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- Wrathion:
- ranged stack 15 yards from boss; meele stack
- Swap on 2 stacks
- take incinerations out
- run out of galeblast then dodge
- run to opposite side of where wrathion goes in the air
- repeat p1
- after 2nd run away phase: 3 fast classes soak shards @ boss
- break pillars
- Maut:
- Swap on 2 stacks
- Run devour magic out of the main stack
- move into pools with sygian annihilation @ end of cast
- tank add 20 yards away from boss; drag into pool with dark offering
- p2: raid stacks; mobile range soak orbs then run back to the raid; healing CDS
- Skitra:
- Swap at 6 stacks
- drop shred spcyhe 15 yards from meele; wait for first outburst then nuke it
- p2: tanks use world markers for red/purple phase; healing CDs phase 2
- Xanesh:
- organize 3 ppl who will play soccer
- Swap on 1; use CD on Abyssal strike; knocks back, so no back to edge
- run away from ur soul on soul flay
- don't get hit by beams
- if it's ur ritual, soak the eyeballs on the ground to do the soccer mechanic
- DON'T LET BALL HIT ASZHARA OR THE EDGE OF THE ROOM
- hivemind:
- tank together with tetris; spread with kazoo in control - die @ same time
- nuke high stack adds during tetris
- nuke low health during kazoo
- tetris has a front; face towards wall, sidestep it once cast starts
- spread out during echoing void
- Kick rotation for kazoo's mind-numbing nova
- dodge rolly pollies
- hardswap to volatile erruption add
- Volatile erruption/empowered add> high stack/lowhp add depending on boss>darter>drone>bosses
- loose stack to bring adds in
- Shad'har:
- taunt so you don't have crush and dissolve; u can taunt mid-cast
- big helas on players targetted with spit
- kite blobs away from the group then run into it to pop it
- dodge swirls; dodge breath at 100 energy
- 66% p2 - soak puddles/balls (3 stacks per person; maybe immunity ordering)
- 33% p3 - big healing here, stack as a group to keep bubbling breath under control
- lust p3, rotate around room
- Drest'gath:
- Meele on tentacles
- Ranged on maws
- Dodge shit
- big range damage on throws of agony (100 energy) - range close spread if possible
- dps pick up orbs to do dmg to boss
- tanks swap when debuff goes out, take debuff to an add and explode on it
- Entropic crash - move away from boss and tentacles (aoe dmg)
- void glare - dodge beam where she's facing and the eyeball adds
- Ilgynoth:
- break room into 4 quadrants, keep gazes in the previous quadrant
- swap on two stacks
- kite gazes so it stacks on itself
- kill one organ per boss death
- hardstack on the marker, move out if u have the debuff, don't overlap
- send two meele kicks to each organ to keep it interrupted
- Interrupt pumping blood; if not cc adds until organ dead then kill them one by one (raid dmg on death)
- Vexiona:
- range loose spread to mitigate dmg
- Face frontal away; tank needs to be as high HP a possible when despair expires to lower raid dmg
- Dispell annihilation at 10 stacks (add tank debuff)
- drop encroaching shadows puddles away from the group
- add tank should pick up cultists so they take dmg from the beam too
- when the ascendant dies, tanks should swap vexiona and the first tank should take the orb
- and use the beam to kill the reamining adds - DON'T HIT THE RAID WITH IT
- Two kinds of adds from thep portal:
- Kill Fanatical Cultists so they dont' turn into an ascendant
- Kick Void bolts on Ritualist
- Air phase: tank pick up the new ascendant (psuedo tank swap)
- she'll breath 1/3 of the room 3 times (dodge it)
- 40% - ground phase only
- big healing required
- Meele hard stack, ranged hard stack. Move out with the encroaching darkness still
- everyone gtfo of Heart of Darkness, don't be alone when it happens or u get feared (tanks)
- Ra-Den:
- Swap after each Nullification strike
- Hard swap to orbs (alternate; start with Vita)
- Vita: hardswap and nuke add
- raid stack in meele
- Unstable vita - take it to star marker, don't stand between the two markers
- 3 markers on each side, two players per side
- Void: heal the absorb off asap
- nuke add; whole raid soaks the circle it casts
- Soak the ball that bounces around - set up an order (not sure how long it bounces for)
- Don't push him past 40% as new orbs spawn (he won't summon more after 40%, but will keep the buff he already had)
- When ra-den is near 100% energy, let the tank drop low so the decaying strike does less dmg
- move out of purple swirlies
- Run 40 yards away from each other when u have charged bond
- healer CDs when ruin gets big
- lust 40%
- Carapace of N'zoth:
- extra action button has a 2min cd; takes u to wrathion to reset ur sanity
- tanks swap at 2
- move out with madness bomb
- kill the adds with the shields, tanks get the yellow orbs that killing a shield spawns
- dodge tentacles (shadows) then climb up and nuke the red hemorages - dodge goop
- tank and cc the antigens, kill after hemorages
- 50% we go inside:
- Madness bomb still happens
- Kill lumps b4 they heal the boss too much
- damage cysts to reduce the radius of their slowing patch; warlock gates op
- don't stand in the cone
- eternal darkness = unavoidable raid damage
- top sanity b4 40%
- insantiy bomb instead of madness - everyone spread then group up the adds;
- keep them cc'd until the shield goes off -> break shield -> lots of sanity orbs
- dodge tentacles
- N'zoth:
- use extra action button to restore sanity (channel so don't move)
- p1 - swap after each mind wrack
- kite him around the room; kill b4 energy caps
- drag boss to tentacles kill the tentacles next to boss to give him damage taken increase
- kill boss at 5-6 stacks
- run back and click on ur body to get back to the upstairs
- big burn for 30s after killing him
- 5 second drag will happen after the stun; watch the arrow to see which way he'll
- drag you; DON'T GET DRAGGED INTO HIM OR OUT OF THE CIRCLE -- u dead homie
- kill neurons around the raid stack so you don't get dragged through their puddle
- pick up basher tentacles; first kill prio; mit on void lash
- corrupter tentacles kill second; kick or dispell corrupted mind
- spike tentacles kill third
- dodge swirlies when adds die
- stack on paranoid partner and avoid everyone else
- p2 has a repeat of p1 for half the raid - split up the raid. gotta kill more tentacles
- enter downstairs via mindgate
- dodge red swirlies in first group, second group takes extra damage when u move
- After 2nd psychus dies, no more downstairs phases. no more tentacles, mind grasp (the pull) remains
- p3 - dodge beams from eyes of nzoth, drop evoke anguish pools away from the boss,
- pools get bigger when a new one goes out, race to kill boss b4 u run out of space (lust)
- Thot harvester add - offtank pick them up (mindwrack debuff); soak harvest thoughts (meele circle)
- kill thot harvester quick to keep sanity up
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