Advertisement
Guest User

Untitled

a guest
Dec 20th, 2017
525
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 46.84 KB | None | 0 0
  1.  
  2.  
  3. version:
  4.  
  5. # This is the current version of Towny. Please do not edit.
  6.  
  7. version: 0.92.0.0
  8.  
  9. # This is for showing the changelog on updates. Please do not edit.
  10.  
  11. last_run_version: 0.92.0.0
  12.  
  13. # Minimum required version of CraftBukkit. Please do not edit.
  14.  
  15. bukkit_version: '2918'
  16.  
  17.  
  18.  
  19. # The language file you wish to use
  20.  
  21. language: russian.yml
  22.  
  23.  
  24.  
  25. ############################################################
  26.  
  27. # +------------------------------------------------------+ #
  28.  
  29. # | Permission nodes | #
  30.  
  31. # +------------------------------------------------------+ #
  32.  
  33. ############################################################
  34.  
  35.  
  36.  
  37. # Possible permission nodes
  38.  
  39. #
  40.  
  41. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  42.  
  43. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  44.  
  45. # towny.top : User can access the command towny top
  46.  
  47. # towny.town.* : User has access to all town permission nodes.
  48.  
  49. # towny.town.new :User is able to create a town
  50.  
  51. # towny.town.delete :User is able to delete their town
  52.  
  53. # towny.town.claim : User is able to expand his town with /town claim
  54.  
  55. # towny.town.plot : User is able to use the /plot commands
  56.  
  57. # towny.town.resident : User is able to join towns upon invite.
  58.  
  59. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  60.  
  61. # towny.town.toggle.pvp
  62.  
  63. # towny.town.toggle.public
  64.  
  65. # towny.town.toggle.explosions
  66.  
  67. # towny.town.toggle.fire
  68.  
  69. # towny.town.toggle.mobs
  70.  
  71. # towny.nation.* : User has access to all town permission nodes.
  72.  
  73. # towny.nation.new :User is able to create a nation
  74.  
  75. # towny.nation.delete :User is able to delete their nation (if king)
  76.  
  77. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  78.  
  79. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  80.  
  81. # towny.wild.*: User is able to build/destroy in wild regardless.
  82.  
  83. # towny.wild.build
  84.  
  85. # towny.wild.destroy
  86.  
  87. # towny.wild.switch
  88.  
  89. # towny.wild.item_use
  90.  
  91. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  92.  
  93. # towny.wild.build.[block id]
  94.  
  95. # towny.wild.destroy.[block id]
  96.  
  97. # towny.wild.switch.[block id]
  98.  
  99. # towny.wild.item_use.[block id]
  100.  
  101. #
  102.  
  103. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  104.  
  105. # towny.claimed.build : User can build in all towns.
  106.  
  107. # towny.claimed.destroy : User can destroy in all towns.
  108.  
  109. # towny.claimed.switch : User can switch in all towns.
  110.  
  111. # towny.claimed.item_use : User can use use items in all towns.
  112.  
  113. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  114.  
  115. # towny.claimed.alltown.build.[block id]
  116.  
  117. # towny.claimed.alltown.destroy.[block id]
  118.  
  119. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  120.  
  121. # towny.claimed.alltown.item_use.[block id]
  122.  
  123. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  124.  
  125. # towny.claimed.owntown.build.[block id]
  126.  
  127. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  128.  
  129. # towny.claimed.owntown.switch.[block id]
  130.  
  131. # towny.claimed.owntown.item_use.[block id]
  132.  
  133. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  134.  
  135. # towny.claimed.townowned.build.[block id]
  136.  
  137. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  138.  
  139. # towny.claimed.townowned.switch.[block id]
  140.  
  141. # towny.claimed.townowned.item_use.[block id]
  142.  
  143. #
  144.  
  145. # towny.town.spawn.*: Grants all Spawn travel nodes
  146.  
  147. # towny.town.spawn.town : Ability to spawn to your own town.
  148.  
  149. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  150.  
  151. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  152.  
  153. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  154.  
  155. #
  156.  
  157. # these will be moved to permissions nodes at a later date
  158.  
  159. permissions: ''
  160.  
  161.  
  162.  
  163. ############################################################
  164.  
  165. # +------------------------------------------------------+ #
  166.  
  167. # | Town and Nation levels | #
  168.  
  169. # +------------------------------------------------------+ #
  170.  
  171. ############################################################
  172.  
  173.  
  174.  
  175. levels:
  176.  
  177.  
  178.  
  179. # default Town levels.
  180.  
  181. town_level:
  182.  
  183. - numResidents: 0
  184.  
  185. namePostfix: ' Руины'
  186.  
  187. mayorPrefix: 'Дух '
  188.  
  189. namePrefix: ''
  190.  
  191. mayorPostfix: ''
  192.  
  193. townBlockLimit: 1
  194.  
  195. upkeepModifier: 1.0
  196.  
  197. - numResidents: 1
  198.  
  199. namePostfix: ' Поселение'
  200.  
  201. mayorPrefix: 'Отшельник '
  202.  
  203. namePrefix: ''
  204.  
  205. mayorPostfix: ''
  206.  
  207. townBlockLimit: 2
  208.  
  209. upkeepModifier: 1.0
  210.  
  211. - numResidents: 2
  212.  
  213. namePostfix: ' Деревня'
  214.  
  215. mayorPrefix: 'Вождь '
  216.  
  217. namePrefix: ''
  218.  
  219. mayorPostfix: ''
  220.  
  221. townBlockLimit: 4
  222.  
  223. upkeepModifier: 1.0
  224.  
  225. - numResidents: 6
  226.  
  227. namePostfix: ' Село'
  228.  
  229. mayorPrefix: 'Старейшина '
  230.  
  231. namePrefix: ''
  232.  
  233. mayorPostfix: ''
  234.  
  235. townBlockLimit: 12
  236.  
  237. upkeepModifier: 1.0
  238.  
  239. - numResidents: 10
  240.  
  241. namePostfix: ' Городок'
  242.  
  243. mayorPrefix: 'Комиссар '
  244.  
  245. namePrefix: ''
  246.  
  247. mayorPostfix: ''
  248.  
  249. townBlockLimit: 16
  250.  
  251. upkeepModifier: 1.0
  252.  
  253. - numResidents: 14
  254.  
  255. namePostfix: ' Город'
  256.  
  257. mayorPrefix: 'Мэр '
  258.  
  259. namePrefix: ''
  260.  
  261. mayorPostfix: ''
  262.  
  263. townBlockLimit: 20
  264.  
  265. upkeepModifier: 1.0
  266.  
  267. - numResidents: 20
  268.  
  269. namePostfix: ' Большой Город'
  270.  
  271. mayorPrefix: 'Князь '
  272.  
  273. namePrefix: ''
  274.  
  275. mayorPostfix: ''
  276.  
  277. townBlockLimit: 24
  278.  
  279. upkeepModifier: 1.0
  280.  
  281.  
  282.  
  283. # default Nation levels.
  284.  
  285. nation_level:
  286.  
  287. - kingPostfix: ''
  288.  
  289. numResidents: 0
  290.  
  291. namePostfix: ' Нация'
  292.  
  293. townBlockLimitBonus: 10
  294.  
  295. namePrefix: 'Земля '
  296.  
  297. capitalPostfix: ''
  298.  
  299. upkeepModifier: 1.0
  300.  
  301. kingPrefix: 'Лидер '
  302.  
  303. capitalPrefix: ''
  304.  
  305. nationTownUpkeepModifier: 1.0
  306.  
  307. - kingPostfix: ''
  308.  
  309. numResidents: 10
  310.  
  311. namePostfix: ' Нация'
  312.  
  313. townBlockLimitBonus: 20
  314.  
  315. namePrefix: 'Владение '
  316.  
  317. capitalPostfix: ''
  318.  
  319. upkeepModifier: 1.0
  320.  
  321. kingPrefix: ' '
  322.  
  323. capitalPrefix: ''
  324.  
  325. nationTownUpkeepModifier: 1.0
  326.  
  327. - kingPostfix: Граф
  328.  
  329. numResidents: 20
  330.  
  331. namePostfix: ' Нация'
  332.  
  333. townBlockLimitBonus: 40
  334.  
  335. namePrefix: 'Владение '
  336.  
  337. capitalPostfix: ''
  338.  
  339. upkeepModifier: 1.0
  340.  
  341. kingPrefix: 'Граф '
  342.  
  343. capitalPrefix: ''
  344.  
  345. nationTownUpkeepModifier: 1.0
  346.  
  347. - kingPostfix: ''
  348.  
  349. numResidents: 30
  350.  
  351. namePostfix: ' Нация'
  352.  
  353. townBlockLimitBonus: 60
  354.  
  355. namePrefix: 'Королевство '
  356.  
  357. capitalPostfix: ''
  358.  
  359. upkeepModifier: 1.0
  360.  
  361. kingPrefix: 'Король '
  362.  
  363. capitalPrefix: ''
  364.  
  365. nationTownUpkeepModifier: 1.0
  366.  
  367. - kingPostfix: ''
  368.  
  369. numResidents: 40
  370.  
  371. namePostfix: ' Государство'
  372.  
  373. townBlockLimitBonus: 100
  374.  
  375. namePrefix: ' '
  376.  
  377. capitalPostfix: ''
  378.  
  379. upkeepModifier: 1.0
  380.  
  381. kingPrefix: 'Правитель '
  382.  
  383. capitalPrefix: ''
  384.  
  385. nationTownUpkeepModifier: 1.0
  386.  
  387. - kingPostfix: ''
  388.  
  389. numResidents: 60
  390.  
  391. namePostfix: ' Империя'
  392.  
  393. townBlockLimitBonus: 140
  394.  
  395. namePrefix: 'Великий '
  396.  
  397. capitalPostfix: ''
  398.  
  399. upkeepModifier: 1.0
  400.  
  401. kingPrefix: 'Император '
  402.  
  403. capitalPrefix: ''
  404.  
  405. nationTownUpkeepModifier: 1.0
  406.  
  407.  
  408.  
  409. ############################################################
  410.  
  411. # +------------------------------------------------------+ #
  412.  
  413. # | Town Claim/new defaults | #
  414.  
  415. # +------------------------------------------------------+ #
  416.  
  417. ############################################################
  418.  
  419.  
  420.  
  421. town:
  422.  
  423. # Default public status of the town (used for /town spawn)
  424.  
  425. default_public: 'true'
  426.  
  427. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  428.  
  429. default_open: 'false'
  430.  
  431. # Default tax settings for new towns.
  432.  
  433. default_taxes:
  434.  
  435. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  436.  
  437. tax: '0.0'
  438.  
  439. # Default amount of shop tax of a new town.
  440.  
  441. shop_tax: '0.0'
  442.  
  443. # Default amount of embassy tax of a new town.
  444.  
  445. embassy_tax: '0.0'
  446.  
  447. # Default amount for town's plottax costs.
  448.  
  449. plot_tax: '0.0'
  450.  
  451. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  452.  
  453. taxpercentage: 'false'
  454.  
  455. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  456.  
  457. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  458.  
  459. minimumtax: '0.0'
  460.  
  461. # Limits the maximum amount of bonus blocks a town can buy.
  462.  
  463. max_purchased_blocks: '20'
  464.  
  465. # maximum number of plots any single resident can own
  466.  
  467. max_plots_per_resident: '15'
  468.  
  469. # maximum number used in /town claim/unclaim # commands.
  470.  
  471. # set to 0 to disable limiting of claim radius value check.
  472.  
  473. # keep in mind that the default value of 4 is a radius,
  474.  
  475. # and it will allow claiming 9x9 (80 plots) at once.
  476.  
  477. max_claim_radius_value: '4'
  478.  
  479. # Maximum number of towns allowed on the server.
  480.  
  481. town_limit: '500'
  482.  
  483.  
  484.  
  485. # Minimum number of plots any towns plot must be from the next town's own plots.
  486.  
  487. # This will prevent town encasement to a certain degree.
  488.  
  489. min_plot_distance_from_town_plot: '10'
  490.  
  491.  
  492.  
  493. # Minimum number of plots any towns home plot must be from the next town.
  494.  
  495. # This will prevent someone founding a town right on your doorstep
  496.  
  497. min_distance_from_town_homeblock: '10'
  498.  
  499.  
  500.  
