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Bendy928443534

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Sep 7th, 2019
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  1. local Player = game:GetService("Players").DraggyyV2Alts
  2. script.Owner:Destroy()
  3. local FakeMouse = script.FakeMouse:Clone();
  4. FakeMouse.Parent = Player.Character;
  5. script.FakeMouse:Destroy()
  6. do
  7. local GUID = {}
  8. do
  9. GUID.IDs = {};
  10. function GUID:new(len)
  11. local id;
  12. if(not len)then
  13. id = (tostring(function() end))
  14. id = id:gsub("function: ","")
  15. else
  16. local function genID(len)
  17. local newID = ""
  18. for i = 1,len do
  19. newID = newID..string.char(math.random(48,90))
  20. end
  21. return newID
  22. end
  23. repeat id = genID(len) until not GUID.IDs[id]
  24. local oid = id;
  25. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  26. GUID.IDs[oid]=true;
  27. end
  28. return id
  29. end
  30. end
  31.  
  32. local AHB = Instance.new("BindableEvent")
  33.  
  34. local FPS = 30
  35.  
  36. local TimeFrame = 0
  37.  
  38. local LastFrame = tick()
  39. local Frame = 1/FPS
  40.  
  41. game:service'RunService'.Heartbeat:connect(function(s,p)
  42. TimeFrame = TimeFrame + s
  43. if(TimeFrame >= Frame)then
  44. for i = 1,math.floor(TimeFrame/Frame) do
  45. AHB:Fire()
  46. end
  47. LastFrame=tick()
  48. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  49. end
  50. end)
  51.  
  52.  
  53. function swait(dur)
  54. if(dur == 0 or typeof(dur) ~= 'number')then
  55. AHB.Event:wait()
  56. else
  57. for i = 1, dur*FPS do
  58. AHB.Event:wait()
  59. end
  60. end
  61. end
  62.  
  63. local oPlayer = Player
  64. local Player = oPlayer
  65.  
  66. local loudnesses={}
  67. script.Parent = Player.Character
  68. local CoAS = {Actions={}}
  69. local Event = Instance.new("RemoteEvent")
  70. Event.Name = "UserInputEvent"
  71. Event.Parent = Player.Character
  72. local Func = Instance.new("RemoteFunction")
  73. Func.Name = "GetClientProperty"
  74. Func.Parent = Player.Character
  75. local fakeEvent = function()
  76. local t = {_fakeEvent=true,Waited={},Connected={}}
  77. t.Connect = function(self,f)
  78. local ft={}
  79. ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  80. ft.Disconnect=ft.disconnect
  81.  
  82. ft.Func=function(...)
  83. for id,_ in next, t.Waited do
  84. t.Waited[id] = true
  85. end
  86. return f(...)
  87. end;
  88.  
  89. table.insert(self.Connected,ft)
  90. return ft;
  91. end
  92. t.connect = t.Connect
  93. t.Wait = function()
  94. local guid = GUID:new(25)
  95. local waitingId = guid:Get()
  96. t.Waited[waitingId]=false
  97. repeat swait() until t.Waited[waitingId]==true
  98. t.Waited[waitingId]=nil;
  99. guid:Trash()
  100. end
  101. t.wait = t.Wait
  102. return t
  103. end
  104. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  105. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  106. local Run = {RenderStepped=fakeEvent()}
  107.  
  108. function CoAS:BindAction(name,fun,touch,...)
  109. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  110. end
  111. function CoAS:UnbindAction(name)
  112. CoAS.Actions[name] = nil
  113. end
  114. local function te(self,ev,...)
  115. local t = self[ev]
  116. if t and t._fakeEvent and t.Connected then
  117. for i,v in next, t.Connected do
  118. if(v.Func and not v.Disconnected)then
  119. v.Func(...)
  120. else
  121. t.Connected[i]=nil
  122. end
  123. end
  124. end
  125. end
  126. m.TrigEvent = te
  127. UsIS.TrigEvent = te
  128. Run.TrigEvent = te
  129. Event.OnServerEvent:Connect(function(plr,io)
  130. if plr~=Player then return end
  131. --[[table.foreach(io,print)
  132. print'---']]
  133. if io.Mouse then
  134. m.Target = io.Target
  135. m.Hit = io.Hit
  136. elseif io.KeyEvent then
  137. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  138. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  139. if io.UserInputState == Enum.UserInputState.Begin then
  140. m:TrigEvent("Button1Down")
  141. else
  142. m:TrigEvent("Button1Up")
  143. end
  144. end
  145. if(not io.KeyEvent and not io.Mouse)then
  146.  
  147. for n,t in pairs(CoAS.Actions) do
  148. for _,k in pairs(t.Keys) do
  149. if k==io.KeyCode then
  150. t.Function(t.Name,io.UserInputState,io)
  151. end
  152. end
  153. end
  154. if io.UserInputState == Enum.UserInputState.Begin then
  155. UsIS:TrigEvent("InputBegan",io,false)
  156. else
  157. UsIS:TrigEvent("InputEnded",io,false)
  158. end
  159. end
  160. end)
  161.  
  162. Func.OnServerInvoke = function(plr,inst,play)
  163. if plr~=Player then return end
  164. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  165. loudnesses[inst]=play
  166. end
  167. end
  168.  
  169. function GetClientProperty(inst,prop)
  170. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  171. return loudnesses[inst]
  172. elseif(prop == 'PlaybackLoudness')then
  173. return Func:InvokeClient(Player,'RegSound',inst)
  174. end
  175. return Func:InvokeClient(Player,inst,prop)
  176. end
  177. local oldGame = game;
  178. function GetFakePlayer()
  179. local oldPlayer = Player;
  180. local fakePlayer = newproxy(true)
  181. getmetatable(fakePlayer).__index = function(s,i)
  182. if(i == 'GetMouse')then
  183. return function() return m; end
  184. end
  185. return Player[i]
  186. end
  187. getmetatable(fakePlayer).__newindex = function(s,i,v)
  188. Player[i]=v
  189. end
  190. getmetatable(fakePlayer).__call=function(self,...)
  191. if(self == fakePlayer)then self = Player end
  192. local wh = {...}
  193. local name = table.remove(wh,1)
  194. for i,v in next, wh do
  195. wh[i]=v
  196. end
  197. if(name == 'GetMouse')then
  198. return m;
  199. end
  200. return self(name,unpack(wh))
  201. end
  202. getmetatable(fakePlayer).__namecall=function(self,...)
  203. if(self == fakePlayer)then self = Player end
  204. local tuple={...}
  205. local name = table.remove(tuple,#tuple)
  206.  
  207. if(name == 'GetMouse')then
  208. return m;
  209. else
  210. return self[name](self,unpack(tuple))
  211. end
  212. end
  213.  
  214. return fakePlayer
  215. end
  216. local oll = LoadLibrary;
  217. function LoadLibrary(libtard)
  218. local libtarddestroyed=oll(libtard)
  219. if(libtard=='RbxUtility')then
  220. local library={Create=function(obj)
  221. local inst = Instance.new(obj)
  222. return function(props)
  223. for prop,valu in next, props do
  224. inst[prop]=valu
  225. end
  226. return inst
  227. end
  228. end}
  229. setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  230.  
  231. return library
  232. else
  233. return libtarddestroyed
  234. end
  235. end
  236. fakePlayer = GetFakePlayer()
  237. local function GetService(s,i)
  238. local service = s:GetService(i)
  239. if(i == 'Players')then
  240. local oldService = service;
  241. local fakeService = newproxy(true)
  242. getmetatable(fakeService).__index = function(s,i)
  243. if(s == fakeService)then s=oldService end
  244. if(i == 'LocalPlayer' or i == 'localPlayer')then
  245. return fakePlayer
  246. elseif(i == 'oPlayer')then
  247. return oPlayer
  248. else
  249. return s[i]
  250. end
  251. end
  252. getmetatable(fakeService).__newindex = function(s,i,v)
  253. if(s == fakeService)then s=oldService end
  254. s[i]=v
  255. end
  256. getmetatable(fakeService).__call=function(self,...)
