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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.92.0.8
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.92.0.8
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # for a full list of permission nodes visit:
  22. # http://palmergames.com/towny/towny-permission-nodes/
  23. permissions: ''
  24.  
  25. ############################################################
  26. # +------------------------------------------------------+ #
  27. # | Town and Nation levels | #
  28. # +------------------------------------------------------+ #
  29. ############################################################
  30.  
  31. levels:
  32.  
  33. # default Town levels.
  34. town_level:
  35. - numResidents: 0
  36. namePostfix: ' Ruins'
  37. mayorPrefix: 'Spirit '
  38. namePrefix: ''
  39. mayorPostfix: ''
  40. townBlockLimit: 1
  41. upkeepModifier: 1.0
  42. - numResidents: 1
  43. namePostfix: ' (Settlement)'
  44. mayorPrefix: 'Hermit '
  45. namePrefix: ''
  46. mayorPostfix: ''
  47. townBlockLimit: 16
  48. upkeepModifier: 1.0
  49. - numResidents: 2
  50. namePostfix: ' (Hamlet)'
  51. mayorPrefix: 'Chief '
  52. namePrefix: ''
  53. mayorPostfix: ''
  54. townBlockLimit: 32
  55. upkeepModifier: 1.0
  56. - numResidents: 6
  57. namePostfix: ' (Village)'
  58. mayorPrefix: 'Baron Von '
  59. namePrefix: ''
  60. mayorPostfix: ''
  61. townBlockLimit: 96
  62. upkeepModifier: 1.0
  63. - numResidents: 10
  64. namePostfix: ' (Town)'
  65. mayorPrefix: 'Viscount '
  66. namePrefix: ''
  67. mayorPostfix: ''
  68. townBlockLimit: 160
  69. upkeepModifier: 1.0
  70. - numResidents: 14
  71. namePostfix: ' (Large Town)'
  72. mayorPrefix: 'Count Von '
  73. namePrefix: ''
  74. mayorPostfix: ''
  75. townBlockLimit: 224
  76. upkeepModifier: 1.0
  77. - numResidents: 20
  78. namePostfix: ' (City)'
  79. mayorPrefix: 'Earl '
  80. namePrefix: ''
  81. mayorPostfix: ''
  82. townBlockLimit: 320
  83. upkeepModifier: 1.0
  84. - numResidents: 24
  85. namePostfix: ' (Large City)'
  86. mayorPrefix: 'Duke '
  87. namePrefix: ''
  88. mayorPostfix: ''
  89. townBlockLimit: 384
  90. upkeepModifier: 1.0
  91. - numResidents: 28
  92. namePostfix: ' (Metropolis)'
  93. mayorPrefix: 'Lord '
  94. namePrefix: ''
  95. mayorPostfix: ''
  96. townBlockLimit: 448
  97. upkeepModifier: 1.0
  98.  
  99. # default Nation levels.
  100. nation_level:
  101. - kingPostfix: ''
  102. numResidents: 0
  103. namePostfix: ' (Nation)'
  104. townBlockLimitBonus: 10
  105. namePrefix: 'Land of '
  106. capitalPostfix: ''
  107. upkeepModifier: 1.0
  108. nationZonesSize: 1
  109. kingPrefix: 'Leader '
  110. capitalPrefix: ''
  111. nationTownUpkeepModifier: 1.0
  112. - kingPostfix: ''
  113. numResidents: 10
  114. namePostfix: ' (Nation)'
  115. townBlockLimitBonus: 20
  116. namePrefix: 'Federation of '
  117. capitalPostfix: ''
  118. upkeepModifier: 1.0
  119. nationZonesSize: 1
  120. kingPrefix: 'Count '
  121. capitalPrefix: ''
  122. nationTownUpkeepModifier: 1.0
  123. - kingPostfix: ''
  124. numResidents: 20
  125. namePostfix: ' (Nation)'
  126. townBlockLimitBonus: 40
  127. namePrefix: 'Dominion of '
  128. capitalPostfix: ''
  129. upkeepModifier: 1.0
  130. nationZonesSize: 1
  131. kingPrefix: 'Duke '
  132. capitalPrefix: ''
  133. nationTownUpkeepModifier: 1.0
  134. - kingPostfix: ''
  135. numResidents: 30
  136. namePostfix: ' (Nation)'
  137. townBlockLimitBonus: 60
  138. namePrefix: 'Kingdom of '
  139. capitalPostfix: ''
  140. upkeepModifier: 1.0
  141. nationZonesSize: 2
  142. kingPrefix: 'King '
  143. capitalPrefix: ''
  144. nationTownUpkeepModifier: 1.0
  145. - kingPostfix: ''
  146. numResidents: 40
  147. namePostfix: ' Empire'
  148. townBlockLimitBonus: 100
  149. namePrefix: 'The '
  150. capitalPostfix: ''
  151. upkeepModifier: 1.0
  152. nationZonesSize: 2
  153. kingPrefix: 'Emperor '
  154. capitalPrefix: ''
  155. nationTownUpkeepModifier: 1.0
  156. - kingPostfix: ''
  157. numResidents: 60
  158. namePostfix: ' Realm'
  159. townBlockLimitBonus: 140
  160. namePrefix: 'The '
  161. capitalPostfix: ''
  162. upkeepModifier: 1.0
  163. nationZonesSize: 3
  164. kingPrefix: 'God Emperor '
  165. capitalPrefix: ''
  166. nationTownUpkeepModifier: 1.0
  167.  
  168. ############################################################
  169. # +------------------------------------------------------+ #
  170. # | Town Claim/new defaults | #
  171. # +------------------------------------------------------+ #
  172. ############################################################
  173.  
  174. town:
  175. # Default public status of the town (used for /town spawn)
  176. default_public: 'true'
  177. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  178. default_open: 'false'
  179. # Default tax settings for new towns.
  180. default_taxes:
  181. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  182. tax: '0.0'
  183. # Default amount of shop tax of a new town.
  184. shop_tax: '0.0'
  185. # Default amount of embassy tax of a new town.
  186. embassy_tax: '0.0'
  187. # Default amount for town's plottax costs.
  188. plot_tax: '0.0'
  189. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  190. taxpercentage: 'false'
  191. # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  192. # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  193. minimumtax: '0.0'
  194. # Limits the maximum amount of bonus blocks a town can buy.
  195. max_purchased_blocks: '0'
  196. # maximum number of plots any single resident can own
  197. max_plots_per_resident: '100'
  198. # maximum number used in /town claim/unclaim # commands.
  199. # set to 0 to disable limiting of claim radius value check.
  200. # keep in mind that the default value of 4 is a radius,
  201. # and it will allow claiming 9x9 (80 plots) at once.
  202. max_claim_radius_value: '4'
  203. # Maximum number of towns allowed on the server.
  204. town_limit: '3000'
  205.  
  206. # Minimum number of plots any towns plot must be from the next town's own plots.
  207. # This will prevent town encasement to a certain degree.
  208. min_plot_distance_from_town_plot: '5'
  209.  
  210. # Minimum number of plots any towns home plot must be from the next town.
  211. # This will prevent someone founding a town right on your doorstep
  212. min_distance_from_town_homeblock: '5'
  213.  
  214. # Maximum distance between homblocks.
  215. # This will force players to build close together.
  216. max_distance_between_homeblocks: '0'
  217.  
  218. # The maximum townblocks available to a town is (numResidents * ratio).
  219. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  220. town_block_ratio: '8'
  221. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  222. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  223. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  224. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  225. town_block_size: '16'
  226.  
  227.  
  228. ############################################################
  229. # +------------------------------------------------------+ #
  230. # | Default new world settings | #
  231. # +------------------------------------------------------+ #
  232. ############################################################
  233.  
  234. # These flags are only used at the initial setup of a new world.
  235.  
  236. # Once Towny is running each world can be altered from within game
  237. # using '/townyworld toggle'
  238.  
  239. new_world_settings:
  240. # Default for new worlds to have towny enabled.
  241. using_towny: 'true'
  242.  
  243. pvp:
  244. # Set if PVP is enabled in this world
  245. world_pvp: 'true'
  246. # force_pvp_on is a global flag and overrides any towns flag setting
  247. force_pvp_on: 'false'
  248.  
  249. mobs:
  250. # world_monsters_on is a global flag setting per world.
  251. world_monsters_on: 'true'
  252. # force_town_monsters_on is a global flag and overrides any towns flag setting
  253. force_town_monsters_on: 'false'
  254.  
  255. explosions:
  256. # Allow explosions in this world
  257. world_explosions_enabled: 'true'
  258. # force_explosions_on is a global flag and overrides any towns flag setting
  259. force_explosions_on: 'false'
  260.  
  261. fire:
  262. # Allow fire to be lit and spread in this world.
  263. world_firespread_enabled: 'true'
  264. # force_fire_on is a global flag and overrides any towns flag setting
  265. force_fire_on: 'false'
  266.  
  267. # Prevent Endermen from picking up and placing blocks.
  268. enderman_protect: 'true'
  269. # Disable players trampling crops
  270. disable_player_crop_trampling: 'true'
  271. # Disable creatures trampling crops
  272. disable_creature_crop_trampling: 'true'
  273.  
  274. # World management settings to deal with un/claiming plots
  275. plot_management:
  276.  
  277. block_delete:
  278. enabled: 'true'
  279. # These items will be deleted upon a plot being unclaimed
  280. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  281.  
  282. mayor_plotblock_delete:
  283. enabled: 'true'
  284. # These items will be deleted upon a mayor using /plot clear
  285. # To disable deleting replace the current entries with NONE.
  286. mayor_plot_delete: WALL_SIGN,SIGN_POST
  287.  
  288. revert_on_unclaim:
  289. # *** WARNING***
  290. # If this is enabled any town plots which become unclaimed will
  291. # slowly be reverted to a snapshot taken before the plot was claimed.
  292. #
  293. # Regeneration will only work if the plot was
  294. # claimed under version 0.76.2, or
  295. # later with this feature enabled
  296. # Unlike the rest of this config section, the speed setting is not
  297. # set per-world. What you set for speed will be used in all worlds.
  298. #
  299. # If you allow players to break/build in the wild the snapshot will
  300. # include any changes made before the plot was claimed.
  301. enabled: 'true'
  302. speed: 1s
  303. # These block types will NOT be regenerated
  304. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  305.  
  306. wild_revert_on_mob_explosion:
  307. # Enabling this will slowly regenerate holes created in the
  308. # wilderness by monsters exploding.
  309. enabled: 'true'
  310. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  311. delay: 20s
  312.  
  313.  
  314. ############################################################
  315. # +------------------------------------------------------+ #
  316. # | Global town settings | #
  317. # +------------------------------------------------------+ #
  318. ############################################################
  319.  
  320. global_town_settings:
  321. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  322. friendly_fire: 'true'
  323. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  324. health_regen:
  325. speed: 3s
  326. enable: 'true'
  327. # Allow towns to claim outposts (a townblock not connected to town).
  328. allow_outposts: 'true'
  329. # Allow the use of /town spawn
  330. # Valid values are: true, false, war, peace
  331. # When war or peace is set, it is only possible to teleport to the town,
  332. # when there is a war or peace.
  333. allow_town_spawn: 'true'
  334. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  335. # Valid values are: true, false, war, peace
  336. # When war or peace is set, it is only possible to teleport to the town,
  337. # when there is a war or peace.
  338. allow_town_spawn_travel: 'true'
  339. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  340. # Valid values are: true, false, war, peace
  341. # When war or peace is set, it is only possible to teleport to the town,
  342. # when there is a war or peace.
  343. allow_town_spawn_travel_nation: 'true'
  344. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  345. # Valid values are: true, false, war, peace
  346. # When war or peace is set, it is only possible to teleport to the town,
  347. # when there is a war or peace.
  348. allow_town_spawn_travel_ally: 'true'
  349. # If non zero it delays any spawn request by x seconds.
  350. teleport_warmup_time: '0'
  351. # Respawn the player at his town spawn point when he/she dies
  352. town_respawn: 'false'
  353. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  354. town_respawn_same_world_only: 'false'
  355. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  356. # Allowed options: unclaimed,enemy,neutral
  357. prevent_town_spawn_in: enemy
  358. # Enables the [~Home] message.
  359. # If false it will make it harder for enemies to find the home block during a war
  360. show_town_notifications: 'true'
  361. # The required number of residents in a town to join a nation
  362. # If the number is 0, towns will not require a certain amount of residents to join a nation
  363. required_number_residents_join_nation: '0'
  364. # The required number of residents in a town to create a nation
  365. # If the number is 0, towns will not require a certain amount of residents to create a nation
  366. required_number_residents_create_nation: '0'
  367. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  368. refund_disband_low_residents: 'true'
  369. # The maximum number of townblocks a town can be away from a nation capital,
  370. # Automatically precludes towns from one world joining a nation in another world.
  371. # If the number is 0, towns will not a proximity to a nation.
  372. nation_requires_proximity: '0.0'
  373. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  374. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN,BEETROOT_BLOCK,CHORUS_PLANT,CHORUS_FLOWER
  375. # List of animals which can be kiled on farm plots by town residents.
