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Jul 30th, 2019
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  1. --Created with PenguinAnonymous's compiler
  2. --PenguinAnonymous is not responsible for damages caused to your game
  3. --This plugin does not remove things
  4. --PenguinAnonymous cannot be held resonsible for manual deletion for the purpose of testing
  5. --Keep in mind, any items that cause errors in compilation will be skipped and documented within the last line of the disclaimer comments
  6. --Thank you for using my plugin and enjoy :)
  7. --It is free to use
  8. --If you use this plugin to create your own, please give me credit
  9. --Z_V edited my plugin to look like his own and published it without giving me credit, and that makes me very angry
  10. --Errors:
  11. local runDummyScript = function(f,scri)
  12. local oldenv = getfenv(f)
  13. local newenv = setmetatable({}, {
  14. __index = function(_, k)
  15. if k:lower() == 'script' then
  16. return scri
  17. else
  18. return oldenv[k]
  19. end
  20. end
  21. })
  22. setfenv(f, newenv)
  23. ypcall(function() f() end)
  24. end
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  521. o5.Position = Vector3.new(-45.232872, 10.408288, -51.7409554)
  522. o5.Rotation = Vector3.new(-180, -82.5, -180)
  523. o5.Anchored = true
  524. o5.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  525. o5.CFrame = CFrame.new(-45.232872, 10.408288, -51.7409554, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  526. o5.BottomSurface = Enum.SurfaceType.Smooth
  527. o5.TopSurface = Enum.SurfaceType.Smooth
  528. o5.Color = Color3.new(0.737255, 0.607843, 0.364706)
  529. o5.Position = Vector3.new(-45.232872, 10.408288, -51.7409554)
  530. o6.Parent = o4
  531. o6.Material = Enum.Material.WoodPlanks
  532. o6.BrickColor = BrickColor.new("Cork")
  533. o6.Position = Vector3.new(-56.7947578, 30.0285072, -45.8683739)
  534. o6.Rotation = Vector3.new(-180, -82.5, -180)
  535. o6.Anchored = true
  536. o6.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  537. o6.CFrame = CFrame.new(-56.7947578, 30.0285072, -45.8683739, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  538. o6.BottomSurface = Enum.SurfaceType.Smooth
  539. o6.TopSurface = Enum.SurfaceType.Smooth
  540. o6.Color = Color3.new(0.737255, 0.607843, 0.364706)
  541. o6.Position = Vector3.new(-56.7947578, 30.0285072, -45.8683739)
  542. o7.Parent = o4
  543. o7.Material = Enum.Material.WoodPlanks
  544. o7.BrickColor = BrickColor.new("Cork")
  545. o7.Position = Vector3.new(-58.7134552, 10.408288, -31.2877884)
  546. o7.Rotation = Vector3.new(-180, -82.5, -180)
  547. o7.Anchored = true
  548. o7.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  549. o7.CFrame = CFrame.new(-58.7134552, 10.408288, -31.2877884, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  550. o7.BottomSurface = Enum.SurfaceType.Smooth
  551. o7.TopSurface = Enum.SurfaceType.Smooth
  552. o7.Color = Color3.new(0.737255, 0.607843, 0.364706)
  553. o7.Position = Vector3.new(-58.7134552, 10.408288, -31.2877884)
  554. o8.Parent = o4
  555. o8.Material = Enum.Material.WoodPlanks
  556. o8.BrickColor = BrickColor.new("Cork")
  557. o8.Position = Vector3.new(-67.1334763, 10.408288, -54.6260605)
  558. o8.Rotation = Vector3.new(-180, -82.5, -180)
  559. o8.Anchored = true
  560. o8.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  561. o8.CFrame = CFrame.new(-67.1334763, 10.408288, -54.6260605, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  562. o8.BottomSurface = Enum.SurfaceType.Smooth
  563. o8.TopSurface = Enum.SurfaceType.Smooth
  564. o8.Color = Color3.new(0.737255, 0.607843, 0.364706)
  565. o8.Position = Vector3.new(-67.1334763, 10.408288, -54.6260605)
  566. o9.Parent = o1
  567. o9.PrimaryPart = o10
  568. o10.Parent = o9
  569. o10.Material = Enum.Material.WoodPlanks
  570. o10.BrickColor = BrickColor.new("Cork")
  571. o10.Position = Vector3.new(-92.528717, 10.408288, -89.9325867)
  572. o10.Rotation = Vector3.new(-180, -82.5, -180)
  573. o10.Anchored = true
  574. o10.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  575. o10.CFrame = CFrame.new(-92.528717, 10.408288, -89.9325867, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  576. o10.BottomSurface = Enum.SurfaceType.Smooth
  577. o10.TopSurface = Enum.SurfaceType.Smooth
  578. o10.Color = Color3.new(0.737255, 0.607843, 0.364706)
  579. o10.Position = Vector3.new(-92.528717, 10.408288, -89.9325867)
  580. o11.Parent = o9
  581. o11.Material = Enum.Material.WoodPlanks
  582. o11.BrickColor = BrickColor.new("Cork")
  583. o11.Position = Vector3.new(-104.090546, 30.0285072, -84.0599976)
  584. o11.Rotation = Vector3.new(-180, -82.5, -180)
  585. o11.Anchored = true
  586. o11.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  587. o11.CFrame = CFrame.new(-104.090546, 30.0285072, -84.0599976, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  588. o11.BottomSurface = Enum.SurfaceType.Smooth
  589. o11.TopSurface = Enum.SurfaceType.Smooth
  590. o11.Color = Color3.new(0.737255, 0.607843, 0.364706)
  591. o11.Position = Vector3.new(-104.090546, 30.0285072, -84.0599976)
  592. o12.Parent = o9
  593. o12.Material = Enum.Material.WoodPlanks
  594. o12.BrickColor = BrickColor.new("Cork")
  595. o12.Position = Vector3.new(-106.00927, 10.408288, -69.4794312)
  596. o12.Rotation = Vector3.new(-180, -82.5, -180)
  597. o12.Anchored = true
  598. o12.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  599. o12.CFrame = CFrame.new(-106.00927, 10.408288, -69.4794312, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  600. o12.BottomSurface = Enum.SurfaceType.Smooth
  601. o12.TopSurface = Enum.SurfaceType.Smooth
  602. o12.Color = Color3.new(0.737255, 0.607843, 0.364706)
  603. o12.Position = Vector3.new(-106.00927, 10.408288, -69.4794312)
  604. o13.Parent = o9
  605. o13.Material = Enum.Material.WoodPlanks
  606. o13.BrickColor = BrickColor.new("Cork")
  607. o13.Position = Vector3.new(-114.42926, 10.408288, -92.8176804)
  608. o13.Rotation = Vector3.new(-180, -82.5, -180)
  609. o13.Anchored = true
  610. o13.Size = Vector3.new(18.1803493, 19.8165779, 18.3166962)
  611. o13.CFrame = CFrame.new(-114.42926, 10.408288, -92.8176804, -0.130524248, 0, -0.991447568, 0, 1, 0, 0.991445124, 0, -0.130523384)
  612. o13.BottomSurface = Enum.SurfaceType.Smooth
  613. o13.TopSurface = Enum.SurfaceType.Smooth
  614. o13.Color = Color3.new(0.737255, 0.607843, 0.364706)
  615. o13.Position = Vector3.new(-114.42926, 10.408288, -92.8176804)
  616. o14.Parent = o1
  617. o14.PrimaryPart = o15
  618. o15.Parent = o14
  619. o15.Position = Vector3.new(9.23833466, 31.1800766, -125.204216)
  620. o15.Rotation = Vector3.new(-180, 0, -180)
  621. o15.Anchored = true
  622. o15.Size = Vector3.new(2, 61, 2)
  623. o15.CFrame = CFrame.new(9.23833466, 31.1800766, -125.204216, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  624. o15.BottomSurface = Enum.SurfaceType.Smooth
  625. o15.TopSurface = Enum.SurfaceType.Smooth
  626. o15.Position = Vector3.new(9.23833466, 31.1800766, -125.204216)
  627. o16.Parent = o14
  628. o16.Material = Enum.Material.Marble
  629. o16.Position = Vector3.new(9.53490734, 5.22007751, -117.050095)
  630. o16.Rotation = Vector3.new(-180, 0, -180)
  631. o16.Anchored = true
  632. o16.CanCollide = false
  633. o16.Size = Vector3.new(5.98999691, 9.44000149, 1)
  634. o16.CFrame = CFrame.new(9.53490734, 5.22007751, -117.050095, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  635. o16.BottomSurface = Enum.SurfaceType.Smooth
  636. o16.TopSurface = Enum.SurfaceType.Smooth
  637. o16.Position = Vector3.new(9.53490734, 5.22007751, -117.050095)
  638. o17.Parent = o14
  639. o17.Material = Enum.Material.Concrete
  640. o17.Position = Vector3.new(9.55997562, 77.2350922, -117.050117)
  641. o17.Rotation = Vector3.new(-180, 0, -180)
  642. o17.Anchored = true
  643. o17.Size = Vector3.new(8, 0.0500000007, 1)
  644. o17.CFrame = CFrame.new(9.55997562, 77.2350922, -117.050117, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  645. o17.BottomSurface = Enum.SurfaceType.Smooth
  646. o17.TopSurface = Enum.SurfaceType.Smooth
  647. o17.Position = Vector3.new(9.55997562, 77.2350922, -117.050117)
  648. o18.Parent = o14
  649. o18.Position = Vector3.new(9.23833466, 69.1800842, -125.204216)
  650. o18.Rotation = Vector3.new(-180, 0, -180)
  651. o18.Anchored = true
  652. o18.Size = Vector3.new(2, 17, 2)
  653. o18.CFrame = CFrame.new(9.23833466, 69.1800842, -125.204216, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  654. o18.BottomSurface = Enum.SurfaceType.Smooth
  655. o18.TopSurface = Enum.SurfaceType.Smooth
  656. o18.Position = Vector3.new(9.23833466, 69.1800842, -125.204216)
  657. o19.Parent = o14
  658. o19.Material = Enum.Material.Concrete
  659. o19.Position = Vector3.new(6.06001139, 46.2000809, -121.55011)
  660. o19.Rotation = Vector3.new(-180, 0, -180)
  661. o19.Anchored = true
  662. o19.Size = Vector3.new(1, 89.0400085, 10)
  663. o19.CFrame = CFrame.new(6.06001139, 46.2000809, -121.55011, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  664. o19.BottomSurface = Enum.SurfaceType.Smooth
  665. o19.TopSurface = Enum.SurfaceType.Smooth
  666. o19.Position = Vector3.new(6.06001139, 46.2000809, -121.55011)
  667. o20.Parent = o14
  668. o20.Material = Enum.Material.Concrete
  669. o20.Position = Vector3.new(6.51742029, 77.2350769, -121.150108)
  670. o20.Rotation = Vector3.new(-180, 0, -180)
  671. o20.Anchored = true
  672. o20.Size = Vector3.new(1.72000039, 0.0500000007, 9.20000935)
  673. o20.CFrame = CFrame.new(6.51742029, 77.2350769, -121.150108, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  674. o20.BottomSurface = Enum.SurfaceType.Smooth
  675. o20.TopSurface = Enum.SurfaceType.Smooth
  676. o20.Position = Vector3.new(6.51742029, 77.2350769, -121.150108)
  677. o21.Parent = o14
  678. o21.Material = Enum.Material.Concrete
  679. o21.Position = Vector3.new(12.0349598, 77.2350769, -121.150002)
  680. o21.Rotation = Vector3.new(-180, 0, -180)
  681. o21.Anchored = true
  682. o21.Size = Vector3.new(3.04999995, 0.0500000007, 9.20000935)
  683. o21.CFrame = CFrame.new(12.0349598, 77.2350769, -121.150002, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  684. o21.BottomSurface = Enum.SurfaceType.Smooth
  685. o21.TopSurface = Enum.SurfaceType.Smooth
  686. o21.Position = Vector3.new(12.0349598, 77.2350769, -121.150002)
  687. o22.Parent = o14
  688. o22.Material = Enum.Material.Concrete
  689. o22.Position = Vector3.new(9.55997562, 43.6050682, -117.050117)
  690. o22.Rotation = Vector3.new(-180, 0, -180)
  691. o22.Anchored = true
  692. o22.Size = Vector3.new(8, 67.3100204, 1)
  693. o22.CFrame = CFrame.new(9.55997562, 43.6050682, -117.050117, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  694. o22.BottomSurface = Enum.SurfaceType.Smooth
  695. o22.TopSurface = Enum.SurfaceType.Smooth
  696. o22.Position = Vector3.new(9.55997562, 43.6050682, -117.050117)
  697. o23.Parent = o14
  698. o23.Material = Enum.Material.Concrete
  699. o23.Position = Vector3.new(13.0599976, 46.2400932, -121.55011)
  700. o23.Rotation = Vector3.new(-180, 0, -180)
  701. o23.Anchored = true
  702. o23.Size = Vector3.new(1, 89.1200333, 10)
  703. o23.CFrame = CFrame.new(13.0599976, 46.2400932, -121.55011, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  704. o23.BottomSurface = Enum.SurfaceType.Smooth
  705. o23.TopSurface = Enum.SurfaceType.Smooth
  706. o23.Position = Vector3.new(13.0599976, 46.2400932, -121.55011)
  707. o24.Parent = o14
  708. o24.Material = Enum.Material.Concrete
  709. o24.Position = Vector3.new(9.55999374, 46.1150818, -126.050041)
  710. o24.Rotation = Vector3.new(-180, 0, -180)
  711. o24.Anchored = true
  712. o24.Size = Vector3.new(8, 88.8700104, 1)
  713. o24.CFrame = CFrame.new(9.55999374, 46.1150818, -126.050041, -1.00000024, 0, -3.55643692e-07, 0, 1, 0, 3.55643692e-07, 0, -1.00000024)
  714. o24.BottomSurface = Enum.SurfaceType.Smooth
  715. o24.TopSurface = Enum.SurfaceType.Smooth
  716. o24.Position = Vector3.new(9.55999374, 46.1150818, -126.050041)
  717. o25.Parent = o1
  718. o25.PrimaryPart = o26
  719. o26.Parent = o25
  720. o26.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
  721. o26.Rotation = Vector3.new(0, -90, 0)
  722. o26.Anchored = true
  723. o26.Size = Vector3.new(2, 61, 2)
  724. o26.CFrame = CFrame.new(-171.50412, 31.1800766, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  725. o26.BottomSurface = Enum.SurfaceType.Smooth
  726. o26.TopSurface = Enum.SurfaceType.Smooth
  727. o26.Position = Vector3.new(-171.50412, 31.1800766, -56.4683113)
  728. o27.Parent = o25
  729. o27.Material = Enum.Material.Marble
  730. o27.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
  731. o27.Rotation = Vector3.new(0, -90, 0)
  732. o27.Anchored = true
  733. o27.CanCollide = false
  734. o27.Size = Vector3.new(5.98999691, 9.44000149, 1)
  735. o27.CFrame = CFrame.new(-163.349869, 5.22007751, -56.7647858, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  736. o27.BottomSurface = Enum.SurfaceType.Smooth
  737. o27.TopSurface = Enum.SurfaceType.Smooth
  738. o27.Position = Vector3.new(-163.349869, 5.22007751, -56.7647858)
  739. o28.Parent = o25
  740. o28.Material = Enum.Material.Concrete
  741. o28.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
  742. o28.Rotation = Vector3.new(0, -90, 0)
  743. o28.Anchored = true
  744. o28.Size = Vector3.new(8, 0.0500000007, 1)
  745. o28.CFrame = CFrame.new(-163.349899, 77.2350922, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  746. o28.BottomSurface = Enum.SurfaceType.Smooth
  747. o28.TopSurface = Enum.SurfaceType.Smooth
  748. o28.Position = Vector3.new(-163.349899, 77.2350922, -56.7899323)
  749. o29.Parent = o25
  750. o29.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
  751. o29.Rotation = Vector3.new(0, -90, 0)
  752. o29.Anchored = true
  753. o29.Size = Vector3.new(2, 17, 2)
  754. o29.CFrame = CFrame.new(-171.50412, 69.1800842, -56.4683113, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  755. o29.BottomSurface = Enum.SurfaceType.Smooth
  756. o29.TopSurface = Enum.SurfaceType.Smooth
  757. o29.Position = Vector3.new(-171.50412, 69.1800842, -56.4683113)
  758. o30.Parent = o25
  759. o30.Material = Enum.Material.Concrete
  760. o30.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
  761. o30.Rotation = Vector3.new(0, -90, 0)
  762. o30.Anchored = true
  763. o30.Size = Vector3.new(1, 89.0400085, 10)
  764. o30.CFrame = CFrame.new(-167.849945, 46.2000809, -53.2899055, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  765. o30.BottomSurface = Enum.SurfaceType.Smooth
  766. o30.TopSurface = Enum.SurfaceType.Smooth
  767. o30.Position = Vector3.new(-167.849945, 46.2000809, -53.2899055)
  768. o31.Parent = o25
  769. o31.Material = Enum.Material.Concrete
  770. o31.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
  771. o31.Rotation = Vector3.new(0, -90, 0)
  772. o31.Anchored = true
  773. o31.Size = Vector3.new(1.72000039, 0.0500000007, 9.20000935)
  774. o31.CFrame = CFrame.new(-167.449951, 77.2350769, -53.747303, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  775. o31.BottomSurface = Enum.SurfaceType.Smooth
  776. o31.TopSurface = Enum.SurfaceType.Smooth
  777. o31.Position = Vector3.new(-167.449951, 77.2350769, -53.747303)
  778. o32.Parent = o25
  779. o32.Material = Enum.Material.Concrete
  780. o32.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
  781. o32.Rotation = Vector3.new(0, -90, 0)
  782. o32.Anchored = true
  783. o32.Size = Vector3.new(3.04999995, 0.0500000007, 9.20000935)
  784. o32.CFrame = CFrame.new(-167.449722, 77.2350769, -59.2649612, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  785. o32.BottomSurface = Enum.SurfaceType.Smooth
  786. o32.TopSurface = Enum.SurfaceType.Smooth
  787. o32.Position = Vector3.new(-167.449722, 77.2350769, -59.2649612)
  788. o33.Parent = o25
  789. o33.Material = Enum.Material.Concrete
  790. o33.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
  791. o33.Rotation = Vector3.new(0, -90, 0)
  792. o33.Anchored = true
  793. o33.Size = Vector3.new(8, 67.3100204, 1)
  794. o33.CFrame = CFrame.new(-163.349899, 43.6050682, -56.7899323, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  795. o33.BottomSurface = Enum.SurfaceType.Smooth
  796. o33.TopSurface = Enum.SurfaceType.Smooth
  797. o33.Position = Vector3.new(-163.349899, 43.6050682, -56.7899323)
  798. o34.Parent = o25
  799. o34.Material = Enum.Material.Concrete
  800. o34.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
  801. o34.Rotation = Vector3.new(0, -90, 0)
  802. o34.Anchored = true
  803. o34.Size = Vector3.new(1, 89.1200333, 10)
  804. o34.CFrame = CFrame.new(-167.849838, 46.2400932, -60.2899857, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  805. o34.BottomSurface = Enum.SurfaceType.Smooth
