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- local library = loadstring(game:HttpGet(('https://pastebin.com/raw/SvbUKCkU'),true))()
- local ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
- library.settings = {
- title = "NiggaHook v69420",
- footer = "Pepega Clap",
- modal = true,
- toggle = Enum.KeyCode.Insert,
- font = Enum.Font.Code,
- textsize = 14,
- textstroke = true
- }
- library.colors = {
- theme = Color3.fromRGB(0,255,0),
- text = Color3.fromRGB(255,255,255),
- main = Color3.fromRGB(0,100,0),
- fade = Color3.fromRGB(0,125,0),
- outline = Color3.fromRGB(10,10,10),
- tabholder = Color3.fromRGB(60,50,60),
- tabbutton = Color3.fromRGB(30,30,30),
- tabselected = Color3.fromRGB(100,200,100),
- scrollbar = Color3.fromRGB(255,255,255),
- }
- local MainWindow = library:CreateWindow(Vector2.new(500, 500), Vector2.new(120, 120))
- local RageTab = MainWindow:CreateTab("No need")
- local LegitTab = MainWindow:CreateTab("HITREG BORKEN")
- local VisualsTab = MainWindow:CreateTab("Cool visuals")
- local MiscellaneousTab = MainWindow:CreateTab("Phoon")
- -- visuals
- local VisualsTabCategoryMain = VisualsTab:AddLocalTab("Camera")
- -- misc
- local MiscellaneousTabCategoryMain = MiscellaneousTab:AddLocalTab("Movement")
- VisualsTabCategoryMain:AddSlider("Field Of View", 120, 80, function(val)
- workspace.CurrentCamera.FieldOfView = val
- getsenv(game.Players.LocalPlayer.PlayerGui.Client).fieldofview = val
- end)
- VisualsTabCategoryMain:AddToggle("Bullet Tracers", false, function(val)
- BulletTracersEnabled = val
- end)
- local VisualsTabCategoryViewmodel = VisualsTab:AddLocalTab("Viewmodel")
- VisualsTabCategoryViewmodel:AddToggle("Enabled", false, function(val)
- ViewmodelEnabled = val
- end)
- VisualsTabCategoryViewmodel:AddSlider("X", 360, 180, function(val)
- ViewmodelX = val
- end)
- VisualsTabCategoryViewmodel:AddSlider("Y", 360, 180, function(val)
- ViewmodelY = val
- end)
- VisualsTabCategoryViewmodel:AddSlider("Z", 360, 180, function(val)
- ViewmodelZ = val
- end)
- local VisualsTabCategoryWorld = VisualsTab:AddLocalTab("World")
- VisualsTabCategoryWorld:AddToggle("Nightmode", false, function(val)
- if val == true then
- game.Lighting.TimeOfDay = 20
- end
- end)
- VisualsTabCategoryWorld:AddCP("WorldColor", Color3.new(1,1,1), function(val)
- game.Lighting.Ambient = val
- end)
- local VisualsTabCategoryCategoryESP = VisualsTab:AddLocalTab("ESP")
- VisualsTabCategoryCategoryESP:AddToggle("Enabled", false, function(val)
- ESP:Toggle(val)
- end)
- VisualsTabCategoryCategoryESP:AddToggle("Show Names", false, function(val)
- ESP.Names = val
- end)
- VisualsTabCategoryCategoryESP:AddToggle("Show Boxes", false, function(val)
- ESP.Boxes = val
- end)
- VisualsTabCategoryCategoryESP:AddToggle("Show Tracers", false, function(val)
- ESP.Tracers = val
- end)
- local VisualsTabCategorySounds = VisualsTab:AddLocalTab("Sounds")
- VisualsTabCategorySounds:AddToggle("Hitsound", false, function(val)
- if val == true then
- game.Players.LocalPlayer.Additionals.TotalDamage.Changed:Connect(function()
- if game.Players.LocalPlayer.Additionals.TotalDamage.Value ~= 0 then
- spawn(function()
- local marker = Instance.new("Sound")
- marker.Parent = game:GetService("SoundService")
- marker.SoundId = "rbxassetid://4817809188"
- marker.Volume = 5
- marker:Play()
- end)
- end
- end)
- end
- end)
- VisualsTabCategorySounds:AddToggle("Killsound", false, function(val)
- if val == true then
- game.Players.LocalPlayer.Status.Kills.Changed:Connect(function(val)
- if val ~= 0 then
- spawn(function()
- local marker = Instance.new("Sound")
- marker.Parent = game:GetService("SoundService")
- marker.SoundId = "rbxassetid://2607544190"
- marker.Volume = 4
- marker:Play()
- end)
- end
- end)
- end
- end)
- local VisualsTabCategoryRemoveEffects = VisualsTab:AddLocalTab("Remove Effects")
- VisualsTabCategoryRemoveEffects:AddToggle("Remove Flash", false, function(val)
- if val == true then
- game.ReplicatedStorage.Events.Flash:Destroy()
- end
- end)
- VisualsTabCategoryRemoveEffects:AddToggle("Remove Smoke", false, function(val)
- if val == true then
- game.Workspace.Ray_Ignore.Smokes:Destroy()
- end
- end)
- VisualsTabCategoryRemoveEffects:AddToggle("Remove Recoil", false, function(val)
- if val == true then
- game:GetService("RunService"):BindToRenderStep("NoRecoil", 100, function()
- local cbClient = getsenv(game.Players.LocalPlayer.PlayerGui.Client)
- cbClient.resetaccuracy()
- cbClient.RecoilX = 0
- cbClient.RecoilY = 0
- end)
- end
- end)
- VisualsTabCategoryRemoveEffects:AddToggle("Remove Scope", false, function(val)
- if val == true then
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.ImageTransparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.ImageTransparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.ImageTransparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Scope.Scope.Blur.Blur.ImageTransparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame1.Transparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame2.Transparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame3.Transparency = 1
- game.Players.LocalPlayer.PlayerGui.GUI.Crosshairs.Frame4.Transparency = 1
- end
- end)
- local VisualsTabCategoryArmsColors = VisualsTab:AddLocalTab("Arms Colors")
- VisualsTabCategoryArmsColors:AddToggle("Enabled", false, function(val)
- ArmsColorsEnabled = val
- end)
- VisualsTabCategoryArmsColors:AddCP("Arms Color", Color3.new(1,1,1), function(val)
- ArmsColorsColor = val
- end)
- VisualsTabCategoryArmsColors:AddSlider("Arms Transparency", 100, 0, function(val)
- ArmsColorsTransparency = val/100
- end)
- VisualsTabCategoryArmsColors:AddCP("Weapons Color", Color3.new(1,1,1), function(val)
- ArmsColorsWeaponsColor = val
- end)
- VisualsTabCategoryArmsColors:AddSlider("Weapons Transparency", 100, 0, function(val)
- ArmsColorsWeaponsTransparency = val/100
- end)
- local thirdpersonenabled = false
- VisualsTabCategoryMain:AddKeybind("Third Person Keybind", Enum.KeyCode.X, function(val)
- thirdpersonenabled = not thirdpersonenabled
- if thirdpersonenabled == true then
- local distance = 10
- game:GetService("RunService"):BindToRenderStep("ThirdPerson", 100, function()
- if game.Players.LocalPlayer.CameraMinZoomDistance ~= distance then
- game.Players.LocalPlayer.CameraMinZoomDistance = distance
- game.Players.LocalPlayer.CameraMaxZoomDistance = distance
- workspace.ThirdPerson.Value = true
- end
- end)
- else
- game:GetService("RunService"):UnbindFromRenderStep("ThirdPerson")
- game.Players.LocalPlayer.CameraMinZoomDistance = 0
- game.Players.LocalPlayer.CameraMaxZoomDistance = 0
- workspace.ThirdPerson.Value = false
- end
- end)
- local RageTabCategoryMain = RageTab:AddLocalTab("Aimbot")
