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- Store a map, minus all the players
- Load a map in preference to reading from ascii
- save the map on shutdown
- Store regular and scheduled events in the map itself. Pull them out and schedule them after loading.
- Add some commands to modify the map, see how it works out.
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- copy client.pl to admin.pl
- abstract out common code
- choose some reasonable commands
- toggle between wall and open tile
- create items
- destroy items
- move items
- Refactor the status panel in UI to accept a closure
- Look for other refactors in UI
- Implement admin connections in server.pl
- implement the map-editing commands chose earlier in the server
- heavily refactor the server to move code into separate libraries
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