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- --Created with PenguinAnonymous's compiler
- --PenguinAnonymous is not responsible for damages caused to your game
- --This plugin does not remove things
- --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
- --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
- --Thank you for using my plugin and enjoy :)
- --It is free to use
- --If you use this plugin to create your own, please give me credit
- --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
- --Errors:
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("SpawnLocation")
- o3 = Instance.new("Decal")
- o4 = Instance.new("Model")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Model")
- o10 = Instance.new("Part")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("Part")
- o14 = Instance.new("Model")
- o15 = Instance.new("TrussPart")
- o16 = Instance.new("Part")
- o17 = Instance.new("Part")
- o18 = Instance.new("TrussPart")
- o19 = Instance.new("Part")
- o20 = Instance.new("Part")
- o21 = Instance.new("Part")
- o22 = Instance.new("Part")
- o23 = Instance.new("Part")
- o24 = Instance.new("Part")
- o25 = Instance.new("Model")
- o26 = Instance.new("TrussPart")
- o27 = Instance.new("Part")
- o28 = Instance.new("Part")
- o29 = Instance.new("TrussPart")
- o30 = Instance.new("Part")
- o31 = Instance.new("Part")
- o32 = Instance.new("Part")
- o33 = Instance.new("Part")
- o34 = Instance.new("Part")
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- o108 = Instance.new("Decal")
- o109 = Instance.new("Decal")
- o110 = Instance.new("Decal")
- o111 = Instance.new("Decal")
- o112 = Instance.new("Part")
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- o194 = Instance.new("NumberValue")
- o195 = Instance.new("Script")
- o196 = Instance.new("NumberValue")
- o197 = Instance.new("Part")
- o198 = Instance.new("Decal")
- o199 = Instance.new("Decal")
- o200 = Instance.new("Script")
- o201 = Instance.new("NumberValue")
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- o232 = Instance.new("Script")
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- o307 = Instance.new("Script")
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- o310 = Instance.new("Script")
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- o312 = Instance.new("Script")
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- o314 = Instance.new("Part")
- o315 = Instance.new("Script")
- o316 = Instance.new("NumberValue")
- o317 = Instance.new("Script")
- o318 = Instance.new("NumberValue")
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- o322 = Instance.new("Script")
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- o324 = Instance.new("Part")
- o325 = Instance.new("Script")
- o326 = Instance.new("NumberValue")
- o327 = Instance.new("Script")
- o328 = Instance.new("NumberValue")
- o329 = Instance.new("Part")
- o330 = Instance.new("Script")
- o331 = Instance.new("NumberValue")
- o332 = Instance.new("Script")
- o333 = Instance.new("NumberValue")
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- o362 = Instance.new("Script")
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- o390 = Instance.new("TrussPart")
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- o393 = Instance.new("Script")
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- o396 = Instance.new("Script")
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- o398 = Instance.new("Script")
- o399 = Instance.new("NumberValue")
- o400 = Instance.new("TrussPart")
- o401 = Instance.new("Script")
- o402 = Instance.new("NumberValue")
- o403 = Instance.new("Script")
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- o405 = Instance.new("TrussPart")
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- o408 = Instance.new("Script")
- o409 = Instance.new("NumberValue")
- o410 = Instance.new("TrussPart")
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- o413 = Instance.new("Script")
- o414 = Instance.new("NumberValue")
- o415 = Instance.new("TrussPart")
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- o418 = Instance.new("Script")
- o419 = Instance.new("NumberValue")
- o420 = Instance.new("TrussPart")
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- o423 = Instance.new("Script")
- o424 = Instance.new("NumberValue")
- o425 = Instance.new("TrussPart")
- o426 = Instance.new("Script")
- o427 = Instance.new("NumberValue")
- o428 = Instance.new("Script")
- o429 = Instance.new("NumberValue")
- o430 = Instance.new("TrussPart")
- o431 = Instance.new("Script")
- o432 = Instance.new("NumberValue")
- o433 = Instance.new("Script")
- o434 = Instance.new("NumberValue")
- o435 = Instance.new("TrussPart")
- o436 = Instance.new("Script")
- o437 = Instance.new("NumberValue")
- o438 = Instance.new("Script")
- o439 = Instance.new("NumberValue")
- o440 = Instance.new("TrussPart")
- o441 = Instance.new("Script")
- o442 = Instance.new("NumberValue")
- o443 = Instance.new("Script")
- o444 = Instance.new("NumberValue")
- o445 = Instance.new("TrussPart")
- o446 = Instance.new("Script")
- o447 = Instance.new("NumberValue")
- o448 = Instance.new("Script")
- o449 = Instance.new("NumberValue")
- o450 = Instance.new("TrussPart")
- o451 = Instance.new("Script")
- o452 = Instance.new("NumberValue")
- o453 = Instance.new("Script")
- o454 = Instance.new("NumberValue")
- o455 = Instance.new("TrussPart")
- o456 = Instance.new("Script")
- o457 = Instance.new("NumberValue")
- o458 = Instance.new("Script")
- o459 = Instance.new("NumberValue")
- o460 = Instance.new("TrussPart")
- o461 = Instance.new("Script")
- o462 = Instance.new("NumberValue")
- o463 = Instance.new("Script")
- o464 = Instance.new("NumberValue")
- o465 = Instance.new("TrussPart")
- o466 = Instance.new("Script")
- o467 = Instance.new("NumberValue")
- o468 = Instance.new("Script")
- o469 = Instance.new("NumberValue")
- o470 = Instance.new("TrussPart")
- o471 = Instance.new("Script")
- o472 = Instance.new("NumberValue")
- o473 = Instance.new("Script")
- o474 = Instance.new("NumberValue")
- o475 = Instance.new("TrussPart")
- o1.Name = "HDIE AND SEEK"
- o1.Parent = mas
- o2.Parent = o1
- o2.Position = Vector3.new(-56.6551666, 38.9368057, -45.1985054)
- o2.Anchored = true
- o2.Size = Vector3.new(4, 1, 4)
- o2.CFrame = CFrame.new(-56.6551666, 38.9368057, -45.1985054, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(-56.6551666, 38.9368057, -45.1985054)
- o3.Parent = o2
- o3.Texture = "rbxasset://textures/SpawnLocation.png"
- o3.Face = Enum.NormalId.Top
- o4.Parent = o1
- o4.PrimaryPart = o5
- o5.Parent = o4
- o5.Material = Enum.Material.WoodPlanks
- o5.BrickColor = BrickColor.new("Cork")
- o5.Position = Vector3.new(-45.232872, 10.408288, -51.7409554)
- o5.Rotation = Vector3.new(-180, -82.5, -180)
- o5.Anchored = true
- o5.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o5.CFrame = CFrame.new(-45.232872, 10.408288, -51.7409554, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o5.BottomSurface = Enum.SurfaceType.Smooth
- o5.TopSurface = Enum.SurfaceType.Smooth
- o5.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o5.Position = Vector3.new(-45.232872, 10.408288, -51.7409554)
- o6.Parent = o4
- o6.Material = Enum.Material.WoodPlanks
- o6.BrickColor = BrickColor.new("Cork")
- o6.Position = Vector3.new(-56.7947578, 30.0285072, -45.8683739)
- o6.Rotation = Vector3.new(-180, -82.5, -180)
- o6.Anchored = true
- o6.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o6.CFrame = CFrame.new(-56.7947578, 30.0285072, -45.8683739, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o6.BottomSurface = Enum.SurfaceType.Smooth
- o6.TopSurface = Enum.SurfaceType.Smooth
- o6.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o6.Position = Vector3.new(-56.7947578, 30.0285072, -45.8683739)
- o7.Parent = o4
- o7.Material = Enum.Material.WoodPlanks
- o7.BrickColor = BrickColor.new("Cork")
- o7.Position = Vector3.new(-58.7134552, 10.408288, -31.2877884)
- o7.Rotation = Vector3.new(-180, -82.5, -180)
- o7.Anchored = true
- o7.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o7.CFrame = CFrame.new(-58.7134552, 10.408288, -31.2877884, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o7.BottomSurface = Enum.SurfaceType.Smooth
- o7.TopSurface = Enum.SurfaceType.Smooth
- o7.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o7.Position = Vector3.new(-58.7134552, 10.408288, -31.2877884)
- o8.Parent = o4
- o8.Material = Enum.Material.WoodPlanks
- o8.BrickColor = BrickColor.new("Cork")
- o8.Position = Vector3.new(-67.1334763, 10.408288, -54.6260605)
- o8.Rotation = Vector3.new(-180, -82.5, -180)
- o8.Anchored = true
- o8.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o8.CFrame = CFrame.new(-67.1334763, 10.408288, -54.6260605, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o8.BottomSurface = Enum.SurfaceType.Smooth
- o8.TopSurface = Enum.SurfaceType.Smooth
- o8.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o8.Position = Vector3.new(-67.1334763, 10.408288, -54.6260605)
- o9.Parent = o1
- o9.PrimaryPart = o10
- o10.Parent = o9
- o10.Material = Enum.Material.WoodPlanks
- o10.BrickColor = BrickColor.new("Cork")
- o10.Position = Vector3.new(-92.528717, 10.408288, -89.9325867)
- o10.Rotation = Vector3.new(-180, -82.5, -180)
- o10.Anchored = true
- o10.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o10.CFrame = CFrame.new(-92.528717, 10.408288, -89.9325867, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o10.BottomSurface = Enum.SurfaceType.Smooth
- o10.TopSurface = Enum.SurfaceType.Smooth
- o10.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o10.Position = Vector3.new(-92.528717, 10.408288, -89.9325867)
- o11.Parent = o9
- o11.Material = Enum.Material.WoodPlanks
- o11.BrickColor = BrickColor.new("Cork")
- o11.Position = Vector3.new(-104.090546, 30.0285072, -84.0599976)
- o11.Rotation = Vector3.new(-180, -82.5, -180)
- o11.Anchored = true
- o11.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o11.CFrame = CFrame.new(-104.090546, 30.0285072, -84.0599976, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o11.Position = Vector3.new(-104.090546, 30.0285072, -84.0599976)
- o12.Parent = o9
- o12.Material = Enum.Material.WoodPlanks
- o12.BrickColor = BrickColor.new("Cork")
- o12.Position = Vector3.new(-106.00927, 10.408288, -69.4794312)
- o12.Rotation = Vector3.new(-180, -82.5, -180)
- o12.Anchored = true
- o12.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o12.CFrame = CFrame.new(-106.00927, 10.408288, -69.4794312, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o12.Position = Vector3.new(-106.00927, 10.408288, -69.4794312)
- o13.Parent = o9
- o13.Material = Enum.Material.WoodPlanks
- o13.BrickColor = BrickColor.new("Cork")
- o13.Position = Vector3.new(-114.42926, 10.408288, -92.8176804)
- o13.Rotation = Vector3.new(-180, -82.5, -180)
- o13.Anchored = true
- o13.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
- o13.CFrame = CFrame.new(-114.42926, 10.408288, -92.8176804, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
- o13.BottomSurface = Enum.SurfaceType.Smooth
- o13.TopSurface = Enum.SurfaceType.Smooth
- o13.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o13.Position = Vector3.new(-114.42926, 10.408288, -92.8176804)
- o14.Parent = o1
- o14.PrimaryPart = o15
- o15.Parent = o14
- o15.Position = Vector3.new(9.23833466, 31.1800766, -125.204216)
- o15.Rotation = Vector3.new(-180, 0, -180)
- o15.Anchored = true
- o15.Size = Vector3.new(2, 61, 2)
