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CREAMPAN0408

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Mar 26th, 2019
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  1. on rightclick holding wooden sword:
  2. name of held item contains "&7&l斬撃の剣"
  3. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  4. if {_cooldown} is less than 20 seconds:
  5. message "<pink>%difference between 10 seconds and {_cooldown}% <white>秒後に使用可能"
  6. stop
  7. loop living entities in radius 3 of player:
  8. loop-entity is not player
  9. loop-entity is target entity
  10. set {Slash.%player%.lastused} to now
  11. play "entity_player_attack_crit" to player at volume 10
  12. set {_target} to location of loop-entity
  13. set pitch of {_target} to -90
  14. teleport loop-entity to {_target}
  15. if {combo.%player%} is more than 0:
  16. set {_damage} to 1 * (0+{combo.%player%}/8)
  17. damage loop-entity by {_damage} heart
  18. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  19. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  20. push loop-entity upwards at speed 1
  21. set {combo.%player%} to {combo.%player%} + 1
  22. else:
  23. damage loop-entity by 1 heart
  24. push loop-entity upwards at speed 1
  25. set {combo.%player%} to 1
  26. set {_combo} to {combo.%player%}
  27. wait 20 ticks
  28. if {_combo} is {combo.%player%}:
  29. set {combo.%player%} to 0
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