  501. # Maximum distance between homblocks.
  502.  
  503. # This will force players to build close together.
  504.  
  505. max_distance_between_homeblocks: '0'
  506.  
  507.  
  508.  
  509. # The maximum townblocks available to a town is (numResidents * ratio).
  510.  
  511. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  512.  
  513. town_block_ratio: '0'
  514.  
  515. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  516.  
  517. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  518.  
  519. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  520.  
  521. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  522.  
  523. town_block_size: '16'
  524.  
  525.  
  526.  
  527.  
  528.  
  529. ############################################################
  530.  
  531. # +------------------------------------------------------+ #
  532.  
  533. # | Default new world settings | #
  534.  
  535. # +------------------------------------------------------+ #
  536.  
  537. ############################################################
  538.  
  539.  
  540.  
  541. # These flags are only used at the initial setup of a new world.
  542.  
  543.  
  544.  
  545. # Once Towny is running each world can be altered from within game
  546.  
  547. # using '/townyworld toggle'
  548.  
  549.  
  550.  
  551. new_world_settings:
  552.  
  553. # Default for new worlds to have towny enabled.
  554.  
  555. using_towny: 'true'
  556.  
  557.  
  558.  
  559. pvp:
  560.  
  561. # Set if PVP is enabled in this world
  562.  
  563. world_pvp: 'true'
  564.  
  565. # force_pvp_on is a global flag and overrides any towns flag setting
  566.  
  567. force_pvp_on: 'false'
  568.  
  569.  
  570.  
  571. mobs:
  572.  
  573. # world_monsters_on is a global flag setting per world.
  574.  
  575. world_monsters_on: 'true'
  576.  
  577. # force_town_monsters_on is a global flag and overrides any towns flag setting
  578.  
  579. force_town_monsters_on: 'false'
  580.  
  581.  
  582.  
  583. explosions:
  584.  
  585. # Allow explosions in this world
  586.  
  587. world_explosions_enabled: 'true'
  588.  
  589. # force_explosions_on is a global flag and overrides any towns flag setting
  590.  
  591. force_explosions_on: 'false'
  592.  
  593.  
  594.  
  595. fire:
  596.  
  597. # Allow fire to be lit and spread in this world.
  598.  
  599. world_firespread_enabled: 'true'
  600.  
  601. # force_fire_on is a global flag and overrides any towns flag setting
  602.  
  603. force_fire_on: 'false'
  604.  
  605.  
  606.  
  607. # Prevent Endermen from picking up and placing blocks.
  608.  
  609. enderman_protect: 'true'
  610.  
  611. # Disable players trampling crops
  612.  
  613. disable_player_crop_trampling: 'true'
  614.  
  615. # Disable creatures trampling crops
  616.  
  617. disable_creature_crop_trampling: 'true'
  618.  
  619.  
  620.  
  621. # World management settings to deal with un/claiming plots
  622.  
  623. plot_management:
  624.  
  625.  
  626.  
  627. block_delete:
  628.  
  629. enabled: 'true'
  630.  
  631. # These items will be deleted upon a plot being unclaimed
  632.  
  633. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  634.  
  635.  
  636.  
  637. mayor_plotblock_delete:
  638.  
  639. enabled: 'true'
  640.  
  641. # These items will be deleted upon a mayor using /plot clear
  642.  
  643. # To disable deleting replace the current entries with NONE.
  644.  
  645. mayor_plot_delete: WALL_SIGN,SIGN_POST
  646.  
  647.  
  648.  
  649. revert_on_unclaim:
  650.  
  651. # *** WARNING***
  652.  
  653. # If this is enabled any town plots which become unclaimed will
  654.  
  655. # slowly be reverted to a snapshot taken before the plot was claimed.
  656.  
  657. #
  658.  
  659. # Regeneration will only work if the plot was
  660.  
  661. # claimed under version 0.76.2, or
  662.  
  663. # later with this feature enabled
  664.  
  665. # Unlike the rest of this config section, the speed setting is not
  666.  
  667. # set per-world. What you set for speed will be used in all worlds.
  668.  
  669. #
  670.  
  671. # If you allow players to break/build in the wild the snapshot will
  672.  
  673. # include any changes made before the plot was claimed.
  674.  
  675. enabled: 'true'
  676.  
  677. speed: 1s
  678.  
  679. # These block types will NOT be regenerated
  680.  
  681. block_ignore: REDSTONE_BLOCK,REDSTONE_ORE,COAL_BLOCK,COAL_ORE,IRON_ORE,GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  682.  
  683.  
  684.  
  685. wild_revert_on_mob_explosion:
  686.  
  687. # Enabling this will slowly regenerate holes created in the
  688.  
  689. # wilderness by monsters exploding.
  690.  
  691. enabled: 'true'
  692.  
  693. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  694.  
  695. delay: 20s
  696.  
  697.  
  698.  
  699.  
  700.  
  701. ############################################################
  702.  
  703. # +------------------------------------------------------+ #
  704.  
  705. # | Global town settings | #
  706.  
  707. # +------------------------------------------------------+ #
  708.  
  709. ############################################################
  710.  
  711.  
  712.  
  713. global_town_settings:
  714.  
  715. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  716.  
  717. friendly_fire: 'false'
  718.  
  719. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  720.  
  721. health_regen:
  722.  
  723. speed: 8s
  724.  
  725. enable: 'true'
  726.  
  727. # Allow towns to claim outposts (a townblock not connected to town).
  728.  
  729. allow_outposts: 'true'
  730.  
  731. # Allow the use of /town spawn
  732.  
  733. allow_town_spawn: 'true'
  734.  
  735. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  736.  
  737. allow_town_spawn_travel: 'true'
  738.  
  739. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  740.  
  741. allow_town_spawn_travel_nation: 'true'
  742.  
  743. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  744.  
  745. allow_town_spawn_travel_ally: 'true'
  746.  
  747. # If non zero it delays any spawn request by x seconds.
  748.  
  749. teleport_warmup_time: '5'
  750.  
  751. # Respawn the player at his town spawn point when he/she dies
  752.  
  753. town_respawn: 'false'
  754.  
  755. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  756.  
  757. town_respawn_same_world_only: 'false'
  758.  
  759. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  760.  
