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Jul 23rd, 2019
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//uh that leaked\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. print("Good sir do not leak this.")
  36. print("Don't u dare report the audio.")
  37.  
  38. local cansilence = true
  39.  
  40. function SHUTUPXDD()
  41. if cansilence then
  42. cansilence = false
  43. local function search(instance)
  44. for i,v in pairs(instance:GetChildren()) do
  45. search(v)
  46. if v.ClassName == "Sound" then
  47. if v.Parent ~= game.Players.LocalPlayer.Character then
  48. v.Volume = 0
  49. end
  50. end
  51. end
  52. end
  53. search(workspace)
  54. wait(3)
  55. cansilence = false
  56. end
  57. end
  58.  
  59. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  60.  
  61. Player_Size = 1 --Size of the player.
  62.  
  63. wait()
  64. local Player = game:GetService("Players").LocalPlayer
  65. local Character = Player.Character
  66. local plr = game:GetService("Players").LocalPlayer
  67. local Humanoid = Character.Humanoid
  68. local char = plr.Character
  69. local hum = char.Humanoid
  70. local ra = char["Right Arm"]
  71. local la= char["Left Arm"]
  72. local rl= char["Right Leg"]
  73. local ll = char["Left Leg"]
  74. local hed = char.Head
  75. local root = char.HumanoidRootPart
  76. local rootj = root.RootJoint
  77. local tors = char.Torso
  78. local LeftArm = Character["Left Arm"]
  79. local RightArm = Character["Right Arm"]
  80. local LeftLeg = Character["Left Leg"]
  81. local RightLeg = Character["Right Leg"]
  82. local Head = Character.Head
  83. local Torso = Character.Torso
  84. local mouse = plr:GetMouse()
  85. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  86. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  87. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  88. local cam = game.Workspace.CurrentCamera
  89. trazx = Instance.new("ParticleEmitter")
  90. c = game.Players.LocalPlayer.Character
  91. local sine=0
  92. Character.Head.face.Texture = "rbxassetid://620619801"
  93.  
  94. hum.MaxHealth = "Inf"
  95. hum.Health = "Inf"
  96.  
  97. local forcefield = Instance.new("ForceField",char)
  98. forcefield.Name = "feaqurmam"
  99. forcefield.Visible = false
  100. -----------------------------------------------------------
  101. h = char.Head
  102. t = char.Torso
  103. rs = t["Right Shoulder"]
  104. ls = t["Left Shoulder"]
  105. rh = t["Right Hip"]
  106. lh = t["Left Hip"]
  107. nec = t.Neck
  108. rut = char.HumanoidRootPart
  109. rutj = rut.RootJoint
  110. it = Instance.new
  111.  
  112. local txt = Instance.new("BillboardGui", char)
  113. txt.Adornee = char.Head
  114. txt.Name = "_status"
  115. txt.Size = UDim2.new(2, 0, 1.2, 0)
  116. txt.StudsOffset = Vector3.new(-9, 8, 0)
  117. local text = Instance.new("TextLabel", txt)
  118. text.Size = UDim2.new(10, 0, 7, 0)
  119. text.FontSize = "Size24"
  120. text.TextScaled = true
  121. text.TextTransparency = 0
  122. text.BackgroundTransparency = 1
  123. text.TextTransparency = 0
  124. text.TextStrokeTransparency = 1
  125. text.Font = "Cartoon"
  126. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  127. v = Instance.new("Part")
  128. v.Name = "ColorBrick"
  129. v.Parent = Player.Character
  130. v.FormFactor = "Symmetric"
  131. v.Anchored = true
  132. v.CanCollide = false
  133. v.BottomSurface = "Smooth"
  134. v.TopSurface = "Smooth"
  135. v.Size = Vector3.new(10, 5, 3)
  136. v.Transparency = 1
  137. v.CFrame = char.Torso.CFrame
  138. v.BrickColor = BrickColor.new("Really black")
  139. v.Transparency = 1
  140. v.Shape = "Block"
  141. spawn(function()
  142. local TweenService = game:GetService("TweenService")
  143. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  144. local Int = 0
  145. while wait(0.5) do
  146. if Int == #Colours then Int = 0 end
  147. Int = Int+1
  148. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  149. end
  150. end)
  151. text.Text = "Noti?? "
  152.  
  153.  
  154. local txtd = Instance.new("BillboardGui", char)
  155. txtd.Adornee = char.Head
  156. txtd.Name = "_status"
  157. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  158. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  159. local texth = Instance.new("TextLabel", txtd)
  160. texth.Size = UDim2.new(10, 0, 7, 0)
  161. texth.FontSize = "Size24"
  162. texth.TextScaled = true
  163. texth.TextTransparency = 0
  164. texth.BackgroundTransparency = 1
  165. texth.TextTransparency = 0
  166. texth.TextStrokeTransparency = 1
  167. texth.Font = "Cartoon"
  168. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  169. v = Instance.new("Part")
  170. v.Name = "ColorBrick"
  171. v.Parent = Player.Character
  172. v.FormFactor = "Symmetric"
  173. v.Anchored = true
  174. v.CanCollide = false
  175. v.BottomSurface = "Smooth"
  176. v.TopSurface = "Smooth"
  177. v.Size = Vector3.new(10, 5, 3)
  178. v.Transparency = 1
  179. v.CFrame = char.Torso.CFrame
  180. v.BrickColor = BrickColor.new("Really black")
  181. v.Transparency = 1
  182. v.Shape = "Block"
  183. spawn(function()
  184. local TweenService = game:GetService("TweenService")
  185. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  186. local Intt = 0
  187. while wait(0.2) do
  188. if Intt == #Colourss then Intt = 0 end
  189. Intt = Intt+1
  190. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  191. end
  192. end)
  193. texth.Text = ""
  194.  
  195.  
  196. spawn(function()
  197. while wait() do
  198. Head.BrickColor = BrickColor.new("Bright yellow")
  199. RightArm.BrickColor = BrickColor.new("Bright yellow")
  200. LeftArm.BrickColor = BrickColor.new("Bright yellow")
  201. Torso.BrickColor = BrickColor.new("Shamrock")
  202. RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  203. LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  204. end
  205. end)
  206. for i,v in pairs(Character:children()) do
  207. if v:IsA("Hat") then
  208. v:Destroy()
  209. end
  210. end
  211. for i,v in pairs(Character:children()) do
  212. if v:IsA("Accessory") then
  213. v:Destroy()
  214. end
  215. end
  216. for i,v in pairs(Character:children()) do
  217. if v:IsA("Hair") then
  218. v:Destroy()
  219. end
  220. end
  221. for i,v in pairs(Character:children()) do
  222. if v:IsA("Shirt") then
  223. v:Destroy()
  224. end
  225. end
  226. for i,v in pairs(Character:children()) do
  227. if v:IsA("Pants") then
  228. v:Destroy()
  229. end
  230. end
  231. for i,v in pairs(Character:children()) do
  232. if v:IsA("Graphic Shirt") then
  233. v:Destroy()
  234. end
  235. end
  236. for i,v in pairs(Character:children()) do
  237. if v:IsA("GraphicShirt") then
  238. v:Destroy()
  239. end
  240. end
  241.  
  242. for _,v in pairs(Character:children()) do
  243. if v:IsA("Shirt") then
  244. v.ShirtTemplate = "rbxassetid://0"
  245. elseif v:IsA("Pants") then
  246. v.PantsTemplate = "rbxassetid://0"
  247. elseif v:IsA("ShirtGraphic") then
  248. v:Remove()
  249. wait(.1)
  250. Torso.roblox:Remove()
  251. elseif v:IsA("Accessory") then
  252. v:Remove()
  253. end
  254. end
  255.  
  256. local Hair = Instance.new("Part")
  257. Hair.Parent = char
  258. Hair.Name = "GreenTopHat"
  259. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  260. Hair.CFrame = char.Head.CFrame
  261. Hair:BreakJoints()
  262. Hair.CanCollide = false
  263. Hair.BrickColor = BrickColor.new("Medium Stone")
  264. Hair.TopSurface = "Smooth"
  265. Hair.BottomSurface = "Smooth"
  266. Weld = Instance.new("Weld")
  267. Weld.Name = "Weld"
  268. Weld.Part0 = char.Head
  269. Weld.Part1 = Hair
  270. Weld.Parent = char.Head
  271. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  272. Mesh = Instance.new("SpecialMesh")
  273. Mesh.Parent = Hair
  274. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  275. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  276. Mesh.Scale = Vector3.new(1, 1, 1)
  277. -------------------------------------------------------
  278. --Start Good Stuff--
  279. -------------------------------------------------------
  280. CF = CFrame.new
  281. angles = CFrame.Angles
  282. attack = false
  283. timetofly = true
  284. Euler = CFrame.fromEulerAnglesXYZ
  285. Rad = math.rad
  286. IT = Instance.new
  287. BrickC = BrickColor.new
  288. Cos = math.cos
  289. Acos = math.acos
  290. Sin = math.sin
  291. Asin = math.asin
  292. Abs = math.abs
  293. Mrandom = math.random
  294. Floor = math.floor
  295. random = math.random
  296. radian = math.rad
  297. Vec3 = Vector3.new
  298. cFrame = CFrame.new
  299. Euler = CFrame.fromEulerAnglesXYZ
  300. -------------------------------------------------------
  301. --End Good Stuff--
  302. -------------------------------------------------------
  303. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  304. RSH, LSH = nil, nil
  305. RW = Instance.new("Weld")
  306. LW = Instance.new("Weld")
  307. RH = tors["Right Hip"]
  308. LH = tors["Left Hip"]
  309. RSH = tors["Right Shoulder"]
  310. LSH = tors["Left Shoulder"]
  311. RSH.Parent = nil
  312. LSH.Parent = nil
  313. RW.Name = "RW"
  314. RW.Part0 = tors
  315. RW.C0 = CF(1.5, 0.5, 0)
  316. RW.C1 = CF(0, 0.5, 0)
  317. RW.Part1 = ra
  318. RW.Parent = tors
  319. LW.Name = "LW"
  320. LW.Part0 = tors
  321. LW.C0 = CF(-1.5, 0.5, 0)
  322. LW.C1 = CF(0, 0.5, 0)
  323. LW.Part1 = la
  324. LW.Parent = tors
  325. Effects = {}
  326.  
  327. BTAUNT = Instance.new("Sound", tors)
  328. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  329. BTAUNT.Volume = 10
  330. BTAUNT.Pitch = 1
  331. BTAUNT.Looped = false
  332. BTAUNT.TimePosition = 0.2
  333.  
  334. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  335.  
  336. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  337. bat.Size = Vector3.new(1, 1, 5)
  338. bat.CanCollide = false
  339. bat:BreakJoints()
  340.  
  341. LeDrink = it("Model")
  342. LeDrink.Parent = char
  343. LeDrink.Name = "LeDrink"
  344. RHe = it("Part")
  345. RHe.Parent = LeDrink
  346. RHe.BrickColor = BrickColor.new("Really black")
  347. RHe.Locked = true
  348. RHe.CanCollide = false
  349. RHe.Transparency = 1
  350. PMesh = it("SpecialMesh")
  351. RHe.formFactor = "Symmetric"
  352. PMesh.MeshType = "FileMesh"
  353. PMesh.MeshId = "rbxassetid://10470609"
  354. PMesh.TextureId = "rbxassetid://111405256"
  355. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  356. PMesh.Parent = RHe
  357. local RWeld = it("Weld")
  358. RWeld.Parent = RHe
  359. RWeld.Part0 = RHe
  360. RWeld.Part1 = ra
  361. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  362.  
  363. LeChips = it("Model")
  364. LeChips.Parent = char
  365. LeChips.Name = "LeChips"
  366. RHk = it("Part")
  367. RHk.Parent = LeChips
  368. RHk.BrickColor = BrickColor.new("Really black")
  369. RHk.Locked = true
  370. RHk.CanCollide = false
  371. RHk.Transparency = 1
  372. PMeshe = it("SpecialMesh")
  373. RHk.formFactor = "Symmetric"
  374. PMeshe.MeshType = "FileMesh"
  375. PMeshe.MeshId = "rbxassetid://19106014"
  376. PMeshe.TextureId = "rbxassetid://342435650"
  377. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  378. PMeshe.Parent = RHk
  379. local RWelds = it("Weld")
  380. RWelds.Parent = RHk
  381. RWelds.Part0 = RHk
  382. RWelds.Part1 = ra
  383. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  384.  
