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wsw log report

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Aug 25th, 2015
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  1. java.lang.UnsatisfiedLinkError: C:\Users\Michael\Documents\WeShallWake(Windows64)\We Shall Wake\native\xinput64.dll: Can't find dependent libraries
  2. at java.lang.ClassLoader$NativeLibrary.load(Native Method)
  3. at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1937)
  4. at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1855)
  5. at java.lang.Runtime.loadLibrary0(Runtime.java:870)
  6. at java.lang.System.loadLibrary(System.java:1122)
  7. at com.esotericsoftware.controller.input.XInputXboxController.<init>(Unknown Source)
  8. at com.esotericsoftware.controller.input.XInputXboxController.<clinit>(Unknown Source)
  9. at aG.<init>(Unknown Source)
  10. at aD.<init>(Unknown Source)
  11. at aD.a(Unknown Source)
  12. at game.data.Preferences.<init>(Unknown Source)
  13. at game.data.a.<init>(Unknown Source)
  14. at game.data.a.a(Unknown Source)
  15. at game.data.a.d(Unknown Source)
  16. at game.core.Core.main(Unknown Source)
  17. Missing Windows Xbox drivers? Attempting JInput...
  18. WARNING: Found unknown Windows version: Windows 8
  19. Attempting to use default windows plug-in.
  20. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
  21. Failed to initialize device Corsair Gaming SABRE RGB Optical Mouse because of: java.io.IOException: Failed to acquire device (8007001e)
  22. Failed to initialize device Sony Wireless State Device because of: java.io.IOException: Failed to acquire device (8007001e)
  23. java.lang.NullPointerException
  24. at net.java.games.input.RawMouse$Button.<init>(Unknown Source)
  25. at net.java.games.input.RawMouseInfo.createControllerFromDevice(Unknown Source)
  26. at net.java.games.input.RawInputEnvironmentPlugin.createControllersFromDevices(Unknown Source)
  27. at net.java.games.input.RawInputEnvironmentPlugin.enumControllers(Unknown Source)
  28. at net.java.games.input.RawInputEnvironmentPlugin.<init>(Unknown Source)
  29. at net.java.games.input.DirectAndRawInputEnvironmentPlugin.<init>(Unknown Source)
  30. at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
  31. at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
  32. at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
  33. at java.lang.reflect.Constructor.newInstance(Constructor.java:422)
  34. at java.lang.Class.newInstance(Class.java:442)
  35. at net.java.games.input.DefaultControllerEnvironment.getControllers(Unknown Source)
  36. at com.esotericsoftware.controller.input.b.c(Unknown Source)
  37. at aG.j(Unknown Source)
  38. at aG.<init>(Unknown Source)
  39. at aD.<init>(Unknown Source)
  40. at aD.a(Unknown Source)
  41. at game.data.Preferences.<init>(Unknown Source)
  42. at game.data.a.<init>(Unknown Source)
  43. at game.data.a.a(Unknown Source)
  44. at game.data.a.d(Unknown Source)
  45. at game.core.Core.main(Unknown Source)
  46. Loaded player stats successfully.
  47.  
  48. Compiling shared/fullscreen.vert
  49. Shader compile log:
  50. No errors.
  51.  
  52.  
  53. Compiling ui/distortion.frag
  54. Shader compile log:
  55. No errors.
  56.  
  57. Program bn@3c0f93f1 link log:
  58. No errors.
  59.  
  60.  
  61. Compiling ui/downsample.frag
  62. Shader compile log:
  63. No errors.
  64.  
  65. Program bn@3327bd23 link log:
  66. No errors.
  67.  
  68.  
  69. Compiling ui/blur.frag
  70. Shader compile log:
  71. No errors.
  72.  
  73. Program bn@52a86356 link log:
  74. No errors.
  75.  
  76.  
  77. Compiling default/default.vert
  78. Shader compile log:
  79. No errors.
  80.  
  81.  
  82. Compiling default/default.frag
  83. Shader compile log:
  84. No errors.
  85.  
  86. Program bi@6fc6f14e link log:
  87. No errors.
  88.  
  89.  
  90. Compiling default/line.vert
  91. Shader compile log:
  92. No errors.
  93.  
  94.  
  95. Compiling default/line.geom
  96. Shader compile log:
  97. No errors.
  98.  
  99.  
  100. Compiling default/line.frag
  101. Shader compile log:
  102. No errors.
  103.  
  104. Program bj@6f1fba17 link log:
  105. No errors.
  106.  
  107. Initializing OpenAL...No Error
  108. Setting default distance model (AL_LINEAR_DISTANCE_CLAMPED)...No Error
  109. UNEXPECTED: Expected MSAA sample count 2, got 4
  110. Sample count seems to be overriden by driver, setting sample count to 4.
  111. Vendor: Intel
  112. Renderer: Intel(R) HD Graphics 4000
  113. OpenGL version: 3.2.0 - Build 9.17.10.2828
  114. GLSL version: 1.50 - Build 9.17.10.2828
  115. Detected Intel card. May God have mercy on your soul. Ah, who am I kidding? You're already in hell. I mean, it's fucking Intel. Not only are their cards the slowest out there, their drivers are so buggy it's just sad. Seriously, I can't even get them to compile their own frigging algorithms. And here I am, venting in a f*cking log message. I just want you to know how much Intel d*ck I've had to suck to get it to run on your computer. You better be thankful, you sellout. Okay, that was a bit mean. But still, try to get a real graphics card for your next computer. Intel's graphics cards suck.
  116.  
  117. Compiling shared/fullscreen.vert
  118. Shader compile log:
  119. No errors.
  120.  
  121. ARB_texture_storage not supported, falling back to traditional texture streaming.
  122. Graphics card does not support BPTC, falling back to S3TC compression.
  123.  
  124. Compiling decal/decal.vert
  125. Shader compile log:
  126. No errors.
  127.  
  128.  
  129. Compiling decal/decal.frag
  130. Shader compile log:
  131. No errors.
  132.  
  133. Program ak@32d2fa64 link log:
  134. No errors.
  135.  
  136. ARB_base_instance not supported, using fallback.
  137.  
  138. Compiling lighting/shadow/basic/point.frag with defines:
  139. #define FILTER_RADIUS vec2(0.0013020834, 0.001953125)
  140. #define ROTATIONS 2
  141.  
  142. Shader compile log:
  143. No errors.
  144.  
  145.  
  146. Compiling lighting/point/light.vert
  147. Shader compile log:
  148. No errors.
  149.  
  150.  
  151. Compiling lighting/point/light2.frag with defines:
  152.  
  153.  
  154. Shader compile log:
  155. No errors.
  156.  
  157.  
  158. Compiling lighting/light.frag
  159. Shader compile log:
  160. No errors.
  161.  
  162.  
  163. Compiling shared/shared.frag
  164. Shader compile log:
  165. No errors.
  166.  
  167. Program dp@1a3869f4 link log:
  168. No errors.
  169.  
  170.  
  171. Compiling lighting/point/light.vert
  172. Shader compile log:
  173. No errors.
  174.  
  175.  
  176. Compiling lighting/point/light2.frag with defines:
  177.  
  178. #define SHADOWS
  179. Shader compile log:
  180. No errors.
  181.  
  182.  
  183. Compiling lighting/light.frag
  184. Shader compile log:
  185. No errors.
  186.  
  187.  
  188. Compiling shared/shared.frag
  189. Shader compile log:
  190. No errors.
  191.  
  192. Program do@eafc191 link log:
  193. No errors.
  194.  
  195.  
  196. Compiling lighting/cone/light.vert
  197. Shader compile log:
  198. No errors.
  199.  
  200.  
  201. Compiling lighting/cone/light2.frag with defines:
  202.  
  203. Shader compile log:
  204. No errors.
  205.  
  206.  
  207. Compiling lighting/light.frag
  208. Shader compile log:
  209. No errors.
  210.  
  211.  
  212. Compiling shared/shared.frag
  213. Shader compile log:
  214. No errors.
  215.  
  216. Program cQ@7cbd213e link log:
  217. No errors.
  218.  
  219.  
  220. Compiling lighting/cone/light.vert
  221. Shader compile log:
  222. No errors.
  223.  
  224.  
  225. Compiling lighting/cone/light2.frag with defines:
  226. #define SHADOWS
  227. Shader compile log:
  228. No errors.
  229.  
  230.  
  231. Compiling lighting/light.frag
  232. Shader compile log:
  233. No errors.
  234.  
  235.  
  236. Compiling shared/shared.frag
  237. Shader compile log:
  238. No errors.
  239.  
  240. Program cP@8e24743 link log:
  241. No errors.
  242.  
  243.  
  244. Compiling lighting/directional/light2.frag
  245. Shader compile log:
  246. No errors.
  247.  
  248.  
  249. Compiling lighting/light.frag
  250. Shader compile log:
  251. No errors.
  252.  
  253.  
  254. Compiling shared/shared.frag
  255. Shader compile log:
  256. No errors.
  257.  
  258. Program dc@a74868d link log:
  259. No errors.
  260.  
  261.  
  262. Compiling lighting/directional/light2.frag with defines:
  263. #define SHADOWS
  264. Shader compile log:
  265. No errors.
  266.  
  267.  
  268. Compiling lighting/light.frag
  269. Shader compile log:
  270. No errors.
  271.  
  272.  
  273. Compiling shared/shared.frag
  274. Shader compile log:
  275. No errors.
  276.  
  277. Program db@64485a47 link log:
  278. No errors.
  279.  
  280. WARNING: AOIT support overriden by settings. Forced to: false
  281.  
  282. Compiling transparency/layered/resolve.frag
  283. Shader compile log:
  284. No errors.
  285.  
  286. Program fO@6eceb130 link log:
  287. No errors.
  288.  
  289.  
  290. Compiling transparency/fom/resolve.frag
  291. Shader compile log:
  292. No errors.
  293.  
  294. Program fN@4d1b0d2a link log:
  295. No errors.
  296.  
  297.  
  298. Compiling transparency/fom/debug.vert
  299. Shader compile log:
  300. No errors.
  301.  
  302.  
  303. Compiling transparency/fom/debug.frag
  304. Shader compile log:
  305. No errors.
  306.  
  307. Program bm@481a15ff link log:
  308. No errors.
  309.  
  310.  
  311. Compiling distortion/blur.frag
  312. Shader compile log:
  313. No errors.
  314.  
  315. Program an@4c762604 link log:
  316. No errors.
  317.  
  318.  
  319. Compiling distortion/shockwave/shockwave.vert
  320. Shader compile log:
  321. No errors.
  322.  
  323.  
  324. Compiling distortion/shockwave/shockwave.geom
  325. Shader compile log:
  326. No errors.
  327.  
  328.  
  329. Compiling distortion/shockwave/shockwave.frag
  330. Shader compile log:
  331. No errors.
  332.  
  333. Program ap@fcd6521 link log:
  334. No errors.
  335.  
  336.  
  337. Compiling preprocessing/linearize.frag with defines:
  338.  
  339. Shader compile log:
  340. No errors.
  341.  
  342. Program engine.h@5204062d link log:
  343. No errors.
  344.  
  345.  
  346. Compiling preprocessing/linearize.frag with defines:
  347. #define MSAA
  348. Shader compile log:
  349. No errors.
  350.  
  351. Program engine.h@2fd66ad3 link log:
  352. No errors.
  353.  
  354.  
  355. Compiling copy/copy.frag
  356. Shader compile log:
  357. No errors.
  358.  
  359. Program engine.g@6dde5c8c link log:
  360. No errors.
  361.  
  362.  
  363. Compiling atmosphere/default.frag
  364. Shader compile log:
  365. No errors.
  366.  
  367.  
  368. Compiling merge/merge5.frag with defines:
  369.  
  370. Shader compile log:
  371. No errors.
  372.  
  373. Program em@1da51a35 link log:
  374. No errors.
  375.  
  376.  
  377. Compiling merge/skymotion.frag
  378. Shader compile log:
  379. No errors.
  380.  
  381. Program en@768b970c link log:
  382. No errors.
  383.  
  384.  
  385. Compiling resolve/normalresolve.frag with defines:
  386.  
  387. Shader compile log:
  388. No errors.
  389.  
  390.  
  391. Compiling resolve/motion/blur.frag with defines:
  392. #define MOTION_BLUR_DMV_BIT_SHIFT 0
  393. #define MOTION_BLUR_SAMPLES 16
  394.  
  395. Shader compile log:
  396. No errors.
  397.  
  398. Program et@1068e947 link log:
  399. No errors.
  400.  
  401.  
  402. Compiling tone/toneMap.frag
  403. Shader compile log:
  404. No errors.
  405.  
  406.  
  407. Compiling tone/no distortion.frag
  408. Shader compile log:
  409. No errors.
  410.  
  411.  
  412. Compiling tone/no bloom.frag
  413. Shader compile log:
  414. No errors.
  415.  
  416. Program eE@15bfd87 link log:
  417. No errors.
  418.  
  419.  
  420. Compiling vcr/vcr.frag
  421. Shader compile log:
  422. No errors.
  423.  
  424. Program eG@43d7741f link log:
  425. No errors.
  426.  
  427. Post processing pipeline: [el@17baae6e, ep@69379752, eD@27fe3806, eF@5f71c76a]
  428. Auto-detecting number of processor cores.
  429. Using 8 threads.
  430.  
  431. Compiling mesh/static.vert
  432. Shader compile log:
  433. No errors.
  434.  
  435.  
  436. Compiling mesh/mesh.frag with defines:
  437.  
  438. Shader compile log:
  439. No errors.
  440.  
  441.  
  442. Compiling shared/shared.frag
  443. Shader compile log:
  444. No errors.
  445.  
  446. Program engine.models.s@314c508a link log:
  447. No errors.
  448.  
  449.  
  450. Compiling mesh/animated.vert
  451. Shader compile log:
  452. No errors.
  453.  
  454.  
  455. Compiling mesh/mesh.frag with defines:
  456.  
  457. Shader compile log:
  458. No errors.
  459.  
  460.  
  461. Compiling shared/shared.frag
  462. Shader compile log:
  463. No errors.
  464.  
  465. Program engine.models.r@6166e06f link log:
  466. No errors.
  467.  
  468.  
  469. Compiling mesh/static.vert
  470. Shader compile log:
  471. No errors.
  472.  
  473.  
  474. Compiling mesh/glow.frag
  475. Shader compile log:
  476. No errors.
  477.  
  478. Program engine.models.j@59717824 link log:
  479. No errors.
  480.  
  481.  
  482. Compiling mesh/animated.vert
  483. Shader compile log:
  484. No errors.
  485.  
  486.  
  487. Compiling mesh/glow.frag
  488. Shader compile log:
  489. No errors.
  490.  
  491. Program engine.models.i@516be40f link log:
  492. No errors.
  493.  
  494.  
  495. Compiling mesh/static.vert
  496. Shader compile log:
  497. No errors.
  498.  
  499.  
  500. Compiling mesh/depth.frag
  501. Shader compile log:
  502. No errors.
  503.  
  504.  
  505. Compiling shared/shared.frag
  506. Shader compile log:
  507. No errors.
  508.  
  509. Program engine.models.f@70b0b186 link log:
  510. No errors.
  511.  
  512.  
  513. Compiling mesh/animated.vert
  514. Shader compile log:
  515. No errors.
  516.  
  517.  
  518. Compiling mesh/depth.frag
  519. Shader compile log:
  520. No errors.
  521.  
  522.  
  523. Compiling shared/shared.frag
  524. Shader compile log:
  525. No errors.
  526.  
  527. Program engine.models.e@7ff2a664 link log:
  528. No errors.
  529.  
  530.  
  531. Compiling mesh/static.vert
  532. Shader compile log:
  533. No errors.
  534.  
  535.  
  536. Compiling transparency/model/fom/model.frag
  537. Shader compile log:
  538. No errors.
  539.  
  540.  
  541. Compiling transparency/fom/fourier.frag
  542. Shader compile log:
  543. No errors.
  544.  
  545. Program engine.models.P@58134517 link log:
  546. No errors.
  547.  
  548.  
  549. Compiling mesh/static.vert
  550. Shader compile log:
  551. No errors.
  552.  
  553.  
  554. Compiling transparency/model/fom/model.frag
  555. Shader compile log:
  556. No errors.
  557.  
  558.  
  559. Compiling transparency/fom/mainpass.frag
  560. Shader compile log:
  561. No errors.
  562.  
  563. Program engine.models.Q@226a82c4 link log:
  564. No errors.
  565.  
  566. ARB_base_instance not supported, using fallback.
  567. [engine.models.u@4f9a3314]
  568.  
  569. Compiling mesh/tile/tile.vert
  570. Shader compile log:
  571. No errors.
  572.  
  573.  
  574. Compiling mesh/tile/tile mesh.frag with defines:
  575. #define MOSS true
  576. Shader compile log:
  577. No errors.
  578.  
  579.  
  580. Compiling shared/shared.frag
  581. Shader compile log:
  582. No errors.
  583.  
  584. Program fz@18a70f16 link log:
  585. No errors.
  586.  
  587.  
  588. Compiling mesh/tile/tile depth.vert
  589. Shader compile log:
  590. No errors.
  591.  
  592.  
