ScruffyRules

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Mar 24th, 2019
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  1. DIRECTIONAL
  2. DIRECTIONAL_COOKIE
  3. DIRLIGHTMAP_COMBINED
  4. DIRLIGHTMAP_OFF
  5. DYNAMICLIGHTMAP_OFF
  6. DYNAMICLIGHTMAP_ON
  7. EFFECT_BUMP
  8. ENABLE_WIND
  9. FOG_EXP
  10. FOG_EXP2
  11. FOG_LINEAR
  12. GEOM_TYPE_BRANCH
  13. GEOM_TYPE_FACING_LEAF
  14. GEOM_TYPE_FROND
  15. GEOM_TYPE_LEAF
  16. GLOSSMAP
  17. HANDLE_SHADOWS_BLENDING_IN_GI
  18. INSTANCING_ON
  19. LIGHTMAP_OFF
  20. LIGHTMAP_ON
  21. LIGHTMAP_SHADOW_MIXING
  22. LIGHTPROBE_SH
  23. LOD_FADE_CROSSFADE
  24. LOD_FADE_PERCENTAGE
  25. POINT
  26. POINT_COOKIE
  27. POINT_NOATT
  28. PROCEDURAL_INSTANCING_ON
  29. SHADER_API_D3D11
  30. SHADER_API_D3D11_9X
  31. SHADER_API_D3D12
  32. SHADER_API_D3D9
  33. SHADER_API_DESKTOP
  34. SHADER_API_GLCORE
  35. SHADER_API_GLES
  36. SHADER_API_GLES3
  37. SHADER_API_METAL
  38. SHADER_API_MOBILE
  39. SHADER_API_N3DS
  40. SHADER_API_PSP2
  41. SHADER_API_PSSL
  42. SHADER_API_SWITCH
  43. SHADER_API_VULKAN
  44. SHADER_API_WIIU
  45. SHADER_API_XBOXONE
  46. SHADER_STAGE_VERTEX
  47. SHADER_TARGET_GLSL
  48. SHADER_TARGET_SURFACE_ANALYSIS
  49. SHADOWMAPSAMPLER_
  50. SHADOWMAPSAMPLER_AND_TEXELSIZE_
  51. SHADOWS_CUBE
  52. SHADOWS_CUBE_IN_DEPTH_TEX
  53. SHADOWS_DEPTH
  54. SHADOWS_NATIVE
  55. SHADOWS_SCREEN
  56. SHADOWS_SHADOWMASK
  57. SHADOWS_SOFT
  58. SHADOWS_SPLIT_SPHERES
  59. SOFTPARTICLES_ON
  60. SPECULAR_HIGHLIGHTS
  61. SPOT
  62. STEREO_INSTANCING_ON
  63. STEREO_MULTIVIEW_ON
  64. TERRAIN_SPLAT_ADDPASS
  65. UNITY_BRDF_GI
  66. UNITY_COLORSPACE_GAMMA
  67. UNITY_COMPILER_CG
  68. UNITY_COMPILER_HLSL
  69. UNITY_COMPILER_HLSL2GLSL
  70. UNITY_COMPILER_HLSLCC
  71. UNITY_ENABLE_DETAIL_NORMALMAP
  72. UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS
  73. UNITY_ENABLE_REFLECTION_BUFFERS
  74. UNITY_FAST_COHERENT_DYNAMIC_BRANCHING
  75. UNITY_FORCE_LINEAR_READ_FOR_RGBM
  76. UNITY_FRAMEBUFFER_FETCH_AVAILABLE
  77. UNITY_FRAMEBUFFER_FETCH_ENABLED
  78. UNITY_HDR_ON
  79. UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO
  80. UNITY_INSTANCED_LOD_FADE
  81. UNITY_INSTANCING_ENABLED
  82. UNITY_INSTANCING_SUPPORT_FLEXIBLE_ARRAY_SIZE
  83. UNITY_LIGHTMAP_DLDR_ENCODING
  84. UNITY_LIGHTMAP_RGBM_ENCODING
  85. UNITY_LIGHT_PROBE_PROXY_VOLUME
  86. UNITY_MAX_INSTANCE_COUNT
  87. UNITY_NO_DXT5nm
  88. UNITY_NO_FULL_STANDARD_SHADER
  89. UNITY_NO_LINEAR_COLORSPACE
  90. UNITY_NO_LPPV
  91. UNITY_NO_SCREENSPACE_SHADOWS
  92. UNITY_PASS_ERRED
  93. UNITY_PASS_FORWARDADD
  94. UNITY_PASS_META
  95. UNITY_PASS_PREPASSBASE
  96. UNITY_PASS_SHADOWCASTER
  97. UNITY_PBS_USE_BRDF1
  98. UNITY_PBS_USE_BRDF2
  99. UNITY_PBS_USE_BRDF3
  100. UNITY_PROCEDURAL_INSTANCING_ENABLED
  101. UNITY_REQUIRE_FRAG_WORLDPOS
  102. UNITY_REVERSED_Z
  103. UNITY_SETUP_INSTANCE_ID
  104. UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX
  105. UNITY_SHOULD_SAMPLE_SH
  106. UNITY_SINGLE_PASS_STEREO
  107. UNITY_SPECCUBE_BLENDING
  108. UNITY_SPECCUBE_BOX_PROJECTION
  109. UNITY_STANDARD_SIMPLE
  110. UNITY_STANDARD_USE_DITHER_MASK
  111. UNITY_STANDARD_USE_SHADOW_UVS
  112. UNITY_STEREO_INSTANCING_ENABLED
  113. UNITY_STEREO_MULTIVIEW_ENABLED
  114. UNITY_SUPPORT_INSTANCING
  115. UNITY_SUPPORT_STEREO_INSTANCING
  116. UNITY_TRANSFER_VERTEX_OUTPUT_STEREO
  117. UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
  118. UNITY_USE_NATIVE_HDR
  119. UNITY_USE_RECEIVER_PLANE_BIAS
  120. UNITY_VERTEX_INPUT_INSTANCE_ID
  121. UNITY_VERTEX_OUTPUT_STEREO
  122. USING_STEREO_MATRICES
  123. V2F_SHADOW_CASTER_NOPOS_IS_EMPTY
  124. _ALPHABLEND_ON
  125. _ALPHAMODULATE_ON
  126. _ALPHAOVERLAY_ON
  127. _ALPHAPREMULTIPLY_ON
  128. _ALPHATEST_ON
  129. _COLORADDSUBDF_ON
  130. _COLORCOLOR_ON
  131. _COLOROVERLAY_ON
  132. _DETAIL
  133. _EMISSION
  134. _FADING_ON
  135. _FLIPBOOK_BLENDING
  136. _METALLICGLOSSMAP
  137. _NORMALMAP
  138. _PARALLAXMAP
  139. _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
  140. _SPECGLOSSMAP
  141. _SPECULARHIGHLIGHTS_OFF
  142. _SPECULAR_HIGHLIGHTS_OFF
  143.  
  144.  
  145.  
  146. BILLBOARD_FACE_CAMERA_POS
  147. DIRECTIONAL
  148. DIRECTIONAL_COOKIE
  149. DIRLIGHTMAP_COMBINED
  150. DYNAMICLIGHTMAP_ON
  151. EFFECT_HUE_VARIATION
  152. ENABLE_WIND
  153. GEOM_TYPE_BRANCH_DETAIL
  154. GL_FRAGMENT_PRECISION_HIGH
  155. INCLUDE_UNITY_IMAGE_BASED_LIGHTING_DEPRECATED
  156. INCLUDE_UNITY_STANDARD_BRDF_DEPRECATED
  157. LIGHTMAP_ON
  158. LOD_FADE_CROSSFADE
  159. LOD_FADE_PERCENTAGE
  160. OPENGL
  161. PIXELSNAP_ON
  162. POINT
  163. POINT_COOKIE
  164. SHADER_API_PSSL
  165. SHADER_TARGET_SURFACE_ANALYSIS
  166. SHADOWMAPSAMPLER_AND_TEXELSIZE_DEFINED
  167. SHADOW_COLLECTOR_PASS
  168. SPEEDTREE_ALPHATEST
  169. SPEEDTREE_Z_UP
  170. SPOT
  171. TERRAIN_SPLAT_ADDPASS
  172. TERRAIN_STANDARD_SHADER
  173. UNITY_ASSUME_UNIFORM_SCALING
  174. UNITY_CAN_COMPILE_TESSELLATION
  175. UNITY_COLORSPACE_GAMMA
  176. UNITY_FORCE_MAX_INSTANCE_COUNT
  177. UNITY_INSTANCING_AOS
  178. UNITY_INSTANCING_ENABLED
  179. UNITY_LIGHT_FUNCTION_APPLY_INDIRECT
  180. UNITY_LIGHT_PROBE_PROXY_VOLUME
  181. UNITY_MAX_INSTANCE_COUNT
  182. UNITY_PASS_FORWARDADD
  183. UNITY_PROCEDURAL_INSTANCING_ENABLED
  184. UNITY_SINGLE_PASS_STEREO
  185. UNITY_SPECCUBE_BLENDING
  186. UNITY_SPECCUBE_BOX_PROJECTION
  187. UNITY_STANDARD_USE_DITHER_MASK
  188. UNITY_STANDARD_USE_SHADOW_OUTPUT_STRUCT
  189. UNITY_STANDARD_USE_SHADOW_UVS
  190. UNITY_STANDARD_USE_STEREO_SHADOW_OUTPUT_STRUCT
  191. UNITY_STEREO_INSTANCING_ENABLED
  192. UNITY_USE_LODFADEARRAY
  193. UNITY_USE_RECEIVER_PLANE_BIAS
  194. UNITY_USE_RGBA_FOR_POINT_SHADOWS
  195. USE_CUSTOM_LIGHT_DIR
  196. USING_DIRECTIONAL_LIGHT
  197. VERTEX
  198. VERTEXLIGHT_ON
  199. WIND_EFFECT_FROND_RIPPLE_ADJUST_LIGHTING
  200. WRITE_ALPHA_1
  201. _ALPHAPREMULTIPLY_ON
  202. _ALPHATEST_ON
  203. _EMISSION
  204. _FLIPBOOK_BLENDING
  205. _GLOSSYREFLECTIONS_OFF
  206. _LOD_FADE_ON_ALPHA
  207. _METALLICGLOSSMAP
  208. _NORMALMAP
  209. _PARALLAXMAP
  210. _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
  211. _SPECGLOSSMAP
  212. _TANGENT_TO_WORLD
  213. _TERRAIN_NORMAL_MAP
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