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Jun 24th, 2018
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  1. //------------------------------------------------------------------------------
  2. fDialog(3000)
  3. {
  4. if(!response) return 1;
  5. if(response)
  6. {
  7. if( listitem == 0 )
  8. {
  9. SPD( playerid, 3001, DSL, "Izaberi mapu", "Mapa 1 - Abandoned\nMapa 2 - RC Battlefield\nMapa 3 - Skladiste\nMapa 4 - United\nMapa 5 - Farma", "Odaberi", "Ponisti");
  10. }
  11. if( listitem == 1 )
  12. {
  13. SPD( playerid, 3010, DSI, "Ubacivanje igraca", "Unesite id igraca iz tvog tima", "Uredu", "Ponisti");
  14. }
  15. if( listitem == 2 )
  16. {
  17. SPD( playerid, 3011, DSI, "Izbacivanje igraca", "Unesite id igraca iz tvog tima", "Uredu", "Ponisti");
  18. }
  19. }
  20. return 1;
  21. }
  22. //------------------------------------------------------------------------------
  23. fDialog(3001)
  24. {
  25. if(!response) return 1;
  26. if(response)
  27. {
  28. if( PlayerInfo[ playerid ][ pZatvor ] != 0 ) return SendErrorMessage( playerid, "Ne mozes u waru dok si u jailu." );
  29. new warid = -1;
  30. for( new w = 1; w < MAX_WARS; w ++) {
  31. if( WARInfo[ w ][ WARAktivan ] == false && WARInfo[ w ][ WARKreiranje ] == false ) {
  32. warid = w;
  33. break;
  34. }
  35. }
  36. if( warid == -1 ) return SendErrorMessage( playerid, "Vec ima 10 warova u toku, sacekajte da se neki zavrsi." );
  37. KreiranjeWara[ playerid ] = warid;
  38. WARInfo[ warid ][ WARKreiranje ] = true;
  39. WARInfo[ warid ][ WARAktivan ] = false;
  40. WARInfo[ warid ][ WARCena ] = 0;
  41. if( listitem == 0 ) { WARInfo[ warid ][ WARMapa ] = 1; }
  42. if( listitem == 1 ) { WARInfo[ warid ][ WARMapa ] = 2; }
  43. if( listitem == 2 ) { WARInfo[ warid ][ WARMapa ] = 3; }
  44. if( listitem == 3 ) { WARInfo[ warid ][ WARMapa ] = 4; }
  45. if( listitem == 4 ) { WARInfo[ warid ][ WARMapa ] = 5; }
  46. SPD( playerid, 3002, DSL, "Izaberi oruzje slot 1", "Deagle\nColt 45\nSilenced Pistol", "Odaberi", "Ponisti" );
  47. }
  48. return 1;
  49. }
  50. //------------------------------------------------------------------------------
  51. fDialog(3002)
  52. {
  53. if( response ) {
  54. new w = KreiranjeWara[ playerid ];
  55. if( listitem == 0 ) { WARInfo[ w ][ WAROruzje ][ 0 ] = 24; }
  56. if( listitem == 1 ) { WARInfo[ w ][ WAROruzje ][ 0 ] = 22; }
  57. if( listitem == 2 ) { WARInfo[ w ][ WAROruzje ][ 0 ] = 23; }
  58. SPD( playerid, 3003, DSL, "Izaberi oruzje slot 2", "Uzi\nMP5", "Odaberi", "Ponisti");
  59. }
  60. else if( !response ) {
  61. new w = KreiranjeWara[ playerid ];
  62. WARInfo[ w ][ WARKreiranje ] = false;
  63. WARInfo[ w ][ WARAktivan ] = false;
  64. KreiranjeWara[ playerid ] = -1;
  65. }
  66. return 1;
  67. }
  68. //------------------------------------------------------------------------------
  69. fDialog(3003)
  70. {
  71. if( response ) {
  72. new w = KreiranjeWara[ playerid ];
  73. if( listitem == 0 ) { WARInfo[ w ][ WAROruzje ][ 1 ] = 28; }
  74. if( listitem == 1 ) { WARInfo[ w ][ WAROruzje ][ 1 ] = 29; }
  75. SPD( playerid, 3004, DSL, "Izaberi oruzje slot 3", "AK-47\nM4", "Odaberi", "Ponisti");
  76. }
  77. else if( !response ) {
  78. new w = KreiranjeWara[ playerid ];
  79. WARInfo[ w ][ WARKreiranje ] = false;
  80. WARInfo[ w ][ WARAktivan ] = false;
  81. KreiranjeWara[ playerid ] = -1;
  82. }
  83. return 1;
  84. }
  85. //------------------------------------------------------------------------------
  86. fDialog(3004)
  87. {
  88. if( response ) {
  89. new w = KreiranjeWara[ playerid ];
