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  1.  
  2. Welcome to BATTLETECH 1.2! This release contains a number of quality-of-life improvements and bug fixes, as well as some cool new features. We have also released an overhaul of MechWarrior special abilities to Beta (see details below), and have updates on Linux and Localized versions of the game.
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  4. HIGHLIGHTS: Players using the Custom Campaign options introduced in 1.1 can now take advantage of a new "Prologue Skip" setting to fast-track new campaigns (this is definitely not recommended for first-time players, though!). The combat Morale system in the campaign has received a significant overhaul (and is now called Resolve - more on that below). We've added a Memorial Wall in the Argo so that you can honor Dekker's sacrifice whenever you want. We've made several improvements to our save game management systems (and you can now name Manual Saves when creating them). And lastly, we added new events for you to discover during your mercenary adventures.See further details below.
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  6. Linux update: The team is still actively working on our Linux release. We hit a snafu with playback of audio (as in, “There’s no sound in the game”) but we’ve gotten support from an external party and appear to be back on track. We expect the Linux version to be available in Beta within the next few weeks.
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  8. Localized versions of the game: Players looking for BATTLETECH in French, German, and Russian still have a wait ahead of them. Our localization testing team recently discovered a bug that was preventing our translators from seeing a large quantity of content waiting to be translated. The issue has been fixed and localization is back on track. Unfortunately, release will be delayed for another couple of months.
  9.  
  10. We apologize to our Kickstarter Backers and to others waiting to play the game in Linux or their native language and we’re doing our best to get this work done as soon as possible. More details regarding localization can be found in this BATTLETECH Community thread: https://forum.paradoxplaza.com/forum/index.php?threads/in-depth-localization-update.1116568/
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  12. MechWarrior Abilities Beta: We're also excited to share a big revision to MechWarrior abilities, now released in Beta form. Before putting these live, we wanted to give interested players the opportunity to try these ability revisions and share their thoughts. Thus, we are releasing this work on a separate "public_preview" beta for dedicated testing. This beta is identical to the live state of 1.2, except for the abilities revision. We'll be reviewing beta feedback on these abilities in weeks following and expect to push this revision to live in our next big release, Update 1.3. Please read BATTLETECH Lead Designer Kiva McGinn’s Dev Diary post describing the new abilities: https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-1-mechwarrior-ability-revision.1116566/
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  14. Note: Players switching to the public_preview beta will have all of their MechWarriors XP refunded, since the new abilities change each skill’s progress fairly significantly. This free re-spec will also be offered to players on the live branch when it’s officially released. It is highly recommended that you make a backup of your save games folder, as you will not be able to use a save game file from the new version in the case that you roll back to the live 1.2. This is especially important if you are in the middle of an iron man playthrough.
  15.  
  16. Please enjoy BATTLETECH 1.2, and also consider jumping in to the "public_preview" branch to give the MechWarrior abilities revision a spin!
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  18. -- HBS
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  20.  
  21. IMPORTANT: If you experience any issues after updating, or see a popup regarding a missing executable...This is a known issue with Steam, where it can occasionally fail to apply the update as expected. Here's the most reliable way we've seen to get around it:
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  23. Remove an existing game file in your installation directory (e.g. BattleTech.exe)
  24. Verify Integrity of Game Files (Right-click on BATTLETECH in your Steam Library, select Properties -> Local Files tab)
  25. The update should now download and apply normally.
  26.  
  27. IMPORTANT: Additional note for players who mod various game files…Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.
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  29. As always, if you experience further issues please contact Customer Support at: http://support.paradoxplaza.com
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  31.  
  32. New Features & Content
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  34. New Prologue Skip Option. Added the ability to skip the opening missions and cinematics of the campaign and skip to your first mission as a mercenary commander, helping a group of miners.
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  36. Combat Morale replaced with Resolve. Players now gain a consistent amount of Resolve every round of combat, and can use it to activate Precision Strike and Vigilance. The amount of Resolve gained each round is determined by the Morale on board your ship.
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  38. New Memorial Wall added in the Argo. Players can now access a list of fallen MechWarriors and view a variety of statistics they logged during their mercenary careers.
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  40. New Events. A number of new mercenary events have been added to the game.
  41.  
  42. Improvements to save game management.
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  44. Added ability to create custom names for manual saves
  45. Permanent saves are marked with gold triangle icons and tooltips
  46. Added percent progress to save game refresh
  47. Added the ability for users to disable warning when deleting saves
  48. Deleting a save game no longer scrolls back to the top of the list each time
  49.  
  50. Quality-of-Life Improvements.
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  52. Added the ability to restart in any combat mission without loading a save game (excludes iron man)
  53. Added initiative status icon overlays for MechWarrior portraits in combat
  54. Added more sorting options for inventory items
  55. Components are now sorted logically in the Store and MechBay
  56. Added more color swatches for mercenary outfit color schemes
  57. Added new floating text for Precision Strikes
  58. Added popup message when ‘Mech with invalid configuration is detected
  59. Added new popup for selling multiple items in the store
  60. Added ultrawide version of main menu cinematic for 21:9 aspect ratios
  61. ‘Mech selection weight class filters changed from individual toggles to exclusive subsets, including new "All" button added to show all weight classes.
  62.  
  63.  
  64.  
  65. UI
  66.  
  67. We now show the proper number of health boxes and Xs on the After Action Review screen when someone with low guts is incapacitated or killed
  68. Fixed the mechbay storage list so that we don't clear the filters when you scrap a ‘Mech part.
  69. The Timeline now reflects modified MechWarrior names and portraits
  70. Pressing ESC now closes "Delete Campaign" prompts in the Load Campaign menu
  71. Fixed an issue with a “Discard Changes” prompt displaying in certain circumstances after exiting Video Settings with no changes made
  72. Fixed an issue with using square bracket characters in save game search field
  73. The ENTER key now works on Mission Success / Mission Failure screens
  74. Tooltips no longer displayed for planets behind planet summary panel in navigation
  75. Added a default firing arc when no weapons are available (or when an Ace Pilot moves after shooting)
  76. Removed the Back button during heraldry creation when a new account is registered
  77. Fixed a warning prompt message in the MechBay
  78. Fixed a visual-only issue with Heat Efficiency rating after equipping Heat Exchangers
  79. Fixed an issue in which items purchased from the store via the Mech Lab ("Check Store" button) disappeared until a refit is reloaded after reverting changes
  80. The Mech Lab underweight warning now only displays if at least 0.5 tons are free
  81. Removed the empty month option when registering a new account
  82. Fixed a tooltip on incomplete Mechs in MechBay
  83. Fixed game options menu opening when using Esc to close the withdraw confirmation popup opened via button in upper-right corner
  84. Fixed Heat Exchanger icons sometimes not loading
  85. Fixed empty available weapons and equipment sections when customizing ‘Mechs
  86. Fixed several layout and fill issues in MechBay
  87. Fixed save game slot hitbox area so rapid deletes won't double click and load saves
  88. Fixed text overflow in Welcome Commander message popup
  89. Hardpoint icons are now consistent with Weapon icons
  90. Fixed scroll position of event descriptions persisting between events in some cases
  91. Fixed an issue where the ‘Mech paperdoll was mirroring the structure displayed for the rear view
  92. Fixed overheat warning not always showing for melee or DFA attacks
  93. Updated MechBay tutorial information
  94. Fixed some orange buttons being transparent
  95. Updated Game Tips to reflect new morale mechanic
  96. Fixed display of overheat/shutdown warnings overlapping when Called Shot is active
  97. Fixed bug where canceling the commander's customization without changes could still cause the confirmation popup to come up
  98. Fixed disabled ability tooltips being displayed in tutorial under specific circumstances
  99. MechWarriors killed in action no longer display injury text in the ARR
  100. Disabled zoom camera during multi-target attacks
  101. Fixed cases where melee camera would spin around rapidly prior to attack
  102. Fixed camera taking too long to focus on player ‘Mech when attacked, sometimes missing the beginning of impacts
  103. Prevent the "Follow Cam" from moving up over the top of the unit it's following
  104.  
  105.  
  106. AI
  107.  
  108. Mountain Hold map bug fix, widening a specific path to prevent inefficient AI movement.
  109. Fixed convoy escape zone on Escarpment Valley map to prevent units from blocking mission completion
  110. Escarpment Valley map bug fix to tweak the road area to remove rocks that were bottlenecking and blocking convoy units.
  111. Expanded play bounds on Alpine Cathedral Destroy base map to include spawners to prevent pathing issues for reinforcements.
  112. Bleak Ridge map update to fix broken spawns.
  113. Sunken Hills map bug fix. Moving some spawners and shifting the terrain slightly to improve play and stop units from being blocked.
  114. Fixed the possibility that the AI would take paths that would get it stranded
  115. Fixed a bug in jump selection state where it was looking through the wrong list of enemies, which included dead ones, and was causing DFA selection to not work sometimes
  116. Fixed a bad spawn location on Toxic Mire map with a movement of a spawner.
  117. Fixed enemy vehicles spawning in Assassinate contracts on Split Range map sometimes not being able to reach the player
  118. Bleak Ridge map bug fix moving rocks to prevent movement blocker
  119. Improved patrol route pathing
  120. Fixed case where AI would look at player's morale instead of its own when deciding whether to use Precision Strike
  121. Fixed instance where an enemy ‘Mech takes no action when deciding whether to make a melee attack based on its target's unsteady state
  122. Fixed case where AI would brace instead of performing opportunistic DFA attacks
  123. Fixed multiplying support weapon damage by melee/DFA multipliers
  124.  
  125.  
  126. Accounts
  127.  
  128. Updates and adjustments for GDPR compliance.
  129.  
  130.  
  131. Modding
  132.  
  133. MetaDataDatabase switched over to using Natural Keys instead of Guids where possible
  134.  
  135.  
  136. Launcher
  137.  
  138. New "Force Focus" option in Launcher to skip the disabling of ghosting in Windows to address potential crashing issues on some systems
  139.  
  140.  
  141. Audio
  142.  
  143. Footsteps VFX now differentiate between biomes
  144.  
  145.  
  146. Bugfixes
  147.  
  148. Fixed a case in the skirmish MechBay where copying a ‘Mech, then canceling, would leave that phantom copy as the active ‘Mech.
  149. Fixed a Timeline freeze and planet arrival saves not being generated.
  150. Fix for game not progressing after loading specific auto saves
  151. Fixed an issue where adding illegal characters to the search filter would cause saves to not appear after text is cleaned up.
  152. Removed old clear achievement debug hotkey
  153. Fix to make the negotiation sliders reset properly after backing out of the lance configuration screen
  154. DFA can now produce a pilot injury if you take both your own legs off with it
  155. On Capture Base missions, the player can no longer target the friendly dropship
  156. Updated portrait manager with new beard skinning
  157. Fixed cases where Ultra and High quality settings could be reversed after changing quality settings and restarting
  158. Fixed Highlander animation when transitioning from idle to brace
  159. Fixed some background textures in Mech Bay
  160. Fixed visual issue with MRB rating stars disappearing after reaching max rank
  161. Fixed MechWarrior training prompt for pilots with already maxed out skills
  162. Fixed some text that could show through the finance widget
  163. Fixed weapon hit effects sometimes applying when weapon misses
  164. Fixed background shadow in Lance deployment menu
  165. Fixed facility decals in Sandy Mesa map
  166. Fixed galactic background showing during Navigation menu transition in ultrawide resolutions
  167. Fixed rare cases where Forest buff didn't apply on tiles with trees in some maps
  168. Fixed missing tooltip in Mech Bay for right leg armor bar
  169. Fixed tooltip hit box in Mech Bay when multiple icons are present in the selected lance configuration
  170. Fixed building in Raw Cliffsides missing collisions
  171. Fixed cases where objective success sound would play unnecessarily
  172. Fixed display of some Rough Terrain movement pips on Hidden Lagoon
  173. Fixed redundant VO barks when selecting "Done" to end turn prior to contact with OpFor
  174. Added collision to tunnel on Highway map
  175. Equipment/Weapons sold while in the Refit screen are removed from the refit interface to prevent work orders that include sold parts from being created
  176. Fixed potential soft lock if ejecting last MechWarrior and withdrawing at the same time while confirming both prompts with Enter key
  177. Fixed cranes not falling when lower strut is destroyed by ‘Mech impact
  178. Fixed parts of destroyed buildings reappearing after loading combat save
  179. Fixed some Assassination contracts completing early after loading combat save (not retroactive)
  180. Fixed case of camera clipping through pirate base
  181. Capturing all three silos during Itrom Attack now auto-completes the mission (no longer requires moving ‘Mechs to the Evac Zone)
  182. Fixed ice regions missing from map after loading a combat save
  183. Fixed incorrect max head armor on Commando and Spider in Mech Lab (was 30, now 45)
  184. Fixed possibility of sprinting ‘Mechs onto same position as OpFor Mech in specific circumstances
  185. Fixed some missing/incorrect movement pips in Hidden Lagoon
  186. Fixed case where losing silo Bravo could cause explosion of silo Charlie in Itrom Attack
  187. Fixed flickering shadows when ‘Mechs are idle
  188. Fixed some hair styles in character creation being too reflective
  189. Fixed incorrect shadows displaying in Barracks when switching between rooms
  190. Fixed potential soft-lock state after loading a combat save created by pressing Enter to confirm save dialog
  191. Fixed missing rain effect in Medium and High graphic settings
  192. Fixed lightning issue in character creation with specific hairstyles and light combinations
  193. Fixed scars in portraits getting more intense after each save game load (until game restarted)
  194. Fixed display of rings around planets on loading screen
  195. Fixed enemy reinforcements being unable to reach the player's ‘Mechs during simple battle contracts on The Mine map
  196. Fixed last applied portrait changes being applied to both Commander and hired MechWarrior
  197. Fixed deleted saves showing again after entering and removing text in the search field
  198. Fixed buff icon for destroyed buildings
  199. Fixed item selection not clearing in the Store when switching to an empty tab
  200. Fixed overheat audio alarms, VO, and VFX from not playing in certain circumstances
  201. Fixed several cases where enemy units could spawn in stuck positions (unable to engage player)
  202. Fixed a spammy warning about melee weapons that "can't technically fire" (but actually can)
  203. Fixed enemy contact being reported multiple times
  204. Fixed bug where standing in an Evac Zone area prior to its appearance as an objective could block progression in specific missions
  205. Fixed bug that put player in combat during Itrom Attack prior to enemy unit contact
  206. Removed mid-air floating rocks in Smithon
  207. Fixed path in BarterTown to be walkable as expected
  208. Fixed cases where ‘Mechs would turn in place prior to attacking a target already in melee range
  209. Fixed a bug with entering combat where neutral tab target buildings weren't starting combat (including some turret generators)
  210. Fixed Ace Pilots getting stability reduced twice if they fire and then move
  211. Fixed Ace Pilots using "done" not getting the appropriate stability reduction applied
  212. When Reserving an entire lance only one pilot's VO bark is played instead of the entire team
  213. Fixed issue where wrong the ‘Mech shadow was cast in the MechBay
  214. Fixed typos in some pilot bios
  215. Fixed Restore Defaults in video settings not impacting resolution when in fullscreen mode (PC only)
  216. Fixed potential item duplication issue
  217. Fixed incorrect lighting when loading a save game where ship is docked to JumpShip
  218. Fixed stuck Panther on Smithon map
  219.  
  220.  
  221. Many additional small improvements and bug fixes
  222.  
  223. Known Issues
  224.  
  225. If you load a save game that was in the middle of combat into the public_preview MechWarrior Re-Spec version from a previous version of the game, you will still have the old abilities even if the UI represents the new abilities. You will need to be back at the Argo before the Re-Spec process will take place.
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