jamzuzz

Doomguard hideout

Mar 8th, 2019
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  1. Language = "English"
  2. Hideout Name = "Doomguard Hideout"
  3. Hideout Hash = 54370
  4.  
  5. Stash = { Hash=3230065491, X=342, Y=463, Rot=2047, Flip=0, Var=0 }
  6. Guild Stash = { Hash=139228481, X=349, Y=463, Rot=30718, Flip=0, Var=0 }
  7. Waypoint = { Hash=1224707366, X=375, Y=378, Rot=0, Flip=0, Var=3 }
  8. Crafting Bench = { Hash=2059629901, X=411, Y=310, Rot=32768, Flip=0, Var=6 }
  9. Map Device = { Hash=2306038834, X=385, Y=433, Rot=57345, Flip=0, Var=0 }
  10. Navali = { Hash=693228958, X=298, Y=512, Rot=57345, Flip=0, Var=0 }
  11. Einhar = { Hash=2684274993, X=287, Y=310, Rot=52448, Flip=0, Var=0 }
  12. Alva = { Hash=2115859440, X=278, Y=493, Rot=46871, Flip=0, Var=0 }
  13. Helena = { Hash=845403974, X=488, Y=550, Rot=52005, Flip=0, Var=0 }
  14. Niko = { Hash=2906227343, X=492, Y=610, Rot=61173, Flip=0, Var=0 }
  15. Jun = { Hash=3992724805, X=429, Y=259, Rot=2280, Flip=0, Var=0 }
  16. Zana = { Hash=3506797600, X=364, Y=461, Rot=2848, Flip=0, Var=0 }
  17. Metal Beam = { Hash=3754117086, X=370, Y=426, Rot=12287, Flip=0, Var=0 }
  18. Palisade Cart = { Hash=120227405, X=300, Y=343, Rot=28673, Flip=0, Var=1 }
  19. Pipe Kit = { Hash=871898447, X=412, Y=440, Rot=12287, Flip=0, Var=0 }
  20. Pipe Kit = { Hash=871898447, X=401, Y=463, Rot=59391, Flip=0, Var=1 }
  21. Pipe Kit = { Hash=871898447, X=395, Y=479, Rot=49152, Flip=0, Var=2 }
  22. Ruined Banner = { Hash=920173164, X=618, Y=264, Rot=12289, Flip=0, Var=0 }
  23. Pipe Kit = { Hash=871898447, X=416, Y=448, Rot=61440, Flip=0, Var=0 }
  24. Pipe Kit = { Hash=871898447, X=424, Y=446, Rot=63488, Flip=0, Var=1 }
  25. Pipe Kit = { Hash=871898447, X=434, Y=445, Rot=0, Flip=0, Var=1 }
  26. Pipe Kit = { Hash=871898447, X=410, Y=472, Rot=47104, Flip=1, Var=2 }
  27. Pipe Kit = { Hash=871898447, X=424, Y=457, Rot=2047, Flip=0, Var=2 }
  28. Metal Beam = { Hash=3754117086, X=375, Y=417, Rot=4095, Flip=0, Var=0 }
  29. Pipe Kit = { Hash=871898447, X=456, Y=510, Rot=8191, Flip=0, Var=2 }
  30. Metal Beam = { Hash=3754117086, X=396, Y=426, Rot=4095, Flip=0, Var=0 }
  31. Metal Beam = { Hash=3754117086, X=377, Y=443, Rot=12289, Flip=0, Var=0 }
  32. Sitting Log = { Hash=1483872233, X=276, Y=328, Rot=32768, Flip=0, Var=0 }
  33. Metal Beam = { Hash=3754117086, X=369, Y=425, Rot=24577, Flip=0, Var=1 }
  34. Rusty Machine = { Hash=4193857954, X=473, Y=619, Rot=16385, Flip=0, Var=0 }
  35. Metal Beam = { Hash=3754117086, X=384, Y=442, Rot=51199, Flip=0, Var=0 }
  36. Metal Beam = { Hash=3754117086, X=396, Y=432, Rot=63488, Flip=0, Var=0 }
  37. Metal Beam = { Hash=3754117086, X=385, Y=422, Rot=51199, Flip=0, Var=0 }
  38. Metal Beam = { Hash=3754117086, X=372, Y=433, Rot=63488, Flip=0, Var=0 }
  39. Den Large Rock = { Hash=3830919430, X=482, Y=635, Rot=0, Flip=0, Var=0 }
  40. Ruined Banner = { Hash=920173164, X=333, Y=561, Rot=16385, Flip=0, Var=0 }
  41. Bronze Piping = { Hash=1853817808, X=388, Y=429, Rot=49152, Flip=1, Var=1 }
  42. Glowing Embers = { Hash=3678754958, X=365, Y=470, Rot=57344, Flip=0, Var=1 }
  43. Palisade Cart = { Hash=120227405, X=243, Y=345, Rot=16385, Flip=0, Var=1 }
  44. Sleeping Lion Statue = { Hash=445858049, X=566, Y=396, Rot=49152, Flip=1, Var=0 }
  45. Glowing Embers = { Hash=3678754958, X=424, Y=436, Rot=0, Flip=0, Var=0 }
  46. Extraction Device = { Hash=2153400885, X=384, Y=435, Rot=45056, Flip=0, Var=0 }
  47. Bronze Piping = { Hash=1853817808, X=380, Y=430, Rot=0, Flip=0, Var=1 }
  48. Sleeping Lion Statue = { Hash=445858049, X=567, Y=360, Rot=49152, Flip=0, Var=0 }
  49. Glowing Embers = { Hash=3678754958, X=394, Y=473, Rot=0, Flip=0, Var=0 }
  50. Extraction Device = { Hash=2153400885, X=409, Y=438, Rot=51199, Flip=0, Var=0 }
  51. Bronze Piping = { Hash=1853817808, X=496, Y=515, Rot=4095, Flip=0, Var=2 }
  52. Vaal Debris = { Hash=720040074, X=330, Y=269, Rot=0, Flip=0, Var=0 }
  53. Extraction Device = { Hash=2153400885, X=396, Y=467, Rot=0, Flip=0, Var=2 }
  54. Bronze Piping = { Hash=1853817808, X=502, Y=523, Rot=0, Flip=0, Var=0 }
  55. Vaal Debris = { Hash=720040074, X=323, Y=267, Rot=0, Flip=0, Var=0 }
  56. Vaal Debris = { Hash=720040074, X=310, Y=267, Rot=0, Flip=0, Var=0 }
  57. Extraction Device = { Hash=2153400885, X=414, Y=447, Rot=2047, Flip=0, Var=3 }
  58. Extraction Device = { Hash=2153400885, X=487, Y=539, Rot=0, Flip=0, Var=0 }
  59. Low Fire Pit = { Hash=160984751, X=387, Y=434, Rot=0, Flip=0, Var=0 }
  60. Vaal Debris = { Hash=720040074, X=292, Y=280, Rot=49152, Flip=0, Var=0 }
  61. Extraction Device = { Hash=2153400885, X=465, Y=519, Rot=45056, Flip=0, Var=1 }
  62. Low Fire Pit = { Hash=160984751, X=380, Y=560, Rot=0, Flip=0, Var=0 }
  63. Low Fire Pit = { Hash=160984751, X=345, Y=561, Rot=0, Flip=0, Var=0 }
  64. Vaal Debris = { Hash=720040074, X=305, Y=279, Rot=0, Flip=0, Var=0 }
  65. Vaal Debris = { Hash=720040074, X=311, Y=291, Rot=0, Flip=0, Var=0 }
  66. Lightning Coil = { Hash=861923056, X=449, Y=495, Rot=0, Flip=0, Var=0 }
  67. Extraction Device = { Hash=2153400885, X=493, Y=508, Rot=57344, Flip=0, Var=0 }
  68. Vaal Debris = { Hash=720040074, X=263, Y=266, Rot=49152, Flip=0, Var=0 }
  69. Vaal Debris = { Hash=720040074, X=271, Y=272, Rot=0, Flip=1, Var=0 }
  70. Vaal Debris = { Hash=720040074, X=268, Y=290, Rot=49152, Flip=0, Var=0 }
  71. Vaal Debris = { Hash=720040074, X=256, Y=287, Rot=0, Flip=0, Var=0 }
  72. Low Fire Pit = { Hash=160984751, X=561, Y=345, Rot=0, Flip=0, Var=0 }
  73. Vaal Debris = { Hash=720040074, X=254, Y=306, Rot=53248, Flip=0, Var=0 }
  74. Vaal Debris = { Hash=720040074, X=255, Y=326, Rot=59391, Flip=0, Var=0 }
  75. Low Fire Pit = { Hash=160984751, X=561, Y=413, Rot=0, Flip=0, Var=0 }
  76. Vaal Debris = { Hash=720040074, X=257, Y=337, Rot=0, Flip=0, Var=0 }
  77. Sitting Log = { Hash=1483872233, X=279, Y=339, Rot=28673, Flip=0, Var=0 }
  78. Vaal Debris = { Hash=720040074, X=279, Y=311, Rot=51199, Flip=0, Var=0 }
  79. Vaal Debris = { Hash=720040074, X=281, Y=295, Rot=59391, Flip=0, Var=0 }
  80. Dead Oriath Soldier Elite = { Hash=3542592637, X=547, Y=470, Rot=0, Flip=0, Var=0 }
  81. Vaal Debris = { Hash=720040074, X=297, Y=295, Rot=57344, Flip=0, Var=0 }
  82. Prison Table = { Hash=2765049371, X=362, Y=209, Rot=49152, Flip=0, Var=0 }
  83. Dead Oriath Soldier Sitting = { Hash=1132309051, X=495, Y=306, Rot=0, Flip=0, Var=0 }
  84. Prison Table = { Hash=2765049371, X=393, Y=209, Rot=49152, Flip=0, Var=0 }
  85. Depressed Exile = { Hash=3088869003, X=417, Y=276, Rot=6143, Flip=0, Var=0 }
  86. Vaal Debris = { Hash=720040074, X=285, Y=324, Rot=61440, Flip=0, Var=0 }
  87. Ruined Banner = { Hash=920173164, X=364, Y=560, Rot=16385, Flip=0, Var=0 }
  88. Extraction Device = { Hash=2153400885, X=447, Y=501, Rot=57344, Flip=0, Var=3 }
  89. Ruined Banner = { Hash=920173164, X=260, Y=525, Rot=18433, Flip=0, Var=0 }
  90. Beast Egg = { Hash=2036181208, X=386, Y=475, Rot=0, Flip=0, Var=9 }
  91. Severed Heads = { Hash=1309180332, X=512, Y=394, Rot=63488, Flip=0, Var=5 }
  92. Severed Heads = { Hash=1309180332, X=549, Y=154, Rot=0, Flip=0, Var=5 }
  93. Severed Heads = { Hash=1309180332, X=424, Y=503, Rot=18433, Flip=0, Var=0 }
  94. Oriath Wall = { Hash=3094971982, X=530, Y=377, Rot=0, Flip=0, Var=3 }
  95. Light Oriath Statue = { Hash=2473582932, X=302, Y=442, Rot=57344, Flip=0, Var=2 }
  96. Automaton Decor = { Hash=2943226900, X=364, Y=469, Rot=0, Flip=0, Var=12 }
  97. Catapult Ammo = { Hash=1865692934, X=552, Y=454, Rot=49152, Flip=0, Var=0 }
  98. Corsair Building Supplies = { Hash=3180334036, X=475, Y=583, Rot=49152, Flip=0, Var=20 }
  99. Bird Cage = { Hash=3861720552, X=498, Y=533, Rot=0, Flip=0, Var=0 }
  100. Innocence Statue Pedestal = { Hash=2782740334, X=632, Y=263, Rot=0, Flip=0, Var=0 }
  101. Innocence Statue Pedestal = { Hash=2782740334, X=632, Y=219, Rot=32768, Flip=0, Var=0 }
  102. Sitting Log = { Hash=1483872233, X=256, Y=326, Rot=32768, Flip=1, Var=1 }
  103. Clay Pot = { Hash=1547716202, X=339, Y=259, Rot=0, Flip=0, Var=0 }
  104. Weathered Tent = { Hash=1678157692, X=524, Y=618, Rot=49152, Flip=0, Var=0 }
  105. Oriath Ladder = { Hash=1551418051, X=554, Y=283, Rot=0, Flip=0, Var=6 }
  106. Prison Table = { Hash=2765049371, X=422, Y=209, Rot=49152, Flip=0, Var=0 }
  107. Oriath Scaffolding = { Hash=4137826981, X=562, Y=291, Rot=49152, Flip=0, Var=7 }
  108. Shore Bonfire = { Hash=2535319927, X=558, Y=461, Rot=0, Flip=0, Var=0 }
  109. Animal Cage = { Hash=4153364414, X=299, Y=266, Rot=63488, Flip=0, Var=3 }
  110. Shore Bonfire = { Hash=2535319927, X=570, Y=473, Rot=0, Flip=0, Var=0 }
  111. Animal Cage = { Hash=4153364414, X=287, Y=331, Rot=16385, Flip=0, Var=3 }
  112. Prison Desk = { Hash=423374360, X=386, Y=244, Rot=0, Flip=0, Var=0 }
  113. Target Dummy = { Hash=58350385, X=246, Y=334, Rot=49154, Flip=0, Var=0 }
  114. Target Dummy = { Hash=58350385, X=246, Y=321, Rot=16385, Flip=0, Var=0 }
  115. Target Dummy = { Hash=58350385, X=246, Y=309, Rot=16385, Flip=0, Var=0 }
  116. Blackguard Barricade = { Hash=1146177268, X=437, Y=433, Rot=36864, Flip=0, Var=0 }
  117. Blackguard Barricade = { Hash=1146177268, X=436, Y=429, Rot=51199, Flip=0, Var=0 }
  118. Ossuary Grave Marker = { Hash=3475504462, X=416, Y=303, Rot=49152, Flip=0, Var=13 }
  119. Large Tent = { Hash=3820142899, X=308, Y=295, Rot=55296, Flip=0, Var=2 }
  120. Ossuary Grave Marker = { Hash=3475504462, X=418, Y=309, Rot=0, Flip=1, Var=18 }
  121. Interrogation Tools = { Hash=1993959115, X=410, Y=282, Rot=0, Flip=0, Var=0 }
  122. Ossuary Brazier = { Hash=975029275, X=585, Y=249, Rot=0, Flip=0, Var=1 }
  123. Ossuary Grave Marker = { Hash=3475504462, X=418, Y=315, Rot=0, Flip=0, Var=18 }
  124. Ossuary Pillar = { Hash=1971912066, X=410, Y=324, Rot=0, Flip=0, Var=3 }
  125. Bone Display = { Hash=1550652545, X=392, Y=320, Rot=0, Flip=0, Var=0 }
  126. Dead Oriath Soldier Sitting = { Hash=1132309051, X=534, Y=494, Rot=0, Flip=0, Var=0 }
  127. Low Fire Pit = { Hash=160984751, X=512, Y=503, Rot=0, Flip=0, Var=0 }
  128. Ossuary Brazier = { Hash=975029275, X=585, Y=231, Rot=0, Flip=0, Var=1 }
  129. Weathered Grave = { Hash=505764048, X=401, Y=325, Rot=49152, Flip=0, Var=7 }
  130. Ossuary Grave Marker = { Hash=3475504462, X=417, Y=321, Rot=0, Flip=0, Var=13 }
  131. Ossuary Pillar = { Hash=1971912066, X=410, Y=297, Rot=0, Flip=0, Var=3 }
  132. Shore Bonfire = { Hash=2535319927, X=561, Y=480, Rot=0, Flip=0, Var=0 }
  133. Sitting Log = { Hash=1483872233, X=260, Y=337, Rot=28673, Flip=0, Var=2 }
  134. Bone Display = { Hash=1550652545, X=393, Y=301, Rot=32768, Flip=0, Var=0 }
  135. Sitting Log = { Hash=1483872233, X=255, Y=315, Rot=30721, Flip=0, Var=1 }
  136. Ossuary Brazier = { Hash=975029275, X=391, Y=324, Rot=0, Flip=0, Var=1 }
  137. Weathered Grave = { Hash=505764048, X=400, Y=296, Rot=49152, Flip=0, Var=7 }
  138. Ossuary Brazier = { Hash=975029275, X=392, Y=296, Rot=0, Flip=0, Var=1 }
  139. Ossuary Grave = { Hash=121445976, X=424, Y=311, Rot=0, Flip=0, Var=6 }
  140. Ossuary Grave = { Hash=121445976, X=411, Y=310, Rot=32768, Flip=0, Var=7 }
  141. Ossuary Plaque = { Hash=2471773615, X=405, Y=311, Rot=0, Flip=0, Var=0 }
  142. Mine Cart = { Hash=1601481162, X=502, Y=597, Rot=55296, Flip=0, Var=0 }
  143. Wooden Post = { Hash=1549626863, X=432, Y=378, Rot=49152, Flip=0, Var=1 }
  144. Corrupt Marble = { Hash=4106979711, X=448, Y=561, Rot=0, Flip=0, Var=2 }
  145. Fossilised Miners = { Hash=2694741641, X=494, Y=565, Rot=63488, Flip=0, Var=1 }
  146. Fossilised Miners = { Hash=2694741641, X=457, Y=493, Rot=36864, Flip=0, Var=0 }
  147. Low Fire Pit = { Hash=160984751, X=413, Y=312, Rot=0, Flip=0, Var=0 }
  148. Mine Rock = { Hash=2837612749, X=507, Y=609, Rot=6143, Flip=0, Var=19 }
  149. Hitching Post = { Hash=384088753, X=247, Y=351, Rot=16385, Flip=0, Var=3 }
  150. Hitching Post = { Hash=384088753, X=297, Y=330, Rot=0, Flip=0, Var=4 }
  151. Wagon Wheel = { Hash=3236246304, X=492, Y=610, Rot=0, Flip=0, Var=0 }
  152. Buckets = { Hash=537321190, X=288, Y=319, Rot=0, Flip=0, Var=0 }
  153. Smithing Equipment = { Hash=1957099838, X=335, Y=240, Rot=16385, Flip=0, Var=0 }
  154. Ashen Bonfire = { Hash=194537698, X=620, Y=239, Rot=45056, Flip=0, Var=0 }
  155. Menagerie Altar = { Hash=2740002789, X=386, Y=309, Rot=32768, Flip=0, Var=0 }
  156. Menagerie Cage = { Hash=1919346306, X=263, Y=275, Rot=61440, Flip=0, Var=1 }
  157. Innocence Symbol = { Hash=350972013, X=414, Y=311, Rot=0, Flip=0, Var=2 }
  158. Beast Eye = { Hash=484309971, X=386, Y=328, Rot=47104, Flip=1, Var=7 }
  159. Sewer Pipes = { Hash=1710731389, X=397, Y=489, Rot=32768, Flip=0, Var=1 }
  160. High Chair = { Hash=4034630297, X=387, Y=249, Rot=0, Flip=0, Var=0 }
  161. Skull Pile = { Hash=2208748511, X=583, Y=227, Rot=0, Flip=0, Var=7 }
  162. Skull Pile = { Hash=2208748511, X=586, Y=219, Rot=0, Flip=0, Var=11 }
  163. Skull Pile = { Hash=2208748511, X=586, Y=263, Rot=16385, Flip=0, Var=11 }
  164. Skull Pile = { Hash=2208748511, X=632, Y=251, Rot=10241, Flip=0, Var=14 }
  165. Shrouded Furniture = { Hash=811065636, X=480, Y=286, Rot=0, Flip=0, Var=0 }
  166. Crypt Rubble = { Hash=1237008312, X=246, Y=293, Rot=0, Flip=0, Var=1 }
  167. Crypt Rubble = { Hash=1237008312, X=247, Y=309, Rot=32768, Flip=1, Var=0 }
  168. Crypt Rubble = { Hash=1237008312, X=247, Y=329, Rot=0, Flip=0, Var=0 }
  169. Crypt Rubble = { Hash=1237008312, X=247, Y=342, Rot=0, Flip=0, Var=1 }
  170. Crypt Rubble = { Hash=1237008312, X=258, Y=350, Rot=55296, Flip=0, Var=0 }
  171. Relic Stand = { Hash=1318647182, X=385, Y=433, Rot=59391, Flip=0, Var=4 }
