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- set {_time} to 10
- set {_sound} to 1.9
- set {_colors::*} to "&1" and "&2" and "&3" and "&4" and "&5" and "&6" and "&9" and "&a" and "&b" and "&c" and "&d" and "&e"
- broadcast "{@P} &aUHC is starting in:"
- loop 10 times:
- set {_color} to a random element out of {_colors::*}
- remove {_color} from {_colors::*}
- broadcast "{@P} %{_color}%&l%{_time}%…"
- if {_time} is equal to 7:
- command sender command "/freeze"
- if {_time} is greater than or equal to 1:
- subtract 1 from {_time}
- if {_sound} is greater than or equal to 1.0:
- subtract 0.1 from {_sound}
- command sender command "/sall random.successful_hit %{_sound}%"
- wait 1 second
- delete {_time}
- delete {_sound}
- delete {_colors::*}
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