  761. # Allowed options: unclaimed,enemy,neutral
  762.  
  763. prevent_town_spawn_in: enemy
  764.  
  765. # Enables the [~Home] message.
  766.  
  767. # If false it will make it harder for enemies to find the home block during a war
  768.  
  769. show_town_notifications: 'true'
  770.  
  771. # The required number of residents in a town to join a nation
  772.  
  773. # If the number is 0, towns will not require a certain amount of residents to join a nation
  774.  
  775. required_number_residents_join_nation: '10'
  776.  
  777. # The required number of residents in a town to create a nation
  778.  
  779. # If the number is 0, towns will not require a certain amount of residents to create a nation
  780.  
  781. required_number_residents_create_nation: '1'
  782.  
  783. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  784.  
  785. refund_disband_low_residents: 'true'
  786.  
  787. # The maximum number of townblocks a town can be away from a nation capital,
  788.  
  789. # Automatically precludes towns from one world joining a nation in another world.
  790.  
  791. # If the number is 0, towns will not a proximity to a nation.
  792.  
  793. nation_requires_proximity: '0.0'
  794.  
  795. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  796.  
  797. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER,SUGAR_CANE_BLOCK,NETHER_WART
  798.  
  799. # List of animals which can be kiled on farm plots by town residents.
  800.  
  801. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  802.  
  803. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  804.  
  805. max_residents_per_town: '25'
  806.  
  807. # If Towny should show players the townboard when they login
  808.  
  809. display_board_onlogin: 'true'
  810.  
  811. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  812.  
  813. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  814.  
  815. outsiders_prevent_pvp_toggle: 'false'
  816.  
  817. # The amount of residents a town needs to claim an outpost,
  818.  
  819. # Setting this value to 0, means a town can claim outposts no matter how many residents
  820.  
  821. minimum_amount_of_residents_in_town_for_outpost: '0'
  822.  
  823.  
  824.  
  825.  
  826.  
  827. ############################################################
  828.  
  829. # +------------------------------------------------------+ #
  830.  
  831. # | Plugin interfacing | #
  832.  
  833. # +------------------------------------------------------+ #
  834.  
  835. ############################################################
  836.  
  837.  
  838.  
  839. plugin:
  840.  
  841.  
  842.  
  843. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  844.  
  845. database:
  846.  
  847. database_load: flatfile
  848.  
  849. database_save: flatfile
  850.  
  851.  
  852.  
  853. # SQL database connection details (IF set to use SQL).
  854.  
  855. sql:
  856.  
  857. hostname: localhost
  858.  
  859. port: '3306'
  860.  
  861. dbname: towny
  862.  
  863. table_prefix: towny_
  864.  
  865. username: root
  866.  
  867. password: ''
  868.  
  869. ssl: 'false'
  870.  
  871.  
  872.  
  873. # Flatfile backup settings.
  874.  
  875. daily_backups: 'true'
  876.  
  877. backups_are_deleted_after: 90d
  878.  
  879.  
  880.  
  881. # Valid entries are: zip, none.
  882.  
  883. flatfile_backup: zip
  884.  
  885.  
  886.  
  887. interfacing:
  888.  
  889.  
  890.  
  891. tekkit:
  892.  
  893. # Add any fake players for client/server mods (aka Tekkit) here
  894.  
  895. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  896.  
  897.  
  898.  
  899. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  900.  
  901. using_essentials: 'false'
  902.  
  903.  
  904.  
  905. # This will attempt to use Register (if present)
  906.  
  907. # Then it will attempt to access iConomy 5.01 directly
  908.  
  909. # Enable if you have either iConomy 5.01, or Register.jar to
  910.  
  911. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  912.  
  913. # https://github.com/iConomy/Register/tree/master/dist
  914.  
  915. using_economy: 'true'
  916.  
  917.  
  918.  
  919. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  920.  
  921. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  922.  
  923. using_questioner:
  924.  
  925. enable: 'true'
  926.  
  927. # The command to accept invitations.
  928.  
  929. accept: accept
  930.  
  931. # The command to refuse invitations.
  932.  
  933. deny: deny
  934.  
  935. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  936.  
  937. # a player's first log in and when they can be invited to a town.
  938.  
  939. cooldowntime: 0m
  940.  
  941.  
  942.  
  943. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  944.  
  945. # False to disable permission checks and rely on Towny settings.
  946.  
  947. using_permissions: 'true'
  948.  
  949.  
  950.  
  951. day_timer:
  952.  
  953. # The number of hours in each "day".
  954.  
  955. # You can configure for 10 hour days. Default is 24 hours.
  956.  
  957. day_interval: 1d
  958.  
  959. # The time each "day", when taxes will be collected.
  960.  
  961. # MUST be less than day_interval. Default is 12h (midday).
  962.  
  963. new_day_time: 12h
  964.  
  965.  
  966.  
  967. # Lots of messages to tell you what's going on in the server with time taken for events.
  968.  
  969. debug_mode: 'false'
  970.  
  971.  
  972.  
  973. # Info tool for server admins to use to query in game blocks and entities.
  974.  
  975. info_tool: CLOCK
  976.  
  977.  
  978.  
  979. # Spams the player named in dev_name with all messages related to towny.
  980.  
  981. dev_mode:
  982.  
  983. enable: 'false'
  984.  
  985. dev_name: ElgarL
  986.  
  987.  
  988.  
  989. # Record all messages to the towny.log
  990.  
  991. logging: 'true'
  992.  
  993. # If true this will cause the log to be wiped at every startup.
  994.  
  995. reset_log_on_boot: 'true'
  996.  
  997.  
  998.  
  999.  
  1000.  
  1001. ############################################################
  1002.  
  1003. # +------------------------------------------------------+ #
  1004.  
  1005. # | Filters colour and chat | #
  1006.  
  1007. # +------------------------------------------------------+ #
  1008.  
  1009. ############################################################
  1010.  
  1011.  
  1012.  
  1013. filters_colour_chat:
  1014.  
  1015. # This is the name given to any NPC assigned mayor.
  1016.  
  1017. npc_prefix: NPC
  1018.  
  1019. # Regex fields used in validating inputs.
  1020.  
  1021. regex:
  1022.  
  1023. name_filter_regex: '[ /]'
  1024.  
  1025. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  1026.  
  1027. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  1028.  
  1029. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  1030.  
  1031.  
  1032.  
  1033. modify_chat:
  1034.  
  1035. # Maximum length of Town and Nation names.
  1036.  
  1037. max_name_length: '20'
  1038.  
  1039. # Maximum length of titles and surnames.
  1040.  
  1041. max_title_length: '10'
  1042.  
  1043.  
  1044.  
  1045.  
  1046.  
  1047. ############################################################
  1048.  
  1049. # +------------------------------------------------------+ #
  1050.  
  1051. # | block/item/mob protection | #
  1052.  
  1053. # +------------------------------------------------------+ #
  1054.  
  1055. ############################################################
  1056.  
  1057.  
  1058.  
  1059. protection:
  1060.  
  1061.  
  1062.  
  1063. # Items that can be blocked within towns via town/plot flags
  1064.  
  1065. # 259 - flint and steel
  1066.  
  1067. # 325 - bucket
  1068.  
  1069. # 326 - water bucket
  1070.  
  1071. # 327 - lava bucket
  1072.  
  1073. # 351 - bone/bonemeal
  1074.  
  1075. # 359 - shears
  1076.  
  1077. # 368 - ender pearl
  1078.  
  1079. # 374 - glass bottle
  1080.  
  1081. # 385 - fire charge
  1082.  
  1083. item_use_ids: BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  1084.  
  1085.  
  1086.  
  1087. # Items which can be blocked or enabled via town/plot flags
  1088.  
  1089. # 25 - noteblock
  1090.  
  1091. # 54 - chest ...etc
  1092.  
  1093. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  1094.  
  1095.  
  1096.  
  1097. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.htmll
  1098.  
  1099. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1100.  
  1101. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  1102.  
  1103. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  1104.  
  1105.  
  1106.  
  1107. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  1108.  
  1109. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  1110.  
  1111.  
  1112.  
  1113. # Prevent the spawning of villager babies in towns.
  1114.  
  1115. town_prevent_villager_breeding: 'false'
  1116.  
  1117. # Disable creatures triggering stone pressure plates
  1118.  
  1119. disable_creature_pressureplate_stone: 'true'
  1120.  
  1121.  
  1122.  
  1123. # Globally remove living entities in all worlds that have their flag set.
  1124.  
  1125. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  1126.  
  1127.  
  1128.  
  1129. # Prevent the spawning of villager babies in the world.
  1130.  
  1131. world_prevent_villager_breeding: 'false'
  1132.  
  1133.  
  1134.  
  1135. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  1136.  
  1137. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  1138.  
  1139. # NEVER set below 1.
  1140.  
  1141. mob_removal_speed: 5s
  1142.  
  1143.  
  1144.  
  1145. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  1146.  
  1147. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  1148.  
  1149. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  1150.  
  1151.  
  1152.  
  1153. # Protect living entities within a town's boundaries from being killed by players.
  1154.  
  1155. mob_types: Animals,NPC,Snowman,ArmorStand
  1156.  
  1157.  
  1158.  
  1159. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  1160.  
  1161. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  1162.  
  1163. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  1164.  
  1165. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  1166.  
  1167.  
  1168.  
  1169. # When preventing PVP prevent the use of these potions.
  1170.  
  1171. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  1172.  
  1173.  
  1174.  
  1175. # Prevent fly and double block jump cheats.
  1176.  
  1177. cheat_protection: 'true'
  1178.  
  1179.  
  1180.  
  1181. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  1182.  
  1183. regen_delay: 0s
  1184.  
  1185.  
  1186.  
  1187.  
  1188.  
  1189. ############################################################
  1190.  
  1191. # +------------------------------------------------------+ #
  1192.  
  1193. # | Wilderness settings | #
  1194.  
  1195. # +------------------------------------------------------+ #
  1196.  
  1197. ############################################################
  1198.  
  1199.  
  1200.  
  1201. # These Settings defaults only. They are copied to each worlds data files upon first detection
  1202.  
  1203. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  1204.  
  1205.  
  1206.  
  1207. unclaimed:
  1208.  
  1209. unclaimed_zone_build: 'false'
  1210.  
  1211. unclaimed_zone_destroy: 'false'
  1212.  
  1213. unclaimed_zone_item_use: 'false'
  1214.  
  1215. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  1216.  
  1217. unclaimed_zone_switch: 'true'
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223. ############################################################
  1224.  
  1225. # +------------------------------------------------------+ #
  1226.  
  1227. # | Town Notifications | #
  1228.  
  1229. # +------------------------------------------------------+ #
  1230.  
  1231. ############################################################
  1232.  
  1233.  
  1234.  
  1235. # This is the format for the notifications sent as players move between plots.
  1236.  
  1237. # Empty a particular format for it to be ignored.
  1238.  
  1239.  
  1240.  
  1241. # Example:
  1242.  
  1243. # [notification.format]
  1244.  
  1245. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  1246.  
  1247. # ... [notification.plot.format]
  1248.  
  1249. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  1250.  
  1251. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  1252.  
  1253.  
  1254.  
  1255. notification:
  1256.  
  1257. format: '&6 ~ %s'
  1258.  
  1259. splitter: '&7 - '
  1260.  
  1261. area_wilderness: '&2%s'
  1262.  
  1263. area_wilderness_pvp: '%s'
  1264.  
  1265. area_town: '&6%s'
  1266.  
  1267. area_town_pvp: '%s'
  1268.  
  1269. owner: '&a%s'
  1270.  
  1271. no_owner: '&a%s'
  1272.  
  1273. plot:
  1274.  
  1275. splitter: ' '
  1276.  
  1277. format: '%s'
  1278.  
  1279. homeblock: '&a[Дом]'
  1280.  
  1281. outpostblock: '&3[Аванпост]'
  1282.  
  1283. forsale: '&e[На продажу: %s]'
  1284.  
  1285. type: '&6[%s]'
  1286.  
  1287. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  1288.  
  1289. # Could be seen as intrusive/distracting, so false by default.
  1290.  
  1291. using_titles: 'false'
  1292.  
  1293.  
  1294.  
  1295.  
  1296.  
  1297.  
  1298.  
  1299. ############################################################
  1300.  
  1301. # +------------------------------------------------------+ #
  1302.  
  1303. # | Default Town/Plot flags | #
  1304.  
  1305. # +------------------------------------------------------+ #
  1306.  
  1307. ############################################################
  1308.  
  1309.  
  1310.  
  1311.  
  1312.  
  1313. default_perm_flags:
  1314.  
  1315.  
  1316.  
  1317. # Default permission flags for residents plots within a town
  1318.  
  1319. #
  1320.  
  1321. # Can allies/friends/outsiders perform certain actions in the town
  1322.  
  1323. #
  1324.  
  1325. # build - place blocks and other items
  1326.  
  1327. # destroy - break blocks and other items
  1328.  
  1329. # itemuse - use items such as furnaces (as defined in item_use_ids)
  1330.  
  1331. # switch - trigger or activate switches (as defined in switch_ids)
  1332.  
  1333. resident:
  1334.  
  1335. friend:
  1336.  
  1337. build: 'true'
  1338.  
  1339. destroy: 'true'
  1340.  
  1341. item_use: 'true'
  1342.  
  1343. switch: 'true'
  1344.  
  1345. ally:
  1346.  
  1347. build: 'false'
  1348.  
  1349. destroy: 'false'
  1350.  
  1351. item_use: 'false'
  1352.  
  1353. switch: 'true'
  1354.  
  1355. outsider:
  1356.  
  1357. build: 'false'
  1358.  
  1359. destroy: 'false'
  1360.  
  1361. item_use: 'false'
  1362.  
  1363. switch: 'false'
  1364.  
  1365.  
  1366.  
  1367. # Default permission flags for towns
  1368.  
  1369. # These are copied into the town data file at creation
  1370.  
  1371. #
  1372.  
  1373. # Can allies/outsiders/residents perform certain actions in the town
  1374.  
  1375. #
  1376.  
  1377. # build - place blocks and other items
  1378.  
  1379. # destroy - break blocks and other items
  1380.  
  1381. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  1382.  
  1383. # switch - trigger or activate switches (as defined in switch_ids)
  1384.  
  1385. town:
  1386.  
  1387. default:
  1388.  
  1389. pvp: 'false'
  1390.  
  1391. fire: 'false'
  1392.  
  1393. explosion: 'false'
  1394.  
  1395. mobs: 'true'
  1396.  
  1397. resident:
  1398.  
  1399. build: 'true'
  1400.  
  1401. destroy: 'true'
  1402.  
  1403. item_use: 'true'
  1404.  
  1405. switch: 'true'
  1406.  
  1407. ally:
  1408.  
  1409. build: 'false'
  1410.  
  1411. destroy: 'false'
  1412.  
  1413. item_use: 'false'
  1414.  
  1415. switch: 'true'
  1416.  
  1417. outsider:
  1418.  
  1419. build: 'false'
  1420.  
  1421. destroy: 'false'
  1422.  
  1423. item_use: 'false'
  1424.  
  1425. switch: 'false'
  1426.  
  1427.  
  1428.  
  1429.  
  1430.  
  1431. ############################################################
  1432.  
  1433. # +------------------------------------------------------+ #
  1434.  
  1435. # | Resident settings | #
  1436.  
  1437. # +------------------------------------------------------+ #
  1438.  
  1439. ############################################################
  1440.  
  1441.  
  1442.  
  1443. resident_settings:
  1444.  
  1445. # player is flagged as inactive after 1 hour (default)
  1446.  
  1447. inactive_after_time: 2d
  1448.  
  1449. # if enabled old residents will be kicked and deleted from a town
  1450.  
  1451. # after Two months (default) of not logging in
  1452.  
  1453. delete_old_residents:
  1454.  
  1455. enable: 'true'
  1456.  
  1457. deleted_after_time: 30d
  1458.  
  1459. delete_economy_account: 'true'
  1460.  
  1461. # The name of the town a resident will automatically join when he first registers.
  1462.  
  1463. default_town_name: ''
  1464.  
  1465. # If true, players can only use beds in plots they personally own.
  1466.  
  1467. deny_bed_use: 'false'
  1468.  
  1469.  
  1470.  
  1471.  
  1472.  
  1473. ############################################################
  1474.  
  1475. # +------------------------------------------------------+ #
  1476.  
  1477. # | Economy settings | #
  1478.  
  1479. # +------------------------------------------------------+ #
  1480.  
  1481. ############################################################
  1482.  
  1483.  
  1484.  
  1485. economy:
  1486.  
  1487. # By default it is set to true.
  1488.  
  1489. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  1490.  
  1491. use_async: 'true'
  1492.  
  1493. # Prefix to apply to all town economy accounts.
  1494.  
  1495. town_prefix: town-
  1496.  
  1497. # Prefix to apply to all nation economy accounts.
  1498.  
  1499. nation_prefix: nation-
  1500.  
  1501.  
  1502.  
  1503. spawn_travel:
  1504.  
  1505. # Cost to use /town spawn
  1506.  
  1507. price_town_spawn_travel: '0.0'
  1508.  
  1509. # Cost to use '/town spawn [town]' to another town in your nation.
  1510.  
  1511. price_town_nation_spawn_travel: '25.0'
  1512.  
  1513. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  1514.  
  1515. price_town_ally_spawn_travel: '40.0'
  1516.  
  1517. # Cost to use /town spawn [town]
  1518.  
  1519. # This is paid to the town you goto.
  1520.  
  1521. price_town_public_spawn_travel: '25.0'
  1522.  
  1523.  
  1524.  
  1525. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  1526.  
  1527. price_nation_neutrality: '3000.0'
  1528.  
  1529.  
  1530.  
  1531. new_expand:
  1532.  
  1533. # How much it costs to start a nation.
  1534.  
  1535. price_new_nation: '5000.0'
  1536.  
  1537. # How much it costs to start a town.
  1538.  
  1539. price_new_town: '1500.0'
  1540.  
  1541. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  1542.  
  1543. price_outpost: '2500.0'
  1544.  
  1545. # The price for a town to expand one townblock.
  1546.  
  1547. price_claim_townblock: '100.0'
  1548.  
  1549. # How much it costs a player to buy extra blocks.
  1550.  
  1551. price_purchased_bonus_townblock: '250.0'
  1552.  
  1553. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  1554.  