  172. Map Board = { Hash=3335254637, X=429, Y=423, Rot=51202, Flip=0, Var=0 }
  173. Skull Pile = { Hash=2208748511, X=628, Y=253, Rot=0, Flip=0, Var=6 }
  174. Skull Pile = { Hash=2208748511, X=629, Y=227, Rot=0, Flip=0, Var=8 }
  175. Skull Pile = { Hash=2208748511, X=616, Y=221, Rot=0, Flip=0, Var=33 }
  176. Skull Pile = { Hash=2208748511, X=386, Y=433, Rot=38912, Flip=0, Var=31 }
  177. Skull Pile = { Hash=2208748511, X=384, Y=433, Rot=57344, Flip=0, Var=31 }
  178. Skull Pile = { Hash=2208748511, X=384, Y=430, Rot=26625, Flip=0, Var=31 }
  179. Skull Pile = { Hash=2208748511, X=382, Y=432, Rot=6143, Flip=0, Var=31 }
  180. Skull Pile = { Hash=2208748511, X=390, Y=299, Rot=0, Flip=0, Var=7 }
  181. Sewer Pipes = { Hash=1710731389, X=414, Y=484, Rot=0, Flip=1, Var=1 }
  182. Sewer Pipes = { Hash=1710731389, X=427, Y=475, Rot=24577, Flip=0, Var=0 }
  183. Sewer Pipes = { Hash=1710731389, X=437, Y=461, Rot=49152, Flip=0, Var=1 }
  184. Sewer Pipes = { Hash=1710731389, X=441, Y=446, Rot=40960, Flip=0, Var=1 }
  185. Fortification Door = { Hash=198423894, X=277, Y=351, Rot=28675, Flip=0, Var=2 }
  186. Hung Corpse = { Hash=1033631408, X=429, Y=506, Rot=34816, Flip=0, Var=0 }
  187. Hung Corpse = { Hash=1033631408, X=384, Y=324, Rot=49152, Flip=0, Var=0 }
  188. Hung Corpse = { Hash=1033631408, X=493, Y=546, Rot=43007, Flip=0, Var=0 }
  189. Palisade = { Hash=269626661, X=453, Y=202, Rot=0, Flip=0, Var=0 }
  190. Palisade = { Hash=269626661, X=448, Y=197, Rot=49152, Flip=0, Var=0 }
  191. Palisade = { Hash=269626661, X=292, Y=346, Rot=63488, Flip=1, Var=0 }
  192. Palisade = { Hash=269626661, X=311, Y=333, Rot=61440, Flip=0, Var=0 }
  193. Palisade = { Hash=269626661, X=259, Y=355, Rot=61440, Flip=0, Var=0 }
  194. Damaged Shelves = { Hash=2415726571, X=532, Y=501, Rot=0, Flip=0, Var=3 }
  195. Damaged Shelves = { Hash=2415726571, X=571, Y=507, Rot=0, Flip=0, Var=0 }
  196. Covered Corpses = { Hash=805796790, X=501, Y=575, Rot=0, Flip=0, Var=0 }
  197. Prison Rostrum = { Hash=708272913, X=394, Y=244, Rot=49152, Flip=0, Var=0 }
  198. Rusty Disk = { Hash=268468282, X=276, Y=529, Rot=0, Flip=0, Var=0 }
  199. Rusty Disk = { Hash=268468282, X=491, Y=609, Rot=0, Flip=0, Var=0 }
  200. Rusty Disk = { Hash=268468282, X=491, Y=526, Rot=57344, Flip=0, Var=0 }
  201. Rusty Disk = { Hash=268468282, X=455, Y=490, Rot=57344, Flip=0, Var=1 }
  202. Stacked Stone Slabs = { Hash=3421953487, X=571, Y=490, Rot=49152, Flip=0, Var=0 }
  203. Weathered Crane = { Hash=3420945514, X=303, Y=535, Rot=16385, Flip=0, Var=0 }
  204. Cannibal Sheet = { Hash=74066701, X=274, Y=348, Rot=47104, Flip=0, Var=0 }
  205. Scrap Pile = { Hash=1562087289, X=462, Y=199, Rot=49152, Flip=0, Var=0 }
  206. Scrap Pile = { Hash=1562087289, X=503, Y=198, Rot=0, Flip=0, Var=0 }
  207. Scrap Pile = { Hash=1562087289, X=297, Y=310, Rot=0, Flip=0, Var=0 }
  208. Scrap Pile = { Hash=1562087289, X=251, Y=523, Rot=49152, Flip=0, Var=0 }
  209. Road Trim = { Hash=3047058999, X=275, Y=328, Rot=47104, Flip=0, Var=0 }
  210. Road Trim = { Hash=3047058999, X=273, Y=306, Rot=49152, Flip=0, Var=0 }
  211. Garden Path = { Hash=2866336567, X=264, Y=309, Rot=0, Flip=0, Var=0 }
  212. Garden Path = { Hash=2866336567, X=266, Y=332, Rot=63488, Flip=0, Var=0 }
  213. Ruined Banner = { Hash=920173164, X=291, Y=527, Rot=14337, Flip=0, Var=0 }
  214. Innocence Statue = { Hash=3430129532, X=561, Y=432, Rot=49152, Flip=1, Var=0 }
  215. Fetid Smog = { Hash=1563598902, X=422, Y=470, Rot=0, Flip=0, Var=0 }
  216. Functional Stall = { Hash=3114361767, X=433, Y=312, Rot=49152, Flip=0, Var=5 }
  217. Ruined Mat = { Hash=2914073495, X=262, Y=526, Rot=0, Flip=0, Var=0 }
  218. Ruined Mat = { Hash=2914073495, X=290, Y=524, Rot=0, Flip=0, Var=0 }
  219. Ruined Standing Lamp = { Hash=3955921842, X=264, Y=516, Rot=0, Flip=0, Var=4 }
  220. Ruined Standing Lamp = { Hash=3955921842, X=290, Y=516, Rot=0, Flip=0, Var=1 }
  221. Shelf Debris = { Hash=715056848, X=553, Y=501, Rot=0, Flip=0, Var=4 }
  222. Large Shelf = { Hash=1864329593, X=561, Y=465, Rot=0, Flip=1, Var=3 }
  223. Large Shelf = { Hash=1864329593, X=581, Y=474, Rot=0, Flip=0, Var=3 }
  224. Axiom Pillar = { Hash=528617188, X=240, Y=534, Rot=0, Flip=0, Var=0 }
  225. Axiom Pillar = { Hash=528617188, X=251, Y=533, Rot=0, Flip=0, Var=0 }
  226. Axiom Pillar = { Hash=528617188, X=302, Y=531, Rot=0, Flip=0, Var=0 }
  227. Axiom Pillar = { Hash=528617188, X=291, Y=532, Rot=0, Flip=0, Var=0 }
  228. Axiom Pillar = { Hash=528617188, X=262, Y=531, Rot=0, Flip=0, Var=0 }