  385. local LeDrink = "wiplolnotyet"
  386. local LeChips = "wipaswelllol"
  387. local Sitt = false
  388.  
  389. -------------------------------------------------------
  390. --Start HeartBeat--
  391. -------------------------------------------------------
  392. ArtificialHB = Instance.new("BindableEvent", script)
  393. ArtificialHB.Name = "Heartbeat"
  394. script:WaitForChild("Heartbeat")
  395.  
  396. frame = 1 / 60
  397. tf = 0
  398. allowframeloss = false
  399. tossremainder = false
  400.  
  401.  
  402. lastframe = tick()
  403. script.Heartbeat:Fire()
  404.  
  405.  
  406. game:GetService("RunService").Heartbeat:connect(function(s, p)
  407. tf = tf + s
  408. if tf >= frame then
  409. if allowframeloss then
  410. script.Heartbeat:Fire()
  411. lastframe = tick()
  412. else
  413. for i = 1, math.floor(tf / frame) do
  414. script.Heartbeat:Fire()
  415. end
  416. lastframe = tick()
  417. end
  418. if tossremainder then
  419. tf = 0
  420. else
  421. tf = tf - frame * math.floor(tf / frame)
  422. end
  423. end
  424. end)
  425. -------------------------------------------------------
  426. --End HeartBeat--
  427. -------------------------------------------------------
  428.  
  429.  
  430. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  431. coroutine.resume(coroutine.create(function()
  432. local intensity = 1 * Intensity
  433. local rotM = 0.01 * Intensity
  434. for i = 0, Length, 0.1 do
  435. swait()
  436. intensity = intensity - 0.05 * Intensity / Length
  437. rotM = rotM - 5.0E-4 * Intensity / Length
  438. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  439. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  440. end
  441. Humanoid.CameraOffset = Vec3(0, 0, 0)
  442. end))
  443. end
  444.  
  445. local joyemoji = Instance.new('ParticleEmitter', tors)
  446. joyemoji.VelocitySpread = 2000
  447. joyemoji.Lifetime = NumberRange.new(1)
  448. joyemoji.Speed = NumberRange.new(40)
  449. joy= {}
  450. for i=0, 19 do
  451. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  452. end
  453. joyemoji.Size = NumberSequence.new(joy)
  454. joyemoji.Rate = 0
  455. joyemoji.LockedToPart = false
  456. joyemoji.LightEmission = 0
  457. joyemoji.Texture = "rbxassetid://1176402123"
  458. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  459.  
  460.  
  461. local LIT = Instance.new('ParticleEmitter', tors)
  462. LIT.VelocitySpread = 2000
  463. LIT.Lifetime = NumberRange.new(1)
  464. LIT.Speed = NumberRange.new(45)
  465. nani= {}
  466. for i=0, 19 do
  467. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  468. end
  469. LIT.Size = NumberSequence.new(nani)
  470. LIT.Rate = 0
  471. LIT.LockedToPart = false
  472. LIT.LightEmission = 0
  473. LIT.Texture = "rbxassetid://1492670151"
  474. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  475.  
  476. local toast = Instance.new('ParticleEmitter', tors)
  477. toast.VelocitySpread = 2000
  478. toast.Lifetime = NumberRange.new(1)
  479. toast.Speed = NumberRange.new(60)
  480. toasterstoasttoast= {}
  481. for i=0, 19 do
  482. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  483. end
  484. toast.Size = NumberSequence.new(toasterstoasttoast)
  485. toast.Rate = 0
  486. toast.LockedToPart = false
  487. toast.LightEmission = 0
  488. toast.Texture = "rbxassetid://436096230"
  489. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  490.  
  491. local ok = Instance.new('ParticleEmitter', tors)
  492. ok.VelocitySpread = 2000
  493. ok.Lifetime = NumberRange.new(1)
  494. ok.Speed = NumberRange.new(50)
  495. cool= {}
  496. for i=0, 19 do
  497. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  498. end
  499. ok.Size = NumberSequence.new(cool)
  500. ok.Rate = 0
  501. ok.LockedToPart = false
  502. ok.LightEmission = 0
  503. ok.Texture = "rbxassetid://636768448"
  504. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  505.  
  506. maincolor = BrickC("Really red")
  507. -------------------------------------------------------
  508. --Start Kyu's shitty stuff--
  509. -------------------------------------------------------
  510. function un_fun()
  511. attack = true
  512. hum.WalkSpeed = 0
  513. BTAUNT:Play()
  514. repeat
  515. swait()
  516. BTAUNT.Parent = tors
  517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  518. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  519. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  520. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  521. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  522. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  523. until BTAUNT.Playing == false
  524. attack = false
  525. hum.WalkSpeed = 40
  526. end
  527.  
  528. function Tauntmelon()
  529. attack = true
  530. hum.WalkSpeed = 0
  531. CreateSound("1486343908", tors, 10, 1)
  532. for i = 0, 9, 0.1 do
  533. swait()
  534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  538. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  539. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  540. end
  541. attack = false
  542. hum.WalkSpeed = 40
  543. end
  544.  
  545. function fbiopenup()
  546. attack = true
  547. hum.WalkSpeed = 6
  548. CreateSound("2156386052", tors, 10, 1)
  549. Character.Head.face.Texture = "rbxassetid://12117740"
  550. for i = 0, 5.56, 0.1 do
  551. swait()
  552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  556. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  557. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  558. end
  559. for i = 0,1.57,0.1 do
  560. swait()
  561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  567. end
  568. for i = 0,1.2,0.1 do
  569. swait()
  570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  571. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  572. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  573. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  574. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  575. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  576. end
  577. for i = 0,1.2,0.1 do
  578. swait()
  579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  581. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  582. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  583. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  585. end
  586. for i = 0,1.2,0.1 do
  587. swait()
  588. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  589. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  590. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  591. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  592. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  593. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  594. end
  595. for i = 0,1.2,0.1 do
  596. swait()
  597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  599. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  600. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  601. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  602. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  603. end
  604. for i = 0,1,0.1 do
  605. swait()
  606. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  607. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  608. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  609. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  610. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  611. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  612. end
  613. for i = 0,1,0.1 do
  614. swait()
  615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  616. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  617. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  618. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  619. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  620. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  621. end
  622. attack = false
  623. Character.Head.face.Texture = "rbxassetid://620619801"
  624. hum.WalkSpeed = 40
  625. end
  626.  
  627. function FindNearestHead(Position, Distance, SinglePlayer)
  628. if SinglePlayer then
  629. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  630. end
  631. local List = {}
  632. for i, v in pairs(workspace:GetChildren()) do
  633. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  634. table.insert(List, v)
  635. end
  636. end
  637. return List
  638. end
  639.  
  640. function SoulSteal(dude)
  641. if dude.Name ~= char then
  642. local bgf = IT("BodyGyro", dude.Head)
  643. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  644. local val = IT("BoolValue", dude)
  645. val.Name = "IsHit"
  646. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  647. local soulst = coroutine.wrap(function()
  648. local soul = Instance.new("Part",dude)
  649. soul.Size = Vector3.new(1,1,1)
  650. soul.CanCollide = false
  651. soul.Anchored = false
  652. soul.Position = torso.Position
  653. soul.Transparency = 1
  654. local PartEmmit1 = IT("ParticleEmitter", soul)
  655. PartEmmit1.LightEmission = 1
  656. PartEmmit1.Texture = "rbxassetid://569507414"
  657. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  658. PartEmmit1.Rate = 250
  659. PartEmmit1.Lifetime = NumberRange.new(1.6)
  660. PartEmmit1.Size = NumberSequence.new({
  661. NumberSequenceKeypoint.new(0, 1, 0),
  662. NumberSequenceKeypoint.new(1, 0, 0)
  663. })
  664. PartEmmit1.Transparency = NumberSequence.new({
  665. NumberSequenceKeypoint.new(0, 0, 0),
  666. NumberSequenceKeypoint.new(1, 1, 0)
  667. })
  668. PartEmmit1.Speed = NumberRange.new(0, 0)
  669. PartEmmit1.VelocitySpread = 30000
  670. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  671. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  672. local BodPoss = IT("BodyPosition", soul)
  673. BodPoss.P = 3000
  674. BodPoss.D = 1000
  675. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  676. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  677. wait(1.6)
  678. soul.Touched:connect(function(hit)
  679. if hit.Parent == char then
  680. soul:Destroy()
  681. end
  682. end)
  683. wait(1.2)
  684. while soul do
  685. swait()
  686. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  687. BodPoss.Position = tors.Position
  688. end
  689. end)
  690. soulst()
  691. end
  692. end
  693. function FaceMouse()
  694. local Cam = workspace.CurrentCamera
  695. return {
  696. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  697. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  698. }
  699. end
  700.  
  701. function Eviscerate(dude)
  702. if dude.Name ~= char then
  703. local bgf = IT("BodyGyro", dude.Head)
  704. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  705. local val = IT("BoolValue", dude)
  706. val.Name = "IsHit"
  707. local ds = coroutine.wrap(function()
  708. dude:WaitForChild("Head"):BreakJoints()
  709. wait(0.5)
  710. target = nil
  711. coroutine.resume(coroutine.create(function()
  712. for i, v in pairs(dude:GetChildren()) do
  713. if v:IsA("Accessory") then
  714. v:Destroy()
  715. end
  716. if v:IsA("Humanoid") then
  717. v:Destroy()
  718. end
  719. if v:IsA("CharacterMesh") then
  720. v:Destroy()
  721. end
  722. if v:IsA("Model") then
  723. v:Destroy()
  724. end
  725. if v:IsA("Part") or v:IsA("MeshPart") then
  726. for x, o in pairs(v:GetChildren()) do
  727. if o:IsA("Decal") then
  728. o:Destroy()
  729. end
  730. end
  731. coroutine.resume(coroutine.create(function()
  732. v.Material = "Neon"
  733. v.CanCollide = false
  734. local PartEmmit1 = IT("ParticleEmitter", v)
  735. PartEmmit1.LightEmission = 1
  736. PartEmmit1.Texture = "rbxassetid://284205403"
  737. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  738. PartEmmit1.Rate = 150
  739. PartEmmit1.Lifetime = NumberRange.new(1)
  740. PartEmmit1.Size = NumberSequence.new({
  741. NumberSequenceKeypoint.new(0, 0.75, 0),
  742. NumberSequenceKeypoint.new(1, 0, 0)
  743. })
  744. PartEmmit1.Transparency = NumberSequence.new({
  745. NumberSequenceKeypoint.new(0, 0, 0),
  746. NumberSequenceKeypoint.new(1, 1, 0)
  747. })
  748. PartEmmit1.Speed = NumberRange.new(0, 0)
  749. PartEmmit1.VelocitySpread = 30000
  750. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  751. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  752. local BodPoss = IT("BodyPosition", v)
  753. BodPoss.P = 3000
  754. BodPoss.D = 1000
  755. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  756. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  757. v.Color = maincolor.Color
  758. coroutine.resume(coroutine.create(function()
  759. for i = 0, 49 do
  760. swait(1)
  761. v.Transparency = v.Transparency + 0.08
  762. end
  763. wait(0.5)
  764. PartEmmit1.Enabled = false
  765. wait(3)
  766. v:Destroy()
  767. dude:Destroy()
  768. end))
  769. end))
  770. end
  771. end
  772. end))
  773. end)
  774. ds()
  775. end
  776. end
  777.  
  778. function ragdoll(model)
  779. local char = model
  780. torso = char.HumanoidRootPart
  781. torso2 = char.Torso
  782. LW.Parent = nil
  783. RW.Parent = nil
  784. LH.Parent = nil
  785. RH.Parent = nil
  786. if hum ~= nil then
  787. hum.PlatformStand = true
  788. end
  789.  
  790. local Head = char:FindFirstChild("Head")
  791. if Head then
  792. local Neck = Instance.new("Weld")
  793. Neck.Name = "Neck"
  794. Neck.Part0 = torso
  795. Neck.Part1 = Head
  796. Neck.C0 = CFrame.new(0, 1.5, 0)
  797. Neck.C1 = CFrame.new()
  798. Neck.Parent = torso
  799. end
  800. local Limb = char:FindFirstChild("Right Arm")
  801. if Limb then
  802.  
  803. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  804. local Joint = Instance.new("Glue")
  805. Joint.Name = "RightShoulder"
  806. Joint.Part0 = torso
  807. Joint.Part1 = Limb
  808. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  809. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  810. Joint.Parent = torso
  811.  
