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  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce GTX 1060 (ID=0x1c20)
  6. Vendor:
  7. VRAM: 2987 MB
  8. Driver: 30.0.14.9676
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.431400 ms
  16. Setting up 2 worker threads for Enlighten.
  17. Thread -> id: 1cc4 -> priority: 1
  18. Thread -> id: 186c -> priority: 1
  19. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  20. UnloadTime: 1.033400 ms
  21.  
  22. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2263.
  23. Total: 0.799300 ms (FindLiveObjects: 0.169400 ms CreateObjectMapping: 0.057700 ms MarkObjects: 0.537000 ms DeleteObjects: 0.034400 ms)
  24.  
  25. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 0.427400 ms
  27.  
  28. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2242.
  29. Total: 0.671100 ms (FindLiveObjects: 0.125600 ms CreateObjectMapping: 0.035300 ms MarkObjects: 0.476800 ms DeleteObjects: 0.033000 ms)
  30.  
  31. NullReferenceException: Object reference not set to an instance of an object.
  32. at TriLib.AssimpInterop+ProgressCallback.Invoke (System.Single progress) [0x00000] in <00000000000000000000000000000000>:0
  33. at YL2.Coroutine+<_Fade>d__5.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  34. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  35.  
  36. (Filename: currently not available on il2cpp Line: -1)
  37.  
  38. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  39.  
  40. (Filename: Line: 294)
  41.  
  42. main loaded
  43. UnityEngine.Logger:Log(LogType, Object)
  44. UnityEngine.Debug:Log(Object)
  45. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  46. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  47. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  48.  
  49. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  50.  
  51. CTAA Standard Mode Enabled
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. CTAA_PC:Start()
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  57.  
  58. Trying to open asset bundle at path: D:/Muut/Games/FurryVNE_Data/StreamingAssets/CC
  59. UnityEngine.Logger:Log(LogType, Object)
  60. UnityEngine.Debug:Log(Object)
  61. YL2.Assets:GetAssetBundle(AssetBundle&)
  62. YL2.Assets:Load(String)
  63. YL2.Preferences:Initialize()
  64. YL2.YL2Object:Initialize(YL2Object)
  65. YL2.YL2Object:Create()
  66. YL2.Preferences:get_Instance()
  67. YL2.YL2App:.ctor()
  68. YL2.YL2App:get_Instance()
  69. YL2.Main:Start()
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  72.  
  73. Couldn't find asset bundle at path: D:/Muut/Games/FurryVNE_Data/StreamingAssets/CC
  74. UnityEngine.Logger:Log(LogType, Object)
  75. UnityEngine.Debug:Log(Object)
  76. YL2.Assets:GetAssetBundle(AssetBundle&)
  77. YL2.Assets:Load(String)
  78. YL2.Preferences:Initialize()
  79. YL2.YL2Object:Initialize(YL2Object)
  80. YL2.YL2Object:Create()
  81. YL2.Preferences:get_Instance()
  82. YL2.YL2App:.ctor()
  83. YL2.YL2App:get_Instance()
  84. YL2.Main:Start()
  85.  
  86. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  87.  
  88. Main started
  89. UnityEngine.Logger:Log(LogType, Object)
  90. UnityEngine.Debug:Log(Object)
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  93.  
  94. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  95.  
  96. (Filename: Line: 560)
  97.  
  98. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  99. UnityEngine.Logger:Log(LogType, Object)
  100. UnityEngine.Debug:Log(Object)
  101. YL2.InspectorCellViewProperty:Awake()
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  104.  
  105. FurryVNE Version Date: 2022-01-14 16:17:01
  106. UnityEngine.Logger:Log(LogType, Object)
  107. UnityEngine.Debug:Log(Object)
  108. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  109. YL2.AssetDB:get_Instance()
  110. YL2.AssetDB:ListAssets(String)
  111. YL2.CC.TextureShapes:.ctor(RenderTexture)
  112. YL2.CC.CharacterBuilder:Initialize()
  113. YL2.YL2Object:Initialize(YL2Object)
  114. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  115. YL2.CC.StateCharacterCreator:_Enter()
  116. YL2.StateManager:set_Current(State)
  117. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  118. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  119. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  120. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  121. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  122. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  123. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  124.  
  125. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  126.  
