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- #NOD ______________________MY/PET BUFFS_____________________________
- #alias {abombuff} {of rad def;of en 'globe of fluc'}
- #alias {xornbuff} {of rad def;of en 'globe of fluc'}
- #alias {scoutbuff} {of unseen motion;of stealth;of archer comp;of one o four;of cloak}
- #NOD ______________________PK TRIGGERS______________________________
- #alias {unload} {kick;str;ashi;bree;bolt;trip}
- #NOD ______________________HUNT TRIGGERS____________________________
- #NOD _____________________PET BUFF TRIGGERS_________________________
- #NOD___Abomination___
- #action {Your tame succeeds as an abomination sees you as his master.}{#var abomrad 0;#var abomglobe 0}
- #alias {abombuffoff} {#var abomrad 1;#var abomglobe 1}
- #action {dead!} {#if {$abomrad=0} {of rad def};#if {$abomglobe=0} {of en 'globe of fluc'}}
- #action {^## Zandalar's abomination was just defeated in battle by}{#var abomrad 1;#var abomglobe 1}
- #action {^An abomination begins to alter time with radical defiance.}{#var abomrad 1}
- #action {^An abomination is no longer affected by: radical defiance.}{#var abomrad 0}
- #action {^An abomination's body quivers as he rises off the ground in a bluish sphere.}{#var abomglobe 1}
- #action {^An abomination is no longer affected by: globe of fluctuation.}{#var abomglobe 0}
- #NOD _____________________SURROUNDING SENSE__________________________
- #NOD _____________________GROUP BUFF TRIGGERS________________________
- #action {^[ Group: %1 ]: 'flight'} {flight %1}
- #action {^[ Group: %1 ]: 'flight help'} {gtell Simple gtell flight, if flight is available I will cast it upon you. If flight is not available an auto-trigger will gtell FLIGHT AVAILABLE, then simply gtell flight to recieve Tholec's Rising.}
- #action {^Tholec's rising lifts %1 off the ground.} {gtell Tholec's Rising has been placed on %1. Tholec's Rising is now prevented for 30 seconds.}
- #action {^%2 has already risen.} {gtell %2 Already Has Tholec's Rising}
- #action {^[ Group: Unknown voice ]: 'flight'} {gtell You are to Invis/Cloaked for you to recieve my Flight please tog visible and try again.}
- #action {^A magical force raises you slightly off the ground as you begin to hover.}{gt Tholec's Rising has been place on Zandalar. Tholec's Rising is now prevented for 30 seconds.}
- #NOD _______________________BUFF TRIGGERS____________________________
- #alias {buff} {trail;cast 'haste';cast 'way of the panther';cast 'contra of the rab';cast 'way of the bear';cast 'blended ima';vt;hunter disc;hunter vig;cast 'thol'}
- #alias {huntbuff}{cast 'hawk';cast 'swe ins';scout sense}
- #alias {prevbuff}{c 'dim o yez';heightened pre;hei inst;heig def;cast 'wind wall'}
- #alias {autobuffon} {#variable panther 0;#variable bear 0;#variable wind 0;#variable defiance 0;#variable blend 0;#variable hawk 0;#variable insight 0;#variable instinct 0;#variable precision 0 ;#variable concealment 0;#variable vtshinnes 0;#variable vtshinnes 0;#variable haste 0;#variable vigilance 0;#variable stealth 0;#variable rabbit 0;#variable discipline 0;#variable flight 0}
- #alias {autobuffoff} {#variable panther 1;#variable bear 1;#variable wind 1;#variable defiance 1;#variable blend 1;#variable hawk 1;#variable insight 1;#variable instinct 1;#variable precision 1 ;#variable concealment 1;#variable vtshinnes 1;#variable vtshinnes 1;#variable haste 1;#variable vigilance 1;#variable stealth 1;#variable rabbit 1;#variable discipline 1;#variable flight 1}
- #action {^< emote > ( AFK ) Zandalar: The Token Black Guy ground!$}{#if {$panther=0} {cast 'way of the panther'};#if {$bear=0} {cast 'way of the bear'};#if {$wind=3} {cast 'wind wall'}; #if {$defiance=3} {heig def}; #if {$blend=0} {cast 'blended ima'}; #if {$precision=3} {heightened pre}; #if {$concealment=0} {trail}; #if {$vtshinnes=0} {vt}; #if {$haste=0} {cast 'haste'};#if {$vigilance=0} {hunter vig}; #if {$rabbit=0} {cast 'contra of the rab'};#if {$discipline=0} {hunter disc};#if {$stealth=3} {c 'dim o yez'}; #if {$hawk=3} {cast 'hawk'};#if {$instinct=3} {hei insti};#if {$insight=3} {c 'swee ins'};#if {$flight=0} {c 'thol'}}
- #action {to the ground!} {#if {$panther=0} {cast 'way of the panther'};#if {$bear=0} {cast 'way of the bear'};#if {$wind=3} {cast 'wind wall'}; #if {$defiance=3} {heig def}; #if {$blend=0} {cast 'blended ima'}; #if {$precision=3} {heightened pre}; #if {$concealment=0} {trail}; #if {$vtshinnes=0} {vt}; #if {$haste=0} {cast 'haste'};#if {$vigilance=0} {hunter vig}; #if {$rabbit=0} {cast 'contra of the rab'};#if {$discipline=0} {hunter disc};#if {$stealth=3} {c 'dim o yez'}; #if {$hawk=3} {cast 'hawk'};#if {$instinct=3} {hei insti};#if {$insight=3} {c 'swee ins'};#if {$flight=0} {c 'thol'}}
- #action {^You are no longer affected by: way of the panther.} {#output {red} WAY OF THE PANTHER DOWN (2);#var panther 0}
- #action {^The slyness of the panther engrosses your soul.} {#var panther 1;#output {green} WAY OF THE PANTHER UP}
- #action {^Your soul is already engrossed with the panther.} {#var panther 1}
- #variable panther 0
- #action {^You are no longer affected by: way of the bear.} {#output {red} WAY OF THE BEAR DOWN (5);#var bear 0}
- #action {^You roar with a fury vested within your soul!} {#var bear 1;#output {green} WAY OF THE BEAR UP}
- #action {^The roar within you is already apparent.} {#var bear 1}
- #variable bear 0
- #action {^You may again perform counterattack - basic form abilities.} {#output {yellow} WIND WALL AVAILABLE (3);#var wind 0}
- #action {^A minor tornado engulfs you.} {#var wind 1;#output {green} WIND WALL UP}
- #action {^You are no longer affected by: wind wall.}{#output {red} WIND WALL DOWN}
- #action {^You cannot perform counterattack - basic form abilities again yet (type 'prevention').} {#var wind 1;#output {red} WIND WALL PREVENTED}
- #variable wind 0
- #action {^You may again perform basic heightened form abilities.} {#output {yellow} HEIGHTENED DEFIANCE AVAILABLE (11);#var defiance 0}
- #action {^You feel defiant.} {#var defiance 1;#output {green} HEIGHTENED DEFIANCE UP}
- #action {^You are no longer affected by: heightened defiance.}{#output {red} HEIGHTENED DEFIANCE DOWN}
- #action {^You cannot perform basic heightened form abilities again yet (type 'prevention').} {#var defiance 1;#output {red}HEIGHTENED DEFIANCE PREVENTED}
- #variable defiance 0
- #action {^You are no longer affected by: blended image.} {#output {red} BLENDED IMAGE DOWN (6);#var blend 0}
- #action {^An image of blending passes over you.} {#var blend 1;#output {green} BLEND IMAGE UP}
- #action {^A blended image already cloaks you.} {#var blend 1}
- #variable blend 0
- #action {^You may again perform acumen feat abilities.} {#output {yellow} HAWKS ACUMEN AVAILABLE (12);#variable hawk 0}
- #action {^Your eyes become that of the hawk.}{#output {green} HAWKS ACUMEN UP;#var hawk 1}
- #action {^You are no longer affected by: hawks acumen.}{#output {red} HAWKS ACUMEN DOWN}
- #action {^You cannot perform acumen feat abilities again yet (type 'prevention').} {#var hawk 1;#output {red} HAWKS ACUMEN PREVENTED}
- #variable hawk 0
- #action {^You may again perform insight feat abilities.} {#output {yellow} SWEEPING INSIGHT UP (15);#var insight 0}
- #action {^Your ability to scan improves.}{#output {green} SWEEPING INSIGHT UP;#var insight 1}
- #action {^You are no longer affected by: sweeping insight.}{#output {red} SWEEPING INSIGHT DOWN}
- #action {^You cannot perform insight feat abilities again yet (type 'prevention').} {#var insight 1;#output {red} SWEEPING INSIGHT PREVENTED}
- #variable insight 0
- #action {}{}
- #action {^Your scouting abilities are magnified.}{#output {green} SCOUTING SENSE UP}
- #action {^You cannot perform sense feat abilities again yet (type 'prevention').}{#output {red} SURROUND/SCOUTING SENSE PREVENTED}
- #action {^You may again perform advanced heightened form abilities.} {#output {yellow} HEIGHTENED INSTINCT AVAILABLE (14);#var instinct 0}
- #action {^You have method to your madness.} {#output {green} HEIGHTENED INSTINCT UP;#var instinct 1}
- #action {^You are no longer affected by: heightened instinct.}{#output {red} HEIGHTENED INSTINCT DOWN}
- #action {^You cannot perform advanced heightened form abilities again yet (type 'prevention').} {#var instinct 1;#output {red} HEIGHTENED INSTINCT PREVENTED}
- #variable instinct 0
- #action {^You may again perform intermediate heightened form abilities.} {#output {yellow} HEIGHTENED PRECISION AVAILABLE (8);#var precision 0}
- #action {^A deadly sense of correctness fills your body.} {#var precision 1;#output {green} HEIGHTENED PRECISION UP}
- #action {^You are no longer affected by: heightened precision.}{#output {red} HEIGHTENED PRECISION DOWN}
- #action {^You cannot perform intermediate heightened form abilities again yet (type 'prevention').} {#var precision 1;#output {red} HEIGHTENED PRECISION PREVENTED}
- #variable precision 0
- #action {^You are no longer affected by: trail concealment.} {#output {red} TRAIL CONCEALMENT DOWN (`);#var concealment 0}
- #action {^You try to move without leaving a trail.} {#var concealment 1;#output {green} TRAIL CONCEALMENT UP}
- #action {^You are already attempting to hide your tracks.} {#var concealment 1}
- #variable concealment 0
- #action {^You are no longer affected by: vtshinnes frenzy.} {#output {red} VTSHINNES FRENZY DOWN (7);#var vtshinnes 0}
- #action {^Vtshinne's wolverine spirit ignites the frenzy within you.} {#var vtshinnes 1;#output {green} VTSHINNES FRENZY UP}
- #action {^You are already frenzied.} {#var vtshinnes 1}
- #variable vtshinnes 0
- #action {^You are no longer affected by: haste.} {#output {red}HASTE DOWN (1);#var haste 0}
- #action {^Your dark hands quiver from incantatory speed.} {#var haste 1;#output {green} HASTE UP}
- #action {^The incantatory haste already endows you.} {#var haste 1}
- #variable haste 0
- #action {^You are no longer affected by: hunters vigilance.} {#output {red} HUNTERS VIGILANCE DOWN (10);#var vigilance 0}
- #action {^Your awareness increases.} {#var vigilance 1;#output {green} HUNTERS VIGILANCE UP}
- #action {^You are already quite aware.} {#var vigilance 1}
- #variable vigilance 0
- #action {^You may again perform stealth maneuver - basic level abilities.} {#output {yellow}DIMMING OF YEZLON AVAILABLE (13);#var stealth 0}
- #action {^Your presence dims.} {#var stealth 1;#output {green} DIMMING OF YEZLON UP
- #action {^You are no longer affected by: dimming of yezlon.}{#output {red} DIMMING OF YEZLON DOWN}
- #action {^You cannot perform stealth maneuver - basic level abilities again yet (type 'prevention').} {#var stealth 1;#output {red} DIMMING OF YEZLON PREVENTED}
- #variable stealth 0
- #action {^You are no longer affected by: contradiction of the rabbit.} {#output {red} CONTRADICTION OF THE RABBIT DOWN (4);#var rabbit 0}
- #action {^You understand the contradiction of the rabbits.} {#var rabbit 1;#output {green} CONTRADICTION OF THE RABBIT UP}
- #action {^The contradiction is already clear to you.} {#var rabbit 1}
- #variable rabbit 0
- #action {^You are no longer affected by: hunter's discipline.} {#output {red} HUNTER'S DISCIPLINE GONE9;#var discipline 0}
- #action {^Using your innate hunter shell, you attempt to confuse your opponent's sight of you.} {#var discipline 1;#output {green} HUNTER'S DISCIPLINE UP}
- #action {^You are already using your hunter's discipline.} {#var discipline 1}
- #variable discipline 0
- #action {^A magical force raises you slightly off the ground as you begin to hover.} {#output {green} THOLEC'S RISING UP;#var flight 1
- #action {^You have already risen.} {#var flight 1;gtell Zandalar Already Has Tholec's Rising}
- #action {^You cannot perform fluctuation feat abilities again yet (type 'prevention').} {gtell FLIGHT prevented;#var flight 1;#output {red} THOLEC'S RISING PREVENTED}
- #action {^You may again perform fluctuation feat abilities.} {gtell FLIGHT backup;#output {yellow} THOLEC'S RISING AVAILABLE}
- #action {^You are no longer affected by: tholec's rising.} {#output {red} THOLEC'S RISING DOWN;#var flight 0}
- #variable flight 0
- #action {^You may again perform sense feat abilities.} {#output {yellow} SURROUNDING/SCOUTING SENSE AVAILABLE}
- #action {^You may again perform storm generation - intermediate skill abilities.} {#output {yellow} NORTH WIND AVAILABLE}
- #action {^You may again perform aura - kyf naj'k abilities.} {#output {yellow} MYSTICAL HURI AVAILABLE}
- #action {^You may again perform aura - oe-xt naj'k abilities.} {#output {yellow} CONTINUUM OF COMBAT AVAILABLE}
- #NOD _________________________HUNTER FASTSLAY__________________________
- #alias {fastslay} {#if {$fol1kick=0} {order Follower_of_Zandalar kick $$0;#var fol1kick 1} else {#if {$fol2kick=0} {order 2.Follower_of_Zandalar kick $$$0;#var fol2kick 1} else {#if {$kickkick=0} {kick $$$$0} else {#if {$triptrip=0} {trip $$$$$0} else {#if {$breezehand=0} {breeze of hand $$$$$$0} else {#if {$strikingfist=0} {striking fist $$$$$$$0} else {#if {$ashibaraikick=0} {ashi barai kick $$$$$$$$0} else {#if {$boltedlight=0} {c 'bolted light' $$$$$$$$$0} else {lig $$$$$$$$$0}}}}}}}}}{hunterroot}
- #alias {fastslay2} {#if {$fol1kick=0} {order Follower_of_Zandalar kick $$0;#var fol1kick 1} else {#if {$fol2kick=0} {order 2.Follower_of_Zandalar kick $$$0;#var fol2kick 1} else {#if {$kickkick=0} {kick $$$$0} else {#if {$triptrip=0} {trip $$$$$0} else {#if {$breezehand=0} {breeze of hand $$$$$$0} else {#if {$strikingfist=0} {striking fist $$$$$$$0} else {#if {$ashibaraikick=0} {ashi barai kick $$$$$$$$0} else {#if {$boltedlight=0} {c 'bolted light' $$$$$$$$$0} else {stat $$$$$$$$$0}}}}}}}}}{hunterroot}
- #alias {fastslay3} {#if {$fol1kick=0} {order Follower_of_Zandalar kick $$0;#var fol1kick 1} else {#if {$fol2kick=0} {order 2.Follower_of_Zandalar kick $$$0;#var fol2kick 1} else {#if {$kickkick=0} {kick $$$$0} else {#if {$triptrip=0} {trip $$$$$0} else {#if {$breezehand=0} {breeze of hand $$$$$$0} else {#if {$strikingfist=0} {striking fist $$$$$$$0} else {#if {$ashibaraikick=0} {ashi barai kick $$$$$$$$0} else {#if {$boltedlight=0} {c 'bolted light' $$$$$$$$$0} else {kill $$$$$$$$$0}}}}}}}}}{hunterroot}
- #act {Your sand blades} {#var breezehand 1} {hunterroot}
- #act {You hurl a gale-driven sand blade} {#var breezehand 1} {hunterroot}
- #act {You cannot perform hand form - intermediate skill abilities again yet (type 'prevention').} {#var breezehand 1} {hunterroot}
- #act {You may again perform hand form - intermediate skill abilities.} {#var breezehand 0} {hunterroot}
- #var breezehand 0
- #act {Your kick %0 } {#if {$$0=TRIPS} {#var triptrip 1} else {#var kickkick 1}}{hunterroot}
- #act {Your kick (resisted)}{#var kickkick 1}{hunterroot}
- #act {dodges your kick!} {#var kickkick 1} {hunterroot}
- #act {evading your kick!} {#var kickkick 1} {hunterroot}
- #act {Almost falling to the ground, you barely retain your balance from your horribly missed kick!}{#var kickkick 1}{hunterroot}
- #act {You cannot perform kick - basic skill level abilities again yet (type 'prevention').}{#var kickkick 1}{hunterroot}
- #act {You may again perform kick - basic skill level abilities.}{#var kickkick 0}{hunterroot}
- #var kickkick 0
- #act {You cannot perform trip - basic skill level abilities again yet (type 'prevention').}{#var triptrip 1}{hunterroot}
- #act {You may again perform trip - basic skill level abilities.}{#var triptrip 0}{hunterroot}
- #var triptrip 0
- #act {Your striking fist}{#var strikingfist 1}{hunterroot}
- #act {You cannot perform hand form - basic skill abilities again yet (type 'prevention').}{#var strikingfist 1}{hunterroot}
- #act {stops your striking fist with his mind!} {#var strikingfist 1} {hunterroot}
- #act {You may again perform hand form - basic skill abilities.}{#var strikingfist 0}{hunterroot}
- #var strikingfist 0
- #act {Your sweeping kick}{#var ashibaraikick 1}{hunterroot}
- #act {jumps over your sweeping kick!}{#var ashibaraikick 1}{hunterroot}
- #act {You cannot perform kick - intermediate skill level abilities again yet (type 'prevention').}{#var ashibaraikick 1}{hunterroot}
- #act {You may again perform kick - intermediate skill level abilities.}{#var ashibaraikick 0}{hunterroot}
- #var ashibaraikick 0
- #act {Your bolts of lightning} {#var boltedlight 1}{sorcie}
- #act {a single bolt of fierce lightning!!}{#var boltedlight 1}
- #act {single bolt of fierce lightning!!!} {#var boltedlight 1} {sorcie}
- #act {stops your lightning with his mind!} {#var boltedlight 1} {sorcie}
- #act {You may again perform storm generation - basic skill abilities} {#var boltedlight 0;}{sorcie}
- #act {You cannot perform storm generation - basic skill abilities again yet (type 'prevention').} {#var boltedlight 1}{sorcie}
- #var boltedlight 0
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