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  1. # DeluxeMenus 1.10.5 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. #   Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # ==============================================================
  7. #
  8. # PER ITEM PERMISSION AND PRIORITY INFO:
  9. #
  10. # Per item permissions and priorities are optional.
  11. # High priority = 1, Lowest priority = 2147483647.
  12. # This allows you to show different items for a specific menu slot depending on the highest priority
  13. # item permission a player has. This makes your menus very dynamic :)
  14. #
  15. # You CAN NOT specify a permission without a priority!
  16. # You CAN specify a priority without a permission.
  17. # You should always create a low priority item without a permission which will act as the no permission
  18. # item if a player does not have permission for any of the items that require permission, otherwise
  19. # no item will be set in the slot if a player does not have permission for any of the permission items.
  20. #
  21. # ==============================================================
  22. #
  23. # GUI menu configuration:
  24. #
  25. # You can create as many GUI menus you like.
  26. # Every menu name must be unique. There can not be duplicate menu names!
  27. # Players must have permission for a GUI menu to open one!
  28. # Ops should automatically have permission for any GUI menu.
  29. #
  30. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  31. #
  32. # You specify the command which opens the GUI menu. Make sure this command
  33. # does not conflict with any existing commands on your server!
  34. # A GUI menu without an open command specified will not be loaded!
  35. #
  36. # GUI menus configuration layout:
  37. #
  38. # gui_menus:
  39. #   <menuName>:
  40. #     menu_title: '<title of menu goes here>'
  41. #     command: <command to open this menu goes here>
  42. #     inventory_type: '<add this option if you want to create a menu of a different InventoryType aside from chest>'
  43. #    open_requirement:
  44. #      requirements:
  45. #        <unique name for this requirement>:
  46. #          type: <type for this requirement>
  47. #          <unique options per requirement type would go here>
  48. #          deny_commands:
  49. #          - '[message] you do not meet requirements to open this menu'
  50. #     size: <size of this menu, increments of 9, max size is 54>
  51. #     update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  52. #     items:
  53. #       <item identifier>:
  54. #         material: <name or id>
  55. #         material: head-<name of player>
  56. #         material: hdb-<HeadDatabase id> (requires plugin HeadDatabase)
  57. #         data: <integer, used for data values for wool etc>
  58. #         amount: <amount of this item to show>
  59. #         slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  60. #         priority: <this is used if you have multiple items set for the same slot>
  61. #         view_requirement: <see view requirement info below. The lowest priority item a player meets all view requirements for will be shown>
  62. #         update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  63. #         hide_attributes: <true/false if this item should display item attributes>
  64. #         hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  65. #         hide_effects: <true/false if this item should display item effect attributes>
  66. #         hide_unbreakable: <true/false if this item should display item unbreakable attributes>
  67. #         banner_meta: (this is used if you want to display a custom banner with specific patterns)
  68. #         - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  69. #         - 'RED;BASE'
  70. #         - 'WHITE;CREEPER'
  71. #         display_name: <display name to show for this item>
  72. #         lore:
  73. #         - 'placeholders can be used in the name and lore'
  74. #         - '%<any placeholder from Papi>% shows the viewer values'
  75. #         enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  76. #         - '<ENCHANTMENT>;<LEVEL>'
  77. #         - 'SILK_TOUCH;1'
  78. #         left_click_commands:
  79. #         - '[close]'
  80. #         left_click_requirement: <see how to use this option below>
  81. #         right_click_commands:
  82. #         - '[player] spawn'
  83. #         right_click_requirement: <see how to use this option below>
  84. #
  85. #
  86. # You can specify if a GUI menu should be loaded from another file:
  87. #
  88. # gui_menus:
  89. #   <menuName>:
  90. #     file: 'menuName.yml'
  91. #
  92. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  93. # The file format the GUI menu is loaded from must end in .yml
  94. # GUI menus loaded from other configuration files must follow a specific format as well...
  95. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  96. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  97. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  98. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  99. #
  100. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  101. #
  102. # banner_meta must be listed with a specific format:
  103. # banner_meta:
  104. # - <DyeColor>;<PatternType>
  105. #
  106. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  107. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  108. # ==============================================================
  109. #
  110. # Requirement information
  111. #
  112. # Requirements can be set as the following:
  113. #
  114. # open_requirement: This requirement is checked when a menu is opened
  115. # view_requirement: This requirement determines if an item should be set in a menu slot
  116. # left_click_requirement: This requirement is checked when an item is left clicked
  117. # right_click_requirement: This requirement is checked when an item is right clicked
  118. #
  119. # Requirement types:
  120. #   javascript - Evaluates a javascript expression that must return true or false
  121. #     configuration options:
  122. #       expression
  123. #
  124. #   has item - Checks if a player has a specific item
  125. #     configuration options:
  126. #       material
  127. #       amount
  128. #       data
  129. #       name
  130. #       lore
  131. #
  132. #   has money - Checks if a player has enough money (Vault required)
  133. #     configuration options:
  134. #       amount
  135. #
  136. #   has permission - Checks if a player has a specific permission
  137. #     configuration options:
  138. #       permission
  139. #
  140. #   string contains - Checks if a string contains another string
  141. #     configuration options:
  142. #       input
  143. #       output
  144. #
  145. #   string equals - Checks if a string equals another string
  146. #     configuration options:
  147. #       input
  148. #       output
  149. #
  150. #   stringequalsignorecase - Checks if a string equals another string ignoring case
  151. #     configuration options:
  152. #       input
  153. #       output
  154. #
  155. #   > - Checks if a number is greater than another number
  156. #     configuration options:
  157. #       input
  158. #       output
  159. #
  160. #   >= - Checks if a number is greater than or equal to another number
  161. #     configuration options:
  162. #       input
  163. #       output
  164. #
  165. #   == - Checks if a number is equal to another number
  166. #     configuration options:
  167. #       input
  168. #       output
  169. #
  170. #   <= - Checks if a number is less than or equal to another number
  171. #     configuration options:
  172. #       input
  173. #       output
  174. #
  175. #   < - Checks if a number is less than another number
  176. #     configuration options:
  177. #       input
  178. #       output
  179. #
  180. #
  181. #
  182. # So why would we want to use requirements?
  183. # By default, DeluxeMenus does not require a player meet any conditions to open your menu.
  184. # If you want to require a menu need a certain permission node for it to be accessed, or a certain amount of money
  185. # for a menu to be opened, You do that with an 'open_requirement'.
  186. # Below is an example of how you would deny opening a menu if the viewer does not have permission:
  187. #
  188. # menu_title: 'Menu that requires permission to open'
  189. # open_command: testmenu
  190. # size: 9
  191. # open_requirement:
  192. #   requirements:
  193. #     this_requirement_name:
  194. #       type: has permission
  195. #       permission: 'testmenu.open'
  196. #       deny_commands:
  197. #       - '[message] you do not have permission to open testmenu'
  198. #
  199. #
  200. # Below is a full example of use cases for requirements:
  201. #
  202. #               menu_title: 'Menu that requires permission to open'
  203. #                   open_command: testmenu
  204. #                   size: 9
  205. #                   open_requirement:
  206. #                     requirements:
  207. #                       this_requirement_name:
  208. #                         type: has permission
  209. #                         permission: 'testmenu.open'
  210. #                         deny_commands:
  211. #                         - '[message] you do not have permission to open testmenu'
  212. #                   items:
  213. #                     mymenuitem:
  214. #                       priority: 2
  215. #                       material: DIRT
  216. #                       slot: 0
  217. #                       name 'You dont have 100 diamonds to view this item'
  218. #                     mymenuitem:
  219. #                       priority: 1
  220. #                       material: DIAMOND
  221. #                       slot: 0
  222. #                       name 'You have lots of diamonds so you can see this item'
  223. #                       view_requirement:
  224. #                         requirements:
  225. #                           diamond_requirement:
  226. #                             type: has item
  227. #                             material: diamond
  228. #                             amount: 100
  229. #                       left_click_requirement:
  230. #                         requirements:
  231. #                           money_requirement:
  232. #                             type: '>='
  233. #                             input: '%vault_eco_balance_fixed%'
  234. #                             output: 1000
  235. #                             deny_commands:
  236. #                             - '[message] you only have %vault_eco_balance_fixed%'
  237. #                       left_click_commands:
  238. #                       - '[message] you have over 1000 dollars!'
  239. #                       right_click_requirement:
  240. #                         requirements:
  241. #                           staff_requirement:
  242. #                             type: string equals
  243. #                             input: '%vault_rank%'
  244. #                             output: staff
  245. #                             deny_commands:
  246. #                             - '[message] you are not staff'
  247. #                       right_click_commands:
  248. #                       - '[message] you are staff'
  249. #
  250. # deny_commands: are optional and will be executed if the requirement is not met.
  251. # ==============================================================
  252. #
  253. #
  254. # You do not need to specify item options that you don't use!
  255. # The only required entries for a gui menu item to be valid are:
  256. #
  257. # A valid material
  258. # A valid slot
  259. #
  260. # Every item in the items list must have a unique <item identifier>
  261. #
  262. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  263. # in the GUI menu options for the specific GUI menu.
  264. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  265. #
  266. # Every click_command must start with a specific identifier to know what to do for the execution.
  267. # Valid click_command identifiers:
  268. #
  269. # [console] - Execute a command from the console
  270. # Usage: - '[console] <command with no slash>'
  271. #
  272. # [player] - Execute a command for the menu viewer
  273. # Usage: - '[player] <command with no slash>'
  274. #
  275. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  276. # Usage: - '[commandevent] <command with no slash>'
  277. #
  278. # [message] - Send a message to the menu viewer
  279. # Usage: - [message] <message to send to the player
  280. #
  281. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  282. # Usage: - '[openguimenu] <guiMenuName>'
  283. #
  284. # [connect] - Connect to the specified bungee server
  285. # Usage: - '[connect] <serverName>'
  286. #
  287. # [close] - Close the viewers open menu
  288. # Usage: - '[close]
  289. #
  290. # [refresh] - Refresh items in the current menu view
  291. # Usage: - '[refresh]
  292. #
  293. # [broadcastsound] - Broadcast a sound to the server
  294. # Usage: - '[broadcastsound]
  295. #
  296. # [sound] - Play a sound for a the specific player
  297. # Usage: - '[sound]
  298. #
  299. # [json] - Send a json message to the menu viewer
  300. # Usage: - '[json] {"text":"message"}'
  301. #
  302. #
  303. #
  304. # You can delay any of the click command being performed by ending the command with
  305. # <delay=(time in TICKS)>
  306. # example:
  307. #     - '[close]'
  308. #     - '[message] it has been 5 seconds since the menu closed!<delay=100>'
  309. #     - '[message] it has been 10 seconds since the menu closed!<delay=200>'
  310. #
  311. # A delay should NOT be added to the [close] or [openguimenu] actions
  312. # as it could potentially cause unknown issues or glitches with menus.
  313. debug: false
  314. check_updates: true
  315. gui_menus:
  316.   server:
  317.     menu_title: Quick Travel
  318.     open_command: travel
  319.     size: 45
  320.     items:
  321.       '1':
  322.         material: BOW
  323.         slot: 15
  324.         display_name: '&6Maze Brawl'
  325.         lore:
  326.         - '&7%bungee_mazebrawl-1% Playing'
  327.         - '&r'
  328.         - '&fLoot chests, craft gear and'
  329.         - '&fbattle it out in a stone maze'
  330.         - '&fwith 11 other players to be the'
  331.         - '&flast player standing.'
  332.         - '&r'
  333.         - '&eClick to play!'
  334.         left_click_commands:
  335.         - '[openguimenu] mazebrawl'
  336.         right_click_commands:
  337.         - '[openguimenu] mazebrawl'
  338.       '2':
  339.         material: IRON_SWORD
  340.         slot: 13
  341.         display_name: '&6Fort Wars'
  342.         lore:
  343.         - '&7%bungee_fortwars-1% Playing'
  344.         - '&r'
  345.         - '&fBattle it out with explosives'
  346.         - '&fand projectiles in an attempt'
  347.         - '&fto eliminate the other team.'
  348.         - '&r'
  349.         - '&eClick to play!'
