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- Dead Island Update 2 info:
- Multiplayer and Matchmaking improvements
- • Maps are now correctly synchronized when player joins during map loading
- • Games now filter correctly in lobby
- • After joining a coop game enemies now spawn correctly
- User guidance improved. (Quest guidance, UI, shop)
- Additional interface polishing
- • Map tracking now works correctly after loading checkpoints
- • Health and stamina bars of enemies now display correctly in coop.
- • Locations of invisible NPCs are no longer shown
- • More than one player can now use the same ladder simultaneously
- • Focus on items in shops is not changing after operation (sell, buy)
- • Additional Interface polishing
- • Fixed displaying gather rings near some door
- Player death behavior improved
- • Respawn position now saved when playing in cooperative mode
- • If player dies whilst inside vehicle, menu will now be hidden
- Save game mechanics extended
- • Added distinction between quest checkpoints and other saves
- Minor animation fixes
- • AI animation now displays correctly after fast travel or travel through portals
- AI improvements
- • Improved enemy awareness (zombies)
- • Enemies reaction to fire adapted
- • Enemies are now able to successfully reach player on some arenas
- • Shooting enemies no longer spawn infinitely
- Balancing changes in difficulty, majorly for second playthrough
- • Item level will be calculated correctly when playing in second playthrough
- • Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
- • Health regeneration is now disabled during grab.
- • More HP for all escorted NPCs
- • Removed all instances of Butcher during escorts
- • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
- • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
- Pause Option added
- • Added information about players requesting pause (Coop)
- Looting rules improved
- • Thrown items now cannot be picked up by another player for 5 minutes.
- • Items from just-opened containers cannot be picked up by another player for 5 seconds.
- Minor graphical glitches fixed.
- • Rectified occasional graphical glitch with NPC's hands bend
- • Animations now display correctly when trading
- • Stomper animation now displays correctly when same target is hit by another player
- Sound bugs fixed
- • Volume of pickup's engine has been increased
- Quest bugs removed
- • All side quests in Laboratory can now be successfully completed
- • Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest
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