BerkinAkkaya

Volcano Rush - An Exception Occured

Dec 3rd, 2018
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  1. Game DLL requesting 256.00 mb of memory
  2. main: app path: C:\Users\Berkin\Desktop\volcano_rush\volcano_rush
  3. main: data path: C:\Users\Berkin\Desktop\volcano_rush\volcano_rush\data
  4. main: user path: C:\Users\Berkin\AppData\Roaming\ZeroTolerance Project
  5. processor architecture: x64
  6. processor count: 8
  7. processor type: x8664
  8. physical memory: 12,772,458,496 total / 8,834,367,488 available
  9. virtual memory: 2,147,352,576 total / 2,045,218,816 available
  10. drive: C:\ (System) 58,465,644,544 available out of 105,943,859,200 total
  11. drive: D:\ (Storage) 651,885,510,656 available out of 892,828,905,472 total
  12. drive: F:\ (F:\)
  13. display: \\.\DISPLAY1 (xy: 0, 0 / wh: 1920, 1080) refresh: 60 hz primary
  14. main: initializing 256.00 mb of memory
  15. OpenGL: creating DC
  16. OpenGL: setting pixel format
  17. OpenGL: creating OpenGL context
  18. OpenGL: setting context to current
  19. OpenGL: Vsync: false
  20. OpenGL: setting viewport
  21. OpenGL: version 4.4.0 - Build 21.20.16.4550
  22. OpenGL: vendor Intel
  23. OpenGL: renderer Intel(R) HD Graphics 530
  24. OpenGL: shader version 4.40 - Build 21.20.16.4550
  25. OpenGL: extensions GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  26. opengl: made texture (id: 1; fbo: 0; dim: 8 x 8)
  27. opengl: made texture (id: 2; fbo: 0; dim: 8 x 8)
  28. opengl: made texture (id: 3; fbo: 0; dim: 1024 x 128)
  29. zt_textureMake (from file data) took 3.415314 ms to execute
  30. opengl: made texture (id: 4; fbo: 0; dim: 1024 x 512)
  31. zt_textureMake (from file data) took 14.286640 ms to execute
  32. sprite manager: loading from 27675 bytes of file data
  33. GuiManager allocated size: 21.36 mb
  34. asset_manager: loading directory: C:\Users\Berkin\Desktop\volcano_rush\volcano_rush\data
  35. zt_fileOpen: unable to open file: 'C:/Users/Berkin/Desktop/volcano_rush/volcano_rush/data/asset_list' (error code: 32)
  36. asset type: 0 - file: asset_list
  37. asset type: 4 - file: audio/background_music.wav
  38. asset type: 4 - file: audio/death_lava_1.wav
  39. asset type: 4 - file: audio/jump_1.wav
  40. asset type: 4 - file: audio/jump_2.wav
  41. asset type: 4 - file: audio/jump_3.wav
  42. asset type: 4 - file: audio/jump_4.wav
  43. asset type: 4 - file: audio/jump_5.wav
  44. asset type: 4 - file: audio/rock_hit.wav
  45. asset type: 4 - file: audio/rock_slide.wav
  46. asset type: 4 - file: audio/throw_fall.wav
  47. asset type: 4 - file: audio/throw_fall_hiss.wav
  48. asset type: 1 - file: fonts/impact_regular_32.png
  49. asset type: 11 - file: fonts/impact_regular_32.xml
  50. asset type: 10 - file: models/lava.ztm
  51. asset type: 10 - file: models/lava_hitboxes.ztm
  52. asset type: 0 - file: models/lava_octree.dat
  53. asset type: 10 - file: models/mountain.ztm
  54. asset type: 10 - file: models/path.ztm
  55. asset type: 10 - file: models/rock.ztm
  56. asset type: 10 - file: models/sheep.ztm
  57. asset type: 10 - file: models/smoke_particle.ztm
  58. asset type: 10 - file: models/title.ztm
  59. asset type: 10 - file: models/villager.ztm
  60. asset type: 10 - file: models/win.ztm
  61. asset type: 5 - file: shaders/animated.zts
  62. asset type: 5 - file: shaders/lava.zts
  63. asset type: 1 - file: textures/gui.png
  64. asset type: 0 - file: textures/gui.spr
  65. asset type: 1 - file: textures/materials/villager.albedo.png
  66. asset type: 0 - file: textures/smoke_particles.ztp
  67. opengl: made texture (id: 5; fbo: 0; dim: 4 x 4)
  68. main: loading default shader: shader-bright
  69. main: loading default shader: shader-blur-horz
  70. OpenGL: error from function glCreateShader: 0x00000501 (1281, 0)
  71. main: loading default shader: shader-blur-vert