- o15.CFrame = CFrame.new(9.23833466, 31.1800766, -125.204216, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Position = Vector3.new(9.23833466, 31.1800766, -125.204216)
- o16.Parent = o14
- o16.Material = Enum.Material.Marble
- o16.Position = Vector3.new(9.53490734, 5.22007751, -117.050095)
- o16.Rotation = Vector3.new(-180, 0, -180)
- o16.Anchored = true
- o16.CanCollide = false
- o16.Size = Vector3.new(5.98999691, 9.44000149, 1)
- o16.CFrame = CFrame.new(9.53490734, 5.22007751, -117.050095, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o16.BottomSurface = Enum.SurfaceType.Smooth
- o16.TopSurface = Enum.SurfaceType.Smooth
- o16.Position = Vector3.new(9.53490734, 5.22007751, -117.050095)
- o17.Parent = o14
- o17.Material = Enum.Material.Concrete
- o17.Position = Vector3.new(9.55997562, 77.2350922, -117.050117)
- o17.Rotation = Vector3.new(-180, 0, -180)
- o17.Anchored = true
- o17.Size = Vector3.new(8, 0.0500000007, 1)
- o17.CFrame = CFrame.new(9.55997562, 77.2350922, -117.050117, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Position = Vector3.new(9.55997562, 77.2350922, -117.050117)
- o18.Parent = o14
- o18.Position = Vector3.new(9.23833466, 69.1800842, -125.204216)
- o18.Rotation = Vector3.new(-180, 0, -180)
- o18.Anchored = true
- o18.Size = Vector3.new(2, 17, 2)
- o18.CFrame = CFrame.new(9.23833466, 69.1800842, -125.204216, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o18.BottomSurface = Enum.SurfaceType.Smooth
- o18.TopSurface = Enum.SurfaceType.Smooth
- o18.Position = Vector3.new(9.23833466, 69.1800842, -125.204216)
- o19.Parent = o14
- o19.Material = Enum.Material.Concrete
- o19.Position = Vector3.new(6.06001139, 46.2000809, -121.55011)
- o19.Rotation = Vector3.new(-180, 0, -180)
- o19.Anchored = true
- o19.Size = Vector3.new(1, 89.0400085, 10)
- o19.CFrame = CFrame.new(6.06001139, 46.2000809, -121.55011, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Position = Vector3.new(6.06001139, 46.2000809, -121.55011)
- o20.Parent = o14
- o20.Material = Enum.Material.Concrete
- o20.Position = Vector3.new(6.51742029, 77.2350769, -121.150108)
- o20.Rotation = Vector3.new(-180, 0, -180)
- o20.Anchored = true
- o20.Size = Vector3.new(1.72000039, 0.0500000007, 9.20000935)
- o20.CFrame = CFrame.new(6.51742029, 77.2350769, -121.150108, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o20.BottomSurface = Enum.SurfaceType.Smooth
- o20.TopSurface = Enum.SurfaceType.Smooth
- o20.Position = Vector3.new(6.51742029, 77.2350769, -121.150108)
- o21.Parent = o14
- o21.Material = Enum.Material.Concrete
- o21.Position = Vector3.new(12.0349598, 77.2350769, -121.150002)
- o21.Rotation = Vector3.new(-180, 0, -180)
- o21.Anchored = true
- o21.Size = Vector3.new(3.04999995, 0.0500000007, 9.20000935)
- o21.CFrame = CFrame.new(12.0349598, 77.2350769, -121.150002, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Position = Vector3.new(12.0349598, 77.2350769, -121.150002)
- o22.Parent = o14
- o22.Material = Enum.Material.Concrete
- o22.Position = Vector3.new(9.55997562, 43.6050682, -117.050117)
- o22.Rotation = Vector3.new(-180, 0, -180)
- o22.Anchored = true
- o22.Size = Vector3.new(8, 67.3100204, 1)
- o22.CFrame = CFrame.new(9.55997562, 43.6050682, -117.050117, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o22.BottomSurface = Enum.SurfaceType.Smooth
- o22.TopSurface = Enum.SurfaceType.Smooth
- o22.Position = Vector3.new(9.55997562, 43.6050682, -117.050117)
- o23.Parent = o14
- o23.Material = Enum.Material.Concrete
- o23.Position = Vector3.new(13.0599976, 46.2400932, -121.55011)
- o23.Rotation = Vector3.new(-180, 0, -180)
- o23.Anchored = true
- o23.Size = Vector3.new(1, 89.1200333, 10)
- o23.CFrame = CFrame.new(13.0599976, 46.2400932, -121.55011, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Position = Vector3.new(13.0599976, 46.2400932, -121.55011)
- o24.Parent = o14
- o24.Material = Enum.Material.Concrete
- o24.Position = Vector3.new(9.55999374, 46.1150818, -126.050041)
- o24.Rotation = Vector3.new(-180, 0, -180)
- o24.Anchored = true
- o24.Size = Vector3.new(8, 88.8700104, 1)
- o24.CFrame = CFrame.new(9.55999374, 46.1150818, -126.050041, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Position = Vector3.new(9.55999374, 46.1150818, -126.050041)
- o25.Parent = o1
- o25.PrimaryPart = o26
- o26.Parent = o25
- o26.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
- o26.Rotation = Vector3.new(0, -90, 0)
- o26.Anchored = true
- o26.Size = Vector3.new(2, 61, 2)
- o26.CFrame = CFrame.new(-171.50412, 31.1800766, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o26.BottomSurface = Enum.SurfaceType.Smooth
- o26.TopSurface = Enum.SurfaceType.Smooth
- o26.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
- o27.Parent = o25
- o27.Material = Enum.Material.Marble
- o27.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
- o27.Rotation = Vector3.new(0, -90, 0)
- o27.Anchored = true
- o27.CanCollide = false
- o27.Size = Vector3.new(5.98999691, 9.44000149, 1)
- o27.CFrame = CFrame.new(-163.349869, 5.22007751, -56.7647858, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
- o28.Parent = o25
- o28.Material = Enum.Material.Concrete
- o28.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
- o28.Rotation = Vector3.new(0, -90, 0)
- o28.Anchored = true
- o28.Size = Vector3.new(8, 0.0500000007, 1)
- o28.CFrame = CFrame.new(-163.349899, 77.2350922, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o28.BottomSurface = Enum.SurfaceType.Smooth
- o28.TopSurface = Enum.SurfaceType.Smooth
- o28.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
- o29.Parent = o25
- o29.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
- o29.Rotation = Vector3.new(0, -90, 0)
- o29.Anchored = true
- o29.Size = Vector3.new(2, 17, 2)
- o29.CFrame = CFrame.new(-171.50412, 69.1800842, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
- o30.Parent = o25
- o30.Material = Enum.Material.Concrete
- o30.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
- o30.Rotation = Vector3.new(0, -90, 0)
- o30.Anchored = true
- o30.Size = Vector3.new(1, 89.0400085, 10)
- o30.CFrame = CFrame.new(-167.849945, 46.2000809, -53.2899055, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o30.BottomSurface = Enum.SurfaceType.Smooth
- o30.TopSurface = Enum.SurfaceType.Smooth
- o30.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
- o31.Parent = o25
- o31.Material = Enum.Material.Concrete
- o31.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
- o31.Rotation = Vector3.new(0, -90, 0)
- o31.Anchored = true
- o31.Size = Vector3.new(1.72000039, 0.0500000007, 9.20000935)
- o31.CFrame = CFrame.new(-167.449951, 77.2350769, -53.747303, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
- o32.Parent = o25
- o32.Material = Enum.Material.Concrete
- o32.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
- o32.Rotation = Vector3.new(0, -90, 0)
- o32.Anchored = true
- o32.Size = Vector3.new(3.04999995, 0.0500000007, 9.20000935)
- o32.CFrame = CFrame.new(-167.449722, 77.2350769, -59.2649612, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o32.BottomSurface = Enum.SurfaceType.Smooth
- o32.TopSurface = Enum.SurfaceType.Smooth
- o32.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
- o33.Parent = o25
- o33.Material = Enum.Material.Concrete
- o33.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
- o33.Rotation = Vector3.new(0, -90, 0)
- o33.Anchored = true
- o33.Size = Vector3.new(8, 67.3100204, 1)
- o33.CFrame = CFrame.new(-163.349899, 43.6050682, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
- o34.Parent = o25
- o34.Material = Enum.Material.Concrete
- o34.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
- o34.Rotation = Vector3.new(0, -90, 0)
- o34.Anchored = true
- o34.Size = Vector3.new(1, 89.1200333, 10)
- o34.CFrame = CFrame.new(-167.849838, 46.2400932, -60.2899857, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
- o35.Parent = o25
- o35.Material = Enum.Material.Concrete
- o35.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
- o35.Rotation = Vector3.new(0, -90, 0)
- o35.Anchored = true
- o35.Size = Vector3.new(8, 88.8700104, 1)
- o35.CFrame = CFrame.new(-172.349991, 46.1150818, -56.7899666, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
- o36.Parent = o1
- o37.Parent = o36
- o37.Material = Enum.Material.WoodPlanks
- o37.BrickColor = BrickColor.new("Cork")
- o37.Position = Vector3.new(43.2492523, 5.06999779, 65.8832474)
- o37.Rotation = Vector3.new(0, 26.2700005, 0)
- o37.Anchored = true
- o37.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
- o37.CFrame = CFrame.new(43.2492523, 5.06999779, 65.8832474, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
- o37.BottomSurface = Enum.SurfaceType.Smooth
- o37.TopSurface = Enum.SurfaceType.Smooth
- o37.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o37.Position = Vector3.new(43.2492523, 5.06999779, 65.8832474)
- o38.Parent = o36
- o38.Material = Enum.Material.Wood
- o38.BrickColor = BrickColor.new("Burnt Sienna")
- o38.Position = Vector3.new(29.4076443, 4.14499998, 60.6716309)
- o38.Rotation = Vector3.new(0, 26.2700005, 0)
- o38.Anchored = true
- o38.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
- o38.CFrame = CFrame.new(29.4076443, 4.14499998, 60.6716309, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- o38.Position = Vector3.new(29.4076443, 4.14499998, 60.6716309)
- o39.Parent = o36
- o39.Material = Enum.Material.WoodPlanks
- o39.BrickColor = BrickColor.new("Cork")
- o39.Position = Vector3.new(28.3133965, 16.9123211, 68.6664734)
- o39.Rotation = Vector3.new(0, 26.2700005, 0)
- o39.Anchored = true
- o39.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
- o39.CFrame = CFrame.new(28.3133965, 16.9123211, 68.6664734, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
- o39.BottomSurface = Enum.SurfaceType.Smooth
- o39.TopSurface = Enum.SurfaceType.Smooth
- o39.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o39.Position = Vector3.new(28.3133965, 16.9123211, 68.6664734)
- o40.Parent = o36
- o40.Material = Enum.Material.WoodPlanks
- o40.BrickColor = BrickColor.new("Cork")
- o40.Position = Vector3.new(28.5868874, 6.63999891, 68.9946594)
- o40.Rotation = Vector3.new(0, 26.2700005, 0)
- o40.Anchored = true
- o40.Size = Vector3.new(20, 13.2800007, 14)
- o40.CFrame = CFrame.new(28.5868874, 6.63999891, 68.9946594, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o40.Position = Vector3.new(28.5868874, 6.63999891, 68.9946594)
- o41.Parent = o1
- o41.PrimaryPart = o42
- o42.Parent = o41
- o42.Material = Enum.Material.WoodPlanks
- o42.BrickColor = BrickColor.new("Cork")
- o42.Position = Vector3.new(55.0350075, 5.06999826, -57.6799889)
- o42.Anchored = true
- o42.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
- o42.CFrame = CFrame.new(55.0350075, 5.06999826, -57.6799889, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o42.Position = Vector3.new(55.0350075, 5.06999826, -57.6799889)
- o43.Parent = o41
- o43.Material = Enum.Material.Wood
- o43.BrickColor = BrickColor.new("Burnt Sienna")
- o43.Position = Vector3.new(44.9300041, 4.14499998, -68.4799881)
- o43.Anchored = true
- o43.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
- o43.CFrame = CFrame.new(44.9300041, 4.14499998, -68.4799881, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o43.BottomSurface = Enum.SurfaceType.Smooth
- o43.TopSurface = Enum.SurfaceType.Smooth
- o43.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- o43.Position = Vector3.new(44.9300041, 4.14499998, -68.4799881)