- RageTabCategoryMain:AddToggle("Enabled", false, function(val)
- if val == true then
- local function PLR_VISIBLE(plr)
- local IgnoreList = {game:GetService("Players").LocalPlayer.Character}
- local NewRay = Ray.new(workspace.CurrentCamera.CFrame.p, (plr.Character.HumanoidRootPart.Position - workspace.CurrentCamera.CFrame.p).unit * 2048)
- local FindPart = workspace:FindPartOnRayWithIgnoreList(NewRay, IgnoreList)
- if FindPart and FindPart:IsDescendantOf(plr.Character) then
- return true
- end
- return false
- end
- while true do
- wait()
- pcall(function()
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Team ~= game.Players.LocalPlayer.Team and v.Character and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and PLR_VISIBLE(v) == true then
- local WeaponName = game.Players.LocalPlayer.Character.EquippedTool.Value
- if game.ReplicatedStorage.Weapons[WeaponName]:FindFirstChild("Chamber") and (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude > 10 then
- return
- end
- print("C")
- game.ReplicatedStorage.Events.HitPart:FireServer(unpack({
- [1] = v.Character.Head,
- [2] = v.Character.Head.Position,
- [3] = WeaponName,
- [4] = 100,
- [5] = game.Players.LocalPlayer.Character.Gun,
- [6] = 1,
- [7] = 1,
- [8] = 1,
- [9] = 1,
- [10] = false,
- [11] = Vector3.new(),
- [12] = math.rad(1,100000),
- [13] = Vector3.new()
- }))
- getsenv(game.Players.LocalPlayer.PlayerGui:WaitForChild("Client")).firebullet()
- wait(game.ReplicatedStorage.Weapons[WeaponName].FireRate.Value)
- end
- end
- end)
- end
- end
- end)
- RageTabCategoryMain:AddToggle("Anti-Aim", false, function(val)
- if val == true then
- function RotatePlayer(pos)
- pcall(function()
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
- local gyro = Instance.new('BodyGyro')
- gyro.D = 0 -- smoothness
- gyro.P = 1000000
- gyro.MaxTorque = Vector3.new(0, 1000000, 0)
- gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
- gyro.CFrame = CFrame.new(gyro.Parent.Position, pos)
- wait()
- gyro:Destroy()
- end
- end)
- end
- while true do
- pcall(function()
- wait()
- if game.Players.LocalPlayer.Character then
- game.Players.LocalPlayer.Character.Humanoid.AutoRotate = false
- RotatePlayer((workspace.CurrentCamera.CFrame * CFrame.new(-4, 0, 0)).p)
- game.ReplicatedStorage.Events.ControlTurn:FireServer(-1, false)
- end
- end)
- end
- end
- end)
- local LegitTabCategoryMain = LegitTab:AddLocalTab("SemiRage")
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local CurrentCamera = game.Workspace.CurrentCamera
- local AimbotEnabled = false
- local AimbotTargetPart = "Head"
- function GetNearestPlayerToMouse()
- local players = {}
- local plrhld = {}
- local dists = {}
- for i, v in pairs(game.Players:GetPlayers()) do
- if v~=Player then
- table.insert(players,v)
- end
- end
- for i, v in pairs(players) do
- if v and (v.Character)~=nil then
- local head = v.Character:FindFirstChild("Head")
- if head~=nil then
- local dist = (head.Position-game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- plrhld[v.Name..i] = {}
- plrhld[v.Name..i].dist = dist
- plrhld[v.Name..i].plr=v
- local ray = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(Mouse.Hit.p-game.Workspace.CurrentCamera.CoordinateFrame.p).unit*dist)
- local hit,pos = game.Workspace:FindPartOnRay(ray,game.Workspace)
- local diff = math.floor((pos-head.Position).magnitude)
- plrhld[v.Name..i].diff=diff
- table.insert(dists,diff)
- end
- end
- end
- if unpack(dists) == nil then
- return false
- end
- local ldist = math.floor(math.min(unpack(dists)))
- if ldist > 20 then
- return false
- end
- for i,v in pairs(plrhld) do
- if v.diff == ldist then
- return v.plr
- end
- end
- return false
- end
- function AIMBOT_LOOP()
- local Target = GetNearestPlayerToMouse()
- if Target ~= false then
- local TargetPart = Target.Character:FindFirstChild(AimbotTargetPart)
- if TargetPart then
- game.Workspace.CurrentCamera.CoordinateFrame = CFrame.new(game.Workspace.CurrentCamera.CoordinateFrame.p, TargetPart.CFrame.p)
- end
- end
- end
- Mouse.Button1Down:Connect(function()
- AimbotEnabled = true
- end)
- Mouse.Button1Up:Connect(function()
- AimbotEnabled = false
- end)
- LegitTabCategoryMain:AddToggle("Enabled", false, function(val)
- if val == true then
- AIMBOT_LOOP_SET = game:GetService("RunService").RenderStepped:connect(AIMBOT_LOOP)
- else
- if AIMBOT_LOOP_SET then
- AIMBOT_LOOP_SET:Disconnect()
- end
- end
- end)
- LegitTabCategoryMain:AddDropdown("Target Part", 1, {"Head", "HumanoidRootPart"}, function(val)
- AimbotTargetPart = val
- end)
- local LegitTabCategoryMain = LegitTab:AddLocalTab("Legit")
- LegitTabCategoryMain:AddToggle("Backtrack", false, function(val)
- if val == true then
- local BacktrackFolder = Instance.new("Folder")
- BacktrackFolder.Parent = workspace
- BacktrackFolder.Name = "BacktrackFolder"
- spawn(function()
- while true do
- wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- if v.Character and v.Character.Humanoid and v.Character.Humanoid.Health > 0 and v.TeamColor ~= game.Players.LocalPlayer.TeamColor then
- local BacktrackPart = Instance.new("Part")
- BacktrackPart.Name = v.Name
- BacktrackPart.Anchored = true
- BacktrackPart.CanCollide = false
- BacktrackPart.Position = v.Character.Head.Position
- BacktrackPart.Orientation = v.Character.Head.Orientation
- BacktrackPart.Size = Vector3.new(1, 1, 1)
- BacktrackPart.Transparency = 0.5
- BacktrackPart.BrickColor = BrickColor.new("Institutional white")
- BacktrackPart.Material = "SmoothPlastic"
- BacktrackPart.Parent = BacktrackFolder
- local BacktrackTag = Instance.new("ObjectValue")
- BacktrackTag.Parent = BacktrackPart
- BacktrackTag.Name = "PlayerName"
- BacktrackTag.Value = v
- spawn(function()
- wait(500/1000)
- BacktrackPart:Destroy()
- end)
- end
- end)
- end
- end
- end)
- end
- end)
- LegitTabCategoryMain:AddToggle("Fix Hitreg", false, function(val)
- if val == true then
- local BacktrackFolder = Instance.new("Folder")
- BacktrackFolder.Parent = workspace
- BacktrackFolder.Name = "BacktrackFolder"
- spawn(function()
- while true do
- wait()
- for i,v in pairs(game.Players:GetPlayers()) do
- pcall(function()
- if v.Character and v.Character.Humanoid and v.Character.Humanoid.Health > 0 and v.TeamColor ~= game.Players.LocalPlayer.TeamColor then
- local BacktrackPart = Instance.new("Part")
- BacktrackPart.Name = v.Name
- BacktrackPart.Anchored = true
- BacktrackPart.CanCollide = false
- BacktrackPart.Position = v.Character.Head.Position
- BacktrackPart.Orientation = v.Character.Head.Orientation
- BacktrackPart.Size = Vector3.new(1, 1, 1)
- BacktrackPart.Transparency = 0.5
- BacktrackPart.BrickColor = BrickColor.new("Institutional white")
- BacktrackPart.Material = "SmoothPlastic"
- BacktrackPart.Parent = BacktrackFolder
- local BacktrackTag = Instance.new("ObjectValue")
- BacktrackTag.Parent = BacktrackPart
- BacktrackTag.Name = "PlayerName"
- BacktrackTag.Value = v
- spawn(function()
- wait(0/0)
- BacktrackPart:Destroy()
- end)
- end
- end)
- end
- end
- end)
- end
- end)
- game.Workspace.CurrentCamera.ChildAdded:Connect(function(ViewmodelFolder)
- spawn(function()
- if ViewmodelFolder.Name == 'Arms' and ArmsColorsEnabled == true then
- for i,v in pairs(ViewmodelFolder:GetChildren()) do
- if v:IsA("Model") and v:FindFirstChild("Left Arm") and v:FindFirstChild("Right Arm") then
- -- Arms Pointer
- local RightArm = v["Right Arm"]
- local LeftArm = v["Left Arm"]
- -- Gloves Pointer
- local RightGlove = RightArm:FindFirstChild("Glove") or RightArm:FindFirstChild("RGlove")
- local LeftGlove = LeftArm:FindFirstChild("Glove") or LeftArm:FindFirstChild("LGlove")
- -- Sleeves Pointer
- local RightSleeve = RightArm:FindFirstChild("Sleeve") or nil
- local LeftSleeve = LeftArm:FindFirstChild("Sleeve") or nil
- RightArm.Transparency = ArmsColorsTransparency
- RightArm.Reflectance = 0
- RightArm.Mesh.TextureId = ""
- RightArm.Color = ArmsColorsColor
- RightArm.Material = "Neon"
- LeftArm.Transparency = ArmsColorsTransparency
- LeftArm.Reflectance = 0
- LeftArm.Mesh.TextureId = ""
- LeftArm.Color = ArmsColorsColor
- LeftArm.Material = "Neon"
- RightGlove.Transparency = ArmsColorsTransparency
- RightGlove.Reflectance = 0
- RightGlove.Mesh.TextureId = ""
- RightGlove.Color = ArmsColorsColor
- RightGlove.Material = "Neon"
- LeftGlove.Transparency = ArmsColorsTransparency
- LeftGlove.Reflectance = 0
- LeftGlove.Mesh.TextureId = ""
- LeftGlove.Color = ArmsColorsColor
- LeftGlove.Material = "Neon"
- if RightSleeve and LeftSleeve then
- RightSleeve.Transparency = ArmsColorsTransparency
- RightSleeve.Reflectance = 0
- RightSleeve.Mesh.TextureId = ""
- RightSleeve.Color = ArmsColorsColor
- RightSleeve.Material = "Neon"
- LeftSleeve.Transparency = ArmsColorsTransparency
- LeftSleeve.Reflectance = 0
- LeftSleeve.Mesh.TextureId = ""
- LeftSleeve.Color = ArmsColorsColor
- LeftSleeve.Material = "Neon"
- end
- end
- if v:IsA("BasePart") and v.Name ~= ("Right Arm" or "Left Arm" or "Flash") and v.Transparency~=1 then -- Weapons Pointer
- local Weapons = v
- if Weapons:IsA("MeshPart") then Weapons.TextureID = "" end
- if Weapons:FindFirstChildOfClass("SpecialMesh") then Weapons:FindFirstChildOfClass("SpecialMesh").TextureId = "" end
- Weapons.Transparency = ArmsColorsWeaponsTransparency
- Weapons.Reflectance = 0
- Weapons.Color = ArmsColorsWeaponsColor
- Weapons.Material = "ForceField"
- end
- end
- end
- end)
- end)
- MiscellaneousTabCategoryMain:AddToggle("Bunnyhop", false, function(val)
- if val == true then
- for i,v in pairs(game.ReplicatedStorage.Weapons:GetDescendants()) do
- if v:IsA("ValueBase") then
- local originalvalue = Instance.new(tostring(v.ClassName),v)
- originalvalue.Name = '__org'
- originalvalue.Value = v.Value
- end
- end
- for i,v in pairs(game.ReplicatedStorage.HUInfo:GetDescendants()) do
- if v:IsA("ValueBase") then
- local originalvalue = Instance.new(tostring(v.ClassName),v)
- originalvalue.Name = '__org'
- originalvalue.Value = v.Value
- end
- end
- game:GetService("RunService"):BindToRenderStep("BunnyHop", 10000, function()
- pcall(function()
