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- FO4LODGen 3.2 starting session 2017-10-25 08:32:31
- Using Fallout4 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\
- Using ini: C:\Users\Simon\Documents\My Games\Fallout4\Fallout4.ini
- Using save path: C:\Users\Simon\Documents\My Games\Fallout4\Saves\
- Using plugin list: C:\Users\Simon\AppData\Local\Fallout4\Plugins.txt
- Using settings file: C:\Users\Simon\AppData\Local\Fallout4\Plugins.fo4viewsettings
- Loading active plugin list: C:\Users\Simon\AppData\Local\Fallout4\Plugins.txt
- [Fallout4.esm] Loading file
- [Fallout4.esm] File loaded
- [Fallout4.esm] Start processing
- [DLCRobot.esm] Loading file
- [DLCRobot.esm] File loaded
- [DLCRobot.esm] Start processing
- [DLCWorkshop01.esm] Loading file
- [DLCWorkshop01.esm] File loaded
- [DLCWorkshop01.esm] Start processing
- [DLCCoast.esm] Loading file
- [DLCCoast.esm] File loaded
- [DLCCoast.esm] Start processing
- [DLCWorkshop02.esm] Loading file
- [DLCWorkshop02.esm] File loaded
- [DLCWorkshop02.esm] Start processing
- [DLCWorkshop03.esm] Loading file
- [DLCWorkshop03.esm] File loaded
- [DLCWorkshop03.esm] Start processing
- [DLCNukaWorld.esm] Loading file
- [DLCNukaWorld.esm] File loaded
- [DLCNukaWorld.esm] Start processing
- [Unofficial Fallout 4 Patch.esp] Loading file
- [Unofficial Fallout 4 Patch.esp] File loaded
- [Unofficial Fallout 4 Patch.esp] Start processing
- [ArmorKeywords.esm] Loading file
- [ArmorKeywords.esm] File loaded
- [ArmorKeywords.esm] Start processing
- [Homemaker.esm] Loading file
- [Homemaker.esm] File loaded
- [Homemaker.esm] Start processing
- [HUDFramework.esm] Loading file
- [HUDFramework.esm] File loaded
- [HUDFramework.esm] Start processing
- [SimSettlements.esm] Loading file
- [SimSettlements.esm] File loaded
- [SimSettlements.esm] Start processing
- [Armorsmith Extended.esp] Loading file
- [Armorsmith Extended.esp] File loaded
- [Armorsmith Extended.esp] Start processing
- [Armorsmith All DLCs Patch.esp] Loading file
- [Armorsmith All DLCs Patch.esp] File loaded
- [Armorsmith All DLCs Patch.esp] Start processing
- [CBBE.esp] Loading file
- [CBBE.esp] File loaded
- [CBBE.esp] Start processing
- [FAR.esp] Loading file
- [FAR.esp] File loaded
- [FAR.esp] Start processing
- [Pip-Boy Flashlight.esp] Loading file
- [Pip-Boy Flashlight.esp] File loaded
- [Pip-Boy Flashlight.esp] Start processing
- [LeverActionReloadOverhaul.esp] Loading file
- [LeverActionReloadOverhaul.esp] File loaded
- [LeverActionReloadOverhaul.esp] Start processing
- [NoVanillaRadiantDLCLocations.esp] Loading file
- [NoVanillaRadiantDLCLocations.esp] File loaded
- [NoVanillaRadiantDLCLocations.esp] Start processing
- [Realistic Death Physics - ALL DLC.esp] Loading file
- [Realistic Death Physics - ALL DLC.esp] File loaded
- [Realistic Death Physics - ALL DLC.esp] Start processing
- [Most Perk No Req.esp] Loading file
- [Most Perk No Req.esp] File loaded
- [Most Perk No Req.esp] Start processing
- [Arbitration - Better Combat AI.esp] Loading file
- [Arbitration - Better Combat AI.esp] File loaded
- [Arbitration - Better Combat AI.esp] Start processing
- [AA Better Companions - No Conflicts - Accuracy Beta.esp] Loading file
- [AA Better Companions - No Conflicts - Accuracy Beta.esp] File loaded
- [AA Better Companions - No Conflicts - Accuracy Beta.esp] Start processing
- [BetterSettlers.esp] Loading file
- [BetterSettlers.esp] File loaded
- [BetterSettlers.esp] Start processing
- [BetterSettlersNoLollygagging.esp] Loading file
- [BetterSettlersNoLollygagging.esp] File loaded
- [BetterSettlersNoLollygagging.esp] Start processing
- [Guards.esp] Loading file
- [Guards.esp] File loaded
- [Guards.esp] Start processing
- [Randomized DC Guard Outfits.esp] Loading file
- [Randomized DC Guard Outfits.esp] File loaded
- [Randomized DC Guard Outfits.esp] Start processing
- [RaiderFaceVariety_2.0.esp] Loading file
- [RaiderFaceVariety_2.0.esp] File loaded
- [RaiderFaceVariety_2.0.esp] Start processing
- [TrapperFaceVariety.esp] Loading file
- [TrapperFaceVariety.esp] File loaded
- [TrapperFaceVariety.esp] Start processing
- [GunnerFaceVariety.esp] Loading file
- [GunnerFaceVariety.esp] File loaded
- [GunnerFaceVariety.esp] Start processing
- [Marmo1233 - Immersive Settlers.esp] Loading file
- [Marmo1233 - Immersive Settlers.esp] File loaded
- [Marmo1233 - Immersive Settlers.esp] Start processing
- [DD_Khassar_De_Templari_Increased_build.esp] Loading file
- [DD_Khassar_De_Templari_Increased_build.esp] File loaded
- [DD_Khassar_De_Templari_Increased_build.esp] Start processing
- [Reverb and Ambiance Overhaul.esp] Loading file
- [Reverb and Ambiance Overhaul.esp] File loaded
- [Reverb and Ambiance Overhaul.esp] Start processing
- [Quieter Settlements - Recommended Settings.esp] Loading file
- [Quieter Settlements - Recommended Settings.esp] File loaded
- [Quieter Settlements - Recommended Settings.esp] Start processing
- [IcebreakerCDO-Settlements.esp] Loading file
- [IcebreakerCDO-Settlements.esp] File loaded
- [IcebreakerCDO-Settlements.esp] Start processing
- [SettlementMenuManager.esp] Loading file
- [SettlementMenuManager.esp] File loaded
- [SettlementMenuManager.esp] Start processing
- [AllSetsExtended.esp] Loading file
- [AllSetsExtended.esp] File loaded
- [AllSetsExtended.esp] Start processing
- [ASEFarHarbor.esp] Loading file
- [ASEFarHarbor.esp] File loaded
- [ASEFarHarbor.esp] Start processing
- [BostonDTPrevis.esp] Loading file
- [BostonDTPrevis.esp] File loaded
- [BostonDTPrevis.esp] Start processing
- [BTInteriors_Project.esp] Loading file
- [BTInteriors_Project.esp] File loaded
- [BTInteriors_Project.esp] Start processing
- [LoadingScreenFixNukaWorld.esp] Loading file
- [LoadingScreenFixNukaWorld.esp] File loaded
- [LoadingScreenFixNukaWorld.esp] Start processing
- [LoadingScreenFixBeantownPatch.esp] Loading file
- [LoadingScreenFixBeantownPatch.esp] File loaded
- [LoadingScreenFixBeantownPatch.esp] Start processing
- [3DNPC_FO4.esp] Loading file
- [3DNPC_FO4.esp] File loaded
- [3DNPC_FO4.esp] Start processing
- [SimSettlements_XPAC_IndustrialRevolution.esp] Loading file
- [SimSettlements_XPAC_IndustrialRevolution.esp] File loaded
- [SimSettlements_XPAC_IndustrialRevolution.esp] Start processing
- [BTInt_Optimization.esp] Loading file
- [BTInt_Optimization.esp] File loaded
- [BTInt_Optimization.esp] Start processing
- [DarkerNights.esp] Loading file
- [DarkerNights.esp] File loaded
- [DarkerNights.esp] Start processing
- [DarkerNightsDetection.esp] Loading file
- [DarkerNightsDetection.esp] File loaded
- [DarkerNightsDetection.esp] Start processing
- [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Loading file
- [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] File loaded
- [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Start processing
- [FogOut - Interiors - All DLC.esp] Loading file
- [FogOut - Interiors - All DLC.esp] File loaded
- [FogOut - Interiors - All DLC.esp] Start processing
- [InteriorsEnhanced-All-In-One.esp] Loading file
- [InteriorsEnhanced-All-In-One.esp] File loaded
- [InteriorsEnhanced-All-In-One.esp] Start processing
- [def_inv_scrap_en.esp] Loading file
- [def_inv_scrap_en.esp] File loaded
- [def_inv_scrap_en.esp] Start processing
- [ValdacilsItemSorting-Keys.esp] Loading file
- [ValdacilsItemSorting-Keys.esp] File loaded
- [ValdacilsItemSorting-Keys.esp] Start processing
- [Altairp's Animal Farm.esp] Loading file
- [Altairp's Animal Farm.esp] File loaded
- [Altairp's Animal Farm.esp] Start processing
- [B84sThemedResidentials.esp] Loading file
- [B84sThemedResidentials.esp] File loaded
- [B84sThemedResidentials.esp] Start processing
- [SimSettlements_AddOnPack_Defences_Brae.esp] Loading file
- [SimSettlements_AddOnPack_Defences_Brae.esp] File loaded
- [SimSettlements_AddOnPack_Defences_Brae.esp] Start processing
- [IndustrialCity_Sim_Settlements_Addon.esp] Loading file
- [IndustrialCity_Sim_Settlements_Addon.esp] File loaded
- [IndustrialCity_Sim_Settlements_Addon.esp] Start processing
- [JibsResidentialAddOnPack.esp] Loading file
- [JibsResidentialAddOnPack.esp] File loaded
- [JibsResidentialAddOnPack.esp] Start processing
- [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Loading file
- [SimSettlements_AddOnPack_Foundations_JtBryant.esp] File loaded
- [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Start processing
- [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Loading file
- [SimSettlements_AddOnPack_Utilities_JtBryant.esp] File loaded
- [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Start processing
- [JunkTown.esp] Loading file
- [JunkTown.esp] File loaded
- [JunkTown.esp] Start processing
- [MJC_Sim_Settlements_Addon.esp] Loading file
- [MJC_Sim_Settlements_Addon.esp] File loaded
- [MJC_Sim_Settlements_Addon.esp] Start processing
- [PCDugSIMAddon.esp] Loading file
- [PCDugSIMAddon.esp] File loaded
- [PCDugSIMAddon.esp] Start processing
- [ruined_simsettlement_addonpack.esp] Loading file
- [ruined_simsettlement_addonpack.esp] File loaded
- [ruined_simsettlement_addonpack.esp] Start processing
- [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Loading file
- [ohSIM_Sim_Settlements_Scrappers_Addon.esp] File loaded
- [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Start processing
- [SimHomestead.esp] Loading file
- [SimHomestead.esp] File loaded
- [SimHomestead.esp] Start processing
- [TrailerParkDreams.esp] Loading file
- [TrailerParkDreams.esp] File loaded
- [TrailerParkDreams.esp] Start processing
- [WVSimSAddon.esp] Loading file
- [WVSimSAddon.esp] File loaded
- [WVSimSAddon.esp] Start processing
- [PCDugWedges.esp] Loading file
- [PCDugWedges.esp] File loaded
- [PCDugWedges.esp] Start processing
- [Scrap Everything - Ultimate Edition.esp] Loading file
- [Scrap Everything - Ultimate Edition.esp] File loaded
- [Scrap Everything - Ultimate Edition.esp] Start processing
- [ScrapUpdate - Ultimate.esp] Loading file
- [ScrapUpdate - Ultimate.esp] File loaded
- [ScrapUpdate - Ultimate.esp] Start processing
- [Merged Patch.esp] Loading file
- [Merged Patch.esp] File loaded
- [Merged Patch.esp] Start processing
- [ESPExplorerFO4.esp] Loading file
- [ESPExplorerFO4.esp] File loaded
- [ESPExplorerFO4.esp] Start processing
- [FO4LODGen.esp] Loading file
- [FO4LODGen.esp] File loaded
- [FO4LODGen.esp] Start processing
- [FO4LODGen-HighTrees.esp] Loading file
- [FO4LODGen-HighTrees.esp] File loaded
- [FO4LODGen-HighTrees.esp] Start processing
- [FO4LODGen-FullModelLOD.esp] Loading file
- [FO4LODGen-FullModelLOD.esp] File loaded
- [FO4LODGen-FullModelLOD.esp] Start processing
- [FO4LODGen-DLCCoast.esp] Loading file
- [FO4LODGen-DLCCoast.esp] File loaded
- [FO4LODGen-DLCCoast.esp] Start processing
- [FO4LODGen-DLCCoast-WindTurbines.esp] Loading file
- [FO4LODGen-DLCCoast-WindTurbines.esp] File loaded
- [FO4LODGen-DLCCoast-WindTurbines.esp] Start processing
- [FO4LODGen-DLCWorkshop03.esp] Loading file
- [FO4LODGen-DLCWorkshop03.esp] File loaded
- [FO4LODGen-DLCWorkshop03.esp] Start processing
- [FO4LODGen-DLCNukaWorld.esp] Loading file
- [FO4LODGen-DLCNukaWorld.esp] File loaded
- [FO4LODGen-DLCNukaWorld.esp] Start processing
- [00:00] Background Loader: starting...
- [00:00] Background Loader: [Fallout4 - Textures1.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures2.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures3.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures4.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures5.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures6.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures7.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures8.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Textures9.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Startup.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Shaders.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Interface.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Voices.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Meshes.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - MeshesExtra.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Misc.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Sounds.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Materials.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Animations.ba2] Loading Resources.
- [00:00] Background Loader: [Fallout4 - Nvflex.ba2] Loading Resources.
- [00:00] Background Loader: [DLCRobot - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCRobot - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCRobot - Voices_en.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop01 - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop01 - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCCoast - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCCoast - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCCoast - Voices_en.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop02 - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop02 - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop03 - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop03 - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCworkshop03 - Voices_en.ba2] Loading Resources.
- [00:00] Background Loader: [DLCNukaWorld - Main.ba2] Loading Resources.
- [00:00] Background Loader: [DLCNukaWorld - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DLCNukaWorld - Voices_en.ba2] Loading Resources.
- [00:00] Background Loader: [Unofficial Fallout 4 Patch - Main.ba2] Loading Resources.
- [00:00] Background Loader: [ArmorKeywords - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [ArmorKeywords - Main.ba2] Loading Resources.
- [00:00] Background Loader: [Homemaker - Main.ba2] Loading Resources.
- [00:00] Background Loader: [HUDFramework - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_XPAC_IndustrialRevolution - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_XPAC_IndustrialRevolution - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements_AddOnPack_Defences_Brae - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [SimSettlements - Main.ba2] Loading Resources.
- [00:00] Background Loader: [FAR - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [DD_Khassar_De_Templari_Increased_build - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SettlementMenuManager - Main.ba2] Loading Resources.
- [00:00] Background Loader: [BostonDTPrevis - Main.BA2] Loading Resources.
- [00:00] Background Loader: [BTInteriors_Project - Textures.BA2] Loading Resources.
- [00:00] Background Loader: [BTInteriors_Project - Main.BA2] Loading Resources.
- [00:00] Background Loader: [3DNPC_FO4 - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [3DNPC_FO4 - Main.ba2] Loading Resources.
- [00:00] Background Loader: [BTInt_Optimization - Main.ba2] Loading Resources.
- [00:00] Background Loader: [Altairp's Animal Farm - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [Altairp's Animal Farm - Main.ba2] Loading Resources.
- [00:00] Background Loader: [B84sThemedResidentials - Main.ba2] Loading Resources.
- [00:00] Background Loader: [IndustrialCity_Sim_Settlements_Addon - Main.ba2] Loading Resources.
- [00:00] Background Loader: [JibsResidentialAddOnPack - Main.ba2] Loading Resources.
- [00:00] Background Loader: [JunkTown - Main.ba2] Loading Resources.
- [00:00] Background Loader: [MJC_Sim_Settlements_Addon - Textures.BA2] Loading Resources.
- [00:00] Background Loader: [MJC_Sim_Settlements_Addon - Main.BA2] Loading Resources.
- [00:00] Background Loader: [ruined_simsettlement_addonpack - Main.ba2] Loading Resources.
- [00:00] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon - Main.ba2] Loading Resources.
- [00:00] Background Loader: [SimHomestead - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [SimHomestead - Main.ba2] Loading Resources.
- [00:00] Background Loader: [TrailerParkDreams - Textures.BA2] Loading Resources.
- [00:00] Background Loader: [TrailerParkDreams - Main.BA2] Loading Resources.
- [00:00] Background Loader: [WVSimSAddon - Textures.ba2] Loading Resources.
- [00:00] Background Loader: [WVSimSAddon - Main.ba2] Loading Resources.
- [00:00] Background Loader: [Scrap Everything - Ultimate Edition - Main.BA2] Loading Resources.
- [00:00] Background Loader: [FO4LODGen - Main.ba2] Loading Resources.
- [00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\] Setting Resource Path.
- [00:00] Background Loader: loading "Fallout4.esm"...
- [00:00] Background Loader: [Fallout4.esm] Loading file
- [00:00] Background Loader: [Fallout4.esm] File loaded
- [00:00] Background Loader: [Fallout4.esm] Start processing
- [00:00] Background Loader: [Fallout4.esm] Header processed. Expecting 1740818 records
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "GMST" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "KYWD" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LCRT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "AACT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TRNS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "CMPO" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TXST" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "GLOB" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "DMGT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "CLAS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "FACT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "HDPT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "RACE" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "SOUN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ASPC" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "MGEF" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LTEX" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ENCH" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "SPEL" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ACTI" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TACT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ARMO" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "BOOK" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "CONT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "DOOR" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "INGR" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LIGH" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "MISC" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "STAT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "SCOL" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "MSTT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "FLOR" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ALCH" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "PROJ" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "BNDS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TERM" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "ALCH" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "PROJ" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "BNDS" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLI" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "WTHR" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "CLMT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "SPGD" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "RFCT" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "REGN" processed
- [00:00] Background Loader: [Fallout4.esm] GRUP Top "NAVI" processed
- [00:01] Background Loader: [Fallout4.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [Fallout4.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "CSTY" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "LSCR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ANIO" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "WATR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "EFSH" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "DEBR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "IMGS" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "BPTD" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "CAMS" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "CPTH" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MATT" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "LCTN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "DOBJ" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "DFOB" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "LGTM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MUSC" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "FSTP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "FSTS" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SMBN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SMQN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SMEN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MUST" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "DLVW" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "EQUP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "RELA" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ASTP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "OTFT" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MATO" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MOVT" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SNCT" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "COLL" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "CLFM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "REVB" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "PKIN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "RFGP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "AMDL" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "LAYR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "OMOD" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "ZOOM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "INNR" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "KSSM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "AECH" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SCCO" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "AORU" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "SCSN" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "STAG" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "NOCM" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "LENS" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "GDRY" processed
- [00:02] Background Loader: [Fallout4.esm] GRUP Top "OVIS" processed
- [00:02] Background Loader: [Fallout4.esm] Building FormID index
- [00:02] Background Loader: [Fallout4.esm] FormID index built
- [00:02] Background Loader: [Fallout4.esm] Building EditorID index
- [00:02] Background Loader: [Fallout4.esm] EditorID index built
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "BNDS"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "IDLM"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "LVLN"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "AMMO"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "TREE"
- [00:02] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "GRAS"
- [00:02] Background Loader: [Fallout4.esm] Processing completed
- [00:02] Background Loader: loading "Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout4.esm"
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 157 records
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "AVIF" processed
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
- [00:02] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
- [00:02] Background Loader: loading "DLCRobot.esm"...