  376. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  377. # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  378. max_residents_per_town: '0'
  379. # If Towny should show players the townboard when they login
  380. display_board_onlogin: 'true'
  381. # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  382. # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  383. outsiders_prevent_pvp_toggle: 'false'
  384. # The amount of residents a town needs to claim an outpost,
  385. # Setting this value to 0, means a town can claim outposts no matter how many residents
  386. minimum_amount_of_residents_in_town_for_outpost: '0'
  387. # If People should keep their experience on death in a town
  388. # Is not guaranteed to work with other keep experience plugins!
  389. keep_inventory_on_death_in_town: 'false'
  390.  
  391.  
  392. ############################################################
  393. # +------------------------------------------------------+ #
  394. # | Global nation settings | #
  395. # +------------------------------------------------------+ #
  396. ############################################################
  397.  
  398. global_nation_settings:
  399.  
  400. # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  401. # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  402. # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  403. # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  404. # Because these zones are still wilderness anyone can claim these townblocks.
  405. # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  406. # someone might not be able to build/destroy in the wilderness outside their town.
  407. nationzone:
  408.  
  409. # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  410. enable: 'false'
  411.  
  412. # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  413. only_capitals: 'true'
  414.  
  415. # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  416. capital_bonus_size: '0'
  417.  
  418. # When set to true, nation zones are disabled during the the Towny war types.
  419. war_disables: 'true'
  420.  
  421.  
  422. ############################################################
  423. # +------------------------------------------------------+ #
  424. # | Plugin interfacing | #
  425. # +------------------------------------------------------+ #
  426. ############################################################
  427.  
  428. plugin:
  429.  
  430. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  431. database:
  432. database_load: flatfile
  433. database_save: flatfile
  434.  
  435. # SQL database connection details (IF set to use SQL).
  436. sql:
  437. hostname: localhost
  438. port: '3306'
  439. dbname: towny
  440. table_prefix: towny_
  441. username: root
  442. password: ''
  443. ssl: 'false'
  444.  
  445. # Flatfile backup settings.
  446. daily_backups: 'true'
  447. backups_are_deleted_after: 90d
  448.  
  449. # Valid entries are: zip, none.
  450. flatfile_backup: zip
  451.  
  452. interfacing:
  453.  
  454. tekkit:
  455. # Add any fake players for client/server mods (aka Tekkit) here
  456. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  457.  
  458. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  459. using_essentials: 'false'
  460.  
  461. # This enables/disables all the economy functions of Towny.
  462. # This will first attempt to use Vault to bridge your economy plugin with Towny.
  463. # If Vault is not present it will attempt to find the old iConomy 5.01 plugin.
  464. # If neither Vault or iConomy 5.01 are present it will not be possible to create towns or do any operations that require money.
  465. using_economy: 'true'
  466.  
  467. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  468. # False to disable permission checks and rely on Towny settings.
  469. using_permissions: 'true'
  470.  
  471. day_timer:
  472. # The number of hours in each "day".
  473. # You can configure for 10 hour days. Default is 24 hours.
  474. day_interval: 1d
  475. # The time each "day", when taxes will be collected.
  476. # MUST be less than day_interval. Default is 12h (midday).
  477. new_day_time: 12h
  478.  
  479. # Lots of messages to tell you what's going on in the server with time taken for events.
  480. debug_mode: 'false'
  481.  
  482. # Info tool for server admins to use to query in game blocks and entities.
  483. info_tool: CLAY_BRICK
  484.  
  485. # Spams the player named in dev_name with all messages related to towny.
  486. dev_mode:
  487. enable: 'false'
  488. dev_name: ElgarL
  489.  
  490. # Record all messages to the towny.log
  491. logging: 'true'
  492. # If true this will cause the log to be wiped at every startup.
  493. reset_log_on_boot: 'true'
  494.  
  495.  
  496. ############################################################
  497. # +------------------------------------------------------+ #
  498. # | Filters colour and chat | #
  499. # +------------------------------------------------------+ #
  500. ############################################################
  501.  
  502. filters_colour_chat:
  503. # This is the name given to any NPC assigned mayor.
  504. npc_prefix: NPC
  505. # Regex fields used in validating inputs.
  506. regex:
  507. name_filter_regex: '[ /]'
  508. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  509. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  510. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  511.  
  512. modify_chat:
  513. # Maximum length of Town and Nation names.
  514. max_name_length: '20'
  515. # Maximum length of titles and surnames.
  516. max_title_length: '10'
  517.  
  518.  
  519. ############################################################
  520. # +------------------------------------------------------+ #
  521. # | block/item/mob protection | #
  522. # +------------------------------------------------------+ #
  523. ############################################################
  524.  
  525. protection:
  526.  