  812. local B = Instance.new("Part")
  813. B.TopSurface = 0
  814. B.BottomSurface = 0
  815. B.formFactor = "Symmetric"
  816. B.Size = Vector3.new(1, 1, 1)
  817. B.Transparency = 1
  818. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  819. B.Parent = char
  820. local W = Instance.new("Weld")
  821. W.Part0 = Limb
  822. W.Part1 = B
  823. W.C0 = CFrame.new(0, -0.5, 0)
  824. W.Parent = Limb
  825.  
  826. end
  827. local Limb = char:FindFirstChild("Left Arm")
  828. if Limb then
  829.  
  830. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  831. local Joint = Instance.new("Glue")
  832. Joint.Name = "LeftShoulder"
  833. Joint.Part0 = torso
  834. Joint.Part1 = Limb
  835. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  836. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  837. Joint.Parent = torso
  838.  
  839. local B = Instance.new("Part")
  840. B.TopSurface = 0
  841. B.BottomSurface = 0
  842. B.formFactor = "Symmetric"
  843. B.Size = Vector3.new(1, 1, 1)
  844. B.Transparency = 1
  845. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  846. B.Parent = char
  847. local W = Instance.new("Weld")
  848. W.Part0 = Limb
  849. W.Part1 = B
  850. W.C0 = CFrame.new(0, -0.5, 0)
  851. W.Parent = Limb
  852.  
  853. end
  854. local Limb = char:FindFirstChild("Right Leg")
  855. if Limb then
  856.  
  857. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  858. local Joint = Instance.new("Glue")
  859. Joint.Name = "RightHip"
  860. Joint.Part0 = torso
  861. Joint.Part1 = Limb
  862. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  863. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  864. Joint.Parent = torso
  865.  
  866. local B = Instance.new("Part")
  867. B.TopSurface = 0
  868. B.BottomSurface = 0
  869. B.formFactor = "Symmetric"
  870. B.Size = Vector3.new(1, 1, 1)
  871. B.Transparency = 1
  872. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  873. B.Parent = char
  874. local W = Instance.new("Weld")
  875. W.Part0 = Limb
  876. W.Part1 = B
  877. W.C0 = CFrame.new(0, -0.5, 0)
  878. W.Parent = Limb
  879.  
  880. end
  881. local Limb = char:FindFirstChild("Left Leg")
  882. if Limb then
  883.  
  884. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  885. local Joint = Instance.new("Glue")
  886. Joint.Name = "LeftHip"
  887. Joint.Part0 = torso
  888. Joint.Part1 = Limb
  889. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  890. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  891. Joint.Parent = torso
  892.  
  893. local B = Instance.new("Part")
  894. B.TopSurface = 0
  895. B.BottomSurface = 0
  896. B.formFactor = "Symmetric"
  897. B.Size = Vector3.new(1, 1, 1)
  898. B.Transparency = 1
  899. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  900. B.Parent = char
  901. local W = Instance.new("Weld")
  902. W.Part0 = Limb
  903. W.Part1 = B
  904. W.C0 = CFrame.new(0, -0.5, 0)
  905. W.Parent = Limb
  906.  
  907. end
  908. --[
  909. local Bar = Instance.new("Part")
  910. Bar.TopSurface = 0
  911. Bar.BottomSurface = 0
  912. Bar.formFactor = "Symmetric"
  913. Bar.Size = Vector3.new(1, 1, 1)
  914. Bar.Transparency = 1
  915. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  916. Bar.Parent = char
  917. local Weld = Instance.new("Weld")
  918. Weld.Part0 = torso
  919. Weld.Part1 = Bar
  920. Weld.C0 = CFrame.new(0, 0.5, 0)
  921. Weld.Parent = torso
  922. --]]
  923.  
  924. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  925.  
  926. end
  927.  
  928. -------------------------------------------------------
  929. --End Kyu's shitty stuff--
  930. -------------------------------------------------------
  931.  
  932. -------------------------------------------------------
  933. --Start Important Functions--
  934. -------------------------------------------------------
  935. function swait(num)
  936. if num == 0 or num == nil then
  937. game:service("RunService").Stepped:wait(0)
  938. else
  939. for i = 0, num do
  940. game:service("RunService").Stepped:wait(0)
  941. end
  942. end
  943. end
  944. function thread(f)
  945. coroutine.resume(coroutine.create(f))
  946. end
  947. function clerp(a, b, t)
  948. local qa = {
  949. QuaternionFromCFrame(a)
  950. }
  951. local qb = {
  952. QuaternionFromCFrame(b)
  953. }
  954. local ax, ay, az = a.x, a.y, a.z
  955. local bx, by, bz = b.x, b.y, b.z
  956. local _t = 1 - t
  957. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  958. end
  959. function QuaternionFromCFrame(cf)
  960. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  961. local trace = m00 + m11 + m22
  962. if trace > 0 then
  963. local s = math.sqrt(1 + trace)
  964. local recip = 0.5 / s
  965. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  966. else
  967. local i = 0
  968. if m00 < m11 then
  969. i = 1
  970. end
  971. if m22 > (i == 0 and m00 or m11) then
  972. i = 2
  973. end
  974. if i == 0 then
  975. local s = math.sqrt(m00 - m11 - m22 + 1)
  976. local recip = 0.5 / s
  977. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  978. elseif i == 1 then
  979. local s = math.sqrt(m11 - m22 - m00 + 1)
  980. local recip = 0.5 / s
  981. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  982. elseif i == 2 then
  983. local s = math.sqrt(m22 - m00 - m11 + 1)
  984. local recip = 0.5 / s
  985. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  986. end
  987. end
  988. end
  989. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  990. local xs, ys, zs = x + x, y + y, z + z
  991. local wx, wy, wz = w * xs, w * ys, w * zs
  992. local xx = x * xs
  993. local xy = x * ys
  994. local xz = x * zs
  995. local yy = y * ys
  996. local yz = y * zs
  997. local zz = z * zs
  998. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  999. end
  1000. function QuaternionSlerp(a, b, t)
  1001. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1002. local startInterp, finishInterp
  1003. if cosTheta >= 1.0E-4 then
  1004. if 1 - cosTheta > 1.0E-4 then
  1005. local theta = math.acos(cosTheta)
  1006. local invSinTheta = 1 / Sin(theta)
  1007. startInterp = Sin((1 - t) * theta) * invSinTheta
  1008. finishInterp = Sin(t * theta) * invSinTheta
  1009. else
  1010. startInterp = 1 - t
  1011. finishInterp = t
  1012. end
  1013. elseif 1 + cosTheta > 1.0E-4 then
  1014. local theta = math.acos(-cosTheta)
  1015. local invSinTheta = 1 / Sin(theta)
  1016. startInterp = Sin((t - 1) * theta) * invSinTheta
  1017. finishInterp = Sin(t * theta) * invSinTheta
  1018. else
  1019. startInterp = t - 1
  1020. finishInterp = t
  1021. end
  1022. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1023. end
  1024. function rayCast(Position, Direction, Range, Ignore)
  1025. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1026. end
  1027. local RbxUtility = LoadLibrary("RbxUtility")
  1028. local Create = RbxUtility.Create
  1029. local insta = true
  1030.  
  1031. -------------------------------------------------------
  1032. --Start Damage Function--
  1033. -------------------------------------------------------
  1034. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1035. if hit.Parent == nil then
  1036. return
  1037. end
  1038. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1039. for _, v in pairs(hit.Parent:children()) do
  1040. if v:IsA("Humanoid") then
  1041. h = v
  1042. end
  1043. end
  1044. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1045. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1046. end
  1047.  
  1048. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1049. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1050. if hit.Parent.DebounceHit.Value == true then
  1051. return
  1052. end
  1053. end
  1054. if insta == true then
  1055. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1056. end
  1057. local c = Create("ObjectValue"){
  1058. Name = "creator",
  1059. Value = game:service("Players").LocalPlayer,
  1060. Parent = h,
  1061. }
  1062. game:GetService("Debris"):AddItem(c, .5)
  1063. CreateSound("958257111", hit, 10, 1)
  1064. local Damage = math.random(minim, maxim)
  1065. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1066. local blocked = false
  1067. local block = hit.Parent:findFirstChild("Block")
  1068. if block ~= nil then
  1069. if block.className == "IntValue" then
  1070. if block.Value > 0 then
  1071. blocked = true
  1072. block.Value = block.Value - 1
  1073. end
  1074. end
  1075. end
  1076. if blocked == false then
  1077. h.Health = h.Health - Damage
  1078. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1079. else
  1080. h.Health = h.Health - (Damage / 2)
  1081. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1082. end
  1083. if Type == "Knockdown" then
  1084. local hum = hit.Parent.Humanoid
  1085. hum.PlatformStand = true
  1086. coroutine.resume(coroutine.create(function(HHumanoid)
  1087. swait(1)
  1088. HHumanoid.PlatformStand = false
  1089. end), hum)
  1090. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1091. local bodvol = Create("BodyVelocity"){
  1092. velocity = angle * knockback,
  1093. P = 5000,
  1094. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1095. Parent = hit,
  1096. }
  1097. local rl = Create("BodyAngularVelocity"){
  1098. P = 3000,
  1099. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1100. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1101. Parent = hit,
  1102. }
  1103. game:GetService("Debris"):AddItem(bodvol, .5)
  1104. game:GetService("Debris"):AddItem(rl, .5)
  1105. elseif Type == "Normal" then
  1106. local vp = Create("BodyVelocity"){
  1107. P = 500,
  1108. maxForce = Vector3.new(math.huge, 0, math.huge),
  1109. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1110. }
  1111. if knockback > 0 then
  1112. vp.Parent = hit.Parent.Torso
  1113. end
  1114. game:GetService("Debris"):AddItem(vp, .5)
  1115. elseif Type == "Up" then
  1116. local bodyVelocity = Create("BodyVelocity"){
  1117. velocity = Vector3.new(0, 20, 0),
  1118. P = 5000,
  1119. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1120. Parent = hit,
  1121. }
  1122. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1123. elseif Type == "DarkUp" then
  1124. coroutine.resume(coroutine.create(function()
  1125. for i = 0, 1, 0.1 do
  1126. swait()
  1127. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1128. end
  1129. end))
  1130. local bodyVelocity = Create("BodyVelocity"){
  1131. velocity = Vector3.new(0, 20, 0),
  1132. P = 5000,
  1133. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1134. Parent = hit,
  1135. }
  1136. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1137. elseif Type == "Snare" then
  1138. local bp = Create("BodyPosition"){
  1139. P = 2000,
  1140. D = 100,
  1141. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1142. position = hit.Parent.Torso.Position,
  1143. Parent = hit.Parent.Torso,
  1144. }
  1145. game:GetService("Debris"):AddItem(bp, 1)
  1146. elseif Type == "Freeze" then
  1147. local BodPos = Create("BodyPosition"){
  1148. P = 50000,
  1149. D = 1000,
  1150. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1151. position = hit.Parent.Torso.Position,
  1152. Parent = hit.Parent.Torso,
  1153. }
  1154. local BodGy = Create("BodyGyro") {
  1155. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1156. P = 20e+003,
  1157. Parent = hit.Parent.Torso,
  1158. cframe = hit.Parent.Torso.CFrame,
  1159. }
  1160. hit.Parent.Torso.Anchored = true
  1161. coroutine.resume(coroutine.create(function(Part)
  1162. swait(1.5)
  1163. Part.Anchored = false
  1164. end), hit.Parent.Torso)
  1165. game:GetService("Debris"):AddItem(BodPos, 3)
  1166. game:GetService("Debris"):AddItem(BodGy, 3)
  1167. end
  1168. local debounce = Create("BoolValue"){
  1169. Name = "DebounceHit",
  1170. Parent = hit.Parent,
  1171. Value = true,
  1172. }
  1173. game:GetService("Debris"):AddItem(debounce, Delay)
  1174. c = Create("ObjectValue"){
  1175. Name = "creator",
  1176. Value = Player,
  1177. Parent = h,
  1178. }
  1179. game:GetService("Debris"):AddItem(c, .5)
  1180. end
  1181. end
  1182. -------------------------------------------------------
  1183. --End Damage Function--
  1184. -------------------------------------------------------
  1185.  
