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- Attracting shit:
- Base % Is 30
- Lots of blood/gore tacks on 10
- Noise rated from high, mid, and low: 30, 20, and 10 respectively.
- http://pastebin.com/FdjTBLEq
- Needs:
- At least One meal every day, or suffer a +1 insight . Starvation sets in after a week, fortunately.
- One drink every day, or +1 insight. At three days, +5 insight, dehydration sets in.
- A good night's rest or suffer +2 insight
- Stressful days=+5 insight
- Catastrophic days=+10 Insight
- Good days= -5 insight
- Great days=-10 insight.
- Loot
- Roll 1d20
- http://wiki.greenbriergames.com/mediawiki/index.php?title=Zrpg_Environment#Table_Random_Gear_by_type
- 10: Scavenged Foods, Scavenged Clothing (1d3)
- 15: Scavenged Fuel, Scavenged Drugs, Bags, Electronics, Professional equipment, Survival Gear, Weapon accessories, Simple weapons, Simple Firearms (1d9)
- 20: Handguns, Rifles
- 25: Longarms general, Explosives
- 30: Heavy weapons
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