  127. FurryVNE Build Version: 2022-01-14
  128. UnityEngine.Logger:Log(LogType, Object)
  129. UnityEngine.Debug:Log(Object)
  130. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  131. YL2.AssetDB:get_Instance()
  132. YL2.AssetDB:ListAssets(String)
  133. YL2.CC.TextureShapes:.ctor(RenderTexture)
  134. YL2.CC.CharacterBuilder:Initialize()
  135. YL2.YL2Object:Initialize(YL2Object)
  136. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  137. YL2.CC.StateCharacterCreator:_Enter()
  138. YL2.StateManager:set_Current(State)
  139. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  140. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  141. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  142. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  143. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  144. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  145. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  146.  
  147. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  148.  
  149. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  150. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:LogWarning(Object)
  153. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  154. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  155. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  156. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  157. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  158. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  159. YL2.YL2Object:LoadLocal(ES2Data)
  160. YL2.YL2Object:Load(ES2Data)
  161. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  162. YL2.YL2Object:LoadLocal(ES2Data)
  163. YL2.YL2Object:Load(ES2Data)
  164. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  165. YL2.YL2Object:LoadLocal(ES2Data)
  166. YL2.YL2Object:Load(ES2Data)
  167. YL2.CC.StateCharacterCreator:_Enter()
  168. YL2.StateManager:set_Current(State)
  169. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  170. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  171. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  172. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  173. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  174. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  175. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  176.  
  177. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  178.  
  179. MapTriangleVerticesToQuadVertices: 0,1855 ms
  180. Total time: 0,1891 ms
  181. UnityEngine.Logger:Log(LogType, Object)
  182. UnityEngine.Debug:Log(Object)
  183. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  184. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  185. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  186. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  187. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  188. YL2.YL2Object:LoadLocal(ES2Data)
  189. YL2.YL2Object:Load(ES2Data)
  190. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  191. YL2.YL2Object:LoadLocal(ES2Data)
  192. YL2.YL2Object:Load(ES2Data)
  193. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  194. YL2.YL2Object:LoadLocal(ES2Data)
  195. YL2.YL2Object:Load(ES2Data)
  196. YL2.CC.StateCharacterCreator:_Enter()
  197. YL2.StateManager:set_Current(State)
  198. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  199. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  200. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  201. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  202. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  203. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  204. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  205.  
  206. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  207.  
  208. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  209. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  210. UnityEngine.Logger:Log(LogType, Object)
  211. UnityEngine.Debug:LogWarning(Object)
  212. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  213. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  214. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  215. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  216. YL2.YL2Object:LoadLocal(ES2Data)
  217. YL2.YL2Object:Load(ES2Data)
  218. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  219. YL2.YL2Object:LoadLocal(ES2Data)
  220. YL2.YL2Object:Load(ES2Data)
  221. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  222. YL2.YL2Object:LoadLocal(ES2Data)
  223. YL2.YL2Object:Load(ES2Data)
  224. YL2.CC.StateCharacterCreator:_Enter()
  225. YL2.StateManager:set_Current(State)
  226. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  227. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  228. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  229. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  230. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  231. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  232. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  233.  
  234. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  235.  
  236. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  237. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  238. UnityEngine.Logger:Log(LogType, Object)
  239. UnityEngine.Debug:LogWarning(Object)
  240. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  241. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  242. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  243. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  244. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  245. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  246. YL2.YL2Object:LoadLocal(ES2Data)
  247. YL2.YL2Object:Load(ES2Data)
  248. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  249. YL2.YL2Object:LoadLocal(ES2Data)
  250. YL2.YL2Object:Load(ES2Data)
  251. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  252. YL2.YL2Object:LoadLocal(ES2Data)
  253. YL2.YL2Object:Load(ES2Data)
  254. YL2.CC.StateCharacterCreator:_Enter()
  255. YL2.StateManager:set_Current(State)
  256. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  257. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  258. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  259. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  260. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  261. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  262. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  265.  
  266. MapTriangleVerticesToQuadVertices: 0,2488 ms
  267. Total time: 0,2506 ms
  268. UnityEngine.Logger:Log(LogType, Object)
  269. UnityEngine.Debug:Log(Object)
  270. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  271. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  272. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  273. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  274. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  275. YL2.YL2Object:LoadLocal(ES2Data)
  276. YL2.YL2Object:Load(ES2Data)
  277. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  278. YL2.YL2Object:LoadLocal(ES2Data)
  279. YL2.YL2Object:Load(ES2Data)
  280. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  281. YL2.YL2Object:LoadLocal(ES2Data)
  282. YL2.YL2Object:Load(ES2Data)
  283. YL2.CC.StateCharacterCreator:_Enter()
  284. YL2.StateManager:set_Current(State)
  285. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  286. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  287. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  288. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  289. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  290. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  291. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  292.  