  72. OpenGL: error from function glCreateShader: 0x00000501 (1281, 0)
  73. OpenGL: error from function glCreateShader: 0x00000501 (1281, 0)
  74. OpenGL: error from function glGenFramebuffers(1, frame_buffer_id): 0x00000501 (1281, 2867)
  75. Unable to create render target
  76. zt_textureMakeRenderTarget took 0.123259 ms to execute
  77. opengl: made texture (id: 6; fbo: 3; dim: 1280 x 720)
  78. zt_textureMakeRenderTarget took 0.528198 ms to execute
  79. opengl: made texture (id: 7; fbo: 5; dim: 1280 x 720)
  80. zt_textureMakeRenderTarget took 2.895017 ms to execute
  81. opengl: made texture (id: 8; fbo: 7; dim: 640 x 360)
  82. zt_textureMakeRenderTarget took 0.214914 ms to execute
  83. opengl: made texture (id: 9; fbo: 9; dim: 640 x 360)
  84. zt_textureMakeRenderTarget took 0.208988 ms to execute
  85. opengl: made texture (id: 10; fbo: 11; dim: 320 x 180)
  86. zt_textureMakeRenderTarget took 0.203457 ms to execute
  87. opengl: made texture (id: 11; fbo: 13; dim: 320 x 180)
  88. zt_textureMakeRenderTarget took 0.236247 ms to execute
  89. opengl: made texture (id: 12; fbo: 15; dim: 160 x 90)
  90. zt_textureMakeRenderTarget took 0.239803 ms to execute
  91. opengl: made texture (id: 13; fbo: 17; dim: 160 x 90)
  92. zt_textureMakeRenderTarget took 0.214519 ms to execute
  93. opengl: made texture (id: 14; fbo: 19; dim: 1280 x 720)
  94. zt_textureMakeRenderTarget took 0.208988 ms to execute
  95. main: Game initialized successfully
  96. main: Thread job queue initialized
  97. opengl: made texture (id: 6; fbo: 5; dim: 1280 x 720)
  98. zt_textureMakeRenderTarget took 0.225976 ms to execute
  99. opengl: made texture (id: 7; fbo: 9; dim: 1280 x 720)
  100. zt_textureMakeRenderTarget took 0.224000 ms to execute
  101. opengl: made texture (id: 8; fbo: 13; dim: 1280 x 720)
  102. zt_textureMakeRenderTarget took 0.215309 ms to execute
  103. opengl: made texture (id: 9; fbo: 17; dim: 640 x 360)
  104. zt_textureMakeRenderTarget took 0.222815 ms to execute
  105. opengl: made texture (id: 10; fbo: 21; dim: 640 x 360)
  106. zt_textureMakeRenderTarget took 0.204247 ms to execute
  107. opengl: made texture (id: 11; fbo: 23; dim: 320 x 180)
  108. zt_textureMakeRenderTarget took 0.199111 ms to execute
  109. opengl: made texture (id: 12; fbo: 25; dim: 320 x 180)
  110. zt_textureMakeRenderTarget took 0.210963 ms to execute
  111. opengl: made texture (id: 13; fbo: 27; dim: 160 x 90)
  112. zt_textureMakeRenderTarget took 0.207013 ms to execute
  113. opengl: made texture (id: 15; fbo: 29; dim: 160 x 90)
  114. zt_textureMakeRenderTarget took 0.199506 ms to execute
  115. opengl: made texture (id: 14; fbo: 30; dim: 1280 x 720)
  116. zt_textureMakeRenderTarget took 0.223210 ms to execute
  117. screen: 1280/720; native: 1280/720
  118. opengl: made texture (id: 6; fbo: 9; dim: 1280 x 720)
  119. zt_textureMakeRenderTarget took 0.198716 ms to execute
  120. opengl: made texture (id: 7; fbo: 17; dim: 1280 x 720)
  121. zt_textureMakeRenderTarget took 0.236642 ms to execute
  122. opengl: made texture (id: 8; fbo: 23; dim: 1280 x 720)
  123. zt_textureMakeRenderTarget took 0.196741 ms to execute
  124. opengl: made texture (id: 9; fbo: 27; dim: 640 x 360)
  125. zt_textureMakeRenderTarget took 0.194371 ms to execute
  126. opengl: made texture (id: 10; fbo: 31; dim: 640 x 360)
  127. zt_textureMakeRenderTarget took 2.543016 ms to execute
  128. opengl: made texture (id: 11; fbo: 33; dim: 320 x 180)
  129. zt_textureMakeRenderTarget took 0.222420 ms to execute
  130. opengl: made texture (id: 12; fbo: 35; dim: 320 x 180)
  131. zt_textureMakeRenderTarget took 0.163161 ms to execute
  132. opengl: made texture (id: 13; fbo: 37; dim: 160 x 90)
  133. zt_textureMakeRenderTarget took 0.154864 ms to execute
  134. opengl: made texture (id: 15; fbo: 39; dim: 160 x 90)
  135. zt_textureMakeRenderTarget took 0.155655 ms to execute
  136. opengl: made texture (id: 14; fbo: 40; dim: 1280 x 720)
  137. zt_textureMakeRenderTarget took 0.153679 ms to execute
  138. opengl: made texture (id: 16; fbo: 42; dim: 1280 x 720)
  139. zt_textureMakeRenderTarget took 0.248889 ms to execute
  140. main: loading default shader: shader-unlit
  141. main: loading default shader: shader-solid
  142. OpenGL: error from function glCreateShader: 0x00000501 (1281, 0)
  143. opengl: made texture (id: 18; fbo: 43; dim: 1280 x 720)
  144. zt_textureMakeRenderTarget took 0.490272 ms to execute
  145. opengl: made texture (id: 23; fbo: 47; dim: 4096 x 4096)
  146. zt_textureMakeRenderTarget took 0.551902 ms to execute
  147. OpenGL: error from function glCreateShader: 0x00000501 (1281, 0)
  148. main: loading default shader: shader-lit
  149. Loaded asset: models/title.ztm (22)
  150. mesh: creating mesh with 12900 triangles
  151. zt_modelMakeFromZtmFile (from data) took 19.577314 ms to execute
  152. zt_modelMakeFromZtmFile (from asset) took 20.800823 ms to execute
  153. Loaded asset: fonts/impact_regular_32.xml (13)
  154. loading texture asset: fonts/impact_regular_32.png (12)
  155. stbi_load_from_memory took 1.712595 ms to execute
  156. OpenGL: error from function glGenTextures(1, tex_id): 0x00000501 (1281, 2814)
  157. Unable to load image into texture
  158. zt_textureMake (from asset) took 2.149139 ms to execute
  159. Unable to load bitmap font from asset 'fonts/impact_regular_32.xml' (error: unable to load bitmap font texture)
  160. Unable to load title font
  161. Loaded asset: models/win.ztm (24)
  162. mesh: creating mesh with 4492 triangles
  163. zt_modelMakeFromZtmFile (from data) took 9.181643 ms to execute
  164. zt_modelMakeFromZtmFile (from asset) took 9.717349 ms to execute
  165. Loaded asset: models/path.ztm (18)
  166. mesh: creating mesh with 2 triangles
  167. mesh: creating mesh with 1320 triangles
  168. zt_modelMakeFromZtmFile (from data) took 4.715859 ms to execute
  169. zt_modelMakeFromZtmFile (from asset) took 5.387070 ms to execute
  170. Loaded asset: models/lava.ztm (14)
  171. mesh: creating mesh with 27034 triangles
  172. zt_modelMakeFromZtmFile (from data) took 71.212753 ms to execute
  173. zt_modelMakeFromZtmFile (from asset) took 75.042885 ms to execute
  174. Loaded asset: models/lava_hitboxes.ztm (15)
  175. mesh: creating mesh with 90 triangles
  176. zt_modelMakeFromZtmFile (from data) took 0.406124 ms to execute
  177. zt_modelMakeFromZtmFile (from asset) took 0.675162 ms to execute
  178. Loaded asset: models/villager.ztm (23)
  179. mesh: creating mesh with 32 triangles
  180. mesh: creating mesh with 72 triangles
  181. mesh: creating mesh with 240 triangles
  182. mesh: creating mesh with 604 triangles
  183. mesh: creating mesh with 84 triangles
  184. mesh: creating mesh with 852 triangles
  185. mesh: creating mesh with 444 triangles
  186. mesh: creating mesh with 194 triangles
  187. mesh: creating mesh with 1942 triangles
  188. mesh: creating mesh with 478 triangles
  189. model animation missing channel object: root
  190. Model has animation: root|mp_Idle
  191. model animation missing channel object: root
  192. Model has animation: root|mp_Run
  193. model animation missing channel object: root
  194. Model has animation: root|mp_Throw
  195. zt_modelMakeFromZtmFile (from data) took 35.711662 ms to execute
  196. zt_modelMakeFromZtmFile (from asset) took 37.715023 ms to execute
  197. Loaded asset: textures/materials/villager.albedo.png (29)
  198. loading texture asset: textures/materials/villager.albedo.png (29)
  199. stbi_load_from_memory took 3.599018 ms to execute
  200. opengl: made texture (id: 25; fbo: 0; dim: 512 x 512)
  201. zt_textureMake (from asset) took 9.206533 ms to execute
  202. Loaded asset: models/sheep.ztm (20)
  203. mesh: creating mesh with 6180 triangles
  204. zt_modelMakeFromZtmFile (from data) took 25.045372 ms to execute
  205. zt_modelMakeFromZtmFile (from asset) took 26.669474 ms to execute
  206. Loaded asset: models/smoke_particle.ztm (21)
  207. mesh: creating mesh with 42 triangles
  208. zt_modelMakeFromZtmFile (from data) took 0.393482 ms to execute
  209. zt_modelMakeFromZtmFile (from asset) took 0.839112 ms to execute
  210. Loaded asset: textures/smoke_particles.ztp (30)
  211. particle system has invalid billboard sprite
  212. Loaded asset: models/rock.ztm (19)
  213. mesh: creating mesh with 42 triangles
  214. zt_modelMakeFromZtmFile (from data) took 0.429828 ms to execute
  215. zt_modelMakeFromZtmFile (from asset) took 0.807112 ms to execute
  216. Loaded asset: models/mountain.ztm (17)
  217. mesh: creating mesh with 94 triangles
  218. mesh: creating mesh with 12768 triangles
  219. mesh: creating mesh with 13145 triangles
  220. mesh: creating mesh with 12106 triangles
  221. mesh: creating mesh with 10939 triangles
  222. mesh: creating mesh with 5610 triangles
  223. mesh: creating mesh with 8561 triangles
  224. mesh: creating mesh with 6999 triangles
  225. mesh: creating mesh with 7364 triangles
  226. mesh: creating mesh with 6476 triangles
  227. mesh: creating mesh with 7749 triangles
  228. mesh: creating mesh with 9825 triangles
  229. mesh: creating mesh with 11249 triangles
  230. mesh: creating mesh with 13019 triangles
  231. mesh: creating mesh with 13266 triangles
  232. mesh: creating mesh with 13466 triangles
  233. mesh: creating mesh with 8177 triangles
  234. mesh: creating mesh with 8192 triangles
  235. zt_modelMakeFromZtmFile (from data) took 631.101868 ms to execute
  236. zt_modelMakeFromZtmFile (from asset) took 660.760315 ms to execute
  237. Loaded asset: audio/background_music.wav (1)
  238. loading audio asset: audio/background_music.wav
  239. DirectSound successfully initialized
  240. zt_audioClipMake (from asset) took 42.728760 ms to execute
  241. Loaded asset: audio/jump_1.wav (3)
  242. loading audio asset: audio/jump_1.wav
  243. zt_audioClipMake (from asset) took 6.385393 ms to execute
  244. Loaded asset: audio/jump_2.wav (4)
  245. loading audio asset: audio/jump_2.wav
  246. zt_audioClipMake (from asset) took 5.436058 ms to execute
  247. Loaded asset: audio/jump_3.wav (5)
  248. loading audio asset: audio/jump_3.wav
  249. zt_audioClipMake (from asset) took 5.391021 ms to execute
  250. Loaded asset: audio/jump_4.wav (6)
  251. loading audio asset: audio/jump_4.wav
  252. zt_audioClipMake (from asset) took 5.187563 ms to execute
  253. Loaded asset: audio/jump_5.wav (7)
  254. loading audio asset: audio/jump_5.wav
  255. zt_audioClipMake (from asset) took 5.713787 ms to execute
  256. Loaded asset: audio/death_lava_1.wav (2)
  257. loading audio asset: audio/death_lava_1.wav
  258. zt_audioClipMake (from asset) took 6.073689 ms to execute
  259. Loaded asset: audio/throw_fall.wav (10)
  260. loading audio asset: audio/throw_fall.wav
  261. zt_audioClipMake (from asset) took 6.337195 ms to execute
  262. Loaded asset: audio/throw_fall_hiss.wav (11)
  263. loading audio asset: audio/throw_fall_hiss.wav
  264. zt_audioClipMake (from asset) took 7.321295 ms to execute
  265. Loaded asset: audio/rock_hit.wav (8)
  266. loading audio asset: audio/rock_hit.wav
  267. zt_audioClipMake (from asset) took 5.711021 ms to execute
  268. Loaded asset: audio/rock_slide.wav (9)
  269. loading audio asset: audio/rock_slide.wav
  270. zt_audioClipMake (from asset) took 5.642676 ms to execute
  271. main: loading default shader: shader-shadowdirectional
  272. assert failed: 'font_id >= 0 && font_id < zt_game->fonts_count' in file E:\Development\Projects\ZeroTolerance\zt_game.h (31301)
  273. An exception has occurred.
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