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SilverKing

Untitled

Jun 8th, 2015
248
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  1. [-] dispatchEvent:GameEvents::BALL_REMOVED
  2. [-] dispatchEvent:GameEvents::BALL_BLOWED
  3. [-] dispatchEvent:GameEvents::BALL_REMOVED
  4. [-] dispatchEvent:GameEvents::BALL_BLOWED
  5. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  6. [-] dispatchEvent:GameEvents::START_FALLING
  7. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  8. [-] dispatchEvent:GameEvents::BALL_REMOVED
  9. [-] State Falling reason cells[i][j].waitingBall:true
  10. [-] Ball created
  11. [-] dispatchEvent:GameEvents::BALL_CREATED
  12. [-] Ball created
  13. [-] dispatchEvent:GameEvents::BALL_CREATED
  14. [-] Ball created
  15. [-] dispatchEvent:GameEvents::BALL_CREATED
  16. [-] Ball::SIMPLE type in method remove!
  17. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  18. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  19. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  20. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  21. [-] State Falling reason cells[i][j].waitingBall:true
  22. [-] State Falling reason cells[i][j].waitingBall:true
  23. [-] Ball created
  24. [-] dispatchEvent:GameEvents::BALL_CREATED
  25. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  26. [-] dispatchEvent:GameEvents::BALL_BLOWED
  27. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  28. [-] dispatchEvent:GameEvents::START_FALLING
  29. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  30. [-] dispatchEvent:GameEvents::BALL_REMOVED
  31. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  32. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  33. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  34. [-] Ball created
  35. [-] dispatchEvent:GameEvents::BALL_CREATED
  36. [-] Ball::SIMPLE type in method remove!
  37. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  38. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  39. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] 123
  42. [-] dispatchEvent:GameEvents::BALL_BLOWED
  43. [-] Ball::SIMPLE type in method remove!
  44. [-] Ball::SIMPLE type in method remove!
  45. [-] Ball::SIMPLE type in method remove!
  46. [-] Ball::SIMPLE type in method remove!
  47. [-] Ball::SIMPLE type in method remove!
  48. [-] Ball::SIMPLE type in method remove!
  49. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  50. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  51. [-] dispatchEvent:GameEvents::BALL_BLOWED
  52. [-] dispatchEvent:GameEvents::BALL_REMOVED
  53. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  54. [-] Ball::SIMPLE type in method remove!
  55. [-] dispatchEvent:GameEvents::BALL_BLOWED
  56. [-] dispatchEvent:GameEvents::BALL_REMOVED
  57. [-] dispatchEvent:GameEvents::BALL_BLOWED
  58. [-] dispatchEvent:GameEvents::BALL_REMOVED
  59. [-] dispatchEvent:GameEvents::BALL_BLOWED
  60. [-] dispatchEvent:GameEvents::BALL_REMOVED
  61. [-] dispatchEvent:GameEvents::BALL_BLOWED
  62. [-] dispatchEvent:GameEvents::BALL_REMOVED
  63. [-] dispatchEvent:GameEvents::BALL_BLOWED
  64. [-] dispatchEvent:GameEvents::BALL_REMOVED
  65. [-] dispatchEvent:GameEvents::BALL_BLOWED
  66. [-] dispatchEvent:GameEvents::BALL_REMOVED
  67. [-] Ball created
  68. [-] dispatchEvent:GameEvents::BALL_CREATED
  69. [-] Ball created
  70. [-] dispatchEvent:GameEvents::BALL_CREATED
  71. [-] Ball created
  72. [-] dispatchEvent:GameEvents::BALL_CREATED
  73. [-] dispatchEvent:GameEvents::BALL_BLOWED
  74. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  75. [-] dispatchEvent:GameEvents::START_FALLING
  76. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  77. [-] dispatchEvent:GameEvents::BALL_REMOVED
  78. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  79. [-] Ball created
  80. [-] dispatchEvent:GameEvents::BALL_CREATED
  81. [-] Ball created
  82. [-] dispatchEvent:GameEvents::BALL_CREATED
  83. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  84. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  85. [-] 10-!!!
  86. [-] Ping = Method
  87. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=4f3ab7c62718a0202dc2821a753e83df&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  88. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  89. [-] Ball::SIMPLE type in method remove!
  90. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  91. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b6a3bda9dce6ce72b24b17c644633b66"} == 0 !!!!
  92. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  93. [-] Ball created
  94. [-] dispatchEvent:GameEvents::BALL_CREATED
  95. [-] Ball created
  96. [-] dispatchEvent:GameEvents::BALL_CREATED
  97. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  98. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  99. [-] Ball created
  100. [-] dispatchEvent:GameEvents::BALL_CREATED
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  103. [-] dispatchEvent:GameEvents::BALL_BLOWED
  104. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  105. [-] dispatchEvent:GameEvents::START_FALLING
  106. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  107. [-] dispatchEvent:GameEvents::BALL_REMOVED
  108. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  109. [-] Ball created
  110. [-] dispatchEvent:GameEvents::BALL_CREATED
  111. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  112. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  113. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  114. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  115. [-] Ball::SIMPLE type in method remove!
  116. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  117. [-] 123
  118. [-] dispatchEvent:GameEvents::BALL_BLOWED
  119. [-] Ball::SIMPLE type in method remove!
  120. [-] Ball::SIMPLE type in method remove!
  121. [-] Ball::SIMPLE type in method remove!
  122. [-] Ball::SIMPLE type in method remove!
  123. [-] Ball::SIMPLE type in method remove!
  124. [-] Ball::SIMPLE type in method remove!
  125. [-] Ball::SIMPLE type in method remove!
  126. [-] Ball::SIMPLE type in method remove!
  127. [-] Ball::SIMPLE type in method remove!
  128. [-] Ball::SIMPLE type in method remove!
  129. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  130. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  131. [-] dispatchEvent:GameEvents::BALL_BLOWED
  132. [-] dispatchEvent:GameEvents::BALL_REMOVED
  133. [-] dispatchEvent:GameEvents::BALL_BLOWED
  134. [-] dispatchEvent:GameEvents::BALL_REMOVED
  135. [-] dispatchEvent:GameEvents::BALL_BLOWED
  136. [-] dispatchEvent:GameEvents::BALL_REMOVED
  137. [-] dispatchEvent:GameEvents::BALL_BLOWED
  138. [-] dispatchEvent:GameEvents::BALL_REMOVED
  139. [-] dispatchEvent:GameEvents::BALL_BLOWED
  140. [-] dispatchEvent:GameEvents::BALL_REMOVED
  141. [-] dispatchEvent:GameEvents::BALL_BLOWED
  142. [-] dispatchEvent:GameEvents::BALL_REMOVED
  143. [-] dispatchEvent:GameEvents::BALL_BLOWED
  144. [-] dispatchEvent:GameEvents::BALL_REMOVED
  145. [-] dispatchEvent:GameEvents::BALL_BLOWED
  146. [-] dispatchEvent:GameEvents::BALL_REMOVED
  147. [-] dispatchEvent:GameEvents::BALL_BLOWED
  148. [-] dispatchEvent:GameEvents::BALL_REMOVED
  149. [-] dispatchEvent:GameEvents::BALL_BLOWED
  150. [-] dispatchEvent:GameEvents::BALL_REMOVED
  151. [-] dispatchEvent:GameEvents::BALL_BLOWED
  152. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  153. [-] dispatchEvent:GameEvents::START_FALLING
  154. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  155. [-] dispatchEvent:GameEvents::BALL_REMOVED
  156. [-] State Falling reason cells[i][j].waitingBall:true
  157. [-] Ball created
  158. [-] dispatchEvent:GameEvents::BALL_CREATED
  159. [-] Ball created
  160. [-] dispatchEvent:GameEvents::BALL_CREATED
  161. [-] Ball created
  162. [-] dispatchEvent:GameEvents::BALL_CREATED
  163. [-] Ball created
  164. [-] dispatchEvent:GameEvents::BALL_CREATED
  165. [-] Ball created
  166. [-] dispatchEvent:GameEvents::BALL_CREATED
  167. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  168. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  169. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  170. [-] Ball::SIMPLE type in method remove!
  171. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  172. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  173. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  174. [-] State Falling reason cells[i][j].waitingBall:true
  175. [-] Ball created
  176. [-] dispatchEvent:GameEvents::BALL_CREATED
  177. [-] Ball created
  178. [-] dispatchEvent:GameEvents::BALL_CREATED
  179. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  180. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  181. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  182. [-] dispatchEvent:GameEvents::BALL_BLOWED
  183. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  184. [-] dispatchEvent:GameEvents::START_FALLING
  185. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  186. [-] dispatchEvent:GameEvents::BALL_REMOVED
  187. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  188. [-] Ball created
  189. [-] dispatchEvent:GameEvents::BALL_CREATED
  190. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] Ball created
  194. [-] dispatchEvent:GameEvents::BALL_CREATED
  195. [-] Ball::SIMPLE type in method remove!
  196. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  197. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  198. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  199. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  200. [-] 123
  201. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  202. [-] 123
  203. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  204. [-] Ball created
  205. [-] dispatchEvent:GameEvents::BALL_CREATED
  206. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  207. [-] dispatchEvent:GameEvents::BALL_BLOWED
  208. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  209. [-] dispatchEvent:GameEvents::START_FALLING
  210. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  211. [-] dispatchEvent:GameEvents::BALL_REMOVED
  212. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  213. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  214. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  215. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  216. [-] 123
  217. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  218. [-] 123
  219. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  220. [-] Ball created
  221. [-] dispatchEvent:GameEvents::BALL_CREATED
  222. [-] Ball::SIMPLE type in method remove!
  223. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  224. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  225. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  226. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  227. [-] 123
  228. [-] State Falling reason cells[i][j].waitingBall:true
  229. [-] 123
  230. [-] State Falling reason cells[i][j].waitingBall:true
  231. [-] Ball created
  232. [-] dispatchEvent:GameEvents::BALL_CREATED
  233. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  234. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  235. [-] dispatchEvent:GameEvents::BALL_BLOWED
  236. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  237. [-] dispatchEvent:GameEvents::START_FALLING
  238. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  239. [-] dispatchEvent:GameEvents::BALL_REMOVED
  240. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  241. [-] dispatchEvent:GameEvents::CANDY_BLOWED
  242. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  243. [-] 123
  244. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  245. [-] Ball::SIMPLE type in method remove!
  246. [-] Ball::SIMPLE type in method remove!
  247. [-] Ball::SIMPLE type in method remove!
  248. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  249. [-] Ball created
  250. [-] dispatchEvent:GameEvents::BALL_CREATED
  251. [-] dispatchEvent:GameEvents::BALL_BLOWED
  252. [-] dispatchEvent:GameEvents::BALL_REMOVED
  253. [-] dispatchEvent:GameEvents::BALL_BLOWED
  254. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  255. [-] dispatchEvent:GameEvents::START_FALLING
  256. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  257. [-] dispatchEvent:GameEvents::BALL_REMOVED
  258. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  259. [-] Ball created
  260. [-] dispatchEvent:GameEvents::BALL_CREATED
  261. [-] Ball created
  262. [-] dispatchEvent:GameEvents::BALL_CREATED
  263. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  264. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  265. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  266. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  267. [-] Ball created
  268. [-] dispatchEvent:GameEvents::BALL_CREATED
  269. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  270. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  271. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  272. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  273. [-] 123
  274. [-] dispatchEvent:GameEvents::BALL_BLOWED
  275. [-] Ball::SIMPLE type in method remove!
  276. [-] Ball::SIMPLE type in method remove!
  277. [-] Ball::SIMPLE type in method remove!
  278. [-] Ball::SIMPLE type in method remove!
  279. [-] Ball::SIMPLE type in method remove!
  280. [-] Ball::SIMPLE type in method remove!
  281. [-] Ball::SIMPLE type in method remove!
  282. [-] Ball::SIMPLE type in method remove!
  283. [-] Ball::SIMPLE type in method remove!
  284. [-] Ball::SIMPLE type in method remove!
  285. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  286. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  287. [-] dispatchEvent:GameEvents::BALL_BLOWED
  288. [-] dispatchEvent:GameEvents::BALL_REMOVED
  289. [-] dispatchEvent:GameEvents::BALL_BLOWED
  290. [-] dispatchEvent:GameEvents::BALL_REMOVED
  291. [-] dispatchEvent:GameEvents::BALL_BLOWED
  292. [-] dispatchEvent:GameEvents::BALL_REMOVED
  293. [-] dispatchEvent:GameEvents::BALL_BLOWED
  294. [-] dispatchEvent:GameEvents::BALL_REMOVED
  295. [-] dispatchEvent:GameEvents::BALL_BLOWED
  296. [-] dispatchEvent:GameEvents::BALL_REMOVED
  297. [-] dispatchEvent:GameEvents::BALL_BLOWED
  298. [-] dispatchEvent:GameEvents::BALL_REMOVED
  299. [-] dispatchEvent:GameEvents::BALL_BLOWED
  300. [-] dispatchEvent:GameEvents::BALL_REMOVED
  301. [-] dispatchEvent:GameEvents::BALL_BLOWED
  302. [-] dispatchEvent:GameEvents::BALL_REMOVED
  303. [-] dispatchEvent:GameEvents::BALL_BLOWED
  304. [-] dispatchEvent:GameEvents::BALL_REMOVED
  305. [-] dispatchEvent:GameEvents::BALL_BLOWED
  306. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  307. [-] dispatchEvent:GameEvents::START_FALLING
  308. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  309. [-] dispatchEvent:GameEvents::BALL_REMOVED
  310. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  311. [-] Ball created
  312. [-] dispatchEvent:GameEvents::BALL_CREATED
  313. [-] Ball created
  314. [-] dispatchEvent:GameEvents::BALL_CREATED
  315. [-] Ball created
  316. [-] dispatchEvent:GameEvents::BALL_CREATED
  317. [-] Ball created
  318. [-] dispatchEvent:GameEvents::BALL_CREATED
  319. [-] Ball created
  320. [-] dispatchEvent:GameEvents::BALL_CREATED
  321. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  325. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  326. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  327. [-] Ball created
  328. [-] dispatchEvent:GameEvents::BALL_CREATED
  329. [-] Ball created
  330. [-] dispatchEvent:GameEvents::BALL_CREATED
  331. [-] Ball created
  332. [-] dispatchEvent:GameEvents::BALL_CREATED
  333. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  334. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  335. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  336. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  337. [-] State Falling reason cells[i][j].waitingBall:true
  338. [-] State Falling reason cells[i][j].waitingBall:true
  339. [-] Ball created
  340. [-] dispatchEvent:GameEvents::BALL_CREATED
  341. [-] Ball created
  342. [-] dispatchEvent:GameEvents::BALL_CREATED
  343. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  344. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  345. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  346. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  347. [-] 123
  348. [-] Ball::WRAPPED type in method remove!
  349. [-] Ball::SIMPLE type in method remove!
  350. [-] Ball::SIMPLE type in method remove!
  351. [-] Ball::SIMPLE type in method remove!
  352. [-] Ball::SIMPLE type in method remove!
  353. [-] Ball::WRAPPED type in method remove!
  354. [-] Ball::SIMPLE type in method remove!
  355. [-] Ball::SIMPLE type in method remove!
  356. [-] Ball::SIMPLE type in method remove!
  357. [-] Ball::SIMPLE type in method remove!
  358. [-] Ball::SIMPLE type in method remove!
  359. [-] Ball::SIMPLE type in method remove!
  360. [-] Ball::SIMPLE type in method remove!
