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- on damage:
- if victim is a player:
- if name of attacker contains "Lv.197 崩壞東京虐殺者O225二改":
- loop 3 times:
- spawn 40 of particle red dust offset by 0.4, 1, -0.4 at location of victim
- make victim damage attacker by ({飾品狀態.%attacker%::血量增加} * 0.15)
- play raw sound "mob.chicken.plop" at victim with pitch 0 volume 2
- if victim isn't a player:
- if name of victim contains "Lv.10 BOSS 綠水靈":
- chance of 20%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "Lv.10 BOSS 綠水靈":
- thrust loop-entity backwards with force 1
- make victim damage loop-entity by ({飾品狀態.%attacker%::血量增加} * 0.2)
- play raw sound "liquid.splash" at victim with pitch 2 volume 1
- if victim isn't a player:
- if name of victim contains "Lv.100 菁英 地下女巫":
- chance of 5%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "地下女巫":
- thrust loop-entity backwards with force 1
- ignite the loop-entity for 5 second
- make victim damage loop-entity by 450
- play raw sound "liquid.splash" at victim with pitch 2 volume 1
- chance of 50%:
- loop entities in radius 5 of victim:
- if name of loop-entity don't contain "地下女巫":
- make victim damage loop-entity by 150
- play raw sound "liquid.splash" at victim with pitch 2 volume 1
- if name of victim contains "Lv.120 BOSS 阿格斯":
- chance of 10%:
- loop entities in radius 10 of victim:
- if loop-entity is a player:
- thrust loop-entity upwards with force 3
- thrust loop-entity forwards with force 3
- make victim damage loop-entity by 150
- spawn 20 of particle instant spell offset by 0.3, 0.6, -0.3 at location of loop-entity
- chance of 1%:
- loop entities in radius 10 of victim:
- if loop-entity is a player:
- strike lightning effect at the loop-entity
- apply slowness 3 to the loop-entity for 5 seconds
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} - 1)
- if name of victim contains "Lv.140 BOSS 桃花仙境長老":
- chance of 10%:
- heal victim by 1500000
- spawn 50 of particle instant spell offset by 0.3, 2, -0.3 at location of victim
- play raw sound "mob.wither.spawn" at victim with pitch 2 volume 1
- loop entities in radius 10 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 4
- thrust loop-entity upwards with force 0.5
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.75)
- if loop-entity isn't a player:
- apply resistance 4 to the loop-entity for 10 seconds
- if name of victim contains "Lv.188 崩壞東京獵戶H12型三改":
- chance of 10%:
- spawn 40 of particle fireworks spark offset by 0.1, 3, -0.1 at location of victim
- make victim damage attacker by ({飾品狀態.%attacker%::血量增加} * 0.6)
- play raw sound "mob.wither.shoot" at victim with pitch 1 volume 1
- if name of victim contains "Lv.190 崩壞東京禦盾D196型三改":
- chance of 5%:
- loop entities in radius 15 of victim:
- apply resistance 3 to the victim for 30 seconds
- play raw sound "mob.skeleton.hurt" at victim with pitch 1 volume 1
- spawn 20 of particle mob spell offset by 0.6, 1.2, -0.6 at location of victim
- if loop-entity isn't a player:
- apply resistance 3 to the loop-entity for 30 seconds
- play raw sound "mob.skeleton.hurt" at victim with pitch 1 volume 1
- spawn 20 of particle mob spell offset by 0.6, 1.2, -0.6 at location of loop-entity
- if name of victim contains "Lv.192 崩壞東京獵首裝置K82三改":
- chance of 5%:
- apply strength 2 to the victim for 30 seconds
- apply speed 2 to the victim for 30 seconds
- play raw sound "mob.wolf.bark" at victim with pitch 0.5 volume 1
- spawn 20 of particle red dust offset by 2, 0.4, -2 at location of victim
- if name of victim contains "Lv.195 崩壞東京迫擊兵器E3二改":
- chance of 10%:
- loop entities in radius 10 of victim:
- if loop-entity is a player:
- thrust loop-entity upwards with force 1
- thrust loop-entity forwards with force 1
- make victim damage loop-entity by 2050
- spawn 1 of particle huge explode offset by 0.3, 0.6, -0.3 at location of loop-entity
- if name of victim contains "Lv.65 BOSS WOKAWOKA長老":
- chance of 5%:
- loop entities in radius 15 of victim:
- if loop-entity isn't a player:
- apply speed 2 to the loop-entity for 20 seconds
- apply resistance 2 to the loop-entity for 20 seconds
- apply strength 2 to the loop-entity for 20 seconds
- play raw sound "mob.skeleton.hurt" at victim with pitch 2 volume 1
- spawn 20 of particle explode offset by 0.3, 0.6, -0.3 at location of loop-entity
- if name of victim contains "Lv.40 BOSS 食人族領導者":
- chance of 5%:
- apply speed 2 to the victim for 20 seconds
- apply strength 5 to the victim for 1 seconds
- play raw sound "mob.wolf.bark" at victim with pitch 2 volume 1
- spawn 25 of particle angry villager offset by 0, 6, 0 at victim
- spawn 25 of particle magic crit offset by 0, 2, 0 at victim
- if name of victim contains "Lv.85 BOSS 沙漠本墓法老":
- chance of 8%:
- play raw sound "mob.zombie.infect" at victim with pitch 2 volume 1
- spawn 50 of particle large smoke offset by 4, 2, -4 at victim
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 2
- thrust loop-entity upwards with force 0.3
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.1)
- apply blindness 1 to the loop-entity for 10 seconds
- if loop-entity isn't a player:
- apply resistance 4 to the loop-entity for 10 seconds
- if name of victim contains "Lv.200 BOSS 崩壞東京母體M1一改":
- chance of 8%:
- play raw sound "mob.zombie.infect" at victim with pitch 1 volume 1
- spawn 50 of particle large smoke offset by 4, 2, -4 at victim
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity backwards with force 0.5
- apply blindness 1 to the loop-entity for 6 seconds
- make victim damage loop-entity by 4500
- apply Nausea 1 to the loop-entity for 6 seconds
- apply slowness 2 to the loop-entity for 6 seconds
- chance of 1%:
- play raw sound "mob.zombie.infect" at victim with pitch 2 volume 2
- spawn 50 of particle mob spell offset by 4, 2, -4 at victim
- loop entities in radius 20 of victim:
- if loop-entity is a player:
- thrust loop-entity upwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.6)
- wait 60 ticks
- thrust loop-entity downwards with force 2
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加} * 0.8)
- chance of 40%:
- play raw sound "mob.zombie.infect" at victim with pitch 0 volume 0.5
- spawn 50 of particle magic crit offset by 4, 2, -4 at victim
- loop entities in radius 12 of victim:
- if loop-entity is a player:
- make victim damage loop-entity by 3050
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