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Feb 16th, 2019
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  1. function heilung()
  2. {   if(tank!=null && tank.hp/tank.max_hp<0.65)
  3.         {heal(tank)};
  4.     if(healer!=null && healer.hp/healer.max_hp<0.65)
  5.         {heal(healer)};
  6.     if(dps!=null && dps.hp/dps.max_hp<0.65)
  7.         {heal(dps)};
  8.      if(leader!=null && leader.hp/leader.max_hp<0.65)
  9.         {heal(leader)};
  10. }
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