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- using System.Collections;
- using System.Collections.Generic;
- using Photon.Pun;
- using UnityEngine;
- public class FallGuysGameManager : MonoBehaviourPunCallbacks
- {
- [SerializeField]
- private GameObject PlayerPrefab;
- void Start()
- {
- PhotonNetwork.Instantiate(PlayerPrefab.name, transform.position, Quaternion.identity);
- }
- // Update is called once per frame
- void Update()
- {
- }
- }
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