SHARE
TWEET

My player Log

a guest Jan 24th, 2020 100 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Mono path[0] = 'L:/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'L:/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6.     Version:  Direct3D 11.0 [level 11.1]
  7.     Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  8.     Vendor:  
  9.     VRAM:     11127 MB
  10.     Driver:   26.21.14.3648
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in  1.722 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 22.493800 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 12:11:52 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 6 worker threads for Enlighten.
  31.   Thread -> id: 3f78 -> priority: 1
  32.   Thread -> id: 364c -> priority: 1
  33.   Thread -> id: 5b6c -> priority: 1
  34.   Thread -> id: 3160 -> priority: 1
  35.   Thread -> id: 585c -> priority: 1
  36.   Thread -> id: 46c -> priority: 1
  37. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  38. Fallback handler could not load library L:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39. Fallback handler could not load library L:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  40. Fallback handler could not load library L:/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  41.  
  42. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174498.
  43. Total: 323.400500 ms (FindLiveObjects: 10.649800 ms CreateObjectMapping: 21.246800 ms MarkObjects: 290.965500 ms  DeleteObjects: 0.538100 ms)
  44.  
  45. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Uma operação de bloqueio foi interrompida por uma chamada a WSACancelBlockingCall.
  46. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  47.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  48. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Uma operação de bloqueio foi interrompida por uma chamada a WSACancelBlockingCall.
  49. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  50.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  51. [SFS - ERROR] [TCPSocketLayer] General error reading data from socket: Unable to read data from the transport connection: Uma operação de bloqueio foi interrompida por uma chamada a WSACancelBlockingCall.
  52. .   at System.Net.Sockets.NetworkStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 size) [0x000e2] in <0079a30f96a047348857e1cecc6c638a>:0
  53.   at Sfs2X.Core.Sockets.TCPSocketLayer.Read () [0x0003a] in <9bfe5727c1e148feb52fa1397dabf0b5>:0
  54. Tamer ID: 323588
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  57.  
  58. Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
  59.  
  60. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175759.
  61. Total: 306.469900 ms (FindLiveObjects: 11.294300 ms CreateObjectMapping: 13.929800 ms MarkObjects: 280.921200 ms  DeleteObjects: 0.324100 ms)
  62.  
  63. Join 1024
  64.  
  65. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  66.  
  67. Unloading 8 Unused Serialized files (Serialized files now loaded: 8)
  68.  
  69. Unloading 657 unused Assets to reduce memory usage. Loaded Objects now: 186699.
  70. Total: 304.755000 ms (FindLiveObjects: 8.661400 ms CreateObjectMapping: 16.520900 ms MarkObjects: 278.347200 ms  DeleteObjects: 1.225200 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 186725.
  75. Total: 316.155600 ms (FindLiveObjects: 7.756200 ms CreateObjectMapping: 13.879900 ms MarkObjects: 294.183300 ms  DeleteObjects: 0.335900 ms)
  76.  
  77. Unloading 0 Unused Serialized files (Serialized files now loaded: 8)
  78.  
  79. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 186725.
  80. Total: 303.641000 ms (FindLiveObjects: 7.292100 ms CreateObjectMapping: 13.457900 ms MarkObjects: 282.525000 ms  DeleteObjects: 0.365400 ms)
  81.  
  82. Join 1024
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
Top