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- Patch #18 Changelog - NOT FULL CHANGELOG, ONLY PARTIAL
- Gameplay
- Servers are now split into 48, 64 and 80 player servers. Players can now select their desired playercount via checkboxes in the matchmaker
- Duel mode no longer allows bandages, medkit and flesh wound. Disabled health regen in duel mode. From now on certain perks will be banned in ranked play and we recommend competitive players to copy these rules.
- You can now select loadouts with banned equipment/perks, those will be removed/disabled on spawn instead.
- Updated mod.io plugin
- Many fixes to mod downloads and subscriptions, should fix problems with joining modded servers
- Improvements to backend, improving the gold/xp situation and community server stability
- Bots can now use ladders
- Bots can now climb surfaces
- Added lots of new cosmetics ;)
- Combat
- Added new Miss detector 3000 - this is a new mechanic that will detect misses of enemies while the player is in the parry window and reduce the parry recovery by a huge amount, sending the player to idle much quicker. Plays a sound and faster animation when it triggers. Heavily nerfs missing on purpose in 1vX scenarios and fixes unparryable miss combos in 1v1.
- Added new glancing blow calculation based on who players parried - this will remove spinning with ripostes from duels and make those spins glance now, without affecting teamplay or target switching.
- Maximum lunge reduced by 15cm (15ms) - this makes 120cm the new maximum and means that every weapon shorter than 120cm had its lunge reduced very slightly
- Maximum strike release reduced 25ms, making 500ms the new max. This means weapons with 525ms strike release now have 500ms strike release. Only affects 525ms release weapons. Reduces float.
- Parry window reduced 25ms (recovery increased, same total time)
- Strike chamber window reduced 25ms
- Stab chamber window reduced 25ms
- Morph windows increased 25ms globally
- Strike riposte early release increased 1% (Makes riposte accels hit very slightly slower)
- Reduced knockback across the board
- Chase mechanic activation time increased 100ms (0.4 -> 0.5)
- Undercut glance reduced 5%
- Kicks now ignore hand hitboxes again, fixing “hand kicks” for good
- Slow kick timer is no longer bound to feint lockout and now uses a global 450ms timer instead across all weapons. This should fix very fast kicks right after a feint on slower weapons.
- Jump kick slowed down 35ms
- Jump kick can no longer be feinted
- Morph to kick slowed down 25ms
- Kicks now have bonus damage on headshots again (5)
- Disarms now force slow kick for a short time
- Third person camera changed to a centered view
- Better spawn invulnerability, fixes dying to trebuchets etc.
- Updated CombatTest - now has experimental buckler rework and two new prototype weapons, fix for backparries, experimental new chase mechanic & more
- Added second combat test map (CombatTest_Casual) with new, more fluid experimental combat based around timed parry with a very short recovery. Full description on the map.
- Weapons & Equipment
- Heather, Kite and Round shield now have a significantly bigger parry window compared to regular parry (125ms bigger), making them much stronger against drags etc. Stamina negation has been reduced.
- Shield wall turncap is now less strict, shield wall movement speed now faster
- Shields now cover less of the screen in first person
- Firepot fire now slightly bigger, covers a round area
- Firepot direct hit damage buffed to 20
- Firepot wood damage increased 50% (one pot will now fully destroy toolbox walls that are not being repaired instead of leaving them standing at low health)
- Firepot now starts damage 150ms faster (1.5s -> 1.35s)
- Maul raw damage to armored torsos (T2,T3) reduced by 10
- Maul miss recovery on strike and stab increased 100ms
- Halberd main mode combos 25ms faster
- Halberd alt mode strike damage increased by 2 across the board
- Halberd now cheaper
- Battle Axe main mode range increased 5cm
- Estoc chamber stamina cost raised to 15 (from 10)
- Estoc stab turncap now slightly more strict
- Rapier strike release reduced 25ms
- Shortspear range reduced 5cm
- Shortspear stab windup slowed down 25ms
- Shortspear stab stamina drain reduced by 1
- Reduced sledgehammer stamina drain slightly
- Smith perk repair bonus reduced to 33% from 50%
- Friendly perk reduced to 1 point cost
- Tenacious perk reduced to 1 point cost
- Wrecker perk cost reduced to 2 points
- Scavenger point cost increased to 2 points
- Flesh wound buffed, no longer sets stamina to 0
- Fixed shovel leg damage
- Toolbox can no longer build directly around players/vehicles
- Performance
- Lots of server CPU optimizations
- Lots of client CPU optimizations
- Added experimental new anim/code LOD bucketing system m.CharLODAnimNew 1 in console to enable, handles characters that are further away better by rescaling the buckets
- Added experimental character lod occlusion system m.characterLODOcclusion 1 to enable, reduces quality of heavily occluded characters, best combined with new anim LOD above
- Added several map optimizations
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