Advertisement
tzAria

Evocati 3.17.2 - Build 8121594 (E) - June 30th, 2022

Jun 30th, 2022
2,784
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.90 KB | None | 0 0
  1. Star Citizen Alpha 3.17.2e PTU.8121594 Patch Notes
  2.  
  3. Star Citizen Patch 3.17.2e
  4. Alpha Patch 3.17.2e has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.17.2-PTU.8121594.
  5.  
  6. It is strongly recommended that players delete their USER and Shader folders for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU. The Shader folders can be found here %localappdata%\Star Citizen.
  7.  
  8. Audience: Evocati
  9. Database Reset: Yes
  10. Long Term Persistence: Enabled
  11. Pledge Copy: Enabled
  12. Starting aUEC: 10,000
  13.  
  14. The current build is under NDA
  15. For information regarding Evocati IC reporting please reference this document: https://robertsspaceindustries.com/spectrum/community/SC/forum/260633/thread/v2-26-only-show-contributions-to-those-with-access
  16.  
  17. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
  18.  
  19. USER.cfg settings: r_displaySessionInfo = 1
  20.  
  21. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  22.  
  23. Testing Focus
  24. Hit Registration Ship Combat Tests PU/AC
  25. Derelict Reclaimers V1
  26. Derelict Colonialism Outposts
  27.  
  28. Known Issues
  29. AI / Characters - Inventory - Looting the weapon from an unconscious AI will cause it to teleport back into their hand a short period after picking it up
  30. Missions - Bounty / Mercenary - Dying in lawful UGF missions causes player to respawn at Grim Hex
  31. Bunker turrets - lawful missions - bunker turrets will shoot at a player with a lawful mission to be at the bunker
  32. UGF Raid - Missions / AI / Combat AI - Some Enemy AI will not engage Security AI or Players
  33. FPS Weapons - Weapon holsters or un-holsters unintentionally
  34. Shopping Kiosk / Multi-Buy - When using the buy Max feature, or buying the max of an item ( 1000 ) - Further attempts to purchase from the store will result in an Inventory Error or Insufficient Stock
  35. Mustang Alpha - Vehicles - Art - Duplicate set of cargo containers clip through the top of the ship
  36. Shopping Kiosks / UI - Buying or selling an item resets the currently viewed page back to page one
  37.  
  38. Feature Updates
  39. Locations
  40. New Station Lighting Polish Pass
  41.  
  42. Gameplay
  43. Pirate & Vanduul Swarm will now drop fuel pickups after getting a kill every 3000 score
  44.  
  45. Core Tech
  46. Made further actor networking improvements to help reduce instances of players teleporting and sliding
  47. Made further improvements to on foot AI networking to improve their movements and responses and reduce rubber-banding
  48.  
  49. Bug Fixes
  50. FPS AI should no longer go missing from UGF locations
  51. Fixed an issue that was causing some looted items to go missing when transferring
  52. Players should no longer get injured or killed walking up the small hill near the Ghost Hollow Reclaimer Derelict
  53. aUEC sent in the moTrader app should now populate on mobiGlas correctly without relogging
  54. Boarding Action In Progress Hijacked 890 Jump should no longer have a chance to despawn at inappropriate moments, leaving the player stranded in space
  55. Fixed an exploit that allowed players to bypass collisions and obstacles by throttling their framerate
  56. Mission objective markers should no longer disappear when players arrive at derelict colonial outposts
  57. Fixed an issue causing the Orison Hab elevators to occasionally not function
  58. Fixed an issue causing the 600i engine bay to not have oxygen
  59.  
  60. Technical
  61. Fixed 3 Client Crashes
  62. Fixed 1 Server Crash
  63. Fixed a server deadlock
  64.  
  65. epic leak moment | trans rights
  66. ~aria <3
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement