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TheInsidiousOne

Console Army

Aug 20th, 2021
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  1. Console Army of NES
  2. Level 4 LIGHT Machine/Effect
  3. 1900/100
  4. If this card is Normal or Special Summoned: You can add 1 "Game Master" Ritual Monster from your Deck to your hand. You can only use this effect of "Console Army of NES" once per turn. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  5.  
  6. Console Army of SMS
  7. Level 4 LIGHT Machine/Effect
  8. 1600/1800
  9. If this card is Normal or Special Summoned: You can add 1 "Gaming" Ritual Spell from your Deck to your hand. You can only use this effect of "Console Army of SMS" once per turn. If you Ritual Summon exactly 1 "Game Master" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
  10.  
  11. Console Army of Amstrad
  12. Level 6 LIGHT Machine/Effect
  13. 2000/2000
  14. If you control no monsters, or if all monsters you control are LIGHT Machine monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Amstrad" once per turn this way. You can only use each of the following effects of "Console Army of Amstrad" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card is Tributed by a card effect: You can add 1 "Gaming" Ritual Spell from your GY to your hand.
  15.  
  16. Console Army of Commodore
  17. Level 5 LIGHT Machine/Effect
  18. 2000/2000
  19. If you control no monsters, or if all monsters you control are LIGHT Machine monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Commodore" once per turn this way. You can only use each of the following effects of "Console Army of Commodore" once per turn. If this card is Special Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. If this card is Tributed by a card effect: You can add 1 "Console Army" monster from your GY to your hand, except "Console Army of Commodore".
  20.  
  21. Console Army of Genesis
  22. Level 3 LIGHT Machine/Effect
  23. 1000/1000
  24. You can reveal 1 "Game Master" Ritual Monster in your hand; Special Summon this card from your hand, and if you do, its Level becomes equal to the Level of the revealed monster. If this card is Tributed by a card effect: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. You can only use each effect of "Console Army of Genesis" once per turn.
  25.  
  26. Console Army of SNES
  27. Level 4 LIGHT Machine/Effect
  28. 1700/1600
  29. You can reveal 1 "Gaming" Ritual Spell in your hand; Special Summon this card from your hand, and if you do, its Level becomes 8. If this card is Tributed by a card effect: You can target 1 face-up monster your opponent controls, whose ATK is different from its original ATK; destroy it. You can only use each effect of "Console Army of SNES" once per turn.
  30.  
  31. Console Army of Neo Geo
  32. Level 8 LIGHT Machine/Effect
  33. 2000/2000
  34. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase. Once per turn: You can Special Summon 1 Level 4 or lower "Console Army" monster from your hand.
  35.  
  36. Console Army of TurboGrafx
  37. Level 7 LIGHT Machine/Effect
  38. 0/2000
  39. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. Once per turn: You can Special Summon 1 Level 4 or lower "Console Army" monster from your hand.
  40.  
  41. Console Army of Gameboy
  42. Level 3 LIGHT Machine/Effect
  43. 1500/1500
  44. If this card is Normal or Special Summoned: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards, then increase this card's Level by the number of cards shuffled into the Deck this way. You can only use this effect of "Console Army of Gameboy" once per turn.
  45.  
  46. Console Army of N64
  47. Level 2 LIGHT Machine/Effect
  48. 0/800
  49. During damage calculation, if your "Console Army" or "Game Master" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
  50.  
  51. Console Army of Saturn
  52. Level 6 LIGHT Machine/Effect
  53. 2400/0
  54. You can reveal this card in your hand, then target 1 "Console Army" or "Game Master" monster in your GY, except "Console Army of Saturn"; Special Summon this card from your hand, and if you do, return the targeted monster to the hand. You can only use this effect of "Console Army of Saturn" once per turn.
  55.  
  56. Console Army of Jaguar
  57. Level 4 LIGHT Machine/Effect
  58. 1500/1500
  59. If you control a "Console Army" or "Game Master" monster, you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Jaguar" once per turn this way. You can target 1 "Console Army" or "Game Master" monster you control; equip this card you control to it as an Equip Spell. While this card is equipped to a monster, the equipped monster cannot be destroyed by card effects.
  60.  
  61. Console Army of Playdia
  62. Level 4 LIGHT Machine/Effect
  63. 1500/1500
  64. If you control a "Console Army" or "Game Master" monster, you can Special Summon this card (from your hand). You can only Special Summon "Console Army of Playdia" once per turn this way. You can target 1 "Console Army" or "Game Master" monster you control; equip this card you control to it as an Equip Spell. While this card is equipped to a monster, you take no effect damage if the amount is less than or equal to the equipped monster's original ATK.
  65.  
  66. Game Master Nintendo Knight
  67. Level 8 LIGHT Machine/Ritual/Effect
  68. 2600/2000
  69. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Machine monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn. You can only use each effect of "Game Master Nintendo Knight" once per turn.
  70.  
  71. Game Master Sega Knight
  72. Level 8 LIGHT Machine/Ritual/Effect
  73. 2700/2000
  74. You can Ritual Summon this card with any "Gaming" Ritual Spell. If this card is Ritual Summoned: You can target 1 Spell/Trap your opponent controls; destroy it. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use each effect of "Game Master Sega Knight" once per turn.
  75.  
  76. Game Master Playstation Monarch
  77. Level 8 LIGHT Machine/Ritual/Effect
  78. 2800/2000
  79. You can Ritual Summon this card with any "Gaming" Ritual Spell. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. If this Ritual Summoned card is sent to the GY: You can add 1 "Gaming" Ritual Spell from your Deck to your hand, and if you do, Special Summon 1 "Console Army" monster from your hand. You can only use each effect of "Game Master Playstation Monarch" once per turn.
  80.  
  81. Game Master Xbox Lord
  82. Level 8 LIGHT Machine/Ritual/Effect
  83. 2500/2000
  84. You can Ritual Summon this card with any "Gaming" Ritual Spell. If this card is Ritual Summoned: You can target 1 monster your opponent controls; destroy it. You can target 1 "Console Army" monster or "Gaming" Ritual Spell in your GY; add it to your hand. You can only use each effect of "Game Master Xbox Lord" once per turn.
  85.  
  86. Supreme Game Master Atari Deity
  87. Level 12 LIGHT Over Console/Fusion/Effect
  88. 4000/4000
  89. 2 "Game Master" Ritual Monsters
  90. Must be Fusion Summoned. This card's Fusion Summon cannot be negated. When Fusion Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  91.  
  92. Mastery of Gaming
  93. Ritual Spell
  94. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Console Army" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Mastery of Gaming" once per turn.
  95.  
  96. Dominance of Gaming
  97. Ritual Spell
  98. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or shuffle "Console Army" monsters from your GY into the Deck, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a face-up "Game Master" Ritual Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card from your GY; destroy 1 monster your opponent controls. You can only use this effect of "Dominance of Gaming" once per turn.
  99.  
  100. Power of Gaming
  101. Ritual Spell
  102. This card can be used to Ritual Summon any "Game Master" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish "Console Army" monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "Unification of the Game Masters" from your Deck to your hand.
  103.  
  104. Resolute Console Army
  105. Continuous Spell
  106. All "Console Army" monsters you control cannot be destroyed by battle, also their effects cannot be negated.
  107.  
  108. Console Army Mobile Fortress
  109. Field Spell
  110. All "Console Army" monsters on the field gain 200 ATK/DEF for each "Console Army" monster on the field. Once per turn: You can Special Summon 1 "Console Army" monster from your hand.
  111.  
  112. Light Gun
  113. Equip Spell
  114. Equip only to a "Game Master" monster. If the equipped monster battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Light Gun" once per turn.
  115.  
  116. Unification of the Game Masters
  117. Normal Spell
  118. Fusion Summon 1 Over Console Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then you lose 1000 LP for each monster you used from your hand as Fusion Material for a Fusion Summon.
  119.  
  120. Next Generation
  121. Normal Trap
  122. When an opponent's monster Special Summoned from the Extra Deck this turn activates its effect on the field: Negate that effect, and if you do, Special Summon 1 LIGHT Machine monster from your hand.
  123.  
  124. Console Warfare
  125. Normal Trap
  126. Double the ATK of all LIGHT Machine monsters you currently control, until the end of this turn, also any damage your opponent takes from battles involving those monsters becomes halved. You can only activate 1 "Console Warfare" per turn.
  127.  
  128. Market Battle
  129. Continuous Trap
  130. All "Console Army" and "Game Master" monsters you control gain 500 ATK. If you control a Ritual or Fusion Monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Market Battle" once per turn.
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