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- class MEU_GAU21_T: MEU_GAU21_T_Base
- {
- displayName = "M3M (GAU-21/A) Ramp Gun";
- scope = 2;
- model = "\meu_gau21\GAU21";
- class Turrets: Turrets
- {
- class MainTurret: MainTurret
- {
- minElev = -90;
- maxElev = 15;
- initElev = 0;
- minTurn = -115;
- maxTurn = 115;
- initTurn = 0;
- gunnerAction = "RHS_Mi17v2_Gunner";
- stabilizedInAxes = "StabilizedInAxesBoth";
- maxHorizontalRotSpeed = 5;
- maxVerticalRotSpeed = 5;
- };
- };
- class UserActions
- {
- class moveToCargo
- {
- displayName = "Move to CH-53 Cargo";
- position = "zamerny";
- showWindow = 0;
- radius = 6;
- priority = -1;
- onlyForPlayer = 0;
- shortcut = "";
- condition = "(player == gunner this) && (alive this)";
- statement = "[this] execVM '\meu_gau21\scripts\moveToCargo.sqf'";
- };
- };
- };
- class rhsusf_CH53E_USMC;
- class MEU_CH53E_USMC_GAU21: rhsusf_CH53E_USMC
- {
- displayName = "CH-53E (GAU-21/A)";
- class DefaultEventhandlers;
- class EventHandlers: DefaultEventhandlers
- {
- init = "[_this select 0] execVM '\meu_gau21\scripts\init_rampGun.sqf'";
- };
- class UserActions
- {
- class moveToRampGunner
- {
- displayName = "Move to GAU-21";
- position = "zamerny";
- showWindow = 0;
- radius = 10;
- priority = -1;
- onlyForPlayer = 0;
- shortcut = "";
- condition = "(player in (crew this)) && (alive this)";
- statement = "[this] execVM '\meu_gau21\scripts\moveToRampGunner.sqf'";
- };
- };
- };
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