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- They're all the same as a 3.5 Lich except where noted.
- Elemental Lich
- - Is an Elemental, not an Undead
- - Elemental subtype appropriate to element in question
- - +2 to STR (Fire only), +2 to DEX (Air/Water only), +2 to CON (Earth only)
- - Elemental touch attack instead of Negative one
- - No Paralyzing touch
- - Elemental Weaknesses/Resistances as appropriate
- - Elemental Affinity (As relevant Elemental)
- - Special attack (As relevant Elemental of same size)
- - 100ft (Perfect) Fly speed (Air only), 30ft Burrow speed (Earth only), 60ft Swim speed (Water only), +100% Base land speed (Fire only)
- - No fear aura
- Positive Lich
- - Is Outsider with Positive subtype, not Undead
- - +2 to any one physical atribute (STR, DEX, or CON)
- - +2 more to INT and CHA
- - Positive energy touch, not Negative energy one
- - No fear aura
- - Courage aura (As Heroism)
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- Lich of [Alignment]
- - Is Outsider with [Alignment] subtype, not Undead
- - +2 to any one physical atribute (STR, DEX, or CON)
- - +2 more to INT and CHA for Law/Evil
- - +2 more to WIS and CHA for Chaos/Good
- - Non-energy touch, not Negative energy one; Only affects [Opposed Alignment] (e.g. Chaos for a Lich of Law, Evil for a Lich of Good, ect.)
- - No fear aura
- - Protection from [Opposed Alignment] effects permanently.
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- Astral Lich
- - Is Outsider, not Undead
- - +2 to all physical atribute (STR, DEX, or CON)
- - Fly speed with Good maneuverability and speed equal to twice base land speed
- - No Negative energy touch
- - No fear aura
- - No paralyzing touch
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- Ethereal Lich
- - Is Outsider with Incorpreal subtype, not Undead
- - Fly speed with Perfect maneuverability and speed equal to base land speed
- - No Negative energy touch
- - No fear aura
- - Plane Shift (Ethereal plane only) 3/day. Can be used on Ethereal plane to get to either the Material plane or the Plane of Shadow. *GAIN ONLY IF BASE CREATURE IS FROM THE MATERIAL PLANE*
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- Shadow Lich
- - Is Outsider, not Undead
- - +50% base land speed
- - +2 DEX
- - No paralyzing touch
- - No Negative energy touch
- - Plane Shift (Plane of Shadow only) 3/day. Can be used on Plane of Shadow to get to either the Material or the Ethereal planes. *GAIN ONLY IF BASE CREATURE IS FROM THE MATERIAL PLANE*
- - Shadow Blend (As Shadow Mastif) but Artificial Illumination from CL 11 or higher magic negates it.
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- This one is very controversial, and is either love it or hate it. In any case, keep the fuck away from PCs.
- Far-Planes Lich
- - Is Abberation, not Undead
- - Ability modifiers are +4 INT, -4 WIS, +4 CHA instead of standard Lich modifiers
- - No Negative energy touch
- - No paralyzing touch
- - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
- - Roll on the Basic Mutations table 1d3+1 times
- - Roll on the Additional Mutations table
- - When you respawn, flip a coin. If heads, gain either one random Basic Mutation or one random Additional Mutation. If tails, loose one random Basic Mutation or one random Additional Mutation.
- All of the below tables are rolles with D10's.
- Basic Mutations
- Roll Result
- 01 Four extra arms
- 02 Wings (Fly (Good) at twice basic land speed)
- 03 Fins/Webbed feet (Swim at twice basic land speed)
- 04 Moar legs (Double basic land speed)
- 05 Chitinous Carapace (+2 to Natural Armor)
- 06 Hardened Skin (DR 2/Adamantine)
- 07 Climbing Claws (Climb at base land speed)
- 08 Burrowing Claws (Burrow at base land speed)
- 09 Natural Attack (Choose one of Horns, Claws, Bite, Sting, or Slam. You gain that natural attack. Claws can be used with all arms.
- 10 Reroll twice, ignoring tens
- Additional Mutations
- Roll Result
- 01 Roll on Sub-Table 1: Boring stuff
- 02 Roll on Sub-Table 1: Boring stuff
- 03 Roll on Sub-Table 1: Boring stuff
- 04 Roll on Sub-Table 1: Boring stuff
- 05 Roll on Sub-Table 1: Boring stuff
- 06 Roll on Sub-Table 2: Fun stuff
- 07 Roll on Sub-Table 2: Fun stuff
- 08 Roll on Sub-Table 2: Fun stuff
- 09 Roll on Sub-Table 3: Dear Vectron What.
- 10 Roll again twice, rerolling duplicates if you want to
- Sub-Table 1: Boring stuff
- Roll Result
- 01 Flip a coin. If heads, gain +2 to STR. If tails, gain -2 to STR.
- 02 Flip a coin. If heads, gain +2 to DEX. If tails, gain -2 to DEX.
- 03 Flip a coin. If heads, gain +2 to CON. If tails, gain -2 to CON.
- 04 Flip a coin. If heads, gain +2 to INT. If tails, gain -2 to INT.
- 05 Flip a coin. If heads, gain +2 to WIS. If tails, gain -2 to WIS.
- 06 Flip a coin. If heads, gain +2 to CHA. If tails, gain -2 to CHA.
- 07 Reroll, counting all coin-flips as heads and ignoring any result over 6.
- 08 Reroll, counting all coin-flips as tails and ignoring any result over 6.
- 09 Choose any result below nine.
- 10 Reroll twice, ignoring any result above 6 and accepting duplicates.
- Sub-Table 2: Fun stuff
- Roll Result
- 01 Roll again 1d2 times on the Basic Mutations table.
- 02 Gain Low-Light vision, Darkvision 60ft, and See Invisibility (Su) as spell
- 03 Increase size category by one and gain appropriate benefits.
- 04 Gain 360 degree vision. You can no longer be flanked. Ever.
- 05 +5 HP per HD.
- 06 +8 to Hide, Greater Invisibility 3/day (Sp)
- 07 +8 to Listen, Spot, Search, Sense Motive.
- 08 Quadruple your maximum reach.
- 09 Double your fast healing
- 10 Flip a coin. If heads, choose a desired result. If tails, reroll twice, ignoring results of ten if a tails is flipped on the coin.
- Sub-Table 3: Dear Vectron What
- Roll Result
- 01 Prismatic Spray (Sp) at will
- 02 Energy Drain (touch) (Su) (as spell) at will, heal HP equal to drained levels X 5.
- 03 Shapechange (Sp) at will
- 04 Cast as Sorceror of level equal to half your HD.
- 05 Manifest as Psion of level equal to half your HD.
- 06 Double all base speeds. Take an additional full round of actions every round. This does not apply to the round of actions granted by this ability. You are always affected by the spell Haste as a Su ability.
- 07 Resistance to Energy (All) 30. DR 10/-
- 08 Quadruple your fast healing. You can regrow limbs with this.
- 09 Double all your physical attributes (STR, DEX, CON).
- 10 Reroll twice, ignoring any duplicates if desired.
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