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- #define SLOT_DROPS 500
- new Float:RdonPickups[][] =
- {
- {0.1},{0.2},{0.3},{0.4},
- {0.5},{0.6},{0.7},{0.8},
- {0.9},{1.0},{1.2},{1.3},
- {1.4},{1.5},{1.6},{1.7},
- {1.8},{1.9},{2.0},{2.1},
- {2.2},{2.3},{2.4},{2.5},
- {2.6},{2.7},{2.8},
- //
- {-0.1},{-0.2},{-0.3},{-0.4},
- {-0.5},{-0.6},{-0.7},{-0.8},
- {-0.9},{-1.0},{-1.2},{-1.3},
- {-1.4},{-1.5},{-1.6},{-1.7},
- {-1.8},{-1.9},{-2.0},{-2.1},
- {-2.2},{-2.3},{-2.4},{-2.5},
- {-2.6},{-2.7},{-2.8}
- };
- new PickupDrop[SLOT_DROPS][27];
- //Aqui deve ser inserido quando o player morrer
- for(new i = 0; i < SLOT_DROPS; ++i)
- {
- if(PickupDrop[i][0] == 0)
- {
- PickupDrop[i][0] = 1;
- for(new drops = 1; drops < 27; ++drops){PickupDrop[i][drops] = CreateDynamicPickup(DROP_ID, 23, x+(RdonPickups[random(sizeof(RdonPickups))][0]),y-(RdonPickups[random(sizeof(RdonPickups))][0]),z-0.4, 0, 0);}
- break;
- }
- }
- //'PickupDrop[i][0]' deve ser definida a 0 quando o jogador pegar o drop do chao ( PickupDrop[i][0] = 0;)
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