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- Star Citizen Alpha 3.17.2e PTU.8121594 Patch Notes
- Star Citizen Patch 3.17.2e
- Alpha Patch 3.17.2e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8121594.
- It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
- Audience: Evocati
- Database Reset: Yes
- Long Term Persistence: Enabled
- Pledge Copy: Enabled
- Starting aUEC: 10,000
- The current build is under NDA
- For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
- Please monitor etf-testing-chat in spectrum for updates and testing instructions.
- USER.cfg settings: r_displaySessionInfo = 1
- Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
- Testing Focus
- Hit Registration Ship Combat Tests PU/AC
- Derelict Reclaimers V1
- Derelict Colonialism Outposts
- Known Issues
- AI / Characters - Inventory - Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
- Missions - Bounty / Mercenary - Dying in lawful UGF missions causes player to respawn at Grim Hex
- Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
- UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
- FPS Weapons - Weapon holsters or un-holsters unintentionally
- Shopping Kiosk / Multi-Buy - When using the buy Max feature, or buying the max of an item ( 1000 ) - Further attempts to purchase from the store will result in an Inventory Error or Insufficient Stock
- Mustang Alpha - Vehicles - Art - Duplicate set of cargo containers clip through the top of the ship
- Shopping Kiosks / UI - Buying or selling an item resets the currently viewed page back to page one
- Feature Updates
- Locations
- New Station Lighting Polish Pass
- Gameplay
- Pirate & Vanduul Swarm will now drop fuel pickups after getting a kill every 3000 score
- Core Tech
- Made further actor networking improvements to help reduce instances of players teleporting and sliding
- Made further improvements to on foot AI networking to improve their movements and responses and reduce rubber-banding
- Bug Fixes
- FPS AI should no longer go missing from UGF locations
- Fixed an issue that was causing some looted items to go missing when transferring
- Players should no longer get injured or killed walking up the small hill near the Ghost Hollow Reclaimer Derelict
- aUEC sent in the moTrader app should now populate on mobiGlas correctly without relogging
- Boarding Action In Progress Hijacked 890 Jump should no longer have a chance to despawn at inappropriate moments, leaving the player stranded in space
- Fixed an exploit that allowed players to bypass collisions and obstacles by throttling their framerate
- Mission objective markers should no longer disappear when players arrive at derelict colonial outposts
- Fixed an issue causing the Orison Hab elevators to occasionally not function
- Fixed an issue causing the 600i engine bay to not have oxygen
- Technical
- Fixed 3 Client Crashes
- Fixed 1 Server Crash
- Fixed a server deadlock
- epic leak moment | trans rights
- ~aria <3
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