  527. # Items that can be blocked within towns via town/plot flags
  528. # 259 - flint and steel
  529. # 325 - bucket
  530. # 326 - water bucket
  531. # 327 - lava bucket
  532. # 351 - bone/bonemeal
  533. # 359 - shears
  534. # 368 - ender pearl
  535. # 374 - glass bottle
  536. # 385 - fire charge
  537. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BOAT_BIRCH,BOAT_ACACIA,BOAT_DARK_OAK,BOAT_JUNGLE,BOAT,BOAT_SPRUCE
  538.  
  539. # Items which can be blocked or enabled via town/plot flags
  540. # 25 - noteblock
  541. # 54 - chest ...etc
  542. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,SPRUCE_FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,DARK_OAK_FENCE_GATE,ACACIA_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX
  543.  
  544. # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  545. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  546. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  547. # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  548.  
  549. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  550. town_mob_removal_entities: Monster,WaterMob,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  551.  
  552. # Prevent the spawning of villager babies in towns.
  553. town_prevent_villager_breeding: 'false'
  554. # Disable creatures triggering stone pressure plates
  555. disable_creature_pressureplate_stone: 'true'
  556.  
  557. # Globally remove living entities in all worlds that have their flag set.
  558. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  559.  
  560. # Prevent the spawning of villager babies in the world.
  561. world_prevent_villager_breeding: 'false'
  562.  
  563. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  564. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  565. # NEVER set below 1.
  566. mob_removal_speed: 5s
  567.  
  568. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  569. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  570. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  571.  
  572. # Protect living entities within a town's boundaries from being killed by players.
  573. mob_types: Animals,NPC,Snowman,ArmorStand
  574.  
  575. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  576. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  577. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  578. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  579.  
  580. # When preventing PVP prevent the use of these potions.
  581. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  582.  
  583. # Prevent fly and double block jump cheats.
  584. cheat_protection: 'true'
  585.  
  586. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  587. regen_delay: 0s
  588.  
  589.  
  590. ############################################################
  591. # +------------------------------------------------------+ #
  592. # | Wilderness settings | #
  593. # +------------------------------------------------------+ #
  594. ############################################################
  595.  
  596. # These Settings defaults only. They are copied to each worlds data files upon first detection
  597. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  598.  
  599. unclaimed:
  600. unclaimed_zone_build: 'false'
  601. unclaimed_zone_destroy: 'false'
  602. unclaimed_zone_item_use: 'false'
  603. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  604. unclaimed_zone_switch: 'false'
  605.  
  606.  
  607. ############################################################
  608. # +------------------------------------------------------+ #
  609. # | Town Notifications | #
  610. # +------------------------------------------------------+ #
  611. ############################################################
  612.  
  613. # This is the format for the notifications sent as players move between plots.
  614. # Empty a particular format for it to be ignored.
  615.  
  616. # Example:
  617. # [notification.format]
  618. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  619. # ... [notification.plot.format]
  620. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  621. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  622.  
  623. notification:
  624. format: '&6 ~ %s'
  625. splitter: '&7 - '
  626. area_wilderness: '&2%s'
  627. area_wilderness_pvp: '%s'
  628. area_town: '&6%s'
  629. area_town_pvp: '%s'
  630. owner: '&a%s'
  631. no_owner: '&a%s'
  632. plot:
  633. splitter: ' '
  634. format: '%s'
  635. homeblock: '&b[Home]'
  636. outpostblock: '&b[Outpost]'
  637. forsale: '&e[For Sale: %s]'
  638. type: '&6[%s]'
  639. # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  640. # Could be seen as intrusive/distracting, so false by default.
  641. using_titles: 'false'
  642. # If the notification.owner option should show name or {title} name.
  643. # Titles are the ones granted by nation kings.
  644. owner_shows_nation_title: 'false'
  645.  
  646.  
  647.  
  648. ############################################################
  649. # +------------------------------------------------------+ #
  650. # | Default Town/Plot flags | #
  651. # +------------------------------------------------------+ #
  652. ############################################################
  653.  
  654.  
  655. default_perm_flags:
  656.  
  657. # Default permission flags for residents plots within a town
  658. #
  659. # Can allies/friends/outsiders perform certain actions in the town
  660. #
  661. # build - place blocks and other items
  662. # destroy - break blocks and other items
  663. # itemuse - use items such as furnaces (as defined in item_use_ids)
  664. # switch - trigger or activate switches (as defined in switch_ids)
  665. resident:
  666. friend:
  667. build: 'true'
  668. destroy: 'true'
  669. item_use: 'true'
  670. switch: 'true'
  671. ally:
  672. build: 'false'
  673. destroy: 'false'
  674. item_use: 'false'
  675. switch: 'false'
  676. outsider:
  677. build: 'false'
  678. destroy: 'false'
  679. item_use: 'false'
  680. switch: 'false'
  681.  
  682. # Default permission flags for towns
  683. # These are copied into the town data file at creation
  684. #
  685. # Can allies/outsiders/residents perform certain actions in the town
  686. #
  687. # build - place blocks and other items
  688. # destroy - break blocks and other items
  689. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  690. # switch - trigger or activate switches (as defined in switch_ids)
  691. town:
  692. default:
  693. pvp: 'true'
  694. fire: 'false'
  695. explosion: 'false'
  696. mobs: 'false'
  697. resident:
  698. build: 'true'
  699. destroy: 'true'
  700. item_use: 'true'
  701. switch: 'true'
  702. ally:
  703. build: 'false'
  704. destroy: 'false'
  705. item_use: 'false'
  706. switch: 'false'
  707. outsider:
  708. build: 'false'
  709. destroy: 'false'
  710. item_use: 'false'
  711. switch: 'false'
  712.  
  713.  
  714. ############################################################
  715. # +------------------------------------------------------+ #
  716. # | Towny Invite System | #
  717. # +------------------------------------------------------+ #
  718. ############################################################
  719.  
  720. invite_system:
  721. # Command used to accept towny invites)
  722. #e.g Player join town invite.
  723. accept_command: accept
  724. # Command used to deny towny invites
  725. #e.g Player join town invite.
  726. deny_command: deny
  727. # Command used to confirm some towny actions/tasks)
  728. #e.g Purging database or removing a large amount of townblocks
  729. confirm_command: confirm
  730. # Command used to cancel some towny actions/tasks
  731. #e.g Purging database or removing a large amount of townblocks
  732. cancel_command: cancel
  733. # When set for more than 0m, the amount of time (in minutes) which must have passed between
  734. # a player's first log in and when they can be invited to a town.
  735. cooldowntime: 0m
  736. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  737. maximum_invites_sent:
  738. # How many invites a town can send out to players, to join the town.
  739. town_toplayer: '35'
  740. # How many invites a nation can send out to towns, to join the nation.
  741. nation_totown: '35'
  742. # How many requests a nation can send out to other nations, to ally with the nation.
  743. # Only used when war.disallow_one_way_alliance is set to true.
  744. nation_tonation: '35'
  745. # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  746. maximum_invites_received:
  747. # How many invites can one player have from towns.
  748. player: '10'
  749. # How many invites can one town have from nations.
  750. town: '10'
  751. # How many requests can one nation have from other nations for an alliance.
  752. nation: '10'
  753.  
  754.  
  755. ############################################################
  756. # +------------------------------------------------------+ #
  757. # | Resident settings | #
  758. # +------------------------------------------------------+ #
  759. ############################################################
  760.  
  761. resident_settings:
  762. # player is flagged as inactive after 1 hour (default)
  763. inactive_after_time: 1h
  764. # if enabled old residents will be kicked and deleted from a town
  765. # after Two months (default) of not logging in
  766. delete_old_residents:
  767. enable: 'false'
  768. deleted_after_time: 60d
  769. delete_economy_account: 'true'
  770. # The name of the town a resident will automatically join when he first registers.
  771. default_town_name: ''
  772. # If true, players can only use beds in plots they personally own.
  773. deny_bed_use: 'false'
  774.  
  775.  
  776. ############################################################
  777. # +------------------------------------------------------+ #
  778. # | Economy settings | #
  779. # +------------------------------------------------------+ #
  780. ############################################################
  781.  
  782. economy:
  783. # By default it is set to true.
  784. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  785. use_async: 'true'
  786. # Prefix to apply to all town economy accounts.
  787. town_prefix: town-
  788. # Prefix to apply to all nation economy accounts.
  789. nation_prefix: nation-
  790.  
  791. spawn_travel:
  792. # Cost to use /town spawn
  793. price_town_spawn_travel: '0.0'
  794. # Cost to use '/town spawn [town]' to another town in your nation.
  795. price_town_nation_spawn_travel: '5.0'
  796. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  797. price_town_ally_spawn_travel: '10.0'
  798. # Cost to use /town spawn [town]
  799. # This is paid to the town you goto.
  800. price_town_public_spawn_travel: '10.0'
  801.  
  802. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  803. price_nation_neutrality: '100.0'
  804.  
  805. new_expand:
  806. # How much it costs to start a nation.
  807. price_new_nation: '1000.0'
  808. # How much it costs to start a town.
  809. price_new_town: '250.0'
  810. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  811. price_outpost: '500.0'
  812. # The price for a town to expand one townblock.
  813. price_claim_townblock: '25.0'
  814. # How much it costs a player to buy extra blocks.
  815. price_purchased_bonus_townblock: '25.0'
  816. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  817. price_purchased_bonus_townblock_increase: '1.0'
  818.  
  819. death:
  820. # Either fixed or percentage.
  821. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  822. price_death_type: fixed
  823. # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  824. # Set to 0 to have no cap.
  825. percentage_cap: '0.0'
  826. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  827. price_death_pvp_only: 'false'
  828.  
  829. price_death: '1.0'
  830.  
  831. price_death_town: '0.0'
  832.  
  833. price_death_nation: '0.0'
  834.  
  835. banks:
  836. # Maximum amount of money allowed in town bank
  837. # Use 0 for no limit
  838. town_bank_cap: '0.0'
  839. # Set to true to allow withdrawls from town banks
  840. town_allow_withdrawls: 'true'
  841. # Maximum amount of money allowed in nation bank
  842. # Use 0 for no limit
  843. nation_bank_cap: '0.0'
  844. # Set to true to allow withdrawls from nation banks
  845. nation_allow_withdrawls: 'true'
  846. closed_economy:
  847. # The name of the account that all money that normally disappears goes into.
  848. server_account: towny-server
  849. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  850. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  851. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  852. enabled: 'false'
  853.  
  854. daily_taxes:
  855. # Enables taxes to be collected daily by town/nation
  856. # If a town can't pay it's tax then it is kicked from the nation.
  857. # if a resident can't pay his plot tax he loses his plot.
  858. # if a resident can't pay his town tax then he is kicked from the town.
  859. # if a town or nation fails to pay it's upkeep it is deleted.
  860. enabled: 'true'
  861. # Maximum tax amount allowed when using flat taxes
  862. max_tax_amount: '1000.0'
  863. # maximum tax percentage allowed when taxing by percentages
  864. max_tax_percent: '25'
  865. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  866. # all of it's member town are kicked and the Nation is removed.
  867. price_nation_upkeep: '100.0'
  868. # The server's daily charge on each town. If a town fails to pay this upkeep
  869. # all of it's residents are kicked and the town is removed.
  870. price_town_upkeep: '10.0'
  871. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  872. # calculated by (number of claimed plots X price_town_upkeep).
  873. town_plotbased_upkeep: 'false'
  874. # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  875. town_plotbased_upkeep_affected_by_town_level_modifier: 'false'
  876. # If enabled and you set a negative upkeep for the town
  877. # any funds the town gains via upkeep at a new day
  878. # will be shared out between the plot owners.
  879. use_plot_payments: 'false'
  880.  
  881.  
  882. ############################################################
  883. # +------------------------------------------------------+ #
  884. # | Jail Plot settings | #
  885. # +------------------------------------------------------+ #
  886. ############################################################
  887.  
  888. jail:
  889. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  890. #Requires town_respawn to be true in order to work.
  891. is_jailing_attacking_enemies: 'false'
  892. #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  893. #Requires town_respawn to be true in order to work.
  894. is_jailing_attacking_outlaws: 'false'
  895. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  896. jail_allows_ender_pearls: 'false'
  897. #If false jailed players can use /town leave, and escape a jail.
  898. jail_denies_town_leave: 'false'
  899.  
  900. bail:
  901. #If true players can pay a bail amount to be unjailed.
  902. is_allowing_bail: 'false'
  903. #Amount that bail costs.
  904. bail_amount: '10'
  905.  
  906.  
  907. ############################################################
  908. # +------------------------------------------------------+ #
  909. # | War settings | #
  910. # +------------------------------------------------------+ #
  911. ############################################################
  912.  
  913. war:
  914. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  915. nation_can_be_neutral: 'true'
  916. #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  917. disallow_one_way_alliance: 'false'
  918.  
  919.  
  920. ############################################################
  921. # +------------------------------------------------------+ #
  922. # | Economy Transfers During War settings | #
  923. # +------------------------------------------------------+ #
  924. ############################################################
  925.  
  926. economy:
  927. enemy:
  928. # Amount charged to place a warflag (payed to server).
  929. place_flag: '10'
  930. # Amount payed from the flagbearer to the defender after defending the area.
  931. defended_attack: '10'
  932. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  933. # and the attacker can't pay, the attack is canceled.
  934. townblock_won: '10'
  935. # Same as townblock_won but for the special case of winning the homeblock.