  293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  294.  
  295. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  296. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  297. UnityEngine.Logger:Log(LogType, Object)
  298. UnityEngine.Debug:LogWarning(Object)
  299. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  300. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  301. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  302. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  303. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  304. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  305. YL2.YL2Object:LoadLocal(ES2Data)
  306. YL2.YL2Object:Load(ES2Data)
  307. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  308. YL2.YL2Object:LoadLocal(ES2Data)
  309. YL2.YL2Object:Load(ES2Data)
  310. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  311. YL2.YL2Object:LoadLocal(ES2Data)
  312. YL2.YL2Object:Load(ES2Data)
  313. YL2.CC.StateCharacterCreator:_Enter()
  314. YL2.StateManager:set_Current(State)
  315. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  316. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  317. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  318. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  319. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  320. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  321. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  322.  
  323. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  324.  
  325. MapTriangleVerticesToQuadVertices: 0,2536 ms
  326. Total time: 0,2553 ms
  327. UnityEngine.Logger:Log(LogType, Object)
  328. UnityEngine.Debug:Log(Object)
  329. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  330. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  331. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  332. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  333. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  334. YL2.YL2Object:LoadLocal(ES2Data)
  335. YL2.YL2Object:Load(ES2Data)
  336. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  337. YL2.YL2Object:LoadLocal(ES2Data)
  338. YL2.YL2Object:Load(ES2Data)
  339. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  340. YL2.YL2Object:LoadLocal(ES2Data)
  341. YL2.YL2Object:Load(ES2Data)
  342. YL2.CC.StateCharacterCreator:_Enter()
  343. YL2.StateManager:set_Current(State)
  344. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  345. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  346. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  347. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  348. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  349. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  350. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  353.  
  354. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  355. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  356. UnityEngine.Logger:Log(LogType, Object)
  357. UnityEngine.Debug:LogWarning(Object)
  358. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  359. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  360. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  361. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  362. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  363. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  364. YL2.YL2Object:LoadLocal(ES2Data)
  365. YL2.YL2Object:Load(ES2Data)
  366. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  367. YL2.YL2Object:LoadLocal(ES2Data)
  368. YL2.YL2Object:Load(ES2Data)
  369. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  370. YL2.YL2Object:LoadLocal(ES2Data)
  371. YL2.YL2Object:Load(ES2Data)
  372. YL2.CC.StateCharacterCreator:_Enter()
  373. YL2.StateManager:set_Current(State)
  374. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  375. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  376. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  377. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  378. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  379. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  380. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  381.  
  382. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  383.  
  384. MapTriangleVerticesToQuadVertices: 0,1674 ms
  385. Total time: 0,1697 ms
  386. UnityEngine.Logger:Log(LogType, Object)
  387. UnityEngine.Debug:Log(Object)
  388. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  389. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  390. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  391. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  392. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  393. YL2.YL2Object:LoadLocal(ES2Data)
  394. YL2.YL2Object:Load(ES2Data)
  395. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  396. YL2.YL2Object:LoadLocal(ES2Data)
  397. YL2.YL2Object:Load(ES2Data)
  398. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  399. YL2.YL2Object:LoadLocal(ES2Data)
  400. YL2.YL2Object:Load(ES2Data)
  401. YL2.CC.StateCharacterCreator:_Enter()
  402. YL2.StateManager:set_Current(State)
  403. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  404. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  405. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  406. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  407. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  408. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  409. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  410.  
  411. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  412.  
  413. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  414. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  415. UnityEngine.Logger:Log(LogType, Object)
  416. UnityEngine.Debug:LogWarning(Object)
  417. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  418. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  419. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  420. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  421. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  422. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  423. YL2.YL2Object:LoadLocal(ES2Data)
  424. YL2.YL2Object:Load(ES2Data)
  425. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  426. YL2.YL2Object:LoadLocal(ES2Data)
  427. YL2.YL2Object:Load(ES2Data)
  428. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  429. YL2.YL2Object:LoadLocal(ES2Data)
  430. YL2.YL2Object:Load(ES2Data)
  431. YL2.CC.StateCharacterCreator:_Enter()
  432. YL2.StateManager:set_Current(State)
  433. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  434. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  435. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  436. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  437. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  438. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  439. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  440.  
  441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  442.  
  443. MapTriangleVerticesToQuadVertices: 0,1768 ms
  444. Total time: 0,1785 ms
  445. UnityEngine.Logger:Log(LogType, Object)
  446. UnityEngine.Debug:Log(Object)
  447. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  448. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  449. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  450. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  451. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  452. YL2.YL2Object:LoadLocal(ES2Data)
  453. YL2.YL2Object:Load(ES2Data)
  454. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  455. YL2.YL2Object:LoadLocal(ES2Data)
  456. YL2.YL2Object:Load(ES2Data)
  457. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  458. YL2.YL2Object:LoadLocal(ES2Data)
  459. YL2.YL2Object:Load(ES2Data)
  460. YL2.CC.StateCharacterCreator:_Enter()
  461. YL2.StateManager:set_Current(State)
  462. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  463. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  464. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  465. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  466. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  467. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  468. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  469.  
  470. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  471.  
  472. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  473. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  474. UnityEngine.Logger:Log(LogType, Object)
  475. UnityEngine.Debug:LogWarning(Object)
  476. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  477. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  478. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  479. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  480. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  481. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  482. YL2.YL2Object:LoadLocal(ES2Data)
  483. YL2.YL2Object:Load(ES2Data)
  484. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  485. YL2.YL2Object:LoadLocal(ES2Data)
  486. YL2.YL2Object:Load(ES2Data)
  487. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  488. YL2.YL2Object:LoadLocal(ES2Data)
  489. YL2.YL2Object:Load(ES2Data)
  490. YL2.CC.StateCharacterCreator:_Enter()
  491. YL2.StateManager:set_Current(State)
  492. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  493. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  494. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  495. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  496. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  497. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  498. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  499.  
  500. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  501.  
  502. MapTriangleVerticesToQuadVertices: 0,2146 ms
  503. Total time: 0,2163 ms
  504. UnityEngine.Logger:Log(LogType, Object)
  505. UnityEngine.Debug:Log(Object)
  506. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  507. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  508. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  509. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  510. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  511. YL2.YL2Object:LoadLocal(ES2Data)
  512. YL2.YL2Object:Load(ES2Data)
  513. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  514. YL2.YL2Object:LoadLocal(ES2Data)
  515. YL2.YL2Object:Load(ES2Data)
  516. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  517. YL2.YL2Object:LoadLocal(ES2Data)
  518. YL2.YL2Object:Load(ES2Data)
  519. YL2.CC.StateCharacterCreator:_Enter()
  520. YL2.StateManager:set_Current(State)
  521. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  522. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  523. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  524. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  525. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  526. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  527. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  528.  
  529. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  530.  
  531. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  532. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  533. UnityEngine.Logger:Log(LogType, Object)
  534. UnityEngine.Debug:LogWarning(Object)
  535. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  536. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  537. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  538. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  539. YL2.YL2Object:LoadLocal(ES2Data)
  540. YL2.YL2Object:Load(ES2Data)
  541. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  542. YL2.YL2Object:LoadLocal(ES2Data)
  543. YL2.YL2Object:Load(ES2Data)
  544. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  545. YL2.YL2Object:LoadLocal(ES2Data)
  546. YL2.YL2Object:Load(ES2Data)
  547. YL2.CC.StateCharacterCreator:_Enter()
  548. YL2.StateManager:set_Current(State)
  549. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  550. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  551. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  552. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  553. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  554. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  555. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  556.  
  557. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  558.  
  559. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  560. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  561. UnityEngine.Logger:Log(LogType, Object)
  562. UnityEngine.Debug:LogWarning(Object)
  563. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  564. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  565. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  566. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  567. YL2.YL2Object:LoadLocal(ES2Data)
  568. YL2.YL2Object:Load(ES2Data)
  569. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  570. YL2.YL2Object:LoadLocal(ES2Data)
  571. YL2.YL2Object:Load(ES2Data)
  572. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  573. YL2.YL2Object:LoadLocal(ES2Data)
  574. YL2.YL2Object:Load(ES2Data)
  575. YL2.CC.StateCharacterCreator:_Enter()
  576. YL2.StateManager:set_Current(State)
  577. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  578. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  579. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  580. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  581. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  582. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  583. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  584.  
  585. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  586.  
  587. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  588. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  589. UnityEngine.Logger:Log(LogType, Object)
  590. UnityEngine.Debug:LogWarning(Object)
  591. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  592. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  593. YL2.LocalAssetModel:ActuallyRefreshAsset(Object)
  594. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  595. YL2.YL2Object:LoadLocal(ES2Data)
  596. YL2.YL2Object:Load(ES2Data)
  597. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  598. YL2.YL2Object:LoadLocal(ES2Data)
  599. YL2.YL2Object:Load(ES2Data)
  600. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  601. YL2.YL2Object:LoadLocal(ES2Data)
  602. YL2.YL2Object:Load(ES2Data)
  603. YL2.CC.StateCharacterCreator:_Enter()
  604. YL2.StateManager:set_Current(State)
  605. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  606. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  607. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  608. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  609. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  610. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  611. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  612.  
  613. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  614.  
  615. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  616. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  617. UnityEngine.Logger:Log(LogType, Object)
  618. UnityEngine.Debug:LogWarning(Object)
  619. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  620. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  621. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  622. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  623. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  624. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  625. YL2.YL2Object:LoadLocal(ES2Data)
  626. YL2.YL2Object:Load(ES2Data)
  627. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  628. YL2.YL2Object:LoadLocal(ES2Data)
  629. YL2.YL2Object:Load(ES2Data)
  630. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  631. YL2.YL2Object:LoadLocal(ES2Data)
  632. YL2.YL2Object:Load(ES2Data)
  633. YL2.CC.StateCharacterCreator:_Enter()
  634. YL2.StateManager:set_Current(State)
  635. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  636. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  637. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  638. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  639. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  640. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  641. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  642.  
  643. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  644.  
  645. MapTriangleVerticesToQuadVertices: 0,0682 ms
  646. Total time: 0,0697 ms
  647. UnityEngine.Logger:Log(LogType, Object)
  648. UnityEngine.Debug:Log(Object)
  649. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  650. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  651. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  652. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  653. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  654. YL2.YL2Object:LoadLocal(ES2Data)
  655. YL2.YL2Object:Load(ES2Data)
  656. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  657. YL2.YL2Object:LoadLocal(ES2Data)
  658. YL2.YL2Object:Load(ES2Data)
  659. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  660. YL2.YL2Object:LoadLocal(ES2Data)
  661. YL2.YL2Object:Load(ES2Data)
  662. YL2.CC.StateCharacterCreator:_Enter()
  663. YL2.StateManager:set_Current(State)
  664. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  665. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  666. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  667. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  668. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  669. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  670. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  671.  
  672. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  673.  
  674. Deprecation warning: Please use an AssetLoaderOptions instance when loading your model, and set it's UseOriginalPositionRotationAndScale field to true.
  675. This new field ensures your model will use the original model local position, rotation and scale, by adding a wrapper on top of the loaded GameObject.
  676. UnityEngine.Logger:Log(LogType, Object)
  677. UnityEngine.Debug:LogWarning(Object)
  678. TriLib.AssetLoaderBase:BuildGameObject(AssetLoaderOptions, String, GameObject)
  679. TriLib.AssetLoader:LoadFromMemory(Byte[], String, AssetLoaderOptions, GameObject, String, DataCallback, ExistsCallback, LoadTextureDataCallback, ProgressCallback)
  680. YL2.CC.Clothing.ClothImporter:GetGameObject(Byte[])
  681. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  682. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  683. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  684. YL2.YL2Object:LoadLocal(ES2Data)
  685. YL2.YL2Object:Load(ES2Data)
  686. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  687. YL2.YL2Object:LoadLocal(ES2Data)
  688. YL2.YL2Object:Load(ES2Data)
  689. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  690. YL2.YL2Object:LoadLocal(ES2Data)
  691. YL2.YL2Object:Load(ES2Data)
  692. YL2.CC.StateCharacterCreator:_Enter()
  693. YL2.StateManager:set_Current(State)
  694. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  695. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  696. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  697. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  698. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  699. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  700. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  701.  
  702. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  703.  
  704. MapTriangleVerticesToQuadVertices: 0,6268 ms
  705. Total time: 0,6286 ms
  706. UnityEngine.Logger:Log(LogType, Object)
  707. UnityEngine.Debug:Log(Object)
  708. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  709. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  710. YL2.CC.Clothing.ClothImporter:Import(Byte[], GameObject&, BlendShape[]&, QuadMesh&)
  711. YL2.LocalAssetCloth:ActuallyRefreshAsset(Object)
  712. YL2.LocalAssetLocalData:ActuallyLoadLocal(ES2Data)
  713. YL2.YL2Object:LoadLocal(ES2Data)
  714. YL2.YL2Object:Load(ES2Data)
  715. YL2.LocalAssetManager:ActuallyLoadLocal(ES2Data)
  716. YL2.YL2Object:LoadLocal(ES2Data)
  717. YL2.YL2Object:Load(ES2Data)
  718. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  719. YL2.YL2Object:LoadLocal(ES2Data)
  720. YL2.YL2Object:Load(ES2Data)
  721. YL2.CC.StateCharacterCreator:_Enter()
  722. YL2.StateManager:set_Current(State)
  723. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  724. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  725. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  726. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  727. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  728. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  729. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  730.  
  731. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  732.  
  733. Warning! Not using cache for MeshNormals!
  734. UnityEngine.Logger:Log(LogType, Object)
  735. UnityEngine.Debug:Log(Object)
  736. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  737. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  738. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  739. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  740. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  741. YL2.YL2Object:LoadLocal(ES2Data)
  742. YL2.YL2Object:Load(ES2Data)
  743. YL2.CC.StateCharacterCreator:_Enter()
  744. YL2.StateManager:set_Current(State)
  745. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  746. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  747. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  748. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  749. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  750. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  751. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  752.  
  753. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  754.  
  755. Took 0,0064 ms to apply blend shapes on cpu.
  756. UnityEngine.Logger:Log(LogType, Object)
  757. UnityEngine.Debug:Log(Object)
  758. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  759. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  760. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  761. YL2.YL2Object:LoadLocal(ES2Data)
  762. YL2.YL2Object:Load(ES2Data)
  763. YL2.CC.StateCharacterCreator:_Enter()
  764. YL2.StateManager:set_Current(State)
  765. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  766. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  767. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  768. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  769. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  770. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  771. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  772.  
  773. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  774.  
  775. MapTriangleVerticesToQuadVertices: 1,6621 ms
  776. Total time: 1,6644 ms
  777. UnityEngine.Logger:Log(LogType, Object)
  778. UnityEngine.Debug:Log(Object)
  779. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  780. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  781. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  782. YL2.YL2Object:LoadLocal(ES2Data)
  783. YL2.YL2Object:Load(ES2Data)
  784. YL2.CC.StateCharacterCreator:_Enter()
  785. YL2.StateManager:set_Current(State)
  786. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  787. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  788. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  789. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  790. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  791. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  792. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  793.  
  794. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  795.  
  796. QuadMesh.Merge(): 39,9282 ms
  797. Total time: 39,9306 ms
  798. UnityEngine.Logger:Log(LogType, Object)
  799. UnityEngine.Debug:Log(Object)
  800. YL2.QuadMesh:MergeAll(QuadMesh[])
  801. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  802. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  803. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  804. YL2.YL2Object:LoadLocal(ES2Data)
  805. YL2.YL2Object:Load(ES2Data)
  806. YL2.CC.StateCharacterCreator:_Enter()
  807. YL2.StateManager:set_Current(State)
  808. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  809. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  810. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  811. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  812. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  813. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  814. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  815.  
  816. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  817.  
  818. MapTriangleVerticesToQuadVertices: 3,027 ms
  819. Total time: 3,043 ms
  820. UnityEngine.Logger:Log(LogType, Object)
  821. UnityEngine.Debug:Log(Object)
  822. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  823. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  824. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  825. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  826. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  827. YL2.YL2Object:LoadLocal(ES2Data)
  828. YL2.YL2Object:Load(ES2Data)
  829. YL2.CC.StateCharacterCreator:_Enter()
  830. YL2.StateManager:set_Current(State)
  831. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  832. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  833. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  834. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  835. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  836. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  837. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  838.  
  839. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  840.  
  841. CharacterSkinner initialized
  842. UnityEngine.Logger:Log(LogType, Object)
  843. UnityEngine.Debug:Log(Object)
  844. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  845. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  846. YL2.YL2Object:LoadLocal(ES2Data)
  847. YL2.YL2Object:Load(ES2Data)
  848. YL2.CC.StateCharacterCreator:_Enter()
  849. YL2.StateManager:set_Current(State)
  850. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  851. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  852. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  853. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  854. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  855. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  856. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  857.  
  858. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  859.  
  860. Missing shape i_breast
  861. UnityEngine.Logger:Log(LogType, Object)
  862. UnityEngine.Debug:LogWarning(Object)
  863. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  864. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  865. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  866. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  867. YL2.YL2Object:LoadLocal(ES2Data)
  868. YL2.YL2Object:Load(ES2Data)
  869. YL2.CC.StateCharacterCreator:_Enter()
  870. YL2.StateManager:set_Current(State)
  871. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  872. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  873. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  874. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  875. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  876. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  877. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  878.  
  879. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  880.  
  881. Took 12,2463 ms to rebuild shapes on GPU.
  882. UnityEngine.Logger:Log(LogType, Object)
  883. UnityEngine.Debug:Log(Object)
  884. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  885. YL2.CC.CharacterBuilder:RebuildShapes()
  886. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  887. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  888. YL2.YL2Object:LoadLocal(ES2Data)
  889. YL2.YL2Object:Load(ES2Data)
  890. YL2.CC.StateCharacterCreator:_Enter()
  891. YL2.StateManager:set_Current(State)
  892. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  893. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  894. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  895. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  896. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  897. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  898. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  899.  
  900. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  901.  
  902. Took 4,6254 ms to RefreshBakerMesh().
  903. UnityEngine.Logger:Log(LogType, Object)
  904. UnityEngine.Debug:Log(Object)
  905. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  906. YL2.CC.CharacterBuilder:RebuildShapes()
  907. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  908. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  909. YL2.YL2Object:LoadLocal(ES2Data)
  910. YL2.YL2Object:Load(ES2Data)
  911. YL2.CC.StateCharacterCreator:_Enter()
  912. YL2.StateManager:set_Current(State)
  913. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  914. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  915. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  916. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  917. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  918. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  919. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  920.  
  921. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  922.  
  923. Reset: 0,1153 ms
  924. CalculateRefitParallel: 2,7549 ms
  925. ApplyRefit: 7,4837 ms
  926. Total time: 10,358 ms
  927. UnityEngine.Logger:Log(LogType, Object)
  928. UnityEngine.Debug:Log(Object)
  929. YL2.CC.CharacterBuilder:RebuildShapes()
  930. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  931. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  932. YL2.YL2Object:LoadLocal(ES2Data)
  933. YL2.YL2Object:Load(ES2Data)
  934. YL2.CC.StateCharacterCreator:_Enter()
  935. YL2.StateManager:set_Current(State)
  936. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  937. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  938. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  939. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  940. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  941. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  942. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  943.  
  944. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  945.  
  946. [0114/194428.385:INFO:API.cpp(289)] zfb_init: Started browser
  947. [0114/194428.385:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  948. [0114/194428.385:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  949. Screen refreshrate is 60
  950. UnityEngine.Logger:Log(LogType, Object)
  951. UnityEngine.Debug:Log(Object)
  952. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  953. ZenFulcrum.VR.OpenVRBinding._SetTrackingSpace:Invoke(ETrackingUniverseOrigin)
  954. YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
  955. YL2.Preferences:OnPostLoadLocal()
  956. YL2.YL2Object:LoadLocal(ES2Data)
  957. YL2.Preferences:<Initialize>b__23_0()
  958. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  959. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  960. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  961.  
  962. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  963.  
  964. Took 23,7343 ms to rebuild shapes on GPU.
  965. UnityEngine.Logger:Log(LogType, Object)
  966. UnityEngine.Debug:Log(Object)
  967. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  968. YL2.CC.CharacterBuilder:RebuildShapes()
  969. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  970. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  971. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  972. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  973.  
  974. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  975.  
  976. Took 4,0701 ms to RefreshBakerMesh().
  977. UnityEngine.Logger:Log(LogType, Object)
  978. UnityEngine.Debug:Log(Object)
  979. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  980. YL2.CC.CharacterBuilder:RebuildShapes()
  981. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  982. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  983. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  984. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  985.  
  986. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  987.  
  988. Reset: 0,1424 ms
  989. CalculateRefitParallel: 2,0415 ms
  990. ApplyRefit: 7,751 ms
  991. Total time: 9,9395 ms
  992. UnityEngine.Logger:Log(LogType, Object)
  993. UnityEngine.Debug:Log(Object)
  994. YL2.CC.CharacterBuilder:RebuildShapes()
  995. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  996. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  997. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  998. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  999.  
  1000. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1001.  
  1002. Missing nm or ao for part Resources/cc/models/parts/tufts/tuft1/tuft1 at paths: Resources/cc/models/parts/tufts/tuft1/tuft1_nm, Resources/cc/models/parts/tufts/tuft1/tuft1_ao.
  1003. UnityEngine.Logger:Log(LogType, Object)
  1004. UnityEngine.Debug:Log(Object)
  1005. YL2.CC.Part:GetBaseNormalAOTextures()
  1006. System.Reflection.StaticGetter`1:Invoke()
  1007. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1008. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1009. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1010. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1011.  
  1012. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1013.  
  1014. Missing nm or ao for part Resources/cc/models/parts/tails/dog/dog at paths: Resources/cc/models/parts/tails/dog/dog_nm, Resources/cc/models/parts/tails/dog/dog_ao.
  1015. UnityEngine.Logger:Log(LogType, Object)
  1016. UnityEngine.Debug:Log(Object)
  1017. YL2.CC.Part:GetBaseNormalAOTextures()
  1018. System.Reflection.StaticGetter`1:Invoke()
  1019. YL2.CC.TextureBuilder.TextureBuilderHandler:UpdateNormalAOTextures()
  1020. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1021. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1022. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1023.  
  1024. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1025.  
  1026. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  1027. UnloadTime: 0.454000 ms
  1028.  
  1029. Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 12139.
  1030. Total: 88.320100 ms (FindLiveObjects: 0.744400 ms CreateObjectMapping: 0.262300 ms MarkObjects: 86.905200 ms DeleteObjects: 0.407900 ms)
  1031.  
  1032. Rebuilt mesh collider
  1033. UnityEngine.Logger:Log(LogType, Object)
  1034. UnityEngine.Debug:Log(Object)
  1035. UnityEngine.AI.OnNavMeshPreUpdate:Invoke()
  1036. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  1037. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1038.  
  1039. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1040.  
  1041. Reset: 0,1692 ms
  1042. CalculateRefitParallel: 0,239 ms
  1043. ApplyRefit: 3,8341 ms
  1044. Total time: 4,2466 ms
  1045. UnityEngine.Logger:Log(LogType, Object)
  1046. UnityEngine.Debug:Log(Object)
  1047. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1048. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1049. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1050. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1051.  
  1052. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1053.  
  1054. Reset: 0,1847 ms
  1055. CalculateRefitParallel: 0,2767 ms
  1056. ApplyRefit: 3,768 ms
  1057. Total time: 4,2329 ms
  1058. UnityEngine.Logger:Log(LogType, Object)
  1059. UnityEngine.Debug:Log(Object)
  1060. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  1061. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  1062. YL2.CC.<BreastControllerRefit>d__291:MoveNext()
  1063. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1064.  
  1065. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1066.  
  1067. CalculateCorrectiveShapes: 30,2464 ms
  1068. Total time: 30,2492 ms
  1069. UnityEngine.Logger:Log(LogType, Object)
  1070. UnityEngine.Debug:Log(Object)
  1071. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  1072. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__273:MoveNext()
  1073. YL2.<WrappedCoroutine>d__21:MoveNext()
  1074. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  1075.  
  1076. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1077.  
  1078. NullReferenceException: Object reference not set to an instance of an object.
  1079. at YL2.CC.Clothing.ClothingSkinAttachment.RefreshCSAR () [0x00000] in <00000000000000000000000000000000>:0
  1080. at YL2.CC.Clothing.ClothingSkinAttachment+<RefreshEnabled>d__142.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1081. at YL2.ProgressSystem+<ProcessTasks>d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  1082. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  1083.  
  1084. (Filename: currently not available on il2cpp Line: -1)
  1085.  
  1086. Refreshed 0 assets.
  1087. UnityEngine.Logger:Log(LogType, Object)
  1088. UnityEngine.Debug:Log(Object)
  1089. YL2.LocalAssetManager:RefreshAssets()
  1090. System.Action`1:Invoke(T)
  1091.  
  1092. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1093.  
  1094. Refreshed 0 assets.
  1095. UnityEngine.Logger:Log(LogType, Object)
  1096. UnityEngine.Debug:Log(Object)
  1097. YL2.LocalAssetManager:RefreshAssets()
  1098. System.Action`1:Invoke(T)
  1099.  
  1100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1101.  
  1102. Refreshed 0 assets.
  1103. UnityEngine.Logger:Log(LogType, Object)
  1104. UnityEngine.Debug:Log(Object)
  1105. YL2.LocalAssetManager:RefreshAssets()
  1106. System.Action`1:Invoke(T)
  1107.  
  1108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  1109.  
  1110. [0114/194528.471:INFO:API.cpp(350)] zfb_shutdown called on thread 11724
  1111.  
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