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Oct 21st, 2018
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  1. class MEU_GAU21_T: MEU_GAU21_T_Base
  2. {
  3. displayName = "M3M (GAU-21/A) Ramp Gun";
  4. scope = 2;
  5. model = "\meu_gau21\GAU21";
  6. class Turrets: Turrets
  7. {
  8. class MainTurret: MainTurret
  9. {
  10. minElev = -90;
  11. maxElev = 15;
  12. initElev = 0;
  13. minTurn = -115;
  14. maxTurn = 115;
  15. initTurn = 0;
  16. gunnerAction = "RHS_Mi17v2_Gunner";
  17. stabilizedInAxes = "StabilizedInAxesBoth";
  18. maxHorizontalRotSpeed = 5;
  19. maxVerticalRotSpeed = 5;
  20. };
  21. };
  22. class UserActions
  23. {
  24. class moveToCargo
  25. {
  26. displayName = "Move to CH-53 Cargo";
  27. position = "zamerny";
  28. showWindow = 0;
  29. radius = 6;
  30. priority = -1;
  31. onlyForPlayer = 0;
  32. shortcut = "";
  33. condition = "(player == gunner this) && (alive this)";
  34. statement = "[this] execVM '\meu_gau21\scripts\moveToCargo.sqf'";
  35. };
  36. };
  37. };
  38. class rhsusf_CH53E_USMC;
  39. class MEU_CH53E_USMC_GAU21: rhsusf_CH53E_USMC
  40. {
  41. displayName = "CH-53E (GAU-21/A)";
  42. class DefaultEventhandlers;
  43. class EventHandlers: DefaultEventhandlers
  44. {
  45. init = "[_this select 0] execVM '\meu_gau21\scripts\init_rampGun.sqf'";
  46. };
  47. class UserActions
  48. {
  49. class moveToRampGunner
  50. {
  51. displayName = "Move to GAU-21";
  52. position = "zamerny";
  53. showWindow = 0;
  54. radius = 10;
  55. priority = -1;
  56. onlyForPlayer = 0;
  57. shortcut = "";
  58. condition = "(player in (crew this)) && (alive this)";
  59. statement = "[this] execVM '\meu_gau21\scripts\moveToRampGunner.sqf'";
  60. };
  61. };
  62. };
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