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- forward OnOSetNameCheck(playerid, newname[], oldname[]); //check if newname exists
- public OnOSetNameCheck(playerid, newname[], oldname[])
- {
- new rows, fields;
- cache_get_data(rows, fields);
- if(strlen(newname) > MAX_PLAYER_NAME) return SendClientMessage( playerid, COLOR_GREY, "{FF0000}Error:{FFFFFF} the new name is too long." );
- if(rows) return SendClientMessage(playerid, COLOR_GREY, "{FF0000}Error:{FFFFFF} that name is taken.");
- new query[128];
- mysql_format(sqlGameConnection, query, sizeof(query), "SELECT ID, `BizKey`, `pHouseID`, `FMember`, `RadioStation` FROM `players` WHERE `Name` = '%e'", oldname);
- mysql_pquery(sqlGameConnection, query, "OnOSetNameProcess", "iss", playerid, newname, oldname);
- return 1;
- }
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