ThenThereWereThings

MOTHER FUCKING LICHES

Aug 10th, 2012
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  1. They're all the same as a 3.5 Lich except where noted.
  2.  
  3. Elemental Lich
  4. - Is an Elemental, not an Undead
  5. - Elemental subtype appropriate to element in question
  6. - +2 to STR (Fire only), +2 to DEX (Air/Water only), +2 to CON (Earth only)
  7. - Elemental touch attack instead of Negative one
  8. - No Paralyzing touch
  9. - Elemental Weaknesses/Resistances as appropriate
  10. - Elemental Affinity (As relevant Elemental)
  11. - Special attack (As relevant Elemental of same size)
  12. - 100ft (Perfect) Fly speed (Air only), 30ft Burrow speed (Earth only), 60ft Swim speed (Water only), +100% Base land speed (Fire only)
  13. - No fear aura
  14.  
  15. Positive Lich
  16. - Is Outsider with Positive subtype, not Undead
  17. - +2 to any one physical atribute (STR, DEX, or CON)
  18. - +2 more to INT and CHA
  19. - Positive energy touch, not Negative energy one
  20. - No fear aura
  21. - Courage aura (As Heroism)
  22. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  23.  
  24. Lich of [Alignment]
  25. - Is Outsider with [Alignment] subtype, not Undead
  26. - +2 to any one physical atribute (STR, DEX, or CON)
  27. - +2 more to INT and CHA for Law/Evil
  28. - +2 more to WIS and CHA for Chaos/Good
  29. - Non-energy touch, not Negative energy one; Only affects [Opposed Alignment] (e.g. Chaos for a Lich of Law, Evil for a Lich of Good, ect.)
  30. - No fear aura
  31. - Protection from [Opposed Alignment] effects permanently.
  32. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  33.  
  34. Astral Lich
  35. - Is Outsider, not Undead
  36. - +2 to all physical atribute (STR, DEX, or CON)
  37. - Fly speed with Good maneuverability and speed equal to twice base land speed
  38. - No Negative energy touch
  39. - No fear aura
  40. - No paralyzing touch
  41. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  42.  
  43. Ethereal Lich
  44. - Is Outsider with Incorpreal subtype, not Undead
  45. - Fly speed with Perfect maneuverability and speed equal to base land speed
  46. - No Negative energy touch
  47. - No fear aura
  48. - Plane Shift (Ethereal plane only) 3/day. Can be used on Ethereal plane to get to either the Material plane or the Plane of Shadow. *GAIN ONLY IF BASE CREATURE IS FROM THE MATERIAL PLANE*
  49. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  50.  
  51. Shadow Lich
  52. - Is Outsider, not Undead
  53. - +50% base land speed
  54. - +2 DEX
  55. - No paralyzing touch
  56. - No Negative energy touch
  57. - Plane Shift (Plane of Shadow only) 3/day. Can be used on Plane of Shadow to get to either the Material or the Ethereal planes. *GAIN ONLY IF BASE CREATURE IS FROM THE MATERIAL PLANE*
  58. - Shadow Blend (As Shadow Mastif) but Artificial Illumination from CL 11 or higher magic negates it.
  59. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  60.  
  61. This one is very controversial, and is either love it or hate it. In any case, keep the fuck away from PCs.
  62.  
  63. Far-Planes Lich
  64. - Is Abberation, not Undead
  65. - Ability modifiers are +4 INT, -4 WIS, +4 CHA instead of standard Lich modifiers
  66. - No Negative energy touch
  67. - No paralyzing touch
  68. - Immune to Sleep, Aging, Starvation, Dehydration, and Suffocation
  69. - Roll on the Basic Mutations table 1d3+1 times
  70. - Roll on the Additional Mutations table
  71. - When you respawn, flip a coin. If heads, gain either one random Basic Mutation or one random Additional Mutation. If tails, loose one random Basic Mutation or one random Additional Mutation.
  72.  
  73. All of the below tables are rolles with D10's.
  74.  