  361. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  362. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  363. [-] dispatchEvent:GameEvents::BALL_BLOWED
  364. [-] dispatchEvent:GameEvents::BALL_REMOVED
  365. [-] dispatchEvent:GameEvents::BALL_BLOWED
  366. [-] dispatchEvent:GameEvents::BALL_REMOVED
  367. [-] dispatchEvent:GameEvents::BALL_BLOWED
  368. [-] dispatchEvent:GameEvents::BALL_REMOVED
  369. [-] dispatchEvent:GameEvents::BALL_BLOWED
  370. [-] dispatchEvent:GameEvents::BALL_REMOVED
  371. [-] dispatchEvent:GameEvents::BALL_BLOWED
  372. [-] dispatchEvent:GameEvents::BALL_REMOVED
  373. [-] dispatchEvent:GameEvents::BALL_BLOWED
  374. [-] dispatchEvent:GameEvents::BALL_REMOVED
  375. [-] dispatchEvent:GameEvents::BALL_BLOWED
  376. [-] dispatchEvent:GameEvents::BALL_REMOVED
  377. [-] dispatchEvent:GameEvents::BALL_BLOWED
  378. [-] dispatchEvent:GameEvents::BALL_REMOVED
  379. [-] dispatchEvent:GameEvents::BALL_BLOWED
  380. [-] dispatchEvent:GameEvents::BALL_REMOVED
  381. [-] dispatchEvent:GameEvents::BALL_BLOWED
  382. [-] dispatchEvent:GameEvents::BALL_REMOVED
  383. [-] dispatchEvent:GameEvents::BALL_BLOWED
  384. [-] dispatchEvent:GameEvents::BALL_REMOVED
  385. [-] dispatchEvent:GameEvents::BALL_BLOWED
  386. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  387. [-] dispatchEvent:GameEvents::START_FALLING
  388. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  389. [-] dispatchEvent:GameEvents::BALL_REMOVED
  390. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  391. [-] Ball created
  392. [-] dispatchEvent:GameEvents::BALL_CREATED
  393. [-] Ball created
  394. [-] dispatchEvent:GameEvents::BALL_CREATED
  395. [-] Ball created
  396. [-] dispatchEvent:GameEvents::BALL_CREATED
  397. [-] Ball created
  398. [-] dispatchEvent:GameEvents::BALL_CREATED
  399. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  400. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  401. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  402. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  403. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  404. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  405. [-] Ball created
  406. [-] dispatchEvent:GameEvents::BALL_CREATED
  407. [-] Ball created
  408. [-] dispatchEvent:GameEvents::BALL_CREATED
  409. [-] Ball created
  410. [-] dispatchEvent:GameEvents::BALL_CREATED
  411. [-] Ball created
  412. [-] dispatchEvent:GameEvents::BALL_CREATED
  413. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  416. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  417. [-] State Falling reason cells[i][j].waitingBall:true
  418. [-] State Falling reason cells[i][j].waitingBall:true
  419. [-] Ball created
  420. [-] dispatchEvent:GameEvents::BALL_CREATED
  421. [-] Ball created
  422. [-] dispatchEvent:GameEvents::BALL_CREATED
  423. [-] Ball created
  424. [-] dispatchEvent:GameEvents::BALL_CREATED
  425. [-] Ball created
  426. [-] dispatchEvent:GameEvents::BALL_CREATED
  427. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  428. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  429. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  430. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  431. [-] 123
  432. [-] Ball::STRIPED type in method remove!
  433. [-] Ball::SIMPLE type in method remove!
  434. [-] Ball::SIMPLE type in method remove!
  435. [-] Ball::STRIPED type in method remove!
  436. [-] Ball::SIMPLE type in method remove!
  437. [-] Ball::SIMPLE type in method remove!
  438. [-] Ball::SIMPLE type in method remove!
  439. [-] Ball::SIMPLE type in method remove!
  440. [-] Ball::SIMPLE type in method remove!
  441. [-] Ball::SIMPLE type in method remove!
  442. [-] Ball::SIMPLE type in method remove!
  443. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  444. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  445. [-] dispatchEvent:GameEvents::BALL_BLOWED
  446. [-] dispatchEvent:GameEvents::BALL_REMOVED
  447. [-] dispatchEvent:GameEvents::BALL_BLOWED
  448. [-] dispatchEvent:GameEvents::BALL_REMOVED
  449. [-] dispatchEvent:GameEvents::BALL_BLOWED
  450. [-] dispatchEvent:GameEvents::BALL_REMOVED
  451. [-] dispatchEvent:GameEvents::BALL_BLOWED
  452. [-] dispatchEvent:GameEvents::BALL_REMOVED
  453. [-] dispatchEvent:GameEvents::BALL_BLOWED
  454. [-] dispatchEvent:GameEvents::BALL_REMOVED
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::BALL_REMOVED
  461. [-] dispatchEvent:GameEvents::BALL_BLOWED
  462. [-] dispatchEvent:GameEvents::BALL_REMOVED
  463. [-] dispatchEvent:GameEvents::BALL_BLOWED
  464. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  465. [-] dispatchEvent:GameEvents::START_FALLING
  466. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  467. [-] dispatchEvent:GameEvents::BALL_REMOVED
  468. [-] State Falling reason cells[i][j].waitingBall:true
  469. [-] Ball created
  470. [-] dispatchEvent:GameEvents::BALL_CREATED
  471. [-] Ball created
  472. [-] dispatchEvent:GameEvents::BALL_CREATED
  473. [-] Ball created
  474. [-] dispatchEvent:GameEvents::BALL_CREATED
  475. [-] Ball created
  476. [-] dispatchEvent:GameEvents::BALL_CREATED
  477. [-] Ball created
  478. [-] dispatchEvent:GameEvents::BALL_CREATED
  479. [-] Ball created
  480. [-] dispatchEvent:GameEvents::BALL_CREATED
  481. [-] Ball created
  482. [-] dispatchEvent:GameEvents::BALL_CREATED
  483. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  484. [-] Ball created
  485. [-] dispatchEvent:GameEvents::BALL_CREATED
  486. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  487. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  488. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  491. [-] Ball created
  492. [-] dispatchEvent:GameEvents::BALL_CREATED
  493. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  494. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  495. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  496. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  497. [-] State Falling reason cells[i][j].waitingBall:true
  498. [-] State Falling reason cells[i][j].waitingBall:true
  499. [-] Ball created
  500. [-] dispatchEvent:GameEvents::BALL_CREATED
  501. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  505. [-] 123
  506. [-] Ball::SIMPLE type in method remove!
  507. [-] Ball::SIMPLE type in method remove!
  508. [-] Ball::SIMPLE type in method remove!
  509. [-] Ball::SIMPLE type in method remove!
  510. [-] Ball::SIMPLE type in method remove!
  511. [-] Ball::SIMPLE type in method remove!
  512. [-] Ball::SIMPLE type in method remove!
  513. [-] Ball::SIMPLE type in method remove!
  514. [-] Ball::SIMPLE type in method remove!
