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- -- Gui to Lua
- -- Version: 3
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local Frame_2 = Instance.new("Frame")
- local TextButton_7 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.0788844526, 0, 0.54004848, 0)
- Frame.Size = UDim2.new(0, 297, 0, 274)
- Frame.Visible = false
- Frame.Active = true
- Frame.Draggable = true
- TextLabel.Parent = Frame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Size = UDim2.new(0, 297, 0, 23)
- TextLabel.Font = Enum.Font.GothamBlack
- TextLabel.Text = "SnowMan Simulator GUI"
- TextLabel.TextColor3 = Color3.new(0, 0, 0)
- TextLabel.TextSize = 20
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton.Position = UDim2.new(0.0370370448, 0, 0.145985395, 0)
- TextButton.Size = UDim2.new(0, 124, 0, 50)
- TextButton.Font = Enum.Font.SourceSans
- TextButton.Text = "AutoFarm"
- TextButton.TextColor3 = Color3.new(0, 0, 0)
- TextButton.TextSize = 14
- TextButton.MouseButton1Down:connect(function()
- --AutoFarm-AutoSell
- _G.LULU = true--change to true or false
- function AntiAFK()
- if _G.LULU == false then return end
- game:GetService("Players").LocalPlayer.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
- wait(1)
- spawn(AntiAFK)
- end
- spawn(AntiAFK)
- while _G.LULU do
- wait(0.3)--dont change time if you change you kicked and move your character to not be kick
- game:GetService("ReplicatedStorage").ThisGame.Calls.collectSnow:FireServer()
- local A_1 = "stopRoll"
- game:GetService("ReplicatedStorage").ThisGame.Calls.snowballControllerFunc:InvokeServer(A_1)
- local A_1 = "addToSnowman"
- game:GetService("ReplicatedStorage").ThisGame.Calls.snowballController:FireServer(A_1)--Change the script to false for gain money
- end
- end)
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_2.Position = UDim2.new(0.508417487, 0, 0.145985395, 0)
- TextButton_2.Size = UDim2.new(0, 124, 0, 50)
- TextButton_2.Font = Enum.Font.SourceSans
- TextButton_2.Text = "Collect Candy"
- TextButton_2.TextColor3 = Color3.new(0, 0, 0)
- TextButton_2.TextSize = 14
- TextButton_2.MouseButton1Down:connect(function()
- while wait(0.3)do
- for i,v in pairs (game.Workspace.gameCandyCanes:GetChildren()) do
- if v.cane then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.cane.Position)
- end
- end
- end
- end)
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_3.Position = UDim2.new(0.0370370448, 0, 0.434306532, 0)
- TextButton_3.Size = UDim2.new(0, 200, 0, 50)
- TextButton_3.Font = Enum.Font.SourceSans
- TextButton_3.Text = "Collect Gold Candy (ONLY WHEN IT SPAWNS)"
- TextButton_3.TextColor3 = Color3.new(0, 0, 0)
- TextButton_3.TextSize = 12
- TextButton_3.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Workspace.singleCaneSpawners.goldCaneSpawnObbyEnd.Position)
- end)
- Frame_2.Parent = ScreenGui
- Frame_2.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame_2.Position = UDim2.new(0.00717131514, 0, 0.444174707, 0)
- Frame_2.Size = UDim2.new(0, 91, 0, 28)
- Frame.Active = true
- Frame.Draggable = true
- TextButton_7.Parent = Frame_2
- TextButton_7.BackgroundColor3 = Color3.new(1, 1, 1)
- TextButton_7.Position = UDim2.new(0, 0, 0.0357142873, 0)
- TextButton_7.Size = UDim2.new(0, 190, 0, 260)
- TextButton_7.Font = Enum.Font.SourceSans
- TextButton_7.Text = "Open"
- TextButton_7.TextColor3 = Color3.new(0, 0, 0)
- TextButton_7.TextSize = 14
- TextButton_7.MouseButton1Down:connect(function()
- Frame_2.Visible = false
- Frame.Visible = true
- end)
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