XSleepyDemonX_17

The Wild Sleepy Furry (Brutal Furry edit)

May 14th, 2019 (edited)
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2.  
  3. local Player,game,owner = owner,game
  4.  
  5. local RealPlayer = Player
  6.  
  7. do print("FE Compatibility code V3 by Desered_ROBLOX")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  8.  
  9. --[wip]--
  10.  
  11. --[[ The Brutal Furry (DEMO .1), by SezHu and Nebula_Zorua ]]--
  12. --[[ Animation work by SezHu, attacks by Nebula_Zorua ]]--
  13.  
  14. --[[ I also made some things less stiff ~Nebula ]]--
  15.  
  16. wait(1 / 60)
  17. Effects = { }
  18. local Player = game:service'Players'.localPlayer
  19. local Mouse = Player:GetMouse()
  20. local Character = Player.Character
  21. local Humanoid = Character.Humanoid
  22. local Head = Character.Head
  23. local RootPart = Character.HumanoidRootPart
  24. local Torso = Character.Torso
  25. local LeftArm = Character["Left Arm"]
  26. local RightArm = Character["Right Arm"]
  27. local LeftLeg = Character["Left Leg"]
  28. local RightLeg = Character["Right Leg"]
  29. local Camera = game.Workspace.CurrentCamera
  30. local RootJoint = RootPart.RootJoint
  31. local Equipped = false
  32. local Attack = false
  33. local Anim = 'Idle'
  34. local Idle = 0
  35. local Combo = 1
  36. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  37. local Velocity = RootPart.Velocity.y
  38. local Sine = 0
  39. local Change = 1
  40. local UIS = game:GetService("UserInputService")
  41.  
  42. local Climbing = false
  43. local ClimbPos;
  44.  
  45. spawn(function()
  46. while true do
  47. swait()
  48. Sine = Sine + Change
  49. end
  50. end)
  51.  
  52. local RbxUtility = LoadLibrary("RbxUtility")
  53. local Create = RbxUtility.Create
  54.  
  55. Humanoid.WalkSpeed = 35
  56. Humanoid.JumpPower = 70
  57. Humanoid.Animator.Parent = nil
  58. Character.Animate.Parent = nil
  59.  
  60. local newMotor = function(part0, part1, c0, c1)
  61. local w = Create('Motor'){
  62. Parent = part0,
  63. Part0 = part0,
  64. Part1 = part1,
  65. C0 = c0,
  66. C1 = c1,
  67. }
  68. return w
  69. end
  70.  
  71.  
  72.  
  73. function clerp(a, b, t)
  74. return a:lerp(b, t)
  75. end
  76.  
  77. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  78. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  79.  
  80. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  81. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  82. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  83. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  84. RootJoint.C1 = CFrame.new(0, 0, 0)
  85. RootJoint.C0 = CFrame.new(0, 0, 0)
  86. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  87. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  88.  
  89. local rarmc1 = RW.C1
  90. local larmc1 = LW.C1
  91. local rlegc1 = RH.C1
  92. local llegc1 = LH.C1
  93.  
  94. local resetc1 = false
  95.  
  96. function PlayAnimationFromTable(table, speed, bool)
  97. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  98. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  99. RW.C0 = clerp(RW.C0, table[3], speed)
  100. LW.C0 = clerp(LW.C0, table[4], speed)
  101. RH.C0 = clerp(RH.C0, table[5], speed)
  102. LH.C0 = clerp(LH.C0, table[6], speed)
  103. if bool == true then
  104. if resetc1 == false then
  105. resetc1 = true
  106. RootJoint.C1 = RootJoint.C1
  107. Torso.Neck.C1 = Torso.Neck.C1
  108. RW.C1 = rarmc1
  109. LW.C1 = larmc1
  110. RH.C1 = rlegc1
  111. LH.C1 = llegc1
  112. end
  113. end
  114. end
  115.  
  116. ArtificialHB = Create("BindableEvent"){
  117. Parent = script,
  118. Name = "Heartbeat",
  119. }
  120.  
  121. script:WaitForChild("Heartbeat")
  122.  
  123. frame = 1 / 60
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.Heartbeat:Fire()
  129.  
  130. game:GetService("RunService").Heartbeat:connect(function(s, p)
  131. tf = tf + s
  132. if tf >= frame then
  133. if allowframeloss then
  134. script.Heartbeat:Fire()
  135. lastframe = tick()
  136. else
  137. for i = 1, math.floor(tf / frame) do
  138. script.Heartbeat:Fire()
  139. end
  140. lastframe = tick()
  141. end
  142. if tossremainder then
  143. tf = 0
  144. else
  145. tf = tf - frame * math.floor(tf / frame)
  146. end
  147. end
  148. end)
  149.  
  150. function swait(num)
  151. if num == 0 or num == nil then
  152. ArtificialHB.Event:wait()
  153. else
  154. for i = 0, num do
  155. ArtificialHB.Event:wait()
  156. end
  157. end
  158. end
  159.  
  160. local m = Create("Model"){
  161. Parent = Character,
  162. Name = "WeaponModel"
  163. }
  164.  
  165.  
  166.  
  167. function RemoveOutlines(part)
  168. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  169. end
  170.  
  171. CFuncs = {
  172. Part = {
  173. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  174. local Part = Create("Part"){
  175. Parent = Parent,
  176. Reflectance = Reflectance,
  177. Transparency = Transparency,
  178. CanCollide = false,
  179. Locked = true,
  180. BrickColor = BrickColor.new(tostring(BColor)),
  181. Name = Name,
  182. Size = Size,
  183. Material = Material,
  184. }
  185. RemoveOutlines(Part)
  186. if Size == Vector3.new() then
  187. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  188. else
  189. Part.Size = Size
  190. end
  191. return Part
  192. end;
  193. };
  194.  
  195. Mesh = {
  196. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  197. local Msh = Create(Mesh){
  198. Parent = Part,
  199. Offset = OffSet,
  200. Scale = Scale,
  201. }
  202. if Mesh == "SpecialMesh" then
  203. Msh.MeshType = MeshType
  204. Msh.MeshId = MeshId
  205. end
  206. return Msh
  207. end;
  208. };
  209.  
  210. Weld = {
  211. Create = function(Parent, Part0, Part1, C0, C1)
  212. local Weld = Create("Weld"){
  213. Parent = Parent,
  214. Part0 = Part0,
  215. Part1 = Part1,
  216. C0 = C0,
  217. C1 = C1,
  218. }
  219. return Weld
  220. end;
  221. };
  222.  
  223. Sound = {
  224. Create = function(id, par, vol, pit)
  225. coroutine.resume(coroutine.create(function()
  226. local S = Create("Sound"){
  227. Volume = vol,
  228. Pitch = pit or 1,
  229. SoundId = "rbxassetid://" .. id,
  230. Parent = par or workspace,
  231. }
  232. wait()
  233. S:play()
  234. game:GetService("Debris"):AddItem(S, 10)
  235. end))
  236. end;
  237. };
  238.  
  239. ParticleEmitter = {
  240. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  241. local Particle = Create("ParticleEmitter"){
  242. Parent = Parent,
  243. Color = ColorSequence.new(Color1, Color2),
  244. LightEmission = LightEmission,
  245. Size = Size,
  246. Texture = Texture,
  247. Transparency = Transparency,
  248. ZOffset = ZOffset,
  249. Acceleration = Accel,
  250. Drag = Drag,
  251. LockedToPart = LockedToPart,
  252. VelocityInheritance = VelocityInheritance,
  253. EmissionDirection = EmissionDirection,
  254. Enabled = Enabled,
  255. Lifetime = LifeTime,
  256. Rate = Rate,
  257. Rotation = Rotation,
  258. RotSpeed = RotSpeed,
  259. Speed = Speed,
  260. VelocitySpread = VelocitySpread,
  261. }
  262. return Particle
  263. end;
  264. };
  265.  
  266. CreateTemplate = {
  267.  
  268. };
  269. }
  270.  
  271.  
  272. rCHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  273. rCHandle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],rCHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  274. CHandle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle2",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  275. CHandle2Weld=CFuncs.Weld.Create(m,rCHandle2,CHandle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.0299911499, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  276. Claw2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw2",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  277. Claw2Weld=CFuncs.Weld.Create(m,CHandle2,Claw2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  278. CFuncs.Mesh.Create("SpecialMesh",Claw2,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  279.  
  280.  
  281. rCHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  282. rCHandle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],rCHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  283. CHandle1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Medium stone grey","CHandle1",Vector3.new(0.430001736, 0.679999948, 0.299999684))
  284. CHandle1Weld=CFuncs.Weld.Create(m,rCHandle1,CHandle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0650009513, -0.00206756592, 0.555044532, 0, 0, 1, 1, 0, 0, 0, 1, 0))
  285. Claw1=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Claw1",Vector3.new(0.430001736, 0.829999924, 1.31999958))
  286. Claw1Weld=CFuncs.Weld.Create(m,CHandle1,Claw1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.414048076, -0.0255355835, 0.581350505, 1, 0, 0, 0, -1, 0, 0, 0, -1))
  287. CFuncs.Mesh.Create("SpecialMesh",Claw1,Enum.MeshType.FileMesh,"rbxassetid://10681506",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.800000012))
  288.  
