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Lavo

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Apr 28th, 2019
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  1. COMBAT_BASE_CRITICAL_CHANCE = 0.1, -- Base chance for receiving a critical chance. It get's scaled down with ship reliability.
  2. COMBAT_CRITICAL_DAMAGE_MULT = 5.0, -- Multiplier for the critical damage. Scaled down with the ship reliability.
  3. COMBAT_ARMOR_PIERCING_CRITICAL_BONUS = 1.0, -- Bonus to critical chance when shooter armor piercing is higher then target armor.
  4. COMBAT_ARMOR_PIERCING_DAMAGE_REDUCTION = -0.9, -- All damage reduction % when target armor is >= then shooter armor piercing.
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