BoxFigs

FNAF 2 objects

Mar 27th, 2020
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  1. Frame 1
  2. Active
  3. scan line
  4. Active 2
  5. "CAM 02" text
  6. Active 3
  7. "CAM 01" text
  8. Active 4
  9. "CAM 03" text
  10. Active 5
  11. "CAM 04" text
  12. Active 6
  13. "CAM 05" text
  14. Active 7
  15. "CAM 06" text
  16. Active 8
  17. "CAM 07" text
  18. Active 9
  19. "CAM 08" text
  20. Active 10
  21. "CAM 09" text
  22. Active 11
  23. "CAM 10" text
  24. Active 12
  25. "CAM 11" text
  26. Active 13
  27. "CAM 12" text
  28. Active 14
  29. location name text
  30. Stopped
  31. Party Room 1
  32. Animation 12
  33. Party Room 2
  34. Animation 13
  35. Party Room 3
  36. Animation 14
  37. Party Room 4
  38. Animation 15
  39. no frames
  40. Animation 16
  41. no frames
  42. Animation 17
  43. Left Air Vent
  44. Animation 18
  45. Right Air Vent
  46. Animation 19
  47. Main Hall
  48. Animation 20
  49. Parts/Service
  50. Animation 21
  51. Show Stage
  52. Animation 22
  53. Game Area
  54. Animation 23
  55. Prize Corner
  56. Animation 24
  57. Kid's Cove
  58. Active 15
  59. white frame
  60. Active 16
  61. office and cam views
  62. Stopped
  63. office
  64. Animation 12
  65. show stage all present light
  66. Animation 13
  67. left vent
  68. Animation 14
  69. left vent light
  70. Animation 15
  71. right vent
  72. Animation 16
  73. right vent light
  74. Animation 17
  75. game area balloon boy
  76. Animation 18
  77. game area balloon boy light
  78. Animation 19
  79. kid's cove
  80. Animation 20
  81. kid's cove mangle light
  82. Animation 21
  83. main hall
  84. Animation 22
  85. main hall light
  86. Animation 23
  87. parts/service
  88. Animation 24
  89. parts/service all present light
  90. Animation 25
  91. prize corner
  92. Animation 26
  93. prize corner light
  94. Animation 27
  95. party room 1
  96. Animation 28
  97. party room 1 light
  98. Animation 29
  99. party room 3
  100. Animation 30
  101. party room 3 light
  102. Animation 31
  103. party room 4
  104. Animation 32
  105. party room 4 light
  106. Animation 33
  107. party room 2
  108. Animation 34
  109. party room 2 light
  110. Animation 35
  111. office
  112. Animation 36
  113. office flashlight
  114. Animation 37
  115. office left vent light
  116. Animation 38
  117. office right vent light
  118. Animation 39
  119. show stage toy bonnie gone
  120. Animation 40
  121. show stage toy bonnie gone light
  122. Animation 41
  123. show stage toy freddy
  124. Animation 42
  125. show stage toy freddy light
  126. Animation 43
  127. party room 3 toy bonnie light
  128. Animation 44
  129. party room 2 toy bonnie light
  130. Animation 45
  131. right vent toy bonnie light
  132. Animation 46
  133. show stage all present
  134. Animation 47
  135. office left vent light toy bonnie
  136. Animation 48