  289. function RayCast(Position, Direction, Range, Ignore)
  290. return workspace:FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  291. end
  292.  
  293. function RayCastWithList(Position, Direction, Range, Ignore)
  294. return workspace:FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  295. end
  296.  
  297. function GetTorso(char)
  298. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso'
  299. end
  300.  
  301. FindNearestTorso = function(pos,range)
  302. local torso,dist=nil,nil or range;
  303. for _,v in next, workspace:children() do
  304. if(v.Name ~= 'CKbackup' and v.Name ~= 'SezHu' and v.Name ~= 'Salvo_Starly' and v.Name ~= 'Nebula_Zorua' and v ~= Character and GetTorso(v) and v:FindFirstChildOfClass'Humanoid')then
  305. if v:FindFirstChildOfClass('Humanoid').Health > 0 then
  306. if((pos-GetTorso(v).Position).magnitude < dist)then
  307. torso = GetTorso(v)
  308. dist = (pos-GetTorso(v).Position).magnitude
  309. end
  310. end
  311. end
  312. end
  313. return torso, dist
  314. end
  315.  
  316. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  317. if hit.Parent == nil then
  318. return
  319. end
  320. local h = hit.Parent:FindFirstChild("Humanoid")
  321. for _, v in pairs(hit.Parent:children()) do
  322. if v:IsA("Humanoid") then
  323. h = v
  324. end
  325. end
  326. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  327. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  328. if hit.Parent.DebounceHit.Value == true then
  329. return
  330. end
  331. end
  332. local c = Create("ObjectValue"){
  333. Name = "creator",
  334. Value = game:service("Players").LocalPlayer,
  335. Parent = h,
  336. }
  337. game:GetService("Debris"):AddItem(c, .5)
  338. if HitSound ~= nil and HitPitch ~= nil then
  339. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  340. end
  341. local Damage = math.random(minim, maxim)
  342. local blocked = false
  343. local block = hit.Parent:findFirstChild("Block")
  344. if block ~= nil then
  345. if block.className == "IntValue" then
  346. if block.Value > 0 then
  347. blocked = true
  348. block.Value = block.Value - 1
  349. print(block.Value)
  350. end
  351. end
  352. end
  353. if blocked == false then
  354. h.Health = h.Health - Damage
  355. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  356. else
  357. h.Health = h.Health - (Damage / 2)
  358. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  359. end
  360. if Type == "Knockdown" then
  361. local hum = hit.Parent.Humanoid
  362. hum.PlatformStand = true
  363. coroutine.resume(coroutine.create(function(HHumanoid)
  364. swait(1)
  365. HHumanoid.PlatformStand = false
  366. end), hum)
  367. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  368. local bodvol = Create("BodyVelocity"){
  369. velocity = angle * knockback,
  370. P = 5000,
  371. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  372. Parent = hit,
  373. }
  374. local rl = Create("BodyAngularVelocity"){
  375. P = 3000,
  376. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  377. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  378. Parent = hit,
  379. }
  380. game:GetService("Debris"):AddItem(bodvol, .5)
  381. game:GetService("Debris"):AddItem(rl, .5)
  382. elseif Type == "Normal" then
  383. local vp = Create("BodyVelocity"){
  384. P = 500,
  385. maxForce = Vector3.new(math.huge, 0, math.huge),
  386. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  387. }
  388. if knockback > 0 then
  389. vp.Parent = hit.Parent.Torso
  390. end
  391.  
  392. elseif Type == "Up" then
  393. local bodyVelocity = Create("BodyVelocity"){
  394. velocity = Vector3.new(0, 20, 0),
  395. P = 5000,
  396. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  397. Parent = hit,
  398. }
  399. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  400. elseif Type == "DarkUp" then
  401. coroutine.resume(coroutine.create(function()
  402. for i = 0, 1, 0.1 do
  403. swait()
  404. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  405. end
  406. end))
  407. local bodyVelocity = Create("BodyVelocity"){
  408. velocity = Vector3.new(0, 20, 0),
  409. P = 5000,
  410. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  411. Parent = hit,
  412. }
  413. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  414. elseif Type == "Snare" then
  415. local bp = Create("BodyPosition"){
  416. P = 2000,
  417. D = 100,
  418. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  419. position = hit.Parent.Torso.Position,
  420. Parent = hit.Parent.Torso,
  421. }
  422. game:GetService("Debris"):AddItem(bp, 1)
  423. elseif Type == "Freeze" then
  424. local BodPos = Create("BodyPosition"){
  425. P = 50000,
  426. D = 1000,
  427. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  428. position = hit.Parent.Torso.Position,
  429. Parent = hit.Parent.Torso,
  430. }
  431. local BodGy = Create("BodyGyro") {
  432. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  433. P = 20e+003,
  434. Parent = hit.Parent.Torso,
  435. cf = hit.Parent.Torso.CFrame,
  436. }
  437. hit.Parent.Torso.Anchored = true
  438. coroutine.resume(coroutine.create(function(Part)
  439. swait(1.5)
  440. Part.Anchored = false
  441. end), hit.Parent.Torso)
  442. game:GetService("Debris"):AddItem(BodPos, 3)
  443. game:GetService("Debris"):AddItem(BodGy, 3)
  444. end
  445. local debounce = Create("BoolValue"){
  446. Name = "DebounceHit",
  447. Parent = hit.Parent,
  448. Value = true,
  449. }
  450. game:GetService("Debris"):AddItem(debounce, Delay)
  451. c = Create("ObjectValue"){
  452. Name = "creator",
  453. Value = Player,
  454. Parent = h,
  455. }
  456. game:GetService("Debris"):AddItem(c, .5)
  457. end
  458. end
  459.  
  460. function ShowDamage(Pos, Text, Time, Color)
  461. local Rate = (1 / 30)
  462. local Pos = (Pos or Vector3.new(0, 0, 0))
  463. local Text = (Text or "")
  464. local Time = (Time or 2)
  465. local Color = (Color or Color3.new(1, 0, 1))
  466. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  467. EffectPart.Anchored = true
  468. local BillboardGui = Create("BillboardGui"){
  469. Size = UDim2.new(3, 0, 3, 0),
  470. Adornee = EffectPart,
  471. Parent = EffectPart,
  472. }
  473. local TextLabel = Create("TextLabel"){
  474. BackgroundTransparency = 1,
  475. Size = UDim2.new(1, 0, 1, 0),
  476. Text = Text,
  477. Font = "SciFi",
  478. TextColor3 = Color,
  479. TextScaled = true,
  480. Parent = BillboardGui,
  481. }
  482. game.Debris:AddItem(EffectPart, (Time))
  483. EffectPart.Parent = game:GetService("Workspace")
  484. delay(0, function()
  485. local Frames = (Time / Rate)
  486. for Frame = 1, Frames do
  487. wait(Rate)
  488. local Percent = (Frame / Frames)
  489. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  490. TextLabel.TextTransparency = Percent
  491. end
  492. if EffectPart and EffectPart.Parent then
  493. EffectPart:Destroy()
  494. end
  495. end)
  496. end
  497.  
  498. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  499. for _, c in pairs(workspace:children()) do
  500. local hum = c:findFirstChild("Humanoid")
  501. if hum ~= nil then
  502. local head = c:findFirstChild("Torso")
  503. if head ~= nil then
  504. local targ = head.Position - Part.Position
  505. local mag = targ.magnitude
  506. if mag <= Magnitude and c.Name ~= Player.Name then
  507. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  508. end
  509. end
  510. end
  511. end
  512. end
  513.  
  514. EffectModel = Create("Model"){
  515. Parent = Character,
  516. Name = "EffectModel",
  517. }
  518.  
  519. Effects = {
  520. Block = {
  521. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  522. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  523. prt.Anchored = true
  524. prt.CFrame = cframe
  525. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  526. game:GetService("Debris"):AddItem(prt, 10)
  527. if Type == 1 or Type == nil then
  528. table.insert(Effects, {
  529. prt,
  530. "Block1",
  531. delay,
  532. x3,
  533. y3,
  534. z3,
  535. msh
  536. })
  537. elseif Type == 2 then
  538. table.insert(Effects, {
  539. prt,
  540. "Block2",
  541. delay,
  542. x3,
  543. y3,
  544. z3,
  545. msh
  546. })
  547. elseif Type == 3 then
  548. table.insert(Effects, {
  549. prt,
  550. "Block3",
  551. delay,
  552. x3,
  553. y3,
  554. z3,
  555. msh,
  556. Part
  557. })
  558. elseif Type == 4 then
  559. table.insert(Effects, {
  560. prt,
  561. "Block2Fire",
  562. delay,
  563. x3,
  564. y3,
  565. z3,
  566. msh
  567. })
  568. end
  569. end
  570. };
  571.  
  572. Sphere = {
  573. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  574. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  575. prt.Anchored = true
  576. prt.CFrame = cframe
  577. if parent == nil then
  578. prt.Parent = workspace
  579. else
  580. prt.Parent = parent
  581. end
  582. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  583. game:GetService("Debris"):AddItem(prt, 10)
  584. table.insert(Effects, {
  585. prt,
  586. "Cylinder",
  587. delay,
  588. x3,
  589. y3,
  590. z3,
  591. msh
  592. })
  593. end
  594. };
  595.  
  596. Blood = {
  597. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  598. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  599. prt.Anchored = true
  600. prt.CFrame = cframe
  601. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  602. game:GetService("Debris"):AddItem(prt, 10)
  603. table.insert(Effects, {
  604. prt,
  605. "Blood",
  606. delay,
  607. x3,
  608. y3,
  609. z3,
  610. msh
  611. })
  612. end
  613. };
  614.  
  615. Blast = {
  616. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  617. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  618. prt.Anchored = true
  619. prt.CFrame = cframe
  620. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  621. game:GetService("Debris"):AddItem(prt, 10)
  622. table.insert(Effects, {
  623. prt,
  624. "Block4",
  625. delay,
  626. x3,
  627. y3,
  628. z3,
  629. msh,
  630. Part
  631. })
  632. end
  633. };
  634.  
  635. Ring = {
  636. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  637. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  638. prt.Anchored = true
  639. prt.CFrame = cframe
  640. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  641. game:GetService("Debris"):AddItem(prt, 10)
  642. table.insert(Effects, {
  643. prt,
  644. "Cylinder",
  645. delay,
  646. x3,
  647. y3,
  648. z3,
  649. msh
  650. })
  651. end
  652. };
  653.  
  654. Cylinder = {
  655. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  656. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  657. prt.Anchored = true
  658. prt.CFrame = cframe
  659. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  660. game:GetService("Debris"):AddItem(prt, 10)
  661. table.insert(Effects, {
  662. prt,
  663. "Cylinder",
  664. delay,
  665. x3,
  666. y3,
  667. z3,
  668. msh
  669. })
  670. end
  671. };
  672.  
  673. Head = {
  674. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  675. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  676. prt.Anchored = true
  677. prt.CFrame = cframe
  678. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  679. game:GetService("Debris"):AddItem(prt, 10)
  680. table.insert(Effects, {
  681. prt,
  682. "Cylinder",
  683. delay,
  684. x3,
  685. y3,
  686. z3,
  687. msh
  688. })
  689. end
  690. };
  691.  
  692. Wave = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  694. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. table.insert(Effects, {
  700. prt,
  701. "Cylinder",
  702. delay,
  703. x3,
  704. y3,
  705. z3,
  706. msh
  707. })
  708. end
  709. };
  710.  
  711. Break = {
  712. Create = function(brickcolor, cframe, x1, y1, z1)
  713. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  714. prt.Anchored = true
  715. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  716. game:GetService("Debris"):AddItem(prt, 10)
  717. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  718. local num = math.random(10, 50) / 1000
  719. table.insert(Effects, {
  720. prt,
  721. "Shatter",
  722. num,
  723. prt.CFrame,
  724. math.random() - math.random(),
  725. 0,
  726. math.random(50, 100) / 100
  727. })
  728. end
  729. };
  730.  
  731. Elec = {
  732. Create = function(brickcolor, cff, x, y, z)
  733. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  734. prt.Anchored = true
  735. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  736. prt.CFrame = CFrame.new(prt.Position)
  737. game:GetService("Debris"):AddItem(prt, 10)
  738. xval = math.random() / 9
  739. yval = math.random() / 9
  740. zval = math.random() / 9
  741. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  742. eul1 = math.random(-50, 50)
  743. eul2 = math.random(-50, 50)
  744. eul3 = math.random(-50, 50)
  745. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  746. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  747. table.insert(Effects, {
  748. prt,
  749. "Elec",
  750. .05,
  751. x,
  752. y,
  753. z,
  754. xval,
  755. yval,
  756. zval,
  757. msh,
  758. euld,
  759. euld2
  760. })
  761. end
  762. };
  763.  
  764. Elec2 = {
  765. Create = function(brickcolor, cff, x, y, z)
  766. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  767. prt.Anchored = true
  768. prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  769. prt.CFrame = CFrame.new(prt.Position)
  770. game:GetService("Debris"):AddItem(prt, 10)
  771. xval = math.random() / 7
  772. yval = math.random() / 7
  773. zval = math.random() / 7
  774. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  775. eul1 = math.random(-50, 50)
  776. eul2 = math.random(-50, 50)
  777. eul3 = math.random(-50, 50)
  778. euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  779. euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  780. table.insert(Effects, {
  781. prt,
  782. "Elec",
  783. .1,
  784. x,
  785. y,
  786. z,
  787. xval,
  788. yval,
  789. zval,
  790. msh,
  791. euld,
  792. euld2
  793. })
  794. end
  795. };
  796.  
  797. Clone = {
  798. Create = function()
  799. for _, v in pairs(Torso.Parent:children()) do
  800. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  801. local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  802. c.Anchored = true
  803. c.CFrame = v.CFrame
  804. game:GetService("Debris"):AddItem(c, 5)
  805. local cmsh = nil
  806. if v.Name == "Head" then
  807. cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  808. else
  809. cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  810. end
  811. table.insert(Effects, {
  812. c,
  813. "Cylinder",
  814. 0.05,
  815. 0.1,
  816. 0.1,
  817. 0.1,
  818. cmsh
  819. })
  820. end
  821. end
  822. end
  823. };
  824.  
  825. EffectTemplate = {
  826.  
  827. };
  828. }
  829.  
  830. function Attackone()
  831. Attack = true
  832. for i = 0, 1, 0.1 do
  833. swait()
  834. PlayAnimationFromTable({
  835. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  837. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  838. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  839. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  841. }, .3, false)
  842. end
  843. Attack = false
  844. end
  845.  
  846.  
  847. Humanoid.WalkSpeed = 0
  848. Humanoid.JumpPower = 0
  849.  
  850. --Intro bit
  851. ripntear=Instance.new("Sound", Torso)
  852. ripntear.SoundId = "rbxassetid://2246971189"
  853. ripntear.TimePosition = 9.2
  854. ripntear.Looped = true
  855. ripntear:Play()
  856. if(not game:GetService('RunService'):IsStudio() )then
  857. for i = 0, 15, 0.1 do
  858. swait()
  859. PlayAnimationFromTable({
  860. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  861. CFrame.new(0, 1.55817556, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  862. CFrame.new(1.61094332, 0.142581686, 0, 0.984807849, -0.173647985, 0, 0.173647985, 0.984807849, 0, 0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  863. CFrame.new(-1.61001778, 0.148382559, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849, 0, -0, 0, 1) * CFrame.new(0, 0 + .03 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  864. CFrame.new(0.593397617, -1.93364203, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  865. CFrame.new(-0.535535276, -1.93870413, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  866. }, .3, false)
  867. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  868. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  869. end
  870. CFuncs.Sound.Create("1499494641", CHandle1, 1, 1)
  871. for i = 0, 3, 0.1 do
  872. swait()
  873. PlayAnimationFromTable({
  874. CFrame.new(8.69583914e-07, -0.0581835881, 9.53695611e-09, 1.00000954, 1.44541673e-06, -8.33538607e-08, 1.44541673e-06, 1.00000024, -1.63912858e-07, -8.33538607e-08, -1.63912858e-07, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  875. CFrame.new(-0.116701782, 1.56846416, -0.0424783528, 0.935734272, -0.321394563, 0.145314857, 0.296198726, 0.939692676, 0.17100963, -0.191512048, -0.116977088, 0.974494457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  876. CFrame.new(0.817323148, 0.233033627, -0.785861373, 0.185918838, 0.948464036, 0.256631851, -0.054367777, 0.270715863, -0.96112299, -0.981059968, 0.164737463, 0.101896688) * CFrame.new(0, 0 + .1 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  877. CFrame.new(-0.729675174, 0.474314064, -0.926509023, 0.0858333781, -0.981064856, -0.173649207, -0.0151340002, 0.172986239, -0.984808147, 0.996194661, 0.0871570408, 7.3356756e-07) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  878. CFrame.new(0.593403578, -1.9336412, 9.73475267e-07, 0.996204436, -0.0871553719, -8.33538607e-08, 0.0871574283, 0.99619478, -1.63912858e-07, -1.08093566e-07, -1.53640599e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  879. CFrame.new(-0.53555274, -1.93870628, 5.9665399e-07, 0.996204019, 0.087158218, -8.33538607e-08, -0.0871545449, 0.996194959, -1.63912858e-07, -6.140138e-08, -1.69793566e-07, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  880. }, .2, false)
  881. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  882. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  883. end
  884. CFuncs.Sound.Create("1499494641", CHandle2, 1, .9)
  885. for i = 0, 3, 0.1 do
  886. swait()
  887. PlayAnimationFromTable({
  888. CFrame.new(-0, -0.05818367, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  889. CFrame.new(5.96046448e-07, 1.5581758, 8.94069672e-08, 0.813797593, 0.296197921, -0.500000417, -0.342019856, 0.939692736, 1.5155652e-07, 0.469846755, 0.171009943, 0.866025269) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  890. CFrame.new(0.817315936, 0.23303245, -0.785861254, 0.185915083, 0.891520321, -0.41307044, -0.0543710254, -0.410421133, -0.91027379, -0.981060445, 0.19169265, -0.0278306026) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  891. CFrame.new(-0.895561576, 0.130057484, -0.917444825, 0.08583197, -0.981286108, 0.172367394, -0.0151339946, -0.174270019, -0.98458159, 0.996194661, 0.0818999708, -0.029808715) * CFrame.new(0, 0 + .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0.593397737, -1.93364227, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661, 0, 0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(-0.535535693, -1.93870425, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661, 0, -0, 0, 1) * CFrame.new(0, 0 - .05 * math.cos(Sine/20), 0) * CFrame.Angles(0, 0, 0),
  894. }, .2, false)
  895. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  896. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  897. end
  898.  
