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- #include <iostream>
- #include <time.h>
- #include <es.h>
- #include <gamethread.h>
- #include <usermsg.h>
- void clock()
- {
- if (getplayercount() > 0)
- {
- int count = getplayercount();
- int* userids[] = new getUseridList(count);
- time_t t;
- time(&t);
- char* s = "ServerClock: ";
- s += ctime(&t);
- for (int id = 0; id < count; id++)
- {
- hudhint(userids[id], s);
- }
- delayedname(1, "serverclock", clock);
- }
- }
- void checkDead()
- {
- if (!getplayercount())
- {
- cancelDelayed("serverclock");
- }
- }
- void round_start(char** ev[])
- {
- clock();
- }
- void round_end(char** ev[])
- {
- cancelDelayed("serverclock");
- }
- void player_disconnect(char** ev[])
- {
- delayed(2, checkDead);
- }
- void load()
- {
- ServerVar sv("serverclock_ver", 1, "BackRaw's ServerClock");
- sv.makepublic();
- }
- void unload()
- {
- cancelDelayed("serverclock");
- }
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