  75. Basic Mutations
  76. Roll Result
  77. 01 Four extra arms
  78. 02 Wings (Fly (Good) at twice basic land speed)
  79. 03 Fins/Webbed feet (Swim at twice basic land speed)
  80. 04 Moar legs (Double basic land speed)
  81. 05 Chitinous Carapace (+2 to Natural Armor)
  82. 06 Hardened Skin (DR 2/Adamantine)
  83. 07 Climbing Claws (Climb at base land speed)
  84. 08 Burrowing Claws (Burrow at base land speed)
  85. 09 Natural Attack (Choose one of Horns, Claws, Bite, Sting, or Slam. You gain that natural attack. Claws can be used with all arms.
  86. 10 Reroll twice, ignoring tens
  87.  
  88.  
  89. Additional Mutations
  90. Roll Result
  91. 01 Roll on Sub-Table 1: Boring stuff
  92. 02 Roll on Sub-Table 1: Boring stuff
  93. 03 Roll on Sub-Table 1: Boring stuff
  94. 04 Roll on Sub-Table 1: Boring stuff
  95. 05 Roll on Sub-Table 1: Boring stuff
  96. 06 Roll on Sub-Table 2: Fun stuff
  97. 07 Roll on Sub-Table 2: Fun stuff
  98. 08 Roll on Sub-Table 2: Fun stuff
  99. 09 Roll on Sub-Table 3: Dear Vectron What.
  100. 10 Roll again twice, rerolling duplicates if you want to
  101.  
  102.  
  103. Sub-Table 1: Boring stuff
  104. Roll Result
  105. 01 Flip a coin. If heads, gain +2 to STR. If tails, gain -2 to STR.
  106. 02 Flip a coin. If heads, gain +2 to DEX. If tails, gain -2 to DEX.
  107. 03 Flip a coin. If heads, gain +2 to CON. If tails, gain -2 to CON.
  108. 04 Flip a coin. If heads, gain +2 to INT. If tails, gain -2 to INT.
  109. 05 Flip a coin. If heads, gain +2 to WIS. If tails, gain -2 to WIS.
  110. 06 Flip a coin. If heads, gain +2 to CHA. If tails, gain -2 to CHA.
  111. 07 Reroll, counting all coin-flips as heads and ignoring any result over 6.
  112. 08 Reroll, counting all coin-flips as tails and ignoring any result over 6.
  113. 09 Choose any result below nine.
  114. 10 Reroll twice, ignoring any result above 6 and accepting duplicates.
  115.  
  116.  
  117. Sub-Table 2: Fun stuff
  118. Roll Result
  119. 01 Roll again 1d2 times on the Basic Mutations table.
  120. 02 Gain Low-Light vision, Darkvision 60ft, and See Invisibility (Su) as spell
  121. 03 Increase size category by one and gain appropriate benefits.
  122. 04 Gain 360 degree vision. You can no longer be flanked. Ever.
  123. 05 +5 HP per HD.
  124. 06 +8 to Hide, Greater Invisibility 3/day (Sp)
  125. 07 +8 to Listen, Spot, Search, Sense Motive.
  126. 08 Quadruple your maximum reach.
  127. 09 Double your fast healing
  128. 10 Flip a coin. If heads, choose a desired result. If tails, reroll twice, ignoring results of ten if a tails is flipped on the coin.
  129.  
  130.  
  131. Sub-Table 3: Dear Vectron What
  132. Roll Result
  133. 01 Prismatic Spray (Sp) at will
  134. 02 Energy Drain (touch) (Su) (as spell) at will, heal HP equal to drained levels X 5.
  135. 03 Shapechange (Sp) at will
  136. 04 Cast as Sorceror of level equal to half your HD.
  137. 05 Manifest as Psion of level equal to half your HD.
  138. 06 Double all base speeds. Take an additional full round of actions every round. This does not apply to the round of actions granted by this ability. You are always affected by the spell Haste as a Su ability.
  139. 07 Resistance to Energy (All) 30. DR 10/-
  140. 08 Quadruple your fast healing. You can regrow limbs with this.
  141. 09 Double all your physical attributes (STR, DEX, CON).
  142. 10 Reroll twice, ignoring any duplicates if desired.
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