Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- void Generate_Charcter(RectangleShape &charcter, Texture &charcter_texture, Vector2u &charcter_size,string filename, int X_Postion, int Y_Postion) {
- X_Postion = GetXpos(X_Postion); Y_Postion = GetYpos(Y_Postion);
- charcter.setPosition(X_Postion, Y_Postion);
- charcter.setScale(0.8, 0.8);
- charcter_texture.loadFromFile(filename);
- charcter.setTexture(&charcter_texture);
- charcter_size = charcter_texture.getSize();
- charcter_size.x /= 9;
- charcter_size.y /= 4;
- charcter.setTextureRect(IntRect(charcter_size.x * 0, charcter_size.y * 2, charcter_size.x, charcter_size.y));
- }
- int main(){
- //###############################################################################
- // Making of Player
- RectangleShape player(Vector2f(100, 120));
- Texture playertexture;
- Vector2u player_size;
- Clock player_clock;
- Time player_time;
- Generate_Charcter(player, playertexture, player_size, "mainplayer.png", 10, 7);
- //###############################################################################
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement