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- function heilung()
- { if(tank!=null && tank.hp/tank.max_hp<0.65)
- {heal(tank)};
- if(healer!=null && healer.hp/healer.max_hp<0.65)
- {heal(healer)};
- if(dps!=null && dps.hp/dps.max_hp<0.65)
- {heal(dps)};
- if(leader!=null && leader.hp/leader.max_hp<0.65)
- {heal(leader)};
- }
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