  1186. -------------------------------------------------------
  1187. --Start Damage Function Customization--
  1188. -------------------------------------------------------
  1189. function ShowDamage(Pos, Text, Time, Color)
  1190. local Rate = (1 / 30)
  1191. local Pos = (Pos or Vector3.new(0, 0, 0))
  1192. local Text = (Text or "")
  1193. local Time = (Time or 2)
  1194. local Color = (Color or Color3.new(1, 0, 1))
  1195. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1196. EffectPart.Anchored = true
  1197. local BillboardGui = Create("BillboardGui"){
  1198. Size = UDim2.new(3, 0, 3, 0),
  1199. Adornee = EffectPart,
  1200. Parent = EffectPart,
  1201. }
  1202. local TextLabel = Create("TextLabel"){
  1203. BackgroundTransparency = 1,
  1204. Size = UDim2.new(1, 0, 1, 0),
  1205. Text = Text,
  1206. Font = "Bodoni",
  1207. TextColor3 = Color,
  1208. TextScaled = true,
  1209. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1210. Parent = BillboardGui,
  1211. }
  1212. game.Debris:AddItem(EffectPart, (Time))
  1213. EffectPart.Parent = game:GetService("Workspace")
  1214. delay(0, function()
  1215. local Frames = (Time / Rate)
  1216. for Frame = 1, Frames do
  1217. wait(Rate)
  1218. local Percent = (Frame / Frames)
  1219. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1220. TextLabel.TextTransparency = Percent
  1221. end
  1222. if EffectPart and EffectPart.Parent then
  1223. EffectPart:Destroy()
  1224. end
  1225. end)
  1226. end
  1227. -------------------------------------------------------
  1228. --End Damage Function Customization--
  1229. -------------------------------------------------------
  1230.  
  1231. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1232. for _, c in pairs(workspace:children()) do
  1233. local hum = c:findFirstChild("Humanoid")
  1234. if hum ~= nil then
  1235. local head = c:findFirstChild("Head")
  1236. if head ~= nil then
  1237. local targ = head.Position - Part.Position
  1238. local mag = targ.magnitude
  1239. if magni >= mag and c.Name ~= plr.Name then
  1240.  
  1241. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1242. end
  1243. end
  1244. end
  1245. end
  1246. end
  1247.  
  1248.  
  1249. CFuncs = {
  1250. Part = {
  1251. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1252. local Part = Create("Part")({
  1253. Parent = Parent,
  1254. Reflectance = Reflectance,
  1255. Transparency = Transparency,
  1256. CanCollide = false,
  1257. Locked = true,
  1258. BrickColor = BrickColor.new(tostring(BColor)),
  1259. Name = Name,
  1260. Size = Size,
  1261. Material = Material
  1262. })
  1263. RemoveOutlines(Part)
  1264. return Part
  1265. end
  1266. },
  1267. Mesh = {
  1268. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1269. local Msh = Create(Mesh)({
  1270. Parent = Part,
  1271. Offset = OffSet,
  1272. Scale = Scale
  1273. })
  1274. if Mesh == "SpecialMesh" then
  1275. Msh.MeshType = MeshType
  1276. Msh.MeshId = MeshId
  1277. end
  1278. return Msh
  1279. end
  1280. },
  1281. Mesh = {
  1282. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1283. local Msh = Create(Mesh)({
  1284. Parent = Part,
  1285. Offset = OffSet,
  1286. Scale = Scale
  1287. })
  1288. if Mesh == "SpecialMesh" then
  1289. Msh.MeshType = MeshType
  1290. Msh.MeshId = MeshId
  1291. end
  1292. return Msh
  1293. end
  1294. },
  1295. Weld = {
  1296. Create = function(Parent, Part0, Part1, C0, C1)
  1297. local Weld = Create("Weld")({
  1298. Parent = Parent,
  1299. Part0 = Part0,
  1300. Part1 = Part1,
  1301. C0 = C0,
  1302. C1 = C1
  1303. })
  1304. return Weld
  1305. end
  1306. },
  1307. Sound = {
  1308. Create = function(id, par, vol, pit)
  1309. coroutine.resume(coroutine.create(function()
  1310. local S = Create("Sound")({
  1311. Volume = vol,
  1312. Pitch = pit or 1,
  1313. SoundId = id,
  1314. Parent = par or workspace
  1315. })
  1316. wait()
  1317. S:play()
  1318. game:GetService("Debris"):AddItem(S, 6)
  1319. end))
  1320. end
  1321. },
  1322. ParticleEmitter = {
  1323. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1324. local fp = Create("ParticleEmitter")({
  1325. Parent = Parent,
  1326. Color = ColorSequence.new(Color1, Color2),
  1327. LightEmission = LightEmission,
  1328. Size = Size,
  1329. Texture = Texture,
  1330. Transparency = Transparency,
  1331. ZOffset = ZOffset,
  1332. Acceleration = Accel,
  1333. Drag = Drag,
  1334. LockedToPart = LockedToPart,
  1335. VelocityInheritance = VelocityInheritance,
  1336. EmissionDirection = EmissionDirection,
  1337. Enabled = Enabled,
  1338. Lifetime = LifeTime,
  1339. Rate = Rate,
  1340. Rotation = Rotation,
  1341. RotSpeed = RotSpeed,
  1342. Speed = Speed,
  1343. VelocitySpread = VelocitySpread
  1344. })
  1345. return fp
  1346. end
  1347. }
  1348. }
  1349. function RemoveOutlines(part)
  1350. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1351. end
  1352. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1353. local Part = Create("Part")({
  1354. formFactor = FormFactor,
  1355. Parent = Parent,
  1356. Reflectance = Reflectance,
  1357. Transparency = Transparency,
  1358. CanCollide = false,
  1359. Locked = true,
  1360. BrickColor = BrickColor.new(tostring(BColor)),
  1361. Name = Name,
  1362. Size = Size,
  1363. Material = Material
  1364. })
  1365. RemoveOutlines(Part)
  1366. return Part
  1367. end
  1368. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1369. local Msh = Create(Mesh)({
  1370. Parent = Part,
  1371. Offset = OffSet,
  1372. Scale = Scale
  1373. })
  1374. if Mesh == "SpecialMesh" then
  1375. Msh.MeshType = MeshType
  1376. Msh.MeshId = MeshId
  1377. end
  1378. return Msh
  1379. end
  1380. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1381. local Weld = Create("Weld")({
  1382. Parent = Parent,
  1383. Part0 = Part0,
  1384. Part1 = Part1,
  1385. C0 = C0,
  1386. C1 = C1
  1387. })
  1388. return Weld
  1389. end
  1390.  
  1391. -------------------------------------------------------
  1392. --Start Effect Function--
  1393. -------------------------------------------------------
  1394. EffectModel = Instance.new("Model", char)
  1395. Effects = {
  1396. Block = {
  1397. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1398. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1399. prt.Anchored = true
  1400. prt.CFrame = cframe
  1401. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1402. game:GetService("Debris"):AddItem(prt, 10)
  1403. if Type == 1 or Type == nil then
  1404. table.insert(Effects, {
  1405. prt,
  1406. "Block1",
  1407. delay,
  1408. x3,
  1409. y3,
  1410. z3,
  1411. msh
  1412. })
  1413. elseif Type == 2 then
  1414. table.insert(Effects, {
  1415. prt,
  1416. "Block2",
  1417. delay,
  1418. x3,
  1419. y3,
  1420. z3,
  1421. msh
  1422. })
  1423. else
  1424. table.insert(Effects, {
  1425. prt,
  1426. "Block3",
  1427. delay,
  1428. x3,
  1429. y3,
  1430. z3,
  1431. msh
  1432. })
  1433. end
  1434. end
  1435. },
  1436. Sphere = {
  1437. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1438. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1439. prt.Anchored = true
  1440. prt.CFrame = cframe
  1441. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1442. game:GetService("Debris"):AddItem(prt, 10)
  1443. table.insert(Effects, {
  1444. prt,
  1445. "Cylinder",
  1446. delay,
  1447. x3,
  1448. y3,
  1449. z3,
  1450. msh
  1451. })
  1452. end
  1453. },
  1454. Cylinder = {
  1455. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1456. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1457. prt.Anchored = true
  1458. prt.CFrame = cframe
  1459. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1460. game:GetService("Debris"):AddItem(prt, 10)
  1461. table.insert(Effects, {
  1462. prt,
  1463. "Cylinder",
  1464. delay,
  1465. x3,
  1466. y3,
  1467. z3,
  1468. msh
  1469. })
  1470. end
  1471. },
  1472. Wave = {
  1473. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1474. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1475. prt.Anchored = true
  1476. prt.CFrame = cframe
  1477. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1478. game:GetService("Debris"):AddItem(prt, 10)
  1479. table.insert(Effects, {
  1480. prt,
  1481. "Cylinder",
  1482. delay,
  1483. x3 / 60,
  1484. y3 / 60,
  1485. z3 / 60,
  1486. msh
  1487. })
  1488. end
  1489. },
  1490. Ring = {
  1491. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1492. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1493. prt.Anchored = true
  1494. prt.CFrame = cframe
  1495. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1496. game:GetService("Debris"):AddItem(prt, 10)
  1497. table.insert(Effects, {
  1498. prt,
  1499. "Cylinder",
  1500. delay,
  1501. x3,
  1502. y3,
  1503. z3,
  1504. msh
  1505. })
  1506. end
  1507. },
  1508. Break = {
  1509. Create = function(brickcolor, cframe, x1, y1, z1)
  1510. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1511. prt.Anchored = true
  1512. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1513. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1514. local num = math.random(10, 50) / 1000
  1515. game:GetService("Debris"):AddItem(prt, 10)
  1516. table.insert(Effects, {
  1517. prt,
  1518. "Shatter",
  1519. num,
  1520. prt.CFrame,
  1521. math.random() - math.random(),
  1522. 0,
  1523. math.random(50, 100) / 100
  1524. })
  1525. end
  1526. },
  1527. Spiral = {
  1528. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1529. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1530. prt.Anchored = true
  1531. prt.CFrame = cframe
  1532. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1533. game:GetService("Debris"):AddItem(prt, 10)
  1534. table.insert(Effects, {
  1535. prt,
  1536. "Cylinder",
  1537. delay,
  1538. x3,
  1539. y3,
  1540. z3,
  1541. msh
  1542. })
  1543. end
  1544. },
  1545. Push = {
  1546. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1547. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1548. prt.Anchored = true
  1549. prt.CFrame = cframe
  1550. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1551. game:GetService("Debris"):AddItem(prt, 10)
  1552. table.insert(Effects, {
  1553. prt,
  1554. "Cylinder",
  1555. delay,
  1556. x3,
  1557. y3,
  1558. z3,
  1559. msh
  1560. })
  1561. end
  1562. }
  1563. }
  1564. -------------------------------------------------------
  1565. --End Effect Function--
  1566. -------------------------------------------------------
  1567.  
  1568. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1569. local NSound = nil
  1570. coroutine.resume(coroutine.create(function()
  1571. NSound = Instance.new("Sound", PARENT)
  1572. NSound.Volume = VOLUME
  1573. NSound.Pitch = PITCH
  1574. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1575. swait()
  1576. NSound:play()
  1577. game:GetService("Debris"):AddItem(NSound, 10)
  1578. end))
  1579. return NSound
  1580. end
  1581.  
  1582.  
  1583. coroutine.resume(coroutine.create(function()
  1584. while text ~= nil do
  1585. swait()
  1586. text.Rotation = math.random(-1.8,1.8)
  1587. end
  1588. end))
  1589.  
  1590. angery = false
  1591.  
  1592.  
  1593. -------------------------------------------------------
  1594. --End Important Functions--
  1595. -------------------------------------------------------
  1596.  
  1597. lul = Instance.new("Sound", tors) --le musice
  1598. lul.Pitch = 1
  1599.  
  1600. local mu = math.random(1,14)
  1601. if mu == 1 then
  1602. lul.SoundId = "rbxassetid://193889412"
  1603. end
  1604. if mu == 2 then
  1605. lul.SoundId = "rbxassetid://274690929"
  1606. end
  1607. if mu == 3 then
  1608. lul.SoundId = "rbxassetid://1241998626"
  1609. end
  1610. if mu == 4 then
  1611. lul.SoundId = "rbxassetid://1878962648"
  1612. end
  1613. if mu == 5 then
  1614. lul.SoundId = "rbxassetid://185117072"
  1615. end
  1616. if mu == 6 then
  1617. lul.SoundId = "rbxassetid://295856024"
  1618. end
  1619. if mu == 7 then
  1620. lul.SoundId = "rbxassetid://2054013600"
  1621. end
  1622. if mu == 8 then
  1623. lul.SoundId = "rbxassetid://1463709693"
  1624. lul.Pitch = 1.4
  1625. end
  1626. if mu == 9 then
  1627. lul.SoundId = "rbxassetid://575705300"
  1628. end
  1629. if mu == 10 then
  1630. lul.SoundId = "rbxassetid://142924062"
  1631. end
  1632. if mu == 11 then
  1633. lul.SoundId = "rbxassetid://251072363"
  1634. end
  1635. if mu == 12 then
  1636. lul.SoundId = "rbxassetid://731061980"
  1637. end
  1638. if mu == 13 then
  1639. lul.SoundId = "rbxassetid://455682677"
  1640. end
  1641. if mu == 14 then
  1642. lul.SoundId = "rbxassetid://1283123885"
  1643. end
  1644.  
  1645. lul.Volume = 4.7
  1646. lul.TimePosition = 0
  1647. lul.Looped = true
  1648. lul:Play()
  1649.  
  1650. NEWS = Instance.new("Sound", tors) --O NO
  1651. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1652. NEWS.Volume = 100
  1653. NEWS.Pitch = 1
  1654. NEWS.Looped = false
  1655. NEWS.TimePosition = 1
  1656.  
  1657. AAAAA = Instance.new("Sound", tors) --aaa
  1658. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1659. AAAAA.Volume = 10
  1660. AAAAA.Pitch = 1
  1661. AAAAA.Looped = false
  1662. AAAAA.TimePosition = 1
  1663.  
  1664. MERKIO = Instance.new("Sound", tors) --why
  1665. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1666. MERKIO.Volume = 10
  1667. MERKIO.Pitch = 1
  1668. MERKIO.Looped = false
  1669. MERKIO.TimePosition = 0
  1670.  
  1671. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1672. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1673. MERKIO2.Volume = 10
  1674. MERKIO2.Pitch = 1
  1675. MERKIO2.Looped = false
  1676. MERKIO2.TimePosition = 0
  1677.  
  1678. thonks = Instance.new("Sound", tors) --wat?
  1679. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1680. thonks.Volume = 10
  1681. thonks.Pitch = 1
  1682. thonks.Looped = false
  1683. thonks.TimePosition = 0
  1684.  
  1685. gudsong = Instance.new("Sound", tors) --seizure time
  1686. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1687. gudsong.Volume = 10
  1688. gudsong.Pitch = 1
  1689. gudsong.Looped = true
  1690. gudsong.TimePosition = 6.6
  1691.  
  1692. -------------------------------------------------------
  1693. --Start Music Option--
  1694. -------------------------------------------------------
  1695. ;
  1696. -------------------------------------------------------
  1697. --End Music Option--
  1698. -------------------------------------------------------
  1699. --hi fat >:)
  1700. -------------------------------------------------------
  1701. --Start Attacks N Stuff--
  1702. -------------------------------------------------------
  1703.  
  1704. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1705. attack = true
  1706.  
  1707. hum.WalkSpeed = 40
  1708. lul:Pause()
  1709. Character.Head.face.Texture = "rbxassetid://620619801"
  1710. NEWS:Play()
  1711. repeat
  1712. NEWS.Parent = tors
  1713. swait()
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1715. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1716. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1717. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1718. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1720. until NEWS.Playing == false
  1721. local S = Instance.new("Explosion",workspace)
  1722. S.Position = tors.Position
  1723. S.BlastPressure = 999
  1724. S.BlastRadius = 45
  1725. S.ExplosionType = 0
  1726. attack = false
  1727. hum.WalkSpeed = 40
  1728. lul:Resume()
  1729. Character.Head.face.Texture = "rbxassetid://620619801"
  1730. attack = false
  1731. hum.WalkSpeed = 40
  1732. end
  1733.  
  1734. function sneakonehundred()
  1735. attack = true
  1736. hum.WalkSpeed = 0.03
  1737. Character.Head.face.Texture = "rbxassetid://1667792"
  1738. CreateSound("1542642349", tors, 10, 1.05)
  1739. for i = 0,20,0.1 do
  1740. swait()
  1741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1742. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1743. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1744. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1746. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1747. end
  1748. CreateSound("753450324", tors, 10, 1.05)
  1749. wait(0.25)
  1750. Character.Head.face.Texture = "rbxassetid://1223903433"
  1751. for i = 0,7,0.1 do
  1752. swait()
  1753. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1754. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1755. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1756. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1757. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1758. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1759. end
  1760. Character.Head.face.Texture = "rbxassetid://620619801"
  1761. attack = false
  1762. hum.WalkSpeed = 40
  1763. end
  1764.  
  1765. function WRY() --WRYYYYYYY
  1766. attack = true
  1767. hum.WalkSpeed = 0.30
  1768. CreateSound("794081034", hed, 10, 1)
  1769. Character.Head.face.Texture = "rbxassetid://396389196"
  1770. for i = 0,2,0.1 do
  1771. swait()
  1772. CameraEnshaking(1, 2)
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1779. end
  1780. for i = 0,14.7,0.1 do
  1781. swait()
  1782. CameraEnshaking(1, 3)
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1789. end
  1790. attack = false
  1791. Character.Head.face.Texture = "rbxassetid://620619801"
  1792. hum.WalkSpeed = 40
  1793. end
  1794.  
  1795. function DANCEFORME()
  1796. attack = true
  1797. texth.Text = "Squ?ling."
  1798. text.Text = ""
  1799. lul:Pause()
  1800. Character.Head.face.Texture = "rbxassetid://1676553712"
  1801. MERKIO:Play()
  1802. repeat
  1803. for i = 0,0.37,0.03 do
  1804. swait()
  1805. MERKIO.Parent = tors
  1806. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1808. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1809. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1810. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1811. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1812. end
  1813. for i = 0,0.37,0.03 do
  1814. swait()
  1815. MERKIO.Parent = tors
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1822. end
  1823. until MERKIO.Playing == false
  1824. MERKIO:Stop()
  1825. Character.Head.face.Texture = "rbxassetid://620619801"
  1826. attack = false
  1827. lul:Resume()
  1828. texth.Text = ""
  1829. text.Text = "Noti?? "
  1830. hum.WalkSpeed = 40
  1831. end
  1832.  
  1833. function takethat()
  1834. attack = true
  1835. hum.WalkSpeed = 0
  1836. CreateSound("1238240145", tors, 10, 1.05)
  1837. for i = 0,8.3,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1843. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1844. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1845. end
  1846. CreateSound("135165859", tors, 10, 1.05)
  1847. for i = 0,6,0.1 do
  1848. swait()
  1849. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1850. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1851. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1852. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1853. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1854. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1855. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1856. end
  1857. attack = false
  1858. Character.Head.face.Texture = "rbxassetid://620619801"
  1859. hum.WalkSpeed = 40
  1860. end
  1861. function thonki()
  1862. attack = true
  1863. text.Text = "Thinking..."
  1864. hum.WalkSpeed = 6.5
  1865. Character.Head.face.Texture = "rbxassetid://1528105298"
  1866. thonks:Play()
  1867. lul:Pause()
  1868. repeat
  1869. for i = 0,8.3,0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1877. end
  1878. until thonks.Playing == false
  1879. thonks:Stop()
  1880. attack = false
  1881. text.Text = "Noti?? "
  1882. Character.Head.face.Texture = "rbxassetid://620619801"
  1883. lul:Resume()
  1884. hum.WalkSpeed = 40
  1885. end
  1886. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1887. attack = true
  1888. Character.Head.face.Texture = "rbxassetid://266304560"
  1889. for i = 0,6,0.1 do
  1890. swait()
  1891. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1892. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1893. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1894. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1895. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1896. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1897. end
  1898. CreateSound("1093102664", hed, 10, 1)
  1899. CameraEnshaking(3, 8)
  1900. for i = 0,2,0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1907. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1908. end
  1909. Character.Head.face.Texture = "rbxassetid://30128383"
  1910. hum.MaxHealth = 0
  1911. ragdoll(char)
  1912. CreateSound("534269232", hed, 5, 1)
  1913. end
  1914.  
  1915. function dead()
  1916. attack = true
  1917. hum.WalkSpeed = 0.20
  1918. CreateSound("137225991", hed, 10, 1)
  1919. Character.Head.face.Texture = "rbxassetid://297512410"
  1920. for i = 0,1.1,0.1 do
  1921. swait()
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1928. end
  1929. for i = 0,1.1,0.1 do
  1930. swait()
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1937. end
  1938. for i = 0,1.1,0.1 do
  1939. swait()
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1946. end
  1947. for i = 0,1.1,0.1 do
  1948. swait()
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1955. end
  1956. for i = 0,1.1,0.1 do
  1957. swait()
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1964. end
  1965. for i = 0,1.1,0.1 do
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1973. end
  1974. for i = 0,1.1,0.1 do
  1975. swait()
  1976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1980. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1981. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1982. end
  1983. for i = 0,1.1,0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1991. end
  1992. for i = 0,1.1,0.1 do
  1993. swait()
  1994. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1995. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1996. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1997. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1998. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1999. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2000. end
  2001. Character.Head.face.Texture = "rbxassetid://273309187"
  2002. for i = 0,9,0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2005. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2009. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2010. end
  2011. attack = false
  2012. Character.Head.face.Texture = "rbxassetid://620619801"
  2013. hum.WalkSpeed = 40
  2014. end
  2015.  
  2016. function ShutTheHellUp()
  2017. attack = true
  2018. hum.WalkSpeed = 2.01
  2019. CreateSound("336377340", hed, 10, 1)
  2020. for i = 0,3,0.1 do
  2021. swait()
  2022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2028. end
  2029. for i = 0,1.2,0.1 do
  2030. swait()
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2033. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2034. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2037. end
  2038. for i = 0,1.2,0.1 do
  2039. swait()
  2040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2046. end
  2047. for i = 0,1.2,0.1 do
  2048. swait()
  2049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2055. end
  2056. for i = 0,1.2,0.1 do
  2057. swait()
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2064. end
  2065. for i = 0,2,0.1 do
  2066. swait()
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2073. end
  2074. for i = 0,2,0.1 do
  2075. swait()
  2076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2082. end
  2083. hum.WalkSpeed = 40
  2084. attack = false
  2085. end
  2086.  
  2087. function NO_U()
  2088. attack = true
  2089. hum.WalkSpeed = 4.01
  2090. Character.Head.face.Texture = "rbxassetid://304904077"
  2091. CreateSound("1543318456", hed, 10, 1)
  2092. for i = 0,6,0.1 do
  2093. swait()
  2094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2100. end
  2101. for i = 0,3.2,0.1 do
  2102. swait()
  2103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2106. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2109. end
  2110. hum.WalkSpeed = 40
  2111. Character.Head.face.Texture = "rbxassetid://620619801"
  2112. attack = false
  2113. end
  2114.  
  2115. function EndMySufferingV2()
  2116. attack = true
  2117. hum.WalkSpeed = 1.01
  2118. CreateSound("577475178", hed, 10, 1)
  2119. for i = 0,18,0.1 do
  2120. swait()
  2121. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2122. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2123. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2124. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2125. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2127. end
  2128. attack = false
  2129. hum.WalkSpeed = 40
  2130. end
  2131.  
  2132. function Victory()
  2133. attack = true
  2134. hum.WalkSpeed = 1.01
  2135. Character.Head.face.Texture = "rbxassetid://616284160"
  2136. Humanoid.Jump = true
  2137. CreateSound("130834939", hed, 10, 1)
  2138. for i = 0,3.7,0.1 do
  2139. swait()
  2140. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2141. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2142. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2143. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2144. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2145. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2146. end
  2147. Humanoid.Jump = true
  2148. for i = 0,3.7,0.1 do
  2149. swait()
  2150. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2151. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2152. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2153. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2154. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2155. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2156. end
  2157. Humanoid.Jump = true
  2158. for i = 0,3.7,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2166. end
  2167. Humanoid.Jump = true
  2168. for i = 0,3.7,0.1 do
  2169. swait()
  2170. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2171. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2172. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2173. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2174. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2175. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2176. end
  2177. Humanoid.Jump = true
  2178. for i = 0,3.7,0.1 do
  2179. swait()
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2186. end
  2187. attack = false
  2188. Character.Head.face.Texture = "rbxassetid://620619801"
  2189. hum.WalkSpeed = 40
  2190. end
  2191.  
