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- # Summer 2025 'Offshore Community Update' Campaign – 64 Contracts
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- Any of these contracts and missions can be altered by Valve or the TF team how they see fit. There could be a mistake in the count or a spelling error.
- The contracts are meant to work with the Depth Skimmer Contracker (on the workshop) but can work standalone as well. This submission does not contain HUD changes.
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- #### SMOOTH SAILING (10 contracts, intro to the Campaign)
- ### Start (100cp total to finish contract)
- Welcome to Offshore – Play 3 matches on Offshore maps (0/3) 10cp per score.
- Unified Crew – Win a full match with a friend (0/2) 10cp per score.
- New Waters – Get a kill with each class in one match (0/1) 50cp per score.
- ### Offense
- surprise boarding – Kill an airborne enemy (0/3) 10cp per score.
- Capture an objective on offense (0/6) 5cp per score.
- Get a kill on offense (-/-) 2cp per score.
- ### Defense
- Anchor down – Block 3 captures (0/3) 5cp per score.
- Get 5 kills defending objectives (0/5) 10cp per score.
- Score points on defense (-/-) 2cp per score.
- ### Support
- Patch Job – Heal 5,000 HP (0/2) 20cp per score.
- Get 5 assists as support (0/3) 10cp per score.
- Score points as support (-/-) 2cp per score.
- ### Core Modes
- # Payload
- Score points on a Payload map (-/-) 2cp per score.
- Push the cart (-/-) 2cp per score.
- Kill an enemy while pushing the cart (-/10) 3cp per score.
- # KOTH
- Score points on a KOTH map (-/-) 2cp per score.
- Capture the control point (-/2) 5cp per score.
- Win a round with your team holding the point longest (-/5) 10cp per score.
- # Control Points
- Score points on a Control Point map (-/-) 2cp per score.
- Capture a control point (-/6) 5cp per score.
- Defend a control point (-/10) 6cp per score.
- ### Alternative Modes
- # PASS Time
- Score points on a PASS Time map (-/-) 2cp per score.
- Score a goal (-/4) 10cp per score.
- Pass the JACK to a teammate (-/5) 5cp per score.
- # Mannpower
- Score points on a Mannpower map (-/-) 2cp per score.
- Get a kill while using a Power-Up (-/5) 5cp per score.
- Kill enemies while they use a Power-Up (-/4) 10cp per score.
- # Vs. Saxton Hale
- Score points in a Vs. Saxton Hale match (-/-) 2cp per score.
- Survive a full round (-/3) 10cp per score.
- Deal 1000 damage to the Saxton Hale and live to tell the tale (-/1) 10cp per score.
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- #### OFFENSE (12 contracts)
- ### Classes – Regular
- # Scout - regular
- Scout Get 3 kills while double-jumping (0/3) 10cp per score.
- Kill an enemy while capturing an objective (0/3) 5cp per score.
- Score points as scout (-/-) 2cp per score.
- # Soldier - regular
- Get 2 kills while rocket jumping (0/2) 10cp per score.
- Kill 3 enemies from high ground (0/3) 5cp per score.
- Score points as Soldier (-/-) 2cp per score.
- # Pyro - regular
- Melee kill 5 enemies in one round (0/3) 10cp per score.
- Extinguish 5 teammates in one round (0/5) 5cp per score.
- Score points as Pyro (-/-) 2cp per score.
- ### Classes – Advanced
- # Scout - advanced
- Kill enemies while on the point (0/30) 5cp per score.
- Get a kill while carrying the intelligence (0/3) 10cp per score.
- Kill an enemy while double-jumping (0/2) 5cp per score.
- # Soldier - advanced
- Airshot an airborne enemy (0/6) 5cp per score.
- Kill an enemy while airborne with the market-garden (0/2) 10cp per score.
- Get a kill while airborne (0/10) 5cp per score.
- # Pyro - advanced
- Kill with a reflected projectile (0/10) 4cp per score.
- Ignite 4 enemies at once (0/4) 5cp per score.
- Tauntkill an enemy (0/4) 10cp per score.
- ### Offense Weapons 1
- # Backburner
- Kill an enemy from behind (-/-) 5cp per score.
- Get 2 kills with crits (0/2) 5cp per score.
- Kill a Heavy from behind (0/1) 10cp per score.
- # Direct Hit
- Destroy an engineer's building (-/-) 5cp per score.
- Kill an enemy mid-air (0/3) 10cp per score.
- Deal 500 damage in one life (0/2) 5cp per score.
- # Sandman
- Hit a long-distance stun (0/2) 10cp per score.
- Stun an enemy (-/-) 5cp per score.
- Stun an enemy carrying the intelligence (0/4) 5cp per score.