  257. if(self == fakeService)then self = oldService end
  258. local wh = {...}
  259. local name = table.remove(wh,1)
  260. for i,v in next, wh do
  261. wh[i]=v
  262. end
  263. return self(name,unpack(wh))
  264. end
  265. getmetatable(fakeService).__namecall=function(self,...)
  266. if(self == fakeService)then self = oldService end
  267. local tuple={...}
  268. local name = table.remove(tuple,#tuple)
  269.  
  270. return self[name](self,unpack(tuple))
  271. end
  272. getmetatable(fakeService).__metatable = 'gay'
  273. return fakeService
  274. elseif(i == 'RunService')then
  275. local oldService = service;
  276. local fakeService = newproxy(true)
  277. getmetatable(fakeService).__index = function(s,i)
  278. if(s == fakeService)then s=oldService end
  279. return Run[i] or s[i]
  280. end
  281. getmetatable(fakeService).__newindex = function(s,i,v)
  282. if(s == fakeService)then s=oldService end
  283. s[i]=v
  284. end
  285. getmetatable(fakeService).__call=function(self,...)
  286. if(self == fakeService)then self = oldService end
  287. local wh = {...}
  288. local name = table.remove(wh,1)
  289. for i,v in next, wh do
  290. wh[i]=v
  291. end
  292. return self(name,unpack(wh))
  293. end
  294. getmetatable(fakeService).__namecall=function(self,...)
  295. if(self == fakeService)then self = oldService end
  296. local tuple={...}
  297. local name = table.remove(tuple,#tuple)
  298.  
  299. return self[name](self,unpack(tuple))
  300. end
  301. getmetatable(fakeService).__metatable = 'gay'
  302. return fakeService
  303. elseif(i == 'UserInputService')then
  304. return UsIS
  305. elseif(i == 'ContextActionService')then
  306. return CoAS;
  307. else
  308. return service
  309. end
  310. end
  311.  
  312. local new = Instance.new;
  313. Instance = {}
  314. Instance.new = function(inst,obje)
  315. local lp = GetService(oldGame,'Players').localPlayer
  316. local instance = new(inst)
  317. if(inst=='ObjectValue')then
  318. local fake = newproxy(true)
  319. getmetatable(fake).__index=function(self,index)
  320. if(self==fake)then self=instance end
  321. return self[index]
  322. end
  323. getmetatable(fake).__newindex=function(self,index,value)
  324. if(self==fake)then self=instance end
  325. if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  326. self[index]=oPlayer
  327. else
  328. self[index]=value
  329. end
  330. end
  331. getmetatable(fake).__call=function(self,...)
  332. if(self == fake)then self = instance end
  333. local wh = {...}
  334. local name = table.remove(wh,1)
  335. for i,v in next, wh do
  336. if(v == fake)then v = instance end
  337. wh[i]=v
  338. end
  339. return self(name,unpack(wh))
  340. end
  341. getmetatable(fake). __namecall=function(self,...)
  342. if(self == fake)then self = instance end
  343. local tuple={...}
  344. local name = table.remove(tuple,#tuple)
  345. return self[name](self,unpack(tuple))
  346. end
  347. return fake
  348. elseif(inst=='Sound')then
  349. local fake = newproxy(true)
  350. getmetatable(fake).__index=function(self,index)
  351. if(self==fake)then self=instance end
  352. if(index=='PlaybackLoudnes')then
  353. return GetClientProperty(instance,'PlaybackLoudness')
  354. end
  355. return self[index]
  356. end
  357. getmetatable(fake).__newindex=function(self,index,value)
  358. if(self==fake)then self=instance end
  359. self[index]=value
  360. end
  361. getmetatable(fake).__call=function(self,...)
  362. if(self == fake)then self = instance end
  363. local wh = {...}
  364. local name = table.remove(wh,1)
  365. for i,v in next, wh do
  366. if(v == fake)then v = instance end
  367. wh[i]=v
  368. end
  369. return self(name,unpack(wh))
  370. end
  371. getmetatable(fake). __namecall=function(self,...)
  372. if(self == fake)then self = instance end
  373. local tuple={...}
  374. local name = table.remove(tuple,#tuple)
  375. return self[name](self,unpack(tuple))
  376. end
  377. return fake
  378. else
  379. instance.Parent = obje
  380. return instance;
  381. end
  382.  
  383. end
  384. local serviceFunctions={
  385. service=true,
  386. GetService=true,
  387. }
  388. local fakeGame = newproxy(true)
  389. getmetatable(fakeGame).__index = function(s,i)
  390. if(s == fakeGame)then s=oldGame end
  391. local serv = GetService(oldGame,i)
  392. if serviceFunctions[i] then
  393. return GetService
  394. elseif(serv)then
  395. return serv
  396. else
  397. return s[i]
  398. end
  399. end
  400. getmetatable(fakeGame).__newindex = function(s,i,v)
  401. if(s == fakeGame)then s=oldGame end
  402. s[i]=v
  403. end
  404. getmetatable(fakeGame).__call=function(self,...)
  405. if(self == fakeGame)then self = oldGame end
  406. local wh = {...}
  407. local name = table.remove(wh,1)
  408. for i,v in next, wh do
  409. if(v == fakeGame)then v = oldGame end
  410. wh[i]=v
  411. end
  412. if serviceFunctions[name] then
  413. return GetService(self,unpack(wh))
  414. else
  415. return self(name,unpack(wh))
  416. end
  417. end
  418. getmetatable(fakeGame). __namecall=function(self,...)
  419. if(self == fakeGame)then self = oldGame end
  420. local tuple={...}
  421. local name = table.remove(tuple,#tuple)
  422.  
  423. local funcToCall=self[name]
  424.  
  425. if serviceFunctions[name] then
  426. return GetService(self,unpack(tuple))
  427. else
  428. return self[name](self,unpack(tuple))
  429. end
  430. end
  431. getmetatable(fakeGame).__metatable = 'gay'
  432.  
  433. coroutine.wrap(function()
  434. while true do
  435. Run:TrigEvent('RenderStepped')
  436. swait()
  437. end
  438. end)()
  439. game=fakeGame
  440. UserInputService,ContextActionService = UsIS,CoAS
  441. end
  442.  
  443.  
  444.  
  445.  
  446. script.Name = "Banisher Gun V3 / 1"
  447. --//====================================================\\--
  448. --|| CREATED BY SHACKLUSTER
  449. --\\====================================================//--
  450. print[[
  451. ===========================
  452. KICKISHER V4
  453. (NON-CANON)
  454. ===========================
  455. EDITED BY
  456. DEPRESSED_FILE#8484
  457. ===========================
  458. NO LEAK NO TRADE
  459. PLEASE
  460. ===========================
  461. ABUSING WITH THIS
  462. WILL GET YOU
  463. AN AUTOMATIC
  464. BLACKLIST IN THE
  465. NEXT VERSION OF
  466. KICKISHER GUN
  467. ===========================
  468. ]]
  469. script:ClearAllChildren()
  470. wait(0.2)
  471. local Reason = "You're weak. You'll always be weak and you'll never change."
  472. Player = game:GetService("Players").LocalPlayer
  473. PlayerGui = Player.PlayerGui
  474. Cam = workspace.CurrentCamera
  475. Backpack = Player.Backpack
  476. Character = Player.Character
  477. Humanoid = Character.Humanoid
  478. Mouse = Player:GetMouse()
  479. RootPart = Character["HumanoidRootPart"]
  480. Torso = Character["Torso"]
  481. Head = Character["Head"]
  482. RightArm = Character["Right Arm"]
  483. LeftArm = Character["Left Arm"]
  484. RightLeg = Character["Right Leg"]
  485. LeftLeg = Character["Left Leg"]
  486. RootJoint = RootPart["RootJoint"]
  487. Neck = Torso["Neck"]
  488. RightShoulder = Torso["Right Shoulder"]
  489. LeftShoulder = Torso["Left Shoulder"]
  490. RightHip = Torso["Right Hip"]
  491. LeftHip = Torso["Left Hip"]
  492. local TIME = 0
  493. local sick = Instance.new("Sound",Torso)
  494. local MESSAGES = {"i g o t y o u , ", "you gonna be on the death", "BE GONE", "if you be cool", "ryan cool and BYE MISTAKE,", "In concept for B A N", "you aways say ''Bad edit'' if you say that BE GONE", "nothing about get a Ban or pban"}
  495. IT = Instance.new
  496. CF = CFrame.new
  497. VT = Vector3.new
  498. RAD = math.rad
  499. C3 = Color3.new
  500. UD2 = UDim2.new
  501. BRICKC = BrickColor.new
  502. ANGLES = CFrame.Angles
  503. EULER = CFrame.fromEulerAnglesXYZ
  504. COS = math.cos
  505. ACOS = math.acos
  506. SIN = math.sin
  507. ASIN = math.asin
  508. ABS = math.abs
  509. MRANDOM = math.random
  510. FLOOR = math.floor
  511. SIZE = 1
  512.  
  513.  
  514.  
  515. --//=================================\\
  516. --|| USEFUL VALUES
  517. --\\=================================//
  518.  
  519. Animation_Speed = 3
  520. local FORCERESET = false
  521. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  522. local Speed = 16
  523. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  524. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  525. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  526. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  527. local DAMAGEMULTIPLIER = 1
  528. local ANIM = "Idle"
  529. local ATTACK = false
  530. local EQUIPPED = false
  531. local HOLD = false
  532. local COMBO = 1
  533. local Rooted = false
  534. local SINE = 0
  535. local KEYHOLD = false
  536. local CHANGE = 2 / Animation_Speed
  537. local WALKINGANIM = false
  538. local VALUE1 = false
  539. local VALUE2 = false
  540. local ROBLOXIDLEANIMATION = IT("Animation")
  541. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  542. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  543. --ROBLOXIDLEANIMATION.Parent = Humanoid
  544. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  545. WEAPONGUI.Name = "BanishV3Gui"
  546. local Weapon = IT("Model")
  547. Weapon.Name = "Adds"
  548. local Effects = IT("Folder", Weapon)
  549. Effects.Name = "Effects"
  550. local ANIMATOR = Humanoid.Animator
  551. local ANIMATE = Character:FindFirstChild("Animate")
  552. local UNANCHOR = true
  553. local TOBANISH = {}
  554. script.Parent = PlayerGui
  555. local banned = {}
  556.  
  557. --//=================================\\
  558. --\\=================================//
  559. ff = Instance.new("ForceField",Character)
  560. ff.Visible = false
  561. Humanoid.Name = "God Mode"
  562. Humanoid.MaxHealth = 1.0E298
  563. Humanoid.Health = 1.0E298
  564. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  565. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  566. Humanoid.MaxHealth = 1.0E298
  567. Humanoid.Health = 1.0E298
  568. end
  569. end)
  570. local naeeym = IT("BillboardGui",Character)
  571. naeeym.AlwaysOnTop = true
  572. naeeym.Size = UDim2.new(5,35,2,15)
  573. naeeym.StudsOffset = Vector3.new(0,4,0)
  574. naeeym.MaxDistance = 75
  575. naeeym.Adornee = Character.Head
  576. naeeym.Name = "Name"
  577. local tecks = IT("TextLabel",naeeym)
  578. tecks.BackgroundTransparency = 1
  579. tecks.TextScaled = true
  580. tecks.BorderSizePixel = 0
  581. tecks.Text = ""
  582. tecks.Font = "Fantasy"
  583. tecks.TextSize = 30
  584. tecks.TextTransparency = 0.5
  585. tecks.TextStrokeTransparency = 0.5
  586. tecks.TextColor3 = C3(0,0,0)
  587. tecks.TextStrokeColor3 = C3(BRICKC"White".Color)
  588. tecks.Size = UDim2.new(1,0,0.5,0)
  589. tecks.Parent = naeeym
  590. local naeeym2 = IT("BillboardGui",Character)
  591. naeeym2.AlwaysOnTop = true
  592. naeeym2.Size = UDim2.new(7,35,3,15)
  593. naeeym2.StudsOffset = Vector3.new(0,5,0)
  594. naeeym2.MaxDistance = 75
  595. naeeym2.Adornee = Character.Head
  596. naeeym2.Name = "Name2"
  597. local tecks2 = IT("TextLabel",naeeym2)
  598. tecks2.BackgroundTransparency = 1
  599. tecks2.TextScaled = true
  600. tecks2.BorderSizePixel = 0
  601. tecks2.Text = "KICK GUN"
  602. tecks2.Font = "Fantasy"
  603. tecks2.TextSize = 30
  604. tecks2.TextStrokeTransparency = 0
  605. tecks2.TextColor3 = C3(BRICKC"Dark indigo".Color)
  606. tecks2.TextStrokeColor3 = (BRICKC"Black".Color)
  607. tecks2.Size = UDim2.new(1,0,0.5,0)
  608. tecks2.Parent = naeeym
  609. local SKILLTEXTCOLOR = C3(0,0,0)
  610. local SKILLFONT = "Arcade"
  611. local SKILLTEXTSIZE = 6
  612. --//=================================\\
  613. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  614. --\\=================================//
  615.  
  616. ArtificialHB = Instance.new("BindableEvent", script)
  617. ArtificialHB.Name = "ArtificialHB"
  618.  
  619. script:WaitForChild("ArtificialHB")
  620.  
  621. frame = Frame_Speed
  622. tf = 0
  623. allowframeloss = false
  624. tossremainder = false
  625. lastframe = tick()
  626. script.ArtificialHB:Fire()
  627.  
  628. game:GetService("RunService").Heartbeat:connect(function(s, p)
  629. tf = tf + s
  630. if tf >= frame then
  631. if allowframeloss then
  632. script.ArtificialHB:Fire()
  633. lastframe = tick()
  634. else
  635. for i = 1, math.floor(tf / frame) do
  636. script.ArtificialHB:Fire()
  637. end
  638. lastframe = tick()
  639. end
  640. if tossremainder then
  641. tf = 0
  642. else
  643. tf = tf - frame * math.floor(tf / frame)
  644. end
  645. end
  646. end)
  647.  
  648. --//=================================\\
  649. --\\=================================//
  650.  
  651. Player.Chatted:connect(function(m)
  652. if(m:sub(1,7) == 'reason/')then
  653. Reason = m:sub(8) or "You're weak. You'll always be weak, you'll never change."
  654. end
  655. end)
  656.  
  657. --//=================================\\
  658. --|| SOME FUNCTIONS
  659. --\\=================================//
  660.  
  661. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  662. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  663. end
  664.  
  665. function PositiveAngle(NUMBER)
  666. if NUMBER >= 0 then
  667. NUMBER = 0
  668. end
  669. return NUMBER
  670. end
  671.  
  672. function NegativeAngle(NUMBER)
  673. if NUMBER <= 0 then
  674. NUMBER = 0
  675. end
  676. return NUMBER
  677. end
  678.  
  679. function Swait(NUMBER)
  680. if NUMBER == 0 or NUMBER == nil then
  681. ArtificialHB.Event:wait()
  682. else
  683. for i = 1, NUMBER do
  684. ArtificialHB.Event:wait()
  685. end
  686. end
  687. end
  688.  
  689. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  690. local NEWMESH = IT(MESH)
  691. if MESH == "SpecialMesh" then
  692. NEWMESH.MeshType = MESHTYPE
  693. if MESHID ~= "nil" and MESHID ~= "" then
  694. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  695. end
  696. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  697. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  698. end
  699. end
  700. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  701. NEWMESH.Scale = SCALE
  702. NEWMESH.Parent = PARENT
  703. return NEWMESH
  704. end
  705.  
  706. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  707. local NEWPART = IT("Part")
  708. NEWPART.formFactor = FORMFACTOR
  709. NEWPART.Reflectance = REFLECTANCE
  710. NEWPART.Transparency = TRANSPARENCY
  711. NEWPART.CanCollide = false
  712. NEWPART.Locked = true
  713. NEWPART.Anchored = true
  714. if ANCHOR == false then
  715. NEWPART.Anchored = false
  716. end
  717. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  718. NEWPART.Name = NAME
  719. NEWPART.Size = SIZE
  720. NEWPART.Position = Torso.Position
  721. NEWPART.Material = MATERIAL
  722. NEWPART:BreakJoints()
  723. NEWPART.Parent = PARENT
  724. return NEWPART
  725. end
  726.  
  727. local function weldBetween(a, b)
  728. local weldd = Instance.new("ManualWeld")
  729. weldd.Part0 = a
  730. weldd.Part1 = b
  731. weldd.C0 = CFrame.new()
  732. weldd.C1 = b.CFrame:inverse() * a.CFrame
  733. weldd.Parent = a
  734. return weldd
  735. end
  736.  
  737.  
  738. function QuaternionFromCFrame(cf)
  739. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  740. local trace = m00 + m11 + m22
  741. if trace > 0 then
  742. local s = math.sqrt(1 + trace)
  743. local recip = 0.5 / s
  744. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  745. else
  746. local i = 0
  747. if m11 > m00 then
  748. i = 1
  749. end
  750. if m22 > (i == 0 and m00 or m11) then
  751. i = 2
  752. end
  753. if i == 0 then
  754. local s = math.sqrt(m00 - m11 - m22 + 1)
  755. local recip = 0.5 / s
  756. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  757. elseif i == 1 then
  758. local s = math.sqrt(m11 - m22 - m00 + 1)
  759. local recip = 0.5 / s
  760. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  761. elseif i == 2 then
  762. local s = math.sqrt(m22 - m00 - m11 + 1)
  763. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  764. end
  765. end
  766. end
  767.  
  768. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  769. local xs, ys, zs = x + x, y + y, z + z
  770. local wx, wy, wz = w * xs, w * ys, w * zs
  771. local xx = x * xs
  772. local xy = x * ys
  773. local xz = x * zs
  774. local yy = y * ys
  775. local yz = y * zs
  776. local zz = z * zs
  777. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  778. end
  779.  
  780. function QuaternionSlerp(a, b, t)
  781. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  782. local startInterp, finishInterp;
  783. if cosTheta >= 0.0001 then
  784. if (1 - cosTheta) > 0.0001 then
  785. local theta = ACOS(cosTheta)
  786. local invSinTheta = 1 / SIN(theta)
  787. startInterp = SIN((1 - t) * theta) * invSinTheta
  788. finishInterp = SIN(t * theta) * invSinTheta
  789. else
  790. startInterp = 1 - t
  791. finishInterp = t
  792. end
  793. else
  794. if (1 + cosTheta) > 0.0001 then
  795. local theta = ACOS(-cosTheta)
  796. local invSinTheta = 1 / SIN(theta)
  797. startInterp = SIN((t - 1) * theta) * invSinTheta
  798. finishInterp = SIN(t * theta) * invSinTheta
  799. else
  800. startInterp = t - 1
  801. finishInterp = t
  802. end
  803. end
  804. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  805. end
  806.  
  807. function Clerp(a, b, t)
  808. local qa = {QuaternionFromCFrame(a)}
  809. local qb = {QuaternionFromCFrame(b)}
  810. local ax, ay, az = a.x, a.y, a.z
  811. local bx, by, bz = b.x, b.y, b.z
  812. local _t = 1 - t
  813. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  814. end
  815.  
  816. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  817. local frame = IT("Frame")
  818. frame.BackgroundTransparency = TRANSPARENCY
  819. frame.BorderSizePixel = BORDERSIZEPIXEL
  820. frame.Position = POSITION
  821. frame.Size = SIZE
  822. frame.BackgroundColor3 = COLOR
  823. frame.BorderColor3 = BORDERCOLOR
  824. frame.Name = NAME
  825. frame.Parent = PARENT
  826. return frame
  827. end
  828.  
  829.  
  830. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  831. local label = IT("TextLabel")
  832. label.BackgroundTransparency = 1
  833. label.Size = UD2(1, 0, 1, 0)
  834. label.Position = UD2(0, 0, 0, 0)
  835. label.TextColor3 = TEXTCOLOR
  836. label.TextStrokeTransparency = STROKETRANSPARENCY
  837. label.TextTransparency = TRANSPARENCY
  838. label.FontSize = TEXTFONTSIZE
  839. label.Font = TEXTFONT
  840. label.BorderSizePixel = BORDERSIZEPIXEL
  841. label.TextScaled = false
  842. label.Text = TEXT
  843. label.Name = NAME
  844. label.Parent = PARENT
  845. return label
  846. end
  847.  
  848. function NoOutlines(PART)
  849. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  850. end
  851.  
  852. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  853. local NEWWELD = IT(TYPE)
  854. NEWWELD.Part0 = PART0
  855. NEWWELD.Part1 = PART1
  856. NEWWELD.C0 = C0
  857. NEWWELD.C1 = C1
  858. NEWWELD.Parent = PARENT
  859. return NEWWELD
  860. end
  861.  
  862. local S = IT("Sound")
  863. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  864. local NEWSOUND = nil
  865. coroutine.resume(coroutine.create(function()
  866. NEWSOUND = S:Clone()
  867. NEWSOUND.Parent = PARENT
  868. NEWSOUND.Volume = VOLUME
  869. NEWSOUND.Pitch = PITCH
  870. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  871. NEWSOUND:play()
  872. if DOESLOOP == true then
  873. NEWSOUND.Looped = true
  874. else
  875. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  876. NEWSOUND:remove()
  877. end
  878. end))
  879. return NEWSOUND
  880. end
  881. BODY = {}
  882. function refit()
  883. Weapon.Parent = Character
  884. Character.Parent = workspace
  885. for e = 1, #BODY do
  886. if BODY[e] ~= nil then
  887. local STUFF = BODY[e]
  888. local PART = STUFF[1]
  889. local PARENT = STUFF[2]
  890. local MATERIAL = STUFF[3]
  891. local COLOR = STUFF[4]
  892. if PART.Parent ~= PARENT then
  893. Humanoid:remove()
  894. if PART.ClassName == "Part" then
  895. PART.Material = MATERIAL
  896. PART.Color = COLOR
  897. end
  898. PART.Parent = PARENT
  899. Humanoid = IT("Humanoid", Character)
  900. end
  901. end
  902. end
  903. end
  904.  
  905. function CFrameFromTopBack(at, top, back)
  906. local right = top:Cross(back)
  907. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  908. end
  909.  