  350.         left_click_commands:
  351.         - '[openguimenu] fortwars'
  352.         right_click_commands:
  353.         - '[openguimenu] fortwars'
  354.       '3':
  355.         material: DIAMOND_AXE
  356.         slot: 11
  357.         display_name: '&6Blitz'
  358.         lore:
  359.         - '&7%bungee_blitz-1% Playing'
  360.         - '&r'
  361.         - '&fBrawl it out with up to 7'
  362.         - '&fother players. Last player'
  363.         - '&fstanding wins.'
  364.         - '&r'
  365.         - '&eClick to play!'
  366.         left_click_commands:
  367.         - '[openguimenu] blitz'
  368.         right_click_commands:
  369.         - '[openguimenu] blitz'
  370.       '4':
  371.         material: IRON_PICKAXE
  372.         slot: 21
  373.         display_name: '&6Sky UHC'
  374.         lore:
  375.         - '&70 Playing'
  376.         - '&r'
  377.         - '&fComing soon...'
  378.       '5':
  379.         material: FISHING_ROD
  380.         slot: 23
  381.         display_name: '&6Island Wars'
  382.         lore:
  383.         - '&70 Playing'
  384.         - '&r'
  385.         - '&fComing soon...'
  386.       '7':
  387.         material: CHEST
  388.         slot: 39
  389.         display_name: '&cMerchant'
  390.         lore:
  391.         - '&fComing soon...'
  392.       '8':
  393.         material: GOLD_INGOT
  394.         slot: 40
  395.         display_name: '&EServer Store'
  396.         lore:
  397.         - '&fComing soon...'
  398.       '9':
  399.         material: BOOK_AND_QUILL
  400.         slot: 41
  401.         display_name: '&3Quest Master'
  402.         lore:
  403.         - '&fComing soon...'
  404.       '10':
  405.         material: 160
  406.         data: 7
  407.         slot: 42
  408.         display_name: '&r'
  409.   blitz:
  410.     menu_title: Blitz
  411.     open_command: blitz
  412.     size: 27
  413.     items:
  414.       '0':
  415.         material: 347
  416.         slot: 22
  417.         display_name: '&b&lQuick Join'
  418.         lore:
  419.         - '&fClick to join a'
  420.         - '&frandom server.'
  421.         left_click_commands:
  422.         - '[connect] Blitz-1'
  423.         - '[close]'
  424.         right_click_commands:
  425.         - '[connect] Blitz-1'
  426.         - '[close]'
  427.       '1':
  428.         material: GOLD_BLOCK
  429.         slot: 11
  430.         display_name: '&a&lBlitz-1'
  431.         lore:
  432.         - '&fPlayers: &e%bungee_Blitz-1%/12'
  433.         - '&fStatus: &e%animatedmenu_motd_Blitz1%'
  434.         - '&r'
  435.         - '&eClick to connect!'
  436.         left_click_commands:
  437.         - '[connect] Blitz-1'
  438.         - '[close]'
  439.         right_click_commands:
  440.         - '[connect] Blitz-1'
  441.         - '[close]'
  442.       '2':
  443.         material: STONE
  444.         slot: 12
  445.         display_name: '&c&lBlitz-2'
  446.         lore:
  447.         - '&fPlayers: &e0/12'
  448.         - '&fStatus: &cOffline'
  449.         - '&r'
  450.         - '&eClick to connect!'
  451.       '3':
  452.         material: STONE
  453.         slot: 13
  454.         display_name: '&c&lBlitz-3'
  455.         lore:
  456.         - '&fPlayers: &e0/12'
  457.         - '&fStatus: &cOffline'
  458.         - '&r'
  459.         - '&eClick to connect!'
  460.       '4':
  461.         material: STONE
  462.         slot: 14
  463.         display_name: '&c&lBlitz-4'
  464.         lore:
  465.         - '&fPlayers: &e0/12'
  466.         - '&fStatus: &cOffline'
  467.         - '&r'
  468.         - '&eClick to connect!'
  469.       '5':
  470.         material: STONE
  471.         slot: 15
  472.         display_name: '&c&lBlitz-5'
  473.         lore:
  474.         - '&fPlayers: &e0/12'
  475.         - '&fStatus: &cOffline'
  476.         - '&r'
  477.         - '&eClick to connect!'
