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- --
- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
- --
- -- load the gametype script
- ScriptCB_DoFile("ObjectiveConquest")
- ScriptCB_DoFile("setup_teams")
- -- REP Attacking (attacker is always #1)
- REP = 1;
- CIS = 2;
- -- These variables do not change
- ATT = REP;
- DEF = CIS;
- function ScriptPostLoad()
- OnObjectRespawnName(PlayAnimOpenDoor, "hangar_door_panel");
- --This defines the CPs. These need to happen first
- cp1 = CommandPost:New{name = "cp1"}
- cp2 = CommandPost:New{name = "cp2"}
- cp3 = CommandPost:New{name = "cp3"}
- cp4 = CommandPost:New{name = "cp4"}
- --This sets up the actual objective. This needs to happen after cp's are defined
- conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
- textATT = "game.modes.con",
- textDEF = "game.modes.con2",
- multiplayerRules = true}
- --This adds the CPs to the objective. This needs to happen after the objective is set up
- conquest:AddCommandPost(cp1)
- conquest:AddCommandPost(cp2)
- conquest:AddCommandPost(cp3)
- conquest:AddCommandPost(cp4)
- conquest:Start()
- EnableSPHeroRules()
- -- OPEN
- function PlayAnimOpenDoor()
- PauseAnimation("doorClose");
- RewindAnimation("doorOpen");
- PlayAnimation("doorOpen");
- end
- -- CLOSE
- function PlayAnimCloseDoor()
- PauseAnimation("doorOpen");
- RewindAnimation("doorClose");
- PlayAnimation("doorClose");
- end
- end
- ---------------------------------------------------------------------------
- -- FUNCTION: ScriptInit
- -- PURPOSE: This function is only run once
- -- INPUT:
- -- OUTPUT:
- -- NOTES: The name, 'ScriptInit' is a chosen convention, and each
- -- mission script must contain a version of this function, as
- -- it is called from C to start the mission.
- ---------------------------------------------------------------------------
- function ScriptInit()
- ReadDataFile("ingame.lvl")
- SetMaxFlyHeight(30)
- SetMaxPlayerFlyHeight (30)
- SetMemoryPoolSize ("ClothData",20)
- SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
- SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
- SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
- SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
- SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
- SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
- SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo
- ReadDataFile("sound\\yav.lvl;yav1cw")
- ReadDataFile("SIDE\\rep.lvl",
- "rep_inf_ep3_rifleman",
- "rep_inf_ep3_rocketeer",
- "rep_inf_ep3_engineer",
- "rep_inf_ep3_sniper",
- "rep_inf_ep3_officer",
- "rep_inf_ep3_jettrooper",
- "rep_hover_fightertank",
- "rep_hero_anakin",
- "rep_hover_barcspeeder")
- ReadDataFile("SIDE\\cis.lvl",
- "cis_inf_rifleman",
- "cis_inf_rocketeer",
- "cis_inf_engineer",
- "cis_inf_sniper",
- "cis_inf_officer",
- "cis_inf_droideka",
- "cis_hero_darthmaul",
- "cis_hover_aat")
- ReadDataFile("SIDE\\tur.lvl",
- "tur_bldg_laser",
- "tur_bldg_tower")
- SetupTeams{
- rep = {
- team = REP,
- units = 20,
- reinforcements = 150,
- soldier = { "rep_inf_ep3_rifleman",9, 25},
- assault = { "rep_inf_ep3_rocketeer",1, 4},
- engineer = { "rep_inf_ep3_engineer",1, 4},
- sniper = { "rep_inf_ep3_sniper",1, 4},
- officer = {"rep_inf_ep3_officer",1, 4},
- special = { "rep_inf_ep3_jettrooper",1, 4},
- },
- cis = {
- team = CIS,
- units = 20,
- reinforcements = 150,
- soldier = { "cis_inf_rifleman",9, 25},
- assault = { "cis_inf_rocketeer",1, 4},
- engineer = { "cis_inf_engineer",1, 4},
- sniper = { "cis_inf_sniper",1, 4},
- officer = {"cis_inf_officer",1, 4},
- special = { "cis_inf_droideka",1, 4},
- }
- }
- SetHeroClass(CIS, "cis_hero_darthmaul")
- SetHeroClass(REP, "rep_hero_anakin")
- -- Level Stats
- -- ClearWalkers()
- AddWalkerType(0, 4) -- special -> droidekas
- AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
- AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
- AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
- local weaponCnt = 1024
- SetMemoryPoolSize("Aimer", 75)
- SetMemoryPoolSize("AmmoCounter", weaponCnt)
- SetMemoryPoolSize("BaseHint", 1024)
- SetMemoryPoolSize("EnergyBar", weaponCnt)
- SetMemoryPoolSize("EntityCloth", 32)
- SetMemoryPoolSize("EntityFlyer", 32)
- SetMemoryPoolSize("EntityHover", 32)
- SetMemoryPoolSize("EntityLight", 200)
- SetMemoryPoolSize("EntitySoundStream", 4)
- SetMemoryPoolSize("EntitySoundStatic", 32)
- SetMemoryPoolSize("MountedTurret", 32)
- SetMemoryPoolSize("Navigator", 128)
- SetMemoryPoolSize("Obstacle", 1024)
- SetMemoryPoolSize("PathNode", 1024)
- SetMemoryPoolSize("SoundSpaceRegion", 64)
- SetMemoryPoolSize("TreeGridStack", 1024)
- SetMemoryPoolSize("UnitAgent", 128)
- SetMemoryPoolSize("UnitController", 128)
- SetMemoryPoolSize("Weapon", weaponCnt)
- SetSpawnDelay(10.0, 0.25)
- --ReadDataFile("dc:TST\\TST.lvl", "TST_conquest")
- ReadDataFile("dc:TST\\TST.lvl", "TST_conquest")
- SetDenseEnvironment("false")
- -- Sound
- SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
- SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
- voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
- AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
- AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)
- voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
- AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)
- OpenAudioStream("sound\\global.lvl", "cw_music")
- -- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
- -- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
- OpenAudioStream("sound\\yav.lvl", "yav1")
- OpenAudioStream("sound\\yav.lvl", "yav1")
- OpenAudioStream("sound\\yav.lvl", "yav1_emt")
- SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
- SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
- SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
- SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)
- SetOutOfBoundsVoiceOver(2, "cisleaving")
- SetOutOfBoundsVoiceOver(1, "repleaving")
- SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
- SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
- SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
- SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
- SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
- SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)
- SetVictoryMusic(REP, "rep_yav_amb_victory")
- SetDefeatMusic (REP, "rep_yav_amb_defeat")
- SetVictoryMusic(CIS, "cis_yav_amb_victory")
- SetDefeatMusic (CIS, "cis_yav_amb_defeat")
- SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
- SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
- --SetSoundEffect("BirdScatter", "birdsFlySeq1")
- --SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
- --SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
- SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
- SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
- SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
- SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
- SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")
- --OpeningSateliteShot
- AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);
- AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
- AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
- AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
- AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
- AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
- AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
- AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
- AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
- AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
- end
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