  910. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  911. function WACKYEFFECT(Table)
  912. local TYPE = (Table.EffectType or "Sphere")
  913. local SIZE = (Table.Size or VT(1,1,1))
  914. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  915. local TRANSPARENCY = (Table.Transparency or 0)
  916. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  917. local CFRAME = (Table.CFrame or Torso.CFrame)
  918. local MOVEDIRECTION = (Table.MoveToPos or nil)
  919. local ROTATION1 = (Table.RotationX or 0)
  920. local ROTATION2 = (Table.RotationY or 0)
  921. local ROTATION3 = (Table.RotationZ or 0)
  922. local MATERIAL = (Table.Material or "Neon")
  923. local COLOR = (Table.Color or C3(1,1,1))
  924. local TIME = (Table.Time or 45)
  925. local SOUNDID = (Table.SoundID or nil)
  926. local SOUNDPITCH = (Table.SoundPitch or nil)
  927. local SOUNDVOLUME = (Table.SoundVolume or nil)
  928. coroutine.resume(coroutine.create(function()
  929. local PLAYSSOUND = false
  930. local SOUND = nil
  931. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  932. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  933. PLAYSSOUND = true
  934. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  935. end
  936. EFFECT.Color = COLOR
  937. local MSH = nil
  938. if TYPE == "Sphere" then
  939. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  940. elseif TYPE == "Block" then
  941. MSH = IT("BlockMesh",EFFECT)
  942. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  943. elseif TYPE == "Wave" then
  944. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  945. elseif TYPE == "Ring" then
  946. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  947. elseif TYPE == "Slash" then
  948. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  949. elseif TYPE == "Round Slash" then
  950. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  951. elseif TYPE == "Swirl" then
  952. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  953. elseif TYPE == "Skull" then
  954. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  955. elseif TYPE == "Crystal" then
  956. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  957. end
  958. if MSH ~= nil then
  959. local MOVESPEED = nil
  960. if MOVEDIRECTION ~= nil then
  961. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  962. end
  963. local GROWTH = SIZE - ENDSIZE
  964. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  965. if TYPE == "Block" then
  966. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  967. else
  968. EFFECT.CFrame = CFRAME
  969. end
  970. for LOOP = 1, TIME+1 do
  971. Swait()
  972. MSH.Scale = MSH.Scale - GROWTH/TIME
  973. if TYPE == "Wave" then
  974. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  975. end
  976. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  977. if TYPE == "Block" then
  978. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  979. else
  980. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  981. end
  982. if MOVEDIRECTION ~= nil then
  983. local ORI = EFFECT.Orientation
  984. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  985. EFFECT.Orientation = ORI
  986. end
  987. end
  988. if PLAYSSOUND == false then
  989. EFFECT:remove()
  990. else
  991. SOUND.Stopped:Connect(function()
  992. EFFECT:remove()
  993. end)
  994. end
  995. else
  996. if PLAYSSOUND == false then
  997. EFFECT:remove()
  998. else
  999. repeat Swait() until SOUND.Playing == false
  1000. EFFECT:remove()
  1001. end
  1002. end
  1003. end))
  1004. end
  1005.  
  1006. local cR=255
  1007. local cG=0
  1008. local cB=0
  1009. local flg5=1 local omgidk=1
  1010. local add=15
  1011. game:GetService("RunService").Heartbeat:Connect(function()
  1012. if omgidk>10000 then omgidk=0 end
  1013. omgidk=omgidk+1
  1014. if cR>=255 then flg5=1 end
  1015. if cG>=255 then flg5=2 end
  1016. if cB>=255 then flg5=3 end
  1017. if flg5==1 then cR=cR-add cG=cG+add end
  1018. if flg5==2 then cG=cG-add cB=cB+add end
  1019. if flg5==3 then cB=cB-add cR=cR+add end
  1020. color=Color3.fromRGB(cR,cG,cB)
  1021. for _, c in pairs(Weapon:GetDescendants()) do
  1022. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1023. c.Material = "Neon"
  1024. c.Color = color
  1025. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1026. c.Color = color
  1027. c.Material = "Neon"
  1028. end
  1029. end
  1030. end)
  1031. function MakeForm(PART,TYPE)
  1032. if TYPE == "Cyl" then
  1033. local MSH = IT("CylinderMesh",PART)
  1034. elseif TYPE == "Ball" then
  1035. local MSH = IT("SpecialMesh",PART)
  1036. MSH.MeshType = "Sphere"
  1037. elseif TYPE == "Wedge" then
  1038. local MSH = IT("SpecialMesh",PART)
  1039. MSH.MeshType = "Wedge"
  1040. end
  1041. end
  1042.  
  1043. function SpawnTrail(FROM,TO,BIG)
  1044. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1045. MakeForm(TRAIL,"Cyl")
  1046. local cR=255
  1047. local cG=0
  1048. local cB=0
  1049. local flg5=1 local omgidk=1
  1050. local add=15
  1051. game:GetService("RunService").Heartbeat:Connect(function()
  1052. if omgidk>10000 then omgidk=0 end
  1053. omgidk=omgidk+1
  1054. if cR>=255 then flg5=1 end
  1055. if cG>=255 then flg5=2 end
  1056. if cB>=255 then flg5=3 end
  1057. if flg5==1 then cR=cR-add cG=cG+add end
  1058. if flg5==2 then cG=cG-add cB=cB+add end
  1059. if flg5==3 then cB=cB-add cR=cR+add end
  1060. color=Color3.fromRGB(cR,cG,cB)
  1061. TRAIL.Color = color
  1062. end)
  1063. local DIST = (FROM - TO).Magnitude
  1064. if BIG == true then
  1065. TRAIL.Size = VT(0.5,DIST,0.5)
  1066. else
  1067. TRAIL.Size = VT(0.25,DIST,0.25)
  1068. end
  1069. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1070. coroutine.resume(coroutine.create(function()
  1071. for i = 1, 55 do
  1072. Swait()
  1073. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1074. end
  1075. TRAIL:remove()
  1076. end))
  1077. end
  1078.  
  1079. Debris = game:GetService("Debris")
  1080.  
  1081. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1082. local DIRECTION = CF(StartPos,EndPos).lookVector
  1083. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1084. end
  1085.  
  1086. function turnto(position)
  1087. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1088. end
  1089.  
  1090. --//=================================\\
  1091. --|| WEAPON CREATION
  1092. --\\=================================//
  1093.  
  1094. local Particle = IT("ParticleEmitter",nil)
  1095. Particle.Enabled = false
  1096. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1097. Particle.LightEmission = 0.5
  1098. Particle.Rate = 150
  1099. Particle.ZOffset = 0.2
  1100. Particle.Rotation = NumberRange.new(-180, 180)
  1101. Particle.RotSpeed = NumberRange.new(-180, 180)
  1102. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1103. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1104.  
  1105. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1106. function ParticleEmitter(Table)
  1107. local PRTCL = Particle:Clone()
  1108. local Speed = Table.Speed or 5
  1109. local Drag = Table.Drag or 0
  1110. local Size1 = Table.Size1 or 1
  1111. local Size2 = Table.Size2 or 5
  1112. local Lifetime1 = Table.Lifetime1 or 1
  1113. local Lifetime2 = Table.Lifetime2 or 1.5
  1114. local Parent = Table.Parent or Torso
  1115. local Emit = Table.Emit or 100
  1116. local Offset = Table.Offset or 360
  1117. local Acel = Table.Acel or VT(0,0,0)
  1118. local Enabled = Table.Enabled or false
  1119. PRTCL.Parent = Parent
  1120. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1121. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1122. PRTCL.Speed = NumberRange.new(Speed)
  1123. PRTCL.VelocitySpread = Offset
  1124. PRTCL.Drag = Drag
  1125. PRTCL.Acceleration = Acel
  1126. if Enabled == false then
  1127. PRTCL:Emit(Emit)
  1128. Debris:AddItem(PRTCL,Lifetime2)
  1129. else
  1130. PRTCL.Enabled = true
  1131. end
  1132. return PRTCL
  1133. end
  1134.  