  936. homeblock_won: '100'
  937.  
  938.  
  939. ############################################################
  940. # +------------------------------------------------------+ #
  941. # | War Event settings | #
  942. # +------------------------------------------------------+ #
  943. ############################################################
  944.  
  945. # This is started with /townyadmnin toggle war
  946.  
  947. # In peace time War spoils are accumulated from towns and nations being
  948. # deleted with any money left in the bank.
  949. #
  950. # These funds are increased during a war event upon a player death.
  951. # An additional bonus to the war chest is set in base_spoils.
  952. #
  953. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  954. # The war is won when the only nations left in the battle are allies, or only a single nation.
  955. #
  956. # The winning nations share half of the war spoils.
  957. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  958.  
  959. event:
  960. warning_delay: '30'
  961. #If false all towns not in nations can be attacked during a war event.
  962. towns_are_neutral: 'true'
  963. enemy:
  964. # If true, enemy's can only attack the edge plots of a town in war.
  965. only_attack_borders: 'true'
  966. plots:
  967. # If true, nation members and allies can regen health on plots during war.
  968. healable: 'true'
  969. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  970. firework_on_attacked: 'true'
  971.  
  972. # If true and the monarch/king dies the nation is removed from the war.
  973. remove_on_monarch_death: 'false'
  974. # If enabled players will be able to break/place any blocks in enemy plots during a war.
  975. # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  976. # The editable_materials list in the Warzone Block Permission section should be used instead.
  977. allow_block_griefing: 'false'
  978.  
  979. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  980. block_hp:
  981. town_block_hp: '60'
  982. home_block_hp: '120'
  983.  
  984. eco:
  985. # This amount is new money injected into the economy with a war event.
  986. base_spoils: '100.0'
  987. # This amount is taken from the losing town for each plot lost.
  988. wartime_town_block_loss_price: '100.0'
  989. # This amount is taken from the player if they die during the event
  990. price_death_wartime: '200.0'
  991. # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  992. # and the losing town gains a negative (-1) bonus townblock.
  993. costs_townblocks: 'false'
  994.  
  995. points:
  996. points_townblock: '1'
  997. points_town: '10'
  998. points_nation: '100'
  999. points_kill: '1'
  1000.  
  1001. # The minimum height at which a player must stand to count as an attacker.
  1002. min_height: '60'
  1003.  
  1004. ############################################################
  1005. # +------------------------------------------------------+ #
  1006. # | Flag war settings | #
  1007. # | | #
  1008. # | Separate from Event War | #
  1009. # | Unsupported / Buggy | #
  1010. # +------------------------------------------------------+ #
  1011. ############################################################
  1012.  
  1013. enemy:
  1014. # If false, players won't be able to place war flags, effectively disabling warzones.
  1015. allow_attacks: 'false'
  1016. # If true, enemy's can only attack the edge plots of a town with war flags.
  1017. only_attack_borders: 'true'
  1018. # This many people must be online in target town in order to place a war flag in their domain.
  1019. min_players_online_in_town: '2'
  1020. # This many people must be online in target nation in order to place a war flag in their domain.
  1021. min_players_online_in_nation: '3'
  1022. max_active_flags_per_player: '1'
  1023. flag:
  1024. waiting_time: 1m
  1025. # This is the block a player must place to trigger the attack event.
  1026. base_block: fence
  1027. # This is the block a player must place to trigger the attack event.
  1028. light_block: torch
  1029. beacon:
  1030. # Must be smaller than half the size of town_block_size.
  1031. radius: '3'
  1032. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1033. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1034. height_above_flag:
  1035. min: '3'
  1036. max: '64'
  1037. draw: 'true'
  1038. wireframe_block: glowstone
  1039. ############################################################
  1040. # +------------------------------------------------------+ #
  1041. # | Warzone Block Permissions | #
  1042. # | | #
  1043. # | Used in Flag & Event Wars | #
  1044. # +------------------------------------------------------+ #
  1045. ############################################################
  1046.  
  1047. warzone:
  1048. # List of materaials that can be modified in a warzone.
  1049. # '*' = Allow all materials.
  1050. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1051. # Eg: '*,-chest,-furnace'
  1052. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1053. item_use: 'true'
  1054. switch: 'true'
  1055. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1056. fire: 'true'
  1057. explosions: 'true'
  1058. explosions_break_blocks: 'true'
  1059. # Only under affect when explosions_break_blocks is true.
  1060. explosions_regen_blocks: 'true'
  1061. # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1062. # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1063. # Only under affect when explosions_break_blocks is true.
  1064. explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
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