  593. Compiling mesh/depth.frag
  594. Shader compile log:
  595. No errors.
  596.  
  597.  
  598. Compiling shared/shared.frag
  599. Shader compile log:
  600. No errors.
  601.  
  602. Program fy@770c2e6b link log:
  603. No errors.
  604.  
  605. ARB_base_instance not supported, using fallback.
  606. [fs@1a052a00, engine.models.u@4f9a3314]
  607.  
  608. Compiling mesh/grass/grass.vert
  609. Shader compile log:
  610. No errors.
  611.  
  612.  
  613. Compiling mesh/grass/prepass.frag
  614. Shader compile log:
  615. No errors.
  616.  
  617. Program bT@44a664f2 link log:
  618. No errors.
  619.  
  620.  
  621. Compiling mesh/grass/grass.vert
  622. Shader compile log:
  623. No errors.
  624.  
  625.  
  626. Compiling mesh/grass/grass.frag
  627. Shader compile log:
  628. No errors.
  629.  
  630.  
  631. Compiling shared/shared.frag
  632. Shader compile log:
  633. No errors.
  634.  
  635. Program bU@2ea6137 link log:
  636. No errors.
  637.  
  638.  
  639. Compiling mesh/grass/grass.vert
  640. Shader compile log:
  641. No errors.
  642.  
  643.  
  644. Compiling mesh/grass/sraa.frag with defines:
  645.  
  646. Shader compile log:
  647. No errors.
  648.  
  649.  
  650. Compiling shared/shared.frag
  651. Shader compile log:
  652. No errors.
  653.  
  654. Program bV@64c87930 link log:
  655. No errors.
  656.  
  657.  
  658. Compiling mesh/grass/grass.vert
  659. Shader compile log:
  660. No errors.
  661.  
  662.  
  663. Compiling mesh/grass/sraa.frag with defines:
  664. #define ALPHA_TEST
  665.  
  666. Shader compile log:
  667. No errors.
  668.  
  669.  
  670. Compiling shared/shared.frag
  671. Shader compile log:
  672. No errors.
  673.  
  674. Program bV@67e2d983 link log:
  675. No errors.
  676.  
  677. ARB_base_instance not supported, using fallback.
  678. [fs@1a052a00, engine.models.u@4f9a3314, bM@5d47c63f]
  679.  
  680. Compiling transparency/grid/fom/grid.vert
  681. Shader compile log:
  682. No errors.
  683.  
  684.  
  685. Compiling transparency/grid/fom/grid.frag
  686. Shader compile log:
  687. No errors.
  688.  
  689.  
  690. Compiling transparency/fom/fourier.frag
  691. Shader compile log:
  692. No errors.
  693.  
  694. Program fY@52e677af link log:
  695. No errors.
  696.  
  697.  
  698. Compiling transparency/grid/fom/grid.vert
  699. Shader compile log:
  700. No errors.
  701.  
  702.  
  703. Compiling transparency/grid/fom/grid.frag
  704. Shader compile log:
  705. No errors.
  706.  
  707.  
  708. Compiling transparency/fom/mainpass.frag
  709. Shader compile log:
  710. No errors.
  711.  
  712. Program fZ@105fece7 link log:
  713. No errors.
  714.  
  715. Beginning loading sequence.
  716. Loading sound: wsw_zoom4.wav
  717. Loading sound: wsw_zoom3.wav
  718. Loading sound: wsw_zoom2.wav
  719. Loading asset "HumanBaseModelPackage.wap" Tags: CONTAINS_BASE_MODEL CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  720. Loading sound: wsw_zoom1.wav
  721. Loading sound: wsw_tackle.wav
  722. Loading sound: wsw_swing_medium_4.wav
  723. Loading sound: wsw_swing_medium_3.wav
  724. Loading sound: wsw_swing_medium_2.wav
  725. Loading sound: wsw_swing_medium_1.wav
  726. Loading sound: wsw_swing_light_4.wav
  727. Loading asset "HumanFliegerPackage.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  728. Loading sound: wsw_swing_light_3.wav
  729. Loading sound: wsw_swing_light_2.wav
  730. Loading sound: wsw_swing_light_1.wav
  731. Loading sound: wsw_swing_heavy_4.wav
  732. Loading sound: wsw_swing_heavy_3.wav
  733. Loading sound: wsw_swing_heavy_2.wav
  734. Loading sound: wsw_swing_heavy_1.wav
  735. Loading sound: wsw_stab_2.wav
  736. Loading sound: wsw_stab_1.wav
  737. Loading sound: wsw_sprint_launch2.wav
  738. Loading asset "HumanLeichtPackage.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  739. Log from loading material 'humanLeicht':
  740. Parameter diffuse red intensity was clamped from 1.5 to 1.0.
  741. Parameter diffuse green intensity was clamped from 1.5 to 1.0.
  742. Parameter diffuse blue intensity was clamped from 1.5 to 1.0.
  743.  