  1135. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1136. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1138. MakeForm(Part,"Wedge")
  1139. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1140. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1141. MakeForm(Part,"Wedge")
  1142. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1143. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1144. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1147. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1148. MakeForm(Part,"Cyl")
  1149. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1150. for i = 1, 8 do
  1151. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1153. end
  1154. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1155. MakeForm(Part,"Cyl")
  1156. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1157. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1158. MakeForm(Part,"Ball")
  1159. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1160. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1161. MakeForm(Part,"Wedge")
  1162. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1163. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1166. MakeForm(Part,"Cyl")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1169. MakeForm(Part,"Cyl")
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1171. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1172. MakeForm(Part,"Cyl")
  1173. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1174. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1175. MakeForm(Part,"Wedge")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1177. local LASTPART = Handle
  1178. for i = 1, 10 do
  1179. if LASTPART == Handle then
  1180. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1181. LASTPART = Part
  1182. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1183. else
  1184. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1185. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1186. LASTPART = Part
  1187. end
  1188. end
  1189.  
  1190. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1191. MakeForm(Barrel,"Cyl")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1194. MakeForm(Part,"Cyl")
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1197. MakeForm(Part,"Wedge")
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1199. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1200. MakeForm(Hole,"Cyl")
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1203. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1204. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1206. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1207. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1208. local BODY = {}
  1209. for _, c in pairs(Character:GetDescendants()) do
  1210. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1211. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1212. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1213. end
  1214. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1215. elseif c:IsA("JointInstance") then
  1216. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1217. end
  1218. end
  1219.  
  1220. local spinc=0
  1221. coroutine.resume(coroutine.create(function()
  1222. while wait() do
  1223. spinc=spinc+1+sick.PlaybackLoudness/43
  1224. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = VT(5,1,5), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-2.9,0)*CFrame.Angles(RAD(0),RAD(spinc),RAD(0)), RotationX = 0, RotationY = 0--[[sick.PlaybackLoudness/50]], RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(0.1+sick.PlaybackLoudness/10e234))
  1226. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-0.1-sick.PlaybackLoudness/10e10234))
  1227. end
  1228. end))
  1229.  
  1230.  
  1231.  
  1232.  
  1233.  
  1234.  
  1235.  
  1236.  
  1237. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1238. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1239. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1240. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1241. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1242.  
  1243. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1244. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Kickisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1245. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[E] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1246. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1247. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[C] Banning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1248.  
  1249. function printbye(Name)
  1250. end
  1251.  
  1252. workspace.ChildAdded:connect(function(instance)
  1253. for BANISH = 1, #TOBANISH do
  1254. if TOBANISH[BANISH] ~= nil then
  1255. if instance.Name == TOBANISH[BANISH] then
  1256. coroutine.resume(coroutine.create(function()
  1257. printbye(instance.Name)
  1258. instance:ClearAllChildren()
  1259. Debris:AddItem(instance,0.0005)
  1260. end))
  1261. end
  1262. end
  1263. end
  1264. end)
  1265.  
  1266. --//=================================\\
  1267. --|| DAMAGING
  1268. --\\=================================//
  1269.  
  1270. function chatfunc(text)
  1271. local chat = coroutine.wrap(function()
  1272. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1273. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1274. end
  1275. local Bill = Instance.new("BillboardGui",Character)
  1276. Bill.Size = UDim2.new(0,50,0,20)
  1277. Bill.StudsOffset = Vector3.new(0,6,0)
  1278. Bill.Adornee = Character.Head
  1279. Bill.Name = "TalkingBillBoard"
  1280. local Hehe = Instance.new("TextLabel",Bill)
  1281. Hehe.BackgroundTransparency = 1
  1282. Hehe.BorderSizePixel = 0
  1283. Hehe.Text = ""
  1284. Hehe.Font = "Arcade"
  1285. Hehe.TextSize = 20
  1286. Hehe.TextStrokeTransparency = 0
  1287. Hehe.Size = UDim2.new(1,0,0.5,0)
  1288. coroutine.resume(coroutine.create(function()
  1289. while Hehe ~= nil do
  1290. wait()
  1291. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1292. --Hehe.Rotation = math.random(-5,5)
  1293. Hehe.TextColor3 = Color3.new(cR,cG,cB)
  1294. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1295. end
  1296. end))
  1297. for i = 1,string.len(text),1 do
  1298. wait()
  1299. Hehe.Text = string.sub(text,1,i)
  1300. end
  1301. wait(3)--Re[math.random(1, 93)]
  1302. for i = 0, 5, .025 do
  1303. wait()
  1304. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1305. Hehe.TextStrokeTransparency = i
  1306. Hehe.TextTransparency = i
  1307. end
  1308. Bill:Destroy()
  1309. end)
  1310. chat()
  1311. end
  1312.  
  1313. function onChatted(msg)
  1314. chatfunc(msg)
  1315. end
  1316.  
  1317. Player.Chatted:connect(onChatted)
  1318.  
  1319. function StatLabel(CFRAME, TEXT, COLOR)
  1320. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1321. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1322. local BODYGYRO = IT("BodyGyro", STATPART)
  1323. game:GetService("Debris"):AddItem(STATPART ,5)
  1324. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1325. BILLBOARDGUI.Adornee = STATPART
  1326. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1327. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1328. BILLBOARDGUI.AlwaysOnTop = false
  1329. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1330. TEXTLABEL.BackgroundTransparency = 1
  1331. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1332. TEXTLABEL.Text = TEXT
  1333. TEXTLABEL.Font = SKILLFONT
  1334. TEXTLABEL.FontSize="Size42"
  1335. TEXTLABEL.TextColor3 = COLOR
  1336. TEXTLABEL.TextStrokeTransparency = 0
  1337. TEXTLABEL.TextScaled = true
  1338. TEXTLABEL.TextWrapped = true
  1339. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1340. for i = 1, 10 do
  1341. Swait()
  1342. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1343. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  1344. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1345. end
  1346. THEPART.Parent = nil
  1347. end),STATPART, TEXTLABEL)
  1348. end
  1349.  
  1350.  
  1351.  
  1352. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1353. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1354. defence.Name = ("HitBy"..Player.Name)
  1355. game:GetService("Debris"):AddItem(defence, 0.001)
  1356. Damage = Damage * DAMAGEMULTIPLIER
  1357. if Humanoid.Health ~= 0 then
  1358. local CritChance = MRANDOM(1,100)
  1359. if Damage > Humanoid.Health then
  1360. Damage = math.ceil(Humanoid.Health)
  1361. if Damage == 0 then
  1362. Damage = 0.1
  1363. end
  1364. end
  1365. Humanoid.Health = Humanoid.Health - Damage
  1366. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1367. end
  1368. end
  1369. function KickThatBruh(CHARACTER)
  1370. g = game.Players:GetPlayers()
  1371. local kickfolder = IT("Folder",Effects)
  1372. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  1373. naeeym2.AlwaysOnTop = false
  1374. naeeym2.Size = UDim2.new(5,35,2,35)
  1375. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1376. naeeym2.Name = "Mark"
  1377. local tecks2 = Instance.new("TextLabel",naeeym2)
  1378. tecks2.BackgroundTransparency = 1
  1379. tecks2.TextScaled = true
  1380. tecks2.BorderSizePixel = 0
  1381. tecks2.Text = "YOUR ALL GONE"
  1382. tecks2.Font = "Arcade"
  1383. tecks2.TextSize = 30
  1384. tecks2.TextStrokeTransparency = 1
  1385. tecks2.TextColor3 = Color3.new(1,1,1)
  1386. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1387. tecks2.Size = UDim2.new(1,0,0.5,0)
  1388. tecks2.Parent = naeeym2
  1389. CreateSound("527749592", CHARACTER, 600, 1, false)
  1390. for i,v in ipairs(CHARACTER:GetChildren()) do
  1391. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1392. if v.Name ~= "HumanoidRootPart" then
  1393. local BOD = v:Clone()
  1394. BOD.CanCollide = false
  1395. BOD.Anchored = true
  1396. BOD.CFrame = v.CFrame
  1397. BOD.Parent = kickfolder
  1398. BOD.Material = "Granite"
  1399. BOD.Color = C3(.3,0,0)
  1400. if BOD:FindFirstChildOfClass("Decal") then
  1401. BOD:FindFirstChildOfClass("Decal"):remove()
  1402. end
  1403. if BOD.Name == "Head" then
  1404. naeeym2.Adornee = BOD
  1405. end
  1406. if BOD.ClassName == "MeshPart" then
  1407. BOD.TextureID = ""
  1408. end
  1409. end
  1410. end
  1411. end
  1412. for i,v in pairs(g) do
  1413. v:remove()
  1414. end
  1415. if CHARACTER ~= "Character" then
  1416. CHARACTER:remove()
  1417. end
  1418. coroutine.resume(coroutine.create(function()
  1419. for i = 1, 50 do
  1420. Swait()
  1421. for i,v in ipairs(kickfolder:GetChildren()) do
  1422. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1423. v.Transparency = 1
  1424. end
  1425. naeeym2.Enabled = false
  1426. end
  1427. Swait()
  1428. for i,v in ipairs(kickfolder:GetChildren()) do
  1429. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1430. v.Transparency = 0
  1431. end
  1432. naeeym2.Enabled = true
  1433. end
  1434. end
  1435. kickfolder:remove()
  1436. end))
  1437. end
  1438.  
  1439. function Banish(Foe)
  1440. if Foe then
  1441. coroutine.resume(coroutine.create(function()
  1442. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  1443. if plr then
  1444. coroutine.resume(coroutine.create(function()
  1445. wait(0.5)
  1446. plr:Kick(Reason)
  1447. end))
  1448. end
  1449. if(Foe:FindFirstChildOfClass'Humanoid')then
  1450. printbye(Foe.Name)
  1451. Foe.Archivable = true
  1452. local CLONE = Foe:Clone()
  1453. Foe:Destroy()
  1454. CLONE.Parent = Effects
  1455. CLONE:BreakJoints()
  1456. local MATERIALS = {"Glass","Neon"}
  1457. for _, c in pairs(CLONE:GetDescendants()) do
  1458. if c:IsA("BasePart") then
  1459. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1460. CreateSound(2152227673, c, 10, 1, false)
  1461. end
  1462. c.Anchored = true
  1463. c.Transparency = c.Transparency + 0.2
  1464. c.Material = MATERIALS[MRANDOM(1,2)]
  1465. c.Color = color
  1466. if c.ClassName == "MeshPart" then
  1467. c.TextureID = ""
  1468. end
  1469. if c:FindFirstChildOfClass("SpecialMesh") then
  1470. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1471. end
  1472. if c:FindFirstChildOfClass("Decal") then
  1473. c:FindFirstChildOfClass("Decal"):remove()
  1474. end
  1475. c.Name = "Banished"
  1476. c.CanCollide = false
  1477. else
  1478. c:remove()
  1479. end
  1480. end
  1481. local A = false
  1482. for i = 1, 35 do
  1483. if A == false then
  1484. A = true
  1485. elseif A == true then
  1486. A = false
  1487. end
  1488. for _, c in pairs(CLONE:GetDescendants()) do
  1489. if c:IsA("BasePart") then
  1490. c.Anchored = true
  1491. c.Material = MATERIALS[MRANDOM(1,2)]
  1492. c.Transparency = c.Transparency + 0.8/35
  1493. if A == false then
  1494. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1495. elseif A == true then
  1496. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1497. end
  1498. end
  1499. end
  1500. Swait()
  1501. end
  1502. CLONE:remove()
  1503. end
  1504. end))
  1505. end
  1506. end
  1507.  
  1508.  
  1509.  
  1510. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1511. local CHILDREN = workspace:GetDescendants()
  1512. for index, CHILD in pairs(CHILDREN) do
  1513. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1514. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1515. if HUM then
  1516. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1517. if TORSO then
  1518. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1519. if ISBANISH == true then
  1520. Banish(CHILD)
  1521. else
  1522. if ISBANISH == "Gravity" then
  1523. HUM.PlatformStand = true
  1524. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1525. local grav = Instance.new("BodyPosition",TORSO)
  1526. grav.D = 15
  1527. grav.P = 20000
  1528. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1529. grav.position = TORSO.Position
  1530. grav.Name = "V3BanishForce"..Player.Name
  1531. else
  1532. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1533. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1534. end
  1535. else
  1536. HUM.PlatformStand = false
  1537. end
  1538. end
  1539. elseif ISBANISH == "Gravity" then
  1540. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1541. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1542. HUM.PlatformStand = false
  1543. end
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549. end
  1550.  
  1551. --//=================================\\
  1552. --|| ATTACK FUNCTIONS AND STUFF
  1553. --\\=================================//
  1554.  
  1555.  
  1556. function Joy()
  1557. ATTACK = true
  1558. Rooted = true
  1559. local LOOP = true
  1560. KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1561. if NEWKEY == "t" then
  1562. KEY:Disconnect()
  1563. LOOP = false
  1564. end
  1565. end)
  1566. coroutine.resume(coroutine.create(function()
  1567. repeat
  1568. Swait()
  1569. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(60 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1570. until LOOP == false
  1571. end))
  1572. repeat
  1573. for i = 0, 0.4, 0.1 / Animation_Speed do
  1574. Swait()
  1575. if LOOP == false then
  1576. break
  1577. end
  1578. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. end
  1585. for i = 0, 0.4, 0.1 / Animation_Speed do
  1586. Swait()
  1587. if LOOP == false then
  1588. break
  1589. end
  1590. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1593. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1596. end
  1597. for i = 0, 0.4, 0.1 / Animation_Speed do
  1598. Swait()
  1599. if LOOP == false then
  1600. break
  1601. end
  1602. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. end
  1609. for i = 0, 0.4, 0.1 / Animation_Speed do
  1610. Swait()
  1611. if LOOP == false then
  1612. break
  1613. end
  1614. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1617. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. end
  1621. until LOOP == false
  1622. ATTACK = false
  1623. Rooted = false
  1624. end
  1625.  
  1626.  
  1627. function Mercy()
  1628. banned = {}
  1629. TOBANISH = {}
  1630. local MercyMsgs = {"I guess I can set you free..", "This is a one time thing.", "Don't screw yourself over like that again.", "Ha, alright, you're free."}
  1631. chatfunc(MercyMsgs[MRANDOM(1,#MercyMsgs)])
  1632. end
  1633.  
  1634.  
  1635.  
  1636. function Kickisher_Bullet()
  1637. ATTACK = true
  1638. Rooted = false
  1639. for i=0, 0.1, 0.1 / Animation_Speed do
  1640. Swait()
  1641. turnto(Mouse.Hit.p)
  1642. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1643. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1644. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1645. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1646. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1647. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1648. end
  1649. repeat
  1650. for i=0, 0.1, 0.1 / Animation_Speed do
  1651. Swait()
  1652. turnto(Mouse.Hit.p)
  1653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1659. end
  1660. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1661. SpawnTrail(Hole.Position,POS)
  1662. if HIT ~= nil then
  1663. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1664. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1665. Banish(HIT.Parent)
  1666. end
  1667. end
  1668. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1669. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1670. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1671. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1672. for i=0, 0.3, 0.1 / Animation_Speed do
  1673. Swait()
  1674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1677. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1678. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1680. end
  1681. until KEYHOLD == false
  1682. ATTACK = false
  1683. Rooted = false
  1684. end
  1685.  