  899. for i = 0, 2, 0.1 do
  900. swait()
  901. PlayAnimationFromTable({
  902. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  903. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  904. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. }, .3, false)
  909. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  910. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  911. end
  912. CFuncs.Sound.Create("834658541", Torso, 5, .8)
  913. for i = 0, 1, 0.1 do
  914. swait()
  915. PlayAnimationFromTable({
  916. CFrame.new(1.18533473e-15, -0.0581837296, 0, 1, -2.03722706e-14, -1.03739239e-11, -2.03722706e-14, 1, 0, -1.03739239e-11, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(-0.044387538, 1.57391107, -0.046982944, 0.999063015, 0.000371292757, -0.043279916, 0.00926879048, 0.974929214, 0.222322285, 0.0422773995, -0.222515106, 0.974012196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. CFrame.new(0.961016774, 0.457461864, -0.771075964, 0.185922489, 0.633421421, -0.751139224, -0.0543839224, -0.756662488, -0.651540041, -0.9810583, 0.161985859, -0.106232598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  919. CFrame.new(-0.729675055, 0.474317312, -0.926513851, 0.230951563, -0.530287445, 0.815755367, 0.197466299, -0.795426488, -0.572978079, 0.95271641, 0.293414325, -0.0789910555) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  920. CFrame.new(0.593410492, -1.93365169, 2.15977366e-07, 0.99619478, -0.0871552229, 3.30831256e-08, 0.0871552229, 0.99619472, -1.44655488e-09, -3.28516023e-08, 4.32621761e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921. CFrame.new(-0.535539329, -1.93871331, -2.33122776e-07, 0.99619472, 0.0871552229, 1.4071702e-08, -0.0871552229, 0.99619472, -1.1611867e-09, -1.41399426e-08, -7.14521775e-11, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. }, .3, false)
  923. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  924. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, 0, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  925. end
  926.  
  927. for i = 0, 20, 0.1 do
  928. swait()
  929. PlayAnimationFromTable({
  930. CFrame.new(4.59512179e-08, -0.0581841692, -5.25265932e-07, 1, -4.84756754e-07, -7.39878601e-07, 7.8975097e-07, 0.866025388, 0.500000298, 3.98364676e-07, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  931. CFrame.new(-0.0125848781, 1.5465194, 0.0267901421, 0.999062896, 0.00414320733, -0.0430841409, -0.0131131858, 0.977599382, -0.210065722, 0.0412486866, 0.210433811, 0.976737618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  932. CFrame.new(1.82518578, 0.223591149, 0.169353649, 0.508977115, -0.858815074, 0.0581299476, 0.772701919, 0.426095456, -0.47050482, 0.379307687, 0.284393311, 0.880480766) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  933. CFrame.new(-1.73227763, 0.286245912, 0.248502895, 0.480647117, 0.87672931, 0.0180043653, -0.732817888, 0.412857741, -0.540857434, -0.481618822, 0.246767595, 0.84092176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  934. CFrame.new(0.681391835, -1.88535416, -0.586378455, 0.996194661, -0.087155968, 0, 0.0754792839, 0.862729847, -0.500000238, 0.0435780063, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  935. CFrame.new(-0.606260061, -1.88110352, -0.606883287, 0.996194661, 0.0871560127, 4.12446752e-07, -0.0754791126, 0.862729847, -0.500000298, -0.04357839, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  936. }, .3, false)
  937. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  938. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), .3)
  939. end
  940.  
  941. end
  942.  
  943. Humanoid.WalkSpeed = 35
  944. Humanoid.JumpPower = 70
  945.  
  946. --Start neccessary functions here
  947.  
  948. function TraceThing(COLOR,PLACE2) -- thanks shack dadi
  949. local FADE = EffectModel
  950. for _, c in pairs(Character:GetChildren()) do
  951. if c:IsA'BasePart' and c ~= RootPart then
  952. local DIST = (c.Position-PLACE2).magnitude
  953. local FADER = c:Clone()
  954. FADER.Color = COLOR
  955. FADER.Size = Vector3.new(FADER.Size.X,FADER.Size.Y,DIST)
  956. FADER.CFrame = CFrame.new(c.Position,PLACE2) * CFrame.new(0,0,-DIST/2)
  957. FADER.Parent = FADE
  958. FADER.Anchored = true
  959. FADER.Transparency = 0.25
  960. FADER:BreakJoints()
  961. FADER.Material = "Glass"
  962. FADER.CanCollide = false
  963. FADER:ClearAllChildren()
  964.  
  965. if FADER.Name == "Head" then
  966. FADER.Size = Vector3.new(1,1,1)
  967. end
  968. table.insert(Effects,{FADER,'Disappear',.01})
  969. end
  970. end
  971.  
  972. end
  973.  
  974. CV="Pink"
  975. p = owner
  976. char = p.Character
  977. local txt = Instance.new("BillboardGui", char)
  978. txt.Adornee = char .Head
  979. txt.Name = "_status"
  980. txt.Size = UDim2.new(2, 0, 1.2, 0)
  981. txt.StudsOffset = Vector3.new(-9, 8, 0)
  982. local text = Instance.new("TextLabel", txt)
  983. text.Size = UDim2.new(10, 0, 7, 0)
  984. text.FontSize = "Size24"
  985. text.TextScaled = true
  986. text.TextTransparency = 0
  987. text.BackgroundTransparency = 1
  988. text.TextTransparency = 0
  989. text.TextStrokeTransparency = 0
  990. text.Font = "Bodoni"
  991. text.TextStrokeColor3 = Color3.new(144, 238, 144)
  992.  
  993. v=Instance.new("Part")
  994. v.Name = "ColorBrick"
  995. v.Parent=p.Character
  996. v.FormFactor="Symmetric"
  997. v.Anchored=true
  998. v.CanCollide=false
  999. v.BottomSurface="Smooth"
  1000. v.TopSurface="Smooth"
  1001. v.Size=Vector3.new(10,5,3)
  1002. v.Transparency=1
  1003. v.CFrame=char.Torso.CFrame
  1004. v.BrickColor=BrickColor.new(CV)
  1005. v.Transparency=1
  1006. text.TextColor3 = Color3.new(102,238,102)
  1007. v.Shape="Block"
  1008. text.Text = "The Wild Sleepy Furry"
  1009.  
  1010. char["Body Colors"].HeadColor = BrickColor.new("White")
  1011. char["Body Colors"].TorsoColor = BrickColor.new("Cyan")
  1012. char["Body Colors"].LeftArmColor = BrickColor.new("Cyan")
  1013. char["Body Colors"].RightArmColor = BrickColor.new("Cyan")
  1014. char["Body Colors"].RightLegColor = BrickColor.new("Cyan")
  1015. char["Body Colors"].LeftLegColor = BrickColor.new("Cyan")
  1016.  
  1017. ypcall(function()
  1018. char.Shirt:Destroy()
  1019. char.Pants:Destroy()
  1020. shirt = Instance.new("Shirt", char)
  1021. shirt.Name = "Shirt"
  1022. pants = Instance.new("Pants", char)
  1023. pants.Name = "Pants"
  1024. char.Shirt.ShirtTemplate = "rbxassetid://3105621141"
  1025. char.Pants.PantsTemplate = "rbxassetid://3105581009"
  1026. char.Head.face.Texture = "rbxassetid://25165947"
  1027. end)
  1028.  
