gofree

Dead Island Update 2

Sep 8th, 2011
322
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.69 KB | None | 0 0
  1. Dead Island Update 2 info:
  2.  
  3. Multiplayer and Matchmaking improvements
  4. • Maps are now correctly synchronized when player joins during map loading
  5. • Games now filter correctly in lobby
  6. • After joining a coop game enemies now spawn correctly
  7.  
  8. User guidance improved. (Quest guidance, UI, shop)
  9.  
  10. Additional interface polishing
  11. • Map tracking now works correctly after loading checkpoints
  12. • Health and stamina bars of enemies now display correctly in coop.
  13. • Locations of invisible NPCs are no longer shown
  14. • More than one player can now use the same ladder simultaneously
  15. • Focus on items in shops is not changing after operation (sell, buy)
  16. • Additional Interface polishing
  17. • Fixed displaying gather rings near some door
  18.  
  19. Player death behavior improved
  20. • Respawn position now saved when playing in cooperative mode
  21. • If player dies whilst inside vehicle, menu will now be hidden
  22.  
  23. Save game mechanics extended
  24. • Added distinction between quest checkpoints and other saves
  25.  
  26. Minor animation fixes
  27. • AI animation now displays correctly after fast travel or travel through portals
  28.  
  29. AI improvements
  30. • Improved enemy awareness (zombies)
  31. • Enemies reaction to fire adapted
  32. • Enemies are now able to successfully reach player on some arenas
  33. • Shooting enemies no longer spawn infinitely
  34.  
  35. Balancing changes in difficulty, majorly for second playthrough
  36. • Item level will be calculated correctly when playing in second playthrough
  37. • Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
  38. • Health regeneration is now disabled during grab.
  39. • More HP for all escorted NPCs
  40. • Removed all instances of Butcher during escorts
  41. • Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
  42. • Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
  43.  
  44. Pause Option added
  45. • Added information about players requesting pause (Coop)
  46.  
  47. Looting rules improved
  48. • Thrown items now cannot be picked up by another player for 5 minutes.
  49. • Items from just-opened containers cannot be picked up by another player for 5 seconds.
  50.  
  51. Minor graphical glitches fixed.
  52. • Rectified occasional graphical glitch with NPC's hands bend
  53. • Animations now display correctly when trading
  54. • Stomper animation now displays correctly when same target is hit by another player
  55.  
  56. Sound bugs fixed
  57. • Volume of pickup's engine has been increased
  58.  
  59. Quest bugs removed
  60. • All side quests in Laboratory can now be successfully completed
  61. • Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest
Advertisement
Add Comment
Please, Sign In to add comment