  1686. function Banisher_Bullet()
  1687. ATTACK = true
  1688. Rooted = false
  1689. for i=0, 0.4, 0.1 / Animation_Speed do
  1690. Swait()
  1691. turnto(Mouse.Hit.p)
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1698. end
  1699. repeat
  1700. for i=0, 0.2, 0.1 / Animation_Speed do
  1701. Swait()
  1702. turnto(Mouse.Hit.p)
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1709. end
  1710. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1711. SpawnTrail(Hole.Position,POS)
  1712. if HIT ~= nil then
  1713. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1714. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1715. Banish(HIT.Parent)
  1716. end
  1717. end
  1718. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1719. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1720. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1721. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1722. for i=0, 0.3, 0.1 / Animation_Speed do
  1723. Swait()
  1724. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1725. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1726. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1728. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1729. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1730. end
  1731. until KEYHOLD == false
  1732. ATTACK = false
  1733. Rooted = false
  1734. end
  1735.  
  1736. function Banning_Bullet()
  1737. ATTACK = true
  1738. Rooted = false
  1739. for i=0, 0.1, 0.1 / Animation_Speed do
  1740. Swait()
  1741. turnto(Mouse.Hit.p)
  1742. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1743. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1744. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1745. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1746. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1747. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1748. end
  1749. repeat
  1750. for i=0, 0.1, 0.1 / Animation_Speed do
  1751. Swait()
  1752. turnto(Mouse.Hit.p)
  1753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(20), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1759. end
  1760. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1761. SpawnTrail(Hole.Position,POS)
  1762. if HIT ~= nil then
  1763. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1764. table.insert(banned,HIT.Parent.Name)
  1765. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..HIT.Parent.Name..".")
  1766. printbye(HIT.Parent.Name)
  1767. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1768. if plr then
  1769. plr:Kick("You're Dead.")
  1770. end
  1771. end
  1772. end
  1773. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1774. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1775. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1776. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1777. for i=0, 0.1, 0.1 / Animation_Speed do
  1778. Swait()
  1779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.55, 0) * ANGLES(RAD(21), RAD(21), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1785. end
  1786. until KEYHOLD == false
  1787. ATTACK = false
  1788. Rooted = false
  1789. end
  1790. Weapon.Parent = Character
  1791. for _, c in pairs(Weapon:GetChildren()) do
  1792. if c.ClassName == "Part" then
  1793. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1794. end
  1795. end
  1796.  
  1797. function Taunt()
  1798. local TauntMsgs = {"Hahahaha.", "the me made this..", "guys i dancing", "oof", "Lets go play a game"}
  1799. chatfunc(TauntMsgs[MRANDOM(1,#TauntMsgs)])
  1800. end
  1801.  
  1802.  
  1803.  
  1804. --//=================================\\
  1805. --|| ASSIGN THINGS TO KEYS
  1806. --\\=================================//
  1807.  
  1808. function MouseDown(Mouse)
  1809. if ATTACK == false then
  1810. end
  1811. end
  1812.  
  1813. function MouseUp(Mouse)
  1814. HOLD = false
  1815. end
  1816.  
  1817. function KeyDown(Key)
  1818. KEYHOLD = true
  1819. if Key == "z" and ATTACK == false then
  1820. Banisher_Bullet()
  1821. end
  1822.  
  1823. if Key == "t" and ATTACK == false then
  1824. Taunt()
  1825. Joy()
  1826. end
  1827.  
  1828. if Key == "c" and ATTACK == false then
  1829. Banning_Bullet()
  1830. end
  1831.  
  1832. if Key == "e" and ATTACK == false then
  1833. Mercy()
  1834. end
  1835.  
  1836. if Key == "x" and ATTACK == false then
  1837. Kickisher_Bullet()
  1838. end
  1839. end
  1840.  
  1841. function KeyUp(Key)
  1842. KEYHOLD = false
  1843. end
  1844.  
  1845. Mouse.Button1Down:connect(function(NEWKEY)
  1846. MouseDown(NEWKEY)
  1847. end)
  1848. Mouse.Button1Up:connect(function(NEWKEY)
  1849. MouseUp(NEWKEY)
  1850. end)
  1851. Mouse.KeyDown:connect(function(NEWKEY)
  1852. KeyDown(NEWKEY)
  1853. end)
  1854. Mouse.KeyUp:connect(function(NEWKEY)
  1855. KeyUp(NEWKEY)
  1856. end)
  1857.  
  1858. --//=================================\\
  1859. --\\=================================//
  1860.  
  1861.  
  1862. function unanchor()
  1863. if UNANCHOR == true then
  1864. g = Character:GetChildren()
  1865. for i = 1, #g do
  1866. if g[i].ClassName == "Part" then
  1867. g[i].Anchored = false
  1868. end
  1869. end
  1870. end
  1871. end
  1872.  
  1873.  
  1874. --//=================================\\
  1875. --|| WRAP THE WHOLE SCRIPT UP
  1876. --\\=================================//
  1877.  
  1878. Humanoid.Changed:connect(function(Jump)
  1879. if Jump == "Jump" and (Disable_Jump == true) then
  1880. Humanoid.Jump = false
  1881. end
  1882. end)
  1883.  
  1884. local CONNECT = nil
  1885.  
  1886. while true do
  1887. Swait()
  1888. ANIMATE.Parent = nil
  1889. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1890. Humanoid = IT("Humanoid",Character)
  1891. end
  1892. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1893. v:Stop();
  1894. end
  1895. SINE = SINE + CHANGE
  1896. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1897. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1898. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1899. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1900. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1901. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1902. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1903. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1904. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1905. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1906. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1909. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1910. end
  1911. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1912. ANIM = "Jump"
  1913. if ATTACK == false then
  1914. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1920. end
  1921. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1922. ANIM = "Fall"
  1923. if ATTACK == false then
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1930. end
  1931. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1932. ANIM = "Idle"
  1933. if ATTACK == false then
  1934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.4, 0.5) * ANGLES(RAD(25), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1940. end
  1941. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1942. ANIM = "Walk"
  1943. if ATTACK == false then
  1944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1950. end
  1951. end
  1952.  
  1953.  
  1954. unanchor()
  1955. Humanoid.MaxHealth = "inf"
  1956. Humanoid.Health = "inf"
  1957. if Rooted == false then
  1958. Disable_Jump = false
  1959. Humanoid.WalkSpeed = Speed
  1960. elseif Rooted == true then
  1961. Disable_Jump = true
  1962. Humanoid.WalkSpeed = 0
  1963. end
  1964. tecks2.Rotation = MRANDOM(-12,11)/8
  1965. SKILL1FRAME.Rotation = MRANDOM(-4,4)/2
  1966.  
  1967. sick.Parent = Torso
  1968. sick:resume()
  1969. sick.Volume = 2
  1970. sick.Pitch = 1
  1971. sick.SoundId = "rbxassetid://1703475948"
  1972. sick.Name = "Ha, hahAhAHAHAHAHAHHAHAHA"
  1973. refit()
  1974. end
  1975.  
  1976. --//=================================\\
  1977. --\\=================================//
  1978.  
  1979.  
  1980.  
  1981.  
  1982.  
  1983. --//====================================================\\--
  1984. --|| END OF SCRIPT
  1985. --\\====================================================//--
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