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- Techshamans and Techtriads, the offense battlers of the Deck
- Techshaman, Pyre Fighter (Tahu, Toha of Fire)
- FIRE/Pyro/Link/Effect
- 600ATK/Link-1 (Bottom Left)
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. If another “Techshaman” monster you control is targeted for an attack: You can make this card the attack target instead, and if you do, this card cannot be destroyed by that battle. You can target 1 monster your opponent controls; destroy it. You can only use each effect of “Techshaman, Pyre Fighter” once per turn.
- True Techshaman, Pyre Master (Tahu Nuva, Toa of Fire)
- FIRE/Pyro/Link/Effect
- 1200ATK/Link-2 (Bottom Left, Bottom Right)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Pyro “Techshaman” monster as the entire Link Material. When a “Techshaman” monster is targeted for an attack: You can target another monster you control; it becomes the new attack target, and if you do, it cannot be destroyed by that battle. You can target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half of its ATK. You can only use each effect of “True Techshaman, Fire Master” once per turn.
- Techshaman, Aqua Surfer (Gali, Toha of Water)
- WATER/Aqua/Link/Effect
- 600ATK/Link-1(Right)
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. If this card would be targeted for an attack: You can place this card into the Spell/Trap Zone as a Continuous Spell, and if you do, return this card to a Main Monster Zone during the End Phase. When your opponent activates a card or effect on the field: You can return it to their hand. You can only use each effect of “Techshaman, Aqua Surfer” once per turn.
- True Techshaman, Aqua Diver (Gali Nuva, Toha of Water)
- WATER/Aqua/Link/Effect
- 1200ATK/Link-2 (Right, Left)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Aqua “Techshaman” monster as as the entire Link Material. If your “Techshaman” monster would be targeted for an attack: You can can place the targeted monster into the Spell/Trap Zone as a Continuous Spell, and if you do, return that card to a Main Monster Zone during the End Phase. When your opponent activates a card or effect on the field: You can return it to the bottom of their Deck. You can only use each effect of “Techshaman, Aqua Diver” once per turn.
- Techshaman, Gale Glider (Lewa, Toha of Air)
- WIND/Winged Beast/Link/Effect
- 600ATK/Link-1 (Right)
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. Unaffected by card effects that do not target it. You can target 1 card in your opponent’s Spell & Trap Zone: Destroy it. You can only use this effect of “Techshaman, Aero Glider” once per turn.
- True Techshaman, Gale Flyer (Lewa Nuva, Toha of Air)
- WIND/Winged Beast/Link/Effect
- 1200ATK/Link-2 (Right, Top)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Winged Beast “Techshaman” monster as the entire Link Material. “Techshaman” monsters are unaffected by card effects that do not target them, except for the effects of “Techshaman” cards. You can target up to 2 cards in your opponent’s Spell & Trap Zone: Destroy them. You can only use this effect of “True Techshaman, Aero Flyer” once per turn.
- Techshaman, Cold Blade (Kopaka, Toha of Ice)
- WATER/Warrior/Link/Effect
- 600ATK/Link-1 (Right)
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. Once per turn: You can look at 1 of your opponent’s set Spell/Traps. (Quick Effect): You can target your opponent’s monsters, up to the number of “Techshaman” monsters you control, change their battle positions. You can only use this effect of “Techshaman, Cold Blade” once per turn.
- True Techshaman, Cold Lance (Kopaka Nuva, Toha of Ice)
- WATER/Warrior/Link/Effect
- 1200ATK/Link-2 (Right, Top)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Warrior “Techshaman” monster as the entire Link Material. Once per turn: You can look at all of your opponent’s set Spell/Traps. (Quick Effect): You can target your opponent’s monsters, up to the number of “Techshaman” monsters you control, change their battle positions. Your opponent cannot activate cards or effects in response to this activation. You can only this effect of “True Techshaman, Cold Lance” once per turn.
- Techshaman, Rock Digger (Onua, Toha of Earth)
- EARTH/Beast-Warrior/Link/Effect
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. When this card battles an opponent’s monster: You can make this card gain ATK equal to the ATK of the monster it is battling. You can target 1 set card on your opponent’s field; send it to the GY. You can only use this effect of “Techshaman, Rock Digger” once per turn.
- True Techshaman, Rock Breaker (Onua Nuva, Toha of Earth)
- EARTH/Beast-Warrior/Link/Effect
- 1200ATK/Link-2 (Right, Top Left)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Beast-Warrior “Techshaman” monster as the entire Link Material. When your “Techshaman” monster battles an opponent’s monster: You can make that monster gain ATK equal to the ATK of the monster it is battling. You can target 1 set card on your opponent’s field or the top card of your opponent's Deck; send it to the GY. You can only use this effect of “Techshaman, Rock Breaker” once per turn.
