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Jan 21st, 2020
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  1. Wrathion:
  2. ranged stack 15 yards from boss; meele stack
  3. Swap on 2 stacks
  4. take incinerations out
  5. run out of galeblast then dodge
  6. run to opposite side of where wrathion goes in the air
  7. repeat p1
  8. after 2nd run away phase: 3 fast classes soak shards @ boss
  9. break pillars
  10.  
  11.  
  12. Maut:
  13. Swap on 2 stacks
  14. Run devour magic out of the main stack
  15. move into pools with sygian annihilation @ end of cast
  16. tank add 20 yards away from boss; drag into pool with dark offering
  17. p2: raid stacks; mobile range soak orbs then run back to the raid; healing CDS
  18.  
  19.  
  20. Skitra:
  21. Swap at 6 stacks
  22. drop shred spcyhe 15 yards from meele; wait for first outburst then nuke it
  23. p2: tanks use world markers for red/purple phase; healing CDs phase 2
  24.  
  25. Xanesh:
  26. organize 3 ppl who will play soccer
  27. Swap on 1; use CD on Abyssal strike; knocks back, so no back to edge
  28. run away from ur soul on soul flay
  29. don't get hit by beams
  30. if it's ur ritual, soak the eyeballs on the ground to do the soccer mechanic
  31. DON'T LET BALL HIT ASZHARA OR THE EDGE OF THE ROOM
  32.  
  33. hivemind:
  34. tank together with tetris; spread with kazoo in control - die @ same time
  35. nuke high stack adds during tetris
  36. nuke low health during kazoo
  37. tetris has a front; face towards wall, sidestep it once cast starts
  38. spread out during echoing void
  39. Kick rotation for kazoo's mind-numbing nova
  40. dodge rolly pollies
  41. hardswap to volatile erruption add
  42. Volatile erruption/empowered add> high stack/lowhp add depending on boss>darter>drone>bosses
  43. loose stack to bring adds in
  44.  
  45. Shad'har:
  46. taunt so you don't have crush and dissolve; u can taunt mid-cast
  47. big helas on players targetted with spit
  48. kite blobs away from the group then run into it to pop it
  49. dodge swirls; dodge breath at 100 energy
  50. 66% p2 - soak puddles/balls (3 stacks per person; maybe immunity ordering)
  51. 33% p3 - big healing here, stack as a group to keep bubbling breath under control
  52. lust p3, rotate around room
  53.  
  54. Drest'gath:
  55. Meele on tentacles
  56. Ranged on maws
  57. Dodge shit
  58. big range damage on throws of agony (100 energy) - range close spread if possible
  59. dps pick up orbs to do dmg to boss
  60. tanks swap when debuff goes out, take debuff to an add and explode on it
  61. Entropic crash - move away from boss and tentacles (aoe dmg)
  62. void glare - dodge beam where she's facing and the eyeball adds
  63.  
  64. Ilgynoth:
  65. break room into 4 quadrants, keep gazes in the previous quadrant
  66. swap on two stacks
  67. kite gazes so it stacks on itself
  68. kill one organ per boss death
  69. hardstack on the marker, move out if u have the debuff, don't overlap
  70. send two meele kicks to each organ to keep it interrupted
  71. Interrupt pumping blood; if not cc adds until organ dead then kill them one by one (raid dmg on death)
  72.  
  73. Vexiona:
  74. range loose spread to mitigate dmg
  75. Face frontal away; tank needs to be as high HP a possible when despair expires to lower raid dmg
  76. Dispell annihilation at 10 stacks (add tank debuff)
  77. drop encroaching shadows puddles away from the group
  78. add tank should pick up cultists so they take dmg from the beam too
  79. when the ascendant dies, tanks should swap vexiona and the first tank should take the orb
  80. and use the beam to kill the reamining adds - DON'T HIT THE RAID WITH IT
  81. Two kinds of adds from thep portal:
  82. Kill Fanatical Cultists so they dont' turn into an ascendant
  83. Kick Void bolts on Ritualist
  84. Air phase: tank pick up the new ascendant (psuedo tank swap)
  85. she'll breath 1/3 of the room 3 times (dodge it)
  86. 40% - ground phase only
  87. big healing required
  88. Meele hard stack, ranged hard stack. Move out with the encroaching darkness still
  89. everyone gtfo of Heart of Darkness, don't be alone when it happens or u get feared (tanks)
  90.  
  91. Ra-Den:
  92. Swap after each Nullification strike
  93. Hard swap to orbs (alternate; start with Vita)
  94. Vita: hardswap and nuke add
  95. raid stack in meele
  96. Unstable vita - take it to star marker, don't stand between the two markers
  97. 3 markers on each side, two players per side
  98. Void: heal the absorb off asap
  99. nuke add; whole raid soaks the circle it casts
  100. Soak the ball that bounces around - set up an order (not sure how long it bounces for)
  101. Don't push him past 40% as new orbs spawn (he won't summon more after 40%, but will keep the buff he already had)
  102. When ra-den is near 100% energy, let the tank drop low so the decaying strike does less dmg
  103. move out of purple swirlies
  104. Run 40 yards away from each other when u have charged bond
  105. healer CDs when ruin gets big
  106. lust 40%
  107.  
  108. Carapace of N'zoth:
  109. extra action button has a 2min cd; takes u to wrathion to reset ur sanity
  110. tanks swap at 2
  111. move out with madness bomb
  112. kill the adds with the shields, tanks get the yellow orbs that killing a shield spawns
  113. dodge tentacles (shadows) then climb up and nuke the red hemorages - dodge goop
  114. tank and cc the antigens, kill after hemorages
  115. 50% we go inside:
  116. Madness bomb still happens
  117. Kill lumps b4 they heal the boss too much
  118. damage cysts to reduce the radius of their slowing patch; warlock gates op
  119. don't stand in the cone
  120. eternal darkness = unavoidable raid damage
  121. top sanity b4 40%
  122. insantiy bomb instead of madness - everyone spread then group up the adds;
  123. keep them cc'd until the shield goes off -> break shield -> lots of sanity orbs
  124. dodge tentacles
  125.  
  126. N'zoth:
  127. use extra action button to restore sanity (channel so don't move)
  128. p1 - swap after each mind wrack
  129. kite him around the room; kill b4 energy caps
  130. drag boss to tentacles kill the tentacles next to boss to give him damage taken increase
  131. kill boss at 5-6 stacks
  132. run back and click on ur body to get back to the upstairs
  133. big burn for 30s after killing him
  134. 5 second drag will happen after the stun; watch the arrow to see which way he'll
  135. drag you; DON'T GET DRAGGED INTO HIM OR OUT OF THE CIRCLE -- u dead homie
  136. kill neurons around the raid stack so you don't get dragged through their puddle
  137. pick up basher tentacles; first kill prio; mit on void lash
  138. corrupter tentacles kill second; kick or dispell corrupted mind
  139. spike tentacles kill third
  140. dodge swirlies when adds die
  141. stack on paranoid partner and avoid everyone else
  142. p2 has a repeat of p1 for half the raid - split up the raid. gotta kill more tentacles
  143. enter downstairs via mindgate
  144. dodge red swirlies in first group, second group takes extra damage when u move
  145. After 2nd psychus dies, no more downstairs phases. no more tentacles, mind grasp (the pull) remains
  146. p3 - dodge beams from eyes of nzoth, drop evoke anguish pools away from the boss,
  147. pools get bigger when a new one goes out, race to kill boss b4 u run out of space (lust)
  148. Thot harvester add - offtank pick them up (mindwrack debuff); soak harvest thoughts (meele circle)
  149. kill thot harvester quick to keep sanity up
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