  90. if( listitem == 0 ) { WARInfo[ w ][ WAROruzje ][ 2 ] = 30; }
  91. if( listitem == 1 ) { WARInfo[ w ][ WAROruzje ][ 2 ] = 31; }
  92. SPD( playerid, 3005, DSL, "Izaberi oruzje slot 4", "Country Rifle\nShotgun", "Odaberi", "Ponisti");
  93. }
  94. else if( !response ) {
  95. new w = KreiranjeWara[ playerid ];
  96. WARInfo[ w ][ WARKreiranje ] = false;
  97. WARInfo[ w ][ WARAktivan ] = false;
  98. KreiranjeWara[ playerid ] = -1;
  99. }
  100. return 1;
  101. }
  102. //------------------------------------------------------------------------------
  103. fDialog(3005)
  104. {
  105. if( response ) {
  106. new w = KreiranjeWara[ playerid ];
  107. if( listitem == 0 ) { WARInfo[ w ][ WAROruzje ][ 3 ] = 33; }
  108. if( listitem == 1 ) { WARInfo[ w ][ WAROruzje ][ 3 ] = 25; }
  109. SPD( playerid, 3006, DSI, "Ulaganje novca", "Unesite para koliko zelite da ulozite u war, protivncki lider mora isto toliko da ulozi(Ako uneses 0 onda nema uloga).", "Odaberi", "Ponisti");
  110. }
  111. else if( !response ) {
  112. new w = KreiranjeWara[ playerid ];
  113. WARInfo[ w ][ WARKreiranje ] = false;
  114. WARInfo[ w ][ WARAktivan ] = false;
  115. KreiranjeWara[ playerid ] = -1;
  116. }
  117. return 1;
  118. }
  119. //------------------------------------------------------------------------------
  120. fDialog(3006)
  121. {
  122. if( response ) {
  123. new w = KreiranjeWara[ playerid ], novac;
  124. if( sscanf( inputtext, "i", novac ) ) return SPD( playerid, 3006, DSI, "Ulaganje novca", "Unesite para koliko zelite da ulozite u war, protivncki lider mora isto toliko da ulozi(Ako uneses 0 onda nema uloga).", "Odaberi", "Ponisti");
  125. if( PlayerInfo[ playerid ][ pNovacDzep ] < novac ) return SPD( playerid, 3006, DSI, "Nemate dovoljno novca", "Unesite para koliko zelite da ulozite u war, protivncki lider mora isto toliko da ulozi(Ako uneses 0 onda nema uloga).", "Odaberi", "Ponisti");
  126. if( novac < 0 || novac > 100000 ) return SPD( playerid, 3006, DSI, "Ulaganje novca", "Unesite para koliko zelite da ulozite u war, protivncki lider mora isto toliko da ulozi(Ako uneses 0 onda nema uloga).", "Odaberi", "Ponisti");
  127.  
  128. WARInfo[ w ][ WARCena ] = novac;
  129. SPD( playerid, 3007, DSI, "Maximum clanova", "Upisite koliko maximum clanova ce biti u waru(3-20).", "Odaberi", "Ponisti");
  130. }
  131. else if( !response ) {
  132. new w = KreiranjeWara[ playerid ];
  133. WARInfo[ w ][ WARKreiranje ] = false;
  134. WARInfo[ w ][ WARAktivan ] = false;
  135. KreiranjeWara[ playerid ] = -1;
  136. }
  137. return 1;
  138. }
  139. //------------------------------------------------------------------------------
  140. fDialog(3007)
  141. {
  142. if( response ) {
  143. new maxigraca, w = KreiranjeWara[ playerid ];
  144. if( sscanf( inputtext, "i", maxigraca ) ) return SPD( playerid, 3007, DSI, "Maximum clanova", "Upisite koliko maximum clanova ce biti u waru(3-20).", "Odaberi", "Ponisti");
  145. if( maxigraca < 3 || maxigraca > 20 ) return SPD( playerid, 3007, DSI, "Maximum clanova", "Upisite koliko maximum clanova ce biti u waru(3-20).", "Odaberi", "Ponisti");
  146. WARInfo[ w ][ WARMaxClanova ] = maxigraca;
  147. SPD( playerid, 3008, DSI, "Lider Protivnika", "Upisite id lidera protivnicke orge.", "Odaberi", "Ponisti" );
  148. }
  149. else if( !response ) {
  150. new w = KreiranjeWara[ playerid ];
  151. WARInfo[ w ][ WARKreiranje ] = false;
  152. WARInfo[ w ][ WARAktivan ] = false;
  153. KreiranjeWara[ playerid ] = -1;
  154. }
  155. return 1;
  156. }
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