  478.   mazebrawl:
  479.     menu_title: Maze Brawl
  480.     open_command: mazebrawl
  481.     size: 27
  482.     items:
  483.       '0':
  484.         material: 347
  485.         slot: 22
  486.         display_name: '&b&lQuick Join'
  487.         lore:
  488.         - '&fClick to join a'
  489.         - '&frandom server.'
  490.         left_click_commands:
  491.         - '[connect] MazeBrawl-1'
  492.         - '[close]'
  493.         right_click_commands:
  494.         - '[connect] MazeBrawl-1'
  495.         - '[close]'
  496.       '1':
  497.         material: GOLD_BLOCK
  498.         slot: 11
  499.         display_name: '&a&lMazeBrawl-1'
  500.         lore:
  501.         - '&fPlayers: &e%bungee_mazebrawl-1%/12'
  502.         - '&fStatus: &e%animatedmenu_motd_mazebrawl1%'
  503.         - '&r'
  504.         - '&eClick to connect!'
  505.         left_click_commands:
  506.         - '[connect] MazeBrawl-1'
  507.         - '[close]'
  508.         right_click_commands:
  509.         - '[connect] MazeBrawl-1'
  510.         - '[close]'
  511.       '2':
  512.         material: STONE
  513.         slot: 12
  514.         display_name: '&c&lMazeBrawl-2'
  515.         lore:
  516.         - '&fPlayers: &e0/12'
  517.         - '&fStatus: &cOffline'
  518.         - '&r'
  519.         - '&eClick to connect!'
  520.       '3':
  521.         material: STONE
  522.         slot: 13
  523.         display_name: '&c&lMazeBrawl-3'
  524.         lore:
  525.         - '&fPlayers: &e0/12'
  526.         - '&fStatus: &cOffline'
  527.         - '&r'
  528.         - '&eClick to connect!'
  529.       '4':
  530.         material: STONE
  531.         slot: 14
  532.         display_name: '&c&lMazeBrawl-4'
  533.         lore:
  534.         - '&fPlayers: &e0/12'
  535.         - '&fStatus: &cOffline'
  536.         - '&r'
  537.         - '&eClick to connect!'
  538.       '5':
  539.         material: STONE
  540.         slot: 15
  541.         display_name: '&c&lMazeBrawl-5'
  542.         lore:
  543.         - '&fPlayers: &e0/12'
  544.         - '&fStatus: &cOffline'
  545.         - '&r'
  546.         - '&eClick to connect!'
  547.   fortwars:
  548.     menu_title: Fort Wars
  549.     open_command: fortwars
  550.     size: 27
  551.     items:
  552.       '0':
  553.         material: 347
  554.         slot: 22
  555.         display_name: '&b&lQuick Join'
  556.         lore:
  557.         - '&fClick to join a'
  558.         - '&frandom server.'
  559.         left_click_commands:
  560.         - '[connect] Blitz-1'
  561.         - '[close]'
  562.         right_click_commands:
  563.         - '[connect] Blitz-1'
  564.         - '[close]'
  565.       '1':
  566.         material: GOLD_BLOCK
  567.         slot: 11
  568.         display_name: '&a&lFortWars-1'
  569.         lore:
  570.         - '&fPlayers: &e%bungee_FortWars-1%/12'
  571.         - '&fStatus: &e%animatedmenu_motd_FortWars1%'
  572.         - '&r'
  573.         - '&eClick to connect!'
  574.         left_click_commands:
  575.         - '[connect] FortWars-1'
  576.         - '[close]'
  577.         right_click_commands:
  578.         - '[connect] FortWars-1'
  579.         - '[close]'
  580.       '2':
  581.         material: STONE
  582.         slot: 12
  583.         display_name: '&c&lFortWars-2'
  584.         lore:
  585.         - '&fPlayers: &e0/12'
  586.         - '&fStatus: &cOffline'
  587.         - '&r'
  588.         - '&eClick to connect!'
  589.       '3':
  590.         material: STONE
  591.         slot: 13
  592.         display_name: '&c&lFortWars-3'
  593.         lore:
  594.         - '&fPlayers: &e0/12'
  595.         - '&fStatus: &cOffline'
  596.         - '&r'
  597.         - '&eClick to connect!'
  598.       '4':
  599.         material: STONE
  600.         slot: 14
  601.         display_name: '&c&lFortWars-4'
  602.         lore:
  603.         - '&fPlayers: &e0/12'
  604.         - '&fStatus: &cOffline'
  605.         - '&r'
  606.         - '&eClick to connect!'
  607.       '5':
  608.         material: STONE
  609.         slot: 15
  610.         display_name: '&c&lFortWars-5'
  611.         lore:
  612.         - '&fPlayers: &e0/12'
  613.         - '&fStatus: &cOffline'
  614.         - '&r'
  615.         - '&eClick to connect!'
  616.   lobby:
  617.     menu_title: Lobby Selector
  618.     open_command: lobby
  619.     size: 27
  620.     items:
  621.       '0':
  622.         material: 347
  623.         slot: 22
  624.         display_name: '&b&lQuick Join'
  625.         lore:
  626.         - '&fClick to join a'
  627.         - '&frandom server.'
  628.         left_click_commands:
  629.         - '[connect] Lobby-1'
  630.         - '[close]'
  631.         right_click_commands:
  632.         - '[connect] Lobby-1'
  633.         - '[close]'
  634.       '1':
  635.         material: GOLD_BLOCK
  636.         slot: 11
  637.         display_name: '&a&lLobby-1'
  638.         lore:
  639.         - '&fPlayers: &e%bungee_Lobby-1%/50'
  640.         - '&fStatus: &aOnline'
  641.         - '&r'
  642.         - '&eClick to connect!'
  643.         left_click_commands:
  644.         - '[connect] Lobby-1'
  645.         - '[close]'
  646.         right_click_commands:
  647.         - '[connect] Lobby-1'
  648.         - '[close]'
  649.       '2':
  650.         material: STONE
  651.         slot: 12
  652.         display_name: '&c&lLobby-2'
  653.         lore:
  654.         - '&fPlayers: &e0/50'
  655.         - '&fStatus: &cOffline'
  656.         - '&r'
  657.         - '&eClick to connect!'
  658.       '3':
  659.         material: STONE
  660.         slot: 13
  661.         display_name: '&c&lLobby-3'
  662.         lore:
  663.         - '&fPlayers: &e0/50'
  664.         - '&fStatus: &cOffline'
  665.         - '&r'
  666.         - '&eClick to connect!'
  667.       '4':
  668.         material: STONE
  669.         slot: 14
  670.         display_name: '&c&lLobby-4'
  671.         lore:
  672.         - '&fPlayers: &e0/50'
  673.         - '&fStatus: &cOffline'
  674.         - '&r'
  675.         - '&eClick to connect!'
  676.       '5':
  677.         material: STONE
  678.         slot: 15
  679.         display_name: '&c&lLobby-5'
  680.         lore:
  681.         - '&fPlayers: &e0/50'
  682.         - '&fStatus: &cOffline'
  683.         - '&r'
  684.         - '&eClick to connect!'
  685.   example:
  686.     menu_title: Merchant
  687.     open_command: merchant7898
  688.     size: 45
  689.     items:
  690.       '0':
  691.         material: EMERALD
  692.         slot: 11
  693.         display_name: '&eBalance'
  694.         lore:
  695.         - '&fTokens: &b%vault_eco_balance_commas%'
  696.       '12343':
  697.         material: GOLD_BLOCK
  698.         slot: 20
  699.         display_name: '&6VIP Rank'
  700.         lore:
  701.         - '&7Rarity: &6Legendary'
  702.         - '&7Cost: &b1,000,000 tokens'
  703.         - ''
  704.         - '&eClick to unlock!'
  705.         left_click_requirement:
  706.           requirements:
  707.             anything_here:
  708.               type: has money
  709.               amount: 1000000
  710.               deny_commands:
  711.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  712.                 the Quest Master.'
  713.               - '[close]'
  714.         right_click_requirement:
  715.           requirements:
  716.             anything_here:
  717.               type: has money
  718.               amount: 1000000
  719.               deny_commands:
  720.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  721.                 the Quest Master.'