  515. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  516. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  517. [-] dispatchEvent:GameEvents::BALL_BLOWED
  518. [-] dispatchEvent:GameEvents::BALL_REMOVED
  519. [-] dispatchEvent:GameEvents::BALL_BLOWED
  520. [-] dispatchEvent:GameEvents::BALL_REMOVED
  521. [-] dispatchEvent:GameEvents::BALL_BLOWED
  522. [-] dispatchEvent:GameEvents::BALL_REMOVED
  523. [-] dispatchEvent:GameEvents::BALL_BLOWED
  524. [-] dispatchEvent:GameEvents::BALL_REMOVED
  525. [-] dispatchEvent:GameEvents::BALL_BLOWED
  526. [-] dispatchEvent:GameEvents::BALL_REMOVED
  527. [-] dispatchEvent:GameEvents::BALL_BLOWED
  528. [-] dispatchEvent:GameEvents::BALL_REMOVED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::BALL_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_BLOWED
  534. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  535. [-] dispatchEvent:GameEvents::START_FALLING
  536. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  537. [-] dispatchEvent:GameEvents::BALL_REMOVED
  538. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  539. [-] Ball created
  540. [-] dispatchEvent:GameEvents::BALL_CREATED
  541. [-] Ball created
  542. [-] dispatchEvent:GameEvents::BALL_CREATED
  543. [-] Ball created
  544. [-] dispatchEvent:GameEvents::BALL_CREATED
  545. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  546. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  547. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  548. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  549. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  550. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] Ball created
  554. [-] dispatchEvent:GameEvents::BALL_CREATED
  555. [-] Ball created
  556. [-] dispatchEvent:GameEvents::BALL_CREATED
  557. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  558. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  561. [-] State Falling reason cells[i][j].waitingBall:true
  562. [-] State Falling reason cells[i][j].waitingBall:true
  563. [-] Ball created
  564. [-] dispatchEvent:GameEvents::BALL_CREATED
  565. [-] Ball created
  566. [-] dispatchEvent:GameEvents::BALL_CREATED
  567. [-] Ball created
  568. [-] dispatchEvent:GameEvents::BALL_CREATED
  569. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  570. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  571. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] 123
  574. [-] Ball::STRIPED type in method remove!
  575. [-] Ball::SIMPLE type in method remove!
  576. [-] Ball::SIMPLE type in method remove!
  577. [-] Ball::SIMPLE type in method remove!
  578. [-] Ball::SIMPLE type in method remove!
  579. [-] Ball::STRIPED type in method remove!
  580. [-] Ball::SIMPLE type in method remove!
  581. [-] Ball::SIMPLE type in method remove!
  582. [-] Ball::SIMPLE type in method remove!
  583. [-] Ball::SIMPLE type in method remove!
  584. [-] Ball::SIMPLE type in method remove!
  585. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  586. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  587. [-] dispatchEvent:GameEvents::BALL_BLOWED
  588. [-] dispatchEvent:GameEvents::BALL_REMOVED
  589. [-] dispatchEvent:GameEvents::BALL_BLOWED
  590. [-] dispatchEvent:GameEvents::BALL_REMOVED
  591. [-] dispatchEvent:GameEvents::BALL_BLOWED
  592. [-] dispatchEvent:GameEvents::BALL_REMOVED
  593. [-] dispatchEvent:GameEvents::BALL_BLOWED
  594. [-] dispatchEvent:GameEvents::BALL_REMOVED
  595. [-] dispatchEvent:GameEvents::BALL_BLOWED
  596. [-] dispatchEvent:GameEvents::BALL_REMOVED
  597. [-] dispatchEvent:GameEvents::BALL_BLOWED
  598. [-] dispatchEvent:GameEvents::BALL_REMOVED
  599. [-] dispatchEvent:GameEvents::BALL_BLOWED
  600. [-] dispatchEvent:GameEvents::BALL_REMOVED
  601. [-] dispatchEvent:GameEvents::BALL_BLOWED
  602. [-] dispatchEvent:GameEvents::BALL_REMOVED
  603. [-] dispatchEvent:GameEvents::BALL_BLOWED
  604. [-] dispatchEvent:GameEvents::BALL_REMOVED
  605. [-] dispatchEvent:GameEvents::BALL_BLOWED
  606. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  607. [-] dispatchEvent:GameEvents::START_FALLING
  608. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  609. [-] dispatchEvent:GameEvents::BALL_REMOVED
  610. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  611. [-] Ball created
  612. [-] dispatchEvent:GameEvents::BALL_CREATED
  613. [-] Ball created
  614. [-] dispatchEvent:GameEvents::BALL_CREATED
  615. [-] Ball created
  616. [-] dispatchEvent:GameEvents::BALL_CREATED
  617. [-] Ball created
  618. [-] dispatchEvent:GameEvents::BALL_CREATED
  619. [-] Ball created
  620. [-] dispatchEvent:GameEvents::BALL_CREATED
  621. [-] Ball created
  622. [-] dispatchEvent:GameEvents::BALL_CREATED
  623. [-] Ball created
  624. [-] dispatchEvent:GameEvents::BALL_CREATED
  625. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  626. [-] Ball created
  627. [-] dispatchEvent:GameEvents::BALL_CREATED
  628. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  629. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  630. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  631. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  632. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  633. [-] Ball created
  634. [-] dispatchEvent:GameEvents::BALL_CREATED
  635. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  636. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  637. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  638. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  639. [-] State Falling reason cells[i][j].waitingBall:true
  640. [-] State Falling reason cells[i][j].waitingBall:true
  641. [-] Ball created
  642. [-] dispatchEvent:GameEvents::BALL_CREATED
  643. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  644. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  645. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  646. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  647. [-] 123
  648. [-] Ball::SIMPLE type in method remove!
  649. [-] Ball::SIMPLE type in method remove!
  650. [-] Ball::SIMPLE type in method remove!