  229. Large Golden Statue = { Hash=4104301200, X=461, Y=365, Rot=32768, Flip=1, Var=0 }
  230. Large Golden Statue = { Hash=4104301200, X=461, Y=395, Rot=0, Flip=0, Var=0 }
  231. Large Fortification = { Hash=424017412, X=327, Y=328, Rot=30721, Flip=0, Var=1 }
  232. Large Fortification = { Hash=424017412, X=334, Y=308, Rot=18433, Flip=0, Var=1 }
  233. Large Fortification = { Hash=424017412, X=337, Y=283, Rot=16385, Flip=0, Var=1 }
  234. Large Fortification = { Hash=424017412, X=333, Y=261, Rot=14337, Flip=0, Var=0 }
  235. Fortification = { Hash=3455345256, X=246, Y=358, Rot=6143, Flip=0, Var=9 }
  236. Rusty Crane = { Hash=1954894434, X=240, Y=485, Rot=32768, Flip=0, Var=0 }
  237. Rusty Crane = { Hash=1954894434, X=239, Y=503, Rot=32768, Flip=0, Var=0 }
  238. Rusty Crane = { Hash=1954894434, X=250, Y=532, Rot=0, Flip=0, Var=0 }
  239. Rusty Crane = { Hash=1954894434, X=250, Y=532, Rot=32768, Flip=0, Var=0 }
  240. Rusty Crane = { Hash=1954894434, X=273, Y=532, Rot=0, Flip=0, Var=0 }
  241. Rusty Crane = { Hash=1954894434, X=279, Y=532, Rot=32768, Flip=0, Var=0 }
  242. Rusty Crane = { Hash=1954894434, X=303, Y=532, Rot=0, Flip=0, Var=0 }
  243. Weathered Crane = { Hash=3420945514, X=250, Y=536, Rot=16385, Flip=0, Var=0 }
  244. Camp Rug = { Hash=3897195780, X=493, Y=207, Rot=0, Flip=0, Var=0 }
  245. Relic Stand = { Hash=1318647182, X=411, Y=311, Rot=51199, Flip=0, Var=8 }
  246. Scattered Papers = { Hash=721892162, X=423, Y=429, Rot=49152, Flip=0, Var=0 }
  247. Cave Trash = { Hash=1250511338, X=492, Y=593, Rot=0, Flip=0, Var=1 }
  248. Cave Trash = { Hash=1250511338, X=495, Y=580, Rot=0, Flip=0, Var=0 }
  249. Cave Trash = { Hash=1250511338, X=490, Y=598, Rot=0, Flip=0, Var=27 }
  250. Cave Trash = { Hash=1250511338, X=480, Y=570, Rot=22529, Flip=0, Var=27 }
  251. Cave Trash = { Hash=1250511338, X=477, Y=571, Rot=59391, Flip=1, Var=27 }
  252. Cave Trash = { Hash=1250511338, X=475, Y=570, Rot=61440, Flip=0, Var=27 }
  253. Cave Trash = { Hash=1250511338, X=479, Y=557, Rot=0, Flip=0, Var=21 }
  254. Cave Trash = { Hash=1250511338, X=486, Y=598, Rot=0, Flip=0, Var=27 }
  255. Cave Trash = { Hash=1250511338, X=489, Y=623, Rot=0, Flip=0, Var=28 }
  256. Cave Trash = { Hash=1250511338, X=479, Y=603, Rot=0, Flip=0, Var=7 }
  257. Cave Trash = { Hash=1250511338, X=502, Y=635, Rot=0, Flip=0, Var=1 }
  258. Cave Trash = { Hash=1250511338, X=498, Y=624, Rot=61440, Flip=0, Var=0 }
  259. Cave Trash = { Hash=1250511338, X=482, Y=620, Rot=0, Flip=0, Var=29 }
  260. Cave Trash = { Hash=1250511338, X=473, Y=604, Rot=63488, Flip=0, Var=1 }
  261. Cave Trash = { Hash=1250511338, X=500, Y=593, Rot=57344, Flip=0, Var=0 }
  262. Cave Trash = { Hash=1250511338, X=484, Y=642, Rot=51199, Flip=0, Var=0 }
  263. Cave Trash = { Hash=1250511338, X=520, Y=642, Rot=49152, Flip=0, Var=0 }
  264. Cave Trash = { Hash=1250511338, X=519, Y=602, Rot=0, Flip=0, Var=0 }
  265. Cave Trash = { Hash=1250511338, X=512, Y=618, Rot=0, Flip=0, Var=0 }
  266. Cave Trash = { Hash=1250511338, X=281, Y=266, Rot=0, Flip=0, Var=0 }
  267. Cave Trash = { Hash=1250511338, X=300, Y=270, Rot=38912, Flip=0, Var=0 }
  268. Large Crypt Rubble = { Hash=3910420264, X=693, Y=234, Rot=0, Flip=0, Var=0 }
  269. Large Crypt Rubble = { Hash=3910420264, X=703, Y=232, Rot=0, Flip=0, Var=0 }
  270. Large Crypt Rubble = { Hash=3910420264, X=693, Y=254, Rot=0, Flip=0, Var=0 }
  271. Large Crypt Rubble = { Hash=3910420264, X=665, Y=240, Rot=0, Flip=0, Var=0 }
  272. Rusty Machine = { Hash=4193857954, X=506, Y=552, Rot=49152, Flip=0, Var=0 }
  273. Rusty Machine = { Hash=4193857954, X=444, Y=488, Rot=57344, Flip=0, Var=0 }
  274. Rusty Crane = { Hash=1954894434, X=305, Y=532, Rot=32768, Flip=0, Var=0 }
  275. Weathered Crane = { Hash=3420945514, X=506, Y=546, Rot=1, Flip=0, Var=0 }
  276. Weathered Crane = { Hash=3420945514, X=430, Y=494, Rot=43007, Flip=0, Var=0 }
  277. Rusty Crane = { Hash=1954894434, X=449, Y=471, Rot=38912, Flip=0, Var=0 }
  278. Abandoned Crane = { Hash=4162345160, X=473, Y=644, Rot=49152, Flip=0, Var=0 }
  279. Catapult Ammo = { Hash=1865692934, X=550, Y=486, Rot=0, Flip=0, Var=0 }
  280. Crypt Fire Pit = { Hash=322083411, X=443, Y=266, Rot=0, Flip=0, Var=0 }
  281. Steam Pipes = { Hash=1163961700, X=410, Y=458, Rot=0, Flip=0, Var=2 }
  282. Steam Pipes = { Hash=1163961700, X=485, Y=502, Rot=20479, Flip=0, Var=2 }
  283. Barricade = { Hash=301201289, X=303, Y=335, Rot=30721, Flip=0, Var=0 }
  284. Barrels = { Hash=537404582, X=461, Y=247, Rot=0, Flip=0, Var=0 }