- Techshaman, Dust Chaser (Pohatu, Toha of Stone)
- EARTH/Rock/Link/Effect
- 600ATK/Link-1 (Right)
- 1 “Techtribe” monster
- Cannot be used as Link Material the turn it is Link Summoned. If this card attacks, your opponent cannot activate any Spells/Traps until the end of the Damage Step. Once per turn: You can destroy as many Defense Position monsters on the field as possible. For the rest of this turn, monsters you control cannot attack, except “Techshaman” monsters.
- True Techshaman, Dust Treader (Pohatu Nuva, Toha of Stone)
- EARTH/Beast-Warrior/Link/Effect
- 1200ATK/Link-2 (Right, Top Left)
- 2 “Techtribe” monsters
- You can also Link Summon this card (from the Extra Deck) by using 1 Link-1 Rock “Techshaman” monster as the entire Link Material. When a “Techshaman” monster you control attacks, your opponent cannot activate any Spells/Traps until the end of the Damage Step. Once per turn: You can destroy as many of your opponent’s Defense Position monsters as possible. For the rest of this turn, monsters you control cannot attack, except “Techshaman” monsters.
- True Techshaman, Glow Guardna (Takunuva Toa of Light)
- LIGHT/Fairy/Link/Effect
- 1200ATK/Link-2 (Bottom Left, Right)
- 2 “Techvillage” or “Tech Elder” monster
- You can also Link Summon this card by banishing 1 "Techvillage" monster as the entire Link Material. "Techshaman" monsters you control gain 600 ATK. You can reduce the ATK of all monsters your opponent controls by 300 for each "Techshaman" card you control. You can only use this effect of "Shining Techshaman, Glow Guardna" once per turn.
- Techtriad Georuler (Akumai, Toa Kaita of Valor)
- Level 9/FIRE/Machine/Fusion/Effect
- 3600ATK/0DEF
- 3 “Techshaman” monsters with different Types
- Cannot be destroyed by battle. When this card attacks, your opponent cannot activate any cards or effects until the end of the Damage Step. Once per turn: You can send 1 monster your opponent controls to the GY. During the End Phase: You can send this card to the GY; and if you do, Special Summon 3 Link-1 “Techshaman” Link Monsters with different Types from your GY.
- True Techtriad Geoimperial (Akumai Nuva, Toa Kaita of Valor)
- Level 12/FIRE/Machine/Fusion/Effect
- 3600ATK/0DEF
- 3 “True Techshaman” monsters with different Types
- "True Techtriad" monsters cannot be destroyed by battle or by card effects. If a “True Techtriad” Fusion Monster attacks, your opponent cannot activate any cards or effects until the end of the Damage Step. Once per turn: You can send 1 monster your opponent controls to the GY; and if you do; inflict damage to your opponent equal to the ATK it had on the field. During the End Phase: You can send this card to the GY; and if you do, Special Summon 3 Link-2 “Techshaman” Link Monsters with different Types from your GY.
- Techtriad Stormspirit (Wairua, Toa Kaita of Wisdom)
- Level 9/WIND/Spellcaster/Fusion/Effect
- 3600ATK/0DEF
- 3 “Techshaman” monsters with different Types
- Cannot be targeted by card effects. While this card is on the field: Your opponent plays with their hand revealed. Once per turn: You can shuffle 1 Spell/Trap your opponent controls into the Deck. During the End Phase: You can send this card to the GY; and if you do, Special Summon 3 Link-1 “Techshaman” Link Monsters with different Types from your GY.
- True Techtriad Stormsoul (Wairua Nuva, Toa Kaita of Wisdom)
- Level 12/WIND/Spellcaster/Fusion/Effect
- 3600ATK/0DEF
- 3 “True Techshaman” monsters with different Types
- "True Techtriad" monsters are unaffected by other card effects, except “Techshaman” card effects. When this card is Fusion Summoned, you can activate this effect: While a "True Techtriad" monster is face-up on the field, your opponent plays with their hand revealed. Once per turn (Quick Effect): You can shuffle all Spells/Traps your opponent controls into their Deck. During the End Phase: You can send this card to the GY; and if you do, Special Summon 3 Link-2 “Techshaman” Link Monsters with different Types from your GY.
- "Techtribe Elders" The resource generators and supporters
- Techtribe Elder Pyre Bearer (Vakama)
- Level 4/FIRE/Pyro/Effect
- 0ATK/1200DEF
- When this card is added to your hand by the effect of a "Techtribe" card: Special Summon it. When this card is Summoned: You can set 1 “Techshaman Trinities” or "Techtribe Territory" from your Deck or GY to your field, but for the rest of this turn, you cannot Special Summon monsters from your Extra Deck, except “Techshaman” or "Techtriad" monsters. You can only use each effect of “Tech Elder Pyre Bearer" once per turn.
- Techtribe Elder Aqua Priestess (Nokama)
- Level 4/WATER/Aqua/Effect
- 0ATK/1200DEF
- When this card is sent to the GY: You can Special Summon it. You can send this card from your hand or field to the GY: Return 2 “Techshaman” Link or Fusion monsters from your GY to your Extra Deck, and if you do, draw 1 card. You can only use each effect of “Tech Elder Aqua Priestess” once per turn.