  1029. function Shadowdash()
  1030. local target = Mouse.Target;
  1031. if(target and target.Parent and GetTorso(target.Parent))then
  1032. local torso = GetTorso(target.Parent)
  1033. target = target.Parent;
  1034.  
  1035. Attack = true
  1036. for _, c in pairs(Character:children()) do
  1037. if c.ClassName == "Part" and c ~= RootPart then
  1038. c.Transparency = 1
  1039. elseif(c:FindFirstChild'Handle')then
  1040. c.Handle.Transparency = 1
  1041. end
  1042. end
  1043. Claw1.Transparency = 1
  1044. Claw2.Transparency = 1
  1045.  
  1046.  
  1047. TraceThing(Color3.new(0,0,0),torso.Position)
  1048.  
  1049. for i = 0, 1, 0.1 do
  1050. swait()
  1051. PlayAnimationFromTable({
  1052. CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1053. CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1054. CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1055. CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1056. CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1057. CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1058. }, .3, false)
  1059. end
  1060. Attack = false
  1061. end
  1062. end
  1063.  
  1064. function bulgelocated()
  1065. Attack = true
  1066. for i = 0, 1, 0.1 do
  1067. swait()
  1068. PlayAnimationFromTable({
  1069. CFrame.new(-1.08663478e-07, -0.206274316, -0.136812046, 1.00000417, 3.29175322e-07, 4.04612052e-07, 7.4505806e-07, 0.642787039, 0.766044915, -8.52160156e-08, -0.766045034, 0.64278692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1070. CFrame.new(0, 1.55548012, 0.123723119, 1, 0, 0, 0, 0.965925813, -0.258819401, 0, 0.258819401, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1071. CFrame.new(1.57330072, 0.258584112, 0.288092852, 0.984807849, -0.0996005088, -0.142243534, 0.157378256, 0.858128428, 0.488720447, 0.0733864158, -0.503681719, 0.860766649) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1072. CFrame.new(-1.59246635, 0.145089045, 0.275537103, 0.984809101, 0.0995962769, 0.142238334, -0.157372132, 0.85812825, 0.488722742, -0.0733837485, -0.503682971, 0.860766172) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1073. CFrame.new(0.593403816, -1.75248098, -0.817190289, 0.996194661, -0.0841870308, -0.0225579366, 0.0789908618, 0.981476307, -0.174541742, 0.0368342325, 0.172095656, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1074. CFrame.new(-0.53553468, -1.75706613, -0.81932497, 0.996194899, 0.0858291388, 0.0151346531, -0.0789874196, 0.96252948, -0.259418607, -0.0368332267, 0.257236063, 0.965646386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1075. }, .3, false)
  1076. end
  1077. local Grabbed,Root,RootWeld,GrabWeld;
  1078. Torso.Velocity = RootPart.CFrame.lookVector * 150
  1079. for i = 0, 3, 0.1 do
  1080. swait()
  1081. if(not Grabbed)then
  1082. Grabbed = FindNearestTorso(Torso.Position,5)
  1083. if(Grabbed)then
  1084. print'owo'
  1085. local torso = Grabbed
  1086. Grabbed=Grabbed.Parent
  1087. local Root = Grabbed:FindFirstChild'HumanoidRootPart'
  1088. local RootWeld
  1089. GrabWeld = Create("Weld"){Parent=torso,Part0=torso,Part1=Torso,C0=CFrame.new(0, -.8, -2) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0)}
  1090. --GrabWeld.C0 = clerp(GrabWeld.C0, CFrame.new(0, -.8, 2) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 1)
  1091. if(Root)then
  1092. Root.Parent = nil
  1093. RootWeld = (function()
  1094. for _,v in next, Grabbed:GetDescendants() do
  1095. if(v:IsA'JointInstance' and (v.Part0 == Root or v.Part1 == Root))then
  1096. return {v,v.Part0,v.Part1,v.Parent}
  1097. end;
  1098. end
  1099. end)()
  1100.  
  1101. end
  1102. end
  1103. end
  1104. PlayAnimationFromTable({
  1105. CFrame.new(-1.73916547e-07, -0.333895028, 0.0282058977, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(0, 1.45356226, 0.517724574, 1, 0, 0, 0, 0.422620863, -0.906306684, 0, 0.906306684, 0.422620863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(1.34678912, 1.80891263, 0.00318957865, -0.984810352, 0.142212093, -0.0996212065, -0.157350063, -0.973534882, 0.165743217, -0.0734140277, 0.178901002, 0.981124341) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. CFrame.new(-1.35190487, 1.71961701, 0.127221942, -0.973497868, -0.150360048, 0.172318682, 0.163750991, -0.984274864, 0.0662473366, 0.159647986, 0.0927089974, 0.982811153) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1109. CFrame.new(0.593404055, -1.7524848, -0.817189932, 0.996194661, -0.0841871127, -0.0225576442, 0.0789909735, 0.981476247, -0.174542084, 0.0368339866, 0.172096044, 0.984391332) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1110. CFrame.new(-0.488922983, -1.54355264, -0.0163928568, 0.996195018, 0.0667625517, 0.0560212247, -0.0789870024, 0.963284433, 0.256601483, -0.0368329994, -0.260050058, 0.964892447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1111. }, .2, false)
  1112. end
  1113. if(Grabbed)then
  1114. Humanoid.AutoRotate = false
  1115. Humanoid.WalkSpeed = 0
  1116. Humanoid.JumpPower = 0
  1117. local torso = GetTorso(Grabbed)
  1118. repeat swait() local hit, pos = RayCastWithList(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, {Character,Grabbed}) until hit
  1119.  
  1120. Torso.Velocity = RootPart.CFrame.upVector * 0
  1121. RootPart.Anchored = true
  1122.  
  1123. for i = 0, 4, 0.1 do
  1124. swait()
  1125. GrabWeld.C0 = GrabWeld.C0:lerp(CFrame.new(0, -.8, -1.4) * CFrame.Angles(math.rad(0), math.rad(180), math.rad(0),0),.2)
  1126. PlayAnimationFromTable({
  1127. CFrame.new(-9.70123892e-07, -1.45215521, -0.52420032, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1128. CFrame.new(0, 1.73141003, 0.08559376, 1, 0, 0, 0, 0.906306684, -0.422620863, 0, 0.422620863, 0.906306684) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(1.52372789, 0.87177819, -0.912220836, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(-1.61212981, 0.866454244, -0.944487214, -0.973499656, 0.158554643, 0.164799243, 0.149206936, -0.105748929, 0.983134985, 0.17330794, 0.981670916, 0.0792890862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1131. CFrame.new(0.489993542, -1.28771627, -1.02503252, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1132. CFrame.new(-0.522175074, -1.35971284, -1.0364182, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1133. }, .2, false)
  1134. end
  1135.  
  1136. GetTorso(Grabbed).Anchored = true
  1137. --if(Root)then Root.Parent = Grabbed if(RootWeld)then RootWeld[1].Parent = RootWeld[4] RootWeld[1].Part0 = RootWeld[2] RootWeld[1].Part1 = RootWeld[3] end end
  1138. if(GrabWeld)then GrabWeld:destroy() end
  1139. for i = 0, 2, 0.1 do
  1140. swait()
  1141. PlayAnimationFromTable({
  1142. CFrame.new(-9.70122869e-07, -1.4521533, -0.524203837, 1.00000417, 3.2917589e-07, 4.04611598e-07, 7.4505806e-07, 0.642788112, 0.76604408, -8.52160156e-08, -0.766044199, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1143. CFrame.new(0, 1.57221174, 0.216903687, 1, 0, 0, 0, 0.906307459, -0.422618926, 0, 0.422618926, 0.906307459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1144. CFrame.new(1.52372789, 0.081455946, -1.25917006, -0.984809101, -0.0734127834, -0.157358661, -0.171008676, 0.567247033, 0.805597305, 0.0301200971, 0.820269227, -0.571184218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1145. CFrame.new(-1.40030229, 0.0340056717, -1.28360021, -0.994232476, 0.0721763074, 0.0793256387, 0.106234752, 0.561393857, 0.820701718, 0.0147023089, 0.824395418, -0.565823495) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1146. CFrame.new(0.489993542, -1.64532626, 0.0425084829, 0.999861896, -0.016504975, -0.0019627281, 0.0141884256, 0.786033213, 0.618021607, -0.00865766034, -0.617964089, 0.7861588) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1147. CFrame.new(-0.522175074, -1.70779729, 0.0800650716, 0.998982906, -0.0116342641, 0.0435651727, -0.0190131795, 0.767374456, 0.640917361, -0.0408874042, -0.641093731, 0.76637274) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1148. }, .2, false)
  1149. end
  1150. local gag=Instance.new("Sound", Torso)
  1151. gag.SoundId = "rbxassetid://418658161"
  1152. gag.TimePosition = 2.5
  1153. gag.Pitch = .7
  1154. gag:Play()
  1155. CFuncs.Sound.Create("429400881", GetTorso(Grabbed), .5, 1)
  1156. local gib=CFuncs.Part.Create(Torso, "Plastic", 0, .9, BrickColor.new("Crimson"), "gib", Vector3.new(.8,.1,.1))
  1157. gib.Anchored=true
  1158. gib.CanCollide=true
  1159. local smonk2 = Instance.new("ParticleEmitter",gib)
  1160. smonk2.LightEmission = .1
  1161. smonk2.Size = NumberSequence.new(0.2)
  1162. smonk2.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1163. aaa2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .6),NumberSequenceKeypoint.new(1, 1)})
  1164. bbb2 = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1165. smonk2.Transparency = bbb2
  1166. smonk2.Size = aaa2
  1167. smonk2.ZOffset = 0
  1168. smonk2.Acceleration = Vector3.new(0, 5, 0)
  1169. smonk2.LockedToPart = false
  1170. smonk2.EmissionDirection = "Back"
  1171. smonk2.Lifetime = NumberRange.new(.2, .5)
  1172. smonk2.Rate = 50
  1173. smonk2.Rotation = NumberRange.new(-50, 50)
  1174. smonk2.RotSpeed = NumberRange.new(-50, 50)
  1175. smonk2.Speed = NumberRange.new(5)
  1176. smonk2.VelocitySpread = 50
  1177. smonk2.Enabled=true
  1178. game:GetService("Debris"):AddItem(smonk2, 1)
  1179. local smonk = Instance.new("ParticleEmitter",gib)
  1180. smonk.LightEmission = .1
  1181. smonk.Size = NumberSequence.new(0.2)
  1182. smonk.Texture = "http://www.roblox.com/asset/?ID=256293532"
  1183. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(1, 1)})
  1184. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, .5),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1185. smonk.Transparency = bbb
  1186. smonk.Size = aaa
  1187. smonk.ZOffset = 0
  1188. smonk.Acceleration = Vector3.new(0, 0, 0)
  1189. smonk.LockedToPart = false
  1190. smonk.EmissionDirection = "Back"
  1191. smonk.Lifetime = NumberRange.new(.5, .5)
  1192. smonk.Rate = 50
  1193. smonk.Rotation = NumberRange.new(-50, 50)
  1194. smonk.RotSpeed = NumberRange.new(-50, 50)
  1195. smonk.Speed = NumberRange.new(0)
  1196. smonk.VelocitySpread = 0
  1197. smonk.Enabled=true
  1198. for i = 0, 3, 0.1 do
  1199. swait()
  1200. PlayAnimationFromTable({
  1201. CFrame.new(-1.39723795e-06, -2.26530323, -0.906234562, 1.00000417, -7.91624188e-09, 5.21540642e-07, 7.4505806e-07, 6.70552254e-08, 1, -8.52160156e-08, -1, -7.63684511e-08) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1202. CFrame.new(-0.1869829, 1.45231867, -0.342143714, 0.766043186, -0.556672871, -0.321392655, 0.582564116, 0.812565804, -0.0188681856, 0.271656066, -0.172777966, 0.946758091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1203. CFrame.new(1.54931295, 0.522058249, -0.445071995, -0.984809101, -0.0734127834, -0.157358661, -0.150361016, -0.0927229673, 0.984273374, -0.086849004, 0.99298197, 0.0802759901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1204. CFrame.new(-1.42533684, 0.503732979, -0.492479533, -0.994232476, 0.0721763074, 0.0793256387, 0.0719300359, -0.0998590589, 0.992398202, 0.0795490369, 0.992380381, 0.0940914676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1205. CFrame.new(0.490656108, -1.65896344, -0.550197124, 0.999861896, -0.016504975, -0.0019627281, 0.0164339989, 0.999355972, -0.0319016613, 0.00248799985, 0.0318650007, 0.999489129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1206. CFrame.new(-0.537289202, -1.74116123, -0.569836617, 0.998982906, -0.0116342641, 0.0435651727, 0.0117169991, 0.999930024, -0.00164423091, -0.043542996, 0.0021530115, 0.999049246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1207. }, .2, false)
  1208. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1209. end
  1210. Grabbed:FindFirstChild'Head':BreakJoints()
  1211. for i = 0, 2, 0.1 do
  1212. swait()
  1213. PlayAnimationFromTable({
  1214. CFrame.new(0.0646195412, -2.14434299, -0.804755151, 0.866028905, -6.39425798e-06, -0.500002384, 0.38303867, 0.642760158, 0.663431108, 0.321375936, -0.766067684, 0.55664885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1215. CFrame.new(-0.165143013, 1.56247377, -0.141641736, 0.69066757, -0.423842132, -0.585949183, 0.329746336, 0.905689478, -0.266446948, 0.643619418, -0.00918829441, 0.765290678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1216. CFrame.new(0.990657806, 0.313646466, -1.20178688, -0.837813437, 0.346571505, -0.421849668, -0.171003163, 0.567217588, 0.80561924, 0.518485129, 0.747096121, -0.4159576) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1217. CFrame.new(-1.71981192, 0.0693554878, 0.00111401081, -0.853676558, 0.474718243, -0.214194372, 0.106240898, 0.56136322, 0.820721865, 0.509852469, 0.677874684, -0.529656947) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1218. CFrame.new(0.612413466, -1.6245271, 0.208686799, 0.861576974, -0.323257267, 0.391395003, 0.014182019, 0.786055923, 0.617992878, -0.507428944, -0.526897609, 0.681832016) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1219. CFrame.new(-0.291646302, -1.85773659, 0.554903328, 0.904961646, -0.330603123, 0.267854929, 0.0925588906, 0.767398, 0.634455264, -0.415304095, -0.549365103, 0.725065827) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1220. }, .3, false)
  1221. gib.CFrame = Head.CFrame * CFrame.new(0,-.2,-.65)
  1222. end
  1223. gag:Destroy()
  1224. CFuncs.Sound.Create("350906125", Head, 2, 1)
  1225. gib.Velocity = Head.CFrame.lookVector * 30
  1226. gib.Anchored=false
  1227. game:GetService("Debris"):AddItem(gib, 2)
  1228. for i = 0, 2, 0.1 do
  1229. swait()
  1230. PlayAnimationFromTable({
  1231. CFrame.new(0.0646212101, -2.14434872, -0.804751337, 0.852872849, 0.150377154, -0.500003099, 0.265605658, 0.699510276, 0.663429797, 0.449520022, -0.698622048, 0.556649804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1232. CFrame.new(-0.0920849219, 1.52588749, -0.308856517, 0.622915268, -0.232293427, -0.747005165, 0.444671035, 0.890768468, 0.0938047767, 0.643618345, -0.390603781, 0.658167362) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1233. CFrame.new(1.24259305, 0.193697155, -0.882544816, -0.79538995, 0.0908054039, -0.599257469, -0.313889712, 0.784080684, 0.5354352, 0.5184865, 0.613980532, -0.595146894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1234. CFrame.new(-1.6633426, -0.157583565, 0.0787617415, -0.859155536, 0.370026827, -0.353457391, -0.0436116196, 0.63526994, 0.771057844, 0.509853005, 0.677873433, -0.529658079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1235. CFrame.new(0.885205626, -1.49350178, 0.208688766, 0.846024811, -0.4548437, 0.278135866, 0.163576931, 0.717979968, 0.676570356, -0.507429719, -0.526898563, 0.681830764) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1236. CFrame.new(0.0353773236, -1.88015628, 0.554906487, 0.875140369, -0.458838046, 0.15361397, 0.248296916, 0.698329866, 0.671330154, -0.415305018, -0.549366057, 0.725064695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1237. }, .3, false)
  1238. end
  1239. torso.Anchored = false
  1240. end
  1241. Humanoid.WalkSpeed = 35
  1242. Humanoid.JumpPower = 70
  1243. Humanoid.AutoRotate = true
  1244. Attack = false
  1245. end
  1246.  
  1247.  
  1248.  
  1249. function backhop()
  1250. Attack = true
  1251. RootPart.Anchored = false
  1252. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1253. Torso.Velocity=RootPart.CFrame.upVector*130
  1254. for i = 0, .5, 0.1 do
  1255. swait()
  1256. PlayAnimationFromTable({
  1257. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1258. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1259. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1260. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1261. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1262. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1263. }, .3, false)
  1264. end
  1265. Torso.Velocity=RootPart.CFrame.lookVector*-100
  1266. for i = 0, .5, 0.1 do
  1267. swait()
  1268. PlayAnimationFromTable({
  1269. CFrame.new(-0.0724115372, 0.127895057, 0.313171744, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1270. CFrame.new(0.0169060901, 1.6077503, -0.180746168, 0.995960236, -0.0868240073, -0.0229110774, 0.089483425, 0.938373208, 0.333839238, -0.00748612173, -0.334540784, 0.94235158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1271. CFrame.new(1.70837259, 0.360651702, -0.922262371, 0.97732687, -0.133022964, 0.16473335, 0.196574748, 0.280932844, -0.939380288, 0.0786801279, 0.95046401, 0.300712109) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1272. CFrame.new(-1.48861361, 0.317329109, -0.925790071, 0.994410336, -0.000923748419, -0.105581462, -0.100659929, 0.293561995, -0.950625718, 0.0318728462, 0.955939651, 0.291828096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1273. CFrame.new(0.604445279, -1.94474173, -0.43701914, 0.94886601, -0.0119064255, -0.315454632, -0.0935085714, 0.943841219, -0.316891491, 0.301512092, 0.330185235, 0.894465506) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1274. CFrame.new(-0.577895403, -1.96714401, -0.475817055, 0.982055664, -0.0277231932, 0.186542824, 0.0885364786, 0.941134036, -0.326233506, -0.166517526, 0.336895287, 0.926700354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1275. }, .4, false)
  1276. end
  1277. Attack = false
  1278. end
  1279.  
  1280. function righthop()
  1281. Attack = true
  1282. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1283. Humanoid.Jump = true
  1284. Torso.Velocity=RootPart.CFrame.upVector*130
  1285. for i = 0, .5, 0.1 do
  1286. swait()
  1287. PlayAnimationFromTable({
  1288. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1289. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1292. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294. }, .3, false)
  1295. end
  1296. Torso.Velocity=RootPart.CFrame.rightVector*100
  1297. for i = 0, .5, 0.1 do
  1298. swait()
  1299. PlayAnimationFromTable({
  1300. CFrame.new(0.708232701, 0.127894983, 0.246774122, 0.76604414, -0.111618884, 0.633022666, 0, 0.984807849, 0.173648044, -0.642788053, -0.13302207, 0.754406214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1301. CFrame.new(0.0324593484, 1.43977821, -0.119624585, 0.995960355, -0.0868238062, -0.0229113102, 0.0894833133, 0.938373625, 0.333838284, -0.00748568773, -0.334539831, 0.942351937) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1302. CFrame.new(1.69410944, 0.329396009, -0.667013586, 0.977326989, -0.133022755, 0.164733544, 0.196574897, 0.280932605, -0.939380229, 0.0786799788, 0.95046401, 0.30071193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1303. CFrame.new(-1.50714529, 0.0157378055, -0.431941032, 0.884520769, 0.235685706, -0.402585804, -0.362369925, 0.890611291, -0.274772465, 0.29378742, 0.388926923, 0.873169541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1304. CFrame.new(0.618915975, -1.85825384, -0.515439391, 0.98480773, 0.173648864, -1.81794167e-06, -0.17101045, 0.969846725, 0.173646331, 0.0301553011, -0.171007901, 0.984808087) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1305. CFrame.new(-0.523646474, -1.39458823, -0.171092927, 0.939692676, 0.342020273, 3.57627869e-07, -0.262003183, 0.719847083, 0.642786682, 0.219845772, -0.604022026, 0.766045213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1306. }, .4, false)
  1307. end
  1308. Attack = false
  1309. end
  1310.  
  1311.  
  1312. function lefthop()
  1313. Attack = true
  1314. Humanoid.Jump = true
  1315. CFuncs.Sound.Create("158149887", Torso, 1, 1)
  1316. Torso.Velocity=RootPart.CFrame.upVector*130
  1317. for i = 0, .5, 0.1 do
  1318. swait()
  1319. PlayAnimationFromTable({
  1320. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1321. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1322. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1323. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1324. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326. }, .3, false)
  1327. end
  1328. Torso.Velocity=RootPart.CFrame.rightVector*-100
  1329. for i = 0, .5, 0.1 do
  1330. swait()
  1331. PlayAnimationFromTable({
  1332. CFrame.new(-0.0850991905, 0.127894506, -0.50492847, 0.866025388, 0.0868241936, -0.492404073, 0, 0.98480773, 0.173648342, 0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1333. CFrame.new(0.0324628651, 1.43977714, -0.119621098, 0.928060651, -0.0868241191, -0.362167478, 0.198266238, 0.938373506, 0.283100247, 0.315268338, -0.334539741, 0.888081789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1334. CFrame.new(1.82837343, 0.425938904, -0.29435727, 0.642787039, -0.663414657, 0.383022308, 0.754407167, 0.635036588, -0.166127652, -0.133021653, 0.395739436, 0.908677995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1335. CFrame.new(-0.822531939, 0.843190134, -1.47252464, 0.884521008, -0.355543315, -0.30201298, -0.362369865, -0.115946069, -0.924794376, 0.293787181, 0.927440405, -0.231394917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1336. CFrame.new(0.63746208, -1.78279781, -0.693231404, 0.984807849, -0.173648208, -1.1920929e-07, 0.171010107, 0.969846427, 0.173647493, -0.0301534832, -0.171009362, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1337. CFrame.new(-0.471737981, -1.40906096, -0.158949912, 1.00000012, 7.15255737e-07, -5.96046448e-07, -1.56462193e-07, 0.766044557, 0.642787457, 8.64267349e-07, -0.642787457, 0.766044617) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1338. }, .4, false)
  1339. end
  1340. Attack = false
  1341. end
  1342.  
  1343.  
  1344. Mouse.KeyDown:connect(function(Key)
  1345. Key = Key:lower()
  1346. if Attack == false and Key == 'z' then
  1347. bulgelocated()
  1348. elseif Attack == false and Key == 'v' then
  1349. Shadowdash()
  1350.  
  1351. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit2 ~= nil then
  1352. backhop()
  1353. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit4 ~= nil then
  1354. righthop()
  1355. elseif UIS:IsKeyDown(Enum.KeyCode.Space) and Attack == false and hit3 ~= nil then
  1356. lefthop()
  1357. end
  1358. end)
  1359.  
  1360.  
  1361.  
  1362.  
  1363. while true do
  1364. swait()
  1365. for i, v in pairs(Character:GetChildren()) do
  1366. if v:IsA("Part") then
  1367. v.Material = "SmoothPlastic"
  1368. elseif v:IsA("Accessory") then
  1369. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1370. end
  1371. end
  1372. for i, v in pairs(Character:GetChildren()) do
  1373. if v:IsA'Model' then
  1374. for _, c in pairs(v:GetChildren()) do
  1375. if c:IsA'Part' then
  1376. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1377. end
  1378. end
  1379. end
  1380. end
  1381. TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1382. Velocity = RootPart.Velocity.y
  1383. hit2, pos2 = RayCast(RootPart.Position, RootPart.CFrame.lookVector, 2.5, Character)
  1384. hit3, pos3 = RayCast(RootPart.Position, RootPart.CFrame.rightVector, 2.5, Character)
  1385. hit4, pos4 = RayCast(RootPart.Position, RootPart.CFrame.rightVector*-1, 2.5, Character)
  1386. local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1387. if RootPart.Velocity.y > 1 and hit == nil then
  1388. Anim = "Jump"
  1389. if Attack == false then
  1390. Change = 1
  1391. PlayAnimationFromTable({
  1392. CFrame.new(-0, -1.01481628, -8.04662704e-07, 1, 0, 0, 0, 0.866025686, 0.499999642, -0, -0.499999642, 0.866025686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1393. CFrame.new(0, 1.45637476, -0.213752031, 1, 0, 0, 0, 0.939692676, 0.342020601, 0, -0.342020601, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1394. CFrame.new(1.80887365, 0.563777864, 0.393151999, 0.642787039, -0.766044915, -1.2109125e-06, 0.754407167, 0.633021533, 0.173648313, -0.133021653, -0.111619815, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1395. CFrame.new(-1.67181289, 0.594474256, -0.03263852, 0.499999285, 0.866025865, 1.98491279e-07, -0.750001073, 0.433012605, -0.499998599, -0.43301177, 0.249998808, 0.866026282) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1396. CFrame.new(0.5, -1.80666828, -0.689023316, 1, 0, 0, 0, 0.984807849, 0.173648134, 0, -0.173648164, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1397. CFrame.new(-0.5, -1.42673647, -0.144118369, 1, 0, 0, 0, 0.766044736, 0.642787457, 0, -0.642787457, 0.766044736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1398. }, .1, false)
  1399. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1400. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1401. end
  1402. elseif RootPart.Velocity.y < -1 and hit == nil then
  1403. Anim = "Fall"
  1404. if Attack == false then
  1405. PlayAnimationFromTable({
  1406. CFrame.new(-2.52783309e-07, -0.458231509, -0.301980734, 1.00000429, 4.77244157e-07, 2.760749e-07, 7.4505806e-07, 0.866025507, 0.500000238, -9.0803951e-08, -0.500000298, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1407. CFrame.new(0, 1.58647513, 0.183157548, 1, 0, 0, 0, 0.999881387, -0.0154127777, 0, 0.0154127777, 0.999881387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1408. CFrame.new(1.5891608, 0.361017317, -0.212302506, 0.984807849, -0.173521757, 0.0066198064, 0.150383562, 0.83318758, -0.532149851, 0.0868240371, 0.525060833, 0.846624494) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1409. CFrame.new(-1.60230875, 0.275375485, -0.212160379, 0.984799087, 0.173571184, 0.00662776129, -0.150421292, 0.871290267, -0.467147648, -0.0868580788, 0.459049612, 0.884154558) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1410. CFrame.new(0.561567485, -1.34639406, -0.926938355, 0.996194661, -0.0871569663, 0, 0.0754801482, 0.862729847, -0.500000238, 0.0435785055, 0.498097569, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1411. CFrame.new(-0.52978605, -1.61792982, 0.214719117, 0.996196747, 0.0413986593, 0.0766689852, -0.0754585043, 0.849865317, 0.521569967, -0.0435660109, -0.525371671, 0.849756956) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1412. }, .2, false)
  1413. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1414. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1415. end
  1416. elseif TorsoVelocity < 1 and hit ~= nil then
  1417. Anim = "Idle"
  1418. if Attack == false then
  1419. Change = 1
  1420. PlayAnimationFromTable({
  1421. CFrame.new(-5.67257132e-07, -0.45822984+.1*math.cos(Sine/8), -0.301978469, 1.00000858, 1.24809378e-06, 3.60371928e-07, 1.29640421e-06, 0.939693034, 0.342019886, -9.0338709e-08, -0.342020005, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 5 * math.cos(Sine/8)), 0, 0),
  1422. CFrame.new(7.63999651e-07, 1.46904099, 0.0165809691, 1.00000429, 5.49886977e-07, 4.0045915e-08, 7.30156898e-07, 0.961822271, -0.273675978, 1.71363354e-07, 0.273675948, 0.961821973) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 10 * math.cos(Sine/8)), 0, 0),
  1423. CFrame.new(1.62868655, 0.111030877+.1*math.cos(Sine/8), -0.35657984, 0.9848122, -0.173521966, 0.00661981478, 0.163176492, 0.911705673, -0.377050072, 0.0593912303, 0.372401953, 0.926169157) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424. CFrame.new(-1.64265788, 0.0163868144+.1*math.cos(Sine/8), -0.326656789, 0.9848032, 0.173572466, 0.00662781065, -0.163218126, 0.93776685, -0.306518316, -0.0594178699, 0.300777197, 0.951841593) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425. CFrame.new(0.561572433, -1.5318737-.1*math.cos(Sine/8), -0.555493951+math.rad(0 + 5 * math.cos(Sine/8)), 0.996203482, -0.0868237838, -0.00759620313, 0.0819010884, 0.962364078, -0.259130269, 0.0298094228, 0.257522076, 0.965812385) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1426. CFrame.new(-0.554138422, -1.84922051-.1*math.cos(Sine/8)+math.rad(0 + 5 * math.cos(Sine/8)), 0.483894289+math.rad(0 + 5 * math.cos(Sine/8)), 0.996200979, 0.0651250109, 0.0578867495, -0.0818765685, 0.926896632, 0.366277635, -0.0298006982, -0.369623899, 0.928703368) * CFrame.Angles(math.rad(0 - 5 * math.cos(Sine/8)), 0, 0),
  1427. }, .2, false)
  1428. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1429. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1430. end
  1431. elseif TorsoVelocity > 2 and hit ~= nil then
  1432. Anim = "Walk"
  1433. if Attack == false then
  1434. PlayAnimationFromTable({
  1435. CFrame.new(2.77100942e-09, 0.00148168206, -0.301976591, 1.00000024, 2.79512946e-08, 5.46405587e-10, 2.23517453e-08, 0.939692974, 0.342020005, -1.49011612e-08, -0.342019856, 0.939692736) * CFrame.new(0, 0+.1*math.cos(Sine/4), 0) * CFrame.Angles(0, 0 + .2 * math.cos(Sine/8), 0),
  1436. CFrame.new(4.8082363e-08, 1.5315367, 0.0343731791, 1.00000024, 3.09263193e-08, -5.39672307e-09, 2.79512946e-08, 0.984808028, -0.173648089, 5.46405587e-10, 0.173648283, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 - 2 * math.cos(Sine/15)), 0, 0),
  1437. CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, .1, 0 - 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 + 160 * math.cos(Sine/8)/2), 0, 0),
  1438. CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, .1, 0 + 2 * math.cos(Sine/8)/2) * CFrame.Angles(math.rad(0 - 160 * math.cos(Sine/8)/2), 0, 0),
  1439. CFrame.new(.5, -1.64 - 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 + 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-90 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)),
  1440. CFrame.new(-.5, -1.64 + 1 * math.cos(Sine / 6) / 2 -.1*math.cos(Sine/4), 0 - 3 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(90 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .2, false)
  1441. rCHandle2Weld.C0 = clerp(rCHandle2Weld.C0, CFrame.new(0, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1442. rCHandle1Weld.C0 = clerp(rCHandle1Weld.C0, CFrame.new(.1, -1.5, .5) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 1)
  1443. end
  1444. end
  1445. if #Effects > 0 then
  1446. for e = 1, #Effects do
  1447. if Effects[e] ~= nil then
  1448. local Thing = Effects[e]
  1449. if Thing ~= nil then
  1450. local Part = Thing[1]
  1451. local Mode = Thing[2]
  1452. local Delay = Thing[3]
  1453. local IncX = Thing[4]
  1454. local IncY = Thing[5]
  1455. if Thing[1].Transparency <= 1 then
  1456. if Thing[2] == "Block1" then
  1457. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1458. Mesh = Thing[7]
  1459. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1460. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1461. elseif Thing[2] == "Ice" then
  1462. if Thing[6] <= Thing[5] then
  1463. Thing[6] = Thing[6] + .05
  1464. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  1465. else
  1466. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1467. end
  1468. elseif Thing[2] == "Shatter" then
  1469. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1470. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1471. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1472. Thing[6] = Thing[6] + Thing[5]
  1473. elseif Thing[2] == "Block2" then
  1474. Thing[1].CFrame = Thing[1].CFrame
  1475. Mesh = Thing[7]
  1476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1478. elseif Thing[2] == "Block3" then
  1479. Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1480. Mesh = Thing[7]
  1481. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1482. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1483. elseif Thing[2] == "Block4" then
  1484. Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  1485. Mesh = Thing[7]
  1486. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1487. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1488. elseif Thing[2] == "Block2Fire" then
  1489. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1490. Mesh = Thing[7]
  1491. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1492. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1493. if Thing[1].Transparency >= .3 then
  1494. Thing[1].BrickColor = BrickColor.new("Bright red")
  1495. else
  1496. Thing[1].BrickColor = BrickColor.new("Bright yellow")
  1497. end
  1498. elseif Thing[2] == "Cylinder" then
  1499. Mesh = Thing[7]
  1500. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1501. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1502. elseif Thing[2] == "Blood" then
  1503. Mesh = Thing[7]
  1504. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  1505. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1507. elseif Thing[2] == "Elec" then
  1508. Mesh = Thing[10]
  1509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1511. Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  1512. Thing[1].Rotation = Vector3.new(0, 0, 0)
  1513. elseif Thing[2] == "Disappear" then
  1514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1515. end
  1516. else
  1517. Part.Parent = nil
  1518. table.remove(Effects, e)
  1519. end
  1520. end
  1521. end
  1522. end
  1523. end
  1524. Humanoid.Health = math.huge
  1525. if Attack == false and hit == nil and hit2 ~= nil then
  1526. Torso.Velocity=RootPart.CFrame.upVector*55
  1527. --[[RootPart.Anchored = true
  1528. Humanoid.AutoRotate = false
  1529. local nPos = RootPart.CFrame
  1530. if(UIS:IsKeyDown(Enum.KeyCode.W))then
  1531. nPos = nPos * CFrame.new(0,.5,0)
  1532. end
  1533. if(UIS:IsKeyDown(Enum.KeyCode.A))then
  1534. nPos = nPos * CFrame.new(-.5,0,0)
  1535. end
  1536. if(UIS:IsKeyDown(Enum.KeyCode.S))then
  1537. nPos = nPos * CFrame.new(0,-.5,0)
  1538. end
  1539. if(UIS:IsKeyDown(Enum.KeyCode.D))then
  1540. nPos = nPos * CFrame.new(.5,0,0)
  1541. end
  1542. if(nPos == RootPart.CFrame)then
  1543. nPos = nPos * CFrame.new(0,-.05,0)
  1544. end
  1545. RootPart.CFrame = nPos
  1546. Humanoid.Jump = false]]
  1547. elseif Attack == false and hit == nil and hit3 ~= nil or hit4 ~= nil then
  1548. Torso.Velocity=RootPart.CFrame.lookVector*35
  1549. Humanoid.Jump = false
  1550. elseif Attack == false then
  1551. Humanoid.AutoRotate = true
  1552. RootPart.Anchored = false
  1553. end
  1554. end
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