  806. o34.TopSurface = Enum.SurfaceType.Smooth
  807. o34.Position = Vector3.new(-167.849838, 46.2400932, -60.2899857)
  808. o35.Parent = o25
  809. o35.Material = Enum.Material.Concrete
  810. o35.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
  811. o35.Rotation = Vector3.new(0, -90, 0)
  812. o35.Anchored = true
  813. o35.Size = Vector3.new(8, 88.8700104, 1)
  814. o35.CFrame = CFrame.new(-172.349991, 46.1150818, -56.7899666, 4.29160536e-07, 0, -1.00000775, 0, 1, 0, 1.00000775, 0, 6.07975153e-07)
  815. o35.BottomSurface = Enum.SurfaceType.Smooth
  816. o35.TopSurface = Enum.SurfaceType.Smooth
  817. o35.Position = Vector3.new(-172.349991, 46.1150818, -56.7899666)
  818. o36.Parent = o1
  819. o37.Parent = o36
  820. o37.Material = Enum.Material.WoodPlanks
  821. o37.BrickColor = BrickColor.new("Cork")
  822. o37.Position = Vector3.new(43.2492523, 5.06999779, 65.8832474)
  823. o37.Rotation = Vector3.new(0, 26.2700005, 0)
  824. o37.Anchored = true
  825. o37.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  826. o37.CFrame = CFrame.new(43.2492523, 5.06999779, 65.8832474, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
  827. o37.BottomSurface = Enum.SurfaceType.Smooth
  828. o37.TopSurface = Enum.SurfaceType.Smooth
  829. o37.Color = Color3.new(0.737255, 0.607843, 0.364706)
  830. o37.Position = Vector3.new(43.2492523, 5.06999779, 65.8832474)
  831. o38.Parent = o36
  832. o38.Material = Enum.Material.Wood
  833. o38.BrickColor = BrickColor.new("Burnt Sienna")
  834. o38.Position = Vector3.new(29.4076443, 4.14499998, 60.6716309)
  835. o38.Rotation = Vector3.new(0, 26.2700005, 0)
  836. o38.Anchored = true
  837. o38.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  838. o38.CFrame = CFrame.new(29.4076443, 4.14499998, 60.6716309, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
  839. o38.BottomSurface = Enum.SurfaceType.Smooth
  840. o38.TopSurface = Enum.SurfaceType.Smooth
  841. o38.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  842. o38.Position = Vector3.new(29.4076443, 4.14499998, 60.6716309)
  843. o39.Parent = o36
  844. o39.Material = Enum.Material.WoodPlanks
  845. o39.BrickColor = BrickColor.new("Cork")
  846. o39.Position = Vector3.new(28.3133965, 16.9123211, 68.6664734)
  847. o39.Rotation = Vector3.new(0, 26.2700005, 0)
  848. o39.Anchored = true
  849. o39.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
  850. o39.CFrame = CFrame.new(28.3133965, 16.9123211, 68.6664734, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
  851. o39.BottomSurface = Enum.SurfaceType.Smooth
  852. o39.TopSurface = Enum.SurfaceType.Smooth
  853. o39.Color = Color3.new(0.737255, 0.607843, 0.364706)
  854. o39.Position = Vector3.new(28.3133965, 16.9123211, 68.6664734)
  855. o40.Parent = o36
  856. o40.Material = Enum.Material.WoodPlanks
  857. o40.BrickColor = BrickColor.new("Cork")
  858. o40.Position = Vector3.new(28.5868874, 6.63999891, 68.9946594)
  859. o40.Rotation = Vector3.new(0, 26.2700005, 0)
  860. o40.Anchored = true
  861. o40.Size = Vector3.new(20, 13.2800007, 14)
  862. o40.CFrame = CFrame.new(28.5868874, 6.63999891, 68.9946594, 0.896703303, 0, 0.442632139, 0, 1, 0, -0.442632139, 0, 0.896703303)
  863. o40.BottomSurface = Enum.SurfaceType.Smooth
  864. o40.TopSurface = Enum.SurfaceType.Smooth
  865. o40.Color = Color3.new(0.737255, 0.607843, 0.364706)
  866. o40.Position = Vector3.new(28.5868874, 6.63999891, 68.9946594)
  867. o41.Parent = o1
  868. o41.PrimaryPart = o42
  869. o42.Parent = o41
  870. o42.Material = Enum.Material.WoodPlanks
  871. o42.BrickColor = BrickColor.new("Cork")
  872. o42.Position = Vector3.new(55.0350075, 5.06999826, -57.6799889)
  873. o42.Anchored = true
  874. o42.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  875. o42.CFrame = CFrame.new(55.0350075, 5.06999826, -57.6799889, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  876. o42.BottomSurface = Enum.SurfaceType.Smooth
  877. o42.TopSurface = Enum.SurfaceType.Smooth
  878. o42.Color = Color3.new(0.737255, 0.607843, 0.364706)
  879. o42.Position = Vector3.new(55.0350075, 5.06999826, -57.6799889)
  880. o43.Parent = o41
  881. o43.Material = Enum.Material.Wood
  882. o43.BrickColor = BrickColor.new("Burnt Sienna")
  883. o43.Position = Vector3.new(44.9300041, 4.14499998, -68.4799881)
  884. o43.Anchored = true
  885. o43.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  886. o43.CFrame = CFrame.new(44.9300041, 4.14499998, -68.4799881, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  887. o43.BottomSurface = Enum.SurfaceType.Smooth
  888. o43.TopSurface = Enum.SurfaceType.Smooth
  889. o43.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  890. o43.Position = Vector3.new(44.9300041, 4.14499998, -68.4799881)
  891. o44.Parent = o41
  892. o44.Material = Enum.Material.WoodPlanks
  893. o44.BrickColor = BrickColor.new("Cork")
  894. o44.Position = Vector3.new(40.4100227, 16.9123211, -61.79533)
  895. o44.Anchored = true
  896. o44.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
  897. o44.CFrame = CFrame.new(40.4100227, 16.9123211, -61.79533, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  898. o44.BottomSurface = Enum.SurfaceType.Smooth
  899. o44.TopSurface = Enum.SurfaceType.Smooth
  900. o44.Color = Color3.new(0.737255, 0.607843, 0.364706)
  901. o44.Position = Vector3.new(40.4100227, 16.9123211, -61.79533)
  902. o45.Parent = o41
  903. o45.Material = Enum.Material.WoodPlanks
  904. o45.BrickColor = BrickColor.new("Cork")
  905. o45.Position = Vector3.new(40.5099983, 6.64000034, -61.3799858)
  906. o45.Anchored = true
  907. o45.Size = Vector3.new(20, 13.2800007, 14)
  908. o45.CFrame = CFrame.new(40.5099983, 6.64000034, -61.3799858, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  909. o45.BottomSurface = Enum.SurfaceType.Smooth
  910. o45.TopSurface = Enum.SurfaceType.Smooth
  911. o45.Color = Color3.new(0.737255, 0.607843, 0.364706)
  912. o45.Position = Vector3.new(40.5099983, 6.64000034, -61.3799858)
  913. o46.Parent = o1
  914. o46.PrimaryPart = o50
  915. o47.Parent = o46
  916. o47.Material = Enum.Material.WoodPlanks
  917. o47.BrickColor = BrickColor.new("Cork")
  918. o47.Position = Vector3.new(154.252533, 6.63999987, -52.060524)
  919. o47.Rotation = Vector3.new(-180, 70.4800034, -180)
  920. o47.Anchored = true
  921. o47.Size = Vector3.new(20, 13.2800007, 14)
  922. o47.CFrame = CFrame.new(154.252533, 6.63999987, -52.060524, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  923. o47.BottomSurface = Enum.SurfaceType.Smooth
  924. o47.TopSurface = Enum.SurfaceType.Smooth
  925. o47.Color = Color3.new(0.737255, 0.607843, 0.364706)
  926. o47.Position = Vector3.new(154.252533, 6.63999987, -52.060524)
  927. o48.Parent = o46
  928. o48.Material = Enum.Material.WoodPlanks
  929. o48.BrickColor = BrickColor.new("Cork")
  930. o48.Position = Vector3.new(147.172043, 5.06999636, -43.8668404)
  931. o48.Rotation = Vector3.new(-180, 70.4800034, -180)
  932. o48.Anchored = true
  933. o48.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  934. o48.CFrame = CFrame.new(147.172043, 5.06999636, -43.8668404, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  935. o48.BottomSurface = Enum.SurfaceType.Smooth
  936. o48.TopSurface = Enum.SurfaceType.Smooth
  937. o48.Color = Color3.new(0.737255, 0.607843, 0.364706)
  938. o48.Position = Vector3.new(147.172043, 5.06999636, -43.8668404)
  939. o49.Parent = o46
  940. o49.Material = Enum.Material.Wood
  941. o49.BrickColor = BrickColor.new("Burnt Sienna")
  942. o49.Position = Vector3.new(146.083618, 4.14499998, -53.8535309)
  943. o49.Rotation = Vector3.new(-180, 70.4800034, -180)
  944. o49.Anchored = true
  945. o49.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  946. o49.CFrame = CFrame.new(146.083618, 4.14499998, -53.8535309, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  947. o49.BottomSurface = Enum.SurfaceType.Smooth
  948. o49.TopSurface = Enum.SurfaceType.Smooth
  949. o49.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  950. o49.Position = Vector3.new(146.083618, 4.14499998, -53.8535309)
  951. o50.Parent = o46
  952. o50.Material = Enum.Material.WoodPlanks
  953. o50.BrickColor = BrickColor.new("Cork")
  954. o50.Position = Vector3.new(154.897324, 16.9123211, -48.305912)
  955. o50.Rotation = Vector3.new(-180, 70.4800034, -180)
  956. o50.Anchored = true
  957. o50.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
  958. o50.CFrame = CFrame.new(154.897324, 16.9123211, -48.305912, -0.334203005, 0, 0.942510664, 0, 1, 0, -0.942510664, 0, -0.334203005)
  959. o50.BottomSurface = Enum.SurfaceType.Smooth
  960. o50.TopSurface = Enum.SurfaceType.Smooth
  961. o50.Color = Color3.new(0.737255, 0.607843, 0.364706)
  962. o50.Position = Vector3.new(154.897324, 16.9123211, -48.305912)
  963. o51.Parent = o1
  964. o51.PrimaryPart = o55
  965. o52.Parent = o51
  966. o52.Material = Enum.Material.WoodPlanks
  967. o52.BrickColor = BrickColor.new("Cork")
  968. o52.Position = Vector3.new(33.8037643, 6.63999987, 11.3941355)
  969. o52.Rotation = Vector3.new(-180, -7.51999998, -180)
  970. o52.Anchored = true
  971. o52.Size = Vector3.new(20, 13.2800007, 14)
  972. o52.CFrame = CFrame.new(33.8037643, 6.63999987, 11.3941355, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  973. o52.BottomSurface = Enum.SurfaceType.Smooth
  974. o52.TopSurface = Enum.SurfaceType.Smooth
  975. o52.Color = Color3.new(0.737255, 0.607843, 0.364706)
  976. o52.Position = Vector3.new(33.8037643, 6.63999987, 11.3941355)
  977. o53.Parent = o51
  978. o53.Material = Enum.Material.WoodPlanks
  979. o53.BrickColor = BrickColor.new("Cork")
  980. o53.Position = Vector3.new(40.348526, 5.06999636, 20.0264282)
  981. o53.Rotation = Vector3.new(-180, -7.51999998, -180)
  982. o53.Anchored = true
  983. o53.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  984. o53.CFrame = CFrame.new(40.348526, 5.06999636, 20.0264282, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  985. o53.BottomSurface = Enum.SurfaceType.Smooth
  986. o53.TopSurface = Enum.SurfaceType.Smooth
  987. o53.Color = Color3.new(0.737255, 0.607843, 0.364706)
  988. o53.Position = Vector3.new(40.348526, 5.06999636, 20.0264282)
  989. o54.Parent = o51
  990. o54.Material = Enum.Material.Wood
  991. o54.BrickColor = BrickColor.new("Burnt Sienna")
  992. o54.Position = Vector3.new(30.3503609, 4.14499998, 19.0143814)
  993. o54.Rotation = Vector3.new(-180, -7.51999998, -180)
  994. o54.Anchored = true
  995. o54.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  996. o54.CFrame = CFrame.new(30.3503609, 4.14499998, 19.0143814, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  997. o54.BottomSurface = Enum.SurfaceType.Smooth
  998. o54.TopSurface = Enum.SurfaceType.Smooth
  999. o54.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1000. o54.Position = Vector3.new(30.3503609, 4.14499998, 19.0143814)
  1001. o55.Parent = o51
  1002. o55.Material = Enum.Material.WoodPlanks
  1003. o55.BrickColor = BrickColor.new("Cork")
  1004. o55.Position = Vector3.new(37.6116905, 16.9123211, 11.5441227)
  1005. o55.Rotation = Vector3.new(-180, -7.51999998, -180)
  1006. o55.Anchored = true
  1007. o55.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
  1008. o55.CFrame = CFrame.new(37.6116905, 16.9123211, 11.5441227, -0.991390347, 0, -0.130939901, 0, 1, 0, 0.130939901, 0, -0.991390347)
  1009. o55.BottomSurface = Enum.SurfaceType.Smooth
  1010. o55.TopSurface = Enum.SurfaceType.Smooth
  1011. o55.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1012. o55.Position = Vector3.new(37.6116905, 16.9123211, 11.5441227)
  1013. o56.Parent = o1
  1014. o56.PrimaryPart = o60
  1015. o57.Parent = o56
  1016. o57.Material = Enum.Material.WoodPlanks
  1017. o57.BrickColor = BrickColor.new("Cork")
  1018. o57.Position = Vector3.new(91.4228973, 6.63999987, -101.171822)
  1019. o57.Rotation = Vector3.new(-180, -3.51999998, -180)
  1020. o57.Anchored = true
  1021. o57.Size = Vector3.new(20, 13.2800007, 14)
  1022. o57.CFrame = CFrame.new(91.4228973, 6.63999987, -101.171822, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  1023. o57.BottomSurface = Enum.SurfaceType.Smooth
  1024. o57.TopSurface = Enum.SurfaceType.Smooth
  1025. o57.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1026. o57.Position = Vector3.new(91.4228973, 6.63999987, -101.171822)
  1027. o58.Parent = o56
  1028. o58.Material = Enum.Material.WoodPlanks
  1029. o58.BrickColor = BrickColor.new("Cork")
  1030. o58.Position = Vector3.new(97.3491821, 5.06999636, -92.1045303)
  1031. o58.Rotation = Vector3.new(-180, -3.51999998, -180)
  1032. o58.Anchored = true
  1033. o58.Size = Vector3.new(9.14999962, 10.1399965, 6.60000134)
  1034. o58.CFrame = CFrame.new(97.3491821, 5.06999636, -92.1045303, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  1035. o58.BottomSurface = Enum.SurfaceType.Smooth
  1036. o58.TopSurface = Enum.SurfaceType.Smooth
  1037. o58.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1038. o58.Position = Vector3.new(97.3491821, 5.06999636, -92.1045303)
  1039. o59.Parent = o56
  1040. o59.Material = Enum.Material.Wood
  1041. o59.BrickColor = BrickColor.new("Burnt Sienna")
  1042. o59.Position = Vector3.new(87.4465103, 4.14499998, -93.8114777)
  1043. o59.Rotation = Vector3.new(-180, -3.51999998, -180)
  1044. o59.Anchored = true
  1045. o59.Size = Vector3.new(5.44000006, 8.28999996, 0.299999982)
  1046. o59.CFrame = CFrame.new(87.4465103, 4.14499998, -93.8114777, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  1047. o59.BottomSurface = Enum.SurfaceType.Smooth
  1048. o59.TopSurface = Enum.SurfaceType.Smooth
  1049. o59.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1050. o59.Position = Vector3.new(87.4465103, 4.14499998, -93.8114777)
  1051. o60.Parent = o56
  1052. o60.Material = Enum.Material.WoodPlanks
  1053. o60.BrickColor = BrickColor.new("Cork")
  1054. o60.Position = Vector3.new(95.2108383, 16.9123211, -100.75663)
  1055. o60.Rotation = Vector3.new(-180, -3.51999998, -180)
  1056. o60.Anchored = true
  1057. o60.Size = Vector3.new(12.4200039, 7.64999104, 6.60000134)
  1058. o60.CFrame = CFrame.new(95.2108383, 16.9123211, -100.75663, -0.998109281, 0, -0.061464835, 0, 1, 0, 0.0614648387, 0, -0.998109281)
  1059. o60.BottomSurface = Enum.SurfaceType.Smooth
  1060. o60.TopSurface = Enum.SurfaceType.Smooth
  1061. o60.Color = Color3.new(0.737255, 0.607843, 0.364706)
  1062. o60.Position = Vector3.new(95.2108383, 16.9123211, -100.75663)
  1063. o61.Parent = o1
  1064. o61.PrimaryPart = o77
  1065. o62.Parent = o61
  1066. o62.Material = Enum.Material.SmoothPlastic
  1067. o62.BrickColor = BrickColor.new("Institutional white")
  1068. o62.Position = Vector3.new(-114.068298, 21.3335285, 89.9296417)
  1069. o62.Rotation = Vector3.new(-180, -67.5, -180)
  1070. o62.Anchored = true
  1071. o62.Size = Vector3.new(20.3665009, 29.5470314, 8.05101681)
  1072. o62.CFrame = CFrame.new(-114.068298, 21.3335285, 89.9296417, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1073. o62.BottomSurface = Enum.SurfaceType.Smooth
  1074. o62.TopSurface = Enum.SurfaceType.Smooth
  1075. o62.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1076. o62.Position = Vector3.new(-114.068298, 21.3335285, 89.9296417)
  1077. o63.Parent = o61
  1078. o63.Material = Enum.Material.SmoothPlastic
  1079. o63.BrickColor = BrickColor.new("Really black")
  1080. o63.Position = Vector3.new(-110.204742, 18.3035412, 80.3853989)
  1081. o63.Rotation = Vector3.new(-180, -67.5, -180)
  1082. o63.Anchored = true
  1083. o63.Size = Vector3.new(0.539500654, 35.6070518, 8.05100727)
  1084. o63.CFrame = CFrame.new(-110.204742, 18.3035412, 80.3853989, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1085. o63.BottomSurface = Enum.SurfaceType.Smooth
  1086. o63.TopSurface = Enum.SurfaceType.Smooth
  1087. o63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1088. o63.Position = Vector3.new(-110.204742, 18.3035412, 80.3853989)
  1089. o64.Parent = o61
  1090. o64.Material = Enum.Material.Neon
  1091. o64.BrickColor = BrickColor.new("Hot pink")
  1092. o64.Position = Vector3.new(-107.220451, 17.2394753, 84.0249405)
  1093. o64.Rotation = Vector3.new(-180, -67.5, -180)
  1094. o64.Anchored = true
  1095. o64.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
  1096. o64.CFrame = CFrame.new(-107.220451, 17.2394753, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1097. o64.BottomSurface = Enum.SurfaceType.Smooth
  1098. o64.TopSurface = Enum.SurfaceType.Smooth
  1099. o64.Color = Color3.new(1, 0, 0.74902)
  1100. o64.Position = Vector3.new(-107.220451, 17.2394753, 84.0249405)
  1101. o65.Parent = o61
  1102. o65.Material = Enum.Material.SmoothPlastic
  1103. o65.BrickColor = BrickColor.new("Really black")
  1104. o65.Position = Vector3.new(-118.120956, 18.3035412, 89.357811)
  1105. o65.Rotation = Vector3.new(-180, -67.5, -180)
  1106. o65.Anchored = true
  1107. o65.Size = Vector3.new(19.2345219, 35.6070518, 0.290500373)
  1108. o65.CFrame = CFrame.new(-118.120956, 18.3035412, 89.357811, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1109. o65.BottomSurface = Enum.SurfaceType.Smooth
  1110. o65.TopSurface = Enum.SurfaceType.Smooth
  1111. o65.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1112. o65.Position = Vector3.new(-118.120956, 18.3035412, 89.357811)
  1113. o66.Parent = o61
  1114. o66.Material = Enum.Material.Neon
  1115. o66.BrickColor = BrickColor.new("Mint")
  1116. o66.Position = Vector3.new(-107.220451, 22.9127731, 84.0249405)
  1117. o66.Rotation = Vector3.new(-180, -67.5, -180)
  1118. o66.Anchored = true
  1119. o66.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
  1120. o66.CFrame = CFrame.new(-107.220451, 22.9127731, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1121. o66.BottomSurface = Enum.SurfaceType.Smooth
  1122. o66.TopSurface = Enum.SurfaceType.Smooth
  1123. o66.Color = Color3.new(0.694118, 0.898039, 0.65098)
  1124. o66.Position = Vector3.new(-107.220451, 22.9127731, 84.0249405)
  1125. o67.Parent = o61
  1126. o67.Material = Enum.Material.Neon
  1127. o67.BrickColor = BrickColor.new("Really red")
  1128. o67.Position = Vector3.new(-107.220451, 28.5540276, 84.0249405)
  1129. o67.Rotation = Vector3.new(-180, -67.5, -180)
  1130. o67.Anchored = true
  1131. o67.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
  1132. o67.CFrame = CFrame.new(-107.220451, 28.5540276, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1133. o67.BottomSurface = Enum.SurfaceType.Smooth
  1134. o67.TopSurface = Enum.SurfaceType.Smooth
  1135. o67.Color = Color3.new(1, 0, 0)
  1136. o67.Position = Vector3.new(-107.220451, 28.5540276, 84.0249405)
  1137. o68.Parent = o61
  1138. o68.Material = Enum.Material.SmoothPlastic
  1139. o68.BrickColor = BrickColor.new("Institutional white")
  1140. o68.Position = Vector3.new(-114.827988, 18.3035412, 91.763588)
  1141. o68.Rotation = Vector3.new(-180, -67.5, -180)
  1142. o68.Anchored = true
  1143. o68.Size = Vector3.new(16.3965092, 35.6070518, 8.05101681)
  1144. o68.CFrame = CFrame.new(-114.827988, 18.3035412, 91.763588, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1145. o68.BottomSurface = Enum.SurfaceType.Smooth
  1146. o68.TopSurface = Enum.SurfaceType.Smooth
  1147. o68.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1148. o68.Position = Vector3.new(-114.827988, 18.3035412, 91.763588)
  1149. o69.Parent = o61
  1150. o69.Material = Enum.Material.Neon
  1151. o69.BrickColor = BrickColor.new("Bright blue")
  1152. o69.Position = Vector3.new(-107.220451, 20.2011738, 84.0249405)
  1153. o69.Rotation = Vector3.new(-180, -67.5, -180)
  1154. o69.Anchored = true
  1155. o69.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
  1156. o69.CFrame = CFrame.new(-107.220451, 20.2011738, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1157. o69.BottomSurface = Enum.SurfaceType.Smooth
  1158. o69.TopSurface = Enum.SurfaceType.Smooth
  1159. o69.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1160. o69.Position = Vector3.new(-107.220451, 20.2011738, 84.0249405)
  1161. o70.Parent = o61
  1162. o70.Material = Enum.Material.SmoothPlastic
  1163. o70.BrickColor = BrickColor.new("Really black")
  1164. o70.Position = Vector3.new(-114.039803, 36.044754, 89.6439743)
  1165. o70.Rotation = Vector3.new(-180, -67.5, -180)
  1166. o70.Anchored = true
  1167. o70.Size = Vector3.new(20.5840302, 0.290500402, 8.05100727)
  1168. o70.CFrame = CFrame.new(-114.039803, 36.044754, 89.6439743, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1169. o70.BottomSurface = Enum.SurfaceType.Smooth
  1170. o70.TopSurface = Enum.SurfaceType.Smooth
  1171. o70.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1172. o70.Position = Vector3.new(-114.039803, 36.044754, 89.6439743)
  1173. o71.Parent = o61
  1174. o71.Material = Enum.Material.SmoothPlastic
  1175. o71.BrickColor = BrickColor.new("Really black")
  1176. o71.Position = Vector3.new(-109.703705, 9.0489521, 84.4341583)
  1177. o71.Rotation = Vector3.new(-180, -67.5, -90)
  1178. o71.Anchored = true
  1179. o71.Shape = Enum.PartType.Cylinder
  1180. o71.Size = Vector3.new(8.30001068, 9.08851051, 5.76850557)
  1181. o71.CFrame = CFrame.new(-109.703705, 9.0489521, 84.4341583, 0, 0.382683486, -0.923879504, 1, 0, 0, 0, -0.923879504, -0.382683486)
  1182. o71.BottomSurface = Enum.SurfaceType.Smooth
  1183. o71.TopSurface = Enum.SurfaceType.Smooth
  1184. o71.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1185. o71.Position = Vector3.new(-109.703705, 9.0489521, 84.4341583)
  1186. o72.Parent = o61
  1187. o72.Material = Enum.Material.Foil
  1188. o72.BrickColor = BrickColor.new("Bright blue")
  1189. o72.Position = Vector3.new(-111.030098, 20.7105522, 93.1139832)
  1190. o72.Rotation = Vector3.new(-180, -67.5, -180)
  1191. o72.Anchored = true
  1192. o72.Size = Vector3.new(13.1555176, 20.5010281, 0.415000528)
  1193. o72.CFrame = CFrame.new(-111.030098, 20.7105522, 93.1139832, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1194. o72.BottomSurface = Enum.SurfaceType.Smooth
  1195. o72.TopSurface = Enum.SurfaceType.Smooth
  1196. o72.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1197. o72.Position = Vector3.new(-111.030098, 20.7105522, 93.1139832)
  1198. o73.Parent = o61
  1199. o73.Material = Enum.Material.SmoothPlastic
  1200. o73.BrickColor = BrickColor.new("Really black")
  1201. o73.Position = Vector3.new(-117.989029, 18.3035412, 99.3952637)
  1202. o73.Rotation = Vector3.new(-180, -67.5, -180)
  1203. o73.Anchored = true
  1204. o73.Size = Vector3.new(0.788501024, 35.6070518, 8.05101681)
  1205. o73.CFrame = CFrame.new(-117.989029, 18.3035412, 99.3952637, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1206. o73.BottomSurface = Enum.SurfaceType.Smooth
  1207. o73.TopSurface = Enum.SurfaceType.Smooth
  1208. o73.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1209. o73.Position = Vector3.new(-117.989029, 18.3035412, 99.3952637)
  1210. o74.Parent = o61
  1211. o74.Material = Enum.Material.Neon
  1212. o74.BrickColor = BrickColor.new("New Yeller")
  1213. o74.Position = Vector3.new(-107.220451, 25.7078648, 84.0249405)
  1214. o74.Rotation = Vector3.new(-180, -67.5, -180)
  1215. o74.Anchored = true
  1216. o74.Size = Vector3.new(3.48600388, 2.1580112, 0.498000681)
  1217. o74.CFrame = CFrame.new(-107.220451, 25.7078648, 84.0249405, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1218. o74.BottomSurface = Enum.SurfaceType.Smooth
  1219. o74.TopSurface = Enum.SurfaceType.Smooth
  1220. o74.Color = Color3.new(1, 1, 0)
  1221. o74.Position = Vector3.new(-107.220451, 25.7078648, 84.0249405)
  1222. o75.Parent = o61
  1223. o75.Material = Enum.Material.SmoothPlastic
  1224. o75.BrickColor = BrickColor.new("Really black")
  1225. o75.Position = Vector3.new(-117.809082, 21.2335243, 88.6048965)
  1226. o75.Rotation = Vector3.new(-180, -67.5, -180)
  1227. o75.Anchored = true
  1228. o75.Size = Vector3.new(20.8645153, 29.7470722, 0.290500373)
  1229. o75.CFrame = CFrame.new(-117.809082, 21.2335243, 88.6048965, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1230. o75.BottomSurface = Enum.SurfaceType.Smooth
  1231. o75.TopSurface = Enum.SurfaceType.Smooth
  1232. o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1233. o75.Position = Vector3.new(-117.809082, 21.2335243, 88.6048965)
  1234. o76.Parent = o61
  1235. o76.Material = Enum.Material.SmoothPlastic
  1236. o76.BrickColor = BrickColor.new("Really black")
  1237. o76.Position = Vector3.new(-114.154465, 3.46499729, 79.7818375)
  1238. o76.Rotation = Vector3.new(-180, -67.5, -180)
  1239. o76.Anchored = true
  1240. o76.CanCollide = false
  1241. o76.Size = Vector3.new(1.76451421, 6.27000141, 0.290500373)
  1242. o76.CFrame = CFrame.new(-114.154465, 3.46499729, 79.7818375, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1243. o76.BottomSurface = Enum.SurfaceType.Smooth
  1244. o76.TopSurface = Enum.SurfaceType.Smooth
  1245. o76.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1246. o76.Position = Vector3.new(-114.154465, 3.46499729, 79.7818375)
  1247. o77.Parent = o61
  1248. o77.Material = Enum.Material.SmoothPlastic
  1249. o77.BrickColor = BrickColor.new("Institutional white")
  1250. o77.Position = Vector3.new(-110.372307, 18.2085609, 91.4605713)
  1251. o77.Rotation = Vector3.new(-180, -67.5, -180)
  1252. o77.Anchored = true
  1253. o77.Size = Vector3.new(20.3665009, 35.7970238, 0.0500000007)
  1254. o77.CFrame = CFrame.new(-110.372307, 18.2085609, 91.4605713, -0.382683486, 0, -0.923879504, 0, 1, 0, 0.923879504, 0, -0.382683486)
  1255. o77.BottomSurface = Enum.SurfaceType.Smooth
  1256. o77.TopSurface = Enum.SurfaceType.Smooth
  1257. o77.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1258. o77.Position = Vector3.new(-110.372307, 18.2085609, 91.4605713)
  1259. o78.Name = "Vending Machine"
  1260. o78.Parent = o1
  1261. o78.PrimaryPart = o79
  1262. o79.Parent = o78
  1263. o79.Material = Enum.Material.SmoothPlastic
  1264. o79.BrickColor = BrickColor.new("Really black")
  1265. o79.Position = Vector3.new(-154.746597, 9.01069546, 40.3504486)
  1266. o79.Rotation = Vector3.new(0, -14, 90)
  1267. o79.Anchored = true
  1268. o79.Shape = Enum.PartType.Cylinder
  1269. o79.Size = Vector3.new(8.26278973, 9.04775429, 5.74263668)
  1270. o79.CFrame = CFrame.new(-154.746597, 9.01069546, 40.3504486, 0, -0.970295727, -0.241921946, 1, 0, 0, 0, -0.241921946, 0.970295727)
  1271. o79.BottomSurface = Enum.SurfaceType.Smooth
  1272. o79.TopSurface = Enum.SurfaceType.Smooth
  1273. o79.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1274. o79.Position = Vector3.new(-154.746597, 9.01069546, 40.3504486)
  1275. o80.Parent = o78
  1276. o80.Material = Enum.Material.Neon
  1277. o80.BrickColor = BrickColor.new("Mint")
  1278. o80.Position = Vector3.new(-155.514923, 22.8122826, 37.9656372)
  1279. o80.Rotation = Vector3.new(0, -14, 0)
  1280. o80.Anchored = true
  1281. o80.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1282. o80.CFrame = CFrame.new(-155.514923, 22.8122826, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1283. o80.BottomSurface = Enum.SurfaceType.Smooth
  1284. o80.TopSurface = Enum.SurfaceType.Smooth
  1285. o80.Color = Color3.new(0.694118, 0.898039, 0.65098)
  1286. o80.Position = Vector3.new(-155.514923, 22.8122826, 37.9656372)
  1287. o81.Parent = o78
  1288. o81.Material = Enum.Material.Neon
  1289. o81.BrickColor = BrickColor.new("Bright blue")
  1290. o81.Position = Vector3.new(-155.514923, 20.112833, 37.9656372)
  1291. o81.Rotation = Vector3.new(0, -14, 0)
  1292. o81.Anchored = true
  1293. o81.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1294. o81.CFrame = CFrame.new(-155.514923, 20.112833, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1295. o81.BottomSurface = Enum.SurfaceType.Smooth
  1296. o81.TopSurface = Enum.SurfaceType.Smooth
  1297. o81.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1298. o81.Position = Vector3.new(-155.514923, 20.112833, 37.9656372)
  1299. o82.Parent = o78
  1300. o82.Material = Enum.Material.SmoothPlastic
  1301. o82.BrickColor = BrickColor.new("Really black")
  1302. o82.Position = Vector3.new(-149.452423, 18.2236977, 47.7158966)
  1303. o82.Rotation = Vector3.new(0, -14, 0)
  1304. o82.Anchored = true
  1305. o82.Size = Vector3.new(20.7809181, 35.4473763, 0.289197654)
  1306. o82.CFrame = CFrame.new(-149.452423, 18.2236977, 47.7158966, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1307. o82.BottomSurface = Enum.SurfaceType.Smooth
  1308. o82.TopSurface = Enum.SurfaceType.Smooth
  1309. o82.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1310. o82.Position = Vector3.new(-149.452423, 18.2236977, 47.7158966)
  1311. o83.Parent = o78
  1312. o83.Material = Enum.Material.SmoothPlastic
  1313. o83.BrickColor = BrickColor.new("Really black")
  1314. o83.Position = Vector3.new(-148.978989, 35.8853989, 43.8530807)
  1315. o83.Rotation = Vector3.new(0, -14, 0)
  1316. o83.Anchored = true
  1317. o83.Size = Vector3.new(20.4917221, 0.289197683, 8.01490307)
  1318. o83.CFrame = CFrame.new(-148.978989, 35.8853989, 43.8530807, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1319. o83.BottomSurface = Enum.SurfaceType.Smooth
  1320. o83.TopSurface = Enum.SurfaceType.Smooth
  1321. o83.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1322. o83.Position = Vector3.new(-148.978989, 35.8853989, 43.8530807)
  1323. o84.Parent = o78
  1324. o84.Material = Enum.Material.SmoothPlastic
  1325. o84.BrickColor = BrickColor.new("Really black")
  1326. o84.Position = Vector3.new(-158.65918, 18.2236977, 41.439682)
  1327. o84.Rotation = Vector3.new(0, -14, 0)
  1328. o84.Anchored = true
  1329. o84.Size = Vector3.new(0.537081301, 35.4473763, 8.01490307)
  1330. o84.CFrame = CFrame.new(-158.65918, 18.2236977, 41.439682, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1331. o84.BottomSurface = Enum.SurfaceType.Smooth
  1332. o84.TopSurface = Enum.SurfaceType.Smooth
  1333. o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1334. o84.Position = Vector3.new(-158.65918, 18.2236977, 41.439682)
  1335. o85.Parent = o78
  1336. o85.Material = Enum.Material.Foil
  1337. o85.BrickColor = BrickColor.new("Bright blue")
  1338. o85.Position = Vector3.new(-146.005524, 20.6199036, 40.379158)
  1339. o85.Rotation = Vector3.new(0, -14, 0)
  1340. o85.Anchored = true
  1341. o85.Size = Vector3.new(13.0965223, 20.4090919, 0.413139492)
  1342. o85.CFrame = CFrame.new(-146.005524, 20.6199036, 40.379158, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1343. o85.BottomSurface = Enum.SurfaceType.Smooth
  1344. o85.TopSurface = Enum.SurfaceType.Smooth
  1345. o85.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1346. o85.Position = Vector3.new(-146.005524, 20.6199036, 40.379158)
  1347. o86.Parent = o78
  1348. o86.Material = Enum.Material.Neon
  1349. o86.BrickColor = BrickColor.new("Really red")
  1350. o86.Position = Vector3.new(-155.514923, 28.4282341, 37.9656372)
  1351. o86.Rotation = Vector3.new(0, -14, 0)
  1352. o86.Anchored = true
  1353. o86.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1354. o86.CFrame = CFrame.new(-155.514923, 28.4282341, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1355. o86.BottomSurface = Enum.SurfaceType.Smooth
  1356. o86.TopSurface = Enum.SurfaceType.Smooth
  1357. o86.Color = Color3.new(1, 0, 0)
  1358. o86.Position = Vector3.new(-155.514923, 28.4282341, 37.9656372)
  1359. o87.Parent = o78
  1360. o87.Material = Enum.Material.Neon
  1361. o87.BrickColor = BrickColor.new("New Yeller")
  1362. o87.Position = Vector3.new(-155.514923, 25.5948544, 37.9656372)
  1363. o87.Rotation = Vector3.new(0, -14, 0)
  1364. o87.Anchored = true
  1365. o87.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1366. o87.CFrame = CFrame.new(-155.514923, 25.5948544, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1367. o87.BottomSurface = Enum.SurfaceType.Smooth
  1368. o87.TopSurface = Enum.SurfaceType.Smooth
  1369. o87.Color = Color3.new(1, 1, 0)
  1370. o87.Position = Vector3.new(-155.514923, 25.5948544, 37.9656372)
  1371. o88.Parent = o78
  1372. o88.Material = Enum.Material.Neon
  1373. o88.BrickColor = BrickColor.new("Hot pink")
  1374. o88.Position = Vector3.new(-155.514923, 17.1644192, 37.9656372)
  1375. o88.Rotation = Vector3.new(0, -14, 0)
  1376. o88.Anchored = true
  1377. o88.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1378. o88.CFrame = CFrame.new(-155.514923, 17.1644192, 37.9656372, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1379. o88.BottomSurface = Enum.SurfaceType.Smooth
  1380. o88.TopSurface = Enum.SurfaceType.Smooth
  1381. o88.Color = Color3.new(1, 0, 0.74902)
  1382. o88.Position = Vector3.new(-155.514923, 17.1644192, 37.9656372)
  1383. o89.Parent = o78
  1384. o89.Material = Enum.Material.SmoothPlastic
  1385. o89.BrickColor = BrickColor.new("Really black")
  1386. o89.Position = Vector3.new(-138.797012, 18.2236977, 46.3065758)
  1387. o89.Rotation = Vector3.new(0, -14, 0)
  1388. o89.Anchored = true
  1389. o89.Size = Vector3.new(0.784965038, 35.4473763, 8.01491261)
  1390. o89.CFrame = CFrame.new(-138.797012, 18.2236977, 46.3065758, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1391. o89.BottomSurface = Enum.SurfaceType.Smooth
  1392. o89.TopSurface = Enum.SurfaceType.Smooth
  1393. o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1394. o89.Position = Vector3.new(-138.797012, 18.2236977, 46.3065758)
  1395. o90.Parent = o78
  1396. o90.Material = Enum.Material.SmoothPlastic
  1397. o90.BrickColor = BrickColor.new("Institutional white")
  1398. o90.Position = Vector3.new(-148.698273, 18.2236977, 43.8380127)
  1399. o90.Rotation = Vector3.new(0, -14, 0)
  1400. o90.Anchored = true
  1401. o90.Size = Vector3.new(20.2851486, 35.4473763, 8.01491261)