  2192. function WhatHuh()
  2193. attack = true
  2194. hum.WalkSpeed = 1.01
  2195. CreateSound("130766865", hed, 10, 1)
  2196. Character.Head.face.Texture = "rbxassetid://276732672"
  2197. for i = 0,4,0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2204. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2205. end
  2206. for i = 0,6.7,0.1 do
  2207. swait()
  2208. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2210. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2213. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2214. end
  2215. for i = 0,8.1,0.1 do
  2216. swait()
  2217. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2219. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2222. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2223. end
  2224. for i = 0,1,0.1 do
  2225. swait()
  2226. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2227. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2228. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2229. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2230. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2231. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2232. end
  2233. for i = 0,1,0.1 do
  2234. swait()
  2235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2237. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2240. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2241. end
  2242. for i = 0,4,0.1 do
  2243. swait()
  2244. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2246. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2249. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2250. end
  2251. attack = false
  2252. Character.Head.face.Texture = "rbxassetid://620619801"
  2253. hum.WalkSpeed = 40
  2254. end
  2255.  
  2256. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2257. attack = true
  2258. Character.Head.face.Texture = "rbxassetid://266304560"
  2259. for i = 0,6,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2267. end
  2268. CreateSound("1093102664", hed, 10, 1)
  2269. CameraEnshaking(3, 8)
  2270. for i = 0,2,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2277. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2278. end
  2279. Character.Head.face.Texture = "rbxassetid://30128383"
  2280. hum.MaxHealth = 0
  2281. ragdoll(char)
  2282. CreateSound("534269232", hed, 5, 1)
  2283. end
  2284.  
  2285. function AnotherOne() --WhAT ANOTHER ONE
  2286. attack = true
  2287. hum.WalkSpeed = 1.01
  2288. local icri = CreateSound("1205111204", hed, 10, 1)
  2289. swait(165)
  2290. local FRAME = tors.CFrame
  2291. repeat
  2292. swait()
  2293. Character.Head.face.Texture = "rbxassetid://582931093"
  2294. CameraEnshaking(1, 10)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2300. tors.CFrame = FRAME * CF(0,1,0)
  2301. swait()
  2302. tors.CFrame = FRAME
  2303. until icri.Playing == false
  2304. Character.Head.face.Texture = "rbxassetid://620619801"
  2305. attack = false
  2306. hum.WalkSpeed = 40
  2307. end
  2308.  
  2309.  
  2310. function NEN()
  2311. attack = true
  2312. hum.WalkSpeed = 1.01
  2313. CreateSound("230292011", hed, 10, 1)
  2314. Character.Head.face.Texture = "rbxassetid://705269463"
  2315. for i = 0,4,0.1 do
  2316. swait()
  2317. CameraEnshaking(1, 3)
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2324. end
  2325. attack = false
  2326. Character.Head.face.Texture = "rbxassetid://620619801"
  2327. hum.WalkSpeed = 40
  2328. end
  2329.  
  2330. function Ashes() --Straight from... Whatever it was called.
  2331. attack = true
  2332. hum.WalkSpeed = 1.01
  2333. Character.Head.face.Texture = "rbxassetid://360687027"
  2334. CreateSound("290084602", tors, 10, 1)
  2335. for i = 0,6.2,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2343. end
  2344. for i = 0,6.2,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2352. end
  2353. attack = false
  2354. Character.Head.face.Texture = "rbxassetid://620619801"
  2355. hum.WalkSpeed = 40
  2356. end
  2357.  
  2358.  
  2359. function BOI()
  2360. attack = true
  2361. hum.WalkSpeed = 1.01
  2362. CreateSound("390901873", hed, 10, 1)
  2363. Character.Head.face.Texture = "rbxassetid://282463320"
  2364. for i = 0,4,0.1 do
  2365. swait()
  2366. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2367. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2368. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2371. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2372. end
  2373. for i = 0,4,0.1 do
  2374. swait()
  2375. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2377. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2378. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2380. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2381. end
  2382. attack = false
  2383. Character.Head.face.Texture = "rbxassetid://620619801"
  2384. hum.WalkSpeed = 40
  2385. end
  2386.  
  2387. function DrinkdaDrink()
  2388. attack = true
  2389. RHe.Transparency = 0
  2390. hum.WalkSpeed = 3
  2391. local Munch = CreateSound("554208103", hed, 5, 1)
  2392. swait(2)
  2393. repeat
  2394. for i = 0,6,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2399. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2400. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2402. end
  2403. until Munch.Playing == false
  2404. hum.WalkSpeed = 40
  2405. RHe.Transparency = 1
  2406. attack = false
  2407. end
  2408.  
  2409. function EatdaChips()
  2410. attack = true
  2411. RHk.Transparency = 0
  2412. hum.WalkSpeed = 3
  2413. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2414. swait(2)
  2415. repeat
  2416. for i = 0,6,0.1 do
  2417. swait()
  2418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2420. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2421. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2422. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2424. end
  2425. until Muncha.Playing == false
  2426. hum.WalkSpeed = 40
  2427. RHk.Transparency = 1
  2428. attack = false
  2429. end
  2430.  
  2431. function Sittyboi()
  2432. attack = true
  2433. lul:Pause()
  2434. text.Text = "Waiting..."
  2435. AAAAA.SoundId = "rbxassetid://1239136800"
  2436. AAAAA.TimePosition = 0
  2437. AAAAA:Play()
  2438. hum.WalkSpeed = 0
  2439. repeat
  2440. swait()
  2441. for i = 0, 1, 0.1 do
  2442. swait()
  2443. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2444. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2445. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2446. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2447. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2448. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2449. end
  2450. until AAAAA.Playing == false
  2451. attack = false
  2452. AAAAA:Stop()
  2453. lul:Resume()
  2454. text.Text = "Noti?? "
  2455. hum.WalkSpeed = 40
  2456. end
  2457.  
  2458. function HELP()
  2459. attack = true
  2460. hum.WalkSpeed = 1.01
  2461. Character.Head.face.Texture = "rbxassetid://307972876"
  2462. CreateSound("1123321019", hed, 10, 1)
  2463. for i = 0,15,0.1 do
  2464. swait()
  2465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2467. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2468. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2469. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2470. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2471. end
  2472. CreateSound("198462271", hed, 10, 1)
  2473. for i = 0,8,0.1 do
  2474. Character.Head.face.Texture = "rbxassetid://341497730"
  2475. swait()
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2482. end
  2483. for i = 0,8,0.1 do
  2484. Character.Head.face.Texture = "rbxassetid://341497730"
  2485. swait()
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2491. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2492. end
  2493. CreateSound("948494432", hed, 10, 1)
  2494. for i = 0,7.5,0.1 do
  2495. Character.Head.face.Texture = "rbxassetid://249062487"
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2502. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2503. end
  2504. CreateSound("1542642349", hed, 10, 1)
  2505. for i = 0,10,0.1 do
  2506. Character.Head.face.Texture = "rbxassetid://270636807"
  2507. swait()
  2508. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2509. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2510. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2512. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2513. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2514. end
  2515. CreateSound("269597232", hed, 10, 1)
  2516. for i = 0,6,0.1 do
  2517. Character.Head.face.Texture = "rbxassetid://265057155"
  2518. swait()
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2524. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2525. end
  2526. attack = false
  2527. Character.Head.face.Texture = "rbxassetid://620619801"
  2528. hum.WalkSpeed = 40
  2529. end
  2530.  
  2531. danci = false
  2532.  
  2533. function dingidongo() --my head burns
  2534. attack = true
  2535. danci = true
  2536. hum.WalkSpeed = 27.6
  2537. texth.Text = "Having a Seizure."
  2538. text.Text = ""
  2539. gudsong:Play()
  2540. lul:Pause()
  2541. gudsong.TimePosition = 6.6
  2542. Character.Head.face.Texture = "rbxassetid://315792941"
  2543. repeat
  2544. for i = 0,1.87,0.23 do
  2545. swait()
  2546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2548. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2549. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2550. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2552. end
  2553. if gudsong.TimePosition == 11.937 then
  2554. gudsong.TimePosition = 6.6
  2555. end
  2556. for i = 0,1.87,0.23 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2564. end
  2565. until danci == false
  2566. gudsong:Stop()
  2567. attack = false
  2568. lul:Resume()
  2569. texth.Text = ""
  2570. text.Text = "Noti?? "
  2571. attack = false
  2572. Character.Head.face.Texture = "rbxassetid://620619801"
  2573. hum.WalkSpeed = 40
  2574. end
  2575.  
  2576. function hap() --much hap
  2577. attack = true
  2578. hum.WalkSpeed = 0.10
  2579. CreateSound("363808674", hed, 10, 1)
  2580. Character.Head.face.Texture = "rbxassetid://315792941"
  2581. for i = 0,12,0.1 do
  2582. swait()
  2583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2589. end
  2590. CreateSound("233168827", hed, 10, 1)
  2591. Character.Head.face.Texture = "rbxassetid://335761015"
  2592. for i = 0,10,0.1 do
  2593. swait()
  2594. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2595. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2596. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2597. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2599. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2600. end
  2601. CreateSound("363808674", hed, 10, 1)
  2602. attack = false
  2603. Character.Head.face.Texture = "rbxassetid://620619801"
  2604. hum.WalkSpeed = 40
  2605. end
  2606.  
  2607. function Gumilol()
  2608. attack = true
  2609. hum.WalkSpeed = 0
  2610. local Senses = CreateSound("605297168", hed, 6, 1)
  2611. swait(2)
  2612. repeat
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2616. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2617. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2618. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2620. until Senses.TimePosition > 2.7
  2621. for i = 0, 3, 0.1 do
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2625. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2626. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2627. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2628. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2629. end
  2630. root.Anchored = true
  2631. repeat
  2632. swait()
  2633. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2634. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2635. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2636. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2637. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2638. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2639. until Senses.Playing == false
  2640. hum.WalkSpeed = 40
  2641. attack = false
  2642. root.Anchored = false
  2643. end
  2644. function oofmyass()
  2645. attack = true
  2646. hum.WalkSpeed = 0
  2647. CreateSound("663306786", tors, 3, 1)
  2648. for i = 0, 12, 0.1 do
  2649. swait()
  2650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2651. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2652. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2653. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2654. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2655. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2656. end
  2657. CreateSound("663307468", tors, 6, 1)
  2658. for i = 0, 6, 0.1 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2662. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2663. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2664. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2666. end
  2667. hum.WalkSpeed = 40
  2668. attack = false
  2669. end
  2670. function WoodyGotWood()
  2671. attack = true
  2672. hum.WalkSpeed = 0
  2673. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2674. swait(2)
  2675. repeat
  2676. swait()
  2677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2678. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2679. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2680. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2681. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2682. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2683. until Woodlenny.TimePosition > 3.6
  2684. root.Anchored = true
  2685. repeat
  2686. swait()
  2687. for i = 0, 2, 0.1 do
  2688. swait()
  2689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2690. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2691. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2692. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2693. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2694. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2695. end
  2696. for i = 0, 1.6, 0.1 do
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2700. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2701. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2702. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2704. end
  2705. until Woodlenny.Playing == false
  2706. hum.WalkSpeed = 40
  2707. attack = false
  2708. root.Anchored = false
  2709. end
  2710.  
  2711. function LeChange()
  2712. attack = true
  2713. hum.WalkSpeed = 40
  2714. lul.Pitch = 1
  2715. lul:Stop()
  2716. local mue = math.random(1,14)
  2717. if mue == 1 then
  2718. lul.SoundId = "rbxassetid://193889412"
  2719. end
  2720. if mue == 2 then
  2721. lul.SoundId = "rbxassetid://274690929"
  2722. end
  2723. if mue == 3 then
  2724. lul.SoundId = "rbxassetid://1241998626"
  2725. end
  2726. if mue == 4 then
  2727. lul.SoundId = "rbxassetid://1878962648"
  2728. end
  2729. if mue == 5 then
  2730. lul.SoundId = "rbxassetid://185117072"
  2731. end
  2732. if mue == 6 then
  2733. lul.SoundId = "rbxassetid://295856024"
  2734. end
  2735. if mue == 7 then
  2736. lul.SoundId = "rbxassetid://2054013600"
  2737. end
  2738. if mue == 8 then
  2739. lul.SoundId = "rbxassetid://1463709693"
  2740. lul.Pitch = 1.4
  2741. end
  2742. if mue == 9 then
  2743. lul.SoundId = "rbxassetid://575705300"
  2744. end
  2745. if mue == 10 then
  2746. lul.SoundId = "rbxassetid://142924062"
  2747. end
  2748. if mue == 11 then
  2749. lul.SoundId = "rbxassetid://251072363"
  2750. end
  2751. if mue == 12 then
  2752. lul.SoundId = "rbxassetid://731061980"
  2753. end
  2754. if mue == 13 then
  2755. lul.SoundId = "rbxassetid://455682677"
  2756. end
  2757. if mue == 14 then
  2758. lul.SoundId = "rbxassetid://1283123885"
  2759. end
  2760. hum.WalkSpeed = 40
  2761. lul:Play()
  2762. attack = false
  2763. root.Anchored = false
  2764. end
  2765.  