  651. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  652. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  653. [-] dispatchEvent:GameEvents::BALL_BLOWED
  654. [-] dispatchEvent:GameEvents::BALL_REMOVED
  655. [-] dispatchEvent:GameEvents::BALL_BLOWED
  656. [-] dispatchEvent:GameEvents::BALL_REMOVED
  657. [-] dispatchEvent:GameEvents::BALL_BLOWED
  658. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  659. [-] dispatchEvent:GameEvents::START_FALLING
  660. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  661. [-] dispatchEvent:GameEvents::BALL_REMOVED
  662. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  663. [-] Ball created
  664. [-] dispatchEvent:GameEvents::BALL_CREATED
  665. [-] Ball created
  666. [-] dispatchEvent:GameEvents::BALL_CREATED
  667. [-] Ball created
  668. [-] dispatchEvent:GameEvents::BALL_CREATED
  669. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  670. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  671. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  672. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  673. [-] 123
  674. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  675. [-] dispatchEvent:GameEvents::MOVE_END line 167
  676. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  677. [-] Ball::SIMPLE type in method remove!
  678. [-] Ball::SIMPLE type in method remove!
  679. [-] Ball::SIMPLE type in method remove!
  680. [-] Ball::SIMPLE type in method remove!
  681. [-] Ball::SIMPLE type in method remove!
  682. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  683. [-] dispatchEvent:GameEvents::BALL_BLOWED
  684. [-] dispatchEvent:GameEvents::BALL_REMOVED
  685. [-] dispatchEvent:GameEvents::BALL_BLOWED
  686. [-] dispatchEvent:GameEvents::BALL_REMOVED
  687. [-] dispatchEvent:GameEvents::BALL_BLOWED
  688. [-] dispatchEvent:GameEvents::BALL_REMOVED
  689. [-] dispatchEvent:GameEvents::BALL_BLOWED
  690. [-] dispatchEvent:GameEvents::BALL_REMOVED
  691. [-] dispatchEvent:GameEvents::BALL_BLOWED
  692. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  693. [-] dispatchEvent:GameEvents::START_FALLING
  694. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  695. [-] dispatchEvent:GameEvents::BALL_REMOVED
  696. [-] 123
  697. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  698. [-] Ball created
  699. [-] dispatchEvent:GameEvents::BALL_CREATED
  700. [-] Ball created
  701. [-] dispatchEvent:GameEvents::BALL_CREATED
  702. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  703. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  704. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  705. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  706. [-] 123
  707. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  708. [-] 123
  709. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  710. [-] Ball created
  711. [-] dispatchEvent:GameEvents::BALL_CREATED
  712. [-] Ball created
  713. [-] dispatchEvent:GameEvents::BALL_CREATED
  714. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  715. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  716. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  717. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  718. [-] 123
  719. [-] State Falling reason cells[i][j].waitingBall:true
  720. [-] 123
  721. [-] State Falling reason cells[i][j].waitingBall:true
  722. [-] Ball created
  723. [-] dispatchEvent:GameEvents::BALL_CREATED
  724. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  725. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  726. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  727. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  728. [-] 123
  729. [-] Ball::WRAPPED type in method remove!
  730. [-] dispatchEvent:GameEvents::BALL_BLOWED
  731. [-] Ball::SIMPLE type in method remove!
  732. [-] Ball::SIMPLE type in method remove!
  733. [-] Ball::SIMPLE type in method remove!
  734. [-] Ball::SIMPLE type in method remove!
  735. [-] Ball::SIMPLE type in method remove!
  736. [-] Ball::SIMPLE type in method remove!
  737. [-] Ball::SIMPLE type in method remove!
  738. [-] Ball::SIMPLE type in method remove!
  739. [-] Ball::SIMPLE type in method remove!
  740. [-] Ball::WRAPPED type in method remove!
  741. [-] Ball::SIMPLE type in method remove!
  742. [-] Ball::SIMPLE type in method remove!
  743. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  744. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  745. [-] dispatchEvent:GameEvents::BALL_BLOWED
  746. [-] dispatchEvent:GameEvents::BALL_REMOVED
  747. [-] dispatchEvent:GameEvents::BALL_BLOWED
  748. [-] dispatchEvent:GameEvents::BALL_REMOVED
  749. [-] dispatchEvent:GameEvents::BALL_BLOWED
  750. [-] dispatchEvent:GameEvents::BALL_REMOVED
  751. [-] dispatchEvent:GameEvents::BALL_BLOWED
  752. [-] dispatchEvent:GameEvents::BALL_REMOVED
  753. [-] dispatchEvent:GameEvents::BALL_BLOWED
  754. [-] dispatchEvent:GameEvents::BALL_REMOVED
  755. [-] dispatchEvent:GameEvents::BALL_BLOWED
  756. [-] dispatchEvent:GameEvents::BALL_REMOVED
  757. [-] dispatchEvent:GameEvents::BALL_BLOWED
  758. [-] dispatchEvent:GameEvents::BALL_REMOVED
  759. [-] dispatchEvent:GameEvents::BALL_BLOWED
  760. [-] dispatchEvent:GameEvents::BALL_REMOVED
  761. [-] dispatchEvent:GameEvents::BALL_BLOWED
  762. [-] dispatchEvent:GameEvents::BALL_REMOVED
  763. [-] dispatchEvent:GameEvents::BALL_BLOWED
  764. [-] dispatchEvent:GameEvents::BALL_REMOVED
  765. [-] dispatchEvent:GameEvents::BALL_BLOWED
  766. [-] dispatchEvent:GameEvents::BALL_REMOVED
  767. [-] dispatchEvent:GameEvents::BALL_BLOWED
  768. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  769. [-] dispatchEvent:GameEvents::START_FALLING
  770. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  771. [-] dispatchEvent:GameEvents::BALL_REMOVED
  772. [-] 123
  773. [-] State Falling reason cells[i][j].waitingBall:true
  774. [-] Ball created
  775. [-] dispatchEvent:GameEvents::BALL_CREATED
  776. [-] Ball created
  777. [-] dispatchEvent:GameEvents::BALL_CREATED
