splinterverse

Untitled

Oct 8th, 2016
153
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 6.35 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="SUPPRESS_CW_28749" />
  4.     <CARDNAME text="SUPPRESS" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Suppress]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Suppression]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Suppress]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Verdrängen]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Sopprimere]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Suppress]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Suppress]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Suppress]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Suppress]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Suppress]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Suppress]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="28749" />
  19.     <ARTID value="SUPPRESS" />
  20.     <ARTIST name="Terese Nielsen and Thomas M. Baxa" />
  21.     <CASTING_COST cost="{2}{B}" />
  22.     <TYPE metaname="Sorcery" />
  23.     <EXPANSION value="AP" />
  24.     <RARITY metaname="U" />
  25.     <SPELL_ABILITY>
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Le joueur ciblé retire de la partie toutes les cartes de sa main et les pose faces cachées. À la fin de son prochain tour, il renvoie ces cartes dans sa main.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Ein Spieler deiner Wahl entfernt alle Karten, die er auf seiner Hand hat, verdeckt ganz aus dem Spiel. Am Ende des nächsten Zugs dieses Spielers bringt dieser Spieler diese Karten auf seine Hand zurück.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Il giocatore bersaglio rimuove dal gioco, a faccia in giù, tutte le carte presenti nella propria mano. Alla fine del prossimo turno di quel giocatore, quel giocatore riprende in mano quelle carte.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player’s next turn, that player returns those cards to his or her hand.]]></LOCALISED_TEXT>
  37.         <RESOLUTION_TIME_ACTION>
  38.             local delayDC = EffectDC():Make_Chest(1)
  39.             delayDC:Set_Int(0, 0)
  40.         </RESOLUTION_TIME_ACTION>
  41.         <TARGET tag="CARD_QUERY_CHOOSE_PLAYER_TO_EXILE_HAND" definition="8" compartment="8" count="1" />
  42.         <TARGET_DEFINITION id="8">
  43.             local filter = ClearFilter()
  44.             filter:SetFilterType(FILTER_TYPE_PLAYERS)
  45.         </TARGET_DEFINITION>
  46.         <FILTER filter_id="0">
  47.             local target_player = EffectDC():Get_Targets(8) and EffectDC():Get_Targets(8):Get_PlayerPtr(0)
  48.             local filter = ClearFilter()
  49.             filter:SetZone( ZONE_HAND, target_player )
  50.         </FILTER>
  51.         <RESOLUTION_TIME_ACTION filter_id="0">
  52.             if FilteredCard() ~= nil then
  53.                 local delayDC = EffectDC():Get_Chest(1)
  54.                 local count_so_far = delayDC:Get_Int(0)
  55.                 delayDC:Set_CardPtr(1 + count_so_far, FilteredCard())
  56.                 delayDC:Protect_CardPtr(1 + count_so_far)
  57.                 delayDC:Set_Int(0, count_so_far + 1)
  58.                 CW_Exile_ExileCardFaceDown(FilteredCard())
  59.                 FilteredCard():ExileFaceDown()
  60.             end
  61.         </RESOLUTION_TIME_ACTION>
  62.         <RESOLUTION_TIME_ACTION>
  63.             local delayDC = EffectDC():Get_Chest(1)
  64.             MTG():CreateDelayedTrigger(2, delayDC)
  65.         </RESOLUTION_TIME_ACTION>
  66.         <AI_AVAILABILITY type="in_response" response_source="1" />
  67.         <AI_AVAILABILITY window_step="main_1" window_turn="my_turn" type="window" />
  68.         <AI_AVAILABILITY window_step="main_2" window_turn="my_turn" type="window" />
  69.         <AI_AVAILABILITY window_step="end_of_turn" window_turn="their_turn" type="window" />
  70.     </SPELL_ABILITY>
  71.     <TRIGGERED_ABILITY resource_id="2">
  72.         <TRIGGER value="BEGINNING_OF_STEP">
  73.             return MTG():GetStep() == STEP_END_OF_TURN
  74.         </TRIGGER>
  75.         <CLEANUP fire_once="1" />
  76.         <RESOLUTION_TIME_ACTION>
  77.             local count_so_far = EffectDC():Get_Int(0)
  78.             if count_so_far &gt; 0 then
  79.                 for i = 1,(count_so_far) do
  80.                     local target = EffectDC():Get_CardPtr(i)
  81.                     if target ~= nil then
  82.                         EffectDC():Protect_CardPtr(i)
  83.                         target:PutInHand()
  84.                     end
  85.                 end
  86.             end
  87.         </RESOLUTION_TIME_ACTION>
  88.         <RESOLUTION_TIME_ACTION>
  89.             local count_so_far = EffectDC():Get_Int(0)
  90.             if count_so_far &gt; 0 then
  91.                 for i = 1,(count_so_far) do
  92.                     local target = EffectDC():Get_CardPtr(i)
  93.                     if target ~= nil then
  94.                         target:TurnFaceUp()
  95.                     end
  96.                 end
  97.             end
  98.         </RESOLUTION_TIME_ACTION>
  99.     </TRIGGERED_ABILITY>
  100.     <AI_BASE_SCORE score="1050" zone="ZONE_HAND" />
  101.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  102.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  103.     <DATE><![CDATA[28-09-16]]></DATE>
  104. </CARD_V2>
Add Comment
Please, Sign In to add comment