  2766. function SCREAM()
  2767. attack = true
  2768. hum.WalkSpeed = 70
  2769. lul:Pause()
  2770. Character.Head.face.Texture = "rbxassetid://1667792"
  2771. local A = math.random(1,83)
  2772. if A == 1 then
  2773. AAAAA.SoundId = "rbxassetid://580806904"
  2774. AAAAA.TimePosition = 0
  2775. end
  2776. if A == 2 then
  2777. AAAAA.SoundId = "rbxassetid://569124237"
  2778. AAAAA.TimePosition = 0
  2779. end
  2780. if A == 3 then
  2781. AAAAA.SoundId = "rbxassetid://824995694"
  2782. AAAAA.TimePosition = 0
  2783. end
  2784. if A == 4 then
  2785. AAAAA.SoundId = "rbxassetid://619398081"
  2786. AAAAA.TimePosition = 0
  2787. end
  2788. if A == 5 then
  2789. AAAAA.SoundId = "rbxassetid://561567000"
  2790. AAAAA.TimePosition = 0
  2791. end
  2792. if A == 6 then
  2793. AAAAA.SoundId = "rbxassetid://780544434"
  2794. AAAAA.TimePosition = 0
  2795. end
  2796. if A == 7 then
  2797. AAAAA.SoundId = "rbxassetid://1127778994"
  2798. AAAAA.TimePosition = 0
  2799. end
  2800. if A == 8 then
  2801. AAAAA.SoundId = "rbxassetid://2016152738"
  2802. AAAAA.TimePosition = 0
  2803. end
  2804. if A == 9 then
  2805. AAAAA.SoundId = "rbxassetid://1649268255"
  2806. AAAAA.TimePosition = 0
  2807. end
  2808. if A == 10 then
  2809. AAAAA.SoundId = "rbxassetid://318925857"
  2810. AAAAA.TimePosition = 0
  2811. end
  2812. if A == 11 then
  2813. AAAAA.SoundId = "rbxassetid://1231447409"
  2814. AAAAA.TimePosition = 0
  2815. end
  2816. if A == 12 then
  2817. AAAAA.SoundId = "rbxassetid://1173662546"
  2818. AAAAA.TimePosition = 0
  2819. end
  2820. if A == 13 then
  2821. AAAAA.SoundId = "rbxassetid://1731102335"
  2822. AAAAA.TimePosition = 0
  2823. end
  2824. if A == 14 then
  2825. AAAAA.SoundId = "rbxassetid://597084853"
  2826. AAAAA.TimePosition = 0
  2827. end
  2828. if A == 15 then
  2829. AAAAA.SoundId = "rbxassetid://255219578"
  2830. AAAAA.TimePosition = 0
  2831. end
  2832. if A == 16 then
  2833. AAAAA.SoundId = "rbxassetid://968042399"
  2834. AAAAA.TimePosition = 0
  2835. end
  2836. if A == 17 then
  2837. AAAAA.SoundId = "rbxassetid://2088388847"
  2838. AAAAA.TimePosition = 0
  2839. end
  2840. if A == 18 then
  2841. AAAAA.SoundId = "rbxassetid://1958305455"
  2842. AAAAA.TimePosition = 0
  2843. end
  2844. if A == 19 then
  2845. AAAAA.SoundId = "rbxassetid://1171758804"
  2846. AAAAA.TimePosition = 0
  2847. end
  2848. if A == 20 then
  2849. AAAAA.SoundId = "rbxassetid://1453459167"
  2850. AAAAA.TimePosition = 0
  2851. end
  2852. if A == 21 then
  2853. AAAAA.SoundId = "rbxassetid://2000897208"
  2854. AAAAA.TimePosition = 0
  2855. end
  2856. if A == 22 then
  2857. AAAAA.SoundId = "rbxassetid://841541884"
  2858. AAAAA.TimePosition = 0
  2859. end
  2860. if A == 23 then
  2861. AAAAA.SoundId = "rbxassetid://839044936"
  2862. AAAAA.TimePosition = 0
  2863. end
  2864. if A == 24 then
  2865. AAAAA.SoundId = "rbxassetid://520168377"
  2866. AAAAA.TimePosition = 0
  2867. end
  2868. if A == 25 then
  2869. AAAAA.SoundId = "rbxassetid://655669511"
  2870. AAAAA.TimePosition = 0
  2871. end
  2872. if A == 26 then
  2873. AAAAA.SoundId = "rbxassetid://1125711065"
  2874. AAAAA.TimePosition = 0
  2875. end
  2876. if A == 27 then
  2877. AAAAA.SoundId = "rbxassetid://482886779"
  2878. AAAAA.TimePosition = 0
  2879. end
  2880. if A == 28 then
  2881. AAAAA.SoundId = "rbxassetid://470406966"
  2882. AAAAA.TimePosition = 0
  2883. end
  2884. if A == 29 then
  2885. AAAAA.SoundId = "rbxassetid://363239413"
  2886. AAAAA.TimePosition = 0
  2887. end
  2888. if A == 30 then
  2889. AAAAA.SoundId = "rbxassetid://1183260037"
  2890. AAAAA.TimePosition = 0
  2891. end
  2892. if A == 31 then
  2893. AAAAA.SoundId = "rbxassetid://644321050"
  2894. AAAAA.TimePosition = 0
  2895. end
  2896. if A == 32 then
  2897. AAAAA.SoundId = "rbxassetid://962124783"
  2898. AAAAA.TimePosition = 0
  2899. end
  2900. if A == 33 then
  2901. AAAAA.SoundId = "rbxassetid://328782098"
  2902. AAAAA.TimePosition = 0
  2903. end
  2904. if A == 34 then
  2905. AAAAA.SoundId = "rbxassetid://1868475933"
  2906. AAAAA.TimePosition = 0
  2907. end
  2908. if A == 35 then
  2909. AAAAA.SoundId = "rbxassetid://606775826"
  2910. AAAAA.TimePosition = 0
  2911. end
  2912. if A == 36 then
  2913. AAAAA.SoundId = "rbxassetid://299132320"
  2914. AAAAA.TimePosition = 0
  2915. end
  2916. if A == 37 then
  2917. AAAAA.SoundId = "rbxassetid://153109732"
  2918. AAAAA.TimePosition = 0
  2919. end
  2920. if A == 37 then
  2921. AAAAA.SoundId = "rbxassetid://457506669"
  2922. AAAAA.TimePosition = 0
  2923. end
  2924. if A == 38 then
  2925. AAAAA.SoundId = "rbxassetid://335628150"
  2926. AAAAA.TimePosition = 0
  2927. end
  2928. if A == 39 then
  2929. AAAAA.SoundId = "rbxassetid://488032404"
  2930. AAAAA.TimePosition = 0
  2931. end
  2932. if A == 40 then
  2933. AAAAA.SoundId = "rbxassetid://1375131348"
  2934. AAAAA.TimePosition = 0
  2935. end
  2936. if A == 41 then
  2937. AAAAA.SoundId = "rbxassetid://1314602285"
  2938. AAAAA.TimePosition = 0
  2939. end
  2940. if A == 42 then
  2941. AAAAA.SoundId = "rbxassetid://744281932"
  2942. AAAAA.TimePosition = 0
  2943. end
  2944. if A == 43 then
  2945. AAAAA.SoundId = "rbxassetid://434976383"
  2946. AAAAA.TimePosition = 0
  2947. end
  2948. if A == 44 then
  2949. AAAAA.SoundId = "rbxassetid://1842306658"
  2950. AAAAA.TimePosition = 0
  2951. end
  2952. if A == 45 then
  2953. AAAAA.SoundId = "rbxassetid://643472343"
  2954. AAAAA.TimePosition = 0
  2955. end
  2956. if A == 46 then
  2957. AAAAA.SoundId = "rbxassetid://221258319"
  2958. AAAAA.TimePosition = 0
  2959. end
  2960. if A == 47 then
  2961. AAAAA.SoundId = "rbxassetid://1679015957"
  2962. AAAAA.TimePosition = 0
  2963. end
  2964. if A == 48 then
  2965. AAAAA.SoundId = "rbxassetid://567908972"
  2966. AAAAA.TimePosition = 0
  2967. end
  2968. if A == 49 then
  2969. AAAAA.SoundId = "rbxassetid://717014037"
  2970. AAAAA.TimePosition = 0
  2971. end
  2972. if A == 50 then
  2973. AAAAA.SoundId = "rbxassetid://744323533"
  2974. AAAAA.TimePosition = 0
  2975. end
  2976. if A == 51 then
  2977. AAAAA.SoundId = "rbxassetid://889774006"
  2978. AAAAA.TimePosition = 0
  2979. end
  2980. if A == 52 then
  2981. AAAAA.SoundId = "rbxassetid://167137736"
  2982. AAAAA.TimePosition = 0
  2983. end
  2984. if A == 53 then
  2985. AAAAA.SoundId = "rbxassetid://251074756"
  2986. AAAAA.TimePosition = 0
  2987. end
  2988. if A == 54 then
  2989. AAAAA.SoundId = "rbxassetid://977558364"
  2990. AAAAA.TimePosition = 0
  2991. end
  2992. if A == 55 then
  2993. AAAAA.SoundId = "rbxassetid://328728034"
  2994. AAAAA.TimePosition = 0
  2995. end
  2996. if A == 56 then
  2997. AAAAA.SoundId = "rbxassetid://1266243649"
  2998. AAAAA.TimePosition = 0
  2999. end
  3000. if A == 57 then
  3001. AAAAA.SoundId = "rbxassetid://964618925"
  3002. AAAAA.TimePosition = 0
  3003. end
  3004. if A == 58 then
  3005. AAAAA.SoundId = "rbxassetid://1803630339"
  3006. AAAAA.TimePosition = 0
  3007. end
  3008. if A == 59 then
  3009. AAAAA.SoundId = "rbxassetid://840189092"
  3010. AAAAA.TimePosition = 0
  3011. end
  3012. if A == 60 then
  3013. AAAAA.SoundId = "rbxassetid://1559029429"
  3014. AAAAA.TimePosition = 0
  3015. end
  3016. if A == 61 then
  3017. AAAAA.SoundId = "rbxassetid://1638542850"
  3018. AAAAA.TimePosition = 0
  3019. end
  3020. if A == 62 then
  3021. AAAAA.SoundId = "rbxassetid://803576871"
  3022. AAAAA.TimePosition = 0
  3023. end
  3024. if A == 63 then
  3025. AAAAA.SoundId = "rbxassetid://698882646"
  3026. AAAAA.TimePosition = 0
  3027. end
  3028. if A == 64 then
  3029. AAAAA.SoundId = "rbxassetid://1151976352"
  3030. AAAAA.TimePosition = 0
  3031. end
  3032. if A == 65 then
  3033. AAAAA.SoundId = "rbxassetid://406116544"
  3034. AAAAA.TimePosition = 0
  3035. end
  3036. if A == 66 then
  3037. AAAAA.SoundId = "rbxassetid://316022829"
  3038. AAAAA.TimePosition = 0
  3039. end
  3040. if A == 67 then
  3041. AAAAA.SoundId = "rbxassetid://171914461"
  3042. AAAAA.TimePosition = 0
  3043. end
  3044. if A == 68 then
  3045. AAAAA.SoundId = "rbxassetid://287491840"
  3046. AAAAA.TimePosition = 0
  3047. end
  3048. if A == 69 then
  3049. AAAAA.SoundId = "rbxassetid://430752531"
  3050. AAAAA.TimePosition = 0
  3051. end
  3052. if A == 70 then
  3053. AAAAA.SoundId = "rbxassetid://531023877"
  3054. AAAAA.TimePosition = 0
  3055. end
  3056. if A == 71 then
  3057. AAAAA.SoundId = "rbxassetid://271588868"
  3058. AAAAA.TimePosition = 0
  3059. end
  3060. if A == 72 then
  3061. AAAAA.SoundId = "rbxassetid://602958674"
  3062. AAAAA.TimePosition = 0
  3063. end
  3064. if A == 73 then
  3065. AAAAA.SoundId = "rbxassetid://899472110"
  3066. AAAAA.TimePosition = 0
  3067. end
  3068. if A == 74 then
  3069. AAAAA.SoundId = "rbxassetid://793986125"
  3070. AAAAA.TimePosition = 0
  3071. end
  3072. if A == 75 then
  3073. AAAAA.SoundId = "rbxassetid://317643401"
  3074. AAAAA.TimePosition = 0
  3075. end
  3076. if A == 76 then
  3077. AAAAA.SoundId = "rbxassetid://427265119"
  3078. AAAAA.TimePosition = 0
  3079. end
  3080. if A == 77 then
  3081. AAAAA.SoundId = "rbxassetid://318250043"
  3082. AAAAA.TimePosition = 0
  3083. end
  3084. if A == 78 then
  3085. AAAAA.SoundId = "rbxassetid://272135781"
  3086. AAAAA.TimePosition = 0
  3087. end
  3088. if A == 79 then
  3089. AAAAA.SoundId = "rbxassetid://302662929"
  3090. AAAAA.TimePosition = 0
  3091. end
  3092. if A == 80 then
  3093. AAAAA.SoundId = "rbxassetid://1226918619"
  3094. AAAAA.TimePosition = 0
  3095. end
  3096. if A == 81 then
  3097. AAAAA.SoundId = "rbxassetid://973891000"
  3098. AAAAA.TimePosition = 0
  3099. end
  3100. if A == 82 then
  3101. AAAAA.SoundId = "rbxassetid://1002843959"
  3102. AAAAA.TimePosition = 0
  3103. end
  3104. if A == 83 then
  3105. AAAAA.SoundId = "rbxassetid://1441494988"
  3106. AAAAA.TimePosition = 0
  3107. end
  3108. AAAAA:Play()
  3109. repeat
  3110. swait()
  3111. AAAAA.Parent = tors
  3112. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3113. until AAAAA.Playing == false
  3114. hum.WalkSpeed = 40
  3115. attack = false
  3116. lul:Resume()
  3117. Character.Head.face.Texture = "rbxassetid://620619801"
  3118. hum.WalkSpeed = 40
  3119. end
  3120.  
  3121. lolxdtest = false --dont remove or script wont work
  3122. MoreTaunts = false
  3123. mouse.KeyDown:connect(function(key)
  3124. if key == 'm' then
  3125. MERKIO:Stop()
  3126. AAAAA:Stop()
  3127. thonks:Stop()
  3128. danci = false
  3129. elseif key == 'n' and angery == true then
  3130. angery = false
  3131. MoreTaunts = false
  3132. print"Back to normal Taunts"
  3133. end
  3134. if attack == false then
  3135. if lolxdtest == false then
  3136. if key == 'q' then
  3137. THEBESTOVERUSEDJOKEEVER()
  3138. elseif key == 'e' then
  3139. SCREAM()
  3140. elseif key == 'b' and angery == false then
  3141. angery = true
  3142. MoreTaunts = true
  3143. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3144. elseif key == 'n' and angery == true then
  3145. angery = false
  3146. elseif key == 'r' then
  3147. sneakonehundred()
  3148. elseif key == 't' then
  3149. DANCEFORME()
  3150. elseif key == 'y' and MoreTaunts == false then
  3151. takethat()
  3152. elseif key == 'f' then
  3153. Tauntmelon()
  3154. elseif key == 'z' then
  3155. EndMySufferingV2()
  3156. elseif key == 'g' then
  3157. un_fun()
  3158. elseif key == 'p' then
  3159. HELP()
  3160. elseif key == 'u' and MoreTaunts == false then
  3161. BOI()
  3162. elseif key == 'o' then
  3163. NO_U()
  3164. elseif key == 'f' then
  3165. Ashes()
  3166. elseif key == 'h' and MoreTaunts == false then
  3167. NEN()
  3168. elseif key == 'g' then
  3169. AnotherOne()
  3170. elseif key == 'k' and MoreTaunts == false then
  3171. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3172. elseif key == 'j' and MoreTaunts == false then
  3173. WhatHuh()
  3174. elseif key == 'i' then
  3175. fbiopenup()
  3176. elseif key == 'l' and MoreTaunts == false then
  3177. Victory()
  3178. elseif key == 'z' then
  3179. EndMySufferingV2()
  3180. elseif key == 'x' and MoreTaunts == false then
  3181. ShutTheHellUp()
  3182. elseif key == 'v' then
  3183. dead()
  3184. elseif key == 'c' and MoreTaunts == false then
  3185. WRY()
  3186. elseif key == "y" and MoreTaunts == true then
  3187. thonki()
  3188. elseif key == "u" and MoreTaunts == true then
  3189. Gumilol()
  3190. elseif key == "j" and MoreTaunts == true then
  3191. WoodyGotWood()
  3192. elseif key == "h" and MoreTaunts == true then
  3193. oofmyass()
  3194. elseif key == "k" and MoreTaunts == true then
  3195. DrinkdaDrink()
  3196. elseif key == "l" and MoreTaunts == true then
  3197. EatdaChips()
  3198. elseif key == "x" and MoreTaunts == true then
  3199. Sittyboi()
  3200. elseif key == "c" and MoreTaunts == true then
  3201. LeChange()
  3202. end
  3203. end
  3204. end
  3205. end)
  3206.  
  3207. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3208. local Hitboxpart = Instance.new("Part", EffectModel)
  3209. RemoveOutlines(Hitboxpart)
  3210. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3211. Hitboxpart.CanCollide = false
  3212. Hitboxpart.Transparency = 1
  3213. Hitboxpart.Anchored = true
  3214. Hitboxpart.CFrame = Pose
  3215. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3216. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3217. end
  3218. wait2 = false
  3219. combo = 1
  3220.  
  3221.  
  3222.  
  3223.  
  3224. mouse.Button1Down:connect(function(key)
  3225. if attack == false then
  3226. attack = true
  3227. hum.WalkSpeed = 3.01
  3228. if combo == 1 then
  3229. for i = 0, 1.2, 0.1 do
  3230. swait()
  3231. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3235. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3236. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3237. end
  3238. CreateSound("608537390", ra, 3, .8)
  3239. local sude = Instance.new("Part", ra)
  3240. sude.Size = Vector3.new(1, 1, 1)
  3241. sude:BreakJoints()
  3242. sude.Transparency = 1
  3243. sude.CanCollide = false
  3244. local dmgweld = Instance.new("Weld", sude)
  3245. dmgweld.Part0 = ra
  3246. dmgweld.Part1 = sude
  3247. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3248. local function death(part)
  3249. local tor = part.Parent:findFirstChild("Torso")
  3250. if tor ~= nil then
  3251. CreateSound("1615641704", ra, 7, 1)
  3252. local heds = part.Parent:findFirstChild("Head")
  3253. local vel = Instance.new("BodyVelocity", tor)
  3254. vel.Velocity = tor.CFrame.lookVector * -754
  3255. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3256. local vels = Instance.new("BodyVelocity", heds)
  3257. vels.Velocity = heds.CFrame.lookVector * -546745
  3258. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3259. tor:BreakJoints()
  3260. if tor then
  3261. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3262. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3263. end
  3264. wait(1.4)
  3265. sude:destroy()
  3266. end
  3267. end
  3268. sude.Touched:connect(death)
  3269. for i = 0, 1.2, 0.1 do
  3270. swait()
  3271. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3275. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3276. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3277. end
  3278. end
  3279. hum.WalkSpeed = 40
  3280. wait2 = false
  3281. attack = false
  3282. end
  3283. end)
  3284.  
  3285. -------------------------------------------------------
  3286. --End Attacks N Stuff--
  3287. -------------------------------------------------------
  3288.  
  3289.  
  3290. while jumping do
  3291. Humanoid.Jump = true
  3292. wait(0.9)
  3293. end
  3294.  
  3295.  
  3296.  
  3297.  
  3298. -------------------------------------------------------
  3299. --Start Animations--
  3300. -------------------------------------------------------
  3301. local PlayerSize = 1
  3302. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3303. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3304. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3305. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3306. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3307. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3308.  
  3309.  
  3310. local equipped = false
  3311. local idle = 0
  3312. local change = 1
  3313. local val = 0
  3314. local toim = 0
  3315. local idleanim = 0.4
  3316. hum.Animator.Parent = nil
  3317. while true do
  3318. swait()
  3319. sine = sine + change
  3320. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3321. local velderp = root.Velocity.y
  3322. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3323. if equipped == true or equipped == false then
  3324. if attack == false then
  3325. idle = idle + 1
  3326. else
  3327. idle = 0
  3328. end
  3329. if 1 < root.Velocity.y and hitfloor == nil then
  3330. Anim = "Jump"
  3331. if attack == false then
  3332. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3336. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3337. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3338. end
  3339. elseif -1 > root.Velocity.y and hitfloor == nil then
  3340. Anim = "Fall"
  3341. if attack == false then
  3342. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3346. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3347. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3348. end
  3349. elseif torvel < 1 and hitfloor ~= nil then
  3350. Anim = "Idle"
  3351. change = .5
  3352. if attack == false then
  3353. if angery == false then
  3354. VALUE1 = false
  3355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3359. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3360. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3361. if VALUE1 == false and math.random(1,200) == 1 then
  3362. coroutine.resume(coroutine.create(function()
  3363. VALUE1 = true
  3364. for i = 1, 25 do
  3365. swait()
  3366. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3367. end
  3368. VALUE1 = false
  3369.  
  3370. end))
  3371. end
  3372. elseif angery == true then
  3373. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3374. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3375. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3376. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3377. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3378. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3379. if VALUE1 == false and math.random(1,200) == 1 then
  3380. coroutine.resume(coroutine.create(function()
  3381. VALUE1 = true
  3382. for i = 1, 25 do
  3383. swait()
  3384. FT.Parent = tors
  3385. RA.Parent = ra
  3386. LA.Parent = la
  3387. RL.Parent = rl
  3388. LL.Parent = ll
  3389. for _,v in next, char:GetDescendants() do
  3390. if(v:IsA'DataModelMesh')then
  3391. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3392. end
  3393. end
  3394. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3395. end
  3396. VALUE1 = false
  3397. FT.Parent = nil
  3398. RA.Parent = nil
  3399. LA.Parent = nil
  3400. RL.Parent = nil
  3401. LL.Parent = nil
  3402. for _,v in next, char:GetDescendants() do
  3403. if(v:IsA'DataModelMesh')then
  3404. v.Offset = Vector3.new(0,0,0)
  3405. end
  3406. end
  3407.  
  3408. end))
  3409. end
  3410. end
  3411. end
  3412. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3413. Anim = "Walk"
  3414. change = 1
  3415. if attack == false then
  3416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3417. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3418. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3419. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3420. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3421. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3422. end
  3423. end
  3424. end
  3425. if 0 < #Effects then
  3426. for e = 1, #Effects do
  3427. if Effects[e] ~= nil then
  3428. local Thing = Effects[e]
  3429. if Thing ~= nil then
  3430. local Part = Thing[1]
  3431. local Mode = Thing[2]
  3432. local Delay = Thing[3]
  3433. local IncX = Thing[4]
  3434. local IncY = Thing[5]
  3435. local IncZ = Thing[6]
  3436. if 1 >= Thing[1].Transparency then
  3437. if Thing[2] == "Block1" then
  3438. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3439. local Mesh = Thing[1].Mesh
  3440. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3441. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3442. elseif Thing[2] == "Block2" then
  3443. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3444. local Mesh = Thing[7]
  3445. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3446. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3447. elseif Thing[2] == "Block3" then
  3448. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3449. local Mesh = Thing[7]
  3450. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3451. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3452. elseif Thing[2] == "Cylinder" then
  3453. local Mesh = Thing[1].Mesh
  3454. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3455. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3456. elseif Thing[2] == "Blood" then
  3457. local Mesh = Thing[7]
  3458. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3459. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3460. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3461. elseif Thing[2] == "Elec" then
  3462. local Mesh = Thing[1].Mesh
  3463. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3464. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3465. elseif Thing[2] == "Disappear" then
  3466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3467. elseif Thing[2] == "Shatter" then
  3468. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3469. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3470. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3471. Thing[6] = Thing[6] + Thing[5]
  3472. end
  3473. else
  3474. Part.Parent = nil
  3475. table.remove(Effects, e)
  3476. end
  3477. end
  3478. end
  3479. end
  3480. end
  3481. end
  3482. -------------------------------------------------------
  3483. --End Animations And Script--
  3484. -------------------------------------------------------
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