  285. Scattered Papers = { Hash=721892162, X=397, Y=286, Rot=0, Flip=0, Var=6 }
  286. Buckets = { Hash=537321190, X=379, Y=245, Rot=0, Flip=0, Var=0 }
  287. Fish Stand = { Hash=3043502605, X=363, Y=262, Rot=53248, Flip=0, Var=1 }
  288. Shore Bonfire = { Hash=2535319927, X=554, Y=491, Rot=0, Flip=0, Var=0 }
  289. Golden Sparkles = { Hash=312707477, X=621, Y=242, Rot=47104, Flip=0, Var=0 }
  290. Broken Spikes = { Hash=3584657822, X=441, Y=415, Rot=49152, Flip=0, Var=1 }
  291. Broken Spikes = { Hash=3584657822, X=440, Y=434, Rot=49152, Flip=0, Var=0 }
  292. Broken Spikes = { Hash=3584657822, X=362, Y=484, Rot=0, Flip=0, Var=1 }
  293. Broken Spikes = { Hash=3584657822, X=384, Y=484, Rot=0, Flip=0, Var=0 }
  294. Spinner Tracks = { Hash=1670498805, X=397, Y=445, Rot=24577, Flip=0, Var=0 }
  295. Spinner Tracks = { Hash=1670498805, X=395, Y=443, Rot=57344, Flip=0, Var=0 }
  296. Spinner Tracks = { Hash=1670498805, X=471, Y=495, Rot=24577, Flip=0, Var=0 }
  297. Spinner Tracks = { Hash=1670498805, X=409, Y=284, Rot=0, Flip=0, Var=0 }
  298. Spinner Tracks = { Hash=1670498805, X=497, Y=546, Rot=0, Flip=0, Var=0 }
  299. Spinner Tracks = { Hash=1670498805, X=355, Y=484, Rot=0, Flip=0, Var=0 }
  300. Spinner Tracks = { Hash=1670498805, X=406, Y=487, Rot=12287, Flip=0, Var=0 }
  301. Mining Machinery = { Hash=2834673844, X=411, Y=459, Rot=57344, Flip=0, Var=5 }
  302. Spinner Tracks = { Hash=1670498805, X=420, Y=479, Rot=10239, Flip=0, Var=0 }
  303. Spinner Tracks = { Hash=1670498805, X=432, Y=469, Rot=38912, Flip=1, Var=0 }
  304. Spinner Tracks = { Hash=1670498805, X=440, Y=455, Rot=4097, Flip=0, Var=0 }
  305. Wide Light Beam = { Hash=698746183, X=621, Y=250, Rot=59391, Flip=0, Var=0 }
  306. Wide Light Beam = { Hash=698746183, X=634, Y=230, Rot=32768, Flip=0, Var=0 }
  307. Wide Light Beam = { Hash=698746183, X=283, Y=312, Rot=53248, Flip=0, Var=0 }
  308. Wide Light Beam = { Hash=698746183, X=412, Y=312, Rot=0, Flip=0, Var=0 }
  309. Chopped Wood = { Hash=2110332123, X=363, Y=239, Rot=53248, Flip=0, Var=0 }
  310. Iron Stove = { Hash=1357926575, X=337, Y=250, Rot=49152, Flip=0, Var=0 }
  311. Pot Line = { Hash=1031910458, X=366, Y=251, Rot=49152, Flip=0, Var=0 }
  312. Basket = { Hash=4184479371, X=475, Y=205, Rot=0, Flip=0, Var=0 }
  313. Sitting Log = { Hash=1483872233, X=255, Y=303, Rot=0, Flip=0, Var=0 }
  314. Bandit Tent = { Hash=209803959, X=489, Y=197, Rot=32768, Flip=0, Var=0 }
  315. Golden Sparkles = { Hash=312707477, X=620, Y=241, Rot=57344, Flip=0, Var=0 }
  316. Golden Sparkles = { Hash=312707477, X=618, Y=240, Rot=0, Flip=0, Var=0 }
  317. Cave Trash = { Hash=1250511338, X=285, Y=331, Rot=0, Flip=0, Var=0 }
  318. Camp Rug = { Hash=3897195780, X=347, Y=243, Rot=59391, Flip=0, Var=0 }
  319. Camp Rug = { Hash=3897195780, X=259, Y=341, Rot=0, Flip=0, Var=0 }
  320. Camp Rug = { Hash=3897195780, X=289, Y=312, Rot=0, Flip=0, Var=0 }
  321. Camp Rug = { Hash=3897195780, X=259, Y=273, Rot=0, Flip=0, Var=0 }
  322. Emaciated Corpse Pile = { Hash=2518496104, X=251, Y=519, Rot=47104, Flip=0, Var=0 }
  323. Emaciated Corpse Pile = { Hash=2518496104, X=561, Y=178, Rot=57344, Flip=0, Var=0 }
  324. Blackguard Barricade = { Hash=1146177268, X=438, Y=413, Rot=49152, Flip=0, Var=0 }
  325. Blackguard Barricade = { Hash=1146177268, X=440, Y=410, Rot=0, Flip=0, Var=0 }
  326. Beast Eye = { Hash=484309971, X=391, Y=291, Rot=61440, Flip=0, Var=7 }
  327. Severed Heads = { Hash=1309180332, X=388, Y=323, Rot=16385, Flip=0, Var=2 }
  328. Severed Heads = { Hash=1309180332, X=405, Y=323, Rot=63488, Flip=0, Var=1 }
  329. Severed Heads = { Hash=1309180332, X=404, Y=304, Rot=0, Flip=0, Var=0 }
  330. Severed Heads = { Hash=1309180332, X=508, Y=374, Rot=63488, Flip=0, Var=0 }
  331. Sacrificial Shrine = { Hash=2261876086, X=508, Y=380, Rot=49152, Flip=0, Var=1 }
  332. Wagon = { Hash=1700069771, X=253, Y=429, Rot=2047, Flip=0, Var=2 }
  333. Wagon = { Hash=1700069771, X=251, Y=411, Rot=0, Flip=0, Var=0 }
  334. Wagon = { Hash=1700069771, X=500, Y=636, Rot=0, Flip=0, Var=0 }
  335. Corpse Cart = { Hash=1325141588, X=413, Y=552, Rot=0, Flip=0, Var=2 }
  336. Pit Post = { Hash=1061446041, X=264, Y=275, Rot=0, Flip=0, Var=0 }
  337. Pit Cleanup Cart = { Hash=2065944211, X=344, Y=475, Rot=63488, Flip=0, Var=0 }
  338. Iron Brazier = { Hash=1827159028, X=338, Y=200, Rot=0, Flip=0, Var=1 }
  339. Iron Brazier = { Hash=1827159028, X=337, Y=244, Rot=37112, Flip=0, Var=7 }
  340. Justice Statue = { Hash=498648411, X=410, Y=271, Rot=0, Flip=0, Var=2 }
  341. Innocence Statue = { Hash=3430129532, X=563, Y=329, Rot=49152, Flip=0, Var=0 }
  342. Slave Pens Chair = { Hash=2590762531, X=346, Y=245, Rot=49152, Flip=0, Var=0 }
  343. Pooling Blood = { Hash=2803069717, X=486, Y=503, Rot=0, Flip=0, Var=5 }
  344. Pooling Blood = { Hash=2803069717, X=452, Y=255, Rot=0, Flip=0, Var=14 }
  345. Pooling Blood = { Hash=2803069717, X=359, Y=252, Rot=0, Flip=0, Var=0 }
  346. Pooling Blood = { Hash=2803069717, X=475, Y=431, Rot=49152, Flip=0, Var=14 }
  347. Pooling Blood = { Hash=2803069717, X=463, Y=464, Rot=0, Flip=0, Var=14 }
  348. Pooling Blood = { Hash=2803069717, X=548, Y=146, Rot=0, Flip=0, Var=14 }
  349. Pooling Blood = { Hash=2803069717, X=429, Y=506, Rot=0, Flip=0, Var=14 }
  350. Pooling Blood = { Hash=2803069717, X=441, Y=272, Rot=57344, Flip=0, Var=14 }
  351. Pooling Blood = { Hash=2803069717, X=425, Y=280, Rot=0, Flip=0, Var=5 }
  352. Charred Skeleton = { Hash=818177711, X=375, Y=418, Rot=24577, Flip=0, Var=4 }
  353. Slave Pens Wagon = { Hash=738023562, X=343, Y=265, Rot=28673, Flip=0, Var=0 }
  354. Triumph Fountain = { Hash=1717862010, X=519, Y=379, Rot=49152, Flip=0, Var=1 }
  355. Slave Gallows = { Hash=3329986780, X=432, Y=284, Rot=0, Flip=0, Var=0 }
  356. Slave Pens Drawing Table = { Hash=3974744670, X=342, Y=233, Rot=51199, Flip=0, Var=2 }
  357. Slave Pens Crate = { Hash=1663587991, X=351, Y=237, Rot=0, Flip=0, Var=1 }
  358. Slave Pens Crate = { Hash=1663587991, X=351, Y=232, Rot=0, Flip=0, Var=2 }
  359. Slave Pens Crate = { Hash=1663587991, X=337, Y=230, Rot=0, Flip=0, Var=0 }
  360. Pooling Blood = { Hash=2803069717, X=494, Y=545, Rot=0, Flip=0, Var=0 }
  361. Pooling Blood = { Hash=2803069717, X=501, Y=520, Rot=0, Flip=0, Var=14 }
  362. Oriath Lantern = { Hash=2325221726, X=317, Y=427, Rot=57344, Flip=0, Var=1 }
  363. Oriath Lantern = { Hash=2325221726, X=405, Y=331, Rot=49152, Flip=0, Var=1 }
  364. Oriath Armour Crate = { Hash=1891653249, X=533, Y=197, Rot=63488, Flip=0, Var=0 }
  365. Oriath Armour Crate = { Hash=1891653249, X=471, Y=299, Rot=16385, Flip=0, Var=1 }
  366. Blackguard Officer Tent = { Hash=3535561673, X=477, Y=330, Rot=0, Flip=0, Var=2 }
  367. Blackguard Infantry Tent = { Hash=237092937, X=467, Y=354, Rot=10239, Flip=0, Var=2 }
  368. Templar Barricade = { Hash=1488215038, X=510, Y=257, Rot=57344, Flip=0, Var=0 }
  369. Templar Barricade = { Hash=1488215038, X=537, Y=178, Rot=32768, Flip=0, Var=0 }
  370. Templar Barricade = { Hash=1488215038, X=548, Y=190, Rot=49152, Flip=0, Var=0 }
  371. Templar Barricade = { Hash=1488215038, X=563, Y=206, Rot=32768, Flip=0, Var=0 }
  372. Oriath Armour Crate = { Hash=1891653249, X=466, Y=281, Rot=14335, Flip=0, Var=0 }
  373. Templar Corpse = { Hash=4280174115, X=329, Y=414, Rot=8193, Flip=1, Var=1 }
  374. Templar Corpse = { Hash=4280174115, X=313, Y=442, Rot=32768, Flip=0, Var=5 }
  375. Templar Corpse = { Hash=4280174115, X=300, Y=454, Rot=38912, Flip=0, Var=3 }
  376. Templar Corpse = { Hash=4280174115, X=288, Y=442, Rot=0, Flip=0, Var=2 }
  377. Templar Corpse = { Hash=4280174115, X=294, Y=433, Rot=59391, Flip=0, Var=1 }
  378. Templar Corpse = { Hash=4280174115, X=305, Y=429, Rot=0, Flip=0, Var=0 }
  379. Templar Corpse = { Hash=4280174115, X=510, Y=390, Rot=32768, Flip=0, Var=0 }
  380. Monster Corpse = { Hash=2473981016, X=357, Y=254, Rot=34816, Flip=0, Var=4 }
  381. Monster Corpse = { Hash=2473981016, X=314, Y=268, Rot=0, Flip=0, Var=0 }
  382. Dead Slave = { Hash=1280763833, X=418, Y=332, Rot=43007, Flip=0, Var=3 }
  383. Slave Cart = { Hash=18936314, X=453, Y=254, Rot=52098, Flip=0, Var=0 }
  384. Emaciated Corpse Pile = { Hash=2518496104, X=302, Y=557, Rot=63488, Flip=0, Var=0 }
  385. Bloody Corpse Pile = { Hash=1044577701, X=462, Y=454, Rot=0, Flip=0, Var=3 }
  386. Bloody Corpse Pile = { Hash=1044577701, X=466, Y=424, Rot=0, Flip=0, Var=1 }
  387. Bloody Corpse Pile = { Hash=1044577701, X=266, Y=559, Rot=0, Flip=0, Var=0 }
  388. Bloody Corpse Pile = { Hash=1044577701, X=557, Y=125, Rot=0, Flip=0, Var=0 }
  389. Bloody Corpse Pile = { Hash=1044577701, X=440, Y=333, Rot=0, Flip=0, Var=0 }
  390. Bloody Corpse Pile = { Hash=1044577701, X=436, Y=306, Rot=0, Flip=0, Var=0 }
  391. Wooden Planks = { Hash=3816231519, X=340, Y=211, Rot=0, Flip=0, Var=0 }
  392. Wooden Planks = { Hash=3816231519, X=358, Y=211, Rot=0, Flip=0, Var=0 }
  393. Wooden Planks = { Hash=3816231519, X=371, Y=211, Rot=0, Flip=0, Var=0 }
  394. Wooden Planks = { Hash=3816231519, X=389, Y=211, Rot=0, Flip=0, Var=0 }
  395. Wooden Planks = { Hash=3816231519, X=414, Y=211, Rot=0, Flip=0, Var=0 }
  396. Wooden Planks = { Hash=3816231519, X=434, Y=210, Rot=0, Flip=0, Var=0 }
  397. Wooden Planks = { Hash=3816231519, X=434, Y=226, Rot=0, Flip=0, Var=0 }
  398. Wooden Planks = { Hash=3816231519, X=415, Y=226, Rot=0, Flip=0, Var=0 }
  399. Wooden Planks = { Hash=3816231519, X=397, Y=226, Rot=0, Flip=0, Var=0 }
  400. Oriath Army Barrel = { Hash=621951002, X=462, Y=318, Rot=0, Flip=0, Var=0 }
  401. Wooden Planks = { Hash=3816231519, X=378, Y=226, Rot=0, Flip=0, Var=0 }
  402. Wooden Planks = { Hash=3816231519, X=359, Y=226, Rot=0, Flip=0, Var=0 }
  403. Wooden Planks = { Hash=3816231519, X=341, Y=226, Rot=0, Flip=0, Var=0 }
  404. Wooden Planks = { Hash=3816231519, X=483, Y=519, Rot=24575, Flip=0, Var=0 }
  405. Wooden Planks = { Hash=3816231519, X=472, Y=509, Rot=57344, Flip=1, Var=0 }
  406. Wooden Planks = { Hash=3816231519, X=461, Y=498, Rot=57344, Flip=0, Var=0 }
  407. Verdant Tree = { Hash=853529689, X=282, Y=462, Rot=8193, Flip=0, Var=10 }
  408. Verdant Tree = { Hash=853529689, X=323, Y=423, Rot=40960, Flip=0, Var=10 }
  409. Verdant Tree = { Hash=853529689, X=439, Y=421, Rot=49152, Flip=0, Var=15 }
  410. Verdant Tree = { Hash=853529689, X=523, Y=353, Rot=49152, Flip=0, Var=4 }
  411. Verdant Tree = { Hash=853529689, X=521, Y=405, Rot=0, Flip=0, Var=4 }
  412. Oriath Lantern = { Hash=2325221726, X=401, Y=276, Rot=0, Flip=0, Var=1 }
  413. Oriath Lantern = { Hash=2325221726, X=446, Y=230, Rot=0, Flip=0, Var=1 }
  414. Oriath Lantern = { Hash=2325221726, X=403, Y=236, Rot=32768, Flip=0, Var=1 }
  415. Oriath Lantern = { Hash=2325221726, X=276, Y=323, Rot=59391, Flip=0, Var=1 }
  416. Oriath Lantern = { Hash=2325221726, X=287, Y=457, Rot=24577, Flip=0, Var=1 }
  417. Oriath Lantern = { Hash=2325221726, X=258, Y=336, Rot=26625, Flip=0, Var=1 }
  418. Oriath Lantern = { Hash=2325221726, X=389, Y=470, Rot=16385, Flip=0, Var=1 }
  419. Building Supplies = { Hash=3788840265, X=363, Y=232, Rot=32768, Flip=0, Var=0 }
  420. Burned Books = { Hash=3000724333, X=313, Y=315, Rot=0, Flip=0, Var=9 }
  421. Building Supplies = { Hash=3788840265, X=388, Y=233, Rot=0, Flip=1, Var=0 }
  422. Letters of Exile = { Hash=518887085, X=449, Y=207, Rot=38912, Flip=0, Var=1 }
  423. Building Supplies = { Hash=3788840265, X=411, Y=233, Rot=0, Flip=0, Var=0 }
  424. Letters of Exile = { Hash=518887085, X=450, Y=205, Rot=45056, Flip=0, Var=5 }
  425. Building Supplies = { Hash=3788840265, X=435, Y=232, Rot=0, Flip=0, Var=0 }
  426. Building Supplies = { Hash=3788840265, X=445, Y=219, Rot=49152, Flip=0, Var=0 }
  427. Letters of Exile = { Hash=518887085, X=261, Y=349, Rot=59391, Flip=0, Var=0 }
  428. Building Supplies = { Hash=3788840265, X=444, Y=200, Rot=16385, Flip=0, Var=0 }
  429. Building Supplies = { Hash=3788840265, X=435, Y=198, Rot=0, Flip=0, Var=1 }
  430. Letters of Exile = { Hash=518887085, X=400, Y=284, Rot=43007, Flip=0, Var=0 }
  431. Building Supplies = { Hash=3788840265, X=421, Y=199, Rot=0, Flip=0, Var=1 }
  432. Building Supplies = { Hash=3788840265, X=408, Y=199, Rot=0, Flip=0, Var=1 }
  433. Letters of Exile = { Hash=518887085, X=401, Y=283, Rot=36862, Flip=0, Var=5 }
  434. Building Supplies = { Hash=3788840265, X=392, Y=199, Rot=0, Flip=0, Var=1 }
  435. Letters of Exile = { Hash=518887085, X=402, Y=287, Rot=49152, Flip=0, Var=1 }
  436. Building Supplies = { Hash=3788840265, X=376, Y=199, Rot=0, Flip=0, Var=1 }
  437. Letters of Exile = { Hash=518887085, X=400, Y=291, Rot=43007, Flip=0, Var=0 }
  438. Building Supplies = { Hash=3788840265, X=358, Y=199, Rot=0, Flip=0, Var=1 }
  439. Letters of Exile = { Hash=518887085, X=401, Y=289, Rot=43007, Flip=0, Var=4 }
  440. Building Supplies = { Hash=3788840265, X=341, Y=199, Rot=0, Flip=0, Var=1 }
  441. Oriath Fence = { Hash=2841262969, X=302, Y=450, Rot=40960, Flip=0, Var=1 }
  442. Dark Mural Tile = { Hash=1472373605, X=303, Y=441, Rot=57344, Flip=0, Var=10 }
  443. Light Oriath Statue = { Hash=2473582932, X=302, Y=523, Rot=0, Flip=0, Var=2 }
  444. Oriath Fence = { Hash=2841262969, X=302, Y=433, Rot=8191, Flip=0, Var=1 }
  445. Dark Mural Tile = { Hash=1472373605, X=372, Y=378, Rot=49152, Flip=0, Var=11 }
  446. Harpyon Pet = { Hash=3159682694, X=270, Y=267, Rot=51210, Flip=0, Var=0 }
  447. Innocence Cathedral = { Hash=3228260355, X=637, Y=241, Rot=49152, Flip=0, Var=3 }
  448. Hunted Rhoa = { Hash=2215515731, X=346, Y=289, Rot=49152, Flip=0, Var=0 }
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