  1402. o90.CFrame = CFrame.new(-148.698273, 18.2236977, 43.8380127, 0.970295727, 0, -0.241921946, 0, 1, 0, 0.241921946, 0, 0.970295727)
  1403. o90.BottomSurface = Enum.SurfaceType.Smooth
  1404. o90.TopSurface = Enum.SurfaceType.Smooth
  1405. o90.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1406. o90.Position = Vector3.new(-148.698273, 18.2236977, 43.8380127)
  1407. o91.Name = "Vending Machine"
  1408. o91.Parent = o1
  1409. o91.PrimaryPart = o92
  1410. o92.Parent = o91
  1411. o92.Material = Enum.Material.SmoothPlastic
  1412. o92.BrickColor = BrickColor.new("Really black")
  1413. o92.Position = Vector3.new(-165.989532, 9.01069546, 99.9999084)
  1414. o92.Rotation = Vector3.new(0, 76, 90)
  1415. o92.Anchored = true
  1416. o92.Shape = Enum.PartType.Cylinder
  1417. o92.Size = Vector3.new(8.26278973, 9.04775429, 5.74263668)
  1418. o92.CFrame = CFrame.new(-165.989532, 9.01069546, 99.9999084, 0, -0.241921842, 0.970295608, 1, 0, 0, 0, 0.970295608, 0.241921842)
  1419. o92.BottomSurface = Enum.SurfaceType.Smooth
  1420. o92.TopSurface = Enum.SurfaceType.Smooth
  1421. o92.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1422. o92.Position = Vector3.new(-165.989532, 9.01069546, 99.9999084)
  1423. o93.Parent = o91
  1424. o93.Material = Enum.Material.Neon
  1425. o93.BrickColor = BrickColor.new("Mint")
  1426. o93.Position = Vector3.new(-168.374329, 22.8122826, 100.76825)
  1427. o93.Rotation = Vector3.new(0, 76, 0)
  1428. o93.Anchored = true
  1429. o93.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1430. o93.CFrame = CFrame.new(-168.374329, 22.8122826, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1431. o93.BottomSurface = Enum.SurfaceType.Smooth
  1432. o93.TopSurface = Enum.SurfaceType.Smooth
  1433. o93.Color = Color3.new(0.694118, 0.898039, 0.65098)
  1434. o93.Position = Vector3.new(-168.374329, 22.8122826, 100.76825)
  1435. o94.Parent = o91
  1436. o94.Material = Enum.Material.Neon
  1437. o94.BrickColor = BrickColor.new("Bright blue")
  1438. o94.Position = Vector3.new(-168.374329, 20.112833, 100.76825)
  1439. o94.Rotation = Vector3.new(0, 76, 0)
  1440. o94.Anchored = true
  1441. o94.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1442. o94.CFrame = CFrame.new(-168.374329, 20.112833, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1443. o94.BottomSurface = Enum.SurfaceType.Smooth
  1444. o94.TopSurface = Enum.SurfaceType.Smooth
  1445. o94.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1446. o94.Position = Vector3.new(-168.374329, 20.112833, 100.76825)
  1447. o95.Parent = o91
  1448. o95.Material = Enum.Material.SmoothPlastic
  1449. o95.BrickColor = BrickColor.new("Really black")
  1450. o95.Position = Vector3.new(-158.624008, 18.2236977, 94.7057724)
  1451. o95.Rotation = Vector3.new(0, 76, 0)
  1452. o95.Anchored = true
  1453. o95.Size = Vector3.new(20.7809181, 35.4473763, 0.289197654)
  1454. o95.CFrame = CFrame.new(-158.624008, 18.2236977, 94.7057724, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1455. o95.BottomSurface = Enum.SurfaceType.Smooth
  1456. o95.TopSurface = Enum.SurfaceType.Smooth
  1457. o95.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1458. o95.Position = Vector3.new(-158.624008, 18.2236977, 94.7057724)
  1459. o96.Parent = o91
  1460. o96.Material = Enum.Material.SmoothPlastic
  1461. o96.BrickColor = BrickColor.new("Really black")
  1462. o96.Position = Vector3.new(-162.486893, 35.8853989, 94.2323608)
  1463. o96.Rotation = Vector3.new(0, 76, 0)
  1464. o96.Anchored = true
  1465. o96.Size = Vector3.new(20.4917221, 0.289197683, 8.01490307)
  1466. o96.CFrame = CFrame.new(-162.486893, 35.8853989, 94.2323608, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1467. o96.BottomSurface = Enum.SurfaceType.Smooth
  1468. o96.TopSurface = Enum.SurfaceType.Smooth
  1469. o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1470. o96.Position = Vector3.new(-162.486893, 35.8853989, 94.2323608)
  1471. o97.Parent = o91
  1472. o97.Material = Enum.Material.SmoothPlastic
  1473. o97.BrickColor = BrickColor.new("Really black")
  1474. o97.Position = Vector3.new(-164.900269, 18.2236977, 103.912575)
  1475. o97.Rotation = Vector3.new(0, 76, 0)
  1476. o97.Anchored = true
  1477. o97.Size = Vector3.new(0.537081301, 35.4473763, 8.01490307)
  1478. o97.CFrame = CFrame.new(-164.900269, 18.2236977, 103.912575, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1479. o97.BottomSurface = Enum.SurfaceType.Smooth
  1480. o97.TopSurface = Enum.SurfaceType.Smooth
  1481. o97.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1482. o97.Position = Vector3.new(-164.900269, 18.2236977, 103.912575)
  1483. o98.Parent = o91
  1484. o98.Material = Enum.Material.Foil
  1485. o98.BrickColor = BrickColor.new("Bright blue")
  1486. o98.Position = Vector3.new(-165.96077, 20.6199036, 91.2588959)
  1487. o98.Rotation = Vector3.new(0, 76, 0)
  1488. o98.Anchored = true
  1489. o98.Size = Vector3.new(13.0965223, 20.4090919, 0.413139492)
  1490. o98.CFrame = CFrame.new(-165.96077, 20.6199036, 91.2588959, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1491. o98.BottomSurface = Enum.SurfaceType.Smooth
  1492. o98.TopSurface = Enum.SurfaceType.Smooth
  1493. o98.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1494. o98.Position = Vector3.new(-165.96077, 20.6199036, 91.2588959)
  1495. o99.Parent = o91
  1496. o99.Material = Enum.Material.Neon
  1497. o99.BrickColor = BrickColor.new("Really red")
  1498. o99.Position = Vector3.new(-168.374329, 28.4282341, 100.76825)
  1499. o99.Rotation = Vector3.new(0, 76, 0)
  1500. o99.Anchored = true
  1501. o99.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1502. o99.CFrame = CFrame.new(-168.374329, 28.4282341, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1503. o99.BottomSurface = Enum.SurfaceType.Smooth
  1504. o99.TopSurface = Enum.SurfaceType.Smooth
  1505. o99.Color = Color3.new(1, 0, 0)
  1506. o99.Position = Vector3.new(-168.374329, 28.4282341, 100.76825)
  1507. o100.Parent = o91
  1508. o100.Material = Enum.Material.Neon
  1509. o100.BrickColor = BrickColor.new("New Yeller")
  1510. o100.Position = Vector3.new(-168.374329, 25.5948544, 100.76825)
  1511. o100.Rotation = Vector3.new(0, 76, 0)
  1512. o100.Anchored = true
  1513. o100.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1514. o100.CFrame = CFrame.new(-168.374329, 25.5948544, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1515. o100.BottomSurface = Enum.SurfaceType.Smooth
  1516. o100.TopSurface = Enum.SurfaceType.Smooth
  1517. o100.Color = Color3.new(1, 1, 0)
  1518. o100.Position = Vector3.new(-168.374329, 25.5948544, 100.76825)
  1519. o101.Parent = o91
  1520. o101.Material = Enum.Material.Neon
  1521. o101.BrickColor = BrickColor.new("Hot pink")
  1522. o101.Position = Vector3.new(-168.374329, 17.1644192, 100.76825)
  1523. o101.Rotation = Vector3.new(0, 76, 0)
  1524. o101.Anchored = true
  1525. o101.Size = Vector3.new(3.47037101, 2.14833355, 0.495767444)
  1526. o101.CFrame = CFrame.new(-168.374329, 17.1644192, 100.76825, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1527. o101.BottomSurface = Enum.SurfaceType.Smooth
  1528. o101.TopSurface = Enum.SurfaceType.Smooth
  1529. o101.Color = Color3.new(1, 0, 0.74902)
  1530. o101.Position = Vector3.new(-168.374329, 17.1644192, 100.76825)
  1531. o102.Parent = o91
  1532. o102.Material = Enum.Material.SmoothPlastic
  1533. o102.BrickColor = BrickColor.new("Really black")
  1534. o102.Position = Vector3.new(-160.03334, 18.2236977, 84.0503159)
  1535. o102.Rotation = Vector3.new(0, 76, 0)
  1536. o102.Anchored = true
  1537. o102.Size = Vector3.new(0.784965038, 35.4473763, 8.01491261)
  1538. o102.CFrame = CFrame.new(-160.03334, 18.2236977, 84.0503159, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1539. o102.BottomSurface = Enum.SurfaceType.Smooth
  1540. o102.TopSurface = Enum.SurfaceType.Smooth
  1541. o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1542. o102.Position = Vector3.new(-160.03334, 18.2236977, 84.0503159)
  1543. o103.Parent = o91
  1544. o103.Material = Enum.Material.SmoothPlastic
  1545. o103.BrickColor = BrickColor.new("Institutional white")
  1546. o103.Position = Vector3.new(-162.501877, 18.2236977, 93.9516296)
  1547. o103.Rotation = Vector3.new(0, 76, 0)
  1548. o103.Anchored = true
  1549. o103.Size = Vector3.new(20.2851486, 35.4473763, 8.01491261)
  1550. o103.CFrame = CFrame.new(-162.501877, 18.2236977, 93.9516296, 0.241921842, 0, 0.970295608, 0, 1, 0, -0.970295608, 0, 0.241921842)
  1551. o103.BottomSurface = Enum.SurfaceType.Smooth
  1552. o103.TopSurface = Enum.SurfaceType.Smooth
  1553. o103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1554. o103.Position = Vector3.new(-162.501877, 18.2236977, 93.9516296)
  1555. o104.Name = "Baseplate"
  1556. o104.Parent = o1
  1557. o104.BrickColor = BrickColor.new("Dark stone grey")
  1558. o104.Position = Vector3.new(0, -10, 0)
  1559. o104.Anchored = true
  1560. o104.Locked = true
  1561. o104.FormFactor = Enum.FormFactor.Symmetric
  1562. o104.Size = Vector3.new(512, 20, 512)
  1563. o104.CFrame = CFrame.new(0, -10, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1564. o104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1565. o104.Position = Vector3.new(0, -10, 0)
  1566. o105.Name = "Handle"
  1567. o105.Parent = o1
  1568. o105.Material = Enum.Material.Concrete
  1569. o105.Position = Vector3.new(-55.2700729, 3.87001705, -5.40999889)
  1570. o105.Anchored = true
  1571. o105.CanCollide = false
  1572. o105.Size = Vector3.new(6.5, 7, 6.5)
  1573. o105.CFrame = CFrame.new(-55.2700729, 3.87001705, -5.40999889, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1574. o105.BottomSurface = Enum.SurfaceType.Smooth
  1575. o105.TopSurface = Enum.SurfaceType.Smooth
  1576. o105.Position = Vector3.new(-55.2700729, 3.87001705, -5.40999889)
  1577. o106.Name = "Iron Block"
  1578. o106.Parent = o105
  1579. o106.Texture = "http://www.roblox.com/asset/?id=152572134"
  1580. o106.Face = Enum.NormalId.Right
  1581. o107.Name = "Iron Block"
  1582. o107.Parent = o105
  1583. o107.Texture = "http://www.roblox.com/asset/?id=152572134"
  1584. o107.Face = Enum.NormalId.Top
  1585. o108.Name = "Iron Block"
  1586. o108.Parent = o105
  1587. o108.Texture = "http://www.roblox.com/asset/?id=152572134"
  1588. o109.Name = "Iron Block"
  1589. o109.Parent = o105
  1590. o109.Texture = "http://www.roblox.com/asset/?id=152572134"
  1591. o109.Face = Enum.NormalId.Bottom
  1592. o110.Name = "Iron Block"
  1593. o110.Parent = o105
  1594. o110.Texture = "http://www.roblox.com/asset/?id=152572134"
  1595. o110.Face = Enum.NormalId.Back
  1596. o111.Name = "Iron Block"
  1597. o111.Parent = o105
  1598. o111.Texture = "http://www.roblox.com/asset/?id=152572134"
  1599. o111.Face = Enum.NormalId.Left
  1600. o112.Parent = o1
  1601. o112.Material = Enum.Material.Concrete
  1602. o112.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
  1603. o112.Anchored = true
  1604. o112.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1605. o112.CFrame = CFrame.new(69.76754, 45.1200027, 10.2772446, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1606. o112.BottomSurface = Enum.SurfaceType.Smooth
  1607. o112.TopSurface = Enum.SurfaceType.Smooth
  1608. o112.Position = Vector3.new(69.76754, 45.1200027, 10.2772446)
  1609. o113.Name = "FallDamage"
  1610. o113.Parent = o112
  1611. table.insert(cors,coroutine.create(function()
  1612. wait()
  1613. runDummyScript(function()
  1614. fallTime = 0
  1615. while true do
  1616. x = wait()
  1617. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1618. fallTime = fallTime + x
  1619. end
  1620. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1621. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1622. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1623. end
  1624. fallTime = 0
  1625. end
  1626. end
  1627. end,o113)
  1628. end))
  1629. o114.Name = "MinFallTime"
  1630. o114.Parent = o113
  1631. o114.Value = 0.6
  1632. o115.Name = "R15FallDamage"
  1633. o115.Parent = o112
  1634. table.insert(cors,coroutine.create(function()
  1635. wait()
  1636. runDummyScript(function()
  1637. fallTime = 0
  1638. while true do
  1639. x = wait()
  1640. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1641. fallTime = fallTime + x
  1642. end
  1643. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1644. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1645. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1646. end
  1647. fallTime = 0
  1648. end
  1649. end
  1650. end,o115)
  1651. end))
  1652. o116.Name = "MinFallTime"
  1653. o116.Parent = o115
  1654. o116.Value = 0.6
  1655. o117.Parent = o1
  1656. o117.BrickColor = BrickColor.new("Dark stone grey")
  1657. o117.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
  1658. o117.Rotation = Vector3.new(0, -45, 0)
  1659. o117.Anchored = true
  1660. o117.Size = Vector3.new(255.350067, 0.109999999, 0.859967291)
  1661. o117.CFrame = CFrame.new(190.719086, 0.555000007, -51.6178398, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  1662. o117.BottomSurface = Enum.SurfaceType.Smooth
  1663. o117.TopSurface = Enum.SurfaceType.Smooth
  1664. o117.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1665. o117.Position = Vector3.new(190.719086, 0.555000007, -51.6178398)
  1666. o118.Name = "FallDamage"
  1667. o118.Parent = o117
  1668. table.insert(cors,coroutine.create(function()
  1669. wait()
  1670. runDummyScript(function()
  1671. fallTime = 0
  1672. while true do
  1673. x = wait()
  1674. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1675. fallTime = fallTime + x
  1676. end
  1677. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1678. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1679. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1680. end
  1681. fallTime = 0
  1682. end
  1683. end
  1684. end,o118)
  1685. end))
  1686. o119.Name = "MinFallTime"
  1687. o119.Parent = o118
  1688. o119.Value = 0.6
  1689. o120.Name = "R15FallDamage"
  1690. o120.Parent = o117
  1691. table.insert(cors,coroutine.create(function()
  1692. wait()
  1693. runDummyScript(function()
  1694. fallTime = 0
  1695. while true do
  1696. x = wait()
  1697. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1698. fallTime = fallTime + x
  1699. end
  1700. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1701. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1702. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1703. end
  1704. fallTime = 0
  1705. end
  1706. end
  1707. end,o120)
  1708. end))
  1709. o121.Name = "MinFallTime"
  1710. o121.Parent = o120
  1711. o121.Value = 0.6
  1712. o122.Parent = o1
  1713. o122.BrickColor = BrickColor.new("Dark stone grey")
  1714. o122.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
  1715. o122.Rotation = Vector3.new(0, -45, 0)
  1716. o122.Anchored = true
  1717. o122.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
  1718. o122.CFrame = CFrame.new(126.816643, 0.555000007, 11.5886269, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  1719. o122.BottomSurface = Enum.SurfaceType.Smooth
  1720. o122.TopSurface = Enum.SurfaceType.Smooth
  1721. o122.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1722. o122.Position = Vector3.new(126.816643, 0.555000007, 11.5886269)
  1723. o123.Name = "FallDamage"
  1724. o123.Parent = o122
  1725. table.insert(cors,coroutine.create(function()
  1726. wait()
  1727. runDummyScript(function()
  1728. fallTime = 0
  1729. while true do
  1730. x = wait()
  1731. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1732. fallTime = fallTime + x
  1733. end
  1734. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1735. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1736. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1737. end
  1738. fallTime = 0
  1739. end
  1740. end
  1741. end,o123)
  1742. end))
  1743. o124.Name = "MinFallTime"
  1744. o124.Parent = o123
  1745. o124.Value = 0.6
  1746. o125.Name = "R15FallDamage"
  1747. o125.Parent = o122
  1748. table.insert(cors,coroutine.create(function()
  1749. wait()
  1750. runDummyScript(function()
  1751. fallTime = 0
  1752. while true do
  1753. x = wait()
  1754. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1755. fallTime = fallTime + x
  1756. end
  1757. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1758. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1759. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1760. end
  1761. fallTime = 0
  1762. end
  1763. end
  1764. end,o125)
  1765. end))
  1766. o126.Name = "MinFallTime"
  1767. o126.Parent = o125
  1768. o126.Value = 0.6
  1769. o127.Parent = o1
  1770. o127.BrickColor = BrickColor.new("Dark stone grey")
  1771. o127.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
  1772. o127.Rotation = Vector3.new(0, -45, 0)
  1773. o127.Anchored = true
  1774. o127.Size = Vector3.new(0.710038722, 0.109999999, 465.170197)
  1775. o127.CFrame = CFrame.new(60.7776718, 0.555000007, -101.734039, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  1776. o127.BottomSurface = Enum.SurfaceType.Smooth
  1777. o127.TopSurface = Enum.SurfaceType.Smooth
  1778. o127.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1779. o127.Position = Vector3.new(60.7776718, 0.555000007, -101.734039)
  1780. o128.Name = "FallDamage"
  1781. o128.Parent = o127
  1782. table.insert(cors,coroutine.create(function()
  1783. wait()
  1784. runDummyScript(function()
  1785. fallTime = 0
  1786. while true do
  1787. x = wait()
  1788. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1789. fallTime = fallTime + x
  1790. end
  1791. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1792. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1793. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1794. end
  1795. fallTime = 0
  1796. end
  1797. end
  1798. end,o128)
  1799. end))
  1800. o129.Name = "MinFallTime"
  1801. o129.Parent = o128
  1802. o129.Value = 0.6
  1803. o130.Name = "R15FallDamage"
  1804. o130.Parent = o127
  1805. table.insert(cors,coroutine.create(function()
  1806. wait()
  1807. runDummyScript(function()
  1808. fallTime = 0
  1809. while true do
  1810. x = wait()
  1811. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1812. fallTime = fallTime + x
  1813. end
  1814. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1815. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1816. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1817. end
  1818. fallTime = 0
  1819. end
  1820. end
  1821. end,o130)
  1822. end))
  1823. o131.Name = "MinFallTime"
  1824. o131.Parent = o130
  1825. o131.Value = 0.6
  1826. o132.Parent = o1
  1827. o132.Material = Enum.Material.Concrete
  1828. o132.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
  1829. o132.Anchored = true
  1830. o132.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  1831. o132.CFrame = CFrame.new(-61.7908821, 45.1200027, 121.522964, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1832. o132.BottomSurface = Enum.SurfaceType.Smooth
  1833. o132.TopSurface = Enum.SurfaceType.Smooth
  1834. o132.Position = Vector3.new(-61.7908821, 45.1200027, 121.522964)
  1835. o133.Name = "FallDamage"
  1836. o133.Parent = o132
  1837. table.insert(cors,coroutine.create(function()
  1838. wait()
  1839. runDummyScript(function()
  1840. fallTime = 0
  1841. while true do
  1842. x = wait()
  1843. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1844. fallTime = fallTime + x
  1845. end
  1846. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1847. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1848. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1849. end
  1850. fallTime = 0
  1851. end
  1852. end
  1853. end,o133)
  1854. end))
  1855. o134.Name = "MinFallTime"
  1856. o134.Parent = o133
  1857. o134.Value = 0.6
  1858. o135.Name = "R15FallDamage"
  1859. o135.Parent = o132
  1860. table.insert(cors,coroutine.create(function()
  1861. wait()
  1862. runDummyScript(function()
  1863. fallTime = 0
  1864. while true do
  1865. x = wait()
  1866. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1867. fallTime = fallTime + x
  1868. end
  1869. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1870. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1871. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1872. end
  1873. fallTime = 0
  1874. end
  1875. end
  1876. end,o135)
  1877. end))
  1878. o136.Name = "MinFallTime"
  1879. o136.Parent = o135
  1880. o136.Value = 0.6
  1881. o137.Parent = o1
  1882. o137.Material = Enum.Material.Neon
  1883. o137.BrickColor = BrickColor.new("Bright blue")
  1884. o137.Transparency = 0.69999998807907
  1885. o137.Position = Vector3.new(163.569992, 37.9500656, 116.819992)
  1886. o137.Anchored = true
  1887. o137.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  1888. o137.CFrame = CFrame.new(163.569992, 37.9500656, 116.819992, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1889. o137.BottomSurface = Enum.SurfaceType.Smooth
  1890. o137.TopSurface = Enum.SurfaceType.Smooth
  1891. o137.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1892. o137.Position = Vector3.new(163.569992, 37.9500656, 116.819992)
  1893. o138.Name = "FallDamage"
  1894. o138.Parent = o137
  1895. table.insert(cors,coroutine.create(function()
  1896. wait()
  1897. runDummyScript(function()
  1898. fallTime = 0
  1899. while true do
  1900. x = wait()
  1901. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1902. fallTime = fallTime + x
  1903. end
  1904. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1905. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1906. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1907. end
  1908. fallTime = 0
  1909. end
  1910. end
  1911. end,o138)
  1912. end))
  1913. o139.Name = "MinFallTime"
  1914. o139.Parent = o138
  1915. o139.Value = 0.6
  1916. o140.Name = "R15FallDamage"
  1917. o140.Parent = o137
  1918. table.insert(cors,coroutine.create(function()
  1919. wait()
  1920. runDummyScript(function()
  1921. fallTime = 0
  1922. while true do
  1923. x = wait()
  1924. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1925. fallTime = fallTime + x
  1926. end
  1927. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1928. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1929. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1930. end
  1931. fallTime = 0
  1932. end
  1933. end
  1934. end,o140)
  1935. end))
  1936. o141.Name = "MinFallTime"
  1937. o141.Parent = o140
  1938. o141.Value = 0.6
  1939. o142.Parent = o1
  1940. o142.Material = Enum.Material.Neon
  1941. o142.BrickColor = BrickColor.new("Bright blue")
  1942. o142.Position = Vector3.new(170.057541, 6.10500002, -10.9895134)
  1943. o142.Rotation = Vector3.new(0, 37, 0)
  1944. o142.Anchored = true
  1945. o142.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  1946. o142.CFrame = CFrame.new(170.057541, 6.10500002, -10.9895134, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  1947. o142.BottomSurface = Enum.SurfaceType.Smooth
  1948. o142.TopSurface = Enum.SurfaceType.Smooth
  1949. o142.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  1950. o142.Position = Vector3.new(170.057541, 6.10500002, -10.9895134)
  1951. o143.Name = "FallDamage"
  1952. o143.Parent = o142
  1953. table.insert(cors,coroutine.create(function()
  1954. wait()
  1955. runDummyScript(function()
  1956. fallTime = 0
  1957. while true do
  1958. x = wait()
  1959. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1960. fallTime = fallTime + x
  1961. end
  1962. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1963. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1964. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1965. end
  1966. fallTime = 0
  1967. end
  1968. end
  1969. end,o143)
  1970. end))
  1971. o144.Name = "MinFallTime"
  1972. o144.Parent = o143
  1973. o144.Value = 0.6
  1974. o145.Name = "R15FallDamage"
  1975. o145.Parent = o142
  1976. table.insert(cors,coroutine.create(function()
  1977. wait()
  1978. runDummyScript(function()
  1979. fallTime = 0
  1980. while true do
  1981. x = wait()
  1982. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  1983. fallTime = fallTime + x
  1984. end
  1985. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  1986. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  1987. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  1988. end
  1989. fallTime = 0
  1990. end
  1991. end
  1992. end,o145)
  1993. end))
  1994. o146.Name = "MinFallTime"
  1995. o146.Parent = o145
  1996. o146.Value = 0.6
  1997. o147.Parent = o1
  1998. o147.Material = Enum.Material.Neon
  1999. o147.BrickColor = BrickColor.new("Bright blue")
  2000. o147.Transparency = 0.69999998807907
  2001. o147.Position = Vector3.new(155.930008, 12.8753376, 50.9399986)
  2002. o147.Anchored = true
  2003. o147.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  2004. o147.CFrame = CFrame.new(155.930008, 12.8753376, 50.9399986, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2005. o147.BottomSurface = Enum.SurfaceType.Smooth
  2006. o147.TopSurface = Enum.SurfaceType.Smooth
  2007. o147.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2008. o147.Position = Vector3.new(155.930008, 12.8753376, 50.9399986)
  2009. o148.Name = "FallDamage"
  2010. o148.Parent = o147
  2011. table.insert(cors,coroutine.create(function()
  2012. wait()
  2013. runDummyScript(function()
  2014. fallTime = 0
  2015. while true do
  2016. x = wait()
  2017. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2018. fallTime = fallTime + x
  2019. end
  2020. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2021. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2022. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2023. end
  2024. fallTime = 0
  2025. end
  2026. end
  2027. end,o148)
  2028. end))
  2029. o149.Name = "MinFallTime"
  2030. o149.Parent = o148
  2031. o149.Value = 0.6
  2032. o150.Name = "R15FallDamage"
  2033. o150.Parent = o147
  2034. table.insert(cors,coroutine.create(function()
  2035. wait()
  2036. runDummyScript(function()
  2037. fallTime = 0
  2038. while true do
  2039. x = wait()
  2040. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2041. fallTime = fallTime + x
  2042. end
  2043. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2044. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2045. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2046. end
  2047. fallTime = 0
  2048. end
  2049. end
  2050. end,o150)
  2051. end))
  2052. o151.Name = "MinFallTime"
  2053. o151.Parent = o150
  2054. o151.Value = 0.6
  2055. o152.Parent = o1
  2056. o152.Material = Enum.Material.Concrete
  2057. o152.BrickColor = BrickColor.new("Dark stone grey")
  2058. o152.Position = Vector3.new(-39.2362289, 8.9849987, -96.5042496)
  2059. o152.Rotation = Vector3.new(0, -18, 0)
  2060. o152.Anchored = true
  2061. o152.Size = Vector3.new(22.0500011, 17.9699974, 2)
  2062. o152.CFrame = CFrame.new(-39.2362289, 8.9849987, -96.5042496, 0.951054335, 0, -0.309016317, 0, 1, 0, 0.309016317, 0, 0.951054335)
  2063. o152.BottomSurface = Enum.SurfaceType.Smooth
  2064. o152.TopSurface = Enum.SurfaceType.Smooth
  2065. o152.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2066. o152.Position = Vector3.new(-39.2362289, 8.9849987, -96.5042496)
  2067. o153.Name = "FallDamage"
  2068. o153.Parent = o152
  2069. table.insert(cors,coroutine.create(function()
  2070. wait()
  2071. runDummyScript(function()
  2072. fallTime = 0
  2073. while true do
  2074. x = wait()
  2075. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2076. fallTime = fallTime + x
  2077. end
  2078. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2079. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2080. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2081. end
  2082. fallTime = 0
  2083. end
  2084. end
  2085. end,o153)
  2086. end))
  2087. o154.Name = "MinFallTime"
  2088. o154.Parent = o153
  2089. o154.Value = 0.6
  2090. o155.Name = "R15FallDamage"
  2091. o155.Parent = o152
  2092. table.insert(cors,coroutine.create(function()
  2093. wait()
  2094. runDummyScript(function()
  2095. fallTime = 0
  2096. while true do
  2097. x = wait()
  2098. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2099. fallTime = fallTime + x
  2100. end
  2101. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2102. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2103. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2104. end
  2105. fallTime = 0
  2106. end
  2107. end
  2108. end,o155)
  2109. end))
  2110. o156.Name = "MinFallTime"
  2111. o156.Parent = o155
  2112. o156.Value = 0.6
  2113. o157.Parent = o1
  2114. o157.Material = Enum.Material.Concrete
  2115. o157.BrickColor = BrickColor.new("Dark stone grey")
  2116. o157.Position = Vector3.new(36.4526634, 8.9849987, -95.1142426)
  2117. o157.Rotation = Vector3.new(0, 27, 0)
  2118. o157.Anchored = true
  2119. o157.Size = Vector3.new(22.0500011, 17.9699974, 2)
  2120. o157.CFrame = CFrame.new(36.4526634, 8.9849987, -95.1142426, 0.89100641, 0, 0.453990519, 0, 1, 0, -0.453990519, 0, 0.89100641)
  2121. o157.BottomSurface = Enum.SurfaceType.Smooth
  2122. o157.TopSurface = Enum.SurfaceType.Smooth
  2123. o157.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2124. o157.Position = Vector3.new(36.4526634, 8.9849987, -95.1142426)
  2125. o158.Name = "FallDamage"
  2126. o158.Parent = o157
  2127. table.insert(cors,coroutine.create(function()
  2128. wait()
  2129. runDummyScript(function()
  2130. fallTime = 0
  2131. while true do
  2132. x = wait()
  2133. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2134. fallTime = fallTime + x
  2135. end
  2136. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2137. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2138. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2139. end
  2140. fallTime = 0
  2141. end
  2142. end
  2143. end,o158)
  2144. end))
  2145. o159.Name = "MinFallTime"
  2146. o159.Parent = o158
  2147. o159.Value = 0.6
  2148. o160.Name = "R15FallDamage"
  2149. o160.Parent = o157
  2150. table.insert(cors,coroutine.create(function()
  2151. wait()
  2152. runDummyScript(function()
  2153. fallTime = 0
  2154. while true do
  2155. x = wait()
  2156. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2157. fallTime = fallTime + x
  2158. end
  2159. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2160. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2161. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2162. end
  2163. fallTime = 0
  2164. end
  2165. end
  2166. end,o160)
  2167. end))
  2168. o161.Name = "MinFallTime"
  2169. o161.Parent = o160
  2170. o161.Value = 0.6
  2171. o162.Parent = o1
  2172. o162.Material = Enum.Material.Concrete
  2173. o162.BrickColor = BrickColor.new("Dark stone grey")
  2174. o162.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
  2175. o162.Rotation = Vector3.new(0, 27, 0)
  2176. o162.Anchored = true
  2177. o162.Size = Vector3.new(22.0500011, 17.9699974, 2)
  2178. o162.CFrame = CFrame.new(-40.5106659, 8.9849987, -129.106247, 0.89100641, 0, 0.453990519, 0, 1, 0, -0.453990519, 0, 0.89100641)
  2179. o162.BottomSurface = Enum.SurfaceType.Smooth
  2180. o162.TopSurface = Enum.SurfaceType.Smooth
  2181. o162.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2182. o162.Position = Vector3.new(-40.5106659, 8.9849987, -129.106247)
  2183. o163.Name = "FallDamage"
  2184. o163.Parent = o162
  2185. table.insert(cors,coroutine.create(function()
  2186. wait()
  2187. runDummyScript(function()
  2188. fallTime = 0
  2189. while true do
  2190. x = wait()
  2191. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2192. fallTime = fallTime + x
  2193. end
  2194. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2195. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2196. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2197. end
  2198. fallTime = 0
  2199. end
  2200. end
  2201. end,o163)
  2202. end))
  2203. o164.Name = "MinFallTime"
  2204. o164.Parent = o163
  2205. o164.Value = 0.6
  2206. o165.Name = "R15FallDamage"
  2207. o165.Parent = o162
  2208. table.insert(cors,coroutine.create(function()
  2209. wait()
  2210. runDummyScript(function()
  2211. fallTime = 0
  2212. while true do
  2213. x = wait()
  2214. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2215. fallTime = fallTime + x
  2216. end
  2217. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2218. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2219. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2220. end
  2221. fallTime = 0
  2222. end
  2223. end
  2224. end,o165)
  2225. end))
  2226. o166.Name = "MinFallTime"
  2227. o166.Parent = o165
  2228. o166.Value = 0.6
  2229. o167.Parent = o1
  2230. o167.BrickColor = BrickColor.new("Dark stone grey")
  2231. o167.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
  2232. o167.Rotation = Vector3.new(0, -45, 0)
  2233. o167.Anchored = true
  2234. o167.Size = Vector3.new(312.110046, 0.109999999, 0.690000296)
  2235. o167.CFrame = CFrame.new(-107.414673, 0.555000007, -153.734726, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  2236. o167.BottomSurface = Enum.SurfaceType.Smooth
  2237. o167.TopSurface = Enum.SurfaceType.Smooth
  2238. o167.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2239. o167.Position = Vector3.new(-107.414673, 0.555000007, -153.734726)
  2240. o168.Name = "FallDamage"
  2241. o168.Parent = o167
  2242. table.insert(cors,coroutine.create(function()
  2243. wait()
  2244. runDummyScript(function()
  2245. fallTime = 0
  2246. while true do
