mrkillwolf666

Hazbin Hotel X Silent Hill part 2 (crossover)

Dec 9th, 2019
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  1. from /hhg/ - Hazbin Hotel General Thread #178
  2. part 1: https://pastebin.com/kY6bKvD4
  3. part 3: https://pastebin.com/VRh8XuGz
  4. part 4: https://pastebin.com/Q41YzCK8
  5. part 5: https://pastebin.com/g6GVf36m
  6. part 6: https://pastebin.com/0h9RBMG6
  7. -
  8. chan (peror) in Silent hill and other stuff: https://pastebin.com/p3X9iPGc
  9. /hhg/ Niffty speculations: https://pastebin.com/EJ7JtWtt
  10. /hhg/ Silent Hill speculations: Katie Killjoy: https://pastebin.com/nBVQ8Mwk
  11. ---
  12. What would happen with the other characters in Silent Hill? Vaggie and Husk would probably be the most interesting after Angel.
  13. -
  14. Hmmm...
  15.  
  16. Vaggie:
  17. >monsters resembling soldiers or guerrilla fighters in burned uniforms, bodies charred beyond recognition, or animate scarecrows made out of living shrubbery stuffed
  18. >the siren is always followed by the sound of jets and bombs exploding in the distance
  19. >half the town resembles a war zone
  20. >other monsters include barely mobile, twitching, broken feminine bodies that are violated by the soldier types
  21. >female monsters (with faces that resemble Francis Bacon paintings) walk along in the "safe" part of town, parting their robes completely, revealing mangled genital organs to any soldier-like beast that strays from the "warring" part - their... Copulating is physically nauseating to look at, uncanny and unnatural
  22. >the safe part is filled with emancipated, child-like monsters who run up to Vaggie to attack her with rocks and shivs, jeering at her with adult voices
  23. >occasionally, large, Goliath-like male figures (bad postured, dragging cartoonishly enlarged, club-like police baton) lumber across a street, attacking anyone else that comes close
  24.  
  25. >Vaggie's more personal monsters are a faceless, multi-headed gory mass that was her family - being an orphan, she never had to meet them
  26. >they darken every room they appear in, quieting the ambiance, and making every sound muffled and indistinct, yet, irritatingly close to the ear as well
  27. >on the street, they can turn day into night, and empty it of life, while filling it with a cold fog
  28. >she has to track them down and kill them in order to be in the real world again
  29. >another type of demons resemble slovenly, glutted humanoid figures in priestly robes, carried by masses of tiny, infant skeletons - how she perceived missionaries and the church
  30. >and finally, hairy, ape-like humanoid figures with enlarged, infected looking phalluses (but no balls), that writhe like worms, and reach up like an elephant's trunk when they sense her, pulsating, growing a teeth-filled mouth when attacking - her former "clients"
  31. -
  32. Husk:
  33. >he's attacked, even before reaching the town, by the forest itself - random trees burst into flames when he approaches them, dropping burning corpses, while "Ghost Tape 10" plays in the distance
  34. https://www.youtube.com/watch?v=4d9H_1ygEv8
  35. >the path to the town is filled with Viet Cong-style booby traps
  36. >the town itself resembles his old hometown, and the military camps he used to stay at, altering between the two scenes randomly
  37. >from his hometown, "friends" - vaguely humanoid, but "all wrong", naked monsters with skin patterns resembling clothes, disjointed, twitchy, unnatural movement, and no discernible face... Up until he gets too close, when an enormous, toothed mouth that covers the entirety of their blank faces, opens up with distorted roars, attacking him
  38. >his old-town sweetheart - who, upon his approach, quickly twists from her normal appearance to one that would put Gerald Scarfe's works into shame, and halfway through the battle, alters her form, growing a fecund, tumorous-looking stomach - with the implications that she was pregnant, and Husk never got to see his child
  39. >His old folk, like his father, who fought in WWII and Korea, and encouraged him to fight as well - now appearing as a twisted, almost fairy-tale like figure, hunched over under the weight of an enormous military-issue backpack, using what looks like an oversized M1 Garand as a walking stick - the bayonet impaled through his gnarled hand -, and, as a club
  40. >from the camp, "mushroom people", hiding in the foliage, stalk him constantly, but never do anything unless he gets too close, while in the camp, "drill sergeants" with megaphones loudhailers wedged into their stretched, tearing mouths roar at him at an incapacitating volume, if they spot him in a searchlight's beam
  41. >the biggest monster is the "Drunkard", a large, pot-bellied, bow-legged, hunchbacked figure, resembling his old self, coated with blood, and using a broken rifle and a bottle to attack with both hands
  42. -
  43. holy fuck, this is spooky as hell, anon.
  44.  
  45. got more?
  46. -
  47. Can't really say - Alastor would probably revel in a place like Silent Hill, unless it manages to cut VERY deep for him.
  48. Charlie, being born in Hell, and with not that many bad memories (as far as we could tell) wouldn't get much out of the place, either.
  49. Also, both of them are incredibly powerful, and negating that power for the sake of "drama", while fitting for a place like Silent Hill, would still be a cop-out.
  50.  
  51. Niffty, on the other hand...
  52.  
  53. >chuckles in Internment Camp
  54. -
  55. Niffty:
  56. >town layout appears simple at first - becomes maze-like, made worse by the similar-looking wooden shacks
  57. >indistinct, "fuzzy" figures amble on the street - bowing with every step like a bird, and outright avoiding her - only to randomly attack from behind, screaming
  58. >sound like muffled speech, otherwise
  59. >"Guards" - uniforms filled with clouds of dust - occasionally march through the "streets", ignoring her, yet always coming close to stepping on her - fucking with the laws of perspective in their wake
  60. >in certain houses, members of her family - parents, grandparents, siblings, cousins - appear as floating doll heads, slowly spinning in one of the rooms, whilst a music-box version of the Edo Lullaby plinks away in the background - replaced by a loud, distorted version of Elvis' "You're a Heartbreaker" if she disturbs them, causing them to sprout "spider legs" made of index fingers, and attack her
  61. >peppered throughout are "mansions", filled with approximations of the families she worked for
  62. >children are fat, loud, warbly things that run up to her and "hug" her - crushing her lungs
  63. >the "Mistress" is a harpy-like creature, found preening in the master bedroom, which chases her throughout the building if it spots her
  64. >the "Master" is an ungainly, fat man-like being wearing a constricting suit, wrapped in gold chains that dig into its skin under the lapels, with a big mutton chop mustache that seems to worm it's way into its nostrils
  65. >"Maids" are oversexualized, with black, bloody, gaping holes for eyes and mouths, featherdusters stuck into their wrist stumps, who attack on sight, screaming
  66. >"Handymen" are overall/boiler suit-wearing, shambling things with clawed, ground-reaching arms, broken jaws, and long, tentacle-like tongues, caps/hardhats swen/welded onto their heads to cover their eyes
  67. >final boss is a warped version of her human self - one-eyed, needles for fingers, pokers for legs/heels, and made of FIRE
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