- ### Offense Weapons 2
- # Air Strike
- Get 2 kills while airborne (0/3) 10cp per score.
- Get a kill within 5 seconds of rocket jumping (-/-) 5cp per score.
- Kill 2 airborne enemies in one match (0/2) 5cp per score.
- # Neon Annihilator
- Get a kill in the water (-/-) 5cp per score.
- Remove 4 sappers in one match (0/4) 5cp per score.
- Kill a disguised spy in the water (0/2) 5cp per score.
- # Force-A-Nature
- Knockback an enemy off the map (0/2) 10cp per score.
- Get 2 kills in one life (-/-) 5cp per score.
- Kill an enemy while air-borne (0/3) 5cp per score.
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- #### DEFENSE (12 contracts)
- ### Classes – Regular
- # Demoman - regular
- Kill 2 enemies with one detonation (0/3) 10cp per score.
- Score kills while defending a control point (0/10) 4cp per score.
- Score points as Demoman (-/-) 2cp per score.
- # Heavy - regular
- Take 1,000 hp damage in one life (0/2) 20cp per score.
- Score kills whie defending a control point (0/10) 4cp per score.
- Score points as Heavy (-/-) 2cp per score.
- #Engineer - regular
- Get 2 kills with a sentry in one life (0/4) 10cp per score.
- Heal 2000 hp in a match (0/2) 20cp per score.
- Score points as Engineer (-/-) 2cp per score.
- ### Classes – Advanced
- # Demoman - Advanced
- Sticky jump into a kill (0/3) 10cp per score.
- Kill 4 enemies in one detonation (0/2) 15cp per score.
- Kill an enemy on the objective (0/20) 2cp per score.
- # Heavy - advanced
- Get a melee kill after eating (0/4) 10cp per score.
- Get a kill with your secondary (0/25) 5cp per score.
- Kill enemies while standing on the point (0/5) 2cp per score.
- # Engineer - advanced
- Dominate a player as Engineer (0/3) 10cp per score.
- Kill an enemy with a Mini-Sentry (0/25) 2p per score.
- Get revenge kills with your sentry (0/2) 10cp per score.
- ### Defense Weapons 1
- # Frontier Justice
- Get 10 kills with revenge crits (0/2) 15cp per score.
- Get 20 kills overall (0/2) 10cp per score.
- Get 5 kills in a single life (-/-) 5cp per score.
- # Scottish Resistance
- Get 3 kills with a single sticky trap (0/5) 10cp per score.
- Get 20 kills overall (0/2) 10cp per score.
- Destroy engineer buildings with stickies (-/-) 5cp per score.
- # Wrangler
- Kill an enemy at long range (-/-) 5cp per score.
- Get 12 Wrangled kills overall (0/2) 15cp per score.
- Wrangled kill a disguised spy (0/2) 5cp per score.
- ### Defense Weapons 2
- # Widowmaker
- Kill a disguised enemy spy (0/3) 10cp per score.
- Get 12 Widowmaker kills overall (0/4) 5cp per score.
- Get a kill without missing a single shot (-/-) 5cp per score.
- # Loose cannon
- Double donk an enemy (0/10) 5cp per score.
- Get a double donk kill (0/5) 5cp per score.
- Get 3 kills in a single life (-/-) 5cp per score.
- # Short Circuit
- Get a kill with the Short Circuit (-/-) 5cp per score.
- Get 12 kills overall (0/2) 5cp per score.
- Destroy a projectile (0/20) 3cp per score.
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- #### SUPPORT (12 contracts)
- ### Classes
- # Medic - Regular
- Heal 3,000 HP in one match (0/2) 10cp per score.
- Get 2 assists in a life (0/10) 5cp per score.
- Score points as Medic (-/-) 2cp per score.
- Sniper - Regular
- Get 2 headshots in one life (0/4) 5cp per score.
- Kill an enemy on a control point (0/10) 5cp per score.
- Score points as Sniper (-/-) 2cp per score.
- #Spy - Regular
- Sap 3 buildings (0/3) 10cp per score.
- Backstab enemies (0/15) 2cp per score.
- Score points as Spy (-/-) 2cp per score.
- ### Classes – Advanced
- # Medic - Advanced
- Über a teammate who gets 4 kills (0/3) 10cp per score.
- Kill an enemy shortly after healing their victim (0/4) 10cp per score.
- Become MVP in a match (0/3) 10cp per score.
- # Sniper - Advanced
- Kill an airborne enemy (0/3) 10cp per score.
- Get 4 headshots in one life (0/9) 5cp per score.
- Kill a Spy while unscoped (0/5) 5cp per score.
- # Spy - Advanced
- Backstab your disguise target (0/5) 8cp per score.
- Kill 3 enemies in a row (0/6) 5cp per score.
- Sap and backstab the same Engineer (0/3) 10cp per score.