  744. Log from loading material 'leichtLowPolyMat':
  745. Parameter diffuse red intensity was clamped from 1.5 to 1.0.
  746. Parameter diffuse green intensity was clamped from 1.5 to 1.0.
  747. Parameter diffuse blue intensity was clamped from 1.5 to 1.0.
  748.  
  749. Loading sound: wsw_sprint_launch1.wav
  750. Loading sound: wsw_spear_spin_loop.wav
  751. Loading sound: wsw_spear_deflect_3.wav
  752. Loading sound: wsw_spear_deflect_2.wav
  753. Loading sound: wsw_spear_deflect_1.wav
  754. Loading sound: wsw_slowmotion3.wav
  755. Loading sound: wsw_slowmotion2.wav
  756. Loading asset "HumanMiner1Package.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  757. Loading sound: wsw_slowmotion1.wav
  758. Loading sound: wsw_powerful_impact3.wav
  759. Loading sound: wsw_powerful_impact2.wav
  760. Loading sound: wsw_powerful_impact1.wav
  761. Loading sound: wsw_menu_unequip.wav
  762. Loading sound: wsw_menu_select.wav
  763. Loading sound: wsw_menu_equip.wav
  764. Loading sound: wsw_menu_deselect.wav
  765. Loading sound: wsw_menu_buy.wav
  766. Loading sound: wsw_landing_roll.wav
  767. Loading sound: wsw_landing_light.wav
  768. Loading sound: wsw_landing.wav
  769. Loading sound: wsw_jump.wav
  770. Loading sound: wsw_impact_heavy.wav
  771. Loading sound: wsw_impact_6.wav
  772. Loading sound: wsw_impact_5.wav
  773. Loading sound: wsw_impact_4.wav
  774. Loading sound: wsw_impact_3.wav
  775. Loading sound: wsw_impact_2.wav
  776. Loading sound: wsw_impact_1.wav
  777. Loading asset "HumanMORS09Package.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  778. Loading sound: wsw_grab.wav
  779. Loading sound: wsw_fall_slideback.wav
  780. Loading sound: wsw_engage_attack.wav
  781. Loading sound: wsw_enemy_death_deactivation.wav
  782. Loading sound: wsw_beep.wav
  783. Loading sound: wsw_backflip.wav
  784. Loading sound: wsw_auto_slash1.wav
  785. Loading sound: wsw_auto_slash0.wav
  786. Loading sound: wsw_auto_dash.wav
  787. Loading sound: wsw_autoslash_finish.wav
  788. Loading sound: wsw_autocaster_snapback.wav
  789. Loading sound: wsw_autocaster_engage.wav
  790. Loading sound: wsw_autocaster_burstfire.wav
  791. Loading sound: wsw_air_stomp.wav
  792. Loading sound: wsw_air_dash.wav
  793. Loading sound: rainLoop.wav
  794. Loading asset "HumanMORS10Package.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  795. Loading asset "HumanReaperPackage.wap" Tags: CONTAINS_ANIMATED_MODEL HUMAN_FAMILY
  796. Log from loading material 'reaperHighMat':
  797. Parameter diffuse red intensity was clamped from 1.5 to 1.0.
  798. Parameter diffuse green intensity was clamped from 1.5 to 1.0.
  799. Parameter diffuse blue intensity was clamped from 1.5 to 1.0.
  800.  
  801. Log from loading material 'ReaperLowMat':
  802. Parameter diffuse red intensity was clamped from 1.5 to 1.0.
  803. Parameter diffuse green intensity was clamped from 1.5 to 1.0.
  804. Parameter diffuse blue intensity was clamped from 1.5 to 1.0.
  805.  
  806. Log from loading material 'ReaperMedMat':
  807. Parameter diffuse red intensity was clamped from 1.5 to 1.0.
  808. Parameter diffuse green intensity was clamped from 1.5 to 1.0.
  809. Parameter diffuse blue intensity was clamped from 1.5 to 1.0.
  810.  