  778. [-] Ball created
  779. [-] dispatchEvent:GameEvents::BALL_CREATED
  780. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  781. [-] Ball created
  782. [-] dispatchEvent:GameEvents::BALL_CREATED
  783. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  784. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  785. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  786. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  787. [-] 123
  788. [-] State Falling reason cells[i][j].waitingBall:true
  789. [-] Ball created
  790. [-] dispatchEvent:GameEvents::BALL_CREATED
  791. [-] Ball created
  792. [-] dispatchEvent:GameEvents::BALL_CREATED
  793. [-] Ball created
  794. [-] dispatchEvent:GameEvents::BALL_CREATED
  795. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  796. [-] Ball created
  797. [-] dispatchEvent:GameEvents::BALL_CREATED
  798. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  799. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  800. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  801. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  802. [-] 123
  803. [-] State Falling reason cells[i][j].waitingBall:true
  804. [-] Ball created
  805. [-] dispatchEvent:GameEvents::BALL_CREATED
  806. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  807. [-] Ball created
  808. [-] dispatchEvent:GameEvents::BALL_CREATED
  809. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  810. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  811. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  812. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  813. [-] 123
  814. [-] State Falling reason cells[i][j].waitingBall:true
  815. [-] Ball created
  816. [-] dispatchEvent:GameEvents::BALL_CREATED
  817. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  818. [-] Ball created
  819. [-] dispatchEvent:GameEvents::BALL_CREATED
  820. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  821. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  822. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  823. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  824. [-] 123
  825. [-] Ball::SIMPLE type in method remove!
  826. [-] Ball::SIMPLE type in method remove!
  827. [-] Ball::SIMPLE type in method remove!
  828. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  829. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  830. [-] dispatchEvent:GameEvents::BALL_BLOWED
  831. [-] dispatchEvent:GameEvents::BALL_REMOVED
  832. [-] dispatchEvent:GameEvents::BALL_BLOWED
  833. [-] dispatchEvent:GameEvents::BALL_REMOVED
  834. [-] dispatchEvent:GameEvents::BALL_BLOWED
  835. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  836. [-] dispatchEvent:GameEvents::START_FALLING
  837. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  838. [-] dispatchEvent:GameEvents::BALL_REMOVED
  839. [-] 123
  840. [-] State Falling reason cells[i][j].waitingBall:true
  841. [-] Ball created
  842. [-] dispatchEvent:GameEvents::BALL_CREATED
  843. [-] Ball created
  844. [-] dispatchEvent:GameEvents::BALL_CREATED
  845. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  846. [-] Ball created
  847. [-] dispatchEvent:GameEvents::BALL_CREATED
  848. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  849. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  850. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  851. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  852. [-] 123
  853. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  854. [-] Ball::STRIPED type in method remove!
  855. [-] dispatchEvent:GameEvents::MOVE_END line 167
  856. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  857. [-] Ball::SIMPLE type in method remove!
  858. [-] Ball::SIMPLE type in method remove!
  859. [-] Ball::SIMPLE type in method remove!
  860. [-] Ball::SIMPLE type in method remove!
  861. [-] Ball::SIMPLE type in method remove!
  862. [-] Ball::SIMPLE type in method remove!
  863. [-] Ball::STRIPED type in method remove!
  864. [-] Ball::SIMPLE type in method remove!
  865. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  866. [-] dispatchEvent:GameEvents::BALL_BLOWED
  867. [-] dispatchEvent:GameEvents::BALL_REMOVED
  868. [-] dispatchEvent:GameEvents::BALL_BLOWED
  869. [-] dispatchEvent:GameEvents::BALL_REMOVED
  870. [-] dispatchEvent:GameEvents::BALL_BLOWED
  871. [-] dispatchEvent:GameEvents::BALL_REMOVED
  872. [-] dispatchEvent:GameEvents::BALL_BLOWED
  873. [-] dispatchEvent:GameEvents::BALL_REMOVED
  874. [-] dispatchEvent:GameEvents::BALL_BLOWED
  875. [-] dispatchEvent:GameEvents::BALL_REMOVED
  876. [-] dispatchEvent:GameEvents::BALL_BLOWED
  877. [-] dispatchEvent:GameEvents::BALL_REMOVED
  878. [-] dispatchEvent:GameEvents::BALL_BLOWED
  879. [-] dispatchEvent:GameEvents::BALL_REMOVED
  880. [-] dispatchEvent:GameEvents::BALL_BLOWED
  881. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  882. [-] dispatchEvent:GameEvents::START_FALLING
  883. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  884. [-] dispatchEvent:GameEvents::BALL_REMOVED
  885. [-] State Falling reason cells[i][j].waitingBall:true
  886. [-] Ball created
  887. [-] dispatchEvent:GameEvents::BALL_CREATED
  888. [-] Ball created
  889. [-] dispatchEvent:GameEvents::BALL_CREATED
  890. [-] Ball created
  891. [-] dispatchEvent:GameEvents::BALL_CREATED
  892. [-] Ball created
  893. [-] dispatchEvent:GameEvents::BALL_CREATED
  894. [-] Ball created
  895. [-] dispatchEvent:GameEvents::BALL_CREATED
  896. [-] Ball created
  897. [-] dispatchEvent:GameEvents::BALL_CREATED
  898. [-] Ball created
  899. [-] dispatchEvent:GameEvents::BALL_CREATED
  900. [-] Ball created
  901. [-] dispatchEvent:GameEvents::BALL_CREATED
  902. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  903. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  904. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  905. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  906. [-] 123
  907. [-] Ball::SIMPLE type in method remove!
  908. [-] Ball::SIMPLE type in method remove!
  909. [-] Ball::SIMPLE type in method remove!
  910. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  911. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  912. [-] dispatchEvent:GameEvents::BALL_BLOWED
  913. [-] dispatchEvent:GameEvents::BALL_REMOVED
  914. [-] dispatchEvent:GameEvents::BALL_BLOWED
  915. [-] dispatchEvent:GameEvents::BALL_REMOVED
  916. [-] dispatchEvent:GameEvents::BALL_BLOWED
  917. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  918. [-] dispatchEvent:GameEvents::START_FALLING
  919. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  920. [-] dispatchEvent:GameEvents::BALL_REMOVED
  921. [-] 123
  922. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  923. [-] Ball created
  924. [-] dispatchEvent:GameEvents::BALL_CREATED
  925. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  926. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  927. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  928. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  929. [-] 123
  930. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  931. [-] 123
  932. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  933. [-] Ball created
  934. [-] dispatchEvent:GameEvents::BALL_CREATED
  935. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  936. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  937. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  938. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  939. [-] 123
  940. [-] State Falling reason cells[i][j].waitingBall:true
  941. [-] 123
  942. [-] State Falling reason cells[i][j].waitingBall:true
  943. [-] Ball created
  944. [-] dispatchEvent:GameEvents::BALL_CREATED
  945. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  946. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  947. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  948. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  949. [-] 123
  950. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  951. [-] dispatchEvent:GameEvents::MOVE_END line 167
  952. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  953. [-] 10-!!!
  954. [-] EndGame = Method
  955. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=260960&key=3b306588002da70c090a9eb8811c89ee&auth_key=null&token=40e4cd657e5ae49b03c92adaed5b708b&sns=fb&sids=10205526725230395,847384048651728,893916720672093,1632272707001237,1581822848713242,1378023599182606&SID=1671286989765428&referer=&method=EndGame
  956. [-] Server respond: {"game":{"currency":10,"lives":4,"level":17,"episode":1,"sound":0,"music":0},"user":{"current_time":"1433759546","countdown":1433758691},"items":[{"id":1,"type":96,"value":1,"relation":0},{"id":6,"type":96,"value":1,"relation":0}],"history":[{"level":1,"scores":480,"stars":2},{"level":2,"scores":6320,"stars":3},{"level":3,"scores":16480,"stars":3},{"level":4,"scores":6920,"stars":2},{"level":5,"scores":10020,"stars":2},{"level":6,"scores":21600,"stars":3},{"level":7,"scores":80540,"stars":2},{"level":8,"scores":26220,"stars":1},{"level":9,"scores":42040,"stars":1},{"level":10,"scores":82080,"stars":2},{"level":11,"scores":74380,"stars":3},{"level":12,"scores":85400,"stars":2},{"level":13,"scores":37560,"stars":3},{"level":14,"scores":72140,"stars":1},{"level":15,"scores":90740,"stars":3},{"level":16,"scores":260960,"stars":3},{"level":17,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"6dc4a6592668e02fe89e76cdf36f6ae5"} == 0 !!!!
  957. [-] 11-!!!
  958. [-] 945 = StatusBar.init()
  959. [-] DAILY BONUS!16
  960. [-] 16 20
  961. [-] 260960 == 185800
  962. [-] 1 ====
  963. [-] 2 ====
  964. [-] 3 ====
  965. [-] 4 ====
  966. [-] 5 ====
  967. [-] 6 ====
  968. [-] 7 ====
  969. [-] 8 ====
  970. [-] 9 ====
  971. [-] 12-!!!
  972. [-] del avatar player!!!
  973. [-] 13-!!!
  974. [-] 20 !====! 17
  975. [-] 10-!!!
  976. [-] UseDailyBonus = Method
  977. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=2fd31476c33cb78482c88402b0eb7224&sns=fb&SID=1671286989765428&referer=&method=UseDailyBonus
  978. [-] Server respond: {"bonus":2,"items":[{"id":1,"type":96,"value":1},{"id":6,"type":96,"value":1},{"id":7,"type":96,"value":1}],"method":"UseDailyBonus","success":true,"token":"5abbb465f38a3b927ffdc8fd32b1bbf6"} == 0 !!!!
  979. [-] 11-!!!
  980. [-] 931 = StatusBar.init()
  981. [-] 10-!!!
  982. [-] Ping = Method
  983. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=29c3548fb6e11435b1963d70247eceef&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  984. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"5ca704de447fd1fcccac7308a2d946f8"} == 0 !!!!
  985. [-] Думаю и тебе повезет! Обязательно попробуй Ежедневный Бонус! Для этого заходи в Ферма Три в ряд каждый день! ===***GO POST***=== http://dev.ccsoft.ru/matchstory/dev_fb/yamyam/client/data/images/fb/icon_wheel_win_v2.png
  986. [-] WALL_POST_SUCCEEDEDonPostedToWall null
  987. [-] 5 ====
  988. [-] 6 ====
  989. [-] 7 ====
  990. [-] 8 ====
  991. [-] 9 ====
  992. [-] 12-!!!
  993. [-] del avatar player!!!
  994. [-] 13-!!!
  995. [-] 20 !====! 18
  996. [-] 10-!!!
  997. [-] Ping = Method
  998. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1671286989765428&token=e066e43e74bad0e55d63896ade678bd1&ip=176.109.179.18&sns=fb&session_id=c84357910aa97c63f2bf273f0d078ed1&referer=&method=Ping
  999. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"f93851545abfd5186ebe7b0e8f50921f"} == 0 !!!!
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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