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k2bi_YT

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Jun 3rd, 2021
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  1. #define SLOT_DROPS 500
  2.  
  3. new Float:RdonPickups[][] =
  4. {
  5.     {0.1},{0.2},{0.3},{0.4},
  6.     {0.5},{0.6},{0.7},{0.8},
  7.     {0.9},{1.0},{1.2},{1.3},
  8.     {1.4},{1.5},{1.6},{1.7},
  9.     {1.8},{1.9},{2.0},{2.1},
  10.     {2.2},{2.3},{2.4},{2.5},
  11.     {2.6},{2.7},{2.8},
  12.     //
  13.     {-0.1},{-0.2},{-0.3},{-0.4},
  14.     {-0.5},{-0.6},{-0.7},{-0.8},
  15.     {-0.9},{-1.0},{-1.2},{-1.3},
  16.     {-1.4},{-1.5},{-1.6},{-1.7},
  17.     {-1.8},{-1.9},{-2.0},{-2.1},
  18.     {-2.2},{-2.3},{-2.4},{-2.5},
  19.     {-2.6},{-2.7},{-2.8}
  20. };
  21.  
  22. new PickupDrop[SLOT_DROPS][27];
  23.  
  24.  
  25. //Aqui deve ser inserido quando o player morrer
  26. for(new i = 0; i < SLOT_DROPS; ++i)
  27. {
  28.     if(PickupDrop[i][0] == 0)
  29.     {
  30.         PickupDrop[i][0] = 1;
  31.         for(new drops = 1; drops < 27; ++drops){PickupDrop[i][drops] = CreateDynamicPickup(DROP_ID, 23, x+(RdonPickups[random(sizeof(RdonPickups))][0]),y-(RdonPickups[random(sizeof(RdonPickups))][0]),z-0.4, 0, 0);}
  32.         break;
  33.     }
  34. }
  35.  
  36. //'PickupDrop[i][0]' deve ser definida a 0 quando o jogador pegar o drop do chao ( PickupDrop[i][0] = 0;)
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