  137. main hall toy chica
  138. Animation 49
  139. main hall toy chica light
  140. Animation 50
  141. office flashlight toy chica
  142. Animation 51
  143. party room 1 toy chica light
  144. Animation 52
  145. left vent toy chica light
  146. Animation 53
  147. office left vent light toy chica
  148. Animation 54
  149. game area balloon boy toy freddy light
  150. Animation 55
  151. office flashlight toy freddy
  152. Animation 56
  153. office flashlight toy freddy close
  154. Animation 57
  155. main hall bonnie light
  156. Animation 58
  157. office flashlight bonnie
  158. Animation 59
  159. party room 1 bonnie light
  160. Animation 60
  161. left vent bonnie light
  162. Animation 61
  163. office bonnie
  164. Animation 62
  165. parts/service bonnie gone light
  166. Animation 63
  167. parts/service freddy light
  168. Animation 64
  169. parts/service all gone light
  170. Animation 65
  171. party room 2 chica
  172. Animation 66
  173. party room 2 chica light
  174. Animation 67
  175. party room 4 chica light
  176. Animation 68
  177. right vent chica light
  178. Animation 69
  179. office chica
  180. Animation 70
  181. main hall freddy light
  182. Animation 71
  183. party room 3 freddy
  184. Animation 72
  185. party room 3 freddy light
  186. Animation 73
  187. office flashlight freddy
  188. Animation 74
  189. office freddy
  190. Animation 75
  191. parts/service foxy
  192. Animation 76
  193. office flashlight foxy
  194. Animation 77
  195. prize corner puppet pop up light
  196. Animation 78
  197. prize corner puppet out light
  198. Animation 79
  199. prize corner puppet gone light
  200. Animation 80
  201. kid's cove mangle gone light
  202. Animation 81
  203. right vent mangle light
  204. Animation 82
  205. office left vent light balloon boy
  206. Animation 83
  207. office right vent light mangle
  208. Animation 84
  209. office flashlight mangle
  210. Animation 85
  211. game area balloon boy gone
  212. Animation 86
  213. game area balloon boy gone toy freddy light
  214. Animation 87
  215. game area balloon boy gone light
  216. Animation 88
  217. party room 4 paper pal gone
  218. Animation 89
  219. show stage all gone
  220. Animation 90
  221. party room 4 toy bonnie
  222. Animation 91
  223. party room 4 toy bonnie light
  224. Animation 92
  225. party room 4 toy chica light
  226. Animation 93
  227. office flashlight golden freddy
  228. Animation 94
  229. parts/service shadow freddy light
  230. Animation 95
  231. prize corner endoskeleton light
  232. Animation 96
  233. left vent endoskeleton light
  234. Animation 97
  235. office flashlight foxy bonnie
  236. Animation 98
  237. office flashlight foxy mangle
  238. Animation 99
  239. office flashlight disabled
  240. Animation 100
  241. left vent balloon boy light
  242. Active 17/Active 18
  243. scan line
  244. Active 19
  245. toy bonnie in office
  246. Active 20
  247. mangle
  248. Stopped
  249. prize corner
  250. Animation 12
  251. game area
  252. Animation 13
  253. party room 2
  254. Animation 14
  255. main hall
  256. Animation 15
  257. office
  258. Active 21
  259. balloon boy in office
  260. Active 22
  261. "flashlight" text
  262. AM
  263. "AM" text
  264. values
  265. A
  266. add 1 every second
  267. >=70: advance hour by 1
  268. attack animation
  269. jumpscare animations
  270. Stopped
  271. default Active
  272. Animation 12
  273. freddy
  274. Animation 13
  275. bonnie
  276. Animation 14
  277. chica
  278. Animation 15
  279. foxy
  280. Animation 16
  281. toy bonnie
  282. Animation 17
  283. toy chica
  284. Animation 18
  285. toy freddy
  286. Animation 19
  287. mangle
  288. Animation 20
  289. puppet
  290. Animation 21
  291. golden freddy
  292. values
  293. A
  294. jumpscare time
  295. >=40: go to static
  296. balloon boy
  297. balloon boy marker
  298. values
  299. A
  300. 1=check to move
  301. 2=move
  302. B
  303. movement cooldown time
  304. C
  305. set disable time for location moved to
  306. set to 10 upon move
  307. G
  308. 1=balloon boy gets in office
  309. 2=balloon boy in office
  310. M
  311. add 1 if freddy head on
  312. Balloon Boy AI
  313. counter
  314. balloon boy AI level
  315. battery life
  316. counter
  317. stored/displayed flashlight battery
  318. max values
  319. night 1: 7000
  320. night 2: 6000
  321. night 3: 5000
  322. night 4: 4000
  323. night 5+: 3000
  324. BB
  325. balloon boy desk figure
  326. BB AI
  327. counter
  328. entered balloon boy AI level
  329. being attacked by
  330. counter
  331. which animatronic is attacking
  332. 0=no one
  333. 1=freddy
  334. 2=bonnie
  335. 3=chica
  336. 4=foxy
  337. 5=toy bonnie
  338. 6=toy chica
  339. 7=toy freddy
  340. 8=mangle
  341. 9=puppet
  342. 12=golden freddy
  343. blackout
  344. black rectangle that covers screen
  345. set alpha blend to C when A>=300
  346. values
  347. A
  348. timer
  349. add 1 when in danger
  350. set to 0 when <0
  351. >=300: check and move animatronic in office, set alpha blend to C
  352. B
  353. random flickering
  354. set to random # 0-49 when A is 21-99
  355. set to random # 50-69 when A is 100-199
  356. set to 100 when A>=200
  357. <25: make invisible
  358. >=25: reappear
  359. C
  360. fade out
  361. add 1 when A>=300
  362. 1=in danger
  363. set to 250 when >0 and viewing cams
  364. >=250: make invisible, set ABC to 0
  365. D
  366. set to 0 if <0 or viewing cams
  367. sub 1 and reappear if >0
  368. 0=make invisible
  369. blackout in progress
  370. counter
  371. blackout timer
  372. counter
  373. add 1 when hallucinating endoskeleton or purple freddy
  374. 1=A or C of static is >0
  375. >=30: disable cams for 200 ticks, play metalrun, set to 0, set random image to 0
  376. blip
  377. counter
  378. 1=create scan line transition
  379. blip 2
  380. scan line transition
  381. bonie AI
  382. entered bonnie AI level
  383. bonnie
  384. bonnie desk plushie
  385. button reset
  386. large horizontal purple rectangle
  387. cam 01
  388. party room 1 camera icon
  389. values
  390. A
  391. 1=reset all cam icon animations
  392. B
  393. controls randomization of balloon boy sounds
  394. set to random # 1-4 on ballon boy move into/out of party rooms
  395. 1=hi
  396. 2=laugh
  397. 3=hello
  398. 4=set to random # 1-4
  399. F
  400. controls randomization of footstep sounds
  401. set to random # 1-5 on animatronic move in footstep zone
  402. M
  403. controls randomization of mangle movement sounds
  404. set to random # 1-3 on mangle move in foostep zone
  405. V
  406. intended to control randomization of vent sounds
  407. set to random # 1-5 on animatronic entering or leaving vent
  408. cam 2
  409. party room 2 camera icon
  410. cam 3
  411. party room 3 camera icon
  412. cam 4
  413. party room 4 camera icon
  414. cam 5
  415. left air vent camera icon
  416. cam 6
  417. right air vent camera icon
  418. cam 7
  419. main hall camera icon
  420. cam 8
  421. parts/service camera icon
  422. cam 9
  423. show stage camera icon
  424. cam 10
  425. game area camera icon
  426. cam 11
  427. prize corner camera icon
  428. cam 12
  429. kid's cove camera icon
  430. camera follow
  431. camera views follow
  432. camera follow 2
  433. office view follow
  434. check and move
  435. counter
  436. 1=check animatronic in office for movement
  437. chica
  438. chica desk plushie
  439. chica AI
  440. entered chica AI level
  441. chicalookatyou
  442. chica in office
  443. click and hold text
  444. "click & hold" text
  445. close by
  446. warning ambience zone
  447. values
  448. A
  449. set to 1 if animatronic is in zone
  450. close it all
  451. counter
  452. cupcake
  453. cupcake on desk
  454. values
  455. A
  456. unused
  457. B
  458. 1=toy bonnie desk figure
  459. C
  460. 1=bonnie desk plushie
  461. D
  462. 1=balloon boy desk figure
  463. E
  464. 1=foxy desk plushie
  465. F
  466. 1=chica desk plushie
  467. G
  468. 1=freddy desk plushie
  469. H
  470. 1=cupcake on desk
  471. I
  472. 1=mic on desk
  473. J
  474. 1=golden freddy desk plushie
  475. danger 1
  476. warning sign when monitor is down
  477. danger 2
  478. warning sign when monitor is up
  479. decide path
  480. counter
  481. set to random # 1-2 every sec
  482. 1=freddy: party room 3 to hall close, mangle: party room 2 to left vent
  483. 2=freddy: party room 3 to main hall, mangle: party room 2 to party room 1
  484. DEMO?
  485. counter
  486. 0=not demo
  487. 1=demo
  488. 2=extended demo
  489. drop button
  490. purple horizontal rectangle
  491. drop everything
  492. counter
  493. 1=take off freddy head or lower monitor
  494. flip animation
  495. monitor flip up animation
  496. flip down
  497. monitor flip down animation
  498. values
  499. C
  500. 1=monitor lowered
  501. flip mask button
  502. freddy head toggle area
  503. flip panel button
  504. monitor toggle area
  505. values
  506. A
  507. 0=monitor down
  508. 1=raising monitor
  509. 2=monitor up
  510. B
  511. 0=can toggle monitor/freddy head
  512. 1=can't toggle monitor/freddy head
  513. foxy
  514. foxy desk plushie
  515. foxy AI
  516. entered foxy AI level
  517. frame
  518. Perspective object
  519. freddy AI
  520. entered freddy AI level
  521. freddy plush
  522. freddy desk plushie
  523. freddy under table
  524. toy freddy in office
  525. golden
  526. golden freddy marker
  527. values
  528. A
  529. set to 0 if B is other than 1
  530. set to 1 if freddy head is on
  531. add 1 when B=1, hall light on, no one is in hall
  532. >100: got you
  533. B
  534. set to random # 0-10 every sec when AI>0 and hall light on
  535. 1=golden freddy appears in hall
  536. golden fred
  537. golden freddy desk plushie
  538. golden freddy AI
  539. entered golden freddy AI level
  540. Golden Freddy AI
  541. golden freddy AI level
  542. got you box
  543. gray square
  544. marker goes here when animatronic caught you
  545. got you stage
  546. counter
  547. 0=no one in office
  548. 1=standing in office
  549. 2=got you
  550. hall movement
  551. vertical green rectangle
  552. values
  553. A
  554. hall light disable time
  555. set to 300 on animatronic entering hall
  556. sub 1 when >0
  557. hall stage 1
  558. far hall position
  559. hall stage 2
  560. close hall position
  561. hear foosteps
  562. footsteps heard if an animatronic moves in this zone
  563. honk
  564. small red square
  565. poster honk area
  566. in danger
  567. counter
  568. 1=bonnie, chica, freddy, or toy freddy is in office
  569. in office
  570. marker goes here when animatronic is in office
  571. Ini
  572. Ini object
  573. JJ
  574. purple-colored balloon boy under table
  575. last viewed
  576. counter
  577. left light
  578. left vent light
  579. Stopped
  580. off
  581. Animation 12
  582. on
  583. values
  584. A
  585. 0=on
  586. 1=off
  587. lit?