  2247. x = wait()
  2248. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2249. fallTime = fallTime + x
  2250. end
  2251. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2252. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2253. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2254. end
  2255. fallTime = 0
  2256. end
  2257. end
  2258. end,o168)
  2259. end))
  2260. o169.Name = "MinFallTime"
  2261. o169.Parent = o168
  2262. o169.Value = 0.6
  2263. o170.Name = "R15FallDamage"
  2264. o170.Parent = o167
  2265. table.insert(cors,coroutine.create(function()
  2266. wait()
  2267. runDummyScript(function()
  2268. fallTime = 0
  2269. while true do
  2270. x = wait()
  2271. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2272. fallTime = fallTime + x
  2273. end
  2274. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2275. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2276. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2277. end
  2278. fallTime = 0
  2279. end
  2280. end
  2281. end,o170)
  2282. end))
  2283. o171.Name = "MinFallTime"
  2284. o171.Parent = o170
  2285. o171.Value = 0.6
  2286. o172.Parent = o1
  2287. o172.Material = Enum.Material.Concrete
  2288. o172.BrickColor = BrickColor.new("Dark stone grey")
  2289. o172.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
  2290. o172.Rotation = Vector3.new(0, -18, 0)
  2291. o172.Anchored = true
  2292. o172.Size = Vector3.new(22.0500011, 17.9699974, 2)
  2293. o172.CFrame = CFrame.new(2.67598677, 8.9849987, -102.722176, 0.951054335, 0, -0.309016317, 0, 1, 0, 0.309016317, 0, 0.951054335)
  2294. o172.BottomSurface = Enum.SurfaceType.Smooth
  2295. o172.TopSurface = Enum.SurfaceType.Smooth
  2296. o172.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2297. o172.Position = Vector3.new(2.67598677, 8.9849987, -102.722176)
  2298. o173.Name = "FallDamage"
  2299. o173.Parent = o172
  2300. table.insert(cors,coroutine.create(function()
  2301. wait()
  2302. runDummyScript(function()
  2303. fallTime = 0
  2304. while true do
  2305. x = wait()
  2306. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2307. fallTime = fallTime + x
  2308. end
  2309. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2310. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2311. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2312. end
  2313. fallTime = 0
  2314. end
  2315. end
  2316. end,o173)
  2317. end))
  2318. o174.Name = "MinFallTime"
  2319. o174.Parent = o173
  2320. o174.Value = 0.6
  2321. o175.Name = "R15FallDamage"
  2322. o175.Parent = o172
  2323. table.insert(cors,coroutine.create(function()
  2324. wait()
  2325. runDummyScript(function()
  2326. fallTime = 0
  2327. while true do
  2328. x = wait()
  2329. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2330. fallTime = fallTime + x
  2331. end
  2332. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2333. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2334. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2335. end
  2336. fallTime = 0
  2337. end
  2338. end
  2339. end,o175)
  2340. end))
  2341. o176.Name = "MinFallTime"
  2342. o176.Parent = o175
  2343. o176.Value = 0.6
  2344. o177.Parent = o1
  2345. o177.BrickColor = BrickColor.new("Dark stone grey")
  2346. o177.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
  2347. o177.Rotation = Vector3.new(0, -45, 0)
  2348. o177.Anchored = true
  2349. o177.Size = Vector3.new(208.870087, 0.109999999, 1.11000037)
  2350. o177.CFrame = CFrame.new(-109.882553, 0.555000007, 55.7458344, 0.707106709, 0, -0.707106709, 0, 1, 0, 0.707106709, 0, 0.707106709)
  2351. o177.BottomSurface = Enum.SurfaceType.Smooth
  2352. o177.TopSurface = Enum.SurfaceType.Smooth
  2353. o177.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2354. o177.Position = Vector3.new(-109.882553, 0.555000007, 55.7458344)
  2355. o178.Name = "FallDamage"
  2356. o178.Parent = o177
  2357. table.insert(cors,coroutine.create(function()
  2358. wait()
  2359. runDummyScript(function()
  2360. fallTime = 0
  2361. while true do
  2362. x = wait()
  2363. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2364. fallTime = fallTime + x
  2365. end
  2366. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2367. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2368. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2369. end
  2370. fallTime = 0
  2371. end
  2372. end
  2373. end,o178)
  2374. end))
  2375. o179.Name = "MinFallTime"
  2376. o179.Parent = o178
  2377. o179.Value = 0.6
  2378. o180.Name = "R15FallDamage"
  2379. o180.Parent = o177
  2380. table.insert(cors,coroutine.create(function()
  2381. wait()
  2382. runDummyScript(function()
  2383. fallTime = 0
  2384. while true do
  2385. x = wait()
  2386. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2387. fallTime = fallTime + x
  2388. end
  2389. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2390. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2391. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2392. end
  2393. fallTime = 0
  2394. end
  2395. end
  2396. end,o180)
  2397. end))
  2398. o181.Name = "MinFallTime"
  2399. o181.Parent = o180
  2400. o181.Value = 0.6
  2401. o182.Parent = o1
  2402. o182.Material = Enum.Material.Neon
  2403. o182.BrickColor = BrickColor.new("Bright blue")
  2404. o182.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
  2405. o182.Rotation = Vector3.new(0, 37, 0)
  2406. o182.Anchored = true
  2407. o182.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  2408. o182.CFrame = CFrame.new(124.926559, 6.10500002, 38.0974426, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  2409. o182.BottomSurface = Enum.SurfaceType.Smooth
  2410. o182.TopSurface = Enum.SurfaceType.Smooth
  2411. o182.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2412. o182.Position = Vector3.new(124.926559, 6.10500002, 38.0974426)
  2413. o183.Name = "FallDamage"
  2414. o183.Parent = o182
  2415. table.insert(cors,coroutine.create(function()
  2416. wait()
  2417. runDummyScript(function()
  2418. fallTime = 0
  2419. while true do
  2420. x = wait()
  2421. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2422. fallTime = fallTime + x
  2423. end
  2424. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2425. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2426. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2427. end
  2428. fallTime = 0
  2429. end
  2430. end
  2431. end,o183)
  2432. end))
  2433. o184.Name = "MinFallTime"
  2434. o184.Parent = o183
  2435. o184.Value = 0.6
  2436. o185.Name = "R15FallDamage"
  2437. o185.Parent = o182
  2438. table.insert(cors,coroutine.create(function()
  2439. wait()
  2440. runDummyScript(function()
  2441. fallTime = 0
  2442. while true do
  2443. x = wait()
  2444. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2445. fallTime = fallTime + x
  2446. end
  2447. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2448. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2449. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2450. end
  2451. fallTime = 0
  2452. end
  2453. end
  2454. end,o185)
  2455. end))
  2456. o186.Name = "MinFallTime"
  2457. o186.Parent = o185
  2458. o186.Value = 0.6
  2459. o187.Parent = o1
  2460. o187.Material = Enum.Material.Neon
  2461. o187.BrickColor = BrickColor.new("Bright blue")
  2462. o187.Position = Vector3.new(101.763435, 6.10500002, 113.607445)
  2463. o187.Rotation = Vector3.new(0, 37, 0)
  2464. o187.Anchored = true
  2465. o187.Size = Vector3.new(10.9799986, 11.2099991, 10.960001)
  2466. o187.CFrame = CFrame.new(101.763435, 6.10500002, 113.607445, 0.798635542, 0, 0.601814985, 0, 1, 0, -0.601814985, 0, 0.798635542)
  2467. o187.BottomSurface = Enum.SurfaceType.Smooth
  2468. o187.TopSurface = Enum.SurfaceType.Smooth
  2469. o187.Color = Color3.new(0.0509804, 0.411765, 0.67451)
  2470. o187.Position = Vector3.new(101.763435, 6.10500002, 113.607445)
  2471. o188.Name = "FallDamage"
  2472. o188.Parent = o187
  2473. table.insert(cors,coroutine.create(function()
  2474. wait()
  2475. runDummyScript(function()
  2476. fallTime = 0
  2477. while true do
  2478. x = wait()
  2479. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2480. fallTime = fallTime + x
  2481. end
  2482. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2483. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2484. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2485. end
  2486. fallTime = 0
  2487. end
  2488. end
  2489. end,o188)
  2490. end))
  2491. o189.Name = "MinFallTime"
  2492. o189.Parent = o188
  2493. o189.Value = 0.6
  2494. o190.Name = "R15FallDamage"
  2495. o190.Parent = o187
  2496. table.insert(cors,coroutine.create(function()
  2497. wait()
  2498. runDummyScript(function()
  2499. fallTime = 0
  2500. while true do
  2501. x = wait()
  2502. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2503. fallTime = fallTime + x
  2504. end
  2505. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2506. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2507. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2508. end
  2509. fallTime = 0
  2510. end
  2511. end
  2512. end,o190)
  2513. end))
  2514. o191.Name = "MinFallTime"
  2515. o191.Parent = o190
  2516. o191.Value = 0.6
  2517. o192.Parent = o1
  2518. o192.Material = Enum.Material.Concrete
  2519. o192.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
  2520. o192.Anchored = true
  2521. o192.Size = Vector3.new(364.699982, 2.47000003, 283.799652)
  2522. o192.CFrame = CFrame.new(-2.21308899, 90.6850204, -13.3878021, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2523. o192.BottomSurface = Enum.SurfaceType.Smooth
  2524. o192.TopSurface = Enum.SurfaceType.Smooth
  2525. o192.Position = Vector3.new(-2.21308899, 90.6850204, -13.3878021)
  2526. o193.Name = "FallDamage"
  2527. o193.Parent = o192
  2528. table.insert(cors,coroutine.create(function()
  2529. wait()
  2530. runDummyScript(function()
  2531. fallTime = 0
  2532. while true do
  2533. x = wait()
  2534. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2535. fallTime = fallTime + x
  2536. end
  2537. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2538. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2539. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2540. end
  2541. fallTime = 0
  2542. end
  2543. end
  2544. end,o193)
  2545. end))
  2546. o194.Name = "MinFallTime"
  2547. o194.Parent = o193
  2548. o194.Value = 0.6
  2549. o195.Name = "R15FallDamage"
  2550. o195.Parent = o192
  2551. table.insert(cors,coroutine.create(function()
  2552. wait()
  2553. runDummyScript(function()
  2554. fallTime = 0
  2555. while true do
  2556. x = wait()
  2557. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2558. fallTime = fallTime + x
  2559. end
  2560. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2561. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2562. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2563. end
  2564. fallTime = 0
  2565. end
  2566. end
  2567. end,o195)
  2568. end))
  2569. o196.Name = "MinFallTime"
  2570. o196.Parent = o195
  2571. o196.Value = 0.6
  2572. o197.Parent = o1
  2573. o197.Material = Enum.Material.Concrete
  2574. o197.Position = Vector3.new(-4.56488609, 0, -13.0149403)
  2575. o197.Anchored = true
  2576. o197.Size = Vector3.new(367.210205, 1, 283.729858)
  2577. o197.CFrame = CFrame.new(-4.56488609, 0, -13.0149403, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2578. o197.BottomSurface = Enum.SurfaceType.Smooth
  2579. o197.TopSurface = Enum.SurfaceType.Smooth
  2580. o197.Position = Vector3.new(-4.56488609, 0, -13.0149403)
  2581. o198.Name = "FIRST Minecraft lava"
  2582. o198.Parent = o197
  2583. o198.Texture = "http://www.roblox.com/asset/?id=83226723"
  2584. o198.Face = Enum.NormalId.Back
  2585. o199.Name = "FIRST Minecraft lava"
  2586. o199.Parent = o197
  2587. o199.Texture = "http://www.roblox.com/asset/?id=83226723"
  2588. o199.Face = Enum.NormalId.Left
  2589. o200.Name = "FallDamage"
  2590. o200.Parent = o197
  2591. table.insert(cors,coroutine.create(function()
  2592. wait()
  2593. runDummyScript(function()
  2594. fallTime = 0
  2595. while true do
  2596. x = wait()
  2597. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2598. fallTime = fallTime + x
  2599. end
  2600. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2601. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2602. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2603. end
  2604. fallTime = 0
  2605. end
  2606. end
  2607. end,o200)
  2608. end))
  2609. o201.Name = "MinFallTime"
  2610. o201.Parent = o200
  2611. o201.Value = 0.6
  2612. o202.Name = "R15FallDamage"
  2613. o202.Parent = o197
  2614. table.insert(cors,coroutine.create(function()
  2615. wait()
  2616. runDummyScript(function()
  2617. fallTime = 0
  2618. while true do
  2619. x = wait()
  2620. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2621. fallTime = fallTime + x
  2622. end
  2623. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2624. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2625. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2626. end
  2627. fallTime = 0
  2628. end
  2629. end
  2630. end,o202)
  2631. end))
  2632. o203.Name = "MinFallTime"
  2633. o203.Parent = o202
  2634. o203.Value = 0.6
  2635. o204.Parent = o1
  2636. o204.Material = Enum.Material.Concrete
  2637. o204.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
  2638. o204.Anchored = true
  2639. o204.Size = Vector3.new(364.620026, 90, 1)
  2640. o204.CFrame = CFrame.new(-5.12312317, 44.5, 128.77861, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2641. o204.BottomSurface = Enum.SurfaceType.Smooth
  2642. o204.TopSurface = Enum.SurfaceType.Smooth
  2643. o204.Position = Vector3.new(-5.12312317, 44.5, 128.77861)
  2644. o205.Name = "FallDamage"
  2645. o205.Parent = o204
  2646. table.insert(cors,coroutine.create(function()
  2647. wait()
  2648. runDummyScript(function()
  2649. fallTime = 0
  2650. while true do
  2651. x = wait()
  2652. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2653. fallTime = fallTime + x
  2654. end
  2655. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2656. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2657. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2658. end
  2659. fallTime = 0
  2660. end
  2661. end
  2662. end,o205)
  2663. end))
  2664. o206.Name = "MinFallTime"
  2665. o206.Parent = o205
  2666. o206.Value = 0.6
  2667. o207.Name = "R15FallDamage"
  2668. o207.Parent = o204
  2669. table.insert(cors,coroutine.create(function()
  2670. wait()
  2671. runDummyScript(function()
  2672. fallTime = 0
  2673. while true do
  2674. x = wait()
  2675. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2676. fallTime = fallTime + x
  2677. end
  2678. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2679. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2680. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2681. end
  2682. fallTime = 0
  2683. end
  2684. end
  2685. end,o207)
  2686. end))
  2687. o208.Name = "MinFallTime"
  2688. o208.Parent = o207
  2689. o208.Value = 0.6
  2690. o209.Parent = o1
  2691. o209.Material = Enum.Material.Concrete
  2692. o209.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
  2693. o209.Anchored = true
  2694. o209.Size = Vector3.new(4, 90, 284)
  2695. o209.CFrame = CFrame.new(-185.832169, 44.5, -12.7998657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2696. o209.BottomSurface = Enum.SurfaceType.Smooth
  2697. o209.TopSurface = Enum.SurfaceType.Smooth
  2698. o209.Position = Vector3.new(-185.832169, 44.5, -12.7998657)
  2699. o210.Name = "FallDamage"
  2700. o210.Parent = o209
  2701. table.insert(cors,coroutine.create(function()
  2702. wait()
  2703. runDummyScript(function()
  2704. fallTime = 0
  2705. while true do
  2706. x = wait()
  2707. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2708. fallTime = fallTime + x
  2709. end
  2710. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2711. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2712. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2713. end
  2714. fallTime = 0
  2715. end
  2716. end
  2717. end,o210)
  2718. end))
  2719. o211.Name = "MinFallTime"
  2720. o211.Parent = o210
  2721. o211.Value = 0.6
  2722. o212.Name = "R15FallDamage"
  2723. o212.Parent = o209
  2724. table.insert(cors,coroutine.create(function()
  2725. wait()
  2726. runDummyScript(function()
  2727. fallTime = 0
  2728. while true do
  2729. x = wait()
  2730. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2731. fallTime = fallTime + x
  2732. end
  2733. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2734. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2735. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2736. end
  2737. fallTime = 0
  2738. end
  2739. end
  2740. end,o212)
  2741. end))
  2742. o213.Name = "MinFallTime"
  2743. o213.Parent = o212
  2744. o213.Value = 0.6
  2745. o214.Parent = o1
  2746. o214.Material = Enum.Material.Concrete
  2747. o214.Position = Vector3.new(178.87645, 44.5, -12.5498657)
  2748. o214.Anchored = true
  2749. o214.Size = Vector3.new(1, 90, 286.5)
  2750. o214.CFrame = CFrame.new(178.87645, 44.5, -12.5498657, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2751. o214.BottomSurface = Enum.SurfaceType.Smooth
  2752. o214.TopSurface = Enum.SurfaceType.Smooth
  2753. o214.Position = Vector3.new(178.87645, 44.5, -12.5498657)
  2754. o215.Name = "FallDamage"
  2755. o215.Parent = o214
  2756. table.insert(cors,coroutine.create(function()
  2757. wait()
  2758. runDummyScript(function()
  2759. fallTime = 0
  2760. while true do
  2761. x = wait()
  2762. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2763. fallTime = fallTime + x
  2764. end
  2765. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2766. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2767. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2768. end
  2769. fallTime = 0
  2770. end
  2771. end
  2772. end,o215)
  2773. end))
  2774. o216.Name = "MinFallTime"
  2775. o216.Parent = o215
  2776. o216.Value = 0.6
  2777. o217.Name = "R15FallDamage"
  2778. o217.Parent = o214
  2779. table.insert(cors,coroutine.create(function()
  2780. wait()
  2781. runDummyScript(function()
  2782. fallTime = 0
  2783. while true do
  2784. x = wait()
  2785. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2786. fallTime = fallTime + x
  2787. end
  2788. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2789. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2790. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2791. end
  2792. fallTime = 0
  2793. end
  2794. end
  2795. end,o217)
  2796. end))
  2797. o218.Name = "MinFallTime"
  2798. o218.Parent = o217
  2799. o218.Value = 0.6
  2800. o219.Parent = o1
  2801. o219.Material = Enum.Material.Concrete
  2802. o219.Position = Vector3.new(-64.9130707, 76.0550003, -53.8749199)
  2803. o219.Anchored = true
  2804. o219.Size = Vector3.new(16.1998959, 0.0500000007, 286.990021)
  2805. o219.CFrame = CFrame.new(-64.9130707, 76.0550003, -53.8749199, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2806. o219.BottomSurface = Enum.SurfaceType.Smooth
  2807. o219.TopSurface = Enum.SurfaceType.Smooth
  2808. o219.Position = Vector3.new(-64.9130707, 76.0550003, -53.8749199)
  2809. o220.Name = "FallDamage"
  2810. o220.Parent = o219
  2811. table.insert(cors,coroutine.create(function()
  2812. wait()
  2813. runDummyScript(function()
  2814. fallTime = 0
  2815. while true do
  2816. x = wait()
  2817. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2818. fallTime = fallTime + x
  2819. end
  2820. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2821. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2822. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2823. end
  2824. fallTime = 0
  2825. end
  2826. end
  2827. end,o220)
  2828. end))
  2829. o221.Name = "MinFallTime"
  2830. o221.Parent = o220
  2831. o221.Value = 0.6
  2832. o222.Name = "R15FallDamage"
  2833. o222.Parent = o219
  2834. table.insert(cors,coroutine.create(function()
  2835. wait()
  2836. runDummyScript(function()
  2837. fallTime = 0
  2838. while true do
  2839. x = wait()
  2840. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2841. fallTime = fallTime + x
  2842. end
  2843. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2844. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2845. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2846. end
  2847. fallTime = 0
  2848. end
  2849. end
  2850. end,o222)
  2851. end))
  2852. o223.Name = "MinFallTime"
  2853. o223.Parent = o222
  2854. o223.Value = 0.6
  2855. o224.Parent = o1
  2856. o224.Material = Enum.Material.Concrete
  2857. o224.Position = Vector3.new(9.01189995, 76.0550003, -13.469883)
  2858. o224.Anchored = true
  2859. o224.Size = Vector3.new(12.229969, 0.0500000007, 206.179993)
  2860. o224.CFrame = CFrame.new(9.01189995, 76.0550003, -13.469883, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2861. o224.BottomSurface = Enum.SurfaceType.Smooth
  2862. o224.TopSurface = Enum.SurfaceType.Smooth
  2863. o224.Position = Vector3.new(9.01189995, 76.0550003, -13.469883)
  2864. o225.Name = "FallDamage"
  2865. o225.Parent = o224
  2866. table.insert(cors,coroutine.create(function()
  2867. wait()
  2868. runDummyScript(function()
  2869. fallTime = 0
  2870. while true do
  2871. x = wait()
  2872. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2873. fallTime = fallTime + x
  2874. end
  2875. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2876. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2877. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2878. end
  2879. fallTime = 0
  2880. end
  2881. end
  2882. end,o225)
  2883. end))
  2884. o226.Name = "MinFallTime"
  2885. o226.Parent = o225
  2886. o226.Value = 0.6
  2887. o227.Name = "R15FallDamage"
  2888. o227.Parent = o224
  2889. table.insert(cors,coroutine.create(function()
  2890. wait()
  2891. runDummyScript(function()
  2892. fallTime = 0
  2893. while true do
  2894. x = wait()
  2895. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2896. fallTime = fallTime + x
  2897. end
  2898. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2899. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2900. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2901. end
  2902. fallTime = 0
  2903. end
  2904. end
  2905. end,o227)
  2906. end))
  2907. o228.Name = "MinFallTime"
  2908. o228.Parent = o227
  2909. o228.Value = 0.6
  2910. o229.Parent = o1
  2911. o229.Material = Enum.Material.Concrete
  2912. o229.Position = Vector3.new(-109.733047, 76.0550003, -57.5199509)
  2913. o229.Anchored = true
  2914. o229.Size = Vector3.new(105.839882, 0.0500000007, 12.3800058)
  2915. o229.CFrame = CFrame.new(-109.733047, 76.0550003, -57.5199509, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2916. o229.BottomSurface = Enum.SurfaceType.Smooth
  2917. o229.TopSurface = Enum.SurfaceType.Smooth
  2918. o229.Position = Vector3.new(-109.733047, 76.0550003, -57.5199509)
  2919. o230.Name = "FallDamage"
  2920. o230.Parent = o229
  2921. table.insert(cors,coroutine.create(function()
  2922. wait()
  2923. runDummyScript(function()
  2924. fallTime = 0
  2925. while true do
  2926. x = wait()
  2927. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2928. fallTime = fallTime + x
  2929. end
  2930. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2931. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2932. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2933. end
  2934. fallTime = 0
  2935. end
  2936. end
  2937. end,o230)
  2938. end))
  2939. o231.Name = "MinFallTime"
  2940. o231.Parent = o230
  2941. o231.Value = 0.6
  2942. o232.Name = "R15FallDamage"
  2943. o232.Parent = o229
  2944. table.insert(cors,coroutine.create(function()
  2945. wait()
  2946. runDummyScript(function()
  2947. fallTime = 0
  2948. while true do
  2949. x = wait()
  2950. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2951. fallTime = fallTime + x
  2952. end
  2953. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2954. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2955. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2956. end
  2957. fallTime = 0
  2958. end
  2959. end
  2960. end,o232)
  2961. end))
  2962. o233.Name = "MinFallTime"
  2963. o233.Parent = o232
  2964. o233.Value = 0.6
  2965. o234.Parent = o1
  2966. o234.Material = Enum.Material.Concrete
  2967. o234.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
  2968. o234.Anchored = true
  2969. o234.Size = Vector3.new(74.6799774, 0.0500000007, 11.8200006)
  2970. o234.CFrame = CFrame.new(-22.2131042, 76.0550003, -5.96987772, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2971. o234.BottomSurface = Enum.SurfaceType.Smooth
  2972. o234.TopSurface = Enum.SurfaceType.Smooth
  2973. o234.Position = Vector3.new(-22.2131042, 76.0550003, -5.96987772)
  2974. o235.Name = "FallDamage"
  2975. o235.Parent = o234
  2976. table.insert(cors,coroutine.create(function()
  2977. wait()
  2978. runDummyScript(function()
  2979. fallTime = 0
  2980. while true do
  2981. x = wait()
  2982. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  2983. fallTime = fallTime + x
  2984. end
  2985. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  2986. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  2987. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  2988. end
  2989. fallTime = 0
  2990. end
  2991. end
  2992. end,o235)
  2993. end))
  2994. o236.Name = "MinFallTime"
  2995. o236.Parent = o235
  2996. o236.Value = 0.6
  2997. o237.Name = "R15FallDamage"
  2998. o237.Parent = o234
  2999. table.insert(cors,coroutine.create(function()
  3000. wait()
  3001. runDummyScript(function()
  3002. fallTime = 0
  3003. while true do
  3004. x = wait()
  3005. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3006. fallTime = fallTime + x
  3007. end
  3008. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3009. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3010. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3011. end
  3012. fallTime = 0
  3013. end
  3014. end
  3015. end,o237)
  3016. end))
  3017. o238.Name = "MinFallTime"
  3018. o238.Parent = o237
  3019. o238.Value = 0.6
  3020. o239.Parent = o1
  3021. o239.Material = Enum.Material.Concrete
  3022. o239.Position = Vector3.new(-92.1615677, 45.1200027, 21.411644)
  3023. o239.Anchored = true
  3024. o239.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3025. o239.CFrame = CFrame.new(-92.1615677, 45.1200027, 21.411644, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3026. o239.BottomSurface = Enum.SurfaceType.Smooth
  3027. o239.TopSurface = Enum.SurfaceType.Smooth
  3028. o239.Position = Vector3.new(-92.1615677, 45.1200027, 21.411644)
  3029. o240.Name = "FallDamage"
  3030. o240.Parent = o239
  3031. table.insert(cors,coroutine.create(function()
  3032. wait()
  3033. runDummyScript(function()
  3034. fallTime = 0
  3035. while true do
  3036. x = wait()
  3037. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3038. fallTime = fallTime + x
  3039. end
  3040. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3041. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3042. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3043. end
  3044. fallTime = 0
  3045. end
  3046. end
  3047. end,o240)
  3048. end))
  3049. o241.Name = "MinFallTime"
  3050. o241.Parent = o240
  3051. o241.Value = 0.6
  3052. o242.Name = "R15FallDamage"
  3053. o242.Parent = o239
  3054. table.insert(cors,coroutine.create(function()
  3055. wait()
  3056. runDummyScript(function()
  3057. fallTime = 0
  3058. while true do
  3059. x = wait()
  3060. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3061. fallTime = fallTime + x
  3062. end
  3063. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3064. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3065. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3066. end
  3067. fallTime = 0
  3068. end
  3069. end
  3070. end,o242)
  3071. end))
  3072. o243.Name = "MinFallTime"
  3073. o243.Parent = o242
  3074. o243.Value = 0.6
  3075. o244.Parent = o1
  3076. o244.Material = Enum.Material.Concrete
  3077. o244.Position = Vector3.new(86.14151, 45.1200027, -145.092743)
  3078. o244.Anchored = true
  3079. o244.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3080. o244.CFrame = CFrame.new(86.14151, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3081. o244.BottomSurface = Enum.SurfaceType.Smooth
  3082. o244.TopSurface = Enum.SurfaceType.Smooth
  3083. o244.Position = Vector3.new(86.14151, 45.1200027, -145.092743)
  3084. o245.Name = "FallDamage"
  3085. o245.Parent = o244
  3086. table.insert(cors,coroutine.create(function()
  3087. wait()
  3088. runDummyScript(function()
  3089. fallTime = 0
  3090. while true do
  3091. x = wait()
  3092. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3093. fallTime = fallTime + x
  3094. end
  3095. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3096. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3097. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3098. end
  3099. fallTime = 0
  3100. end
  3101. end
  3102. end,o245)
  3103. end))
  3104. o246.Name = "MinFallTime"
  3105. o246.Parent = o245
  3106. o246.Value = 0.6
  3107. o247.Name = "R15FallDamage"
  3108. o247.Parent = o244
  3109. table.insert(cors,coroutine.create(function()
  3110. wait()
  3111. runDummyScript(function()
  3112. fallTime = 0
  3113. while true do
  3114. x = wait()
  3115. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3116. fallTime = fallTime + x
  3117. end
  3118. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3119. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3120. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3121. end
  3122. fallTime = 0
  3123. end
  3124. end
  3125. end,o247)
  3126. end))
  3127. o248.Name = "MinFallTime"
  3128. o248.Parent = o247
  3129. o248.Value = 0.6
  3130. o249.Parent = o1
  3131. o249.Material = Enum.Material.Concrete
  3132. o249.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
  3133. o249.Anchored = true
  3134. o249.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3135. o249.CFrame = CFrame.new(-127.329193, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3136. o249.BottomSurface = Enum.SurfaceType.Smooth
  3137. o249.TopSurface = Enum.SurfaceType.Smooth
  3138. o249.Position = Vector3.new(-127.329193, 45.1200027, -145.092743)
  3139. o250.Name = "FallDamage"
  3140. o250.Parent = o249
  3141. table.insert(cors,coroutine.create(function()
  3142. wait()
  3143. runDummyScript(function()
  3144. fallTime = 0
  3145. while true do
  3146. x = wait()
  3147. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3148. fallTime = fallTime + x
  3149. end
  3150. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3151. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3152. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3153. end
  3154. fallTime = 0
  3155. end
  3156. end
  3157. end,o250)
  3158. end))
  3159. o251.Name = "MinFallTime"
  3160. o251.Parent = o250
  3161. o251.Value = 0.6
  3162. o252.Name = "R15FallDamage"
  3163. o252.Parent = o249
  3164. table.insert(cors,coroutine.create(function()
  3165. wait()
  3166. runDummyScript(function()
  3167. fallTime = 0
  3168. while true do
  3169. x = wait()
  3170. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3171. fallTime = fallTime + x
  3172. end
  3173. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3174. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3175. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3176. end
  3177. fallTime = 0
  3178. end
  3179. end
  3180. end,o252)
  3181. end))
  3182. o253.Name = "MinFallTime"
  3183. o253.Parent = o252
  3184. o253.Value = 0.6
  3185. o254.Parent = o1
  3186. o254.Material = Enum.Material.Concrete
  3187. o254.Position = Vector3.new(27.7273483, 45.1200027, -108.576645)
  3188. o254.Anchored = true
  3189. o254.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3190. o254.CFrame = CFrame.new(27.7273483, 45.1200027, -108.576645, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3191. o254.BottomSurface = Enum.SurfaceType.Smooth
  3192. o254.TopSurface = Enum.SurfaceType.Smooth
  3193. o254.Position = Vector3.new(27.7273483, 45.1200027, -108.576645)
  3194. o255.Name = "FallDamage"
  3195. o255.Parent = o254
  3196. table.insert(cors,coroutine.create(function()
  3197. wait()
  3198. runDummyScript(function()
  3199. fallTime = 0
  3200. while true do
  3201. x = wait()
  3202. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3203. fallTime = fallTime + x
  3204. end
  3205. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3206. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3207. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3208. end
  3209. fallTime = 0
  3210. end
  3211. end
  3212. end,o255)
  3213. end))
  3214. o256.Name = "MinFallTime"
  3215. o256.Parent = o255
  3216. o256.Value = 0.6
  3217. o257.Name = "R15FallDamage"
  3218. o257.Parent = o254
  3219. table.insert(cors,coroutine.create(function()
  3220. wait()
  3221. runDummyScript(function()
  3222. fallTime = 0
  3223. while true do
  3224. x = wait()
  3225. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3226. fallTime = fallTime + x
  3227. end
