Guest User

It doesn't work D:

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Jul 19th, 2012
47
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  1. video::ITexture *eyehole_texture =
  2.     gamedef->getTextureSource()->getTextureRaw("eyehole.png");
  3. if(eyehole_texture)
  4. {
  5.     const video::SColor color(255,255,255,255);
  6.     const video::SColor colors[] = {color,color,color,color};
  7.     core::rect<s32> rect(0,0,500,500);
  8.     driver->draw2DImage(eyehole_texture, rect,
  9.             core::rect<s32>(core::position2d<s32>(0,0),
  10.             core::dimension2di(eyehole_texture->getOriginalSize())),
  11.             NULL, colors, true);
  12.             }
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