- o44.Parent = o41
- o44.Material = Enum.Material.WoodPlanks
- o44.BrickColor = BrickColor.new("Cork")
- o44.Position = Vector3.new(40.4100227, 16.9123211, -61.79533)
- o44.Anchored = true
- o44.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
- o44.CFrame = CFrame.new(40.4100227, 16.9123211, -61.79533, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o44.Position = Vector3.new(40.4100227, 16.9123211, -61.79533)
- o45.Parent = o41
- o45.Material = Enum.Material.WoodPlanks
- o45.BrickColor = BrickColor.new("Cork")
- o45.Position = Vector3.new(40.5099983, 6.64000034, -61.3799858)
- o45.Anchored = true
- o45.Size = Vector3.new(20, 13.2800007, 14)
- o45.CFrame = CFrame.new(40.5099983, 6.64000034, -61.3799858, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o45.BottomSurface = Enum.SurfaceType.Smooth
- o45.TopSurface = Enum.SurfaceType.Smooth
- o45.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o45.Position = Vector3.new(40.5099983, 6.64000034, -61.3799858)
- o46.Parent = o1
- o46.PrimaryPart = o50
- o47.Parent = o46
- o47.Material = Enum.Material.WoodPlanks
- o47.BrickColor = BrickColor.new("Cork")
- o47.Position = Vector3.new(154.252533, 6.63999987, -52.060524)
- o47.Rotation = Vector3.new(-180, 70.4800034, -180)
- o47.Anchored = true
- o47.Size = Vector3.new(20, 13.2800007, 14)
- o47.CFrame = CFrame.new(154.252533, 6.63999987, -52.060524, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
- o47.BottomSurface = Enum.SurfaceType.Smooth
- o47.TopSurface = Enum.SurfaceType.Smooth
- o47.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o47.Position = Vector3.new(154.252533, 6.63999987, -52.060524)
- o48.Parent = o46
- o48.Material = Enum.Material.WoodPlanks
- o48.BrickColor = BrickColor.new("Cork")
- o48.Position = Vector3.new(147.172043, 5.06999636, -43.8668404)
- o48.Rotation = Vector3.new(-180, 70.4800034, -180)
- o48.Anchored = true
- o48.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
- o48.CFrame = CFrame.new(147.172043, 5.06999636, -43.8668404, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o48.Position = Vector3.new(147.172043, 5.06999636, -43.8668404)
- o49.Parent = o46
- o49.Material = Enum.Material.Wood
- o49.BrickColor = BrickColor.new("Burnt Sienna")
- o49.Position = Vector3.new(146.083618, 4.14499998, -53.8535309)
- o49.Rotation = Vector3.new(-180, 70.4800034, -180)
- o49.Anchored = true
- o49.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
- o49.CFrame = CFrame.new(146.083618, 4.14499998, -53.8535309, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
- o49.BottomSurface = Enum.SurfaceType.Smooth
- o49.TopSurface = Enum.SurfaceType.Smooth
- o49.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- o49.Position = Vector3.new(146.083618, 4.14499998, -53.8535309)
- o50.Parent = o46
- o50.Material = Enum.Material.WoodPlanks
- o50.BrickColor = BrickColor.new("Cork")
- o50.Position = Vector3.new(154.897324, 16.9123211, -48.305912)
- o50.Rotation = Vector3.new(-180, 70.4800034, -180)
- o50.Anchored = true
- o50.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
- o50.CFrame = CFrame.new(154.897324, 16.9123211, -48.305912, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o50.Position = Vector3.new(154.897324, 16.9123211, -48.305912)
- o51.Parent = o1
- o51.PrimaryPart = o55
- o52.Parent = o51
- o52.Material = Enum.Material.WoodPlanks
- o52.BrickColor = BrickColor.new("Cork")
- o52.Position = Vector3.new(33.8037643, 6.63999987, 11.3941355)
- o52.Rotation = Vector3.new(-180, -7.51999998, -180)
- o52.Anchored = true
- o52.Size = Vector3.new(20, 13.2800007, 14)
- o52.CFrame = CFrame.new(33.8037643, 6.63999987, 11.3941355, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o52.Position = Vector3.new(33.8037643, 6.63999987, 11.3941355)
- o53.Parent = o51
- o53.Material = Enum.Material.WoodPlanks
- o53.BrickColor = BrickColor.new("Cork")
- o53.Position = Vector3.new(40.348526, 5.06999636, 20.0264282)
- o53.Rotation = Vector3.new(-180, -7.51999998, -180)
- o53.Anchored = true
- o53.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
- o53.CFrame = CFrame.new(40.348526, 5.06999636, 20.0264282, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o53.Position = Vector3.new(40.348526, 5.06999636, 20.0264282)
- o54.Parent = o51
- o54.Material = Enum.Material.Wood
- o54.BrickColor = BrickColor.new("Burnt Sienna")
- o54.Position = Vector3.new(30.3503609, 4.14499998, 19.0143814)
- o54.Rotation = Vector3.new(-180, -7.51999998, -180)
- o54.Anchored = true
- o54.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
- o54.CFrame = CFrame.new(30.3503609, 4.14499998, 19.0143814, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- o54.Position = Vector3.new(30.3503609, 4.14499998, 19.0143814)
- o55.Parent = o51
- o55.Material = Enum.Material.WoodPlanks
- o55.BrickColor = BrickColor.new("Cork")
- o55.Position = Vector3.new(37.6116905, 16.9123211, 11.5441227)
- o55.Rotation = Vector3.new(-180, -7.51999998, -180)
- o55.Anchored = true
- o55.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
- o55.CFrame = CFrame.new(37.6116905, 16.9123211, 11.5441227, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o55.Position = Vector3.new(37.6116905, 16.9123211, 11.5441227)
- o56.Parent = o1
- o56.PrimaryPart = o60
- o57.Parent = o56
- o57.Material = Enum.Material.WoodPlanks
- o57.BrickColor = BrickColor.new("Cork")
- o57.Position = Vector3.new(91.4228973, 6.63999987, -101.171822)
- o57.Rotation = Vector3.new(-180, -3.51999998, -180)
- o57.Anchored = true
- o57.Size = Vector3.new(20, 13.2800007, 14)
- o57.CFrame = CFrame.new(91.4228973, 6.63999987, -101.171822, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.TopSurface = Enum.SurfaceType.Smooth
- o57.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o57.Position = Vector3.new(91.4228973, 6.63999987, -101.171822)
- o58.Parent = o56
- o58.Material = Enum.Material.WoodPlanks
- o58.BrickColor = BrickColor.new("Cork")
- o58.Position = Vector3.new(97.3491821, 5.06999636, -92.1045303)
- o58.Rotation = Vector3.new(-180, -3.51999998, -180)
- o58.Anchored = true
- o58.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
- o58.CFrame = CFrame.new(97.3491821, 5.06999636, -92.1045303, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
- o58.BottomSurface = Enum.SurfaceType.Smooth
- o58.TopSurface = Enum.SurfaceType.Smooth
- o58.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o58.Position = Vector3.new(97.3491821, 5.06999636, -92.1045303)
- o59.Parent = o56
- o59.Material = Enum.Material.Wood
- o59.BrickColor = BrickColor.new("Burnt Sienna")
- o59.Position = Vector3.new(87.4465103, 4.14499998, -93.8114777)
- o59.Rotation = Vector3.new(-180, -3.51999998, -180)
- o59.Anchored = true
- o59.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
- o59.CFrame = CFrame.new(87.4465103, 4.14499998, -93.8114777, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
- o59.BottomSurface = Enum.SurfaceType.Smooth
- o59.TopSurface = Enum.SurfaceType.Smooth
- o59.Color = Color3.new(0.415686, 0.223529, 0.0352941)
- o59.Position = Vector3.new(87.4465103, 4.14499998, -93.8114777)
- o60.Parent = o56
- o60.Material = Enum.Material.WoodPlanks
- o60.BrickColor = BrickColor.new("Cork")
- o60.Position = Vector3.new(95.2108383, 16.9123211, -100.75663)
- o60.Rotation = Vector3.new(-180, -3.51999998, -180)
- o60.Anchored = true
- o60.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
- o60.CFrame = CFrame.new(95.2108383, 16.9123211, -100.75663, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
- o60.BottomSurface = Enum.SurfaceType.Smooth
- o60.TopSurface = Enum.SurfaceType.Smooth
- o60.Color = Color3.new(0.737255, 0.607843, 0.364706)
- o60.Position = Vector3.new(95.2108383, 16.9123211, -100.75663)
- o61.Parent = o1
- o61.PrimaryPart = o77
- o62.Parent = o61
- o62.Material = Enum.Material.SmoothPlastic
- o62.BrickColor = BrickColor.new("Institutional white")
- o62.Position = Vector3.new(-114.068298, 21.3335285, 89.9296417)
- o62.Rotation = Vector3.new(-180, -67.5, -180)
- o62.Anchored = true
- o62.Size = Vector3.new(20.3665009, 29.5470314, 8.05101681)
- o62.CFrame = CFrame.new(-114.068298, 21.3335285, 89.9296417, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o62.BottomSurface = Enum.SurfaceType.Smooth
- o62.TopSurface = Enum.SurfaceType.Smooth
- o62.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o62.Position = Vector3.new(-114.068298, 21.3335285, 89.9296417)
- o63.Parent = o61
- o63.Material = Enum.Material.SmoothPlastic
- o63.BrickColor = BrickColor.new("Really black")
- o63.Position = Vector3.new(-110.204742, 18.3035412, 80.3853989)
- o63.Rotation = Vector3.new(-180, -67.5, -180)
- o63.Anchored = true
- o63.Size = Vector3.new(0.539500654, 35.6070518, 8.05100727)
- o63.CFrame = CFrame.new(-110.204742, 18.3035412, 80.3853989, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o63.BottomSurface = Enum.SurfaceType.Smooth
- o63.TopSurface = Enum.SurfaceType.Smooth
- o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o63.Position = Vector3.new(-110.204742, 18.3035412, 80.3853989)
- o64.Parent = o61
- o64.Material = Enum.Material.Neon
- o64.BrickColor = BrickColor.new("Hot pink")
- o64.Position = Vector3.new(-107.220451, 17.2394753, 84.0249405)
- o64.Rotation = Vector3.new(-180, -67.5, -180)
- o64.Anchored = true
- o64.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
- o64.CFrame = CFrame.new(-107.220451, 17.2394753, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o64.BottomSurface = Enum.SurfaceType.Smooth
- o64.TopSurface = Enum.SurfaceType.Smooth
- o64.Color = Color3.new(1, 0, 0.74902)
- o64.Position = Vector3.new(-107.220451, 17.2394753, 84.0249405)
- o65.Parent = o61
- o65.Material = Enum.Material.SmoothPlastic
- o65.BrickColor = BrickColor.new("Really black")
- o65.Position = Vector3.new(-118.120956, 18.3035412, 89.357811)
- o65.Rotation = Vector3.new(-180, -67.5, -180)
- o65.Anchored = true
- o65.Size = Vector3.new(19.2345219, 35.6070518, 0.290500373)
- o65.CFrame = CFrame.new(-118.120956, 18.3035412, 89.357811, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o65.BottomSurface = Enum.SurfaceType.Smooth
- o65.TopSurface = Enum.SurfaceType.Smooth
- o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o65.Position = Vector3.new(-118.120956, 18.3035412, 89.357811)
- o66.Parent = o61
- o66.Material = Enum.Material.Neon
- o66.BrickColor = BrickColor.new("Mint")
- o66.Position = Vector3.new(-107.220451, 22.9127731, 84.0249405)
- o66.Rotation = Vector3.new(-180, -67.5, -180)
- o66.Anchored = true
- o66.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
- o66.CFrame = CFrame.new(-107.220451, 22.9127731, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o66.BottomSurface = Enum.SurfaceType.Smooth
- o66.TopSurface = Enum.SurfaceType.Smooth
- o66.Color = Color3.new(0.694118, 0.898039, 0.65098)
- o66.Position = Vector3.new(-107.220451, 22.9127731, 84.0249405)
- o67.Parent = o61
- o67.Material = Enum.Material.Neon
- o67.BrickColor = BrickColor.new("Really red")
- o67.Position = Vector3.new(-107.220451, 28.5540276, 84.0249405)
- o67.Rotation = Vector3.new(-180, -67.5, -180)
- o67.Anchored = true
- o67.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
- o67.CFrame = CFrame.new(-107.220451, 28.5540276, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o67.BottomSurface = Enum.SurfaceType.Smooth
- o67.TopSurface = Enum.SurfaceType.Smooth
- o67.Color = Color3.new(1, 0, 0)
- o67.Position = Vector3.new(-107.220451, 28.5540276, 84.0249405)