  3228. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3229. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3230. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3231. end
  3232. fallTime = 0
  3233. end
  3234. end
  3235. end,o257)
  3236. end))
  3237. o258.Name = "MinFallTime"
  3238. o258.Parent = o257
  3239. o258.Value = 0.6
  3240. o259.Parent = o1
  3241. o259.Material = Enum.Material.Concrete
  3242. o259.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
  3243. o259.Anchored = true
  3244. o259.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3245. o259.CFrame = CFrame.new(-12.3157883, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3246. o259.BottomSurface = Enum.SurfaceType.Smooth
  3247. o259.TopSurface = Enum.SurfaceType.Smooth
  3248. o259.Position = Vector3.new(-12.3157883, 45.1200027, -145.092743)
  3249. o260.Name = "FallDamage"
  3250. o260.Parent = o259
  3251. table.insert(cors,coroutine.create(function()
  3252. wait()
  3253. runDummyScript(function()
  3254. fallTime = 0
  3255. while true do
  3256. x = wait()
  3257. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3258. fallTime = fallTime + x
  3259. end
  3260. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3261. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3262. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3263. end
  3264. fallTime = 0
  3265. end
  3266. end
  3267. end,o260)
  3268. end))
  3269. o261.Name = "MinFallTime"
  3270. o261.Parent = o260
  3271. o261.Value = 0.6
  3272. o262.Name = "R15FallDamage"
  3273. o262.Parent = o259
  3274. table.insert(cors,coroutine.create(function()
  3275. wait()
  3276. runDummyScript(function()
  3277. fallTime = 0
  3278. while true do
  3279. x = wait()
  3280. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3281. fallTime = fallTime + x
  3282. end
  3283. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3284. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3285. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3286. end
  3287. fallTime = 0
  3288. end
  3289. end
  3290. end,o262)
  3291. end))
  3292. o263.Name = "MinFallTime"
  3293. o263.Parent = o262
  3294. o263.Value = 0.6
  3295. o264.Parent = o1
  3296. o264.Material = Enum.Material.Concrete
  3297. o264.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
  3298. o264.Anchored = true
  3299. o264.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3300. o264.CFrame = CFrame.new(-185.743347, 45.1200027, -108.576645, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3301. o264.BottomSurface = Enum.SurfaceType.Smooth
  3302. o264.TopSurface = Enum.SurfaceType.Smooth
  3303. o264.Position = Vector3.new(-185.743347, 45.1200027, -108.576645)
  3304. o265.Name = "FallDamage"
  3305. o265.Parent = o264
  3306. table.insert(cors,coroutine.create(function()
  3307. wait()
  3308. runDummyScript(function()
  3309. fallTime = 0
  3310. while true do
  3311. x = wait()
  3312. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3313. fallTime = fallTime + x
  3314. end
  3315. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3316. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3317. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3318. end
  3319. fallTime = 0
  3320. end
  3321. end
  3322. end,o265)
  3323. end))
  3324. o266.Name = "MinFallTime"
  3325. o266.Parent = o265
  3326. o266.Value = 0.6
  3327. o267.Name = "R15FallDamage"
  3328. o267.Parent = o264
  3329. table.insert(cors,coroutine.create(function()
  3330. wait()
  3331. runDummyScript(function()
  3332. fallTime = 0
  3333. while true do
  3334. x = wait()
  3335. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3336. fallTime = fallTime + x
  3337. end
  3338. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3339. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3340. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3341. end
  3342. fallTime = 0
  3343. end
  3344. end
  3345. end,o267)
  3346. end))
  3347. o268.Name = "MinFallTime"
  3348. o268.Parent = o267
  3349. o268.Value = 0.6
  3350. o269.Parent = o1
  3351. o269.Material = Enum.Material.Concrete
  3352. o269.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
  3353. o269.Anchored = true
  3354. o269.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3355. o269.CFrame = CFrame.new(-148.426727, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3356. o269.BottomSurface = Enum.SurfaceType.Smooth
  3357. o269.TopSurface = Enum.SurfaceType.Smooth
  3358. o269.Position = Vector3.new(-148.426727, 45.1200027, -77.5956879)
  3359. o270.Name = "FallDamage"
  3360. o270.Parent = o269
  3361. table.insert(cors,coroutine.create(function()
  3362. wait()
  3363. runDummyScript(function()
  3364. fallTime = 0
  3365. while true do
  3366. x = wait()
  3367. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3368. fallTime = fallTime + x
  3369. end
  3370. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3371. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3372. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3373. end
  3374. fallTime = 0
  3375. end
  3376. end
  3377. end,o270)
  3378. end))
  3379. o271.Name = "MinFallTime"
  3380. o271.Parent = o270
  3381. o271.Value = 0.6
  3382. o272.Name = "R15FallDamage"
  3383. o272.Parent = o269
  3384. table.insert(cors,coroutine.create(function()
  3385. wait()
  3386. runDummyScript(function()
  3387. fallTime = 0
  3388. while true do
  3389. x = wait()
  3390. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3391. fallTime = fallTime + x
  3392. end
  3393. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3394. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3395. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3396. end
  3397. fallTime = 0
  3398. end
  3399. end
  3400. end,o272)
  3401. end))
  3402. o273.Name = "MinFallTime"
  3403. o273.Parent = o272
  3404. o273.Value = 0.6
  3405. o274.Parent = o1
  3406. o274.Material = Enum.Material.Concrete
  3407. o274.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
  3408. o274.Anchored = true
  3409. o274.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3410. o274.CFrame = CFrame.new(65.0439682, 45.1200027, -77.5956879, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3411. o274.BottomSurface = Enum.SurfaceType.Smooth
  3412. o274.TopSurface = Enum.SurfaceType.Smooth
  3413. o274.Position = Vector3.new(65.0439682, 45.1200027, -77.5956879)
  3414. o275.Name = "FallDamage"
  3415. o275.Parent = o274
  3416. table.insert(cors,coroutine.create(function()
  3417. wait()
  3418. runDummyScript(function()
  3419. fallTime = 0
  3420. while true do
  3421. x = wait()
  3422. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3423. fallTime = fallTime + x
  3424. end
  3425. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3426. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3427. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3428. end
  3429. fallTime = 0
  3430. end
  3431. end
  3432. end,o275)
  3433. end))
  3434. o276.Name = "MinFallTime"
  3435. o276.Parent = o275
  3436. o276.Value = 0.6
  3437. o277.Name = "R15FallDamage"
  3438. o277.Parent = o274
  3439. table.insert(cors,coroutine.create(function()
  3440. wait()
  3441. runDummyScript(function()
  3442. fallTime = 0
  3443. while true do
  3444. x = wait()
  3445. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3446. fallTime = fallTime + x
  3447. end
  3448. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3449. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3450. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3451. end
  3452. fallTime = 0
  3453. end
  3454. end
  3455. end,o277)
  3456. end))
  3457. o278.Name = "MinFallTime"
  3458. o278.Parent = o277
  3459. o278.Value = 0.6
  3460. o279.Parent = o1
  3461. o279.Material = Enum.Material.Concrete
  3462. o279.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
  3463. o279.Anchored = true
  3464. o279.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3465. o279.CFrame = CFrame.new(130.535828, 45.1200027, 74.1521149, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3466. o279.BottomSurface = Enum.SurfaceType.Smooth
  3467. o279.TopSurface = Enum.SurfaceType.Smooth
  3468. o279.Position = Vector3.new(130.535828, 45.1200027, 74.1521149)
  3469. o280.Name = "FallDamage"
  3470. o280.Parent = o279
  3471. table.insert(cors,coroutine.create(function()
  3472. wait()
  3473. runDummyScript(function()
  3474. fallTime = 0
  3475. while true do
  3476. x = wait()
  3477. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3478. fallTime = fallTime + x
  3479. end
  3480. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3481. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3482. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3483. end
  3484. fallTime = 0
  3485. end
  3486. end
  3487. end,o280)
  3488. end))
  3489. o281.Name = "MinFallTime"
  3490. o281.Parent = o280
  3491. o281.Value = 0.6
  3492. o282.Name = "R15FallDamage"
  3493. o282.Parent = o279
  3494. table.insert(cors,coroutine.create(function()
  3495. wait()
  3496. runDummyScript(function()
  3497. fallTime = 0
  3498. while true do
  3499. x = wait()
  3500. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3501. fallTime = fallTime + x
  3502. end
  3503. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3504. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3505. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3506. end
  3507. fallTime = 0
  3508. end
  3509. end
  3510. end,o282)
  3511. end))
  3512. o283.Name = "MinFallTime"
  3513. o283.Parent = o282
  3514. o283.Value = 0.6
  3515. o284.Parent = o1
  3516. o284.Material = Enum.Material.Concrete
  3517. o284.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
  3518. o284.Anchored = true
  3519. o284.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3520. o284.CFrame = CFrame.new(29.7244339, 45.1200027, -26.2388458, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3521. o284.BottomSurface = Enum.SurfaceType.Smooth
  3522. o284.TopSurface = Enum.SurfaceType.Smooth
  3523. o284.Position = Vector3.new(29.7244339, 45.1200027, -26.2388458)
  3524. o285.Name = "FallDamage"
  3525. o285.Parent = o284
  3526. table.insert(cors,coroutine.create(function()
  3527. wait()
  3528. runDummyScript(function()
  3529. fallTime = 0
  3530. while true do
  3531. x = wait()
  3532. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3533. fallTime = fallTime + x
  3534. end
  3535. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3536. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3537. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3538. end
  3539. fallTime = 0
  3540. end
  3541. end
  3542. end,o285)
  3543. end))
  3544. o286.Name = "MinFallTime"
  3545. o286.Parent = o285
  3546. o286.Value = 0.6
  3547. o287.Name = "R15FallDamage"
  3548. o287.Parent = o284
  3549. table.insert(cors,coroutine.create(function()
  3550. wait()
  3551. runDummyScript(function()
  3552. fallTime = 0
  3553. while true do
  3554. x = wait()
  3555. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3556. fallTime = fallTime + x
  3557. end
  3558. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3559. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3560. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3561. end
  3562. fallTime = 0
  3563. end
  3564. end
  3565. end,o287)
  3566. end))
  3567. o288.Name = "MinFallTime"
  3568. o288.Parent = o287
  3569. o288.Value = 0.6
  3570. o289.Parent = o1
  3571. o289.Material = Enum.Material.Concrete
  3572. o289.Position = Vector3.new(142.738083, 45.1200027, -145.092743)
  3573. o289.Anchored = true
  3574. o289.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3575. o289.CFrame = CFrame.new(142.738083, 45.1200027, -145.092743, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3576. o289.BottomSurface = Enum.SurfaceType.Smooth
  3577. o289.TopSurface = Enum.SurfaceType.Smooth
  3578. o289.Position = Vector3.new(142.738083, 45.1200027, -145.092743)
  3579. o290.Name = "FallDamage"
  3580. o290.Parent = o289
  3581. table.insert(cors,coroutine.create(function()
  3582. wait()
  3583. runDummyScript(function()
  3584. fallTime = 0
  3585. while true do
  3586. x = wait()
  3587. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3588. fallTime = fallTime + x
  3589. end
  3590. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3591. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3592. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3593. end
  3594. fallTime = 0
  3595. end
  3596. end
  3597. end,o290)
  3598. end))
  3599. o291.Name = "MinFallTime"
  3600. o291.Parent = o290
  3601. o291.Value = 0.6
  3602. o292.Name = "R15FallDamage"
  3603. o292.Parent = o289
  3604. table.insert(cors,coroutine.create(function()
  3605. wait()
  3606. runDummyScript(function()
  3607. fallTime = 0
  3608. while true do
  3609. x = wait()
  3610. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3611. fallTime = fallTime + x
  3612. end
  3613. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3614. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3615. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3616. end
  3617. fallTime = 0
  3618. end
  3619. end
  3620. end,o292)
  3621. end))
  3622. o293.Name = "MinFallTime"
  3623. o293.Parent = o292
  3624. o293.Value = 0.6
  3625. o294.Parent = o1
  3626. o294.Material = Enum.Material.Concrete
  3627. o294.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
  3628. o294.Anchored = true
  3629. o294.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3630. o294.CFrame = CFrame.new(-17.8231354, 45.1200027, -28.9236755, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3631. o294.BottomSurface = Enum.SurfaceType.Smooth
  3632. o294.TopSurface = Enum.SurfaceType.Smooth
  3633. o294.Position = Vector3.new(-17.8231354, 45.1200027, -28.9236755)
  3634. o295.Name = "FallDamage"
  3635. o295.Parent = o294
  3636. table.insert(cors,coroutine.create(function()
  3637. wait()
  3638. runDummyScript(function()
  3639. fallTime = 0
  3640. while true do
  3641. x = wait()
  3642. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3643. fallTime = fallTime + x
  3644. end
  3645. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3646. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3647. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3648. end
  3649. fallTime = 0
  3650. end
  3651. end
  3652. end,o295)
  3653. end))
  3654. o296.Name = "MinFallTime"
  3655. o296.Parent = o295
  3656. o296.Value = 0.6
  3657. o297.Name = "R15FallDamage"
  3658. o297.Parent = o294
  3659. table.insert(cors,coroutine.create(function()
  3660. wait()
  3661. runDummyScript(function()
  3662. fallTime = 0
  3663. while true do
  3664. x = wait()
  3665. if script.Parent.UpperTorso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3666. fallTime = fallTime + x
  3667. end
  3668. if script.Parent.UpperTorso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3669. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3670. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3671. end
  3672. fallTime = 0
  3673. end
  3674. end
  3675. end,o297)
  3676. end))
  3677. o298.Name = "MinFallTime"
  3678. o298.Parent = o297
  3679. o298.Value = 0.6
  3680. o299.Parent = o1
  3681. o299.Material = Enum.Material.Concrete
  3682. o299.Position = Vector3.new(-64.6892242, 45.1200027, 49.8088226)
  3683. o299.Anchored = true
  3684. o299.Size = Vector3.new(7.96000195, 89.2400055, 9.83999825)
  3685. o299.CFrame = CFrame.new(-64.6892242, 45.1200027, 49.8088226, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  3686. o299.BottomSurface = Enum.SurfaceType.Smooth
  3687. o299.TopSurface = Enum.SurfaceType.Smooth
  3688. o299.Position = Vector3.new(-64.6892242, 45.1200027, 49.8088226)
  3689. o300.Name = "FallDamage"
  3690. o300.Parent = o299
  3691. table.insert(cors,coroutine.create(function()
  3692. wait()
  3693. runDummyScript(function()
  3694. fallTime = 0
  3695. while true do
  3696. x = wait()
  3697. if script.Parent.Torso.Velocity.Y <= -10 then --Finds whether or not the player has begun falling and starts a timer
  3698. fallTime = fallTime + x
  3699. end
  3700. if script.Parent.Torso.Velocity.Y > -10 then --Finds when the player has stopped falling
  3701. if fallTime >=script.MinFallTime.Value then --Finds whether or not the player has been falling long enough to take damage
  3702. script.Parent.Humanoid:TakeDamage(fallTime * 25) --Deals damage directly proportional to falling time; can simply change the 50 to another factor balance it differently
  3703. end
  3704. fallTime = 0
  3705. end
  3706. end
  3707. end,o300)
  3708. end))
  3709. o301.Name = "MinFallTime"
  3710. o301.Parent = o300
  3711. o301.Value = 0.6
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