3Dchomper

code for room transitions

Jun 2nd, 2025
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  1. draw_set_alpha(1)
  2. if (room == rm_furnace) {
  3.     draw_sprite(spr_furnace_gointo, sprite_num, 0, 0);
  4. }
  5.  
  6. if (room == rm_office &&room_previous ==rm_furnace ) {
  7.     draw_sprite(spr_furnace_gooutoff, sprite_num, 0, 0);
  8. }
  9. if (room == rm_sewage) {
  10.     draw_sprite(spr_sewage_gointo, sprite_num, 0, 0);
  11.  
  12. }
  13. if(room==rm_office&&room_previous ==rm_sewage) {
  14.     draw_sprite(spr_sewage_gooutof,sprite_num,0,0);
  15. }
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