  722.               - '[close]'
  723.         left_click_commands:
  724.         - '[takemoney] 1000000'
  725.         - '[console] pex user %player_name% group set VIP'
  726.         - '[message] &a&l[!] &aYour purchase was successful. Your rank has been set
  727.           to VIP.'
  728.         right_click_commands:
  729.         - '[takemoney] 1000000'
  730.         - '[console] pex user %player_name% group set VIP'
  731.         - '[message] &a&l[!] &aYour purchase was successful. Your rank has been set
  732.           to VIP.'
  733.       a1red:
  734.         material: STAINED_GLASS
  735.         slot: 13
  736.         display_name: '&aOrange Cell &7(Maze Brawl)'
  737.         lore:
  738.         - '&7Rarity: &aCommon'
  739.         - '&7Cost: &b1,000 tokens'
  740.         - '&7Gamemode: &6Maze Brawl'
  741.         - ''
  742.         - '&cYou already own this item.'
  743.         view_requirement:
  744.           requirements:
  745.             perm:
  746.               type: has permission
  747.               permission: mazebrawl.cell.15
  748.       '1':
  749.         material: STAINED_GLASS
  750.         slot: 13
  751.         display_name: '&aOrange Cell &7(Maze Brawl)'
  752.         lore:
  753.         - '&7Rarity: &aCommon'
  754.         - '&7Cost: &b1,000 tokens'
  755.         - '&7Gamemode: &6Maze Brawl'
  756.         - ''
  757.         - '&eClick to unlock!'
  758.         left_click_requirement:
  759.           requirements:
  760.             anything_here:
  761.               type: has money
  762.               amount: 1000
  763.               deny_commands:
  764.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  765.                 the Quest Master.'
  766.               - '[close]'
  767.         right_click_requirement:
  768.           requirements:
  769.             anything_here:
  770.               type: has money
  771.               amount: 1000
  772.               deny_commands:
  773.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  774.                 the Quest Master.'
  775.               - '[close]'
  776.         left_click_commands:
  777.         - '[console] eco take %player_name% 1000'
  778.         - '[console] pex user %player_name% add mazebrawl.cell.15'
  779.         - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  780.           for use.'
  781.         right_click_commands:
  782.         - '[console] eco take %player_name% 1000'
  783.         - '[console] pex user %player_name% add mazebrawl.cell.15'
  784.         - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  785.           for use.'
  786.       a2red:
  787.         material: SLIME_BLOCK
  788.         slot: 14
  789.         display_name: '&dSlime Cell &7(Blitz)'
  790.         lore:
  791.         - '&7Rarity: &dEpic'
  792.         - '&7Cost: &b10,000 tokens'
  793.         - '&7Gamemode: &6Blitz'
  794.         - ''
  795.         - '&cYou already own this item.'
  796.         view_requirement:
  797.           requirements:
  798.             perm:
  799.               type: has permission
  800.               permission: blitz.cell.29
  801.       '2':
  802.         material: SLIME_BLOCK
  803.         slot: 14
  804.         display_name: '&aSlime Cell &7(Blitz)'
  805.         lore:
  806.         - '&7Rarity: &dEpic'
  807.         - '&7Cost: &b10,000 tokens'
  808.         - '&7Gamemode: &6Blitz'
  809.         - ''
  810.         - '&eClick to unlock!'
  811.         left_click_requirement:
  812.           requirements:
  813.             anything_here:
  814.               type: has money
  815.               amount: 10000
  816.               deny_commands:
  817.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  818.                 the Quest Master.'
  819.               - '[close]'
  820.         right_click_requirement:
  821.           requirements:
  822.             anything_here:
  823.               type: has money
  824.               amount: 10000
  825.               deny_commands:
  826.               - '[message] &c&l[!] &cYou do not have enough tokens. To earn some visit
  827.                 the Quest Master.'
  828.               - '[close]'
  829.         left_click_commands:
  830.         - '[console] eco take %player_name% 10000'
  831.         - '[console] pex user %player_name% add blitz.cell.29'
  832.         - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  833.           for use.'
  834.         right_click_commands:
  835.         - '[console] eco take %player_name% 10000'
  836.         - '[console] pex user %player_name% add blitz.cell.29'
  837.         - '[message] &a&l[!] &aYour purchase was successful. Your new item is available
  838.           for use.'
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