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Shad ini

Dachschaden Apr 6th, 2013 1,667 Never
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  1. [SystemSettings]
  2. oneframethreadlag=false
  3. StaticDecals=False
  4. DynamicDecals=True
  5. UnbatchedDecals=True
  6. DecalCullDistanceScale=0.750000
  7. DynamicLights=True
  8. DynamicShadows=True
  9. LightEnviponmentShadows=False
  10. CompositeDynamicLights=True
  11. SHSecondaryLighting=False
  12. DirectionalLightmaps=False
  13. MotionBlur=False
  14. MotionBlurPause=False
  15. MotionBlurSkinning=1
  16. DepthOfField=False
  17. AmbientOcclusion=False
  18. Bloom=False
  19. bAllowLightShafts=False
  20. Distortion=False
  21. FilteredDistortion=True
  22. DropParticleDistortion=True
  23. bAllowDownsampledTranslucency=False
  24. SpeedTreeLeaves=False
  25. SpeedTreeFronds=False
  26. LensFlares=False
  27. FogVolumes=False
  28. UseVsync=False
  29. Fullscreen=False
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=1
  35. ParticleLODBias=1
  36. DetailMode=0
  37. ShadowFilterQualityBias=-1
  38. MaxAnisotropy=0
  39. MaxMultisamples=0
  40. MinShadowResolution=32
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=256
  43. MaxWholeSceneDominantShadowResolution=500
  44. ShadowFadeResolution=20
  45. PreShadowFadeResolution=16
  46. ShadowFadeExponent=0.250000
  47. PlayerShadowFadeResolution=16
  48. ResX=1920
  49. ResY=1080
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=1.250000
  52. PreShadowResolutionFactor=0.500000
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=False
  55. Borderless=True
  56. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Cinematic=(MinLODSize=32,MaxLODSize=32,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Lightmap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. m_TrShadowLODGroup=0
  84. m_TrTextureLODGroup=1
  85. LightEnvironmentShadows=True
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=75
  89. m_nVolumeEffects=100
  90. m_nVolumeMusic=0
  91. m_nVolumeVoice=100
  92.  
  93. [WinDrv.WindowsClient]
  94. DisplayGamma=2.2
  95.  
  96. [TribesGame.TrGameEngine]
  97. bSmoothFrameRate=True
  98. MaxSmoothedFrameRate=122.000000
  99. AllowScreenDoorFade=False
  100. AllowNvidiaStereo3d=False
  101. bForceStaticTerrain=True
  102.  
  103. [Engine.GameViewportClient]
  104. bUseHardwareCursorWhenWindowed=TRUE
  105.  
  106. [TribesGame.TrDevice]
  107. m_bTinyWeaponsEnabled=True
  108.  
  109. [Engine.Engine]
  110. bForceStaticTerrain=False
  111.  
  112. [Engine.ISVHacks]
  113. bInitializeShadersOnDemand=False
  114. DisableATITextureFilterOptimizationChecks=True
  115. UseMinimalNVIDIADriverShaderOptimization=True
  116. PumpWindowMessagesWhenRenderThreadStalled=False
  117.  
  118. [TextureStreaming]
  119. PoolSize=1500
  120. MemoryMargin=20
  121. MemoryLoss=0
  122. HysteresisLimit=20
  123. DropMipLevelsLimit=16
  124. StopIncreasingLimit=12
  125. StopStreamingLimit=8
  126. MinEvictSize=10
  127. MinFudgeFactor=1
  128. FudgeFactorIncreaseRateOfChange=0.5
  129. FudgeFactorDecreaseRateOfChange=-0.4
  130. MinRequestedMipsToConsider=11
  131. MinTimeToGuaranteeMinMipCount=2
  132. MaxTimeToGuaranteeMinMipCount=12
  133. UseTextureFileCache=TRUE
  134. LoadMapTimeLimit=5.0
  135. LightmapStreamingFactor=0.04
  136. ShadowmapStreamingFactor=0.04
  137. MaxLightmapRadius=2000.0
  138. AllowStreamingLightmaps=True
  139. TextureFileCacheBulkDataAlignment=1
  140. UsePriorityStreaming=True
  141. bAllowSwitchingStreamingSystem=False
  142. UseDynamicStreaming=True
  143. bEnableAsyncDefrag=False
  144. bEnableAsyncReallocation=False
  145. MaxDefragRelocations=256
  146. MaxDefragDownShift=128
  147.  
  148. [XAudio2.XAudio2Device]
  149. MaxChannels=32
  150. m_bEnableBassBoost=False
  151.  
  152. [TribesGame.TrPlayerController]
  153. m_bEnableChatFilter=False
  154. m_bShowHUDObjectives=true
  155. m_bShowHUDNotifications=true
  156. m_bShowHUDFriendStateNotifications=False
  157. m_bEnableOverheadDamageIndicators=True
  158. m_bShowHUDObjectives=False
  159. m_bShowHUDReticule=False
  160. m_bShowHUDCredits=False
  161. m_bShowHUDAccolades=False
  162. m_bShowHUDBadges=False
  163. m_bShowHUDScores=true
  164. m_bShowHUDHealthBar=true
  165. m_bShowHUDVisor=False
  166. m_bShowHUDChat=True
  167. m_bShowHUDCombatLog=true
  168. m_bShowHUDKillbox=True
  169. m_bShowHUDDeathcam=true
  170. m_bShowHUDHeroText=False
  171. m_bShowHUDPromptPanel=False
  172. m_bShowHUDRespawnTimer=true
  173. m_bShowHUDSkiBars=False
  174. m_bShowHUDFriendColoring=False
  175. m_WhisperFilter=0
  176. m_bShowHUDCracks=False
  177. EnableAlienFX=False
  178. m_bAnimMenu=false
  179. m_bAllowSimulatedProjectiles=True
  180.  
  181. [TribesGame.TrEntryPlayerController]
  182. m_bEnableChatFilter=true
  183. m_bShowHUDObjectives=true
  184. m_bShowHUDNotifications=true
  185. m_bShowHUDFriendStateNotifications=true
RAW Paste Data
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