- o68.Parent = o61
- o68.Material = Enum.Material.SmoothPlastic
- o68.BrickColor = BrickColor.new("Institutional white")
- o68.Position = Vector3.new(-114.827988, 18.3035412, 91.763588)
- o68.Rotation = Vector3.new(-180, -67.5, -180)
- o68.Anchored = true
- o68.Size = Vector3.new(16.3965092, 35.6070518, 8.05101681)
- o68.CFrame = CFrame.new(-114.827988, 18.3035412, 91.763588, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o68.BottomSurface = Enum.SurfaceType.Smooth
- o68.TopSurface = Enum.SurfaceType.Smooth
- o68.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o68.Position = Vector3.new(-114.827988, 18.3035412, 91.763588)
- o69.Parent = o61
- o69.Material = Enum.Material.Neon
- o69.BrickColor = BrickColor.new("Bright blue")
- o69.Position = Vector3.new(-107.220451, 20.2011738, 84.0249405)
- o69.Rotation = Vector3.new(-180, -67.5, -180)
- o69.Anchored = true
- o69.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
- o69.CFrame = CFrame.new(-107.220451, 20.2011738, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o69.BottomSurface = Enum.SurfaceType.Smooth
- o69.TopSurface = Enum.SurfaceType.Smooth
- o69.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o69.Position = Vector3.new(-107.220451, 20.2011738, 84.0249405)
- o70.Parent = o61
- o70.Material = Enum.Material.SmoothPlastic
- o70.BrickColor = BrickColor.new("Really black")
- o70.Position = Vector3.new(-114.039803, 36.044754, 89.6439743)
- o70.Rotation = Vector3.new(-180, -67.5, -180)
- o70.Anchored = true
- o70.Size = Vector3.new(20.5840302, 0.290500402, 8.05100727)
- o70.CFrame = CFrame.new(-114.039803, 36.044754, 89.6439743, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o70.BottomSurface = Enum.SurfaceType.Smooth
- o70.TopSurface = Enum.SurfaceType.Smooth
- o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o70.Position = Vector3.new(-114.039803, 36.044754, 89.6439743)
- o71.Parent = o61
- o71.Material = Enum.Material.SmoothPlastic
- o71.BrickColor = BrickColor.new("Really black")
- o71.Position = Vector3.new(-109.703705, 9.0489521, 84.4341583)
- o71.Rotation = Vector3.new(-180, -67.5, -90)
- o71.Anchored = true
- o71.Shape = Enum.PartType.Cylinder
- o71.Size = Vector3.new(8.30001068, 9.08851051, 5.76850557)
- o71.CFrame = CFrame.new(-109.703705, 9.0489521, 84.4341583, 0, 0.382683486, -0.923879504, 1, 0, 0, 0, -0.923879504, -0.382683486)
- o71.BottomSurface = Enum.SurfaceType.Smooth
- o71.TopSurface = Enum.SurfaceType.Smooth
- o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o71.Position = Vector3.new(-109.703705, 9.0489521, 84.4341583)
- o72.Parent = o61
- o72.Material = Enum.Material.Foil
- o72.BrickColor = BrickColor.new("Bright blue")
- o72.Position = Vector3.new(-111.030098, 20.7105522, 93.1139832)
- o72.Rotation = Vector3.new(-180, -67.5, -180)
- o72.Anchored = true
- o72.Size = Vector3.new(13.1555176, 20.5010281, 0.415000528)
- o72.CFrame = CFrame.new(-111.030098, 20.7105522, 93.1139832, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o72.BottomSurface = Enum.SurfaceType.Smooth
- o72.TopSurface = Enum.SurfaceType.Smooth
- o72.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o72.Position = Vector3.new(-111.030098, 20.7105522, 93.1139832)
- o73.Parent = o61
- o73.Material = Enum.Material.SmoothPlastic
- o73.BrickColor = BrickColor.new("Really black")
- o73.Position = Vector3.new(-117.989029, 18.3035412, 99.3952637)
- o73.Rotation = Vector3.new(-180, -67.5, -180)
- o73.Anchored = true
- o73.Size = Vector3.new(0.788501024, 35.6070518, 8.05101681)
- o73.CFrame = CFrame.new(-117.989029, 18.3035412, 99.3952637, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o73.BottomSurface = Enum.SurfaceType.Smooth
- o73.TopSurface = Enum.SurfaceType.Smooth
- o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73.Position = Vector3.new(-117.989029, 18.3035412, 99.3952637)
- o74.Parent = o61
- o74.Material = Enum.Material.Neon
- o74.BrickColor = BrickColor.new("New Yeller")
- o74.Position = Vector3.new(-107.220451, 25.7078648, 84.0249405)
- o74.Rotation = Vector3.new(-180, -67.5, -180)
- o74.Anchored = true
- o74.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
- o74.CFrame = CFrame.new(-107.220451, 25.7078648, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o74.BottomSurface = Enum.SurfaceType.Smooth
- o74.TopSurface = Enum.SurfaceType.Smooth
- o74.Color = Color3.new(1, 1, 0)
- o74.Position = Vector3.new(-107.220451, 25.7078648, 84.0249405)
- o75.Parent = o61
- o75.Material = Enum.Material.SmoothPlastic
- o75.BrickColor = BrickColor.new("Really black")
- o75.Position = Vector3.new(-117.809082, 21.2335243, 88.6048965)
- o75.Rotation = Vector3.new(-180, -67.5, -180)
- o75.Anchored = true
- o75.Size = Vector3.new(20.8645153, 29.7470722, 0.290500373)
- o75.CFrame = CFrame.new(-117.809082, 21.2335243, 88.6048965, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o75.BottomSurface = Enum.SurfaceType.Smooth
- o75.TopSurface = Enum.SurfaceType.Smooth
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75.Position = Vector3.new(-117.809082, 21.2335243, 88.6048965)
- o76.Parent = o61
- o76.Material = Enum.Material.SmoothPlastic
- o76.BrickColor = BrickColor.new("Really black")
- o76.Position = Vector3.new(-114.154465, 3.46499729, 79.7818375)
- o76.Rotation = Vector3.new(-180, -67.5, -180)
- o76.Anchored = true
- o76.CanCollide = false
- o76.Size = Vector3.new(1.76451421, 6.27000141, 0.290500373)
- o76.CFrame = CFrame.new(-114.154465, 3.46499729, 79.7818375, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o76.BottomSurface = Enum.SurfaceType.Smooth
- o76.TopSurface = Enum.SurfaceType.Smooth
- o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o76.Position = Vector3.new(-114.154465, 3.46499729, 79.7818375)
- o77.Parent = o61
- o77.Material = Enum.Material.SmoothPlastic
- o77.BrickColor = BrickColor.new("Institutional white")
- o77.Position = Vector3.new(-110.372307, 18.2085609, 91.4605713)
- o77.Rotation = Vector3.new(-180, -67.5, -180)
- o77.Anchored = true
- o77.Size = Vector3.new(20.3665009, 35.7970238, 0.0500000007)
- o77.CFrame = CFrame.new(-110.372307, 18.2085609, 91.4605713, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
- o77.BottomSurface = Enum.SurfaceType.Smooth
- o77.TopSurface = Enum.SurfaceType.Smooth
- o77.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o77.Position = Vector3.new(-110.372307, 18.2085609, 91.4605713)
- o78.Name = "Vending Machine"
- o78.Parent = o1
- o78.PrimaryPart = o79
- o79.Parent = o78
- o79.Material = Enum.Material.SmoothPlastic
- o79.BrickColor = BrickColor.new("Really black")
- o79.Position = Vector3.new(-154.746597, 9.01069546, 40.3504486)
- o79.Rotation = Vector3.new(0, -14, 90)
- o79.Anchored = true
- o79.Shape = Enum.PartType.Cylinder
- o79.Size = Vector3.new(8.26278973, 9.04775429, 5.74263668)
- o79.CFrame = CFrame.new(-154.746597, 9.01069546, 40.3504486, 0, -0.970295727, -0.241921946, 1, 0, 0, 0, -0.241921946, 0.970295727)
- o79.BottomSurface = Enum.SurfaceType.Smooth
- o79.TopSurface = Enum.SurfaceType.Smooth
- o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79.Position = Vector3.new(-154.746597, 9.01069546, 40.3504486)
- o80.Parent = o78
- o80.Material = Enum.Material.Neon
- o80.BrickColor = BrickColor.new("Mint")
- o80.Position = Vector3.new(-155.514923, 22.8122826, 37.9656372)
- o80.Rotation = Vector3.new(0, -14, 0)
- o80.Anchored = true
- o80.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o80.CFrame = CFrame.new(-155.514923, 22.8122826, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o80.BottomSurface = Enum.SurfaceType.Smooth
- o80.TopSurface = Enum.SurfaceType.Smooth
- o80.Color = Color3.new(0.694118, 0.898039, 0.65098)
- o80.Position = Vector3.new(-155.514923, 22.8122826, 37.9656372)
- o81.Parent = o78
- o81.Material = Enum.Material.Neon
- o81.BrickColor = BrickColor.new("Bright blue")
- o81.Position = Vector3.new(-155.514923, 20.112833, 37.9656372)
- o81.Rotation = Vector3.new(0, -14, 0)
- o81.Anchored = true
- o81.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o81.CFrame = CFrame.new(-155.514923, 20.112833, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o81.BottomSurface = Enum.SurfaceType.Smooth
- o81.TopSurface = Enum.SurfaceType.Smooth
- o81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o81.Position = Vector3.new(-155.514923, 20.112833, 37.9656372)
- o82.Parent = o78
- o82.Material = Enum.Material.SmoothPlastic
- o82.BrickColor = BrickColor.new("Really black")
- o82.Position = Vector3.new(-149.452423, 18.2236977, 47.7158966)
- o82.Rotation = Vector3.new(0, -14, 0)
- o82.Anchored = true
- o82.Size = Vector3.new(20.7809181, 35.4473763, 0.289197654)
- o82.CFrame = CFrame.new(-149.452423, 18.2236977, 47.7158966, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o82.BottomSurface = Enum.SurfaceType.Smooth
- o82.TopSurface = Enum.SurfaceType.Smooth
- o82.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o82.Position = Vector3.new(-149.452423, 18.2236977, 47.7158966)
- o83.Parent = o78
- o83.Material = Enum.Material.SmoothPlastic
- o83.BrickColor = BrickColor.new("Really black")
- o83.Position = Vector3.new(-148.978989, 35.8853989, 43.8530807)
- o83.Rotation = Vector3.new(0, -14, 0)
- o83.Anchored = true
- o83.Size = Vector3.new(20.4917221, 0.289197683, 8.01490307)
- o83.CFrame = CFrame.new(-148.978989, 35.8853989, 43.8530807, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o83.BottomSurface = Enum.SurfaceType.Smooth
- o83.TopSurface = Enum.SurfaceType.Smooth
- o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o83.Position = Vector3.new(-148.978989, 35.8853989, 43.8530807)
- o84.Parent = o78
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Really black")
- o84.Position = Vector3.new(-158.65918, 18.2236977, 41.439682)
- o84.Rotation = Vector3.new(0, -14, 0)
- o84.Anchored = true
- o84.Size = Vector3.new(0.537081301, 35.4473763, 8.01490307)
- o84.CFrame = CFrame.new(-158.65918, 18.2236977, 41.439682, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o84.BottomSurface = Enum.SurfaceType.Smooth
- o84.TopSurface = Enum.SurfaceType.Smooth
- o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o84.Position = Vector3.new(-158.65918, 18.2236977, 41.439682)
- o85.Parent = o78
- o85.Material = Enum.Material.Foil
- o85.BrickColor = BrickColor.new("Bright blue")
- o85.Position = Vector3.new(-146.005524, 20.6199036, 40.379158)
- o85.Rotation = Vector3.new(0, -14, 0)
- o85.Anchored = true
- o85.Size = Vector3.new(13.0965223, 20.4090919, 0.413139492)
- o85.CFrame = CFrame.new(-146.005524, 20.6199036, 40.379158, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o85.BottomSurface = Enum.SurfaceType.Smooth
- o85.TopSurface = Enum.SurfaceType.Smooth
- o85.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o85.Position = Vector3.new(-146.005524, 20.6199036, 40.379158)
- o86.Parent = o78
- o86.Material = Enum.Material.Neon
- o86.BrickColor = BrickColor.new("Really red")
- o86.Position = Vector3.new(-155.514923, 28.4282341, 37.9656372)
- o86.Rotation = Vector3.new(0, -14, 0)
- o86.Anchored = true
- o86.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o86.CFrame = CFrame.new(-155.514923, 28.4282341, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o86.BottomSurface = Enum.SurfaceType.Smooth
- o86.TopSurface = Enum.SurfaceType.Smooth
- o86.Color = Color3.new(1, 0, 0)
- o86.Position = Vector3.new(-155.514923, 28.4282341, 37.9656372)
- o87.Parent = o78
- o87.Material = Enum.Material.Neon
- o87.BrickColor = BrickColor.new("New Yeller")
- o87.Position = Vector3.new(-155.514923, 25.5948544, 37.9656372)
- o87.Rotation = Vector3.new(0, -14, 0)
- o87.Anchored = true
- o87.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o87.CFrame = CFrame.new(-155.514923, 25.5948544, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o87.BottomSurface = Enum.SurfaceType.Smooth
- o87.TopSurface = Enum.SurfaceType.Smooth
- o87.Color = Color3.new(1, 1, 0)
- o87.Position = Vector3.new(-155.514923, 25.5948544, 37.9656372)
- o88.Parent = o78
- o88.Material = Enum.Material.Neon
- o88.BrickColor = BrickColor.new("Hot pink")
- o88.Position = Vector3.new(-155.514923, 17.1644192, 37.9656372)
- o88.Rotation = Vector3.new(0, -14, 0)
- o88.Anchored = true
- o88.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o88.CFrame = CFrame.new(-155.514923, 17.1644192, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o88.BottomSurface = Enum.SurfaceType.Smooth
- o88.TopSurface = Enum.SurfaceType.Smooth
- o88.Color = Color3.new(1, 0, 0.74902)
- o88.Position = Vector3.new(-155.514923, 17.1644192, 37.9656372)
- o89.Parent = o78
- o89.Material = Enum.Material.SmoothPlastic
- o89.BrickColor = BrickColor.new("Really black")
- o89.Position = Vector3.new(-138.797012, 18.2236977, 46.3065758)
- o89.Rotation = Vector3.new(0, -14, 0)
- o89.Anchored = true
- o89.Size = Vector3.new(0.784965038, 35.4473763, 8.01491261)
- o89.CFrame = CFrame.new(-138.797012, 18.2236977, 46.3065758, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o89.BottomSurface = Enum.SurfaceType.Smooth
- o89.TopSurface = Enum.SurfaceType.Smooth
- o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o89.Position = Vector3.new(-138.797012, 18.2236977, 46.3065758)
- o90.Parent = o78
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Institutional white")
- o90.Position = Vector3.new(-148.698273, 18.2236977, 43.8380127)
- o90.Rotation = Vector3.new(0, -14, 0)
- o90.Anchored = true
- o90.Size = Vector3.new(20.2851486, 35.4473763, 8.01491261)
- o90.CFrame = CFrame.new(-148.698273, 18.2236977, 43.8380127, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
- o90.BottomSurface = Enum.SurfaceType.Smooth
- o90.TopSurface = Enum.SurfaceType.Smooth
- o90.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o90.Position = Vector3.new(-148.698273, 18.2236977, 43.8380127)
- o91.Name = "Vending Machine"
- o91.Parent = o1
- o91.PrimaryPart = o92
- o92.Parent = o91
- o92.Material = Enum.Material.SmoothPlastic
- o92.BrickColor = BrickColor.new("Really black")
- o92.Position = Vector3.new(-165.989532, 9.01069546, 99.9999084)
- o92.Rotation = Vector3.new(0, 76, 90)
- o92.Anchored = true
- o92.Shape = Enum.PartType.Cylinder
- o92.Size = Vector3.new(8.26278973, 9.04775429, 5.74263668)
- o92.CFrame = CFrame.new(-165.989532, 9.01069546, 99.9999084, 0, -0.241921842, 0.970295608, 1, 0, 0, 0, 0.970295608, 0.241921842)
- o92.BottomSurface = Enum.SurfaceType.Smooth
- o92.TopSurface = Enum.SurfaceType.Smooth
- o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o92.Position = Vector3.new(-165.989532, 9.01069546, 99.9999084)
- o93.Parent = o91
- o93.Material = Enum.Material.Neon
- o93.BrickColor = BrickColor.new("Mint")
- o93.Position = Vector3.new(-168.374329, 22.8122826, 100.76825)
- o93.Rotation = Vector3.new(0, 76, 0)
- o93.Anchored = true
- o93.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o93.CFrame = CFrame.new(-168.374329, 22.8122826, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o93.BottomSurface = Enum.SurfaceType.Smooth
- o93.TopSurface = Enum.SurfaceType.Smooth
- o93.Color = Color3.new(0.694118, 0.898039, 0.65098)
- o93.Position = Vector3.new(-168.374329, 22.8122826, 100.76825)
- o94.Parent = o91
- o94.Material = Enum.Material.Neon
- o94.BrickColor = BrickColor.new("Bright blue")
- o94.Position = Vector3.new(-168.374329, 20.112833, 100.76825)
- o94.Rotation = Vector3.new(0, 76, 0)
- o94.Anchored = true
- o94.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o94.CFrame = CFrame.new(-168.374329, 20.112833, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o94.BottomSurface = Enum.SurfaceType.Smooth
- o94.TopSurface = Enum.SurfaceType.Smooth
- o94.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o94.Position = Vector3.new(-168.374329, 20.112833, 100.76825)
- o95.Parent = o91
- o95.Material = Enum.Material.SmoothPlastic
- o95.BrickColor = BrickColor.new("Really black")
- o95.Position = Vector3.new(-158.624008, 18.2236977, 94.7057724)
- o95.Rotation = Vector3.new(0, 76, 0)
- o95.Anchored = true
- o95.Size = Vector3.new(20.7809181, 35.4473763, 0.289197654)
- o95.CFrame = CFrame.new(-158.624008, 18.2236977, 94.7057724, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o95.BottomSurface = Enum.SurfaceType.Smooth
- o95.TopSurface = Enum.SurfaceType.Smooth
- o95.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o95.Position = Vector3.new(-158.624008, 18.2236977, 94.7057724)
- o96.Parent = o91
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Really black")
- o96.Position = Vector3.new(-162.486893, 35.8853989, 94.2323608)
- o96.Rotation = Vector3.new(0, 76, 0)
- o96.Anchored = true
- o96.Size = Vector3.new(20.4917221, 0.289197683, 8.01490307)
- o96.CFrame = CFrame.new(-162.486893, 35.8853989, 94.2323608, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o96.BottomSurface = Enum.SurfaceType.Smooth
- o96.TopSurface = Enum.SurfaceType.Smooth
- o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o96.Position = Vector3.new(-162.486893, 35.8853989, 94.2323608)
- o97.Parent = o91
- o97.Material = Enum.Material.SmoothPlastic
- o97.BrickColor = BrickColor.new("Really black")
- o97.Position = Vector3.new(-164.900269, 18.2236977, 103.912575)
- o97.Rotation = Vector3.new(0, 76, 0)
- o97.Anchored = true
- o97.Size = Vector3.new(0.537081301, 35.4473763, 8.01490307)
- o97.CFrame = CFrame.new(-164.900269, 18.2236977, 103.912575, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o97.BottomSurface = Enum.SurfaceType.Smooth
- o97.TopSurface = Enum.SurfaceType.Smooth
- o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o97.Position = Vector3.new(-164.900269, 18.2236977, 103.912575)
- o98.Parent = o91
- o98.Material = Enum.Material.Foil
- o98.BrickColor = BrickColor.new("Bright blue")
- o98.Position = Vector3.new(-165.96077, 20.6199036, 91.2588959)
- o98.Rotation = Vector3.new(0, 76, 0)
- o98.Anchored = true
- o98.Size = Vector3.new(13.0965223, 20.4090919, 0.413139492)
- o98.CFrame = CFrame.new(-165.96077, 20.6199036, 91.2588959, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o98.BottomSurface = Enum.SurfaceType.Smooth
- o98.TopSurface = Enum.SurfaceType.Smooth
- o98.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o98.Position = Vector3.new(-165.96077, 20.6199036, 91.2588959)
- o99.Parent = o91
- o99.Material = Enum.Material.Neon
- o99.BrickColor = BrickColor.new("Really red")
- o99.Position = Vector3.new(-168.374329, 28.4282341, 100.76825)
- o99.Rotation = Vector3.new(0, 76, 0)
- o99.Anchored = true
- o99.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o99.CFrame = CFrame.new(-168.374329, 28.4282341, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o99.BottomSurface = Enum.SurfaceType.Smooth
- o99.TopSurface = Enum.SurfaceType.Smooth
- o99.Color = Color3.new(1, 0, 0)
- o99.Position = Vector3.new(-168.374329, 28.4282341, 100.76825)
- o100.Parent = o91
- o100.Material = Enum.Material.Neon
- o100.BrickColor = BrickColor.new("New Yeller")
- o100.Position = Vector3.new(-168.374329, 25.5948544, 100.76825)
- o100.Rotation = Vector3.new(0, 76, 0)
- o100.Anchored = true
- o100.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o100.CFrame = CFrame.new(-168.374329, 25.5948544, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o100.BottomSurface = Enum.SurfaceType.Smooth
- o100.TopSurface = Enum.SurfaceType.Smooth
- o100.Color = Color3.new(1, 1, 0)
- o100.Position = Vector3.new(-168.374329, 25.5948544, 100.76825)
- o101.Parent = o91
- o101.Material = Enum.Material.Neon
- o101.BrickColor = BrickColor.new("Hot pink")
- o101.Position = Vector3.new(-168.374329, 17.1644192, 100.76825)
- o101.Rotation = Vector3.new(0, 76, 0)
- o101.Anchored = true
- o101.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
- o101.CFrame = CFrame.new(-168.374329, 17.1644192, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o101.BottomSurface = Enum.SurfaceType.Smooth
- o101.TopSurface = Enum.SurfaceType.Smooth
- o101.Color = Color3.new(1, 0, 0.74902)
- o101.Position = Vector3.new(-168.374329, 17.1644192, 100.76825)
- o102.Parent = o91
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(-160.03334, 18.2236977, 84.0503159)
- o102.Rotation = Vector3.new(0, 76, 0)
- o102.Anchored = true
- o102.Size = Vector3.new(0.784965038, 35.4473763, 8.01491261)
- o102.CFrame = CFrame.new(-160.03334, 18.2236977, 84.0503159, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o102.BottomSurface = Enum.SurfaceType.Smooth
- o102.TopSurface = Enum.SurfaceType.Smooth
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o102.Position = Vector3.new(-160.03334, 18.2236977, 84.0503159)
- o103.Parent = o91
- o103.Material = Enum.Material.SmoothPlastic
- o103.BrickColor = BrickColor.new("Institutional white")
- o103.Position = Vector3.new(-162.501877, 18.2236977, 93.9516296)
- o103.Rotation = Vector3.new(0, 76, 0)
- o103.Anchored = true
- o103.Size = Vector3.new(20.2851486, 35.4473763, 8.01491261)
- o103.CFrame = CFrame.new(-162.501877, 18.2236977, 93.9516296, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
- o103.BottomSurface = Enum.SurfaceType.Smooth
- o103.TopSurface = Enum.SurfaceType.Smooth
- o103.Color = Color3.new(0.972549, 0.972549, 0.972549)
- o103.Position = Vector3.new(-162.501877, 18.2236977, 93.9516296)
- o104.Name = "Baseplate"
- o104.Parent = o1
- o104.BrickColor = BrickColor.new("Dark stone grey")
- o104.Position = Vector3.new(0, -10, 0)
- o104.Anchored = true
- o104.Locked = true
- o104.FormFactor = Enum.FormFactor.Symmetric
- o104.Size = Vector3.new(512, 20, 512)
- o104.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o104.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o104.Position = Vector3.new(0, -10, 0)
- o105.Name = "Handle"
- o105.Parent = o1
- o105.Material = Enum.Material.Concrete
- o105.Position = Vector3.new(-55.2700729, 3.87001705, -5.40999889)
- o105.Anchored = true
- o105.CanCollide = false
- o105.Size = Vector3.new(6.5, 7, 6.5)
- o105.CFrame = CFrame.new(-55.2700729, 3.87001705, -5.40999889, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o105.BottomSurface = Enum.SurfaceType.Smooth
- o105.TopSurface = Enum.SurfaceType.Smooth
- o105.Position = Vector3.new(-55.2700729, 3.87001705, -5.40999889)
- o106.Name = "Iron Block"
- o106.Parent = o105
- o106.Texture = "http://www.roblox.com/asset/?id=152572134"
- o106.Face = Enum.NormalId.Right
- o107.Name = "Iron Block"
- o107.Parent = o105
- o107.Texture = "http://www.roblox.com/asset/?id=152572134"
- o107.Face = Enum.NormalId.Top
- o108.Name = "Iron Block"
- o108.Parent = o105
- o108.Texture = "http://www.roblox.com/asset/?id=152572134"
- o109.Name = "Iron Block"
- o109.Parent = o105
- o109.Texture = "http://www.roblox.com/asset/?id=152572134"
- o109.Face = Enum.NormalId.Bottom
- o110.Name = "Iron Block"
- o110.Parent = o105
- o110.Texture = "http://www.roblox.com/asset/?id=152572134"
- o110.Face = Enum.NormalId.Back
- o111.Name = "Iron Block"
- o111.Parent = o105
- o111.Texture = "http://www.roblox.com/asset/?id=152572134"