- ### Support Weapons 1
- # Quick-Fix
- Assist in 3 kills in one life (0/10) 5cp per score.
- Heal 5000 hp overall (0/1) 20cp per score.
- Survive a sticky- or rocketjump while healing (0/6) 5cp per score.
- # Huntsman
- Get 2 kills in one life (-/-) 2cp per score.
- Hit a headshot (0/10) 4cp per score.
- Get a taunt kill (0/2) 5p per score.
- # Big Earner
- Get 3 kills in a single life (-/-) 3cp per score.
- Get 20 kills overall (0/4) 5cp per score.
- Recharge your cloak 5 times (0/5) 5cp per score.
- ### Support Weapons 2
- # Ambassador
- Headshot an enemy (-/-) 5cp per score.
- Get 3 crits in one life (0/4) 5cp per score.
- Kill a Sniper with a headshot (0/10) 4cp per score.
- # Amputator
- Heal 500hp (0/1) 25cp per score.
- Taunt heal 2 teammates at once (0/5) 5cp per score.
- Kill 2 enemies in one life with the Amputator (-/-) 5cp per score.
- # Sydney Sleeper
- Jarate 3 enemies (0/3) 10cp per score.
- Kill 2 Jarated enemies in one life (-/-) 5cp per score.
- Assist a teammate's kill on your Jarated enemy (0/6) 5cp per score.
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- #### MAPS
- ### Generic Maps (6 contracts)
- # Any Map
- Score more than 20 points (-/-) 3cp per score.
- Kill more than 5 enemies (0/4) 10cp per score.
- Dominate an enemy in one match (0/3) 10cp per score.
- # CTF Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the intelligence (0/15) 3cp per score.
- Defend the intelligence (0/15) 3cp per score.
- # Attack/Defense Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- # KOTH Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- # Payload Map
- Score more than 20 points (-/-) 3cp per score.
- Capture payload points (0/15) 3cp per score.
- Defend the payload (0/15) 3cp per score.
- # Control Point Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- ### Offshore maps, can be generic too. (6 contracts)
- # Any Map
- Score more than 20 points (-/-) 3cp per score.
- Kill more than 5 enemies (0/4) 10cp per score.
- Dominate an enemy in one match (0/3) 10cp per score.
- # CTF Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the intelligence (0/15) 3cp per score.
- Defend the intelligence (0/15) 3cp per score.
- # Attack/Defense Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- # KOTH Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- # Payload Map
- Score more than 20 points (-/-) 3cp per score.
- Capture payload points (0/15) 3cp per score.
- Defend the payload (0/15) 3cp per score.
- # Control Point Map
- Score more than 20 points (-/-) 3cp per score.
- Capture the point 5 times (0/15) 3cp per score.
- Defend the point 12 times (0/15) 3cp per score.
- ### Map Focused Objectives (4 contracts)
- # Domination! - Any Map
- Score more than 50 points in one round (0/4) 10cp per score.
- Kill 10 enemies in one match (0/10) 4cp per score.
- Dominate enemies (0/10) 2cp per score.
- # Devil or Angel? - Any Map
- Do 5000 damage in one match (0/3) 10cp per score.
- Heal 5000hp in one match (0/3) 10cp per score.
- Heal (with heavy's food) 200hp in one life (0/4) 10cp per score.
- # As a fish in the water. - Any Map
- Extinguish teammates in Mad Milk or Jarate (0/25) 1cp per score.
- Douse enemies in Mad Milk or Jarate (0/45) 1cp per score.
- Underwater kills (0/3) 10cp per score.
- # Any Map
- Capture the point/Payload (0/4) 5cp per score.
- Defend the point/Payload (0/4) 5cp per score.
- Become the MVP (0/6) 10cp per score.
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- #### Experimental Contracts (4 contracts)
- # Experimental 1
- Get a kill with each class (0/5) 8cp per score.
- Play each class in a single match (0/6) 5cp per score.
- Win a match without dying (0/3) 10cp per score.
- # Experimental 2
- Kill a player mid-taunt (0/5) 8cp per score.
- Kill the same enemy twice in one life (0/6) 5cp per score.
- Kill someone dominating you (0/3) 10cp per score.
- # Experimental 3
- Survive with <10 HP and get a kill (0/5) 8cp per score.
- Deal 2000 damage in one life (0/6) 5cp per score.
- Get a kill with melee, primary, and secondary in one life (0/3) 10cp per score.
- # Experimental 4
- Get 10 kills with the Bison in one match (0/2) 25cp per score.
- Taunt kill 4 times in one match (0/4) 5cp per score.
- In the killcam, taunt 10 times (0/3) 10cp per score.
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- # Credits: pr0jesse, Oldmann, Dreadnaught & Vincendio
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