- [00:02] Background Loader: [DLCRobot.esm] Loading file
- [00:02] Background Loader: [DLCRobot.esm] File loaded
- [00:02] Background Loader: [DLCRobot.esm] Start processing
- [00:02] Background Loader: [DLCRobot.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCRobot.esm] Header processed. Expecting 50532 records
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "GMST" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LCRT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "AACT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MGEF" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ENCH" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "TACT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "BOOK" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "WEAP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "AMMO" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LVLN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "KEYM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "IDLM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "NOTE" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "PROJ" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "HAZD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "RFCT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "CSTY" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LSCR" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ANIO" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "EFSH" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "BPTD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LCTN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "DFOB" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LGTM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MUSC" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "FSTP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "FSTS" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SMBN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SMQN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MUST" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "EQUP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "OTFT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MOVT" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "PKIN" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "RFGP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "AMDL" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LAYR" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "OMOD" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "ZOOM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "INNR" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "KSSM" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "STAG" processed
- [00:02] Background Loader: [DLCRobot.esm] GRUP Top "LENS" processed
- [00:02] Background Loader: [DLCRobot.esm] Building FormID index
- [00:02] Background Loader: [DLCRobot.esm] FormID index built
- [00:02] Background Loader: [DLCRobot.esm] Building EditorID index
- [00:02] Background Loader: [DLCRobot.esm] EditorID index built
- [00:02] Background Loader: [DLCRobot.esm] Processing completed
- [00:02] Background Loader: loading "DLCWorkshop01.esm"...
- [00:02] Background Loader: [DLCWorkshop01.esm] Loading file
- [00:02] Background Loader: [DLCWorkshop01.esm] File loaded
- [00:02] Background Loader: [DLCWorkshop01.esm] Start processing
- [00:02] Background Loader: [DLCWorkshop01.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCWorkshop01.esm] Header processed. Expecting 1528 records
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "MGEF" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "LVLN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "IDLM" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SMBN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SMQN" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "RFGP" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [DLCWorkshop01.esm] Building FormID index
- [00:02] Background Loader: [DLCWorkshop01.esm] FormID index built
- [00:02] Background Loader: [DLCWorkshop01.esm] Building EditorID index
- [00:02] Background Loader: [DLCWorkshop01.esm] EditorID index built
- [00:02] Background Loader: [DLCWorkshop01.esm] Processing completed
- [00:02] Background Loader: loading "DLCCoast.esm"...
- [00:02] Background Loader: [DLCCoast.esm] Loading file
- [00:02] Background Loader: [DLCCoast.esm] File loaded
- [00:02] Background Loader: [DLCCoast.esm] Start processing
- [00:02] Background Loader: [DLCCoast.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCCoast.esm] Header processed. Expecting 320320 records
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LCRT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "CMPO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "HDPT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ASPC" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MGEF" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LTEX" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ENCH" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "TACT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "BOOK" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "GRAS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FLOR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "WEAP" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "AMMO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LVLN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "KEYM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IDLM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "NOTE" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "PROJ" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "HAZD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "WTHR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "CLMT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "RFCT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "REGN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "CSTY" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LSCR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ANIO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "WATR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "EFSH" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IMGS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "BPTD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MATT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LCTN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "DFOB" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LGTM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MUSC" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FSTP" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "FSTS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SMBN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SMQN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SMEN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MUST" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "RELA" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "OTFT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MOVT" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "PKIN" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "RFGP" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "AMDL" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LAYR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "OMOD" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "ZOOM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "INNR" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "KSSM" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "SCCO" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "AORU" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "STAG" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "LENS" processed
- [00:02] Background Loader: [DLCCoast.esm] GRUP Top "GDRY" processed
- [00:02] Background Loader: [DLCCoast.esm] Building FormID index
- [00:02] Background Loader: [DLCCoast.esm] FormID index built
- [00:02] Background Loader: [DLCCoast.esm] Building EditorID index
- [00:02] Background Loader: [DLCCoast.esm] EditorID index built
- [00:02] Background Loader: [DLCCoast.esm] Processing completed
- [00:02] Background Loader: loading "DLCWorkshop02.esm"...
- [00:02] Background Loader: [DLCWorkshop02.esm] Loading file
- [00:02] Background Loader: [DLCWorkshop02.esm] File loaded
- [00:02] Background Loader: [DLCWorkshop02.esm] Start processing
- [00:02] Background Loader: [DLCWorkshop02.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCWorkshop02.esm] Header processed. Expecting 1759 records
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "HDPT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "WEAP" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "AMMO" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "PROJ" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "WTHR" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "MATT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "DFOB" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "AMDL" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "OMOD" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] GRUP Top "KSSM" processed
- [00:02] Background Loader: [DLCWorkshop02.esm] Building FormID index
- [00:02] Background Loader: [DLCWorkshop02.esm] FormID index built
- [00:02] Background Loader: [DLCWorkshop02.esm] Building EditorID index
- [00:02] Background Loader: [DLCWorkshop02.esm] EditorID index built
- [00:02] Background Loader: [DLCWorkshop02.esm] Processing completed
- [00:02] Background Loader: loading "DLCWorkshop03.esm"...
- [00:02] Background Loader: [DLCWorkshop03.esm] Loading file
- [00:02] Background Loader: [DLCWorkshop03.esm] File loaded
- [00:02] Background Loader: [DLCWorkshop03.esm] Start processing
- [00:02] Background Loader: [DLCWorkshop03.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCWorkshop03.esm] Header processed. Expecting 12749 records
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LCRT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ASPC" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "TACT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "BOOK" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "FLOR" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LVLN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "IDLM" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LSCR" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ANIO" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "IMGS" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ADDN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LCTN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "DFOB" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SMBN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SMQN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "OTFT" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARTO" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SNDR" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SOPM" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "PKIN" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "RFGP" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "LAYR" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "COBJ" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "MSWP" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "AECH" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] GRUP Top "SCCO" processed
- [00:02] Background Loader: [DLCWorkshop03.esm] Building FormID index
- [00:02] Background Loader: [DLCWorkshop03.esm] FormID index built
- [00:02] Background Loader: [DLCWorkshop03.esm] Building EditorID index
- [00:02] Background Loader: [DLCWorkshop03.esm] EditorID index built
- [00:02] Background Loader: [DLCWorkshop03.esm] Processing completed
- [00:02] Background Loader: loading "DLCNukaWorld.esm"...
- [00:02] Background Loader: [DLCNukaWorld.esm] Loading file
- [00:02] Background Loader: [DLCNukaWorld.esm] File loaded
- [00:02] Background Loader: [DLCNukaWorld.esm] Start processing
- [00:02] Background Loader: [DLCNukaWorld.esm] Adding master "Fallout4.esm"
- [00:02] Background Loader: [DLCNukaWorld.esm] Header processed. Expecting 282868 records
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "GMST" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "KYWD" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "LCRT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "AACT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "TRNS" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLAS" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "HDPT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "ASPC" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "MGEF" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "LTEX" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "ENCH" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "TACT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "BOOK" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "GRAS" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "FLOR" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "FURN" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "WEAP" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "AMMO" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "LVLN" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "KEYM" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "IDLM" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "NOTE" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "PROJ" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "HAZD" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "WTHR" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLMT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "SPGD" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "RFCT" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "REGN" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [DLCNukaWorld.esm] GRUP Top "CELL" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "CSTY" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "LSCR" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "IMGS" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "IMAD" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "BPTD" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "AVIF" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MATT" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "IPCT" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "IPDS" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "ECZN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "LCTN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "DFOB" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "LGTM" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MUSC" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "FSTP" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "FSTS" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "SMBN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "SMQN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MUST" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "OTFT" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARTO" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MOVT" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "SNDR" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "SOPM" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLFM" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "PKIN" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "RFGP" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "AMDL" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "LAYR" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "COBJ" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "OMOD" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "MSWP" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "INNR" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "KSSM" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "AECH" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "SCCO" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "STAG" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "LENS" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] GRUP Top "GDRY" processed
- [00:03] Background Loader: [DLCNukaWorld.esm] Building FormID index
- [00:03] Background Loader: [DLCNukaWorld.esm] FormID index built
- [00:03] Background Loader: [DLCNukaWorld.esm] Building EditorID index
- [00:03] Background Loader: [DLCNukaWorld.esm] EditorID index built
- [00:03] Background Loader: [DLCNukaWorld.esm] Processing completed
- [00:03] Background Loader: loading "Unofficial Fallout 4 Patch.esp"...
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Loading file
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] File loaded
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Start processing
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCworkshop01.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCworkshop02.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Header processed. Expecting 1385 records
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "FACT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "HDPT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "BOOK" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "KEYM" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "LSCR" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "WATR" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "IPDS" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "SMBN" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "SMQN" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "SNCT" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "OMOD" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] GRUP Top "KSSM" processed
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Building FormID index
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] FormID index built
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Building EditorID index
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] EditorID index built
- [00:03] Background Loader: [Unofficial Fallout 4 Patch.esp] Processing completed
- [00:03] Background Loader: loading "ArmorKeywords.esm"...
- [00:03] Background Loader: [ArmorKeywords.esm] Loading file
- [00:03] Background Loader: [ArmorKeywords.esm] File loaded
- [00:03] Background Loader: [ArmorKeywords.esm] Start processing
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "DLCworkshop02.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [ArmorKeywords.esm] Header processed. Expecting 2106 records
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "KYWD" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "COBJ" processed
- [00:03] Background Loader: [ArmorKeywords.esm] GRUP Top "OMOD" processed
- [00:03] Background Loader: [ArmorKeywords.esm] Building FormID index
- [00:03] Background Loader: [ArmorKeywords.esm] FormID index built
- [00:03] Background Loader: [ArmorKeywords.esm] Building EditorID index
- [00:03] Background Loader: [ArmorKeywords.esm] EditorID index built
- [00:03] Background Loader: [ArmorKeywords.esm] Processing completed
- [00:03] Background Loader: loading "Homemaker.esm"...
- [00:03] Background Loader: [Homemaker.esm] Loading file
- [00:03] Background Loader: [Homemaker.esm] File loaded
- [00:03] Background Loader: [Homemaker.esm] Start processing
- [00:03] Background Loader: [Homemaker.esm] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Homemaker.esm] Header processed. Expecting 3489 records
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "KYWD" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "TRNS" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "GRAS" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "FLOR" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "ARTO" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "SNDR" processed
- [00:03] Background Loader: [Homemaker.esm] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Homemaker.esm] Building FormID index
- [00:03] Background Loader: [Homemaker.esm] FormID index built
- [00:03] Background Loader: [Homemaker.esm] Building EditorID index
- [00:03] Background Loader: [Homemaker.esm] EditorID index built
- [00:03] Background Loader: [Homemaker.esm] Processing completed
- [00:03] Background Loader: loading "HUDFramework.esm"...
- [00:03] Background Loader: [HUDFramework.esm] Loading file
- [00:03] Background Loader: [HUDFramework.esm] File loaded
- [00:03] Background Loader: [HUDFramework.esm] Start processing
- [00:03] Background Loader: [HUDFramework.esm] Adding master "Fallout4.esm"
- [00:03] Background Loader: [HUDFramework.esm] Header processed. Expecting 6 records
- [00:03] Background Loader: [HUDFramework.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [HUDFramework.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [HUDFramework.esm] Building FormID index
- [00:03] Background Loader: [HUDFramework.esm] FormID index built
- [00:03] Background Loader: [HUDFramework.esm] Building EditorID index
- [00:03] Background Loader: [HUDFramework.esm] EditorID index built
- [00:03] Background Loader: [HUDFramework.esm] Processing completed
- [00:03] Background Loader: loading "SimSettlements.esm"...
- [00:03] Background Loader: [SimSettlements.esm] Loading file
- [00:03] Background Loader: [SimSettlements.esm] File loaded
- [00:03] Background Loader: [SimSettlements.esm] Start processing
- [00:03] Background Loader: [SimSettlements.esm] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimSettlements.esm] Header processed. Expecting 22096 records
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "KYWD" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "TRNS" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "CMPO" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "GLOB" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "RACE" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SOUN" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "MGEF" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SPEL" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ACTI" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ARMO" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "BOOK" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "CONT" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "DOOR" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "LIGH" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "MISC" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "STAT" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SCOL" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "MSTT" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "FLOR" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "FURN" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "WEAP" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "NPC_" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "LVLN" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ALCH" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "IDLM" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "NOTE" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "PROJ" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "HAZD" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "TERM" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "LVLI" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "NAVI" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "CELL" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "WRLD" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "QUST" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "IDLE" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "PACK" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ANIO" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "WATR" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "EFSH" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "EXPL" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "FLST" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "PERK" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ADDN" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "AVIF" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "VTYP" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ARMA" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "MESG" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "OTFT" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "ARTO" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SNDR" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SNCT" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "SOPM" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "PKIN" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "RFGP" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "LAYR" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "COBJ" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "MSWP" processed
- [00:03] Background Loader: [SimSettlements.esm] GRUP Top "AECH" processed
- [00:03] Background Loader: [SimSettlements.esm] Building FormID index
- [00:03] Background Loader: [SimSettlements.esm] FormID index built
- [00:03] Background Loader: [SimSettlements.esm] Building EditorID index
- [00:03] Background Loader: [SimSettlements.esm] EditorID index built
- [00:03] Background Loader: [SimSettlements.esm] Processing completed
- [00:03] Background Loader: loading "Armorsmith Extended.esp"...
- [00:03] Background Loader: [Armorsmith Extended.esp] Loading file
- [00:03] Background Loader: [Armorsmith Extended.esp] File loaded
- [00:03] Background Loader: [Armorsmith Extended.esp] Start processing
- [00:03] Background Loader: [Armorsmith Extended.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Armorsmith Extended.esp] Adding master "ArmorKeywords.esm"
- [00:03] Background Loader: [Armorsmith Extended.esp] Header processed. Expecting 1889 records
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "ENCH" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "AMMO" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "RFCT" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "EFSH" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARTO" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "OMOD" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [Armorsmith Extended.esp] Building FormID index
- [00:03] Background Loader: [Armorsmith Extended.esp] FormID index built
- [00:03] Background Loader: [Armorsmith Extended.esp] Building EditorID index
- [00:03] Background Loader: [Armorsmith Extended.esp] EditorID index built
- [00:03] Background Loader: [Armorsmith Extended.esp] Processing completed
- [00:03] Background Loader: loading "Armorsmith All DLCs Patch.esp"...
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Loading file
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] File loaded
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Start processing
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "ArmorKeywords.esm"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "Armorsmith Extended.esp"
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Header processed. Expecting 429 records
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "AMMO" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Building FormID index
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] FormID index built
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Building EditorID index
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] EditorID index built
- [00:03] Background Loader: [Armorsmith All DLCs Patch.esp] Processing completed
- [00:03] Background Loader: loading "CBBE.esp"...
- [00:03] Background Loader: [CBBE.esp] Loading file
- [00:03] Background Loader: [CBBE.esp] File loaded
- [00:03] Background Loader: [CBBE.esp] Start processing
- [00:03] Background Loader: [CBBE.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [CBBE.esp] Header processed. Expecting 4 records
- [00:03] Background Loader: [CBBE.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [CBBE.esp] GRUP Top "HDPT" processed
- [00:03] Background Loader: [CBBE.esp] Building FormID index
- [00:03] Background Loader: [CBBE.esp] FormID index built
- [00:03] Background Loader: [CBBE.esp] Building EditorID index
- [00:03] Background Loader: [CBBE.esp] EditorID index built
- [00:03] Background Loader: [CBBE.esp] Processing completed
- [00:03] Background Loader: loading "FAR.esp"...
- [00:03] Background Loader: [FAR.esp] Loading file
- [00:03] Background Loader: [FAR.esp] File loaded
- [00:03] Background Loader: [FAR.esp] Start processing
- [00:03] Background Loader: [FAR.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FAR.esp] Header processed. Expecting 0 records
- [00:03] Background Loader: [FAR.esp] Building FormID index
- [00:03] Background Loader: [FAR.esp] FormID index built
- [00:03] Background Loader: [FAR.esp] Building EditorID index
- [00:03] Background Loader: [FAR.esp] EditorID index built
- [00:03] Background Loader: [FAR.esp] Processing completed
- [00:03] Background Loader: loading "Pip-Boy Flashlight.esp"...
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Loading file
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] File loaded
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Start processing
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Header processed. Expecting 19 records
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] GRUP Top "LENS" processed
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] GRUP Top "GDRY" processed
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Building FormID index
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] FormID index built
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Building EditorID index
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] EditorID index built
- [00:03] Background Loader: [Pip-Boy Flashlight.esp] Processing completed
- [00:03] Background Loader: loading "LeverActionReloadOverhaul.esp"...
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Loading file
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] File loaded
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Start processing
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Header processed. Expecting 20 records
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] GRUP Top "IDLE" processed
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Building FormID index
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] FormID index built
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Building EditorID index
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] EditorID index built
- [00:03] Background Loader: [LeverActionReloadOverhaul.esp] Processing completed
- [00:03] Background Loader: loading "NoVanillaRadiantDLCLocations.esp"...
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Loading file
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] File loaded
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Start processing
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Header processed. Expecting 28 records
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Building FormID index
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] FormID index built
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Building EditorID index
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] EditorID index built
- [00:03] Background Loader: [NoVanillaRadiantDLCLocations.esp] Processing completed
- [00:03] Background Loader: loading "Realistic Death Physics - ALL DLC.esp"...
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Loading file
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] File loaded
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Start processing
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Header processed. Expecting 111 records
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] GRUP Top "GMST" processed
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] GRUP Top "IDLE" processed
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Building FormID index
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] FormID index built
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Building EditorID index
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] EditorID index built
- [00:03] Background Loader: [Realistic Death Physics - ALL DLC.esp] Processing completed
- [00:03] Background Loader: loading "Most Perk No Req.esp"...
- [00:03] Background Loader: [Most Perk No Req.esp] Loading file
- [00:03] Background Loader: [Most Perk No Req.esp] File loaded
- [00:03] Background Loader: [Most Perk No Req.esp] Start processing
- [00:03] Background Loader: [Most Perk No Req.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Most Perk No Req.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Most Perk No Req.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Most Perk No Req.esp] Header processed. Expecting 181 records
- [00:03] Background Loader: [Most Perk No Req.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [Most Perk No Req.esp] Building FormID index
- [00:03] Background Loader: [Most Perk No Req.esp] FormID index built
- [00:03] Background Loader: [Most Perk No Req.esp] Building EditorID index
- [00:03] Background Loader: [Most Perk No Req.esp] EditorID index built
- [00:03] Background Loader: [Most Perk No Req.esp] Processing completed
- [00:03] Background Loader: loading "Arbitration - Better Combat AI.esp"...
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Loading file
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] File loaded
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Start processing
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Header processed. Expecting 66 records
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] GRUP Top "GMST" processed
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] GRUP Top "CSTY" processed
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Building FormID index
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] FormID index built
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Building EditorID index
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] EditorID index built
- [00:03] Background Loader: [Arbitration - Better Combat AI.esp] Processing completed
- [00:03] Background Loader: loading "AA Better Companions - No Conflicts - Accuracy Beta.esp"...
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Loading file
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] File loaded
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Start processing
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Header processed. Expecting 26 records
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] GRUP Top "CSTY" processed
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Building FormID index
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] FormID index built
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Building EditorID index
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] EditorID index built
- [00:03] Background Loader: [AA Better Companions - No Conflicts - Accuracy Beta.esp] Processing completed
- [00:03] Background Loader: loading "BetterSettlers.esp"...
- [00:03] Background Loader: [BetterSettlers.esp] Loading file
- [00:03] Background Loader: [BetterSettlers.esp] File loaded
- [00:03] Background Loader: [BetterSettlers.esp] Start processing
- [00:03] Background Loader: [BetterSettlers.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [BetterSettlers.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [BetterSettlers.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [BetterSettlers.esp] Header processed. Expecting 323 records
- [00:03] Background Loader: [BetterSettlers.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [BetterSettlers.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [BetterSettlers.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [BetterSettlers.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [BetterSettlers.esp] Building FormID index
- [00:03] Background Loader: [BetterSettlers.esp] FormID index built
- [00:03] Background Loader: [BetterSettlers.esp] Building EditorID index
- [00:03] Background Loader: [BetterSettlers.esp] EditorID index built
- [00:03] Background Loader: [BetterSettlers.esp] Processing completed
- [00:03] Background Loader: loading "BetterSettlersNoLollygagging.esp"...
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Loading file
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] File loaded
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Start processing
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Header processed. Expecting 4 records
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Building FormID index
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] FormID index built
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Building EditorID index
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] EditorID index built
- [00:03] Background Loader: [BetterSettlersNoLollygagging.esp] Processing completed
- [00:03] Background Loader: loading "Guards.esp"...
- [00:03] Background Loader: [Guards.esp] Loading file
- [00:03] Background Loader: [Guards.esp] File loaded
- [00:03] Background Loader: [Guards.esp] Start processing
- [00:03] Background Loader: [Guards.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Guards.esp] Header processed. Expecting 14 records
- [00:03] Background Loader: [Guards.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Guards.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [Guards.esp] Building FormID index
- [00:03] Background Loader: [Guards.esp] FormID index built
- [00:03] Background Loader: [Guards.esp] Building EditorID index
- [00:03] Background Loader: [Guards.esp] EditorID index built
- [00:03] Background Loader: [Guards.esp] Processing completed
- [00:03] Background Loader: loading "Randomized DC Guard Outfits.esp"...
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Loading file
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] File loaded
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Start processing
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Header processed. Expecting 6 records
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Building FormID index
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] FormID index built
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Building EditorID index
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] EditorID index built
- [00:03] Background Loader: [Randomized DC Guard Outfits.esp] Processing completed
- [00:03] Background Loader: loading "RaiderFaceVariety_2.0.esp"...
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Loading file
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] File loaded
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Start processing
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Header processed. Expecting 146 records
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Building FormID index
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] FormID index built
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Building EditorID index
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] EditorID index built
- [00:03] Background Loader: [RaiderFaceVariety_2.0.esp] Processing completed
- [00:03] Background Loader: loading "TrapperFaceVariety.esp"...
- [00:03] Background Loader: [TrapperFaceVariety.esp] Loading file
- [00:03] Background Loader: [TrapperFaceVariety.esp] File loaded
- [00:03] Background Loader: [TrapperFaceVariety.esp] Start processing
- [00:03] Background Loader: [TrapperFaceVariety.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [TrapperFaceVariety.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [TrapperFaceVariety.esp] Header processed. Expecting 18 records
- [00:03] Background Loader: [TrapperFaceVariety.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [TrapperFaceVariety.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [TrapperFaceVariety.esp] Building FormID index
- [00:03] Background Loader: [TrapperFaceVariety.esp] FormID index built
- [00:03] Background Loader: [TrapperFaceVariety.esp] Building EditorID index
- [00:03] Background Loader: [TrapperFaceVariety.esp] EditorID index built
- [00:03] Background Loader: [TrapperFaceVariety.esp] Processing completed
- [00:03] Background Loader: loading "GunnerFaceVariety.esp"...
- [00:03] Background Loader: [GunnerFaceVariety.esp] Loading file
- [00:03] Background Loader: [GunnerFaceVariety.esp] File loaded
- [00:03] Background Loader: [GunnerFaceVariety.esp] Start processing
- [00:03] Background Loader: [GunnerFaceVariety.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [GunnerFaceVariety.esp] Header processed. Expecting 37 records
- [00:03] Background Loader: [GunnerFaceVariety.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [GunnerFaceVariety.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [GunnerFaceVariety.esp] Building FormID index
- [00:03] Background Loader: [GunnerFaceVariety.esp] FormID index built
- [00:03] Background Loader: [GunnerFaceVariety.esp] Building EditorID index
- [00:03] Background Loader: [GunnerFaceVariety.esp] EditorID index built
- [00:03] Background Loader: [GunnerFaceVariety.esp] Processing completed
- [00:03] Background Loader: loading "Marmo1233 - Immersive Settlers.esp"...
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Loading file
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] File loaded
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Start processing
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Header processed. Expecting 224 records
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Building FormID index
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] FormID index built
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Building EditorID index
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] EditorID index built
- [00:03] Background Loader: [Marmo1233 - Immersive Settlers.esp] Processing completed
- [00:03] Background Loader: loading "DD_Khassar_De_Templari_Increased_build.esp"...
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Loading file
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] File loaded
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Start processing
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Header processed. Expecting 10 records
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Building FormID index
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] FormID index built
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Building EditorID index
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] EditorID index built
- [00:03] Background Loader: [DD_Khassar_De_Templari_Increased_build.esp] Processing completed
- [00:03] Background Loader: loading "Reverb and Ambiance Overhaul.esp"...
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Loading file
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] File loaded
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Start processing
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "DLCworkshop02.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Header processed. Expecting 1643 records
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "ASPC" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "REGN" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "SNCT" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "SOPM" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "REVB" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "KSSM" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] GRUP Top "AECH" processed
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Building FormID index
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] FormID index built
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Building EditorID index
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] EditorID index built
- [00:03] Background Loader: [Reverb and Ambiance Overhaul.esp] Processing completed
- [00:03] Background Loader: loading "Quieter Settlements - Recommended Settings.esp"...
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Loading file
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] File loaded
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Start processing
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Adding master "DLCworkshop01.esm"
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Adding master "DLCworkshop02.esm"
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Header processed. Expecting 24 records
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Building FormID index
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] FormID index built
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Building EditorID index
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] EditorID index built
- [00:03] Background Loader: [Quieter Settlements - Recommended Settings.esp] Processing completed
- [00:03] Background Loader: loading "IcebreakerCDO-Settlements.esp"...
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Loading file
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] File loaded
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Start processing
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Header processed. Expecting 68 records
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Building FormID index
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] FormID index built
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Building EditorID index
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] EditorID index built
- [00:03] Background Loader: [IcebreakerCDO-Settlements.esp] Processing completed
- [00:03] Background Loader: loading "SettlementMenuManager.esp"...
- [00:03] Background Loader: [SettlementMenuManager.esp] Loading file
- [00:03] Background Loader: [SettlementMenuManager.esp] File loaded
- [00:03] Background Loader: [SettlementMenuManager.esp] Start processing
- [00:03] Background Loader: [SettlementMenuManager.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SettlementMenuManager.esp] Header processed. Expecting 9 records
- [00:03] Background Loader: [SettlementMenuManager.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [SettlementMenuManager.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [SettlementMenuManager.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [SettlementMenuManager.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [SettlementMenuManager.esp] Building FormID index
- [00:03] Background Loader: [SettlementMenuManager.esp] FormID index built
- [00:03] Background Loader: [SettlementMenuManager.esp] Building EditorID index
- [00:03] Background Loader: [SettlementMenuManager.esp] EditorID index built
- [00:03] Background Loader: [SettlementMenuManager.esp] Processing completed
- [00:03] Background Loader: loading "AllSetsExtended.esp"...
- [00:03] Background Loader: [AllSetsExtended.esp] Loading file
- [00:03] Background Loader: [AllSetsExtended.esp] File loaded
- [00:03] Background Loader: [AllSetsExtended.esp] Start processing
- [00:03] Background Loader: [AllSetsExtended.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [AllSetsExtended.esp] Header processed. Expecting 8339 records
- [00:03] Background Loader: [AllSetsExtended.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [AllSetsExtended.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [AllSetsExtended.esp] Building FormID index
- [00:03] Background Loader: [AllSetsExtended.esp] FormID index built
- [00:03] Background Loader: [AllSetsExtended.esp] Building EditorID index
- [00:03] Background Loader: [AllSetsExtended.esp] EditorID index built
- [00:03] Background Loader: [AllSetsExtended.esp] Processing completed
- [00:03] Background Loader: loading "ASEFarHarbor.esp"...
- [00:03] Background Loader: [ASEFarHarbor.esp] Loading file
- [00:03] Background Loader: [ASEFarHarbor.esp] File loaded
- [00:03] Background Loader: [ASEFarHarbor.esp] Start processing
- [00:03] Background Loader: [ASEFarHarbor.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ASEFarHarbor.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [ASEFarHarbor.esp] Header processed. Expecting 2338 records
- [00:03] Background Loader: [ASEFarHarbor.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [ASEFarHarbor.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [ASEFarHarbor.esp] Building FormID index
- [00:03] Background Loader: [ASEFarHarbor.esp] FormID index built
- [00:03] Background Loader: [ASEFarHarbor.esp] Building EditorID index
- [00:03] Background Loader: [ASEFarHarbor.esp] EditorID index built
- [00:03] Background Loader: [ASEFarHarbor.esp] Processing completed
- [00:03] Background Loader: loading "BostonDTPrevis.esp"...
- [00:03] Background Loader: [BostonDTPrevis.esp] Loading file
- [00:03] Background Loader: [BostonDTPrevis.esp] File loaded
- [00:03] Background Loader: [BostonDTPrevis.esp] Start processing
- [00:03] Background Loader: [BostonDTPrevis.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [BostonDTPrevis.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [BostonDTPrevis.esp] Header processed. Expecting 705 records
- [00:03] Background Loader: [BostonDTPrevis.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [BostonDTPrevis.esp] Building FormID index
- [00:03] Background Loader: [BostonDTPrevis.esp] FormID index built
- [00:03] Background Loader: [BostonDTPrevis.esp] Building EditorID index
- [00:03] Background Loader: [BostonDTPrevis.esp] EditorID index built
- [00:03] Background Loader: [BostonDTPrevis.esp] Processing completed
- [00:03] Background Loader: loading "BTInteriors_Project.esp"...
- [00:03] Background Loader: [BTInteriors_Project.esp] Loading file
- [00:03] Background Loader: [BTInteriors_Project.esp] File loaded
- [00:03] Background Loader: [BTInteriors_Project.esp] Start processing
- [00:03] Background Loader: [BTInteriors_Project.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [BTInteriors_Project.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [BTInteriors_Project.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [BTInteriors_Project.esp] Header processed. Expecting 24933 records
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "TRNS" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "ENCH" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "BOOK" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "KEYM" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "PROJ" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "HAZD" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "LSCR" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "EXPL" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "ARTO" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [BTInteriors_Project.esp] Building FormID index
- [00:03] Background Loader: [BTInteriors_Project.esp] FormID index built
- [00:03] Background Loader: [BTInteriors_Project.esp] Building EditorID index
- [00:03] Background Loader: [BTInteriors_Project.esp] EditorID index built
- [00:03] Background Loader: [BTInteriors_Project.esp] Processing completed
- [00:03] Background Loader: loading "LoadingScreenFixNukaWorld.esp"...
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Loading file
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] File loaded
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Start processing
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Header processed. Expecting 449 records
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] GRUP Top "LSCR" processed
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Building FormID index
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] FormID index built
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Building EditorID index
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] EditorID index built
- [00:03] Background Loader: [LoadingScreenFixNukaWorld.esp] Processing completed
- [00:03] Background Loader: loading "LoadingScreenFixBeantownPatch.esp"...
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Loading file
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] File loaded
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Start processing
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Adding master "BTInteriors_Project.esp"
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Header processed. Expecting 16 records
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] GRUP Top "LSCR" processed
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Building FormID index
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] FormID index built
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Building EditorID index
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] EditorID index built
- [00:03] Background Loader: [LoadingScreenFixBeantownPatch.esp] Processing completed
- [00:03] Background Loader: loading "3DNPC_FO4.esp"...
- [00:03] Background Loader: [3DNPC_FO4.esp] Loading file
- [00:03] Background Loader: [3DNPC_FO4.esp] File loaded
- [00:03] Background Loader: [3DNPC_FO4.esp] Start processing
- [00:03] Background Loader: [3DNPC_FO4.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [3DNPC_FO4.esp] Header processed. Expecting 90899 records
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "FACT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "HDPT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "RACE" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "TACT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "BOOK" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "KEYM" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "PROJ" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "HAZD" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "CSTY" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "EXPL" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "PERK" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "VTYP" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "ECZN" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "SMBN" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "SMQN" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "OMOD" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [3DNPC_FO4.esp] Building FormID index
- [00:03] Background Loader: [3DNPC_FO4.esp] FormID index built
- [00:03] Background Loader: [3DNPC_FO4.esp] Building EditorID index
- [00:03] Background Loader: [3DNPC_FO4.esp] EditorID index built
- [00:03] Background Loader: [3DNPC_FO4.esp] Processing completed
- [00:03] Background Loader: loading "SimSettlements_XPAC_IndustrialRevolution.esp"...
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Loading file
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] File loaded
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Start processing
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Header processed. Expecting 4 records
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Building FormID index
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] FormID index built
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Building EditorID index
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] EditorID index built
- [00:03] Background Loader: [SimSettlements_XPAC_IndustrialRevolution.esp] Processing completed
- [00:03] Background Loader: loading "BTInt_Optimization.esp"...
- [00:03] Background Loader: [BTInt_Optimization.esp] Loading file
- [00:03] Background Loader: [BTInt_Optimization.esp] File loaded
- [00:03] Background Loader: [BTInt_Optimization.esp] Start processing
- [00:03] Background Loader: [BTInt_Optimization.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [BTInt_Optimization.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [BTInt_Optimization.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [BTInt_Optimization.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [BTInt_Optimization.esp] Adding master "BTInteriors_Project.esp"
- [00:03] Background Loader: [BTInt_Optimization.esp] Header processed. Expecting 1557 records
- [00:03] Background Loader: [BTInt_Optimization.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [BTInt_Optimization.esp] Building FormID index
- [00:03] Background Loader: [BTInt_Optimization.esp] FormID index built
- [00:03] Background Loader: [BTInt_Optimization.esp] Building EditorID index
- [00:03] Background Loader: [BTInt_Optimization.esp] EditorID index built
- [00:03] Background Loader: [BTInt_Optimization.esp] Processing completed
- [00:03] Background Loader: loading "DarkerNights.esp"...
- [00:03] Background Loader: [DarkerNights.esp] Loading file
- [00:03] Background Loader: [DarkerNights.esp] File loaded
- [00:03] Background Loader: [DarkerNights.esp] Start processing
- [00:03] Background Loader: [DarkerNights.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [DarkerNights.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [DarkerNights.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [DarkerNights.esp] Header processed. Expecting 39 records
- [00:03] Background Loader: [DarkerNights.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [DarkerNights.esp] GRUP Top "WTHR" processed
- [00:03] Background Loader: [DarkerNights.esp] Building FormID index
- [00:03] Background Loader: [DarkerNights.esp] FormID index built
- [00:03] Background Loader: [DarkerNights.esp] Building EditorID index
- [00:03] Background Loader: [DarkerNights.esp] EditorID index built
- [00:03] Background Loader: [DarkerNights.esp] Processing completed
- [00:03] Background Loader: loading "DarkerNightsDetection.esp"...
- [00:03] Background Loader: [DarkerNightsDetection.esp] Loading file
- [00:03] Background Loader: [DarkerNightsDetection.esp] File loaded
- [00:03] Background Loader: [DarkerNightsDetection.esp] Start processing
- [00:03] Background Loader: [DarkerNightsDetection.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [DarkerNightsDetection.esp] Header processed. Expecting 3 records
- [00:03] Background Loader: [DarkerNightsDetection.esp] GRUP Top "GMST" processed
- [00:03] Background Loader: [DarkerNightsDetection.esp] Building FormID index
- [00:03] Background Loader: [DarkerNightsDetection.esp] FormID index built
- [00:03] Background Loader: [DarkerNightsDetection.esp] Building EditorID index
- [00:03] Background Loader: [DarkerNightsDetection.esp] EditorID index built
- [00:03] Background Loader: [DarkerNightsDetection.esp] Processing completed
- [00:03] Background Loader: loading "FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp"...
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Loading file
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] File loaded
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Start processing
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Header processed. Expecting 7 records
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] GRUP Top "WTHR" processed
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Building FormID index
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] FormID index built
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Building EditorID index
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] EditorID index built
- [00:03] Background Loader: [FogOut - Exterior - All DLC - Darker Nights - Level 1 - Dark Sky - No24-7.esp] Processing completed
- [00:03] Background Loader: loading "FogOut - Interiors - All DLC.esp"...
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Loading file
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] File loaded
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Start processing
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Adding master "DLCWorkshop03.esm"
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Header processed. Expecting 539 records
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] GRUP Top "LGTM" processed
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Building FormID index
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] FormID index built
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Building EditorID index
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] EditorID index built
- [00:03] Background Loader: [FogOut - Interiors - All DLC.esp] Processing completed
- [00:03] Background Loader: loading "InteriorsEnhanced-All-In-One.esp"...
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Loading file
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] File loaded
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Start processing
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Header processed. Expecting 490 records
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] GRUP Top "IMGS" processed
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] GRUP Top "LGTM" processed
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Building FormID index
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] FormID index built
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Building EditorID index
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] EditorID index built
- [00:03] Background Loader: [InteriorsEnhanced-All-In-One.esp] Processing completed
- [00:03] Background Loader: loading "def_inv_scrap_en.esp"...
- [00:03] Background Loader: [def_inv_scrap_en.esp] Loading file
- [00:03] Background Loader: [def_inv_scrap_en.esp] File loaded
- [00:03] Background Loader: [def_inv_scrap_en.esp] Start processing
- [00:03] Background Loader: [def_inv_scrap_en.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [def_inv_scrap_en.esp] Header processed. Expecting 616 records
- [00:03] Background Loader: [def_inv_scrap_en.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [def_inv_scrap_en.esp] Building FormID index
- [00:03] Background Loader: [def_inv_scrap_en.esp] FormID index built
- [00:03] Background Loader: [def_inv_scrap_en.esp] Building EditorID index
- [00:03] Background Loader: [def_inv_scrap_en.esp] EditorID index built
- [00:03] Background Loader: [def_inv_scrap_en.esp] Processing completed
- [00:03] Background Loader: loading "ValdacilsItemSorting-Keys.esp"...
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Loading file
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] File loaded
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Start processing
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Header processed. Expecting 178 records
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] GRUP Top "KEYM" processed
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Building FormID index
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] FormID index built
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Building EditorID index
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] EditorID index built
- [00:03] Background Loader: [ValdacilsItemSorting-Keys.esp] Processing completed
- [00:03] Background Loader: loading "Altairp's Animal Farm.esp"...
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Loading file
- [00:03] Background Loader: [Altairp's Animal Farm.esp] File loaded
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Start processing
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Header processed. Expecting 1226 records
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "FACT" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "IDLM" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: <Note: [REFR:0B006FF0] (places CaveMoundDirtMed02 [STAT:0004CEC4] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF1] (places CaveMoundDirtMed02 [STAT:0004CEC4] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF2] (places CaveMoundDirtMed02 [STAT:0004CEC4] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF3] (places CaveMoundDirtMed01 [STAT:0004CEC1] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF4] (places FarmPlot01Short [STAT:000648EF] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF5] (places DCKitPlankMed01 [STAT:000C5735] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF6] (places Flagpolenoflag [STAT:000471F9] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF7] (places CaveMoundDirtSmall04 [STAT:0004F128] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF8] (places CaveMoundDirtSmall04 [STAT:0004F128] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FF9] (places CaveMoundDirtSmall04 [STAT:0004F128] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FFA] (places CaveMoundDirtSmall04 [STAT:0004F128] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FFB] (places CaveMoundDirtSmall04 [STAT:0004F128] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B006FFC] (places kgSIM_AlignmentHelper [STAT:0B002E17] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B00408C] (places kgSIM_Farm01_SA_L3_Final "Mud Farm by King Gath" [STAT:0B004F18] in GRUP Cell Temporary Children of kgSIMTestCell "SIM Settlements Test Cell" [CELL:0B002671]) was injected into SimSettlements.esm>
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Building FormID index
- [00:03] Background Loader: [Altairp's Animal Farm.esp] FormID index built
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Building EditorID index
- [00:03] Background Loader: [Altairp's Animal Farm.esp] EditorID index built
- [00:03] Background Loader: [Altairp's Animal Farm.esp] Processing completed
- [00:03] Background Loader: loading "B84sThemedResidentials.esp"...
- [00:03] Background Loader: [B84sThemedResidentials.esp] Loading file
- [00:03] Background Loader: [B84sThemedResidentials.esp] File loaded
- [00:03] Background Loader: [B84sThemedResidentials.esp] Start processing
- [00:03] Background Loader: [B84sThemedResidentials.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [B84sThemedResidentials.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [B84sThemedResidentials.esp] Header processed. Expecting 1461 records
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "LCTN" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [B84sThemedResidentials.esp] Building FormID index
- [00:03] Background Loader: [B84sThemedResidentials.esp] FormID index built
- [00:03] Background Loader: [B84sThemedResidentials.esp] Building EditorID index
- [00:03] Background Loader: [B84sThemedResidentials.esp] EditorID index built
- [00:03] Background Loader: [B84sThemedResidentials.esp] Processing completed
- [00:03] Background Loader: loading "SimSettlements_AddOnPack_Defences_Brae.esp"...
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Loading file
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] File loaded
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Start processing
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Adding master "simsettlements.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Header processed. Expecting 593 records
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "IDLM" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: Warning: Record [STAT:01005909] in file SimSettlements.esm is being overridden by record [REFR:02005909] in file SimSettlements_AddOnPack_Defences_Brae.esp.
- [00:03] Background Loader: <Note: [REFR:0B004CA0] (places kgSIM_Obstacle_NavCut_SmallTableSize "NavCut for Obstacle types" [STAT:0B0032F3] in GRUP Cell Temporary Children of kgSIMObstacleNavCutDisplays "Obstacle NavCut Build Cell" [CELL:0B005885]) was injected into SimSettlements.esm>
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "PKIN" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Building FormID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] FormID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Building EditorID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] EditorID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Defences_Brae.esp] Processing completed
- [00:03] Background Loader: loading "IndustrialCity_Sim_Settlements_Addon.esp"...
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Loading file
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] File loaded
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Start processing
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCworkshop01.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCworkshop02.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Header processed. Expecting 1308 records
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "LCRT" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "ENCH" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "LVLN" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "AVIF" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "OMOD" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Building FormID index
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] FormID index built
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Building EditorID index
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] EditorID index built
- [00:03] Background Loader: [IndustrialCity_Sim_Settlements_Addon.esp] Processing completed
- [00:03] Background Loader: loading "JibsResidentialAddOnPack.esp"...
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Loading file
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] File loaded
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Start processing
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Header processed. Expecting 913 records
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Building FormID index
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] FormID index built
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Building EditorID index
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] EditorID index built
- [00:03] Background Loader: [JibsResidentialAddOnPack.esp] Processing completed
- [00:03] Background Loader: loading "SimSettlements_AddOnPack_Foundations_JtBryant.esp"...
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Loading file
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] File loaded
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Start processing
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Header processed. Expecting 231 records
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "ARTO" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Building FormID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] FormID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Building EditorID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] EditorID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Foundations_JtBryant.esp] Processing completed
- [00:03] Background Loader: loading "SimSettlements_AddOnPack_Utilities_JtBryant.esp"...
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Loading file
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] File loaded
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Start processing
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Header processed. Expecting 489 records
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "AVIF" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Building FormID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] FormID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Building EditorID index
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] EditorID index built
- [00:03] Background Loader: [SimSettlements_AddOnPack_Utilities_JtBryant.esp] Processing completed
- [00:03] Background Loader: loading "JunkTown.esp"...
- [00:03] Background Loader: [JunkTown.esp] Loading file
- [00:03] Background Loader: [JunkTown.esp] File loaded
- [00:03] Background Loader: [JunkTown.esp] Start processing
- [00:03] Background Loader: [JunkTown.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [JunkTown.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [JunkTown.esp] Header processed. Expecting 1536 records
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [JunkTown.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [JunkTown.esp] Building FormID index
- [00:03] Background Loader: [JunkTown.esp] FormID index built
- [00:03] Background Loader: [JunkTown.esp] Building EditorID index
- [00:03] Background Loader: [JunkTown.esp] EditorID index built
- [00:03] Background Loader: [JunkTown.esp] Processing completed
- [00:03] Background Loader: loading "MJC_Sim_Settlements_Addon.esp"...
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Loading file
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] File loaded
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Start processing
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Header processed. Expecting 1602 records
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "LCRT" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "FACT" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "RACE" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "SOUN" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "MGEF" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "SPEL" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "IDLM" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "HAZD" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "PACK" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "CSTY" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "RELA" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Building FormID index
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] FormID index built
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Building EditorID index
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] EditorID index built
- [00:03] Background Loader: [MJC_Sim_Settlements_Addon.esp] Processing completed
- [00:03] Background Loader: loading "PCDugSIMAddon.esp"...
- [00:03] Background Loader: [PCDugSIMAddon.esp] Loading file
- [00:03] Background Loader: [PCDugSIMAddon.esp] File loaded
- [00:03] Background Loader: [PCDugSIMAddon.esp] Start processing
- [00:03] Background Loader: [PCDugSIMAddon.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [PCDugSIMAddon.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [PCDugSIMAddon.esp] Header processed. Expecting 120 records
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [PCDugSIMAddon.esp] Building FormID index
- [00:03] Background Loader: [PCDugSIMAddon.esp] FormID index built
- [00:03] Background Loader: [PCDugSIMAddon.esp] Building EditorID index
- [00:03] Background Loader: [PCDugSIMAddon.esp] EditorID index built
- [00:03] Background Loader: [PCDugSIMAddon.esp] Processing completed
- [00:03] Background Loader: loading "ruined_simsettlement_addonpack.esp"...
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Loading file
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] File loaded
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Start processing
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Header processed. Expecting 408 records
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "AVIF" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Building FormID index
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] FormID index built
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Building EditorID index
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] EditorID index built
- [00:03] Background Loader: [ruined_simsettlement_addonpack.esp] Processing completed
- [00:03] Background Loader: loading "ohSIM_Sim_Settlements_Scrappers_Addon.esp"...
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Loading file
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] File loaded
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Start processing
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Header processed. Expecting 3483 records
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Building FormID index
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] FormID index built
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Building EditorID index
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] EditorID index built
- [00:03] Background Loader: [ohSIM_Sim_Settlements_Scrappers_Addon.esp] Processing completed
- [00:03] Background Loader: loading "SimHomestead.esp"...
- [00:03] Background Loader: [SimHomestead.esp] Loading file
- [00:03] Background Loader: [SimHomestead.esp] File loaded
- [00:03] Background Loader: [SimHomestead.esp] Start processing
- [00:03] Background Loader: [SimHomestead.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [SimHomestead.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [SimHomestead.esp] Header processed. Expecting 1031 records
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "FACT" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [SimHomestead.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [SimHomestead.esp] Building FormID index
- [00:03] Background Loader: [SimHomestead.esp] FormID index built
- [00:03] Background Loader: [SimHomestead.esp] Building EditorID index
- [00:03] Background Loader: [SimHomestead.esp] EditorID index built
- [00:03] Background Loader: [SimHomestead.esp] Processing completed
- [00:03] Background Loader: loading "TrailerParkDreams.esp"...
- [00:03] Background Loader: [TrailerParkDreams.esp] Loading file
- [00:03] Background Loader: [TrailerParkDreams.esp] File loaded
- [00:03] Background Loader: [TrailerParkDreams.esp] Start processing
- [00:03] Background Loader: [TrailerParkDreams.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [TrailerParkDreams.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [TrailerParkDreams.esp] Header processed. Expecting 753 records
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "TERM" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: <Note: [REFR:0B00AF7A] (places kgSIM_IndustrialPlot_Size2x2_Concrete "Industrial Plot - Concrete - 2 x 2" [ACTI:0B005977] in GRUP Cell Temporary Children of kgSIMBuildingStage "SIM Settlements Test Cell 2" [CELL:0B0032CD]) was injected into SimSettlements.esm>
- [00:03] Background Loader: <Note: [REFR:0B00AF7B] (places kgSIM_IdleTest [IDLM:0B00AF79] in GRUP Cell Temporary Children of kgSIMBuildingStage "SIM Settlements Test Cell 2" [CELL:0B0032CD]) was injected into SimSettlements.esm>
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "AVIF" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [TrailerParkDreams.esp] Building FormID index
- [00:03] Background Loader: [TrailerParkDreams.esp] FormID index built
- [00:03] Background Loader: [TrailerParkDreams.esp] Building EditorID index
- [00:03] Background Loader: [TrailerParkDreams.esp] EditorID index built
- [00:03] Background Loader: [TrailerParkDreams.esp] Processing completed
- [00:03] Background Loader: loading "WVSimSAddon.esp"...
- [00:03] Background Loader: [WVSimSAddon.esp] Loading file
- [00:03] Background Loader: [WVSimSAddon.esp] File loaded
- [00:03] Background Loader: [WVSimSAddon.esp] Start processing
- [00:03] Background Loader: [WVSimSAddon.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [WVSimSAddon.esp] Adding master "SimSettlements.esm"
- [00:03] Background Loader: [WVSimSAddon.esp] Header processed. Expecting 5498 records
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "KYWD" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "TXST" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "SOUN" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "BOOK" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "LIGH" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "AMMO" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "IDLM" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "LVLI" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "AVIF" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "ARMA" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "OTFT" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "SNDR" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "PKIN" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "RFGP" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "LAYR" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [WVSimSAddon.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [WVSimSAddon.esp] Building FormID index
- [00:03] Background Loader: [WVSimSAddon.esp] FormID index built
- [00:03] Background Loader: [WVSimSAddon.esp] Building EditorID index
- [00:03] Background Loader: [WVSimSAddon.esp] EditorID index built
- [00:03] Background Loader: [WVSimSAddon.esp] Processing completed
- [00:03] Background Loader: loading "PCDugWedges.esp"...
- [00:03] Background Loader: [PCDugWedges.esp] Loading file
- [00:03] Background Loader: [PCDugWedges.esp] File loaded
- [00:03] Background Loader: [PCDugWedges.esp] Start processing
- [00:03] Background Loader: [PCDugWedges.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [PCDugWedges.esp] Header processed. Expecting 26 records
- [00:03] Background Loader: [PCDugWedges.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [PCDugWedges.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [PCDugWedges.esp] GRUP Top "NAVI" processed
- [00:03] Background Loader: [PCDugWedges.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [PCDugWedges.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [PCDugWedges.esp] Building FormID index
- [00:03] Background Loader: [PCDugWedges.esp] FormID index built
- [00:03] Background Loader: [PCDugWedges.esp] Building EditorID index
- [00:03] Background Loader: [PCDugWedges.esp] EditorID index built
- [00:03] Background Loader: [PCDugWedges.esp] Processing completed
- [00:03] Background Loader: loading "Scrap Everything - Ultimate Edition.esp"...
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Loading file
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] File loaded
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Start processing
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Adding master "DLCRobot.esm"
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Header processed. Expecting 8499 records
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "ACTI" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "DOOR" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "SCOL" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "MSTT" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "FURN" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "CELL" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Building FormID index
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] FormID index built
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Building EditorID index
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] EditorID index built
- [00:03] Background Loader: [Scrap Everything - Ultimate Edition.esp] Processing completed
- [00:03] Background Loader: loading "ScrapUpdate - Ultimate.esp"...
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Loading file
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] File loaded
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Start processing
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Adding master "Scrap Everything - Ultimate Edition.esp"
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Header processed. Expecting 54 records
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: <Note: SS_workshopScrapRecipe_TruckBed "Truck Bed" [FLST:440059FF] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: <Note: SS_workshopScrapRecipe_Embankment "Ground" [FLST:44005A00] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: <Note: SS_workshopScrapRecipe_Terminal "Terminals" [FLST:44005A01] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: <Note: SE_workshop_co_Embankment [COBJ:44005A02] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: <Note: SE_workshop_co_Terminal [COBJ:44005A03] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: <Note: SE_workshop_co_TruckBed [COBJ:44005A04] was injected into Scrap Everything - Ultimate Edition.esp>
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] GRUP Top "COBJ" processed
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Building FormID index
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] FormID index built
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Building EditorID index
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] EditorID index built
- [00:03] Background Loader: [ScrapUpdate - Ultimate.esp] Processing completed
- [00:03] Background Loader: loading "Merged Patch.esp"...
- [00:03] Background Loader: [Merged Patch.esp] Loading file
- [00:03] Background Loader: [Merged Patch.esp] File loaded
- [00:03] Background Loader: [Merged Patch.esp] Start processing
- [00:03] Background Loader: [Merged Patch.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [Merged Patch.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [Merged Patch.esp] Adding master "ArmorKeywords.esm"
- [00:03] Background Loader: [Merged Patch.esp] Adding master "Armorsmith Extended.esp"
- [00:03] Background Loader: [Merged Patch.esp] Adding master "BetterSettlers.esp"
- [00:03] Background Loader: [Merged Patch.esp] Header processed. Expecting 18 records
- [00:03] Background Loader: [Merged Patch.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [Merged Patch.esp] GRUP Top "NPC_" processed
- [00:03] Background Loader: [Merged Patch.esp] Building FormID index
- [00:03] Background Loader: [Merged Patch.esp] FormID index built
- [00:03] Background Loader: [Merged Patch.esp] Building EditorID index
- [00:03] Background Loader: [Merged Patch.esp] EditorID index built
- [00:03] Background Loader: [Merged Patch.esp] Processing completed
- [00:03] Background Loader: loading "ESPExplorerFO4.esp"...
- [00:03] Background Loader: [ESPExplorerFO4.esp] Loading file
- [00:03] Background Loader: [ESPExplorerFO4.esp] File loaded
- [00:03] Background Loader: [ESPExplorerFO4.esp] Start processing
- [00:03] Background Loader: [ESPExplorerFO4.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [ESPExplorerFO4.esp] Header processed. Expecting 57 records
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "GLOB" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "ARMO" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "BOOK" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "CONT" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "MISC" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "FLOR" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "WEAP" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "AMMO" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "KEYM" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "ALCH" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "NOTE" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "QUST" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "FLST" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] GRUP Top "MESG" processed
- [00:03] Background Loader: [ESPExplorerFO4.esp] Building FormID index
- [00:03] Background Loader: [ESPExplorerFO4.esp] FormID index built
- [00:03] Background Loader: [ESPExplorerFO4.esp] Building EditorID index
- [00:03] Background Loader: [ESPExplorerFO4.esp] EditorID index built
- [00:03] Background Loader: [ESPExplorerFO4.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen.esp"...
- [00:03] Background Loader: [FO4LODGen.esp] Loading file
- [00:03] Background Loader: [FO4LODGen.esp] File loaded
- [00:03] Background Loader: [FO4LODGen.esp] Start processing
- [00:03] Background Loader: [FO4LODGen.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen.esp] Header processed. Expecting 339 records
- [00:03] Background Loader: [FO4LODGen.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen.esp] GRUP Top "MSWP" processed
- [00:03] Background Loader: [FO4LODGen.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-HighTrees.esp"...
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Header processed. Expecting 37 records
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-HighTrees.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-FullModelLOD.esp"...
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Header processed. Expecting 4 records
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-FullModelLOD.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-DLCCoast.esp"...
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Header processed. Expecting 2 records
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-DLCCoast.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-DLCCoast-WindTurbines.esp"...
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Adding master "DLCCoast.esm"
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Header processed. Expecting 9 records
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] GRUP Top "WRLD" processed
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-DLCCoast-WindTurbines.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-DLCWorkshop03.esp"...
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Adding master "DLCworkshop03.esm"
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Header processed. Expecting 3 records
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-DLCWorkshop03.esp] Processing completed
- [00:03] Background Loader: loading "FO4LODGen-DLCNukaWorld.esp"...
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Loading file
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] File loaded
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Start processing
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Adding master "Fallout4.esm"
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Adding master "DLCNukaWorld.esm"
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Header processed. Expecting 8 records
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] GRUP Top "STAT" processed
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Building FormID index
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] FormID index built
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Building EditorID index
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] EditorID index built
- [00:03] Background Loader: [FO4LODGen-DLCNukaWorld.esp] Processing completed
- [00:03] Background Loader: finished
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