- if game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.Space) and game.Players.LocalPlayer.Character.Humanoid.Jumping then
- for _, v in pairs(game.ReplicatedStorage.HUInfo:GetChildren()) do
- v.WalkSpeed.Value = 500000
- end
- game.Players.LocalPlayer.Character.Humanoid.Jump = true
- else
- for _, v in pairs(game.ReplicatedStorage.HUInfo:GetChildren()) do
- v.WalkSpeed.Value = v.WalkSpeed["__org"].Value
- end
- end
- end)
- end)
- end
- end)
- MiscellaneousTabCategoryMain:AddToggle("Infinity Cash", false, function(val)
- if val == true then
- game.Players.LocalPlayer.Cash.Value = 16000
- game.Players.LocalPlayer.Cash.Changed:Connect(function()
- game.Players.LocalPlayer.Cash.Value = 16000
- end)
- end
- end)
- MiscellaneousTabCategoryMain:AddButton("Unlock All", function()
- loadstring(game:HttpGet("https://pastebin.com/raw/kbKNbaM7", true))()
- end)
- MiscellaneousTabCategoryMain:AddButton("Discombobulator", function()
- game.ReplicatedStorage.Events.Drop:FireServer(game.ReplicatedStorage.Weapons.Discombobulator, game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, 0, 0, false, game.Players.LocalPlayer, false, false)
- end)
- MiscellaneousTabCategoryMain:AddButton("Teleport", function()
- local CT = game.Workspace.Map.CTSpawns
- local T = game.Workspace.Map.TSpawns
- local Team1 = game.Teams['Counter-Terrorists']
- local Team2 = game.Teams['Terrorists']
- local Player = game.Players.LocalPlayer
- local PlayerCharacter = Player.Character.HumanoidRootPart
- if Player.Team == Team1 then
- PlayerCharacter.CFrame = T:FindFirstChildOfClass('Part').CFrame
- elseif Player.Team == Team2 then
- PlayerCharacter.CFrame = CT:FindFirstChildOfClass('Part').CFrame
- end
- end)
- function createBeam(p1, p2)
- local beam = Instance.new("Part", workspace)
- beam.Anchored = true
- beam.CanCollide = false
- beam.Material = Enum.Material.ForceField
- beam.Color = Color3.fromRGB(255, 255, 255)
- beam.Size = Vector3.new(0.1, 0.1, (p1 - p2).magnitude)
- beam.CFrame = CFrame.new(p1, p2) * CFrame.new(0, 0, -beam.Size.Z / 2)
- return beam
- end
- local mt = getrawmetatable(game)
- local oldNamecall = mt.__namecall
- setreadonly(mt, false)
- mt.__namecall = newcclosure(function(self, ...)
- local method = getnamecallmethod()
- local callingscript = getcallingscript()
- local args = {...}
- if not checkcaller() then
- if method == "SetPrimaryPartCFrame" and self.Name == "Arms" and ViewmodelEnabled == true then
- args[1] = args[1] * CFrame.new(Vector3.new(math.rad(ViewmodelX-180), math.rad(ViewmodelY-180), math.rad(ViewmodelZ-180)))
- elseif method == "FireServer" and self.Name == "HitPart" then
- spawn(function()
- if BulletTracersEnabled == true then
- local beam = createBeam(game.Players.LocalPlayer.Character.Head.CFrame.p, args[2])
- for i = 1, 60 * 5 do
- wait()
- beam.Transparency = i / (60 * 5)
- end
- beam:Destroy()
- end
- end)
- if args[1].Parent == workspace.BacktrackFolder then
- if args[1].PlayerName.Value.Character and args[1].PlayerName.Value.Character.Head ~= nil then
- args[1] = args[1].PlayerName.Value.Character.Head
- end
- end
- elseif method == "InvokeServer" and self.Name == "Moolah" then
- return wait(99e99)
- elseif method == "Kick" then
- return
- elseif method == "FireServer" and self.Name == "ControlTurn" and SECHS == true then
- return
- end
- end
- return oldNamecall(self, unpack(args))
- end)
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