Advertisement
Bralef

Untitled

Mar 30th, 2017
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.45 KB | None | 0 0
  1. **1 You explode with rage, dealing half of your current hit points to yourself and any hostile creatures within 30 feet. You are incapacitated for one turn and suffer one level of exhaustion.
  2. **2 You instead create an explosion around yourself, dealing 9d4 slashing damage, which is split evenly amongst you and all hostile creatures within 30 feet.
  3. **3 You cast Fireball centered on the caster that only affects the caster.
  4. 4 Caster loses 1d10 maximum hit points until long rest
  5. **5 Stop rolling for Zillyhander for 1 day.
  6. 6 half of total party wealth vanishes for 1d6 days
  7. 7 Spell effectiveness (range, duration, area of effect, damage, etc.) is halved
  8. 8 If the original spell has a saving throw, target automatically succeeds.
  9. 9 You cast Full Polymorph on yourself and turn into a creature of your choosing. The spell automatically acts as Concentrated. It cannot be made permanent*
  10. 10 If your spell does damage, it will do the minimum
  11. 11 Your spell’s duration will be minimum
  12. 12 Roll on the table twice (no advantage possible on next roll)
  13. 13 Anti-Magic field centered on caster (wastes spell) for 1 round; dispels all magic centered on caster, including own spells
  14. 14 You take 2d8 radiant damage and the ally closest to you regains hit points equal to the damage you took.
  15. **15 Target is drenched in blood.
  16. 16 Original spell targets caster instead.
  17. **17 Up to 4d4 monkeys appear in random unoccupied spaces within 50 feet.
  18. 18 Caster held (as if failing against Hold Person spell), no spell is cast
  19. 19 You become allergic to magic items until dispel magic or lesser restore is casted on you. Every time you have a magic item on you, you itch everywhere and sneeze a lot. (Concentration every time you cast a spell or lose spell.)
  20. 20 Each creature with 30 ft of you takes 1d6 necrotic damage. You gain HP equal to the sum of necrotic damage dealt. Creatures who would be reduced to zero hit points are instead reduced to 1 hit point.
  21. 21 Target's clothes itch (-4 to initiative)
  22. 22 You are encumbered. You can only move half of your total speed for 1 minute.
  23. 23 You panic and try to flee! You must run away from your target
  24. **24 You are enraged! The next time a creature deals damage to you in the same encounter, you must use your reaction to perform an unarmed strike against them. This attack has advantage.
  25. 25 The caster’s biological sex is changed
  26. 26 You are the target of a Charm Person spell. Failure = charmed by enemy creature.
  27. 27 You are the target of Bestow Curse spell.
  28. 28 Caster smells like a skunk for spell duration (stinking cloud)
  29. 29 You have become mute for the next minute.
  30. 30 You feel horribly dizzy; must roll concentrate to cast; roll Dexterity saving throw or fall prone. Lasts 2 rounds.
  31. 31 Instead of words, colorful bubbles come out of your mouth when you try to speak for 1 round
  32. 32 Your hair falls out (But regrows after the next long rest)
  33. 33 roll a d10 your age changes (even increases, odd decreases)
  34. 34 Roll a d10 Your height changes by a number of inches equal to the roll (Even you grow, odd you shrink)
  35. 35 A bright light flashes. (wisdom save or become blinded for 1d6 turns.)
  36. **36 Spell target transforms into a monkey.
  37. 37 Spell target changes biological sex.
  38. 38 Target must save or become petrified
  39. 39 You suffer the same effect as your target
  40. 40 You cast Detect Thoughts on the target you chose. If you didn’t target a creature, you instead take 1d6 psychic damage
  41. **41 For the next minute any flammable object you touch that isn't being worn or carried by a creature bursts into flames
  42. 42 You instead cast Goodberry
  43. 43 Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute
  44. **44 A cloud of 600 oversized leeches fills a 30-foot-radius centered on the target. The area becomes difficult terrain for anyone not wielding Zillyhander. The leeches remain for 10 minutes.
  45. 45 Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn.
  46. **46 An animal appears in the unoccupied space nearest the target at the start of each of their rounds. The animal acts as it normally would, but does not target the wielder of Zillyhander. Roll a d100 to determine which animal appears. On a 01–25, a giant leech appears; on a 26–50, a swarm of leeches appears; and on a 51–100, a leech appears
  47. **47 Your spell turns into a burst of leeches. This does nothing.
  48. 48 A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  49. 49 Hold Person cast on everyone in 60 ft radius
  50. 50 You sound off a magical alarm, can be heard clearly for 60 ft., heard faintly another 60 ft.
  51. 51 You are immune to being intoxicated for 5d6 days
  52. 52 Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.
  53. 53 Caster's limbs are invisible
  54. 54 All cloth on target crumbles to dust
  55. 55 All doors, windows, chests, and anything locked within 60 ft. of you instantly unlocks
  56. 56 The target’s skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
  57. 57 Everyone randomly switches places with each other
  58. 58 Sparkling motes dance about the caster's head until dawn
  59. 59 The caster glows with a bright light (Creatures ending their turn within 5ft of you is blinded until the end of its next turn.
  60. 60 You feel energetic and antsy (+4 to initiative)
  61. 61 You grow an eye in the middle of your forehead. For the next minute you can see as if with True Seeing, but Charisma skills are disadvantages.
  62. 62 You shrink 1 size for 1 minute.
  63. 63 A Modron chosen and controlled by the DM appears in an unoccupied space.
  64. 64 You grow 1 size for 1 minute.
  65. 65 5d20 gold pieces materialize on your person
  66. 66 Random item/treasure created on target's person.
  67. **67 A stream of 4d10 leeches shoots from Zillyhander's tip in a line 30 feet long and 5 feet wide. Each leech deals 1 bludgeoning damage, and the total damage of the leeches is divided equally among all hostile creatures in the line.
  68. 68 You cast Bless on yourself instead (no concentration; lasts 1 minute).
  69. 69 You cast Sanctuary on yourself without spending a spell slot (last 1 minute).
  70. **70 The next creature to be reduced to 0 hit points will instead be reduced to 1 hit point.
  71. 71 Target gains the benefits of Mirror Image.
  72. 72 You teleport up to 60 ft away from your current position.
  73. 73 Target becomes prone. If there is not a target, the caster is immediately prone.
  74. 74 Target becomes in encumbered for 1 minute. Its movement is cut in half.
  75. 75 You create a temporary double of target instead; lasts until next round. Double will follow and mimic same action. (if no target, you are the target).
  76. 76 You instead cast Sleep, centered on you.
  77. 77 A small black rain cloud forms over the target for 10 minute {Recharge 1,2} a bolt of lightning strikes 2d4 Lightening damage.
  78. 78 Target must make a Wisdom save or fall madly in love with the caster. Creatures get a new save every minute.
  79. 79 All creatures with 30ft of caster make a Constitution Save or start to hiccup for 1 hour.
  80. 80 You gain resistance to all but Psychic damage for the next minute.
  81. 81 Everyone in 30 ft hit with Cure Wounds spell of the same slot.
  82. 82 1d4 guardsmen emerge from nowhere, shout their full names loudly, and fight by your side for up to 5 turns.
  83. 83 Caster is transported to the Astral Plane until the end of their next turn, reappearing in the same square or the nearest adjance one.
  84. 84 Your AC goes up by 2 for 1 minute, and become immune to Magic Missile.
  85. 85 Your maximum HP goes up by 1d10 for 1 minute.
  86. 86 Caster regains 5 hit points every turn for 1 minute.
  87. 87 You cast True Polymorph on yourself and turn into a creature of your choosing. The spell automatically acts as Concentrated. You keep this form until someone dispels its magic. You gain the form’s stats and abilities.
  88. 88 You Polymorph randomly at the end of each round for 1 minute.
  89. **89 Target becomes Poisoned for 1d4 hours.
  90. **90 For one day, Zillyhander rolls twice whenever rolling a d20
  91. 91 A random creature appears and begins following the target and singing. The creature stops following the target and singing at the end of its next turn, but does not disappear.
  92. 92 Everyone in 20ft radius of you is Hasted.
  93. 93 If you die within the next minute, you immediately come back to life as if by Reincarnate spell.
  94. **94 Your spell effect is normal, and another effect from this list is randomly rolled.
  95. **95 Your spell effect is normal, and is cast again every turn for the next minute or until the end of the combat.
  96. 96 Your spell effect is normal. If the original spell has a saving throw, target automatically fails.
  97. **97 A monkey with 10d10 hit points appears in the nearest unoccupied space, and acts as if it were summoned via the Find Familiar spell. If the monkey is killed, the next sucessful Zillyhander roll automatically rolls a 97.
  98. 98 Your spell effect is normal. If your spell does damage, it will do the maximum.
  99. 99 Your spell effect is normal. Spell effectiveness (range, duration, area of effect, damage, etc.) is doubled.
  100. **100 The caster is teleported to the target and instead casts Vampiric Touch.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement