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- RS.FarmingConfig = {
- farmingPoints = {
- -- **Regular Farming Point**
- {
- name = 'Kiesel',
- type = 'regular', -- 'regular' or 'prop'
- showblip = true, -- Blip anzeigen
- blip = {
- sprite = 1,
- color = 42,
- scale = 0.8,
- display = 4,
- name = 'Kies Farm', -- Blip name
- },
- marker = {
- enabled = true,
- type = 1,
- size = { x = 17.5, y = 17.5, z = 10.0 },
- color = { r = 0, g = 255, b = 0, a = 150 },
- drawDistance = 50.0,
- bobUpAndDown = false,
- faceCamera = false,
- rotate = false,
- },
- location = vector3(1140.9744, 1978.5764, 60.7245),
- radius = 9,
- helptext = 'Press E to Farm | Press X to Stop (t20)',
- actionKey = 38, -- E key
- cycleTime = 10, -- Seconds per farming cycle
- -- **AFK Farming Settings**
- afkFarmingEnabled = true, -- Enable or disable AFK farming
- afkCycleTime = 10, -- Seconds between AFK farming cycles
- -- **Items to Farm**
- itemsToFarm = {
- { name = 'kiesel', label = 'Kiesel', amount = 1, rarity = 1.0 },
- { name = 'wasser', label = 'Wasser', amount = 1, rarity = 1.0 }, -- Common item (100% chance)
- { name = 'sand', label = 'Sand', amount = 1, rarity = 0.05 }, -- Rare item (5% chance)
- },
- -- **Vehicle Requirements**
- requireVehicle = true, -- Require a vehicle to farm
- allowedVehicle = 't20', -- Allowed vehicle model
- -- **Tool Requirements**
- enableToolRequirement = false, -- Enable or disable tool requirement
- requiredTool = {
- name = 'farm_tool', -- Required tool name
- label = 'Farming Tool', -- Tool display name
- },
- -- **NPC and Animations**
- enableNPC = true,
- npc = {
- model = 'a_f_m_beach_01',
- heading = 90,
- },
- enableAnimation = true,
- animation = {
- dict = "amb@world_human_gardener_plant@male@base",
- anim = "base",
- flag = 1,
- },
- -- **Progress Bar Color**
- progressBarColor = { r = 254, g = 1, b = 154, a = 200 },
- },
- -- **Prop-based Farming Point**
- {
- name = 'Tree Farm',
- type = 'prop', -- 'regular' or 'prop'
- showblip = false, -- Blip nicht anzeigen
- blip = {
- sprite = 496,
- color = 10,
- scale = 0.8,
- display = 4,
- name = 'Tree Farm', -- Blip name
- },
- marker = {
- enabled = true,
- type = 1,
- size = { x = 37.5, y = 37.5, z = 10.0 },
- color = { r = 83, g = 200, b = 189, a = 150 },
- drawDistance = 50.0,
- bobUpAndDown = false,
- faceCamera = false,
- rotate = false,
- },
- location = vector3(1171.3937, 1985.1241, 62.3060),
- radius = 20,
- helptext = 'Press E to Farm the Tree',
- actionKey = 38, -- E key
- cycleTime = 5, -- Seconds per farming cycle
- -- **Props Settings**
- props = {
- enabled = true,
- propModels = { 'prop_tree_pine_02', 'prop_tree_fallen_pine_01' }, -- List of prop models
- numberOfProps = 6, -- Number of props to spawn simultaneously
- respawnTime = 60, -- Seconds until a prop respawns
- },
- -- **Tool Requirements**
- enableToolRequirement = false, -- Disable tool requirement
- requiredTool = {
- name = 'none',
- label = 'None',
- },
- -- **NPC and Animations**
- enableNPC = false, -- No NPC
- npc = {
- model = 'none',
- heading = 0,
- },
- enableAnimation = true,
- animation = {
- dict = "amb@world_human_gardener_plant@male@base",
- anim = "base",
- flag = 1,
- },
- -- **Progress Bar Color**
- progressBarColor = { r = 83, g = 195, b = 189, a = 200 },
- -- **Items to Farm for Props**
- itemsToFarm = {
- { name = 'wasser', label = 'Wasser', amount = 2, rarity = 1.0 },
- { name = 'harz', label = 'Harz', amount = 1, rarity = 0.3 },
- },
- },
- -- Fügen Sie weitere Farming-Punkte nach Bedarf hinzu...
- },
- -- **Global Settings**
- enableToolRequirement = true, -- Enable tool requirement globally (can be overridden per point)
- requiredTool = {
- name = 'farm_tool',
- label = 'Farming Tool',
- },
- -- Add more global configurations as needed...
- }
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