  1555. price_purchased_bonus_townblock_increase: '1.2'
  1556.  
  1557.  
  1558.  
  1559. death:
  1560.  
  1561. # Either fixed or percentage.
  1562.  
  1563. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  1564.  
  1565. price_death_type: fixed
  1566.  
  1567. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  1568.  
  1569. price_death_pvp_only: 'true'
  1570.  
  1571.  
  1572.  
  1573. price_death: '5.0'
  1574.  
  1575.  
  1576.  
  1577. price_death_town: '0.0'
  1578.  
  1579.  
  1580.  
  1581. price_death_nation: '0.0'
  1582.  
  1583.  
  1584.  
  1585. banks:
  1586.  
  1587. # Maximum amount of money allowed in town bank
  1588.  
  1589. # Use 0 for no limit
  1590.  
  1591. town_bank_cap: '0.0'
  1592.  
  1593. # Set to true to allow withdrawls from town banks
  1594.  
  1595. town_allow_withdrawls: 'true'
  1596.  
  1597. # Maximum amount of money allowed in nation bank
  1598.  
  1599. # Use 0 for no limit
  1600.  
  1601. nation_bank_cap: '0.0'
  1602.  
  1603. # Set to true to allow withdrawls from nation banks
  1604.  
  1605. nation_allow_withdrawls: 'true'
  1606.  
  1607. closed_economy:
  1608.  
  1609. # The name of the account that all money that normally disappears goes into.
  1610.  
  1611. server_account: towny-server
  1612.  
  1613. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  1614.  
  1615. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  1616.  
  1617. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  1618.  
  1619. enabled: 'false'
  1620.  
  1621.  
  1622.  
  1623. daily_taxes:
  1624.  
  1625. # Enables taxes to be collected daily by town/nation
  1626.  
  1627. # If a town can't pay it's tax then it is kicked from the nation.
  1628.  
  1629. # if a resident can't pay his plot tax he loses his plot.
  1630.  
  1631. # if a resident can't pay his town tax then he is kicked from the town.
  1632.  
  1633. # if a town or nation fails to pay it's upkeep it is deleted.
  1634.  
  1635. enabled: 'true'
  1636.  
  1637. # Maximum tax amount allowed when using flat taxes
  1638.  
  1639. max_tax_amount: '300.0'
  1640.  
  1641. # maximum tax percentage allowed when taxing by percentages
  1642.  
  1643. max_tax_percent: '10'
  1644.  
  1645. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  1646.  
  1647. # all of it's member town are kicked and the Nation is removed.
  1648.  
  1649. price_nation_upkeep: '300.0'
  1650.  
  1651. # The server's daily charge on each town. If a town fails to pay this upkeep
  1652.  
  1653. # all of it's residents are kicked and the town is removed.
  1654.  
  1655. price_town_upkeep: '100.0'
  1656.  
  1657. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  1658.  
  1659. # calculated by (number of claimed plots X price_town_upkeep).
  1660.  
  1661. town_plotbased_upkeep: 'true'
  1662.  
  1663. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  1664.  
  1665. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  1666.  
  1667. # If enabled and you set a negative upkeep for the town
  1668.  
  1669. # any funds the town gains via upkeep at a new day
  1670.  
  1671. # will be shared out between the plot owners.
  1672.  
  1673. use_plot_payments: 'false'
  1674.  
  1675.  
  1676.  
  1677.  
  1678.  
  1679. ############################################################
  1680.  
  1681. # +------------------------------------------------------+ #
  1682.  
  1683. # | Jail Plot settings | #
  1684.  
  1685. # +------------------------------------------------------+ #
  1686.  
  1687. ############################################################
  1688.  
  1689.  
  1690.  
  1691. jail:
  1692.  
  1693. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1694.  
  1695. #Requires town_respawn to be true in order to work.
  1696.  
  1697. is_jailing_attacking_enemies: 'true'
  1698.  
  1699. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1700.  
  1701. #Requires town_respawn to be true in order to work.
  1702.  
  1703. is_jailing_attacking_outlaws: 'true'
  1704.  
  1705. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1706.  
  1707. jail_allows_ender_pearls: 'true'
  1708.  
  1709. #If false jailed players can use /town leave, and escape a jail.
  1710.  
  1711. jail_denies_town_leave: 'true'
  1712.  
  1713.  
  1714.  
  1715. bail:
  1716.  
  1717. #If true players can pay a bail amount to be unjailed.
  1718.  
  1719. is_allowing_bail: 'true'
  1720.  
  1721. #Amount that bail costs.
  1722.  
  1723. bail_amount: '50'
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729. ############################################################
  1730.  
  1731. # +------------------------------------------------------+ #
  1732.  
  1733. # | War settings | #
  1734.  
  1735. # +------------------------------------------------------+ #
  1736.  
  1737. ############################################################
  1738.  
  1739.  
  1740.  
  1741. war:
  1742.  
  1743. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1744.  
  1745. nation_can_be_neutral: 'true'
  1746.  
  1747. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  1748.  
  1749. disallow_one_way_alliance: 'true'
  1750.  
  1751.  
  1752.  
  1753.  
  1754.  
  1755. ############################################################
  1756.  
  1757. # +------------------------------------------------------+ #
  1758.  
  1759. # | Economy Transfers During War settings | #
  1760.  
  1761. # +------------------------------------------------------+ #
  1762.  
  1763. ############################################################
  1764.  
  1765.  
  1766.  
  1767. economy:
  1768.  
  1769. enemy:
  1770.  
  1771. # Amount charged to place a warflag (payed to server).
  1772.  
  1773. place_flag: '100'
  1774.  
  1775. # Amount payed from the flagbearer to the defender after defending the area.
  1776.  
  1777. defended_attack: '100'
  1778.  
  1779. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1780.  
  1781. # and the attacker can't pay, the attack is canceled.
  1782.  
  1783. townblock_won: '100'
  1784.  
  1785. # Same as townblock_won but for the special case of winning the homeblock.
  1786.  
  1787. homeblock_won: '250'
  1788.  
  1789.  
  1790.  
  1791.  
  1792.  
  1793. ############################################################
  1794.  
  1795. # +------------------------------------------------------+ #
  1796.  
  1797. # | War Event settings | #
  1798.  