  588. counter
  589. 0=flashlight off
  590. 1=flashlight on
  591. make effect
  592. pos for blip 2, flip animation, mask come down, mask come up to be created at
  593. mangle AI
  594. entered mangle AI level
  595. map
  596. monitor map
  597. mask
  598. freddy head
  599. values
  600. A
  601. 0=not wearing freddy head
  602. 1=lowering freddy head
  603. 2=wearing freddy head
  604. 3=raising freddy head
  605. mask come down
  606. freddy head lowering animation
  607. mask up
  608. freddy head rasing animation
  609. maxed mask
  610. counter
  611. 1=toxic bar is full
  612. mic
  613. microphone on desk
  614. midrange
  615. horizontal red rectangle
  616. mike
  617. marker-sized square crying skull icon
  618. music box counter
  619. music box winding circle
  620. max value=2000
  621. music button
  622. wind up music box button
  623. values
  624. A
  625. how much box is wound
  626. add 5 every tick when winding
  627. night 1: sub 2 every 5/100 sec when not wound after 2 AM
  628. night 2: sub 2 every 5/100 sec when not wound
  629. night 3 (full game): sub 3 every 5/100 sec when not wound
  630. night 4/night 3 (demo): sub 4 every 5/100 sec when not wound
  631. night 5: sub 5 every 5/100 sec when not wound
  632. night 6/night 7: sub 6 every 5/100 sec when not wound
  633. set to 300 when winding if <300
  634. <=400: orange warning
  635. <=200: red warning
  636. min value=0
  637. max value=2000
  638. B
  639. unwind cooldown
  640. sub 1 every tick when >0
  641. set to 10 when winding
  642. mute call
  643. mute call button
  644. new bonnie
  645. toy bonnie marker
  646. values
  647. A
  648. 1=check to move
  649. 2=move
  650. B
  651. movement cooldown time
  652. set to 500 upon entering vent
  653. set to 1000-(night #*100) on poking out of vent
  654. C
  655. set disable time for location moved to
  656. set to 10 upon move
  657. I
  658. 1=toy bonnie in office and monitor is down
  659. new bonnie AI
  660. toy bonnie AI level
  661. new chica
  662. toy chica marker
  663. values
  664. A
  665. 1=check to move
  666. 2=move
  667. B
  668. movement cooldown time
  669. C
  670. set disable time for location moved to
  671. set to 10 upon move
  672. I
  673. add 1 every sec if in office
  674. >5 and monitor is up: got you
  675. M
  676. add 1 if freddy head on
  677. new chica AI level
  678. toy chica AI level
  679. new foxy
  680. mangle marker
  681. values
  682. A
  683. 1=check to move
  684. 2=move
  685. B
  686. movement cooldown time
  687. C
  688. set disable time for location moved to
  689. set to 10 upon move
  690. G
  691. 1=engage the jumpscare
  692. H
  693. 1=mangle gets in
  694. 2=mangle is in
  695. M
  696. add 1 if freddy head on
  697. new foxy AI level
  698. mangle AI level
  699. new freddy
  700. toy freddy marker
  701. values
  702. A
  703. 1=check to move
  704. 2=move
  705. B
  706. movement cooldown time
  707. C
  708. set disable time for location moved to
  709. set to 10 upon move
  710. new freddy AI
  711. toy freddy AI level
  712. night
  713. counter
  714. displayed night number
  715. night number
  716. counter
  717. stored night number
  718. night text
  719. "Night" text
  720. office occupied
  721. counter
  722. 1=freddy, bonnie, chica, or toy freddy is in office
  723. old bonnie
  724. bonnie marker
  725. values
  726. A
  727. 1=check to move
  728. 2=move
  729. B
  730. movement cooldown time
  731. C
  732. set disable time for location moved to
  733. set to 10 upon move
  734. old bonnie AI
  735. bonnie AI level
  736. old chica
  737. chica marker
  738. values
  739. A
  740. 1=move
  741. 2=check to move
  742. B
  743. movement cooldown time
  744. C
  745. set disable time for location moved to
  746. set to 10 upon move
  747. old chica AI
  748. chica AI level
  749. old foxy
  750. foxy marker
  751. values
  752. A
  753. 1=check to move
  754. 2=move
  755. B
  756. movement cooldown time
  757. C
  758. set disable time for location moved to
  759. set to 10 upon move
  760. D
  761. set to 0 at 12, 1, 2 AM on night 1
  762. set to 0 every sec on night 1, on night 2 at 12 and 1 AM
  763. set to 0 on move, move to hall
  764. set to 0 if foxy in hall and light on
  765. add 1 every sec if not in danger
  766. add 1 every sec if freddy head is on and no animatronics in office
  767. sub 1 every 0.5 sec if >0, foxy in parts/service, hall light on
  768. J
  769. add 1 when foxy in hall light on
  770. >100*night #: go back to parts/service
  771. old foxy AI
  772. foxy AI level
  773. old freddy
  774. freddy marker
  775. values
  776. A
  777. 1=check to move
  778. 2=move
  779. B
  780. movement cooldown time
  781. set to 5000-(night #*500) when prevented from entering office
  782. C
  783. set disable time for location moved to
  784. set to 10 upon move
  785. Z
  786. set to 0 when monitor down
  787. add 1 when monitor up
  788. old freddy AI
  789. freddy AI level
  790. paper pals
  791. paper pal marker
  792. values
  793. A
  794. 1=check to move
  795. 2=move to office
  796. B
  797. movement cooldown time
  798. C
  799. set disable time for location moved to
  800. set to 10 upon move
  801. paperpal
  802. paper pal in office
  803. Paperpals AI
  804. paper pal AI level
  805. set to (random # 1-100)/100 at start
  806. play voice 1
  807. counter
  808. 0=play night 1 call
  809. 1=don't play night 1 call
  810. play voice 2
  811. counter
  812. 0=play night 2 call
  813. 1=don't play night 2 call
  814. play voice 3
  815. counter
  816. 0=play night 3 call
  817. 1=don't play night 3 call
  818. play voice 4
  819. counter
  820. 0=play night 4 call
  821. 1=don't play night 4 call
  822. play voice 5
  823. counter
  824. 0=play night 5 call
  825. 1=don't play night 5 call
  826. play voice 6
  827. counter
  828. 0=play night 6 call
  829. 1=don't play night 6 call
  830. press CTRL
  831. "Press & hold CTRL to use the flashlight." text
  832. values
  833. A
  834. add 1 when control is pressed
  835. destroy if >=100
  836. puppet in office
  837. puppet in office
  838. unused
  839. puppet kill
  840. counter
  841. 1=puppet killed you
  842. random image
  843. counter
  844. controls hallucinations
  845. set to random # 0-999 when monitor is down
  846. 3=left vent endoskeleton
  847. 9=JJ under desk
  848. <=100: parts/service shadow freddy/prize corner endoskeleton
  849. rec
  850. red circle
  851. red
  852. red rectangle
  853. under toxic bar
  854. red button
  855. purple horizontal rectangle
  856. ribbons1
  857. loose wires in right vent
  858. right light
  859. right vent light
  860. Stopped
  861. off
  862. Animation 12
  863. on
  864. values
  865. A
  866. 0=off
  867. 1=on
  868. RWQFSFASXC
  869. shadow bonnie
  870. destroyed if flashlight turned on
  871. scroll left
  872. scroll left 2
  873. scroll left 3
  874. scroll right
  875. scroll right 2
  876. scroll right 3
  877. signal out
  878. "Signal Interrupted" text
  879. sockpuppet
  880. puppet marker
  881. values
  882. A
  883. 1=check to move
  884. 2=move
  885. B
  886. movement cooldown time
  887. set to 10 when flash light at puppet while puppet is out
  888. C
  889. set to random # 1-2 every sec
  890. 1=main hall to party room 3
  891. 2=main hall to party room 4
  892. D
  893. add 1 every tick
  894. set to 0 on advancing out of box
  895. S
  896. 0=puppet in box
  897. 1=puppet pop up
  898. 2=puppet almost out
  899. >=3: puppet gone
  900. Sockpuppet AI
  901. puppet AI level
  902. static
  903. static overlay
  904. alpha blend set to (A+B)-C-D every 1/10 sec
  905. Stopped
  906. static animation
  907. Animation 12
  908. puppet full body
  909. Animation 13
  910. puppet close up
  911. Animation 14
  912. puppet close up tilt
  913. Animation 15
  914. puppet extreme close up
  915. values
  916. A
  917. set to random # 125-175 every 1/10 sec
  918. B
  919. set to (random # 0-5)*10 ~every 5/10 sec
  920. C
  921. set to ((random # 0-31)/30)*50 every 1/10 sec
  922. D
  923. set to random # 100-200 every 2/10 sec when watching puppet
  924. E
  925. 1=displaying puppet
  926. F
  927. 1=flashing puppet while puppet is out
  928. String
  929. unused "CAM 12" text
  930. String 2
  931. unused "flashlight" text
  932. stun time
  933. counter
  934. init value 400
  935. sets movement cooldown time of animatronics to 400 when light is shined at them
  936. table fan
  937. desk and fan
  938. test 1
  939. counter
  940. set to battery life evrey tick
  941. test 3
  942. counter
  943. set to J of foxy every tick
  944. test 4
  945. counter
  946. time allowed
  947. counter
  948. night 1: 100
  949. night 2: 80
  950. night 3: 60
  951. night 4: 55
  952. night 5/6: 50
  953. night 7: 45
  954. time left
  955. counter
  956. time left until got you
  957. set to time allowed when bonnie, chica, freddy, or toy freddy is in office
  958. time of the night
  959. counter
  960. hour
  961. toxic
  962. unused toxic bar
  963. max value=20
  964. add 1 every 0.5 sec when freddy head is on
  965. sub 1 every 0.5 sec when >0 and mask off
  966. 20=set maxed mask to 1
  967. toxic bar
  968. toxic bar outline and text
  969. toy bonnie
  970. toy bonnie desk figure
  971. toy bonnie AI
  972. entered toy bonnie AI
  973. toy chica AI
  974. entered toy chica AI
  975. toy freddy AI
  976. entered toy freddy AI
  977. viewing
  978. counter
  979. which camera the player is viewing
  980. 0=not viewing cams
  981. 1=party room 1
  982. 2=party room 2
  983. 3=party room 3
  984. 4=party room 4
  985. 5=left vent
  986. 6=right vent
  987. 7=main hall
  988. 8=parts/service
  989. 9=show stage
  990. 10=game area
  991. 11=prize corner
  992. 12=kid's cove
  993. viewing hall light
  994. counter
  995. 0=flashlight off and viewing cams
  996. 1=flashlight on and viewing cams
  997. white button
  998. who got you
  999. counter
  1000. formerly used for which animatronic is about to jumpscare
  1001. 4=foxy
  1002. 5=mangle
  1003. wind up text
  1004. "Wind Up Music Box" text
  1005. yellowbear
  1006. golden freddy in office
  1007. values
  1008. A
  1009. 1=mask on before using flashlight or monitor
  1010. your view
  1011. player viewing camera marker
  1012. values
  1013. B
  1014. cam disable time
  1015. set to random # 50-150 when toy bonnie, toy chica, or toy freddy moves while watched
  1016. 8bit
  1017. Active
  1018. Freddy player character
  1019. Active 2
  1020. static overlay
  1021. Active 3
  1022. foxy
  1023. Backdrop
  1024. black lines overlay
  1025. Backdrop 2
  1026. horizonal wall pieces
  1027. Backdrop 3
  1028. vertical wall pieces
  1029. blip spot
  1030. pos for scan lines
  1031. blood 1/blood 2/blood 3/blood 4
  1032. blood spots
  1033. checker
  1034. checkered floor
  1035. controls
  1036. "WASD" text
  1037. dead bonnie
  1038. bonnie
  1039. dead chica
  1040. chica
  1041. down barrier
  1042. bottom wall piece
  1043. freddy maker
  1044. counter
  1045. set to random # 1-100 on new frame
  1046. 1-4=spawn golden freddy (randomizes position)
  1047. gf
  1048. golden freddy
  1049. Animation 12
  1050. white dots in eyes
  1051. values
  1052. A
  1053. 1=has been touched
  1054. set to random # 1-100 on start
  1055. B
  1056. time since touch
  1057. destroy when >=30
  1058. gift
  1059. puppet's box
  1060. he was here
  1061. mangle
  1062. values
  1063. A
  1064. 0=moving left
  1065. 1=moving right
  1066. B
  1067. time moving
  1068. >=15: switch directions
  1069. hit box
  1070. red square
  1071. freddy's hitbox
  1072. horizontal
  1073. counter
  1074. add 1 when leave left
  1075. sub 1 when leave right
  1076. X axis value of current room
  1077. starts at 1
  1078. leave bottom
  1079. red rectangle
  1080. detects if freddy goes down one room
  1081. leave left
  1082. red rectangle
  1083. detects if freddy goes left one room
  1084. leave right
  1085. red rectangle
  1086. detects if freddy goes right one room
  1087. values
  1088. A
  1089. 1=spawn Purple Man
  1090. set to random # 1-100 when move right one room
  1091. leave top
  1092. red rectangle
  1093. detects if freddy goes up one room
  1094. left barrier
  1095. left wall piece
  1096. letters
  1097. counter
  1098. +1 every 3 sec
  1099. which letter is played
  1100. 1=S
  1101. 2=A
  1102. 3=V
  1103. 4=E
  1104. 5=T
  1105. 6=H
  1106. 7=E
  1107. 8=M
  1108. 9=set to 1
  1109. man
  1110. purple man
  1111. move down
  1112. red rectangle
  1113. used to test collisions with static objects
  1114. values
  1115. A
  1116. 0=can move down
  1117. 1=can't move down
  1118. move left
  1119. red rectangle
  1120. used to test collisions with static objects
  1121. values
  1122. A
  1123. 0=can move left
  1124. 1=can't move left
  1125. move right
  1126. red rectangle
  1127. used to test collisions with static objects
  1128. values
  1129. A
  1130. 0=can move right
  1131. 1=can't move right
  1132. move up
  1133. red rectangle
  1134. used to test collisions with static objects
  1135. values
  1136. A
  1137. 0=can move up
  1138. 1=can't move up
  1139. new frame
  1140. counter
  1141. 1=entered new room
  1142. party table
  1143. party room/dining area tables
  1144. phantom down
  1145. puppet moving down
  1146. values
  1147. A
  1148. times moved
  1149. >10: destroy
  1150. phantom right
  1151. puppet moving right
  1152. values
  1153. A
  1154. times moved
  1155. >10: destroy
  1156. phantomup
  1157. puppet moving up
  1158. values
  1159. A
  1160. times moved
  1161. >10: destroy
  1162. pupp
  1163. counter
  1164. which room puppet spawns in
  1165. 0=spawn in Main Hall left
  1166. >=1: spawn in office hall far
  1167. >=2: spawn in office hall close
  1168. puppet kill
  1169. counter
  1170. right barrier
  1171. right wall piece
  1172. scanline/scanline 2/scanline 3
  1173. scan lines
  1174. spawn
  1175. counter
  1176. set to random # 0-4 at start
  1177. spawn room
  1178. 0=Parts/Service
  1179. 1=Party Room 3
  1180. 2=Party Room 2
  1181. 3=Office
  1182. stage
  1183. show stage with toy animatronics
  1184. table fan
  1185. office desk and fan
  1186. trash1
  1187. litter on floor
  1188. up barrier
  1189. top wall piece
  1190. vertical
  1191. counter
  1192. add 1 when leave bottom
  1193. sub 1 when leave top
  1194. Y axis value of current room
  1195. starts at 2
  1196. you can't
  1197. dead kid
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