  811. Loading asset "LightbugPackage.wap" Tags: CONTAINS_STATIC_MODEL
  812. Loading asset "NodeCogPackage.wap" Tags: CONTAINS_STATIC_MODEL
  813. Loading asset "PropFuturisticHouse2Package.wap" Tags: CONTAINS_STATIC_MODEL
  814. Loading asset "ShoulderCannonPackage.wap" Tags: CONTAINS_STATIC_MODEL
  815. Loading sound: metalFootstep3.wav
  816. Loading sound: metalFootstep2.wav
  817. Loading sound: metalFootstep1.wav
  818. Loading sound: metalFootstep0.wav
  819. Loading sound: interface3.wav
  820. Loading sound: interface2.wav
  821. Loading sound: interface1.wav
  822. Loading sound: grassFootstep3.wav
  823. Loading sound: grassFootstep2.wav
  824. Loading sound: grassFootstep1.wav
  825. Loading sound: grassFootstep0.wav
  826. Loading sound: explosion1.wav
  827. Loading asset "StaticHumanBaseModelPackage.wap" Tags: CONTAINS_STATIC_MODEL
  828. Loading asset "TileDreamscapeFloor1.wap" Tags: CONTAINS_STATIC_MODEL TILESET_2 CONTAINS_TILE_FLOOR
  829. Loading sound: camera_shutter.wav
  830. Loading sound: bolt2.wav
  831. Loading asset "TileFutureCaveCeiling1Package.wap" Tags: CONTAINS_STATIC_MODEL TILESET_0 CONTAINS_TILE_CEILING
  832. Loading asset "TileFutureCaveCorner1Package.wap" Tags: CONTAINS_STATIC_MODEL TILESET_0 CONTAINS_TILE_CORNER
  833. Loading asset "TileFutureCaveFloor1Package.wap" Tags: CONTAINS_STATIC_MODEL TILESET_0 CONTAINS_TILE_FLOOR
  834. Loading asset "TileFutureCaveWall1Package.wap" Tags: CONTAINS_STATIC_MODEL TILESET_0 CONTAINS_TILE_WALL
  835. Loading asset "TileTutorialFloor.wap" Tags: CONTAINS_STATIC_MODEL TILESET_3 CONTAINS_TILE_FLOOR
  836. Loading asset "VFXAirDrillSpiralPackage.wap" Tags: CONTAINS_STATIC_MODEL
  837. Loading asset "VFXMiniMissilePackage.wap" Tags: CONTAINS_STATIC_MODEL
  838. Loading asset "VFXTornadoPackage.wap" Tags: CONTAINS_STATIC_MODEL
  839. Static particle model particle count: 599
  840. Static particle model particle count: 2221
  841. Loading sound: bolt1.wav
  842. FAL resized to 20480
  843. FAL resized to 40960
  844. FAL resized to 81920
  845. FAL resized to 163840
  846. Static particle model particle count: 96183
  847. Static particle model particle count: 4441
  848. Static particle model particle count: 1054
  849. Animated particle model particle count: 7460
  850. Asset loader has finished.
  851. Assigning models to instances...
  852. Assigning animations to families...
  853. Animation assigning is now complete.
  854. WARNING: Missing material 'null.bmp'!
  855. WARNING: Missing material 'ColladaMaterial1'!
  856. WARNING: Missing material 'ColladaMaterial1'!
  857. Model assigning is now complete.
  858. Asset loading complete.
  859. Initializing particle renderers.
  860. Max particle anisotropy: 16.0
  861.  
  862. Compiling transparency/particle/layered/particle.vert
  863. Shader compile log:
  864. No errors.
  865.  
  866.  
  867. Compiling transparency/particle/layered/particle.geom
  868. Shader compile log:
  869. No errors.
  870.  
  871.  
  872. Compiling transparency/particle/layered/particle.frag
  873. Shader compile log:
  874. No errors.
  875.  
  876. Program gr@5e4c8041 link log:
  877. No errors.
  878.  
  879.  
  880. Compiling transparency/particle/fom/particle.vert
  881. Shader compile log:
  882. No errors.
  883.  
  884.  
  885. Compiling transparency/particle/fom/particle2.geom
  886. Shader compile log:
  887. No errors.
  888.  
  889.  
  890. Compiling transparency/particle/fom/particle2.frag
  891. Shader compile log:
  892. No errors.
  893.  
  894.  
  895. Compiling transparency/fom/fourier.frag
  896. Shader compile log:
  897. No errors.
  898.  
  899. Program gp@78047b92 link log:
  900. No errors.
  901.  
  902.  
  903. Compiling transparency/particle/fom/particle.vert
  904. Shader compile log:
  905. No errors.
  906.  
  907.  
  908. Compiling transparency/particle/fom/particle2.geom
  909. Shader compile log:
  910. No errors.
  911.  
  912.  
  913. Compiling transparency/particle/fom/particle.frag
  914. Shader compile log:
  915. No errors.
  916.  
  917.  
  918. Compiling transparency/fom/mainpass.frag
  919. Shader compile log:
  920. No errors.
  921.  
  922. Program gq@7ff95560 link log:
  923. No errors.
  924.  
  925.  
  926. Compiling transparency/streak/layered/streak.vert
  927. Shader compile log:
  928. No errors.
  929.  
  930.  
  931. Compiling transparency/streak/layered/streak.geom
  932. Shader compile log:
  933. No errors.
  934.  
  935.  
  936. Compiling transparency/streak/layered/streak.frag
  937. Shader compile log:
  938. No errors.
  939.  
  940. Program gF@6b4a4e18 link log:
  941. No errors.
  942.  
  943.  
  944. Compiling transparency/streak/fom/streak.vert
  945. Shader compile log:
  946. No errors.
  947.  
  948.  
  949. Compiling transparency/streak/fom/streak.frag
  950. Shader compile log:
  951. No errors.
  952.  
  953.  
  954. Compiling transparency/fom/fourier.frag
  955. Shader compile log:
  956. No errors.
  957.  
  958. Program gD@5a955565 link log:
  959. No errors.
  960.  
  961.  
  962. Compiling transparency/streak/fom/streak.vert
  963. Shader compile log:
  964. No errors.
  965.  
  966.  
  967. Compiling transparency/streak/fom/streak.frag
  968. Shader compile log:
  969. No errors.
  970.  
  971.  
  972. Compiling transparency/fom/mainpass.frag
  973. Shader compile log:
  974. No errors.
  975.  
  976. Program gE@23f7d05d link log:
  977. No errors.
  978.  
  979.  
  980. Compiling transparency/geometry/layered/geometry.vert
  981. Shader compile log:
  982. No errors.
  983.  
  984.  
  985. Compiling transparency/geometry/layered/geometry.geom
  986. Shader compile log:
  987. No errors.
  988.  
  989.  
  990. Compiling transparency/geometry/layered/geometry.frag
  991. Shader compile log:
  992. No errors.
  993.  
  994. Program fV@38c5cc4c link log:
  995. No errors.
  996.  
  997.  
  998. Compiling transparency/geometry/fom/geometry.vert
  999. Shader compile log:
  1000. No errors.
  1001.  
  1002.  
  1003. Compiling transparency/geometry/fom/geometry.frag
  1004. Shader compile log:
  1005. No errors.
  1006.  
  1007.  
  1008. Compiling transparency/fom/fourier.frag
  1009. Shader compile log:
  1010. No errors.
  1011.  
  1012. Program fT@60dcc9fe link log:
  1013. No errors.
  1014.  
  1015.  
  1016. Compiling transparency/geometry/fom/geometry.vert
  1017. Shader compile log:
  1018. No errors.
  1019.  
  1020.  
  1021. Compiling transparency/geometry/fom/geometry.frag
  1022. Shader compile log:
  1023. No errors.
  1024.  
  1025.  
  1026. Compiling transparency/fom/mainpass.frag
  1027. Shader compile log:
  1028. No errors.
  1029.  
  1030. Program fU@14d3bc22 link log:
  1031. No errors.
  1032.  
  1033. Loading finished, starting game.
  1034. Beginning dungeon generation.
  1035. Player stats saved successfully.
  1036. FAL resized to 20480
  1037. Precomputed path set generation time: 350.345 ms
  1038. Dungeon successfully generated.
  1039. Update time: 0.024 ms
  1040. Remaking tree
  1041. Got a new ByteBuffer! 1000
  1042. Got a new ByteBuffer! 2000
  1043. Got a new ByteBuffer! 3000
  1044. Got a new ByteBuffer! 4000
  1045. Saving player data.
  1046. Player stats saved successfully.
  1047. Shutting down.
  1048. Shutting down OpenAL.
  1049. Insomnia has now closed.
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