- o111.Face = Enum.NormalId.Left
- o112.Parent = o1
- o112.Material = Enum.Material.Concrete
- o112.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
- o112.Anchored = true
- o112.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o112.CFrame = CFrame.new(69.76754, 45.1200027, 10.2772446, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o112.BottomSurface = Enum.SurfaceType.Smooth
- o112.TopSurface = Enum.SurfaceType.Smooth
- o112.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
- o113.Name = "FallDamage"
- o113.Parent = o112
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o113)
- end))
- o114.Name = "MinFallTime"
- o114.Parent = o113
- o114.Value = 0.6
- o115.Name = "R15FallDamage"
- o115.Parent = o112
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o115)
- end))
- o116.Name = "MinFallTime"
- o116.Parent = o115
- o116.Value = 0.6
- o117.Parent = o1
- o117.BrickColor = BrickColor.new("Dark stone grey")
- o117.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
- o117.Rotation = Vector3.new(0, -45, 0)
- o117.Anchored = true
- o117.Size = Vector3.new(255.350067, 0.109999999, 0.859967291)
- o117.CFrame = CFrame.new(190.719086, 0.555000007, -51.6178398, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
- o117.BottomSurface = Enum.SurfaceType.Smooth
- o117.TopSurface = Enum.SurfaceType.Smooth
- o117.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o117.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
- o118.Name = "FallDamage"
- o118.Parent = o117
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o118)
- end))
- o119.Name = "MinFallTime"
- o119.Parent = o118
- o119.Value = 0.6
- o120.Name = "R15FallDamage"
- o120.Parent = o117
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o120)
- end))
- o121.Name = "MinFallTime"
- o121.Parent = o120
- o121.Value = 0.6
- o122.Parent = o1
- o122.BrickColor = BrickColor.new("Dark stone grey")
- o122.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
- o122.Rotation = Vector3.new(0, -45, 0)
- o122.Anchored = true
- o122.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
- o122.CFrame = CFrame.new(126.816643, 0.555000007, 11.5886269, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
- o122.BottomSurface = Enum.SurfaceType.Smooth
- o122.TopSurface = Enum.SurfaceType.Smooth
- o122.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o122.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
- o123.Name = "FallDamage"
- o123.Parent = o122
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o123)
- end))
- o124.Name = "MinFallTime"
- o124.Parent = o123
- o124.Value = 0.6
- o125.Name = "R15FallDamage"
- o125.Parent = o122
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o125)
- end))
- o126.Name = "MinFallTime"
- o126.Parent = o125
- o126.Value = 0.6
- o127.Parent = o1
- o127.BrickColor = BrickColor.new("Dark stone grey")
- o127.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
- o127.Rotation = Vector3.new(0, -45, 0)
- o127.Anchored = true
- o127.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
- o127.CFrame = CFrame.new(60.7776718, 0.555000007, -101.734039, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
- o127.BottomSurface = Enum.SurfaceType.Smooth
- o127.TopSurface = Enum.SurfaceType.Smooth
- o127.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o127.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
- o128.Name = "FallDamage"
- o128.Parent = o127
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o128)
- end))
- o129.Name = "MinFallTime"
- o129.Parent = o128
- o129.Value = 0.6
- o130.Name = "R15FallDamage"
- o130.Parent = o127
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o130)
- end))
- o131.Name = "MinFallTime"
- o131.Parent = o130
- o131.Value = 0.6
- o132.Parent = o1
- o132.Material = Enum.Material.Concrete
- o132.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
- o132.Anchored = true
- o132.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o132.CFrame = CFrame.new(-61.7908821, 45.1200027, 121.522964, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o132.BottomSurface = Enum.SurfaceType.Smooth
- o132.TopSurface = Enum.SurfaceType.Smooth
- o132.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
- o133.Name = "FallDamage"
- o133.Parent = o132
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o133)
- end))
- o134.Name = "MinFallTime"
- o134.Parent = o133
- o134.Value = 0.6
- o135.Name = "R15FallDamage"
- o135.Parent = o132
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o135)
- end))
- o136.Name = "MinFallTime"
- o136.Parent = o135
- o136.Value = 0.6
- o137.Parent = o1
- o137.Material = Enum.Material.Neon
- o137.BrickColor = BrickColor.new("Bright blue")
- o137.Transparency = 0.69999998807907
- o137.Position = Vector3.new(163.569992, 37.9500656, 116.819992)
- o137.Anchored = true
- o137.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
- o137.CFrame = CFrame.new(163.569992, 37.9500656, 116.819992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o137.BottomSurface = Enum.SurfaceType.Smooth
- o137.TopSurface = Enum.SurfaceType.Smooth
- o137.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o137.Position = Vector3.new(163.569992, 37.9500656, 116.819992)
- o138.Name = "FallDamage"
- o138.Parent = o137
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o138)
- end))
- o139.Name = "MinFallTime"
- o139.Parent = o138
- o139.Value = 0.6
- o140.Name = "R15FallDamage"
- o140.Parent = o137
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o140)
- end))
- o141.Name = "MinFallTime"
- o141.Parent = o140
- o141.Value = 0.6
- o142.Parent = o1
- o142.Material = Enum.Material.Neon
- o142.BrickColor = BrickColor.new("Bright blue")
- o142.Position = Vector3.new(170.057541, 6.10500002, -10.9895134)
- o142.Rotation = Vector3.new(0, 37, 0)
- o142.Anchored = true
- o142.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
- o142.CFrame = CFrame.new(170.057541, 6.10500002, -10.9895134, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
- o142.BottomSurface = Enum.SurfaceType.Smooth
- o142.TopSurface = Enum.SurfaceType.Smooth
- o142.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o142.Position = Vector3.new(170.057541, 6.10500002, -10.9895134)
- o143.Name = "FallDamage"
- o143.Parent = o142
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o143)
- end))
- o144.Name = "MinFallTime"
- o144.Parent = o143
- o144.Value = 0.6
- o145.Name = "R15FallDamage"
- o145.Parent = o142
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o145)
- end))
- o146.Name = "MinFallTime"
- o146.Parent = o145
- o146.Value = 0.6
- o147.Parent = o1
- o147.Material = Enum.Material.Neon
- o147.BrickColor = BrickColor.new("Bright blue")
- o147.Transparency = 0.69999998807907
- o147.Position = Vector3.new(155.930008, 12.8753376, 50.9399986)
- o147.Anchored = true
- o147.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
- o147.CFrame = CFrame.new(155.930008, 12.8753376, 50.9399986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o147.BottomSurface = Enum.SurfaceType.Smooth
- o147.TopSurface = Enum.SurfaceType.Smooth
- o147.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o147.Position = Vector3.new(155.930008, 12.8753376, 50.9399986)
- o148.Name = "FallDamage"
- o148.Parent = o147
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o148)
- end))
- o149.Name = "MinFallTime"
- o149.Parent = o148
- o149.Value = 0.6
- o150.Name = "R15FallDamage"
- o150.Parent = o147
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o150)
- end))
- o151.Name = "MinFallTime"
- o151.Parent = o150
- o151.Value = 0.6
- o152.Parent = o1
- o152.Material = Enum.Material.Concrete
- o152.BrickColor = BrickColor.new("Dark stone grey")
- o152.Position = Vector3.new(-39.2362289, 8.9849987, -96.5042496)
- o152.Rotation = Vector3.new(0, -18, 0)
- o152.Anchored = true
- o152.Size = Vector3.new(22.0500011, 17.9699974, 2)
- o152.CFrame = CFrame.new(-39.2362289, 8.9849987, -96.5042496, 0.951054335, 0, -0.309016317, 0, 1, 0, 0.309016317, 0, 0.951054335)
- o152.BottomSurface = Enum.SurfaceType.Smooth
- o152.TopSurface = Enum.SurfaceType.Smooth
- o152.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o152.Position = Vector3.new(-39.2362289, 8.9849987, -96.5042496)
- o153.Name = "FallDamage"
- o153.Parent = o152
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o153)
- end))
- o154.Name = "MinFallTime"
- o154.Parent = o153
- o154.Value = 0.6
- o155.Name = "R15FallDamage"
- o155.Parent = o152
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o155)
- end))
- o156.Name = "MinFallTime"
- o156.Parent = o155
- o156.Value = 0.6
- o157.Parent = o1
- o157.Material = Enum.Material.Concrete
- o157.BrickColor = BrickColor.new("Dark stone grey")
- o157.Position = Vector3.new(36.4526634, 8.9849987, -95.1142426)
- o157.Rotation = Vector3.new(0, 27, 0)
- o157.Anchored = true
- o157.Size = Vector3.new(22.0500011, 17.9699974, 2)
- o157.CFrame = CFrame.new(36.4526634, 8.9849987, -95.1142426, 0.89100641, 0, 0.453990519, 0, 1, 0, -0.453990519, 0, 0.89100641)
- o157.BottomSurface = Enum.SurfaceType.Smooth
- o157.TopSurface = Enum.SurfaceType.Smooth
- o157.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o157.Position = Vector3.new(36.4526634, 8.9849987, -95.1142426)
- o158.Name = "FallDamage"
- o158.Parent = o157
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o158)
- end))
- o159.Name = "MinFallTime"
- o159.Parent = o158
- o159.Value = 0.6
- o160.Name = "R15FallDamage"
- o160.Parent = o157
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o160)
- end))
- o161.Name = "MinFallTime"
- o161.Parent = o160
- o161.Value = 0.6
- o162.Parent = o1
- o162.Material = Enum.Material.Concrete
- o162.BrickColor = BrickColor.new("Dark stone grey")
- o162.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
- o162.Rotation = Vector3.new(0, 27, 0)
- o162.Anchored = true
- o162.Size = Vector3.new(22.0500011, 17.9699974, 2)
- o162.CFrame = CFrame.new(-40.5106659, 8.9849987, -129.106247, 0.89100641, 0, 0.453990519, 0, 1, 0, -0.453990519, 0, 0.89100641)
- o162.BottomSurface = Enum.SurfaceType.Smooth
- o162.TopSurface = Enum.SurfaceType.Smooth
- o162.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o162.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
- o163.Name = "FallDamage"
- o163.Parent = o162
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o163)
- end))
- o164.Name = "MinFallTime"
- o164.Parent = o163
- o164.Value = 0.6
- o165.Name = "R15FallDamage"
- o165.Parent = o162
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o165)
- end))
- o166.Name = "MinFallTime"
- o166.Parent = o165
- o166.Value = 0.6
- o167.Parent = o1
- o167.BrickColor = BrickColor.new("Dark stone grey")
- o167.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
- o167.Rotation = Vector3.new(0, -45, 0)
- o167.Anchored = true
- o167.Size = Vector3.new(312.110046, 0.109999999, 0.690000296)
- o167.CFrame = CFrame.new(-107.414673, 0.555000007, -153.734726, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
- o167.BottomSurface = Enum.SurfaceType.Smooth
- o167.TopSurface = Enum.SurfaceType.Smooth
- o167.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o167.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
- o168.Name = "FallDamage"
- o168.Parent = o167
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o168)
- end))
- o169.Name = "MinFallTime"
- o169.Parent = o168
- o169.Value = 0.6
- o170.Name = "R15FallDamage"
- o170.Parent = o167
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o170)
- end))
- o171.Name = "MinFallTime"
- o171.Parent = o170
- o171.Value = 0.6
- o172.Parent = o1
- o172.Material = Enum.Material.Concrete
- o172.BrickColor = BrickColor.new("Dark stone grey")
- o172.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
- o172.Rotation = Vector3.new(0, -18, 0)
- o172.Anchored = true
- o172.Size = Vector3.new(22.0500011, 17.9699974, 2)
- o172.CFrame = CFrame.new(2.67598677, 8.9849987, -102.722176, 0.951054335, 0, -0.309016317, 0, 1, 0, 0.309016317, 0, 0.951054335)
- o172.BottomSurface = Enum.SurfaceType.Smooth
- o172.TopSurface = Enum.SurfaceType.Smooth
- o172.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o172.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
- o173.Name = "FallDamage"
- o173.Parent = o172
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o173)
- end))
- o174.Name = "MinFallTime"
- o174.Parent = o173
- o174.Value = 0.6
- o175.Name = "R15FallDamage"
- o175.Parent = o172
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o175)
- end))
- o176.Name = "MinFallTime"
- o176.Parent = o175
- o176.Value = 0.6
- o177.Parent = o1
- o177.BrickColor = BrickColor.new("Dark stone grey")
- o177.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
- o177.Rotation = Vector3.new(0, -45, 0)
- o177.Anchored = true
- o177.Size = Vector3.new(208.870087, 0.109999999, 1.11000037)
- o177.CFrame = CFrame.new(-109.882553, 0.555000007, 55.7458344, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
- o177.BottomSurface = Enum.SurfaceType.Smooth
- o177.TopSurface = Enum.SurfaceType.Smooth
- o177.Color = Color3.new(0.388235, 0.372549, 0.384314)
- o177.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
- o178.Name = "FallDamage"
- o178.Parent = o177
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o178)
- end))
- o179.Name = "MinFallTime"
- o179.Parent = o178
- o179.Value = 0.6
- o180.Name = "R15FallDamage"
- o180.Parent = o177
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o180)
- end))
- o181.Name = "MinFallTime"
- o181.Parent = o180
- o181.Value = 0.6
- o182.Parent = o1
- o182.Material = Enum.Material.Neon
- o182.BrickColor = BrickColor.new("Bright blue")
- o182.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
- o182.Rotation = Vector3.new(0, 37, 0)
- o182.Anchored = true
- o182.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
- o182.CFrame = CFrame.new(124.926559, 6.10500002, 38.0974426, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
- o182.BottomSurface = Enum.SurfaceType.Smooth
- o182.TopSurface = Enum.SurfaceType.Smooth
- o182.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o182.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
- o183.Name = "FallDamage"
- o183.Parent = o182
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o183)
- end))
- o184.Name = "MinFallTime"
- o184.Parent = o183
- o184.Value = 0.6
- o185.Name = "R15FallDamage"
- o185.Parent = o182
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o185)
- end))
- o186.Name = "MinFallTime"
- o186.Parent = o185
- o186.Value = 0.6
- o187.Parent = o1
- o187.Material = Enum.Material.Neon
- o187.BrickColor = BrickColor.new("Bright blue")
- o187.Position = Vector3.new(101.763435, 6.10500002, 113.607445)
- o187.Rotation = Vector3.new(0, 37, 0)
- o187.Anchored = true
- o187.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
- o187.CFrame = CFrame.new(101.763435, 6.10500002, 113.607445, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
- o187.BottomSurface = Enum.SurfaceType.Smooth
- o187.TopSurface = Enum.SurfaceType.Smooth
- o187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- o187.Position = Vector3.new(101.763435, 6.10500002, 113.607445)
- o188.Name = "FallDamage"
- o188.Parent = o187
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o188)
- end))
- o189.Name = "MinFallTime"
- o189.Parent = o188
- o189.Value = 0.6
- o190.Name = "R15FallDamage"
- o190.Parent = o187
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o190)
- end))
- o191.Name = "MinFallTime"
- o191.Parent = o190
- o191.Value = 0.6
- o192.Parent = o1
- o192.Material = Enum.Material.Concrete
- o192.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
- o192.Anchored = true
- o192.Size = Vector3.new(364.699982, 2.47000003, 283.799652)
- o192.CFrame = CFrame.new(-2.21308899, 90.6850204, -13.3878021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o192.BottomSurface = Enum.SurfaceType.Smooth
- o192.TopSurface = Enum.SurfaceType.Smooth
- o192.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
- o193.Name = "FallDamage"
- o193.Parent = o192
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o193)
- end))
- o194.Name = "MinFallTime"
- o194.Parent = o193
- o194.Value = 0.6
- o195.Name = "R15FallDamage"
- o195.Parent = o192
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o195)
- end))
- o196.Name = "MinFallTime"
- o196.Parent = o195
- o196.Value = 0.6
- o197.Parent = o1
- o197.Material = Enum.Material.Concrete
- o197.Position = Vector3.new(-4.56488609, 0, -13.0149403)
- o197.Anchored = true
- o197.Size = Vector3.new(367.210205, 1, 283.729858)
- o197.CFrame = CFrame.new(-4.56488609, 0, -13.0149403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o197.BottomSurface = Enum.SurfaceType.Smooth
- o197.TopSurface = Enum.SurfaceType.Smooth
- o197.Position = Vector3.new(-4.56488609, 0, -13.0149403)
- o198.Name = "FIRST Minecraft lava"
- o198.Parent = o197
- o198.Texture = "http://www.roblox.com/asset/?id=83226723"
- o198.Face = Enum.NormalId.Back
- o199.Name = "FIRST Minecraft lava"
- o199.Parent = o197
- o199.Texture = "http://www.roblox.com/asset/?id=83226723"
- o199.Face = Enum.NormalId.Left
- o200.Name = "FallDamage"
- o200.Parent = o197
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o200)
- end))
- o201.Name = "MinFallTime"
- o201.Parent = o200
- o201.Value = 0.6
- o202.Name = "R15FallDamage"
- o202.Parent = o197
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o202)
- end))
- o203.Name = "MinFallTime"
- o203.Parent = o202
- o203.Value = 0.6
- o204.Parent = o1
- o204.Material = Enum.Material.Concrete
- o204.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
- o204.Anchored = true
- o204.Size = Vector3.new(364.620026, 90, 1)
- o204.CFrame = CFrame.new(-5.12312317, 44.5, 128.77861, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o204.BottomSurface = Enum.SurfaceType.Smooth
- o204.TopSurface = Enum.SurfaceType.Smooth
- o204.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
- o205.Name = "FallDamage"
- o205.Parent = o204
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o205)
- end))
- o206.Name = "MinFallTime"
- o206.Parent = o205
- o206.Value = 0.6
- o207.Name = "R15FallDamage"
- o207.Parent = o204
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o207)
- end))
- o208.Name = "MinFallTime"
- o208.Parent = o207
- o208.Value = 0.6
- o209.Parent = o1
- o209.Material = Enum.Material.Concrete
- o209.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
- o209.Anchored = true
- o209.Size = Vector3.new(4, 90, 284)
- o209.CFrame = CFrame.new(-185.832169, 44.5, -12.7998657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o209.BottomSurface = Enum.SurfaceType.Smooth
- o209.TopSurface = Enum.SurfaceType.Smooth
- o209.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
- o210.Name = "FallDamage"
- o210.Parent = o209
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o210)
- end))
- o211.Name = "MinFallTime"
- o211.Parent = o210
- o211.Value = 0.6
- o212.Name = "R15FallDamage"
- o212.Parent = o209
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o212)
- end))
- o213.Name = "MinFallTime"
- o213.Parent = o212
- o213.Value = 0.6
- o214.Parent = o1
- o214.Material = Enum.Material.Concrete
- o214.Position = Vector3.new(178.87645, 44.5, -12.5498657)
- o214.Anchored = true
- o214.Size = Vector3.new(1, 90, 286.5)
- o214.CFrame = CFrame.new(178.87645, 44.5, -12.5498657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o214.BottomSurface = Enum.SurfaceType.Smooth
- o214.TopSurface = Enum.SurfaceType.Smooth
- o214.Position = Vector3.new(178.87645, 44.5, -12.5498657)
- o215.Name = "FallDamage"
- o215.Parent = o214
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o215)
- end))
- o216.Name = "MinFallTime"
- o216.Parent = o215
- o216.Value = 0.6
- o217.Name = "R15FallDamage"
- o217.Parent = o214
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o217)
- end))
- o218.Name = "MinFallTime"
- o218.Parent = o217
- o218.Value = 0.6
- o219.Parent = o1
- o219.Material = Enum.Material.Concrete
- o219.Position = Vector3.new(-64.9130707, 76.0550003, -53.8749199)
- o219.Anchored = true
- o219.Size = Vector3.new(16.1998959, 0.0500000007, 286.990021)
- o219.CFrame = CFrame.new(-64.9130707, 76.0550003, -53.8749199, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o219.BottomSurface = Enum.SurfaceType.Smooth
- o219.TopSurface = Enum.SurfaceType.Smooth
- o219.Position = Vector3.new(-64.9130707, 76.0550003, -53.8749199)
- o220.Name = "FallDamage"
- o220.Parent = o219
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o220)
- end))
- o221.Name = "MinFallTime"
- o221.Parent = o220
- o221.Value = 0.6
- o222.Name = "R15FallDamage"
- o222.Parent = o219
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o222)
- end))
- o223.Name = "MinFallTime"
- o223.Parent = o222
- o223.Value = 0.6
- o224.Parent = o1
- o224.Material = Enum.Material.Concrete
- o224.Position = Vector3.new(9.01189995, 76.0550003, -13.469883)
- o224.Anchored = true
- o224.Size = Vector3.new(12.229969, 0.0500000007, 206.179993)
- o224.CFrame = CFrame.new(9.01189995, 76.0550003, -13.469883, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o224.BottomSurface = Enum.SurfaceType.Smooth
- o224.TopSurface = Enum.SurfaceType.Smooth
- o224.Position = Vector3.new(9.01189995, 76.0550003, -13.469883)
- o225.Name = "FallDamage"
- o225.Parent = o224
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o225)
- end))
- o226.Name = "MinFallTime"
- o226.Parent = o225
- o226.Value = 0.6
- o227.Name = "R15FallDamage"
- o227.Parent = o224
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o227)
- end))
- o228.Name = "MinFallTime"
- o228.Parent = o227
- o228.Value = 0.6
- o229.Parent = o1
- o229.Material = Enum.Material.Concrete
- o229.Position = Vector3.new(-109.733047, 76.0550003, -57.5199509)
- o229.Anchored = true
- o229.Size = Vector3.new(105.839882, 0.0500000007, 12.3800058)
- o229.CFrame = CFrame.new(-109.733047, 76.0550003, -57.5199509, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o229.BottomSurface = Enum.SurfaceType.Smooth
- o229.TopSurface = Enum.SurfaceType.Smooth
- o229.Position = Vector3.new(-109.733047, 76.0550003, -57.5199509)
- o230.Name = "FallDamage"
- o230.Parent = o229
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o230)
- end))
- o231.Name = "MinFallTime"
- o231.Parent = o230
- o231.Value = 0.6
- o232.Name = "R15FallDamage"
- o232.Parent = o229
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o232)
- end))
- o233.Name = "MinFallTime"
- o233.Parent = o232
- o233.Value = 0.6
- o234.Parent = o1
- o234.Material = Enum.Material.Concrete
- o234.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
- o234.Anchored = true
- o234.Size = Vector3.new(74.6799774, 0.0500000007, 11.8200006)
- o234.CFrame = CFrame.new(-22.2131042, 76.0550003, -5.96987772, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o234.BottomSurface = Enum.SurfaceType.Smooth
- o234.TopSurface = Enum.SurfaceType.Smooth
- o234.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
- o235.Name = "FallDamage"
- o235.Parent = o234
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o235)
- end))
- o236.Name = "MinFallTime"
- o236.Parent = o235
- o236.Value = 0.6
- o237.Name = "R15FallDamage"
- o237.Parent = o234
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o237)
- end))
- o238.Name = "MinFallTime"
- o238.Parent = o237
- o238.Value = 0.6
- o239.Parent = o1
- o239.Material = Enum.Material.Concrete
- o239.Position = Vector3.new(-92.1615677, 45.1200027, 21.411644)
- o239.Anchored = true
- o239.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o239.CFrame = CFrame.new(-92.1615677, 45.1200027, 21.411644, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o239.BottomSurface = Enum.SurfaceType.Smooth
- o239.TopSurface = Enum.SurfaceType.Smooth
- o239.Position = Vector3.new(-92.1615677, 45.1200027, 21.411644)
- o240.Name = "FallDamage"
- o240.Parent = o239
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o240)
- end))
- o241.Name = "MinFallTime"
- o241.Parent = o240
- o241.Value = 0.6
- o242.Name = "R15FallDamage"
- o242.Parent = o239
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o242)
- end))
- o243.Name = "MinFallTime"
- o243.Parent = o242
- o243.Value = 0.6
- o244.Parent = o1
- o244.Material = Enum.Material.Concrete
- o244.Position = Vector3.new(86.14151, 45.1200027, -145.092743)
- o244.Anchored = true
- o244.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o244.CFrame = CFrame.new(86.14151, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o244.BottomSurface = Enum.SurfaceType.Smooth
- o244.TopSurface = Enum.SurfaceType.Smooth
- o244.Position = Vector3.new(86.14151, 45.1200027, -145.092743)
- o245.Name = "FallDamage"
- o245.Parent = o244
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o245)
- end))
- o246.Name = "MinFallTime"
- o246.Parent = o245
- o246.Value = 0.6
- o247.Name = "R15FallDamage"
- o247.Parent = o244
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o247)
- end))
- o248.Name = "MinFallTime"
- o248.Parent = o247
- o248.Value = 0.6
- o249.Parent = o1
- o249.Material = Enum.Material.Concrete
- o249.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
- o249.Anchored = true
- o249.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o249.CFrame = CFrame.new(-127.329193, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o249.BottomSurface = Enum.SurfaceType.Smooth
- o249.TopSurface = Enum.SurfaceType.Smooth
- o249.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
- o250.Name = "FallDamage"
- o250.Parent = o249
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o250)
- end))
- o251.Name = "MinFallTime"
- o251.Parent = o250
- o251.Value = 0.6
- o252.Name = "R15FallDamage"
- o252.Parent = o249
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o252)
- end))
- o253.Name = "MinFallTime"
- o253.Parent = o252
- o253.Value = 0.6
- o254.Parent = o1
- o254.Material = Enum.Material.Concrete
- o254.Position = Vector3.new(27.7273483, 45.1200027, -108.576645)
- o254.Anchored = true
- o254.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o254.CFrame = CFrame.new(27.7273483, 45.1200027, -108.576645, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o254.BottomSurface = Enum.SurfaceType.Smooth
- o254.TopSurface = Enum.SurfaceType.Smooth
- o254.Position = Vector3.new(27.7273483, 45.1200027, -108.576645)
- o255.Name = "FallDamage"
- o255.Parent = o254
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o255)
- end))
- o256.Name = "MinFallTime"
- o256.Parent = o255
- o256.Value = 0.6
- o257.Name = "R15FallDamage"
- o257.Parent = o254
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o257)
- end))
- o258.Name = "MinFallTime"
- o258.Parent = o257
- o258.Value = 0.6
- o259.Parent = o1
- o259.Material = Enum.Material.Concrete
- o259.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
- o259.Anchored = true
- o259.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o259.CFrame = CFrame.new(-12.3157883, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o259.BottomSurface = Enum.SurfaceType.Smooth
- o259.TopSurface = Enum.SurfaceType.Smooth
- o259.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
- o260.Name = "FallDamage"
- o260.Parent = o259
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o260)
- end))
- o261.Name = "MinFallTime"
- o261.Parent = o260
- o261.Value = 0.6
- o262.Name = "R15FallDamage"
- o262.Parent = o259
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o262)
- end))
- o263.Name = "MinFallTime"
- o263.Parent = o262
- o263.Value = 0.6
- o264.Parent = o1
- o264.Material = Enum.Material.Concrete
- o264.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
- o264.Anchored = true
- o264.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o264.CFrame = CFrame.new(-185.743347, 45.1200027, -108.576645, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o264.BottomSurface = Enum.SurfaceType.Smooth
- o264.TopSurface = Enum.SurfaceType.Smooth
- o264.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
- o265.Name = "FallDamage"
- o265.Parent = o264
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o265)
- end))
- o266.Name = "MinFallTime"
- o266.Parent = o265
- o266.Value = 0.6
- o267.Name = "R15FallDamage"
- o267.Parent = o264
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o267)
- end))
- o268.Name = "MinFallTime"
- o268.Parent = o267
- o268.Value = 0.6
- o269.Parent = o1
- o269.Material = Enum.Material.Concrete
- o269.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
- o269.Anchored = true
- o269.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o269.CFrame = CFrame.new(-148.426727, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o269.BottomSurface = Enum.SurfaceType.Smooth
- o269.TopSurface = Enum.SurfaceType.Smooth
- o269.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
- o270.Name = "FallDamage"
- o270.Parent = o269
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o270)
- end))
- o271.Name = "MinFallTime"
- o271.Parent = o270
- o271.Value = 0.6
- o272.Name = "R15FallDamage"
- o272.Parent = o269
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o272)
- end))
- o273.Name = "MinFallTime"
- o273.Parent = o272
- o273.Value = 0.6
- o274.Parent = o1
- o274.Material = Enum.Material.Concrete
- o274.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
- o274.Anchored = true
- o274.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o274.CFrame = CFrame.new(65.0439682, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o274.BottomSurface = Enum.SurfaceType.Smooth
- o274.TopSurface = Enum.SurfaceType.Smooth
- o274.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
- o275.Name = "FallDamage"
- o275.Parent = o274
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o275)
- end))
- o276.Name = "MinFallTime"
- o276.Parent = o275
- o276.Value = 0.6
- o277.Name = "R15FallDamage"
- o277.Parent = o274
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o277)
- end))
- o278.Name = "MinFallTime"
- o278.Parent = o277
- o278.Value = 0.6
- o279.Parent = o1
- o279.Material = Enum.Material.Concrete
- o279.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
- o279.Anchored = true
- o279.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o279.CFrame = CFrame.new(130.535828, 45.1200027, 74.1521149, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o279.BottomSurface = Enum.SurfaceType.Smooth
- o279.TopSurface = Enum.SurfaceType.Smooth
- o279.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
- o280.Name = "FallDamage"
- o280.Parent = o279
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o280)
- end))
- o281.Name = "MinFallTime"
- o281.Parent = o280
- o281.Value = 0.6
- o282.Name = "R15FallDamage"
- o282.Parent = o279
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o282)
- end))
- o283.Name = "MinFallTime"
- o283.Parent = o282
- o283.Value = 0.6
- o284.Parent = o1
- o284.Material = Enum.Material.Concrete
- o284.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
- o284.Anchored = true
- o284.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o284.CFrame = CFrame.new(29.7244339, 45.1200027, -26.2388458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o284.BottomSurface = Enum.SurfaceType.Smooth
- o284.TopSurface = Enum.SurfaceType.Smooth
- o284.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
- o285.Name = "FallDamage"
- o285.Parent = o284
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o285)
- end))
- o286.Name = "MinFallTime"
- o286.Parent = o285
- o286.Value = 0.6
- o287.Name = "R15FallDamage"
- o287.Parent = o284
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o287)
- end))
- o288.Name = "MinFallTime"
- o288.Parent = o287
- o288.Value = 0.6
- o289.Parent = o1
- o289.Material = Enum.Material.Concrete
- o289.Position = Vector3.new(142.738083, 45.1200027, -145.092743)
- o289.Anchored = true
- o289.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o289.CFrame = CFrame.new(142.738083, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o289.BottomSurface = Enum.SurfaceType.Smooth
- o289.TopSurface = Enum.SurfaceType.Smooth
- o289.Position = Vector3.new(142.738083, 45.1200027, -145.092743)
- o290.Name = "FallDamage"
- o290.Parent = o289
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o290)
- end))
- o291.Name = "MinFallTime"
- o291.Parent = o290
- o291.Value = 0.6
- o292.Name = "R15FallDamage"
- o292.Parent = o289
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o292)
- end))
- o293.Name = "MinFallTime"
- o293.Parent = o292
- o293.Value = 0.6
- o294.Parent = o1
- o294.Material = Enum.Material.Concrete
- o294.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
- o294.Anchored = true
- o294.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o294.CFrame = CFrame.new(-17.8231354, 45.1200027, -28.9236755, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o294.BottomSurface = Enum.SurfaceType.Smooth
- o294.TopSurface = Enum.SurfaceType.Smooth
- o294.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
- o295.Name = "FallDamage"
- o295.Parent = o294
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o295)
- end))
- o296.Name = "MinFallTime"
- o296.Parent = o295
- o296.Value = 0.6
- o297.Name = "R15FallDamage"
- o297.Parent = o294
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o297)
- end))
- o298.Name = "MinFallTime"
- o298.Parent = o297
- o298.Value = 0.6
- o299.Parent = o1
- o299.Material = Enum.Material.Concrete
- o299.Position = Vector3.new(-64.6892242, 45.1200027, 49.8088226)
- o299.Anchored = true
- o299.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
- o299.CFrame = CFrame.new(-64.6892242, 45.1200027, 49.8088226, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- o299.BottomSurface = Enum.SurfaceType.Smooth
- o299.TopSurface = Enum.SurfaceType.Smooth
- o299.Position = Vector3.new(-64.6892242, 45.1200027, 49.8088226)
- o300.Name = "FallDamage"
- o300.Parent = o299
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- fallTime = 0
- while true do
- x = wait()
- if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
- fallTime = fallTime + x
- end
- if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
- if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
- script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
- end
- fallTime = 0
- end
- end
- end,o300)
- end))
- o301.Name = "MinFallTime"
- o301.Parent = o300
- o301.Value = 0.6
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