- Techtribe Elder Gale Hunter (Matau)
- Level 4/WIND/Winged Beast/Effect
- 0ATK/1200DEF
- If this card is Normal or Special Summoned: You can add 1 “Techtribe” card from your Deck to your hand, except “Techvillager Gale Hunter”. When your opponent activates a card or effect while you control a "Techshaman" or "Techtriad" monster (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, shuffle that card into your opponent's Deck.
- Techtribe Elder Cold Monk (Nuju)
- Level 4/WATER/Warrior/Effect
- 0ATK/1200DEF
- If this card is Normal or Special Summoned: You can Special Summon 1 “Techtribe” monster from your hand, except “Techvillager Cold Monk”. When this card is used as Link Material for a "Techshaman" monster: You can send 1 "Techtribe" card to your GY. You can only use each effect of "Techtribe Elder Cold Monk" once per turn.
- Techtribe Elder Rock Craftsman (Whenua)
- Level 4/EARTH/Beast-Warrior/Effect
- 0ATK/1200DEF
- When a "Techtribe" monster is sent to the GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can Special Summon 1 “Techtribe” monster from your GY, except "Techtribe Elder Rock Craftsman", but banish it when it leaves the field. You can only use each effect of "Techtribe Elder Rock Craftsman" once per turn.
- Techtribe Elder Sand Nomad (Onewa)
- Level 4/EARTH/Rock/Effect
- 300ATK/0DEF
- If this card is Normal or Special Summoned: You can add 1 “Techtribe” card from your GY, or 1 such card that is banished, to your hand. When your opponent activates a card or effect that targets a card(s) you control, while you control a "Techshaman" or "Techtriad" monster (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.
- "Techtribe Territory"
- Field Spell
- When a "Techtribe" or "Tech Shaman" monster is Summoned: You can pay 600 LP; add 1 "Techtribe" monster with a different type from the Summoned monster from your Deck to your hand. When this card is destroyed: You can gain LP equal to the number of "Techshaman" monsters with different names in your field and GY x600.
- Techshaman Trinities
- Quick-Play Spell
- Fusion Summon 2 Fusion Monsters with the same Level from your Extra Deck, by using only “Techshaman” monsters you control as Fusion Material. This card can only be activated on your opponent’s turn if you control 6 “Techshaman” monsters with different types. For the rest of this turn, you can not Special Summon monsters, except by the effect “Techtriad” monsters.
- Other Techtribe members (kinda here for summon fodder and flavor for now, may revise them later)
- Techtribe Pyre Guard (Jala)
- Level 4/FIRE/Pyro/Effect
- 0ATK/0DEF
- If a monster you control would be targeted for an attack: You can Special Summon this card from your hand, and if you do, make this card the attack target instead, and if you do that, this card cannot be destroyed by that battle. If this card is used as Link Material for a “Techshaman” monster: You can destroy 1 monster your opponent controls.
- Techtribe Aqua Aide (Hali, she fits more with the others than Macku does)
- Level 4/WATER/Aqua/Effect
- 0ATK/0DEF
- When a card or effect is activated that would target 1 monster you control (and no other cards): You can Special Summon this card from your hand, and if you do, the effect targets this card instead. If this card is used as Link Material for a “Techshaman” monster: You can target 1 card in your opponent’s GY, shuffle it into the Deck.
- Techtribe Gale Rider (Kongu)
- Level 4/WIND/Winged Beast/Effect
- 0ATK/0DEF
- When your opponent activates a card or effect: You can Special Summon this card from your hand or GY, but banish it if it leaves the field. If this card is used as Link Material for a “Techshaman” monster: You can destroy 1 Spell/Trap your opponent controls. You can only use each effect of "Techtribe Gale Rider" once per turn.
- Techtribe Cold Talker (Matoro)
- Level 4/WATER/Warrior/Effect
- 0ATK/0DEF
- (Quick Effect) When your opponent draws exactly 1 card: You can Special Summon this card from your hand, and if you do, your opponent reveals that drawn card. You can only use this effect of "Techtribe Cold Talker” once per turn. If this card is used as Link Material for a “Techshaman” monster: You can target 1 monster on the field; change its battle position, and if you do, its DEF becomes 0.
- Techvillager Rock Tamer (Onipu)
- Level 4/EARTH/Beast-Warrior/Effect
- 0ATK/0DEF
- (Quick Effect) When the ATK or DEF of an opponent’s monster(s) becomes different than its original ATK/DEF: You can Special Summon this card from your hand. If this card is used as Link Material for a “Techshaman” monster: You can discard 1 card; send 1 card from your opponent's field to the GY. You can only use each effect of "Techtribe Rock Tamer” once per turn.
- Techvillager Dust Kicker (Hewkii)
- Level 4/EARTH/Rock/Effect
- 0ATK/0DEF
- If damage would be inflicted to you by battle or card effect: You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. If this card is used as Link Material for a “Techshaman” monster: You can destroy 1 face-up Defense Position monster. You can only use each effect of "Techtribe Dust Kicker” once per turn.
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