  1799. # +------------------------------------------------------+ #
  1800.  
  1801. ############################################################
  1802.  
  1803.  
  1804.  
  1805. # This is started with /townyadmnin toggle war
  1806.  
  1807.  
  1808.  
  1809. # In peace time War spoils are accumulated from towns and nations being
  1810.  
  1811. # deleted with any money left in the bank.
  1812.  
  1813. #
  1814.  
  1815. # These funds are increased during a war event upon a player death.
  1816.  
  1817. # An additional bonus to the war chest is set in base_spoils.
  1818.  
  1819. #
  1820.  
  1821. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1822.  
  1823. # The war is won when the only nations left in the battle are allies, or only a single nation.
  1824.  
  1825. #
  1826.  
  1827. # The winning nations share half of the war spoils.
  1828.  
  1829. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1830.  
  1831.  
  1832.  
  1833. event:
  1834.  
  1835. warning_delay: '60'
  1836.  
  1837. #If false all towns not in nations can be attacked during a war event.
  1838.  
  1839. towns_are_neutral: 'false'
  1840.  
  1841. enemy:
  1842.  
  1843. # If true, enemy's can only attack the edge plots of a town in war.
  1844.  
  1845. only_attack_borders: 'true'
  1846.  
  1847. plots:
  1848.  
  1849. # If true, nation members and allies can regen health on plots during war.
  1850.  
  1851. healable: 'true'
  1852.  
  1853. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1854.  
  1855. firework_on_attacked: 'true'
  1856.  
  1857.  
  1858.  
  1859. # If true and the monarch/king dies the nation is removed from the war.
  1860.  
  1861. remove_on_monarch_death: 'false'
  1862.  
  1863. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1864.  
  1865. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1866.  
  1867. # The editable_materials list in the Warzone Block Permission section should be used instead.
  1868.  
  1869. allow_block_griefing: 'false'
  1870.  
  1871.  
  1872.  
  1873. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1874.  
  1875. block_hp:
  1876.  
  1877. town_block_hp: '5'
  1878.  
  1879. home_block_hp: '10'
  1880.  
  1881.  
  1882.  
  1883. eco:
  1884.  
  1885. # This amount is new money injected into the economy with a war event.
  1886.  
  1887. base_spoils: '20.0'
  1888.  
  1889. # This amount is taken from the losing town for each plot lost.
  1890.  
  1891. wartime_town_block_loss_price: '100.0'
  1892.  
  1893. # This amount is taken from the player if they die during the event
  1894.  
  1895. price_death_wartime: '50.0'
  1896.  
  1897. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1898.  
  1899. # and the losing town gains a negative (-1) bonus townblock.
  1900.  
  1901. costs_townblocks: 'true'
  1902.  
  1903.  
  1904.  
  1905. points:
  1906.  
  1907. points_townblock: '1'
  1908.  
  1909. points_town: '10'
  1910.  
  1911. points_nation: '100'
  1912.  
  1913. points_kill: '1'
  1914.  
  1915.  
  1916.  
  1917. # The minimum height at which a player must stand to count as an attacker.
  1918.  
  1919. min_height: '60'
  1920.  
  1921.  
  1922.  
  1923. ############################################################
  1924.  
  1925. # +------------------------------------------------------+ #
  1926.  
  1927. # | Flag war settings | #
  1928.  
  1929. # | | #
  1930.  
  1931. # | Separate from Event War | #
  1932.  
  1933. # | Unsupported / Buggy | #
  1934.  
  1935. # +------------------------------------------------------+ #
  1936.  
  1937. ############################################################
  1938.  
  1939.  
  1940.  
  1941. enemy:
  1942.  
  1943. # If false, players won't be able to place war flags, effectively disabling warzones.
  1944.  
  1945. allow_attacks: 'true'
  1946.  
  1947. # If true, enemy's can only attack the edge plots of a town with war flags.
  1948.  
  1949. only_attack_borders: 'true'
  1950.  
  1951. # This many people must be online in target town in order to place a war flag in their domain.
  1952.  
  1953. min_players_online_in_town: '4'
  1954.  
  1955. # This many people must be online in target nation in order to place a war flag in their domain.
  1956.  
  1957. min_players_online_in_nation: '8'
  1958.  
  1959. max_active_flags_per_player: '1'
  1960.  
  1961. flag:
  1962.  
  1963. waiting_time: 10m
  1964.  
  1965. # This is the block a player must place to trigger the attack event.
  1966.  
  1967. base_block: fence
  1968.  
  1969. # This is the block a player must place to trigger the attack event.
  1970.  
  1971. light_block: torch
  1972.  
  1973. beacon:
  1974.  
  1975. # Must be smaller than half the size of town_block_size.
  1976.  
  1977. radius: '3'
  1978.  
  1979. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1980.  
  1981. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1982.  
  1983. height_above_flag:
  1984.  
  1985. min: '3'
  1986.  
  1987. max: '64'
  1988.  
  1989. draw: 'true'
  1990.  
  1991. wireframe_block: glowstone
  1992.  
  1993. ############################################################
  1994.  
  1995. # +------------------------------------------------------+ #
  1996.  
  1997. # | Warzone Block Permissions | #
  1998.  
  1999. # | | #
  2000.  
  2001. # | Used in Flag & Event Wars | #
  2002.  
  2003. # +------------------------------------------------------+ #
  2004.  
  2005. ############################################################
  2006.  
  2007.  
  2008.  
  2009. warzone:
  2010.  
  2011. # List of materaials that can be modified in a warzone.
  2012.  
  2013. # '*' = Allow all materials.
  2014.  
  2015. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  2016.  
  2017. # Eg: '*,-chest,-furnace'
  2018.  
  2019. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  2020.  
  2021. item_use: 'true'
  2022.  
  2023. switch: 'true'
  2024.  
  2025. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  2026.  
  2027. fire: 'true'
  2028.  
  2029. explosions: 'true'
  2030.  
  2031. explosions_break_blocks: 'true'
  2032.  
  2033. # Only under affect when explosions_break_blocks is true.
  2034.  
  2035. explosions_regen_blocks: 'true'
  2036.  
  2037. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  2038.  
  2039. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  2040.  
  2041. # Only under affect when explosions_break_blocks is true.
  2042.  
  2043. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement